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  3. Jujutsu Shenanigans>
  4. Build Blocks

All 48 Build Blocks and Tools in Jujutsu Shenanigans: What Does Each One Do?

Updated on October 21, 2026 (1 day ago)

Build Mode blocks and tools let you create arenas, moveset rooms, team games, hazards, teleports and NPC fights in Jujutsu Shenanigans private servers. Structure pieces shape the space, while inputs, outputs and logic blocks control what happens inside it.

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section

Building Blocks

7 items

Building Blocks are the visible pieces that shape a private-server map before logic gets involved. Use them for platforms, ramps, spawnpoints, ladders, decals, and repeating textures, then tune collision, color, material, transparency, and breakability where the block supports it.

Part

Category
Structure
Status
Private Server Build Mode
function
Spawns a default build block for walls, floors, platforms, and custom map shapes.
inputs
Not signal-based.
outputs
Creates a normal placed building block.
trigger behavior
Place it in Free Build, then edit it with the building selection menu.
settings
Can Collide, Cast Shadow, Breakable, RGB color, transparency, material, and color picker.

Spawnpoint

Category
Structure
Status
Private Server Build Mode
function
Places a player spawnpoint for custom starts, team spawns, or builds away from the main map.
inputs
Not signal-based.
outputs
Creates a spawn location tied to Neutral or to a matching team color.
trigger behavior
Place the spawnpoint, set its color, and toggle Neutral when it should belong to a team.
settings
Color, Neutral toggle, Can Collide, Cast Shadow, Breakable, transparency, and material settings.

Trusses

Category
Structure
Status
Private Server Build Mode
function
Spawns a cubic truss or ladder piece for climbing and vertical structures.
inputs
Not signal-based.
outputs
Creates a placed truss block.
trigger behavior
Place it in Free Build and move, rotate, or resize it with build tools.
settings
Can Collide, Cast Shadow, color, transparency, and material settings.

Image

Category
Structure
Status
Private Server Build Mode
function
Places a flat image panel that can show a chosen decal or image ID.
inputs
Not signal-based.
outputs
Creates a one-sided display panel.
trigger behavior
Place the panel, then enter an Image or Decal ID and choose whether to keep the dark background.
settings
Image/Decal ID and dark background toggle.

Wedge

Category
Structure
Status
Private Server Build Mode
function
Spawns a ramp-shaped block.
inputs
Not signal-based.
outputs
Creates a sloped placed block.
trigger behavior
Place it in Free Build and edit it with selection tools.
settings
Can Collide, Cast Shadow, color, transparency, and material settings.

Texture

Category
Structure
Status
Private Server Build Mode
function
Places a repeating image surface that scales across a selected side.
inputs
Not signal-based.
outputs
Creates a surface that repeats the chosen image by width and length settings.
trigger behavior
Place it, enter an Image or Decal ID, then adjust width, length, and background.
settings
Image/Decal ID, width, length, and dark background toggle.

Mesh

Category
Structure
Status
Private Server Build Mode
function
Spawns a default block that only looks different once you enter a Mesh ID.
inputs
Not signal-based.
outputs
Creates a placed block that shows the mesh you choose, plus a texture if you add one.
trigger behavior
Place it in Free Build, then enter a Mesh ID to change how it looks.
settings
Mesh ID, Texture ID, scale, Can Collide, Cast Shadow, Breakable, RGB color, transparency, material, and color picker.

section

Input Blocks

4 items

Input Blocks start a signal. Touch and Prompt handle player actions, Connect listens for a Skill Builder timeline signal, and Voice Relay is the odd one out because it carries voice audio instead of sending a normal logic output.

Touch

Category
Input
Status
Private Server Build Mode
function
Starts a logic signal when a player's torso fully steps inside it.
inputs
Player torso inside the Touch block.
outputs
Sends an output signal to blocks with the matching ID.
trigger behavior
Turns on while the touch condition is met.
settings
Input/output ID and block size/position.

Prompt

Category
Input
Status
Private Server Build Mode
function
Starts a logic signal when a player presses or holds the prompt.
inputs
Player presses or holds E, or clicks the prompt pop-up.
outputs
Sends an output signal to blocks with the matching ID.
trigger behavior
Activates after the prompt input completes.
settings
Prompt name and required hold time.

