Bloxodes

All 47 Build Blocks and Tools in Jujutsu Shenanigans: What Does Each One Do?

Updated on June 5, 2026 (about 23 hours ago)

Build Mode blocks and tools are how private-server builders turn Jujutsu Shenanigans into custom arenas, moveset rooms, team games, hazards, teleport pads, NPC fights, and Workshop-ready maps. The full set has 47 approved rows across structure pieces, inputs, outputs, interaction blocks, logic gates, and editor tools.

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Build block type

Building Blocks

6 items

Building Blocks are the visible pieces that shape a private-server map before logic gets involved. Use them for platforms, ramps, spawnpoints, ladders, decals, and repeating textures, then tune collision, color, material, transparency, and breakability where the block supports it.

Structure

Part

Spawns a default build block for walls, floors, platforms, and custom map shapes.

Status
Private Server Build Mode
Category
Structure
inputs
Not signal-based.
outputs
Creates a normal placed building block.
builder use
Use it as the basic piece for arenas, platforms, barriers, rooms, and map cover.

Structure

Spawnpoint

Places a player spawnpoint for custom starts, team spawns, or builds away from the main map.

Status
Private Server Build Mode
Category
Structure
inputs
Not signal-based.
outputs
Creates a spawn location tied to Neutral or to a matching team color.
builder use
Use it to move players onto custom maps or separate teams into colored spawn areas.

Structure

Trusses

Spawns a cubic truss or ladder piece for climbing and vertical structures.

Status
Private Server Build Mode
Category
Structure
inputs
Not signal-based.
outputs
Creates a placed truss block.
builder use
Use it for ladders, climbing sections, scaffold-style arenas, and vertical routes.

Structure

Image

Places a flat image panel that can show a chosen decal or image ID.

Status
Private Server Build Mode
Category
Structure
inputs
Not signal-based.
outputs
Creates a one-sided display panel.
builder use
Use it for signs, labels, fake posters, map decoration, and visual instructions.

Structure

Wedge

Spawns a ramp-shaped block.

Status
Private Server Build Mode
Category
Structure
inputs
Not signal-based.
outputs
Creates a sloped placed block.
builder use
Use it for ramps, sloped cover, rooftops, arena elevation, and paths up to platforms.

Structure

Texture

Places a repeating image surface that scales across a selected side.

Status
Private Server Build Mode
Category
Structure
inputs
Not signal-based.
outputs
Creates a surface that repeats the chosen image by width and length settings.
builder use
Use it for repeated patterns, tiled decoration, floor markings, or large wall textures.
NameCategoryavailabilityfunctioninputsoutputsbuilder useCard Summary
PartStructurePrivate Server Build ModeSpawns a default build block for walls, floors, platforms, and custom map shapes.Not signal-based.Creates a normal placed building block.Use it as the basic piece for arenas, platforms, barriers, rooms, and map cover.Spawns a default build block for walls, floors, platforms, and custom map shapes.
SpawnpointStructurePrivate Server Build ModePlaces a player spawnpoint for custom starts, team spawns, or builds away from the main map.Not signal-based.Creates a spawn location tied to Neutral or to a matching team color.Use it to move players onto custom maps or separate teams into colored spawn areas.Places a player spawnpoint for custom starts, team spawns, or builds away from the main map.
TrussesStructurePrivate Server Build ModeSpawns a cubic truss or ladder piece for climbing and vertical structures.Not signal-based.Creates a placed truss block.Use it for ladders, climbing sections, scaffold-style arenas, and vertical routes.Spawns a cubic truss or ladder piece for climbing and vertical structures.
ImageStructurePrivate Server Build ModePlaces a flat image panel that can show a chosen decal or image ID.Not signal-based.Creates a one-sided display panel.Use it for signs, labels, fake posters, map decoration, and visual instructions.Places a flat image panel that can show a chosen decal or image ID.
WedgeStructurePrivate Server Build ModeSpawns a ramp-shaped block.Not signal-based.Creates a sloped placed block.Use it for ramps, sloped cover, rooftops, arena elevation, and paths up to platforms.Spawns a ramp-shaped block.
TextureStructurePrivate Server Build ModePlaces a repeating image surface that scales across a selected side.Not signal-based.Creates a surface that repeats the chosen image by width and length settings.Use it for repeated patterns, tiled decoration, floor markings, or large wall textures.Places a repeating image surface that scales across a selected side.

