Bloxodes

All 47 Build Blocks and Tools in Jujutsu Shenanigans: What Does Each One Do?

Updated on June 1, 2026 (3 days ago)

Build Mode blocks and tools are how private-server builders turn Jujutsu Shenanigans into custom arenas, moveset rooms, team games, hazards, teleport pads, NPC fights, and Workshop-ready maps. The full set has 47 approved rows across structure pieces, inputs, outputs, interaction blocks, logic gates, and editor tools.

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Build block type

Building Blocks

6 items

Building Blocks are the visible pieces that shape a private-server map before logic gets involved. Use them for platforms, ramps, spawnpoints, ladders, decals, and repeating textures, then tune collision, color, material, transparency, and breakability where the block supports it.

Structure

Part

Availability Private Server Build Mode

Category
Structure
function
Spawns a default build block for walls, floors, platforms, and custom map shapes.
inputs
Not signal-based.
outputs
Creates a normal placed building block.
trigger behavior
Place it in Free Build, then edit it with the building selection menu.
settings
Can Collide, Cast Shadow, Breakable, RGB color, transparency, material, and color picker.
builder use
Use it as the basic piece for arenas, platforms, barriers, rooms, and map cover.
Limitations
Breakable does not affect Wedges or Trusses, but it applies to normal parts.

Structure

Spawnpoint

Availability Private Server Build Mode

Category
Structure
function
Places a player spawnpoint for custom starts, team spawns, or builds away from the main map.
inputs
Not signal-based.
outputs
Creates a spawn location tied to Neutral or to a matching team color.
trigger behavior
Place the spawnpoint, set its color, and toggle Neutral when it should belong to a team.
settings
Color, Neutral toggle, Can Collide, Cast Shadow, Breakable, transparency, and material settings.
builder use
Use it to move players onto custom maps or separate teams into colored spawn areas.
Limitations
Same-colored spawnpoints with Neutral off are assigned to the matching Team Block color.

Structure

Trusses

Availability Private Server Build Mode

Category
Structure
function
Spawns a cubic truss or ladder piece for climbing and vertical structures.
inputs
Not signal-based.
outputs
Creates a placed truss block.
trigger behavior
Place it in Free Build and move, rotate, or resize it with build tools.
settings
Can Collide, Cast Shadow, color, transparency, and material settings.
builder use
Use it for ladders, climbing sections, scaffold-style arenas, and vertical routes.
Limitations
2
  • The Breakable setting does not affect Trusses
  • they remain unbreakable.

Structure

Image

Availability Private Server Build Mode

Category
Structure
function
Places a flat image panel that can show a chosen decal or image ID.
inputs
Not signal-based.
outputs
Creates a one-sided display panel.
trigger behavior
Place the panel, then enter an Image or Decal ID and choose whether to keep the dark background.
settings
Image/Decal ID and dark background toggle.
builder use
Use it for signs, labels, fake posters, map decoration, and visual instructions.
Limitations
Image blocks use their own image settings instead of the normal building-block secondary menu.

Structure

Wedge

Availability Private Server Build Mode

Category
Structure
function
Spawns a ramp-shaped block.
inputs
Not signal-based.
outputs
Creates a sloped placed block.
trigger behavior
Place it in Free Build and edit it with selection tools.
settings
Can Collide, Cast Shadow, color, transparency, and material settings.
builder use
Use it for ramps, sloped cover, rooftops, arena elevation, and paths up to platforms.
Limitations
2
  • The Breakable setting does not affect Wedges
  • they remain unbreakable.

Structure

Texture

Availability Private Server Build Mode

Category
Structure
function
Places a repeating image surface that scales across a selected side.
inputs
Not signal-based.
outputs
Creates a surface that repeats the chosen image by width and length settings.
trigger behavior
Place it, enter an Image or Decal ID, then adjust width, length, and background.
settings
Image/Decal ID, width, length, and dark background toggle.
builder use
Use it for repeated patterns, tiled decoration, floor markings, or large wall textures.
Limitations
Width and length default to 1, so large surfaces need manual tuning.
NameCategoryAvailabilityfunctioninputsoutputstrigger behaviorsettingsbuilder useLimitations
PartStructureAvailability Private Server Build ModeSpawns a default build block for walls, floors, platforms, and custom map shapes.Not signal-based.Creates a normal placed building block.Place it in Free Build, then edit it with the building selection menu.Can Collide, Cast Shadow, Breakable, RGB color, transparency, material, and color picker.Use it as the basic piece for arenas, platforms, barriers, rooms, and map cover.Breakable does not affect Wedges or Trusses, but it applies to normal parts.
SpawnpointStructureAvailability Private Server Build ModePlaces a player spawnpoint for custom starts, team spawns, or builds away from the main map.Not signal-based.Creates a spawn location tied to Neutral or to a matching team color.Place the spawnpoint, set its color, and toggle Neutral when it should belong to a team.Color, Neutral toggle, Can Collide, Cast Shadow, Breakable, transparency, and material settings.Use it to move players onto custom maps or separate teams into colored spawn areas.Same-colored spawnpoints with Neutral off are assigned to the matching Team Block color.
TrussesStructureAvailability Private Server Build ModeSpawns a cubic truss or ladder piece for climbing and vertical structures.Not signal-based.Creates a placed truss block.Place it in Free Build and move, rotate, or resize it with build tools.Can Collide, Cast Shadow, color, transparency, and material settings.Use it for ladders, climbing sections, scaffold-style arenas, and vertical routes.The Breakable setting does not affect Trusses; they remain unbreakable.
ImageStructureAvailability Private Server Build ModePlaces a flat image panel that can show a chosen decal or image ID.Not signal-based.Creates a one-sided display panel.Place the panel, then enter an Image or Decal ID and choose whether to keep the dark background.Image/Decal ID and dark background toggle.Use it for signs, labels, fake posters, map decoration, and visual instructions.Image blocks use their own image settings instead of the normal building-block secondary menu.
WedgeStructureAvailability Private Server Build ModeSpawns a ramp-shaped block.Not signal-based.Creates a sloped placed block.Place it in Free Build and edit it with selection tools.Can Collide, Cast Shadow, color, transparency, and material settings.Use it for ramps, sloped cover, rooftops, arena elevation, and paths up to platforms.The Breakable setting does not affect Wedges; they remain unbreakable.
TextureStructureAvailability Private Server Build ModePlaces a repeating image surface that scales across a selected side.Not signal-based.Creates a surface that repeats the chosen image by width and length settings.Place it, enter an Image or Decal ID, then adjust width, length, and background.Image/Decal ID, width, length, and dark background toggle.Use it for repeated patterns, tiled decoration, floor markings, or large wall textures.Width and length default to 1, so large surfaces need manual tuning.

