Jujutsu Shenanigans characters are full fighting kits, so the best first pick depends on more than the name you like. HP affects how many mistakes you can survive, base moves shape neutral and combo routes, and the awakening or special decides what your kit becomes after the meter fills. The normal roster has 20 player-facing characters across Complete, Early Access, and Base Only status groups.
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Character status
Complete
Complete characters are the stable normal roster because they have full base and awakened kits. Start here when you want a finished moveset, then compare HP, role, domain access, strength, and limit to decide which kit fits your fight style.

Honored One
Availability Free public character • Cost Free
- Availability
- Free public character
- Cost
- Free
- HP
- 100
- base moves
- 5
- 1: Lapse Blue
- 2: Reversal Red
- 3: Rapid Punches
- 4: Twofold Kick
- R: Limitless
- Awakening Or Special
- Six Eyes: Lapse Blue MAX, Reversal Red MAX, Hollow Purple, Infinite Void, Limitless, Unlimited Purple, 0.2 Domain
- domain
- 2
- Infinite Void
- 0.2 Domain variant
- role
- Ranged pressure and domain control
- Strength
- Blue, Red, Purple, and Infinite Void give clear ranged and domain pressure.
- Limit
- Strong tools still need clean spacing because predictable ranged pressure can be blocked, baited, or interrupted.
- version added
- V1.00
- version finished
- V1.00

Vessel
Availability Free public character • Cost Free
- Availability
- Free public character
- Cost
- Free
- HP
- 85
- base moves
- 5
- 1: Cursed Strikes
- 2: Crushing Blow
- 3: Divergent Fist
- 4: Manji Kick
- R: Combat Instincts
- Awakening Or Special
- King of Curses: Dismantle, Open, Rush, Malevolent Shrine, Cleave, World Cutting Slash
- domain
- Malevolent Shrine
- role
- Close-range combo pressure
- Strength
- Cleave, Dismantle, and Malevolent Shrine turn a close-range confirm into heavy awakening pressure.
- Limit
- 85 HP and mostly melee base tools make bad entries expensive.
- version added
- V1.00
- version finished
- V1.00

Restless Gambler
Availability Free public character • Cost Free
- Availability
- Free public character
- Cost
- Free
- HP
- 100
- base moves
- 5
- 1: Reserve Balls
- 2: Shutter Doors
- 3: Rough Energy
- 4: Fever Breaker
- R: Door Guard
- Awakening Or Special
- Idle Death Gamble: Lucky Volley, Lucky Rushdown, Overwhelming Luck, Energy Surge, Rhythm
- domain
- Idle Death Gamble
- role
- Jackpot sustain and rushdown
- Strength
- Idle Death Gamble and the lucky awakening tools reward momentum after a clean setup.
- Limit
- Base pressure needs confirms before the domain and luck tools take over.
- version added
- V1.00
- version finished
- V1.15

Ten Shadows
Availability Free public character • Cost Free
- Availability
- Free public character
- Cost
- Free
- HP
- 85
- base moves
- 5
- 1: Rabbit Escape
- 2: Nue
- 3: Toad
- 4: Divine Dog: Totality
- R: Lurking Shadow
- Awakening Or Special
- 2
- Insanity: Max Elephant, Great Serpent, Shadow Swarm, Mahoraga, Lurking Shadow, Switch
- Mahoraga mode: Divine Pummel, Ground Pitch, Earthquake, Takedown / Adaptation / World Slash, Adaptation Wheel
- domain
- Chimera Shadow Garden interaction on domain border
- role
- Summons and form control
- Strength
- Shikigami tools cover space, and Mahoraga adds a second mode after awakening.
- Limit
- 85 HP and a busier kit make it harder to learn before simpler complete characters.
- version added
- V1.15
- version finished
- V1.29