Voice Relay

Category
Input
Status
Private Server Build Mode
function
Relays voice chat from players inside the block to a speaker part.
inputs
Voice audio from players inside the Voice Relay region.
outputs
Streams voice audio through the selected speaker destination; it does not send a normal logic output signal.
trigger behavior
Works as a microphone and speaker route rather than a normal input trigger.
settings
Set Output Destination for the speaker part.

Connect

Category
Input
Status
Private Server Build Mode
function
Turns on when a custom ability reaches a matching Skill Builder Connect node.
inputs
A custom ability with the same Connect signal reaches that node in its timeline.
outputs
Sends a signal to connected blocks with the matching ID.
trigger behavior
Activates from the custom ability timeline, with range controlled on the block and duration controlled on the Connect node.
settings
Signal name and range.

section

Output Blocks

6 items

Output Blocks receive a signal and create the visible result. They can play sounds, spawn vehicles, assign teams, move parts, create dummies, or create attacking NPCs, so their setup matters most after the input ID is working.

Sound Block

Category
Output
Status
Private Server Build Mode
function
Plays a chosen Roblox Marketplace audio when powered.
inputs
A matching input or gate signal.
outputs
Plays audio from the selected sound ID.
trigger behavior
Activates while receiving an output signal.
settings
Sound ID, volume, audible distance in studs, and Loop.

Vehicle Block

Category
Output
Status
Private Server Build Mode
function
Spawns a car or jeep when activated.
inputs
A matching input or gate signal.
outputs
Creates one drivable vehicle from the block.
trigger behavior
Spawns the vehicle when the signal activates.
settings
-

Team Block

Category
Output
Status
Private Server Build Mode
function
Creates a team and can assign a player standing inside the block to that team.
inputs
A matching signal while the player's torso is inside the Team Block region.
outputs
Creates a team with chosen name and color, then assigns players when powered.
trigger behavior
Acts like an output with Interaction Block-style torso placement for assignment.
settings
Team name, leaderboard icon color, leaderboard name color, and spawnpoint color pairing.

Mover Block

Category
Output
Status
Private Server Build Mode
function
Moves an indestructible origin part to a selected destination when powered.
inputs
A matching input or gate signal.
outputs
Moves the visible origin part toward its destination part.
trigger behavior
Travels to the destination during the chosen movement duration after receiving a signal.
settings
Select Destination, Reset Destination, Select Origin, destination placement, and travel duration.

Dummy Block

Category
Output
Status
Private Server Build Mode
function
Spawns a custom dummy when it receives a signal.
inputs
A matching input or gate signal.
outputs
Creates a dummy and sends a signal when that dummy dies.
trigger behavior
Spawns on activation; death can trigger connected logic.
settings
Dummy name, HP, shirt ID, pants ID, Invincible, and Regen Scaling.

NPC Block

Category
Output
Status
Private Server Build Mode
function
Spawns an attacking NPC with chosen behavior when it receives a signal.
inputs
A matching input or gate signal.
outputs
Creates an NPC and sends a signal when that NPC dies.
trigger behavior
Spawns on activation and attacks targets based on its playstyle and target setting.
settings
NPC name, HP, shirt ID, pants ID, playstyle, Target NPCs, and Regen Scaling.

section

Interaction Blocks

14 items

Interaction Blocks affect the player inside the powered region. Scale, overlap, and testing position matter because the player's torso has to be inside the block while it is receiving a signal.

Damage Block

Category
Interaction
Status
Private Server Build Mode
function
Damages, heals, or sets a maximum health cap for players inside the powered region.
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies damage every second, heals with negative values, or changes max HP with Max HP enabled.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Damage value, negative damage for healing, and Max HP mode.

Boost Block

Category
Interaction
Status
Private Server Build Mode
function
Launches a player in a chosen vector direction.
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies a launch force in the chosen x, y, and z direction.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Vector values for x, y, and z direction.