Build block type

Input Blocks

4 items

Input Blocks start a signal. Touch and Prompt handle player actions, Connect listens for a Skill Builder timeline signal, and Voice Relay is the odd one out because it carries voice audio instead of sending a normal logic output.

Input

Touch

Availability Private Server Build Mode

Category
Input
function
Starts a logic signal when a player's torso fully steps inside it.
inputs
Player torso inside the Touch block.
outputs
Sends an output signal to blocks with the matching ID.
trigger behavior
Turns on while the touch condition is met.
settings
Input/output ID and block size/position.
builder use
Use it for pressure plates, automatic doors, teleport zones, moveset pads, and interaction triggers.
Limitations
Interaction Blocks often need the Touch block overlapped with them so the player is inside both regions.

Input

Prompt

Availability Private Server Build Mode

Category
Input
function
Starts a logic signal when a player presses or holds the prompt.
inputs
Player presses or holds E, or clicks the prompt pop-up.
outputs
Sends an output signal to blocks with the matching ID.
trigger behavior
Activates after the prompt input completes.
settings
Prompt name and required hold time.
builder use
Use it for doors, menus, start buttons, puzzle triggers, timed starts, and manual logic controls.
Limitations
For effects that require the player inside an Interaction Block, the prompt alone is not enough unless the player is positioned inside the effect region.

Input

Voice Relay

Availability Private Server Build Mode

Category
Input
function
Relays voice chat from players inside the block to a speaker part.
inputs
Voice audio from players inside the Voice Relay region.
outputs
2
  • Streams voice audio through the selected speaker destination
  • it does not send a normal logic output signal.
trigger behavior
Works as a microphone and speaker route rather than a normal input trigger.
settings
Set Output Destination for the speaker part.
builder use
Use it for PA systems, distant voice rooms, spectator areas, and map communication tricks.
Limitations
Unlike other input blocks, it does not activate Output or Interaction Blocks through an output signal.

Input

Connect

Availability Private Server Build Mode

Category
Input
function
Turns on when a custom ability reaches a matching Skill Builder Connect node.
inputs
A custom ability with the same Connect signal reaches that node in its timeline.
outputs
Sends a signal to connected blocks with the matching ID.
trigger behavior
Activates from the custom ability timeline, with range controlled on the block and duration controlled on the Connect node.
settings
Signal name and range.
builder use
Use it to make custom skills trigger map logic, hazards, sounds, cameras, or rewards.
Limitations
2
  • Depends on a Skill Builder Connect node and matching signal
  • the node controls signal duration.
NameCategoryAvailabilityfunctioninputsoutputstrigger behaviorsettingsbuilder useLimitations
TouchInputAvailability Private Server Build ModeStarts a logic signal when a player's torso fully steps inside it.Player torso inside the Touch block.Sends an output signal to blocks with the matching ID.Turns on while the touch condition is met.Input/output ID and block size/position.Use it for pressure plates, automatic doors, teleport zones, moveset pads, and interaction triggers.Interaction Blocks often need the Touch block overlapped with them so the player is inside both regions.
PromptInputAvailability Private Server Build ModeStarts a logic signal when a player presses or holds the prompt.Player presses or holds E, or clicks the prompt pop-up.Sends an output signal to blocks with the matching ID.Activates after the prompt input completes.Prompt name and required hold time.Use it for doors, menus, start buttons, puzzle triggers, timed starts, and manual logic controls.For effects that require the player inside an Interaction Block, the prompt alone is not enough unless the player is positioned inside the effect region.
Voice RelayInputAvailability Private Server Build ModeRelays voice chat from players inside the block to a speaker part.Voice audio from players inside the Voice Relay region.Streams voice audio through the selected speaker destination; it does not send a normal logic output signal.Works as a microphone and speaker route rather than a normal input trigger.Set Output Destination for the speaker part.Use it for PA systems, distant voice rooms, spectator areas, and map communication tricks.Unlike other input blocks, it does not activate Output or Interaction Blocks through an output signal.
ConnectInputAvailability Private Server Build ModeTurns on when a custom ability reaches a matching Skill Builder Connect node.A custom ability with the same Connect signal reaches that node in its timeline.Sends a signal to connected blocks with the matching ID.Activates from the custom ability timeline, with range controlled on the block and duration controlled on the Connect node.Signal name and range.Use it to make custom skills trigger map logic, hazards, sounds, cameras, or rewards.Depends on a Skill Builder Connect node and matching signal; the node controls signal duration.

Build block type

Output Blocks

6 items

Output Blocks receive a signal and create the visible result. They can play sounds, spawn vehicles, assign teams, move parts, create dummies, or create attacking NPCs, so their setup matters most after the input ID is working.

Output

Sound Block

Availability Private Server Build Mode

Category
Output
function
Plays a chosen Roblox Marketplace audio when powered.
inputs
A matching input or gate signal.
outputs
Plays audio from the selected sound ID.
trigger behavior
Activates while receiving an output signal.
settings
Sound ID, volume, audible distance in studs, and Loop.
builder use
Use it for alarms, announcers, ambience, puzzle feedback, and synced map effects.
Limitations
Loop keeps restarting the sound only while the block keeps receiving a signal.

Output

Vehicle Block

Availability Private Server Build Mode

Category
Output
function
Spawns a car or jeep when activated.
inputs
A matching input or gate signal.
outputs
Creates one drivable vehicle from the block.
trigger behavior
Spawns the vehicle when the signal activates.
settings
No extra setting listed in the source.
builder use
Use it for vehicle starts, races, map travel, or roleplay setups in private servers.
Limitations
Only one vehicle can spawn from the block at a time.

Output

Team Block

Availability Private Server Build Mode

Category
Output
function
Creates a team and can assign a player standing inside the block to that team.
inputs
A matching signal while the player's torso is inside the Team Block region.
outputs
Creates a team with chosen name and color, then assigns players when powered.
trigger behavior
Acts like an output with Interaction Block-style torso placement for assignment.
settings
Team name, leaderboard icon color, leaderboard name color, and spawnpoint color pairing.
builder use
Use it for team arenas, class selection rooms, minigames, and colored spawn routing.
Limitations
Team colors must fit Roblox BrickColor behavior, cannot duplicate another team color, and may be rounded or randomized.