Perfection
Availability Free public character • Cost Free
- Availability
- Free public character
- Cost
- Free
- HP
- 100
- base moves
- 5
- 1: Stockpile
- 2: Soul Fire
- 3: Focus Strike
- 4: Body Repel
- R: Self-Transfiguration
- Awakening Or Special
- 2
- Essence of the Soul: Idle Transfiguration, Body Disfigure, Spike Wrath, Embodiment of Self Perfection, Awakening Black Flash
- Instant Spirit Body: Widespread Strikes, Face Blitz, Crushing Rushdown, Head Splitter
- domain
- Embodiment of Self Perfection
- role
- Transformation pressure
- Strength
- Transfiguration tools and the second form give layered offense after awakening.
- Limit
- Form changes and domain timing add more to manage than a simple starter pick.
- version added
- V1.23
- version finished
- V1.40

Blood Manipulator
Availability Free public character • Cost Free
- Availability
- Free public character
- Cost
- Free
- HP
- 100
- base moves
- 5
- 1: Piercing Blood
- 2: Flowing Red Scale
- 3: Supernova
- 4: Blood Edge
- R: Convergence
- Awakening Or Special
- Duty As A Brother: Slicing Exorcism, Wing King, Blood Rain, Plasma Wave, Convergence
- domain
- No full domain listed
- role
- Mid-range blood pressure
- Strength
- Piercing Blood, Supernova, Blood Rain, and Plasma Wave give clear projectile and area pressure.
- Limit
- Needs spacing and timing because rushed setups can be interrupted up close.
- version added
- V1.39
- version finished
- V1.42

Switcher
Availability Free public character • Cost Free
- Availability
- Free public character
- Cost
- Free
- HP
- 100
- base moves
- 5
- 1: Swift Kick
- 2: Brute Force
- 3: Pebble Throw
- 4: Elbow Drop
- R: Boogie Woogie
- Awakening Or Special
- False Memories: Idol's Debut, Climax Jumping, Dreams, Brothers, Boogie Woogie
- domain
- No full domain listed
- role
- Position swaps and melee disruption
- Strength
- Boogie Woogie changes positions and makes enemy habits easier to punish.
- Limit
- Timing matters more than raw move names, so it can feel unclear for a first moveset.
- version added
- V1.42
- version finished
- V1.49

Defense Attorney
Availability Free public character • Cost Free
- Availability
- Free public character
- Cost
- Free
- HP
- 90
- base moves
- 5
- 1: Extended Swings
- 2: Justice Served
- 3: Judgement's Reach
- 4: Pressing Charges
- R: No Escape
- Awakening Or Special
- Deadly Sentencing: Execution, Final Judgement, Verdict, Triple Sentence, Domain Amplification
- domain
- Deadly Sentencing
- role
- Judgement and counter-control
- Strength
- No Escape, Verdict, and Deadly Sentencing punish enemy action after a setup.
- Limit
- 90 HP and judgement tools reward setup knowledge more than button-mashing.
- version added
- V1.50
- version finished
- V1.57.1

Cursed Partners
Availability Free public character • Cost Free
- Availability
- Free public character
- Cost
- Free
- HP
- 90
- base moves
- 5
- 1: Severing Path
- 2: Resolute Slash
- 3: Outburst
- 4: Second Wind
- R: Rika plus Rika follow-ups
- Awakening Or Special
- True Love: Elbow Rush, Copy, Energy Ripple, Authentic Mutual Love, Rika follow-ups, Copy Wheel
- domain
- Authentic Mutual Love
- role
- Partner pressure and copy utility
- Strength
- Rika follow-ups and Copy Wheel add extra options around the normal four-skill kit.
- Limit
- 90 HP and partner follow-ups can overwhelm players who are still learning basic confirms.
- version added
- V1.58
- version finished
- V1.63

Puppet Master
Availability Free public character • Cost Free
- Availability
- Free public character
- Cost
- Free
- HP
- 2
- 85
- 117 in Awakening
- base moves
- 5
- 1: Ultra Spin
- 2: Boost On
- 3: Ultra Cannon
- 4: Heat Emission
- R: Offload
- Awakening Or Special
- Absolute: Miracle Cannon, Pigeon Viola, Absolute Destruction, Technique Charge, Energy Output
- domain
- No full domain listed
- role
- Cannon pressure and resource control
- Strength
- Ultra Cannon, Heat Emission, and Absolute moves give strong projectile pressure.
- Limit
- 85 base HP means the stronger awakening health does not save poor neutral before G is ready.
- version added
- V1.63
- version finished
- V1.72