Moveset Block

Category
Interaction
Status
Private Server Build Mode
function
Grants a chosen move or a Skill Builder custom move to the player.
inputs
A matching signal while the player's torso is inside the block.
outputs
Adds or assigns a move to the player's moveset.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Move selection, Custom Skill Builder move, cooldown, move slot, Add, and Display Name.

Erase Block

Category
Interaction
Status
Private Server Build Mode
function
Fully removes the player's current moveset.
inputs
A matching signal while the player's torso is inside the block.
outputs
Clears the player's moveset.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
-

Teleport Block

Category
Interaction
Status
Private Server Build Mode
function
Teleports the player to a selected destination.
inputs
A matching signal while the player's torso is inside the block.
outputs
Moves the player to the Teleport Block destination part.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Set Destination, Select Destination, and Reset Destination.

Scale Block

Category
Interaction
Status
Private Server Build Mode
function
Changes the player's model size.
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies the chosen model scale to the player.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Player size value.

Item Block

Category
Interaction
Status
Private Server Build Mode
function
Grants a selected item to the player.
inputs
A matching signal while the player's torso is inside the block.
outputs
Gives the selected item and applies its despawn/drop/durability settings.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Item name/list choice, item lifetime, Disable Drop, and Disable Durability.

Fun Block

Category
Interaction
Status
Private Server Build Mode
function
Turns a selected fun setting off or on for the affected player.
inputs
A matching signal while the player's torso is inside the block.
outputs
Changes the selected fun setting.
trigger behavior
Defaults to toggling the setting off; Set reverses the behavior so it turns the setting on.
settings
Selected fun setting and Set.

Camera Block

Category
Interaction
Status
Private Server Build Mode
function
Sets the player's camera to a selected destination.
inputs
A matching signal while the player's torso is inside the block.
outputs
Moves camera view to the destination part.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Set Destination, Select Destination, and Reset Destination.

Speed Block

Category
Interaction
Status
Private Server Build Mode
function
Changes the player's walk speed.
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies the chosen walk speed value.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Walk speed value.

Special Block

Category
Interaction
Status
Private Server Build Mode
function
Replaces the player's character special with a custom special.
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies the selected or custom special to the player.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Special choice, Custom Skill Builder special, and cooldown.

Awakening Block

Category
Interaction
Status
Private Server Build Mode
function
Replaces the player's awakening with a custom awakening sequence.
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies the selected custom awakening to the player.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Awakening name, duration, Custom Skill Builder awakening, and Outfit Delay setting.

Accessory Block

Category
Interaction
Status
Private Server Build Mode
function
Grants an avatar accessory from a Roblox Marketplace ID.
inputs
A matching signal while the player's torso is inside the block.
outputs
Adds the selected accessory to the player.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Accessory ID.

Character Block

Category
Interaction
Status
Private Server Build Mode
function
Changes the player into a custom-made character.
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies a custom character with configured skills, special, awakening, melee, and chase.
trigger behavior
Works only while powered and while the player is inside the interaction region.
settings
Base character, name, icon, Skill, Special, Awakening, Melee, Chase, import/export, Show In List, cooldowns, slots, Add, duration, and Outfit Delay.

section

Logic Gates

5 items

Logic Gates change how signals pass through a build. They handle thresholds, inverted signals, delayed signals, switch-style lights, and either-or behavior for puzzles, cooldowns, randomizers, and repeaters.

AND Gate

Category
Logic
Status
Private Server Build Mode
function
Passes a signal only after it receives every required connected signal.
inputs
Signals from connected blocks with matching IDs.
outputs
Sends a signal when the threshold condition is met.
trigger behavior
Turns on after enough connected blocks are active at the same time.
settings
Threshold, defaulted to 1.

Light Block

Category
Logic
Status
Private Server Build Mode
function
Shows a light when powered and can act like a switch-style signal relay.
inputs
A matching signal or connected input behavior.
outputs
Emits faint light and can pass signal behavior to connected blocks.
trigger behavior
Turns on when powered; Flip makes connected input behavior act like a switch.
settings
Input/output ID and Flip.

NOT Gate

Category
Logic
Status
Private Server Build Mode
function
Reverses a connected signal.
inputs
A matching input or output signal.
outputs
Turns connected output or interaction behavior off when the input is on, and on when the input is off.
trigger behavior
Inverts matching Input/Output ID behavior.
settings
Input/output ID.