Build block type

Input Blocks

4 items

Input Blocks start a signal. Touch and Prompt handle player actions, Connect listens for a Skill Builder timeline signal, and Voice Relay is the odd one out because it carries voice audio instead of sending a normal logic output.

Input

Touch

Starts a logic signal when a player's torso fully steps inside it.

Status
Private Server Build Mode
Category
Input
inputs
Player torso inside the Touch block.
outputs
Sends an output signal to blocks with the matching ID.
builder use
Use it for pressure plates, automatic doors, teleport zones, moveset pads, and interaction triggers.

Input

Prompt

Starts a logic signal when a player presses or holds the prompt.

Status
Private Server Build Mode
Category
Input
inputs
Player presses or holds E, or clicks the prompt pop-up.
outputs
Sends an output signal to blocks with the matching ID.
builder use
Use it for doors, menus, start buttons, puzzle triggers, timed starts, and manual logic controls.

Input

Voice Relay

Relays voice chat from players inside the block to a speaker part.

Status
Private Server Build Mode
Category
Input
inputs
Voice audio from players inside the Voice Relay region.
outputs
  • Streams voice audio through the selected speaker destination
  • it does not send a normal logic output signal.
builder use
Use it for PA systems, distant voice rooms, spectator areas, and map communication tricks.

Input

Connect

Turns on when a custom ability reaches a matching Skill Builder Connect node.

Status
Private Server Build Mode
Category
Input
inputs
A custom ability with the same Connect signal reaches that node in its timeline.
outputs
Sends a signal to connected blocks with the matching ID.
builder use
Use it to make custom skills trigger map logic, hazards, sounds, cameras, or rewards.
NameCategoryavailabilityfunctioninputsoutputsbuilder useCard Summary
TouchInputPrivate Server Build ModeStarts a logic signal when a player's torso fully steps inside it.Player torso inside the Touch block.Sends an output signal to blocks with the matching ID.Use it for pressure plates, automatic doors, teleport zones, moveset pads, and interaction triggers.Starts a logic signal when a player's torso fully steps inside it.
PromptInputPrivate Server Build ModeStarts a logic signal when a player presses or holds the prompt.Player presses or holds E, or clicks the prompt pop-up.Sends an output signal to blocks with the matching ID.Use it for doors, menus, start buttons, puzzle triggers, timed starts, and manual logic controls.Starts a logic signal when a player presses or holds the prompt.
Voice RelayInputPrivate Server Build ModeRelays voice chat from players inside the block to a speaker part.Voice audio from players inside the Voice Relay region.Streams voice audio through the selected speaker destination; it does not send a normal logic output signal.Use it for PA systems, distant voice rooms, spectator areas, and map communication tricks.Relays voice chat from players inside the block to a speaker part.
ConnectInputPrivate Server Build ModeTurns on when a custom ability reaches a matching Skill Builder Connect node.A custom ability with the same Connect signal reaches that node in its timeline.Sends a signal to connected blocks with the matching ID.Use it to make custom skills trigger map logic, hazards, sounds, cameras, or rewards.Turns on when a custom ability reaches a matching Skill Builder Connect node.

Build block type

Output Blocks

6 items

Output Blocks receive a signal and create the visible result. They can play sounds, spawn vehicles, assign teams, move parts, create dummies, or create attacking NPCs, so their setup matters most after the input ID is working.

Output

Sound Block

Plays a chosen Roblox Marketplace audio when powered.

Status
Private Server Build Mode
Category
Output
inputs
A matching input or gate signal.
outputs
Plays audio from the selected sound ID.
builder use
Use it for alarms, announcers, ambience, puzzle feedback, and synced map effects.

Output

Vehicle Block

Spawns a car or jeep when activated.

Status
Private Server Build Mode
Category
Output
inputs
A matching input or gate signal.
outputs
Creates one drivable vehicle from the block.
builder use
Use it for vehicle starts, races, map travel, or roleplay setups in private servers.

Output

Team Block

Creates a team and can assign a player standing inside the block to that team.