Head of the Hei
Availability Free public character • Cost Free
- Availability
- Free public character
- Cost
- Free
- HP
- 2
- 90
- 75 in Awakening
- base moves
- 5
- 1: Projection Breaker
- 2: Bleedout
- 3: Decisive Strike
- 4: Cursory Impact
- R: Projection Sorcery
- Awakening Or Special
- Vengeance: Top Speed, Flash Freezing, Tendril Grab, Time Cell Moon Palace, Acceleration
- domain
- Time Cell Moon Palace
- role
- Speed and projection pressure
- Strength
- Projection Sorcery, Top Speed, and Acceleration reward chase timing and fast punishment.
- Limit
- Awakening HP drops to 75, so missed pressure becomes more dangerous after transforming.
- version added
- V1.65
- version finished
- V1.69

Salaryman
Availability Free public character • Cost Free
- Availability
- Free public character
- Cost
- Free
- HP
- 100
- base moves
- 5
- 1: Cleaving Whirlwind
- 2: Severance Kick
- 3: Blunt Cut
- 4: Stabilize
- R: Ratio Point
- Awakening Or Special
- Overtime: Ratio Breaker, Sharpen, Interrogate, Collapse, Ratio Point
- domain
- No full domain listed
- role
- Stable melee fundamentals
- Strength
- Ratio Point, Stabilize, and Overtime reward clean confirms without a separate domain layer.
- Limit
- No full domain is listed, so wins depend more on neutral and consistent confirms.
- version added
- V1.69
- version finished
- V1.73