Timer Block

Category
Logic
Status
Private Server Build Mode
function
Sends an output signal after a chosen delay.
inputs
A matching signal that starts the delay.
outputs
Sends a delayed output signal.
trigger behavior
Waits for the configured delay in seconds, then sends the signal.
settings
Delay in seconds.

XOR Gate

Category
Logic
Status
Private Server Build Mode
function
Passes a signal unless none or every required connected signal is active.
inputs
Signals from multiple connected blocks with matching IDs.
outputs
Sends signal while the XOR condition remains active.
trigger behavior
Stops once zero or the threshold number of connected blocks are active.
settings
Threshold, defaulted to 1.

section

Build Tools

12 items

Build Tools are editor controls instead of powered blocks. They handle placement, rotation, resizing, cloning, wire visibility, axis mode, saves, spawn cleanup, and full build clearing.

Move Value

Category
Editor tool
Status
Private Server Build Mode
function
Changes the movement step used by the Position and Size tools.
inputs
Manual value entry.
outputs
Adjusts how far selected objects move or resize per step.
trigger behavior
Applies to Position and Size tool behavior after the value is changed.
settings
Move step value, defaulted to 1 stud.

Rotate Value

Category
Editor tool
Status
Private Server Build Mode
function
Changes the rotation step used by the Rotation tool.
inputs
Manual value entry.
outputs
Adjusts how many degrees selected objects rotate per step.
trigger behavior
Applies to Rotation tool behavior after the value is changed.
settings
Rotation step value, defaulted to 45 degrees.

Position Tool

Category
Editor tool
Status
Private Server Build Mode
function
Moves a selected object with draggable arrows.
inputs
Select an object, then drag the purple arrows.
outputs
Changes the object's position.
trigger behavior
Manual editor control; cycled through Selection Tools or the T shortcut.
settings
Uses Move Value and Local or Global Axis state.

Rotation Tool

Category
Editor tool
Status
Private Server Build Mode
function
Rotates a selected object with colored dots.
inputs
Select an object, then drag the red, yellow, or blue rotation dots.
outputs
Changes the object's rotation.
trigger behavior
Manual editor control; cycled through Selection Tools or the T shortcut.
settings
Uses Rotate Value and Local or Global Axis state.

Size Tool

Category
Editor tool
Status
Private Server Build Mode
function
Resizes a selected object with draggable dots.
inputs
Select an object, then drag the purple size dots.
outputs
Changes the object's size.
trigger behavior
Manual editor control; cycled through Selection Tools or the T shortcut.
settings
Uses Move Value and Local or Global Axis state.

Undo

Category
Editor tool
Status
Private Server Build Mode
function
Reverts the last build action.
inputs
Click Undo or use Ctrl+Z.
outputs
Restores the previous build state for the last action.
trigger behavior
Manual editor command.
settings
-

Clone

Category
Editor tool
Status
Private Server Build Mode
function
Duplicates the selected block and copies its stored info.
inputs
Select a block, then click Clone.
outputs
Creates a duplicate with copied color, size, ID, and other info.
trigger behavior
Manual editor command.
settings
Copies selected block data.

Logic Wires

Category
Editor tool
Status
Private Server Build Mode
function
Shows or hides colored connection lines between connected Logic Blocks.
inputs
Toggle the Logic Wires tool.
outputs
Changes wire visibility for input-to-output logic connections.
trigger behavior
Manual editor toggle.
settings
On/off visibility toggle.

Axis

Category
Editor tool
Status
Private Server Build Mode
function
Switches between Local Axis and Global Axis for selected-object controls.
inputs
Toggle Axis or press Y.
outputs
Changes whether editor controls follow the part orientation or the world orientation.
trigger behavior
Manual editor toggle.
settings
Local Axis or Global Axis.