Status
Private Server Build Mode
Category
Output
inputs
A matching signal while the player's torso is inside the Team Block region.
outputs
Creates a team with chosen name and color, then assigns players when powered.
builder use
Use it for team arenas, class selection rooms, minigames, and colored spawn routing.

Output

Mover Block

Moves an indestructible origin part to a selected destination when powered.

Status
Private Server Build Mode
Category
Output
inputs
A matching input or gate signal.
outputs
Moves the visible origin part toward its destination part.
builder use
Use it for moving platforms, sliding doors, elevators, traps, arena changes, and animated map pieces.

Output

Dummy Block

Spawns a custom dummy when it receives a signal.

Status
Private Server Build Mode
Category
Output
inputs
A matching input or gate signal.
outputs
Creates a dummy and sends a signal when that dummy dies.
builder use
Use it for training rooms, boss waves, challenge targets, puzzle triggers, and defeat checks.

Output

NPC Block

Spawns an attacking NPC with chosen behavior when it receives a signal.

Status
Private Server Build Mode
Category
Output
inputs
A matching input or gate signal.
outputs
Creates an NPC and sends a signal when that NPC dies.
builder use
Use it for enemy waves, PvE rooms, team scenarios, target practice, and NPC-only fights.
NameCategoryavailabilityfunctioninputsoutputsbuilder useCard Summary
Sound BlockOutputPrivate Server Build ModePlays a chosen Roblox Marketplace audio when powered.A matching input or gate signal.Plays audio from the selected sound ID.Use it for alarms, announcers, ambience, puzzle feedback, and synced map effects.Plays a chosen Roblox Marketplace audio when powered.
Vehicle BlockOutputPrivate Server Build ModeSpawns a car or jeep when activated.A matching input or gate signal.Creates one drivable vehicle from the block.Use it for vehicle starts, races, map travel, or roleplay setups in private servers.Spawns a car or jeep when activated.
Team BlockOutputPrivate Server Build ModeCreates a team and can assign a player standing inside the block to that team.A matching signal while the player's torso is inside the Team Block region.Creates a team with chosen name and color, then assigns players when powered.Use it for team arenas, class selection rooms, minigames, and colored spawn routing.Creates a team and can assign a player standing inside the block to that team.
Mover BlockOutputPrivate Server Build ModeMoves an indestructible origin part to a selected destination when powered.A matching input or gate signal.Moves the visible origin part toward its destination part.Use it for moving platforms, sliding doors, elevators, traps, arena changes, and animated map pieces.Moves an indestructible origin part to a selected destination when powered.
Dummy BlockOutputPrivate Server Build ModeSpawns a custom dummy when it receives a signal.A matching input or gate signal.Creates a dummy and sends a signal when that dummy dies.Use it for training rooms, boss waves, challenge targets, puzzle triggers, and defeat checks.Spawns a custom dummy when it receives a signal.
NPC BlockOutputPrivate Server Build ModeSpawns an attacking NPC with chosen behavior when it receives a signal.A matching input or gate signal.Creates an NPC and sends a signal when that NPC dies.Use it for enemy waves, PvE rooms, team scenarios, target practice, and NPC-only fights.Spawns an attacking NPC with chosen behavior when it receives a signal.

Build block type

Interaction Blocks

14 items

Interaction Blocks affect the player inside the powered region. Scale, overlap, and testing position matter because the player's torso has to be inside the block while it is receiving a signal.

Interaction

Damage Block

Damages, heals, or sets a maximum health cap for players inside the powered region.

Status
Private Server Build Mode
Category
Interaction
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies damage every second, heals with negative values, or changes max HP with Max HP enabled.
builder use
Use it for hazards, heal zones, boss arenas, safe rooms, and custom max-HP setups.

Interaction

Boost Block

Launches a player in a chosen vector direction.

Status
Private Server Build Mode
Category
Interaction
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies a launch force in the chosen x, y, and z direction.
builder use
Use it for jump pads, launch traps, parkour boosts, arena entries, and movement puzzles.

Interaction

Moveset Block

Grants a chosen move or a Skill Builder custom move to the player.

Status
Private Server Build Mode
Category
Interaction
inputs
A matching signal while the player's torso is inside the block.
outputs
Adds or assigns a move to the player's moveset.
builder use
Use it for custom moveset pads, character rooms, rewards, and ability-based minigames.

Interaction

Erase Block

Fully removes the player's current moveset.