True Cannon
Availability Free public character • Cost Free
- Availability
- Free public character
- Cost
- Free
- HP
- 100
- base moves
- 5
- 1: Granite Blast
- 2: Unsatisfied
- 3: Second Helping
- 4: Appetizer
- R: Restyle
- Awakening Or Special
- Every Last Drop: What are you after?, I had no idea..., This is what dessert is like!, You weren't invited., Restyle
- domain
- No full domain listed
- role
- Projectile and combo pressure
- Strength
- Granite Blast, Restyle, and the finished awakening give ranged pressure plus a complete G route.
- Limit
- The quoted awakening move names are less readable at a glance, so players should learn the base confirms first.
- version added
- V1.75
- version finished
- V1.76
| Image | Name | Details | HP | base moves | Awakening Or Special | domain | role | Strength | Limit | version added | version finished |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Honored One | Availability Free public character • Cost Free | 100 | 1: Lapse Blue; 2: Reversal Red; 3: Rapid Punches; 4: Twofold Kick; R: Limitless | Six Eyes: Lapse Blue MAX, Reversal Red MAX, Hollow Purple, Infinite Void, Limitless, Unlimited Purple, 0.2 Domain | Infinite Void; 0.2 Domain variant | Ranged pressure and domain control | Blue, Red, Purple, and Infinite Void give clear ranged and domain pressure. | Strong tools still need clean spacing because predictable ranged pressure can be blocked, baited, or interrupted. | V1.00 | V1.00 |
![]() | Vessel | Availability Free public character • Cost Free | 85 | 1: Cursed Strikes; 2: Crushing Blow; 3: Divergent Fist; 4: Manji Kick; R: Combat Instincts | King of Curses: Dismantle, Open, Rush, Malevolent Shrine, Cleave, World Cutting Slash | Malevolent Shrine | Close-range combo pressure | Cleave, Dismantle, and Malevolent Shrine turn a close-range confirm into heavy awakening pressure. | 85 HP and mostly melee base tools make bad entries expensive. | V1.00 | V1.00 |
![]() | Restless Gambler | Availability Free public character • Cost Free | 100 | 1: Reserve Balls; 2: Shutter Doors; 3: Rough Energy; 4: Fever Breaker; R: Door Guard | Idle Death Gamble: Lucky Volley, Lucky Rushdown, Overwhelming Luck, Energy Surge, Rhythm | Idle Death Gamble | Jackpot sustain and rushdown | Idle Death Gamble and the lucky awakening tools reward momentum after a clean setup. | Base pressure needs confirms before the domain and luck tools take over. | V1.00 | V1.15 |
![]() | Ten Shadows | Availability Free public character • Cost Free | 85 | 1: Rabbit Escape; 2: Nue; 3: Toad; 4: Divine Dog: Totality; R: Lurking Shadow | Insanity: Max Elephant, Great Serpent, Shadow Swarm, Mahoraga, Lurking Shadow, Switch; Mahoraga mode: Divine Pummel, Ground Pitch, Earthquake, Takedown / Adaptation / World Slash, Adaptation Wheel | Chimera Shadow Garden interaction on domain border | Summons and form control | Shikigami tools cover space, and Mahoraga adds a second mode after awakening. | 85 HP and a busier kit make it harder to learn before simpler complete characters. | V1.15 | V1.29 |
![]() | Perfection | Availability Free public character • Cost Free | 100 | 1: Stockpile; 2: Soul Fire; 3: Focus Strike; 4: Body Repel; R: Self-Transfiguration | Essence of the Soul: Idle Transfiguration, Body Disfigure, Spike Wrath, Embodiment of Self Perfection, Awakening Black Flash; Instant Spirit Body: Widespread Strikes, Face Blitz, Crushing Rushdown, Head Splitter | Embodiment of Self Perfection | Transformation pressure | Transfiguration tools and the second form give layered offense after awakening. | Form changes and domain timing add more to manage than a simple starter pick. | V1.23 | V1.40 |
![]() | Blood Manipulator | Availability Free public character • Cost Free | 100 | 1: Piercing Blood; 2: Flowing Red Scale; 3: Supernova; 4: Blood Edge; R: Convergence | Duty As A Brother: Slicing Exorcism, Wing King, Blood Rain, Plasma Wave, Convergence | No full domain listed | Mid-range blood pressure | Piercing Blood, Supernova, Blood Rain, and Plasma Wave give clear projectile and area pressure. | Needs spacing and timing because rushed setups can be interrupted up close. | V1.39 | V1.42 |