Remove All Spawns

Category
Editor tool
Status
Private Server Build Mode
function
Removes main-map spawnpoints except the ones you placed.
inputs
Click Remove All Spawns.
outputs
Deletes default map spawns while preserving your placed spawns.
trigger behavior
Manual editor command.
settings
-

Saves

Category
Editor tool
Status
Private Server Build Mode
function
Opens save slots for loading, saving, version recovery, and autosave recovery.
inputs
Open Saves and choose a slot command.
outputs
Loads or saves placed parts and blocks.
trigger behavior
Manual editor menu.
settings
Three normal save slots, six with More Build Saves, slot rename, memory near 4.3 MB per slot, Load, Load Version, Save, and Autosave.

Clear All Parts

Category
Editor tool
Status
Private Server Build Mode
function
Deletes all parts and blocks you have placed after a confirmation prompt.
inputs
Click Clear All Parts and confirm.
outputs
Removes placed build parts/blocks.
trigger behavior
Manual editor command with confirmation.
settings
Confirmation prompt.

How Build Mode blocks fit together

Build Mode starts in a private server through Free Build or the M shortcut. A useful setup usually has three parts: something the player touches or presses, something that carries or changes the signal, and something that happens after the signal arrives. A Touch block connected to a Teleport Block makes a basic portal. A Prompt connected through a Timer Block can delay a Sound Block, Mover Block, or Damage Block. A Connect block can let a custom Skill Builder move trigger map logic when that ability reaches the matching Connect node.

Build needBlocks or tools to start withWhat to check first
Simple structurePart, Wedge, Trusses, Image, TextureCollision, material, transparency, and breakability
Player triggerTouch, Prompt, ConnectMatching ID, range, hold time, and player position
Visible resultSound, Vehicle, Team, Mover, Dummy, NPCDestination, one-spawn limit, team color, HP, or playstyle
Player effectDamage, Moveset, Teleport, Speed, CharacterPowered region size and whether the player is inside it
Signal controlAND, Light, NOT, Timer, XORThreshold, delay, Flip, and matching input/output IDs

What to test before a block looks broken

Most failed Build Mode setups come from placement or ID mistakes, not from the block itself. Interaction Blocks only apply their effect while they are powered and while the player's torso is inside the block. If a Touch block powers a Moveset, Erase, Teleport, Speed, or Damage zone, overlap the trigger and the effect region so the player is inside both at the same time.

IDs are the other easy mistake. Logic blocks only talk to blocks with the matching ID, and copied blocks can keep old IDs. Clone is helpful for repeating hazards or rooms, but cloned logic should be renamed when it is meant to run a separate circuit.

When gates and tools save time

Logic Gates are for builds that need timing or conditions. AND Gates help with multi-button doors. NOT Gates are useful for default-on or inverted behavior and can replace a pile of scaled input regions. Timer Blocks delay events, which is especially useful when Teleport and Moveset timing would otherwise fire in the wrong order. Light Blocks are useful as visible indicators and switch-style pieces because the Flip setting can make connected input behavior act like a toggle.

The editor tools keep the build manageable. Move Value and Rotate Value control precision. Position, Rotation, and Size do the actual placement work. Logic Wires help trace circuits before testing. Saves matter before any large change because loading a slot removes the placed build first, and Autosave is better as recovery than as the only save plan.

FAQ

Q.

How many Build Mode blocks and tools are in Jujutsu Shenanigans?

There are 48 entries: 36 powered or placeable blocks and 12 Build Tool rows. Position, Rotation, and Size are split into separate tool rows because builders choose them separately while editing.

Q.

Do you need a private server to use Build Blocks?

Yes. Build Mode is a private-server feature, and Free Build gives a selected player access to the build tools. Workshop can share or load creations, but it is not a block.

Q.

What is the difference between Input, Output, Interaction, and Logic Gate blocks?

Input Blocks start signals, Output Blocks perform actions after receiving signals, Interaction Blocks affect players inside powered regions, and Logic Gates change signal rules such as thresholds, delays, inverted behavior, and switch-style toggles.

Q.

Why are Skill Builder nodes not included here?

Skill Builder nodes are a separate custom-move system. Build Blocks such as Moveset, Special, Awakening, Character, and Connect can link into Skill Builder, but timeline nodes like Projectile, Grab, Counter, Tag, and State belong in the separate skill-builder collection.

Q.

Do the blocks have pictures?

Not every block has its own picture, so those cards are text only.

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