Status
Private Server Build Mode
Category
Interaction
inputs
A matching signal while the player's torso is inside the block.
outputs
Clears the player's moveset.
builder use
Use it to reset players before giving custom moves, clear loadouts, or make character-selection rooms clean.

Interaction

Teleport Block

Teleports the player to a selected destination.

Status
Private Server Build Mode
Category
Interaction
inputs
A matching signal while the player's torso is inside the block.
outputs
Moves the player to the Teleport Block destination part.
builder use
Use it for portals, arena transitions, spawn rooms, puzzle routes, and custom moveset loading sequences.

Interaction

Scale Block

Changes the player's model size.

Status
Private Server Build Mode
Category
Interaction
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies the chosen model scale to the player.
builder use
Use it for size-changing arenas, roleplay rooms, boss setups, and custom character gimmicks.

Interaction

Item Block

Grants a selected item to the player.

Status
Private Server Build Mode
Category
Interaction
inputs
A matching signal while the player's torso is inside the block.
outputs
Gives the selected item and applies its despawn/drop/durability settings.
builder use
Use it for weapon rooms, item rewards, private-server kits, shops, and minigame loadouts.

Interaction

Fun Block

Turns a selected fun setting off or on for the affected player.

Status
Private Server Build Mode
Category
Interaction
inputs
A matching signal while the player's torso is inside the block.
outputs
Changes the selected fun setting.
builder use
Use it for controlled private-server rules, challenge rooms, and setting-based gimmicks.

Interaction

Camera Block

Sets the player's camera to a selected destination.

Status
Private Server Build Mode
Category
Interaction
inputs
A matching signal while the player's torso is inside the block.
outputs
Moves camera view to the destination part.
builder use
Use it for cutscenes, spectator views, puzzle reveals, spawn previews, and dramatic arenas.

Interaction

Speed Block

Changes the player's walk speed.

Status
Private Server Build Mode
Category
Interaction
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies the chosen walk speed value.
builder use
Use it for speed zones, slow zones, race starts, custom classes, and arena modifiers.

Interaction

Special Block

Replaces the player's character special with a custom special.

Status
Private Server Build Mode
Category
Interaction
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies the selected or custom special to the player.
builder use
Use it for custom character rooms, special-only rewards, and private-server class systems.

Interaction

Awakening Block

Replaces the player's awakening with a custom awakening sequence.

Status
Private Server Build Mode
Category
Interaction
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies the selected custom awakening to the player.
builder use
Use it for full custom characters, boss phases, awakening rooms, and transformation setups.

Interaction

Accessory Block

Grants an avatar accessory from a Roblox Marketplace ID.

Status
Private Server Build Mode
Category
Interaction
inputs
A matching signal while the player's torso is inside the block.
outputs
Adds the selected accessory to the player.
builder use
Use it for costumes, class markers, roleplay maps, event rooms, and visual rewards.

Interaction

Character Block

Changes the player into a custom-made character.