Output

Mover Block

Availability Private Server Build Mode

Category
Output
function
Moves an indestructible origin part to a selected destination when powered.
inputs
A matching input or gate signal.
outputs
Moves the visible origin part toward its destination part.
trigger behavior
Travels to the destination during the chosen movement duration after receiving a signal.
settings
Select Destination, Reset Destination, Select Origin, destination placement, and travel duration.
builder use
Use it for moving platforms, sliding doors, elevators, traps, arena changes, and animated map pieces.
Limitations
The destination part is invisible outside Build Mode and cannot be resized.

Output

Dummy Block

Availability Private Server Build Mode

Category
Output
function
Spawns a custom dummy when it receives a signal.
inputs
A matching input or gate signal.
outputs
Creates a dummy and sends a signal when that dummy dies.
trigger behavior
2
  • Spawns on activation
  • death can trigger connected logic.
settings
Dummy name, HP, shirt ID, pants ID, Invincible, and Regen Scaling.
builder use
Use it for training rooms, boss waves, challenge targets, puzzle triggers, and defeat checks.
Limitations
Regen Scaling changes regeneration from 1 HP per second to 1 percent HP per second based on custom HP.

Output

NPC Block

Availability Private Server Build Mode

Category
Output
function
Spawns an attacking NPC with chosen behavior when it receives a signal.
inputs
A matching input or gate signal.
outputs
Creates an NPC and sends a signal when that NPC dies.
trigger behavior
Spawns on activation and attacks targets based on its playstyle and target setting.
settings
NPC name, HP, shirt ID, pants ID, playstyle, Target NPCs, and Regen Scaling.
builder use
Use it for enemy waves, PvE rooms, team scenarios, target practice, and NPC-only fights.
Limitations
Target NPCs makes the NPC avoid players and only target NPCs when enabled.
NameCategoryAvailabilityfunctioninputsoutputstrigger behaviorsettingsbuilder useLimitations
Sound BlockOutputAvailability Private Server Build ModePlays a chosen Roblox Marketplace audio when powered.A matching input or gate signal.Plays audio from the selected sound ID.Activates while receiving an output signal.Sound ID, volume, audible distance in studs, and Loop.Use it for alarms, announcers, ambience, puzzle feedback, and synced map effects.Loop keeps restarting the sound only while the block keeps receiving a signal.
Vehicle BlockOutputAvailability Private Server Build ModeSpawns a car or jeep when activated.A matching input or gate signal.Creates one drivable vehicle from the block.Spawns the vehicle when the signal activates.No extra setting listed in the source.Use it for vehicle starts, races, map travel, or roleplay setups in private servers.Only one vehicle can spawn from the block at a time.
Team BlockOutputAvailability Private Server Build ModeCreates a team and can assign a player standing inside the block to that team.A matching signal while the player's torso is inside the Team Block region.Creates a team with chosen name and color, then assigns players when powered.Acts like an output with Interaction Block-style torso placement for assignment.Team name, leaderboard icon color, leaderboard name color, and spawnpoint color pairing.Use it for team arenas, class selection rooms, minigames, and colored spawn routing.Team colors must fit Roblox BrickColor behavior, cannot duplicate another team color, and may be rounded or randomized.
Mover BlockOutputAvailability Private Server Build ModeMoves an indestructible origin part to a selected destination when powered.A matching input or gate signal.Moves the visible origin part toward its destination part.Travels to the destination during the chosen movement duration after receiving a signal.Select Destination, Reset Destination, Select Origin, destination placement, and travel duration.Use it for moving platforms, sliding doors, elevators, traps, arena changes, and animated map pieces.The destination part is invisible outside Build Mode and cannot be resized.
Dummy BlockOutputAvailability Private Server Build ModeSpawns a custom dummy when it receives a signal.A matching input or gate signal.Creates a dummy and sends a signal when that dummy dies.Spawns on activation; death can trigger connected logic.Dummy name, HP, shirt ID, pants ID, Invincible, and Regen Scaling.Use it for training rooms, boss waves, challenge targets, puzzle triggers, and defeat checks.Regen Scaling changes regeneration from 1 HP per second to 1 percent HP per second based on custom HP.
NPC BlockOutputAvailability Private Server Build ModeSpawns an attacking NPC with chosen behavior when it receives a signal.A matching input or gate signal.Creates an NPC and sends a signal when that NPC dies.Spawns on activation and attacks targets based on its playstyle and target setting.NPC name, HP, shirt ID, pants ID, playstyle, Target NPCs, and Regen Scaling.Use it for enemy waves, PvE rooms, team scenarios, target practice, and NPC-only fights.Target NPCs makes the NPC avoid players and only target NPCs when enabled.

Build block type

Interaction Blocks

14 items

Interaction Blocks affect the player inside the powered region. Scale, overlap, and testing position matter because the player's torso has to be inside the block while it is receiving a signal.

Interaction

Damage Block

Availability Private Server Build Mode

Category
Interaction
function
Damages, heals, or sets a maximum health cap for players inside the powered region.
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies damage every second, heals with negative values, or changes max HP with Max HP enabled.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Damage value, negative damage for healing, and Max HP mode.
builder use
Use it for hazards, heal zones, boss arenas, safe rooms, and custom max-HP setups.
Limitations
2
  • Must be scaled and positioned around the player
  • source examples note max HP does not fill the new health amount automatically.

Interaction

Boost Block

Availability Private Server Build Mode

Category
Interaction
function
Launches a player in a chosen vector direction.
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies a launch force in the chosen x, y, and z direction.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Vector values for x, y, and z direction.
builder use
Use it for jump pads, launch traps, parkour boosts, arena entries, and movement puzzles.
Limitations
2
  • No extra function is listed
  • the launch depends on vector setup and player placement.

Interaction

Moveset Block

Availability Private Server Build Mode

Category
Interaction
function
Grants a chosen move or a Skill Builder custom move to the player.
inputs
A matching signal while the player's torso is inside the block.
outputs
Adds or assigns a move to the player's moveset.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Move selection, Custom Skill Builder move, cooldown, move slot, Add, and Display Name.
builder use
Use it for custom moveset pads, character rooms, rewards, and ability-based minigames.
Limitations
2
  • New moves may not appear in the list but can still work by typing the move name
  • Teleport timing may need a Timer Block when paired with Moveset grants.