![]() | Switcher | Availability Free public character • Cost Free | 100 | 1: Swift Kick; 2: Brute Force; 3: Pebble Throw; 4: Elbow Drop; R: Boogie Woogie | False Memories: Idol's Debut, Climax Jumping, Dreams, Brothers, Boogie Woogie | No full domain listed | Position swaps and melee disruption | Boogie Woogie changes positions and makes enemy habits easier to punish. | Timing matters more than raw move names, so it can feel unclear for a first moveset. | V1.42 | V1.49 |
![]() | Defense Attorney | Availability Free public character • Cost Free | 90 | 1: Extended Swings; 2: Justice Served; 3: Judgement's Reach; 4: Pressing Charges; R: No Escape | Deadly Sentencing: Execution, Final Judgement, Verdict, Triple Sentence, Domain Amplification | Deadly Sentencing | Judgement and counter-control | No Escape, Verdict, and Deadly Sentencing punish enemy action after a setup. | 90 HP and judgement tools reward setup knowledge more than button-mashing. | V1.50 | V1.57.1 |
![]() | Cursed Partners | Availability Free public character • Cost Free | 90 | 1: Severing Path; 2: Resolute Slash; 3: Outburst; 4: Second Wind; R: Rika plus Rika follow-ups | True Love: Elbow Rush, Copy, Energy Ripple, Authentic Mutual Love, Rika follow-ups, Copy Wheel | Authentic Mutual Love | Partner pressure and copy utility | Rika follow-ups and Copy Wheel add extra options around the normal four-skill kit. | 90 HP and partner follow-ups can overwhelm players who are still learning basic confirms. | V1.58 | V1.63 |
![]() | Puppet Master | Availability Free public character • Cost Free | 85; 117 in Awakening | 1: Ultra Spin; 2: Boost On; 3: Ultra Cannon; 4: Heat Emission; R: Offload | Absolute: Miracle Cannon, Pigeon Viola, Absolute Destruction, Technique Charge, Energy Output | No full domain listed | Cannon pressure and resource control | Ultra Cannon, Heat Emission, and Absolute moves give strong projectile pressure. | 85 base HP means the stronger awakening health does not save poor neutral before G is ready. | V1.63 | V1.72 |
![]() | Head of the Hei | Availability Free public character • Cost Free | 90; 75 in Awakening | 1: Projection Breaker; 2: Bleedout; 3: Decisive Strike; 4: Cursory Impact; R: Projection Sorcery | Vengeance: Top Speed, Flash Freezing, Tendril Grab, Time Cell Moon Palace, Acceleration | Time Cell Moon Palace | Speed and projection pressure | Projection Sorcery, Top Speed, and Acceleration reward chase timing and fast punishment. | Awakening HP drops to 75, so missed pressure becomes more dangerous after transforming. | V1.65 | V1.69 |
![]() | Salaryman | Availability Free public character • Cost Free | 100 | 1: Cleaving Whirlwind; 2: Severance Kick; 3: Blunt Cut; 4: Stabilize; R: Ratio Point | Overtime: Ratio Breaker, Sharpen, Interrogate, Collapse, Ratio Point | No full domain listed | Stable melee fundamentals | Ratio Point, Stabilize, and Overtime reward clean confirms without a separate domain layer. | No full domain is listed, so wins depend more on neutral and consistent confirms. | V1.69 | V1.73 |
![]() | True Cannon | Availability Free public character • Cost Free | 100 | 1: Granite Blast; 2: Unsatisfied; 3: Second Helping; 4: Appetizer; R: Restyle | Every Last Drop: What are you after?, I had no idea..., This is what dessert is like!, You weren't invited., Restyle | No full domain listed | Projectile and combo pressure | Granite Blast, Restyle, and the finished awakening give ranged pressure plus a complete G route. | The quoted awakening move names are less readable at a glance, so players should learn the base confirms first. | V1.75 | V1.76 |
Character status
Early Access
Disaster Plants is the current Early Access character. Its base tools are playable, but the full awakening is unfinished and tied to the Early Access gamepass, so treat it as a changing kit instead of a settled first recommendation.