Status
Private Server Build Mode
Category
Interaction
inputs
A matching signal while the player's torso is inside the block.
outputs
Applies a custom character with configured skills, special, awakening, melee, and chase.
builder use
Use it for complete custom characters, Workshop movesets, Creator Clash setups, and shareable character rooms.
NameCategoryavailabilityfunctioninputsoutputsbuilder useCard Summary
Damage BlockInteractionPrivate Server Build ModeDamages, heals, or sets a maximum health cap for players inside the powered region.A matching signal while the player's torso is inside the block.Applies damage every second, heals with negative values, or changes max HP with Max HP enabled.Use it for hazards, heal zones, boss arenas, safe rooms, and custom max-HP setups.Damages, heals, or sets a maximum health cap for players inside the powered region.
Boost BlockInteractionPrivate Server Build ModeLaunches a player in a chosen vector direction.A matching signal while the player's torso is inside the block.Applies a launch force in the chosen x, y, and z direction.Use it for jump pads, launch traps, parkour boosts, arena entries, and movement puzzles.Launches a player in a chosen vector direction.
Moveset BlockInteractionPrivate Server Build ModeGrants a chosen move or a Skill Builder custom move to the player.A matching signal while the player's torso is inside the block.Adds or assigns a move to the player's moveset.Use it for custom moveset pads, character rooms, rewards, and ability-based minigames.Grants a chosen move or a Skill Builder custom move to the player.
Erase BlockInteractionPrivate Server Build ModeFully removes the player's current moveset.A matching signal while the player's torso is inside the block.Clears the player's moveset.Use it to reset players before giving custom moves, clear loadouts, or make character-selection rooms clean.Fully removes the player's current moveset.
Teleport BlockInteractionPrivate Server Build ModeTeleports the player to a selected destination.A matching signal while the player's torso is inside the block.Moves the player to the Teleport Block destination part.Use it for portals, arena transitions, spawn rooms, puzzle routes, and custom moveset loading sequences.Teleports the player to a selected destination.
Scale BlockInteractionPrivate Server Build ModeChanges the player's model size.A matching signal while the player's torso is inside the block.Applies the chosen model scale to the player.Use it for size-changing arenas, roleplay rooms, boss setups, and custom character gimmicks.Changes the player's model size.
Item BlockInteractionPrivate Server Build ModeGrants a selected item to the player.A matching signal while the player's torso is inside the block.Gives the selected item and applies its despawn/drop/durability settings.Use it for weapon rooms, item rewards, private-server kits, shops, and minigame loadouts.Grants a selected item to the player.
Fun BlockInteractionPrivate Server Build ModeTurns a selected fun setting off or on for the affected player.A matching signal while the player's torso is inside the block.Changes the selected fun setting.Use it for controlled private-server rules, challenge rooms, and setting-based gimmicks.Turns a selected fun setting off or on for the affected player.
Camera BlockInteractionPrivate Server Build ModeSets the player's camera to a selected destination.A matching signal while the player's torso is inside the block.Moves camera view to the destination part.Use it for cutscenes, spectator views, puzzle reveals, spawn previews, and dramatic arenas.Sets the player's camera to a selected destination.
Speed BlockInteractionPrivate Server Build ModeChanges the player's walk speed.A matching signal while the player's torso is inside the block.Applies the chosen walk speed value.Use it for speed zones, slow zones, race starts, custom classes, and arena modifiers.Changes the player's walk speed.
Special BlockInteractionPrivate Server Build ModeReplaces the player's character special with a custom special.A matching signal while the player's torso is inside the block.Applies the selected or custom special to the player.Use it for custom character rooms, special-only rewards, and private-server class systems.Replaces the player's character special with a custom special.
Awakening BlockInteractionPrivate Server Build ModeReplaces the player's awakening with a custom awakening sequence.A matching signal while the player's torso is inside the block.Applies the selected custom awakening to the player.Use it for full custom characters, boss phases, awakening rooms, and transformation setups.Replaces the player's awakening with a custom awakening sequence.
Accessory BlockInteractionPrivate Server Build ModeGrants an avatar accessory from a Roblox Marketplace ID.A matching signal while the player's torso is inside the block.Adds the selected accessory to the player.Use it for costumes, class markers, roleplay maps, event rooms, and visual rewards.Grants an avatar accessory from a Roblox Marketplace ID.
Character BlockInteractionPrivate Server Build ModeChanges the player into a custom-made character.A matching signal while the player's torso is inside the block.Applies a custom character with configured skills, special, awakening, melee, and chase.Use it for complete custom characters, Workshop movesets, Creator Clash setups, and shareable character rooms.Changes the player into a custom-made character.

Build block type

Logic Gates

5 items

Logic Gates change how signals pass through a build. They handle thresholds, inverted signals, delayed signals, switch-style lights, and either-or behavior for puzzles, cooldowns, randomizers, and repeaters.

Logic

AND Gate

Passes a signal only after it receives every required connected signal.

Status
Private Server Build Mode
Category
Logic
inputs
Signals from connected blocks with matching IDs.
outputs
Sends a signal when the threshold condition is met.
builder use
Use it for multi-button doors, cooperative triggers, puzzle checks, and circuits that need several inputs.

Logic

Light Block

Shows a light when powered and can act like a switch-style signal relay.

Status
Private Server Build Mode
Category
Logic
inputs
A matching signal or connected input behavior.
outputs
Emits faint light and can pass signal behavior to connected blocks.
builder use
Use it for visible indicators, toggles, latches, repeaters, randomizers, and logic circuit feedback.