Interaction

Erase Block

Availability Private Server Build Mode

Category
Interaction
function
Fully removes the player's current moveset.
inputs
A matching signal while the player's torso is inside the block.
outputs
Clears the player's moveset.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
No extra setting listed in the source.
builder use
Use it to reset players before giving custom moves, clear loadouts, or make character-selection rooms clean.
Limitations
Some guides call this a Clear Block, but the current source name is Erase Block.

Interaction

Teleport Block

Availability Private Server Build Mode

Category
Interaction
function
Teleports the player to a selected destination.
inputs
A matching signal while the player's torso is inside the block.
outputs
Moves the player to the Teleport Block destination part.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Set Destination, Select Destination, and Reset Destination.
builder use
Use it for portals, arena transitions, spawn rooms, puzzle routes, and custom moveset loading sequences.
Limitations
2
  • Teleport and Moveset timing can conflict before a saved build is reloaded
  • a Timer Block can delay teleport activation.

Interaction

Scale Block

Availability Private Server Build Mode

Category
Interaction
function
Changes the player's model size.
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies the chosen model scale to the player.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Player size value.
builder use
Use it for size-changing arenas, roleplay rooms, boss setups, and custom character gimmicks.
Limitations
2
  • No extra function is listed
  • placement still follows Interaction Block torso rules.

Interaction

Item Block

Availability Private Server Build Mode

Category
Interaction
function
Grants a selected item to the player.
inputs
A matching signal while the player's torso is inside the block.
outputs
Gives the selected item and applies its despawn/drop/durability settings.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Item name/list choice, item lifetime, Disable Drop, and Disable Durability.
builder use
Use it for weapon rooms, item rewards, private-server kits, shops, and minigame loadouts.
Limitations
2
  • Some items may work by typing their name even if not visible in the list
  • Broom is a source-backed example.

Interaction

Fun Block

Availability Private Server Build Mode

Category
Interaction
function
Turns a selected fun setting off or on for the affected player.
inputs
A matching signal while the player's torso is inside the block.
outputs
Changes the selected fun setting.
trigger behavior
2
  • Defaults to toggling the setting off
  • Set reverses the behavior so it turns the setting on.
settings
Selected fun setting and Set.
builder use
Use it for controlled private-server rules, challenge rooms, and setting-based gimmicks.
Limitations
It changes fun settings, not normal Build Mode blocks or server settings as standalone catalog rows.

Interaction

Camera Block

Availability Private Server Build Mode

Category
Interaction
function
Sets the player's camera to a selected destination.
inputs
A matching signal while the player's torso is inside the block.
outputs
Moves camera view to the destination part.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Set Destination, Select Destination, and Reset Destination.
builder use
Use it for cutscenes, spectator views, puzzle reveals, spawn previews, and dramatic arenas.
Limitations
Set Destination uses the camera's position, not the character's position.

Interaction

Speed Block

Availability Private Server Build Mode

Category
Interaction
function
Changes the player's walk speed.
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies the chosen walk speed value.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Walk speed value.
builder use
Use it for speed zones, slow zones, race starts, custom classes, and arena modifiers.
Limitations
Negative values stop movement, and an infinite value can break the player's character.

Interaction

Special Block

Availability Private Server Build Mode

Category
Interaction
function
Replaces the player's character special with a custom special.
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies the selected or custom special to the player.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Special choice, Custom Skill Builder special, and cooldown.
builder use
Use it for custom character rooms, special-only rewards, and private-server class systems.
Limitations
The source says cooldown can be customized, but the bar color cannot.

Interaction

Awakening Block

Availability Private Server Build Mode

Category
Interaction
function
Replaces the player's awakening with a custom awakening sequence.
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies the selected custom awakening to the player.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Awakening name, duration, Custom Skill Builder awakening, and Outfit Delay setting.
builder use
Use it for full custom characters, boss phases, awakening rooms, and transformation setups.
Limitations
The source says the awakening bar color cannot be customized.

Interaction

Accessory Block

Availability Private Server Build Mode

Category
Interaction
function
Grants an avatar accessory from a Roblox Marketplace ID.
inputs
A matching signal while the player's torso is inside the block.
outputs
Adds the selected accessory to the player.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Accessory ID.
builder use
Use it for costumes, class markers, roleplay maps, event rooms, and visual rewards.
Limitations
2
  • No extra function is listed
  • it depends on a valid Marketplace accessory ID.