Disaster Plants
Availability Early Access gamepass while unfinished • Cost 300 Robux Early Access gamepass
- Availability
- Early Access gamepass while unfinished
- Cost
- 300 Robux Early Access gamepass
- HP
- 100
- base moves
- 5
- 1: Root Swam
- 2: Surging Thorns
- 3: Bud Shot
- 4: Defense Response
- R: Flower Field
- Awakening Or Special
- 2
- Unwrap: awakening moves are listed as TBA
- Flower Field is the current base special
- domain
- No full domain listed
- role
- Plant zone control
- Strength
- Roots, thorns, and Flower Field point toward space control before the full awakening is finished.
- Limit
- Early Access and TBA awakening moves mean the row can change more than completed characters.
- version added
- V1.74
- version finished
- Unfinished
| Image | Name | Details | HP | base moves | Awakening Or Special | domain | role | Strength | Limit | version added | version finished |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Disaster Plants | Availability Early Access gamepass while unfinished • Cost 300 Robux Early Access gamepass | 100 | 1: Root Swam; 2: Surging Thorns; 3: Bud Shot; 4: Defense Response; R: Flower Field | Unwrap: awakening moves are listed as TBA; Flower Field is the current base special | No full domain listed | Plant zone control | Roots, thorns, and Flower Field point toward space control before the full awakening is finished. | Early Access and TBA awakening moves mean the row can change more than completed characters. | V1.74 | Unfinished |
Character status
Base Only
Base Only characters are normal player-facing picks, but awakening triggers a special move instead of opening a full awakened moveset. They can still be strong, but the comparison should focus on base moves, HP, role, and how useful that one special is.