Interaction

Character Block

Availability Private Server Build Mode

Category
Interaction
function
Changes the player into a custom-made character.
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies a custom character with configured skills, special, awakening, melee, and chase.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Base character, name, icon, Skill, Special, Awakening, Melee, Chase, import/export, Show In List, cooldowns, slots, Add, duration, and Outfit Delay.
builder use
Use it for complete custom characters, Workshop movesets, Creator Clash setups, and shareable character rooms.
Limitations
Selecting two Character Blocks and clicking Configure can combine them and delete moves, so multiple Character Blocks should be placed far apart.
NameCategoryAvailabilityfunctioninputsoutputstrigger behaviorsettingsbuilder useLimitations
Damage BlockInteractionAvailability Private Server Build ModeDamages, heals, or sets a maximum health cap for players inside the powered region.A matching signal while the player's torso is inside the block.Applies damage every second, heals with negative values, or changes max HP with Max HP enabled.Works only while powered and while the player is inside the interaction region.Damage value, negative damage for healing, and Max HP mode.Use it for hazards, heal zones, boss arenas, safe rooms, and custom max-HP setups.Must be scaled and positioned around the player; source examples note max HP does not fill the new health amount automatically.
Boost BlockInteractionAvailability Private Server Build ModeLaunches a player in a chosen vector direction.A matching signal while the player's torso is inside the block.Applies a launch force in the chosen x, y, and z direction.Works only while powered and while the player is inside the interaction region.Vector values for x, y, and z direction.Use it for jump pads, launch traps, parkour boosts, arena entries, and movement puzzles.No extra function is listed; the launch depends on vector setup and player placement.
Moveset BlockInteractionAvailability Private Server Build ModeGrants a chosen move or a Skill Builder custom move to the player.A matching signal while the player's torso is inside the block.Adds or assigns a move to the player's moveset.Works only while powered and while the player is inside the interaction region.Move selection, Custom Skill Builder move, cooldown, move slot, Add, and Display Name.Use it for custom moveset pads, character rooms, rewards, and ability-based minigames.New moves may not appear in the list but can still work by typing the move name; Teleport timing may need a Timer Block when paired with Moveset grants.
Erase BlockInteractionAvailability Private Server Build ModeFully removes the player's current moveset.A matching signal while the player's torso is inside the block.Clears the player's moveset.Works only while powered and while the player is inside the interaction region.No extra setting listed in the source.Use it to reset players before giving custom moves, clear loadouts, or make character-selection rooms clean.Some guides call this a Clear Block, but the current source name is Erase Block.
Teleport BlockInteractionAvailability Private Server Build ModeTeleports the player to a selected destination.A matching signal while the player's torso is inside the block.Moves the player to the Teleport Block destination part.Works only while powered and while the player is inside the interaction region.Set Destination, Select Destination, and Reset Destination.Use it for portals, arena transitions, spawn rooms, puzzle routes, and custom moveset loading sequences.Teleport and Moveset timing can conflict before a saved build is reloaded; a Timer Block can delay teleport activation.
Scale BlockInteractionAvailability Private Server Build ModeChanges the player's model size.A matching signal while the player's torso is inside the block.Applies the chosen model scale to the player.Works only while powered and while the player is inside the interaction region.Player size value.Use it for size-changing arenas, roleplay rooms, boss setups, and custom character gimmicks.No extra function is listed; placement still follows Interaction Block torso rules.
Item BlockInteractionAvailability Private Server Build ModeGrants a selected item to the player.A matching signal while the player's torso is inside the block.Gives the selected item and applies its despawn/drop/durability settings.Works only while powered and while the player is inside the interaction region.Item name/list choice, item lifetime, Disable Drop, and Disable Durability.Use it for weapon rooms, item rewards, private-server kits, shops, and minigame loadouts.Some items may work by typing their name even if not visible in the list; Broom is a source-backed example.
Fun BlockInteractionAvailability Private Server Build ModeTurns a selected fun setting off or on for the affected player.A matching signal while the player's torso is inside the block.Changes the selected fun setting.Defaults to toggling the setting off; Set reverses the behavior so it turns the setting on.Selected fun setting and Set.Use it for controlled private-server rules, challenge rooms, and setting-based gimmicks.It changes fun settings, not normal Build Mode blocks or server settings as standalone catalog rows.
Camera BlockInteractionAvailability Private Server Build ModeSets the player's camera to a selected destination.A matching signal while the player's torso is inside the block.Moves camera view to the destination part.Works only while powered and while the player is inside the interaction region.Set Destination, Select Destination, and Reset Destination.Use it for cutscenes, spectator views, puzzle reveals, spawn previews, and dramatic arenas.Set Destination uses the camera's position, not the character's position.
Speed BlockInteractionAvailability Private Server Build ModeChanges the player's walk speed.A matching signal while the player's torso is inside the block.Applies the chosen walk speed value.Works only while powered and while the player is inside the interaction region.Walk speed value.Use it for speed zones, slow zones, race starts, custom classes, and arena modifiers.Negative values stop movement, and an infinite value can break the player's character.
Special BlockInteractionAvailability Private Server Build ModeReplaces the player's character special with a custom special.A matching signal while the player's torso is inside the block.Applies the selected or custom special to the player.Works only while powered and while the player is inside the interaction region.Special choice, Custom Skill Builder special, and cooldown.Use it for custom character rooms, special-only rewards, and private-server class systems.The source says cooldown can be customized, but the bar color cannot.
Awakening BlockInteractionAvailability Private Server Build ModeReplaces the player's awakening with a custom awakening sequence.A matching signal while the player's torso is inside the block.Applies the selected custom awakening to the player.Works only while powered and while the player is inside the interaction region.Awakening name, duration, Custom Skill Builder awakening, and Outfit Delay setting.Use it for full custom characters, boss phases, awakening rooms, and transformation setups.The source says the awakening bar color cannot be customized.
Accessory BlockInteractionAvailability Private Server Build ModeGrants an avatar accessory from a Roblox Marketplace ID.A matching signal while the player's torso is inside the block.Adds the selected accessory to the player.Works only while powered and while the player is inside the interaction region.Accessory ID.Use it for costumes, class markers, roleplay maps, event rooms, and visual rewards.No extra function is listed; it depends on a valid Marketplace accessory ID.
Character BlockInteractionAvailability Private Server Build ModeChanges the player into a custom-made character.A matching signal while the player's torso is inside the block.Applies a custom character with configured skills, special, awakening, melee, and chase.Works only while powered and while the player is inside the interaction region.Base character, name, icon, Skill, Special, Awakening, Melee, Chase, import/export, Show In List, cooldowns, slots, Add, duration, and Outfit Delay.Use it for complete custom characters, Workshop movesets, Creator Clash setups, and shareable character rooms.Selecting two Character Blocks and clicking Configure can combine them and delete moves, so multiple Character Blocks should be placed far apart.

Build block type

Logic Gates

5 items

Logic Gates change how signals pass through a build. They handle thresholds, inverted signals, delayed signals, switch-style lights, and either-or behavior for puzzles, cooldowns, randomizers, and repeaters.

Logic

AND Gate

Availability Private Server Build Mode

Category
Logic
function
Passes a signal only after it receives every required connected signal.
inputs
Signals from connected blocks with matching IDs.
outputs
Sends a signal when the threshold condition is met.
trigger behavior
Turns on after enough connected blocks are active at the same time.
settings
Threshold, defaulted to 1.
builder use
Use it for multi-button doors, cooperative triggers, puzzle checks, and circuits that need several inputs.
Limitations
The threshold must match the number of signals you want to require.

Logic

Light Block

Availability Private Server Build Mode

Category
Logic
function
Shows a light when powered and can act like a switch-style signal relay.
inputs
A matching signal or connected input behavior.
outputs
Emits faint light and can pass signal behavior to connected blocks.
trigger behavior
2
  • Turns on when powered
  • Flip makes connected input behavior act like a switch.
settings
Input/output ID and Flip.
builder use
Use it for visible indicators, toggles, latches, repeaters, randomizers, and logic circuit feedback.
Limitations
Visible even when Build Mode is off, unlike most Logic Blocks.

Logic

NOT Gate

Availability Private Server Build Mode

Category
Logic
function
Reverses a connected signal.
inputs
A matching input or output signal.
outputs
Turns connected output or interaction behavior off when the input is on, and on when the input is off.
trigger behavior
Inverts matching Input/Output ID behavior.
settings
Input/output ID.
builder use
Use it for default-on effects, inverted doors, anti-triggers, cooldown circuits, and simpler logic than many overlapping inputs.
Limitations
Can reduce scaling and lag compared with multiple Input Blocks, but the connected IDs still need to be set correctly.

Logic

Timer Block

Availability Private Server Build Mode

Category
Logic
function
Sends an output signal after a chosen delay.
inputs
A matching signal that starts the delay.
outputs
Sends a delayed output signal.
trigger behavior
Waits for the configured delay in seconds, then sends the signal.
settings
Delay in seconds.
builder use
Use it for delayed teleports, cooldowns, repeaters, randomizers, timed hazards, and sequenced map events.
Limitations
Build tips recommend short 0.1 or 0.2 second delays for some repeater chains, but large chains can drift with ping.

Logic

XOR Gate

Availability Private Server Build Mode

Category
Logic
function
Passes a signal unless none or every required connected signal is active.
inputs
Signals from multiple connected blocks with matching IDs.
outputs
Sends signal while the XOR condition remains active.
trigger behavior
Stops once zero or the threshold number of connected blocks are active.
settings
Threshold, defaulted to 1.
builder use
Use it for either-or logic, limited-choice puzzles, selector circuits, and preventing all options from firing together.
Limitations
The threshold controls when the XOR Gate stops working, so wrong threshold values can invert the intended puzzle logic.
NameCategoryAvailabilityfunctioninputsoutputstrigger behaviorsettingsbuilder useLimitations
AND GateLogicAvailability Private Server Build ModePasses a signal only after it receives every required connected signal.Signals from connected blocks with matching IDs.Sends a signal when the threshold condition is met.Turns on after enough connected blocks are active at the same time.Threshold, defaulted to 1.Use it for multi-button doors, cooperative triggers, puzzle checks, and circuits that need several inputs.The threshold must match the number of signals you want to require.
Light BlockLogicAvailability Private Server Build ModeShows a light when powered and can act like a switch-style signal relay.A matching signal or connected input behavior.Emits faint light and can pass signal behavior to connected blocks.Turns on when powered; Flip makes connected input behavior act like a switch.Input/output ID and Flip.Use it for visible indicators, toggles, latches, repeaters, randomizers, and logic circuit feedback.Visible even when Build Mode is off, unlike most Logic Blocks.
NOT GateLogicAvailability Private Server Build ModeReverses a connected signal.A matching input or output signal.Turns connected output or interaction behavior off when the input is on, and on when the input is off.Inverts matching Input/Output ID behavior.Input/output ID.Use it for default-on effects, inverted doors, anti-triggers, cooldown circuits, and simpler logic than many overlapping inputs.Can reduce scaling and lag compared with multiple Input Blocks, but the connected IDs still need to be set correctly.
Timer BlockLogicAvailability Private Server Build ModeSends an output signal after a chosen delay.A matching signal that starts the delay.Sends a delayed output signal.Waits for the configured delay in seconds, then sends the signal.Delay in seconds.Use it for delayed teleports, cooldowns, repeaters, randomizers, timed hazards, and sequenced map events.Build tips recommend short 0.1 or 0.2 second delays for some repeater chains, but large chains can drift with ping.
XOR GateLogicAvailability Private Server Build ModePasses a signal unless none or every required connected signal is active.Signals from multiple connected blocks with matching IDs.Sends signal while the XOR condition remains active.Stops once zero or the threshold number of connected blocks are active.Threshold, defaulted to 1.Use it for either-or logic, limited-choice puzzles, selector circuits, and preventing all options from firing together.The threshold controls when the XOR Gate stops working, so wrong threshold values can invert the intended puzzle logic.

Build block type

Build Tools

12 items

Build Tools are editor controls instead of powered blocks. They handle placement, rotation, resizing, cloning, wire visibility, axis mode, saves, spawn cleanup, and full build clearing.

Editor tool

Move Value

Availability Private Server Build Mode

Category
Editor tool
function
Changes the movement step used by the Position and Size tools.
inputs
Manual value entry.
outputs
Adjusts how far selected objects move or resize per step.
trigger behavior
Applies to Position and Size tool behavior after the value is changed.
settings
Move step value, defaulted to 1 stud.
builder use
Use it for precise placement, smoother shapes, and faster large-scale movement.
Limitations
Setting the step to 0 can make spawned blocks appear in the void, and values lower than the selected part's Y size can break resizing on other axes.

Editor tool

Rotate Value

Availability Private Server Build Mode

Category
Editor tool
function
Changes the rotation step used by the Rotation tool.
inputs
Manual value entry.
outputs
Adjusts how many degrees selected objects rotate per step.
trigger behavior
Applies to Rotation tool behavior after the value is changed.
settings
Rotation step value, defaulted to 45 degrees.
builder use
Use it for angled ramps, rotated walls, decorations, and more precise object orientation.
Limitations
Very small rotation steps can make alignment slower and harder to scan.

Editor tool

Position Tool

Availability Private Server Build Mode

Category
Editor tool
function
Moves a selected object with draggable arrows.
inputs
Select an object, then drag the purple arrows.
outputs
Changes the object's position.
trigger behavior
2
  • Manual editor control
  • cycled through Selection Tools or the T shortcut.
settings
Uses Move Value and Local or Global Axis state.
builder use
Use it for placing every block, destination part, spawn, and logic region.
Limitations
2
  • Position is the default selection tool
  • multi-select behavior depends on Ctrl or Command on Mac.

Editor tool

Rotation Tool

Availability Private Server Build Mode

Category
Editor tool
function
Rotates a selected object with colored dots.
inputs
Select an object, then drag the red, yellow, or blue rotation dots.
outputs
Changes the object's rotation.
trigger behavior
2
  • Manual editor control
  • cycled through Selection Tools or the T shortcut.
settings
Uses Rotate Value and Local or Global Axis state.
builder use
Use it for ramps, angled walls, signs, platforms, and destination-facing parts.
Limitations
Axis mode changes whether rotation follows the part or the world.

Editor tool

Size Tool

Availability Private Server Build Mode

Category
Editor tool
function
Resizes a selected object with draggable dots.
inputs
Select an object, then drag the purple size dots.
outputs
Changes the object's size.
trigger behavior
2
  • Manual editor control
  • cycled through Selection Tools or the T shortcut.
settings
Uses Move Value and Local or Global Axis state.
builder use
Use it to scale walls, zones, Touch blocks, Interaction Blocks, platforms, and destination pieces.
Limitations
2
  • Size handles can fail or invert
  • saving and reloading can fix the issue.