Locust Guy
Availability Free public base-only character • Cost Free
- Availability
- Free public base-only character
- Cost
- Free
- HP
- 90
- base moves
- 5
- 1: Clever
- 2: Black Mucus
- 3: Crushing Jaws
- 4: Wing Throw
- R: Fluttering Pounce
- Awakening Or Special
- 2
- Directed Poison special on awakening
- no full awakened moveset listed
- domain
- 2
- No full domain listed
- base-only special instead
- role
- Hit-and-run pressure
- Strength
- Fluttering Pounce and the wing tools support quick engage and disengage windows.
- Limit
- Base-only status means there is no full awakened kit to compare against complete characters.
- version added
- V1.49
- version finished
- Base Only

Star Rage
Availability Free public base-only character • Cost Free
- Availability
- Free public base-only character
- Cost
- Free
- HP
- 100
- base moves
- 5
- 1: Garuda Rebound
- 2: Rising Rage
- 3: Mass Breaker
- 4: Garuda Stab
- R: Mass Buildup
- Awakening Or Special
- 2
- Unrestricted Density special on awakening
- no full awakened moveset listed
- domain
- 2
- No full domain listed
- base-only special instead
- role
- Heavy close-range burst
- Strength
- Garuda and mass tools give a simple heavy-hit identity for base-only play.
- Limit
- No full awakened move list, so the comparison is mostly base moves plus one special.
- version added
- V1.56
- version finished
- Base Only

Aspiring Mangaka
Availability Free public base-only character • Cost Free
- Availability
- Free public base-only character
- Cost
- Free
- HP
- 85
- base moves
- 5
- 1: Despair
- 2: Shut Up!
- 3: Eye Catching
- 4: Sacrilege
- R: Clairvoyance
- Awakening Or Special
- 2
- Foresight awakening counter
- no full awakened moveset listed
- domain
- 2
- No full domain listed
- base-only special instead
- role
- Counter and read-based defense
- Strength
- Clairvoyance, Oracle, and counter moves reward reads, perfect blocks, and forced movement.
- Limit
- 85 HP and counter reliance make it technical for players still learning neutral.
- version added
- V1.58
- version finished
- Base Only

Lucky Coward
Availability Free public base-only character • Cost Free
- Availability
- Free public base-only character
- Cost
- Free
- HP
- 70
- base moves
- 5
- 1: Ambush
- 2: Backstab
- 3: Trip
- 4: Cheap Shot
- R: Helping Hand plus follow-ups
- Awakening Or Special
- 2
- Jawbreaker special on awakening
- no full awakened moveset listed
- domain
- 2
- No full domain listed
- base-only special instead
- role
- Low-HP ambush mix-up
- Strength
- Ambush, Backstab, and Helping Hand branches reward surprise openings and follow-up choices.
- Limit
- 70 HP leaves very little room for missed confirms or bad trades.
- version added
- V1.73
- version finished
- Base Only

Crow Charmer
Availability Free public base-only character • Cost Free
- Availability
- Free public base-only character
- Cost
- Free
- HP
- 100
- base moves
- 5
- 1: Impetus Updraft
- 2: Circling
- 3: Gliding Flight
- 4: Bird Control
- R: Flock
- Awakening Or Special
- 2
- Bird Strike special on awakening
- no full awakened moveset listed
- domain
- 2
- No full domain listed
- base-only special instead
- role
- Air movement and bird control
- Strength
- Gliding Flight, Flock, and Bird Control make movement and aerial pressure the main identity.
- Limit
- Base-only status and aerial setup mean timing matters more than a simple full-awakening plan.
- version added
- V1.74
- version finished
- Base Only