Editor tool

Undo

Availability Private Server Build Mode

Category
Editor tool
function
Reverts the last build action.
inputs
Click Undo or use Ctrl+Z.
outputs
Restores the previous build state for the last action.
trigger behavior
Manual editor command.
settings
No extra setting listed in the source.
builder use
Use it to recover from bad placements, accidental deletes, wrong clones, or mis-sized parts.
Limitations
Update Log notes past fixes for Logic Blocks and properties breaking when Undo is used after removals.

Editor tool

Clone

Availability Private Server Build Mode

Category
Editor tool
function
Duplicates the selected block and copies its stored info.
inputs
Select a block, then click Clone.
outputs
Creates a duplicate with copied color, size, ID, and other info.
trigger behavior
Manual editor command.
settings
Copies selected block data.
builder use
Use it for repeated walls, identical triggers, matching gates, cloned hazards, and faster arena building.
Limitations
2
  • Copied IDs can be useful or dangerous
  • change IDs when duplicated logic should not connect to the same circuit.

Editor tool

Logic Wires

Availability Private Server Build Mode

Category
Editor tool
function
Shows or hides colored connection lines between connected Logic Blocks.
inputs
Toggle the Logic Wires tool.
outputs
Changes wire visibility for input-to-output logic connections.
trigger behavior
Manual editor toggle.
settings
On/off visibility toggle.
builder use
Use it to debug IDs, trace circuits, find broken links, and understand complex logic.
Limitations
2
  • It only visualizes connections
  • it does not create or fix the IDs by itself.

Editor tool

Axis

Availability Private Server Build Mode

Category
Editor tool
function
Switches between Local Axis and Global Axis for selected-object controls.
inputs
Toggle Axis or press Y.
outputs
Changes whether editor controls follow the part orientation or the world orientation.
trigger behavior
Manual editor toggle.
settings
Local Axis or Global Axis.
builder use
Use it when rotated objects need clean movement, rotation, or resizing relative to themselves or the map.
Limitations
Wrong axis mode can make dragging handles feel like they move in the wrong direction.

Editor tool

Remove All Spawns

Availability Private Server Build Mode

Category
Editor tool
function
Removes main-map spawnpoints except the ones you placed.
inputs
Click Remove All Spawns.
outputs
Deletes default map spawns while preserving your placed spawns.
trigger behavior
Manual editor command.
settings
No extra setting listed in the source.
builder use
Use it when moving a private server onto a custom arena away from the main map.
Limitations
2
  • This removes spawnpoints, not the indestructible main map
  • the source says the main map restores after rejoining.

Editor tool

Saves

Availability Private Server Build Mode

Category
Editor tool
function
Opens save slots for loading, saving, version recovery, and autosave recovery.
inputs
Open Saves and choose a slot command.
outputs
Loads or saves placed parts and blocks.
trigger behavior
Manual editor menu.
settings
Three normal save slots, six with More Build Saves, slot rename, memory near 4.3 MB per slot, Load, Load Version, Save, and Autosave.
builder use
Use it to protect builds, recover older versions, test alternate layouts, and load a saved arena after server changes.
Limitations
2
  • Loading a slot removes every placed part/block first
  • Autosave cannot be manually saved and may miss some progress.

Editor tool

Clear All Parts

Availability Private Server Build Mode

Category
Editor tool
function
Deletes all parts and blocks you have placed after a confirmation prompt.
inputs
Click Clear All Parts and confirm.
outputs
Removes placed build parts/blocks.
trigger behavior
Manual editor command with confirmation.
settings
Confirmation prompt.
builder use
Use it to reset a build space, clear failed experiments, or start a fresh private-server map.
Limitations
Deletes all placed blocks after confirmation, even if the build appears empty.
NameCategoryAvailabilityfunctioninputsoutputstrigger behaviorsettingsbuilder useLimitations
Move ValueEditor toolAvailability Private Server Build ModeChanges the movement step used by the Position and Size tools.Manual value entry.Adjusts how far selected objects move or resize per step.Applies to Position and Size tool behavior after the value is changed.Move step value, defaulted to 1 stud.Use it for precise placement, smoother shapes, and faster large-scale movement.Setting the step to 0 can make spawned blocks appear in the void, and values lower than the selected part's Y size can break resizing on other axes.
Rotate ValueEditor toolAvailability Private Server Build ModeChanges the rotation step used by the Rotation tool.Manual value entry.Adjusts how many degrees selected objects rotate per step.Applies to Rotation tool behavior after the value is changed.Rotation step value, defaulted to 45 degrees.Use it for angled ramps, rotated walls, decorations, and more precise object orientation.Very small rotation steps can make alignment slower and harder to scan.
Position ToolEditor toolAvailability Private Server Build ModeMoves a selected object with draggable arrows.Select an object, then drag the purple arrows.Changes the object's position.Manual editor control; cycled through Selection Tools or the T shortcut.Uses Move Value and Local or Global Axis state.Use it for placing every block, destination part, spawn, and logic region.Position is the default selection tool; multi-select behavior depends on Ctrl or Command on Mac.
Rotation ToolEditor toolAvailability Private Server Build ModeRotates a selected object with colored dots.Select an object, then drag the red, yellow, or blue rotation dots.Changes the object's rotation.Manual editor control; cycled through Selection Tools or the T shortcut.Uses Rotate Value and Local or Global Axis state.Use it for ramps, angled walls, signs, platforms, and destination-facing parts.Axis mode changes whether rotation follows the part or the world.
Size ToolEditor toolAvailability Private Server Build ModeResizes a selected object with draggable dots.Select an object, then drag the purple size dots.Changes the object's size.Manual editor control; cycled through Selection Tools or the T shortcut.Uses Move Value and Local or Global Axis state.Use it to scale walls, zones, Touch blocks, Interaction Blocks, platforms, and destination pieces.Size handles can fail or invert; saving and reloading can fix the issue.
UndoEditor toolAvailability Private Server Build ModeReverts the last build action.Click Undo or use Ctrl+Z.Restores the previous build state for the last action.Manual editor command.No extra setting listed in the source.Use it to recover from bad placements, accidental deletes, wrong clones, or mis-sized parts.Update Log notes past fixes for Logic Blocks and properties breaking when Undo is used after removals.
CloneEditor toolAvailability Private Server Build ModeDuplicates the selected block and copies its stored info.Select a block, then click Clone.Creates a duplicate with copied color, size, ID, and other info.Manual editor command.Copies selected block data.Use it for repeated walls, identical triggers, matching gates, cloned hazards, and faster arena building.Copied IDs can be useful or dangerous; change IDs when duplicated logic should not connect to the same circuit.
Logic WiresEditor toolAvailability Private Server Build ModeShows or hides colored connection lines between connected Logic Blocks.Toggle the Logic Wires tool.Changes wire visibility for input-to-output logic connections.Manual editor toggle.On/off visibility toggle.Use it to debug IDs, trace circuits, find broken links, and understand complex logic.It only visualizes connections; it does not create or fix the IDs by itself.
AxisEditor toolAvailability Private Server Build ModeSwitches between Local Axis and Global Axis for selected-object controls.Toggle Axis or press Y.Changes whether editor controls follow the part orientation or the world orientation.Manual editor toggle.Local Axis or Global Axis.Use it when rotated objects need clean movement, rotation, or resizing relative to themselves or the map.Wrong axis mode can make dragging handles feel like they move in the wrong direction.
Remove All SpawnsEditor toolAvailability Private Server Build ModeRemoves main-map spawnpoints except the ones you placed.Click Remove All Spawns.Deletes default map spawns while preserving your placed spawns.Manual editor command.No extra setting listed in the source.Use it when moving a private server onto a custom arena away from the main map.This removes spawnpoints, not the indestructible main map; the source says the main map restores after rejoining.
SavesEditor toolAvailability Private Server Build ModeOpens save slots for loading, saving, version recovery, and autosave recovery.Open Saves and choose a slot command.Loads or saves placed parts and blocks.Manual editor menu.Three normal save slots, six with More Build Saves, slot rename, memory near 4.3 MB per slot, Load, Load Version, Save, and Autosave.Use it to protect builds, recover older versions, test alternate layouts, and load a saved arena after server changes.Loading a slot removes every placed part/block first; Autosave cannot be manually saved and may miss some progress.
Clear All PartsEditor toolAvailability Private Server Build ModeDeletes all parts and blocks you have placed after a confirmation prompt.Click Clear All Parts and confirm.Removes placed build parts/blocks.Manual editor command with confirmation.Confirmation prompt.Use it to reset a build space, clear failed experiments, or start a fresh private-server map.Deletes all placed blocks after confirmation, even if the build appears empty.

How Build Mode blocks fit together

Build Mode starts in a private server through Free Build or the M shortcut. A useful setup usually has three parts: something the player touches or presses, something that carries or changes the signal, and something that happens after the signal arrives. A Touch block connected to a Teleport Block makes a basic portal. A Prompt connected through a Timer Block can delay a Sound Block, Mover Block, or Damage Block. A Connect block can let a custom Skill Builder move trigger map logic when that ability reaches the matching Connect node.

Build needBlocks or tools to start withWhat to check first
Simple structurePart, Wedge, Trusses, Image, TextureCollision, material, transparency, and breakability
Player triggerTouch, Prompt, ConnectMatching ID, range, hold time, and player position
Visible resultSound, Vehicle, Team, Mover, Dummy, NPCDestination, one-spawn limit, team color, HP, or playstyle
Player effectDamage, Moveset, Teleport, Speed, CharacterPowered region size and whether the player is inside it
Signal controlAND, Light, NOT, Timer, XORThreshold, delay, Flip, and matching input/output IDs

What to test before a block looks broken

Most failed Build Mode setups come from placement or ID mistakes, not from the block itself. Interaction Blocks only apply their effect while they are powered and while the player's torso is inside the block. If a Touch block powers a Moveset, Erase, Teleport, Speed, or Damage zone, overlap the trigger and the effect region so the player is inside both at the same time.

IDs are the other easy mistake. Logic blocks only talk to blocks with the matching ID, and copied blocks can keep old IDs. Clone is helpful for repeating hazards or rooms, but cloned logic should be renamed when it is meant to run a separate circuit.

When gates and tools save time

Logic Gates are for builds that need timing or conditions. AND Gates help with multi-button doors. NOT Gates are useful for default-on or inverted behavior and can replace a pile of scaled input regions. Timer Blocks delay events, which is especially useful when Teleport and Moveset timing would otherwise fire in the wrong order. Light Blocks are useful as visible indicators and switch-style pieces because the Flip setting can make connected input behavior act like a toggle.

The editor tools keep the build manageable. Move Value and Rotate Value control precision. Position, Rotation, and Size do the actual placement work. Logic Wires help trace circuits before testing. Saves matter before any large change because loading a slot removes the placed build first, and Autosave is better as recovery than as the only save plan.

How to Use This Jujutsu Shenanigans Build Blocks List

Cards are grouped by the Build Mode menu role: structure, input, output, interaction, logic, or tool. Inputs tells what starts the row. Outputs tells what the row sends, creates, or changes. Trigger behavior explains whether it needs a matching signal, a player inside the region, or a manual editor action. Settings names the options that change the result, while Limitations calls out setup traps such as one-vehicle spawns, team color rounding, destination parts, save-slot behavior, and Interaction Block placement.

FAQ

Q.

How many Build Mode blocks and tools are in this Jujutsu Shenanigans list?

There are 47 rows: 35 powered or placeable blocks and 12 Build Tool rows. Position, Rotation, and Size are split into separate tool rows because builders choose them separately while editing.

Q.

Do you need a private server to use Build Blocks?

Yes. Build Mode is a private-server feature, and Free Build gives a selected player access to the build tools. Workshop can share or load creations, but Workshop tabs are not Build Block rows.

Q.

What is the difference between Input, Output, Interaction, and Logic Gate blocks?

Input Blocks start signals, Output Blocks perform actions after receiving signals, Interaction Blocks affect players inside powered regions, and Logic Gates change signal rules such as thresholds, delays, inverted behavior, and switch-style toggles.

Q.

Why are Skill Builder nodes not included here?

Skill Builder nodes are a separate custom-move system. Build Blocks such as Moveset, Special, Awakening, Character, and Connect can link into Skill Builder, but timeline nodes like Projectile, Grab, Counter, Tag, and State belong in the separate skill-builder collection.

Q.

Why are images hidden for Build Blocks?

Build Mode has broad menu screenshots, not clean row-specific images for all 47 rows. Hidden images are safer than repeating the same screenshot or using guide thumbnails that do not show the exact block.

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