Black Death
Availability Free public base-only character • Cost Free
- Availability
- Free public base-only character
- Cost
- Free
- HP
- 100
- base moves
- 5
- 1: Festering Strikes
- 2: Detach
- 3: Chokehold
- 4: Roach Swarm
- R: Earthen Insect Trance
- Awakening Or Special
- Parthenogenesis special with Bugnado and Infestation domain interaction
- domain
- 2
- Infestation interaction on domain
- no full domain listed
- role
- Insect disruption and domain interaction
- Strength
- Roach Swarm, Earthen Insect Trance, Bugnado, and Infestation give disruptive base-only utility.
- Limit
- Newer base-only row should be rechecked after updates because its special interactions may change.
- version added
- V1.76
- version finished
- Base Only
| Image | Name | Details | HP | base moves | Awakening Or Special | domain | role | Strength | Limit | version added | version finished |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Locust Guy | Availability Free public base-only character • Cost Free | 90 | 1: Clever; 2: Black Mucus; 3: Crushing Jaws; 4: Wing Throw; R: Fluttering Pounce | Directed Poison special on awakening; no full awakened moveset listed | No full domain listed; base-only special instead | Hit-and-run pressure | Fluttering Pounce and the wing tools support quick engage and disengage windows. | Base-only status means there is no full awakened kit to compare against complete characters. | V1.49 | Base Only |
![]() | Star Rage | Availability Free public base-only character • Cost Free | 100 | 1: Garuda Rebound; 2: Rising Rage; 3: Mass Breaker; 4: Garuda Stab; R: Mass Buildup | Unrestricted Density special on awakening; no full awakened moveset listed | No full domain listed; base-only special instead | Heavy close-range burst | Garuda and mass tools give a simple heavy-hit identity for base-only play. | No full awakened move list, so the comparison is mostly base moves plus one special. | V1.56 | Base Only |
![]() | Aspiring Mangaka | Availability Free public base-only character • Cost Free | 85 | 1: Despair; 2: Shut Up!; 3: Eye Catching; 4: Sacrilege; R: Clairvoyance | Foresight awakening counter; no full awakened moveset listed | No full domain listed; base-only special instead | Counter and read-based defense | Clairvoyance, Oracle, and counter moves reward reads, perfect blocks, and forced movement. | 85 HP and counter reliance make it technical for players still learning neutral. | V1.58 | Base Only |
![]() | Lucky Coward | Availability Free public base-only character • Cost Free | 70 | 1: Ambush; 2: Backstab; 3: Trip; 4: Cheap Shot; R: Helping Hand plus follow-ups | Jawbreaker special on awakening; no full awakened moveset listed | No full domain listed; base-only special instead | Low-HP ambush mix-up | Ambush, Backstab, and Helping Hand branches reward surprise openings and follow-up choices. | 70 HP leaves very little room for missed confirms or bad trades. | V1.73 | Base Only |
![]() | Crow Charmer | Availability Free public base-only character • Cost Free | 100 | 1: Impetus Updraft; 2: Circling; 3: Gliding Flight; 4: Bird Control; R: Flock | Bird Strike special on awakening; no full awakened moveset listed | No full domain listed; base-only special instead | Air movement and bird control | Gliding Flight, Flock, and Bird Control make movement and aerial pressure the main identity. | Base-only status and aerial setup mean timing matters more than a simple full-awakening plan. | V1.74 | Base Only |
![]() | Black Death | Availability Free public base-only character • Cost Free | 100 | 1: Festering Strikes; 2: Detach; 3: Chokehold; 4: Roach Swarm; R: Earthen Insect Trance | Parthenogenesis special with Bugnado and Infestation domain interaction | Infestation interaction on domain; no full domain listed | Insect disruption and domain interaction | Roach Swarm, Earthen Insect Trance, Bugnado, and Infestation give disruptive base-only utility. | Newer base-only row should be rechecked after updates because its special interactions may change. | V1.76 | Base Only |
How to choose a character to learn first
Start with the kind of fight you want to practice. A complete 100 HP character such as Honored One, Restless Gambler, Blood Manipulator, Salaryman, or True Cannon gives more room to learn spacing, confirms, and awakening timing. Lower-HP picks like Vessel, Ten Shadows, Puppet Master, Defense Attorney, Cursed Partners, Head of the Hei, Aspiring Mangaka, and Lucky Coward can still be worth learning, but they punish bad entries faster.
If you want a simple first goal, pick a complete character with a clear role. Honored One teaches ranged pressure and domain control. Salaryman is a cleaner fundamentals pick because it leans on melee confirms and Ratio Point instead of a full domain. Restless Gambler is useful when you want jackpot sustain and rushdown. Ten Shadows, Cursed Partners, Puppet Master, and Head of the Hei are better after you are comfortable managing extra forms, summons, partner follow-ups, resource pressure, or speed-based punishment.
Why status matters before rankings
Status tells you whether the character is finished before you worry about any tier list. Complete characters have the most stable comparison because the base kit and awakened kit are both listed. Early Access means the character can change while unfinished. Base Only means the character is public and normal, but its awakening is a special move rather than a second full moveset.
| Status | What it means | How to read it |
|---|---|---|
| Complete | Full base kit and full awakened kit | Best starting pool for finished characters |
| Early Access | Unfinished full character behind Early Access | Check cost and TBA awakening notes before committing |
| Base Only | Normal pick with one awakening special | Compare base tools, HP, role, and the special move |
Which rows are excluded from the normal roster
The normal count does not include every named character page or special form. Mahoraga belongs inside Ten Shadows as part of that character's awakened route, so it should not be counted as a separate normal pick. Strongest Of History and Monkey Kid are overpowered or special-condition rows. Super TZE and Mokou are not regular player characters. Cursed Child has special or limited access notes and should stay out of the normal roster until regular public access is verified.
That scope keeps the page useful for a normal player choosing what to queue with. Restricted, staff, developer, boss, private-server, or special-mode rows can be interesting, but they do not answer the same question as picking a regular character to learn.
How to Use This Jujutsu Shenanigans Characters List
Each character entry is grouped by status first. Availability and Cost show whether the pick is free or tied to Early Access. HP shows how forgiving the kit is. Base moves are the tools you use before awakening, while Awakening or special tells you whether the character gains a full second kit or one base-only finisher. Domain calls out full domains, domain variants, or no full domain listed. Role, Strength, and Limit give the practical read: what the character tries to do well, and what can make that kit harder to learn.
FAQ
How many normal characters are in Jujutsu Shenanigans?
There are 20 normal player-facing characters in this roster: 13 Complete characters, 1 Early Access character, and 6 Base Only characters.
Which Jujutsu Shenanigans character should I learn first?
Start with a complete character that matches the fight style you want. Honored One is good for ranged pressure and domains, Salaryman is cleaner for melee fundamentals, Restless Gambler teaches sustain and rushdown, and Blood Manipulator gives mid-range projectile pressure. Save lower-HP or busier kits for when you are comfortable with confirms and spacing.
What does Base Only mean in Jujutsu Shenanigans?
Base Only means the character has a normal base moveset, but awakening performs a special move instead of unlocking a full awakened moveset. Locust Guy, Star Rage, Aspiring Mangaka, Lucky Coward, Crow Charmer, and Black Death are the current Base Only rows in this normal roster.
Is Disaster Plants free?
Disaster Plants is listed as Early Access and uses the 300 Robux Early Access gamepass while unfinished. Its base kit is listed, but the full awakening still has TBA moves, so it can change more than completed characters.
Why is Mahoraga not counted as a separate normal character?
Mahoraga is part of Ten Shadows' awakened route, not a separate normal roster pick. Ten Shadows carries that form and its related move set in the character entry.
Are Strongest Of History, Monkey Kid, Super TZE, Mokou, and Cursed Child included?
No. Those rows are restricted, overpowered, staff or developer related, special-condition, boss-linked, private-server, or otherwise outside the normal player-facing roster. They should not change the 20-character count for normal picks.