Logic

NOT Gate

Reverses a connected signal.

Status
Private Server Build Mode
Category
Logic
inputs
A matching input or output signal.
outputs
Turns connected output or interaction behavior off when the input is on, and on when the input is off.
builder use
Use it for default-on effects, inverted doors, anti-triggers, cooldown circuits, and simpler logic than many overlapping inputs.

Logic

Timer Block

Sends an output signal after a chosen delay.

Status
Private Server Build Mode
Category
Logic
inputs
A matching signal that starts the delay.
outputs
Sends a delayed output signal.
builder use
Use it for delayed teleports, cooldowns, repeaters, randomizers, timed hazards, and sequenced map events.

Logic

XOR Gate

Passes a signal unless none or every required connected signal is active.

Status
Private Server Build Mode
Category
Logic
inputs
Signals from multiple connected blocks with matching IDs.
outputs
Sends signal while the XOR condition remains active.
builder use
Use it for either-or logic, limited-choice puzzles, selector circuits, and preventing all options from firing together.
NameCategoryavailabilityfunctioninputsoutputsbuilder useCard Summary
AND GateLogicPrivate Server Build ModePasses a signal only after it receives every required connected signal.Signals from connected blocks with matching IDs.Sends a signal when the threshold condition is met.Use it for multi-button doors, cooperative triggers, puzzle checks, and circuits that need several inputs.Passes a signal only after it receives every required connected signal.
Light BlockLogicPrivate Server Build ModeShows a light when powered and can act like a switch-style signal relay.A matching signal or connected input behavior.Emits faint light and can pass signal behavior to connected blocks.Use it for visible indicators, toggles, latches, repeaters, randomizers, and logic circuit feedback.Shows a light when powered and can act like a switch-style signal relay.
NOT GateLogicPrivate Server Build ModeReverses a connected signal.A matching input or output signal.Turns connected output or interaction behavior off when the input is on, and on when the input is off.Use it for default-on effects, inverted doors, anti-triggers, cooldown circuits, and simpler logic than many overlapping inputs.Reverses a connected signal.
Timer BlockLogicPrivate Server Build ModeSends an output signal after a chosen delay.A matching signal that starts the delay.Sends a delayed output signal.Use it for delayed teleports, cooldowns, repeaters, randomizers, timed hazards, and sequenced map events.Sends an output signal after a chosen delay.
XOR GateLogicPrivate Server Build ModePasses a signal unless none or every required connected signal is active.Signals from multiple connected blocks with matching IDs.Sends signal while the XOR condition remains active.Use it for either-or logic, limited-choice puzzles, selector circuits, and preventing all options from firing together.Passes a signal unless none or every required connected signal is active.

Build block type

Build Tools

12 items

Build Tools are editor controls instead of powered blocks. They handle placement, rotation, resizing, cloning, wire visibility, axis mode, saves, spawn cleanup, and full build clearing.

Editor tool

Move Value

Changes the movement step used by the Position and Size tools.

Status
Private Server Build Mode
Category
Editor tool
inputs
Manual value entry.
outputs
Adjusts how far selected objects move or resize per step.
builder use
Use it for precise placement, smoother shapes, and faster large-scale movement.

Editor tool

Rotate Value

Changes the rotation step used by the Rotation tool.

Status
Private Server Build Mode
Category
Editor tool
inputs
Manual value entry.
outputs
Adjusts how many degrees selected objects rotate per step.
builder use
Use it for angled ramps, rotated walls, decorations, and more precise object orientation.

Editor tool

Position Tool

Moves a selected object with draggable arrows.

Status
Private Server Build Mode
Category
Editor tool
inputs
Select an object, then drag the purple arrows.
outputs
Changes the object's position.
builder use
Use it for placing every block, destination part, spawn, and logic region.

Editor tool

Rotation Tool

Rotates a selected object with colored dots.

Status
Private Server Build Mode
Category
Editor tool
inputs
Select an object, then drag the red, yellow, or blue rotation dots.
outputs
Changes the object's rotation.
builder use
Use it for ramps, angled walls, signs, platforms, and destination-facing parts.

Editor tool

Size Tool

Resizes a selected object with draggable dots.

Status
Private Server Build Mode
Category
Editor tool
inputs
Select an object, then drag the purple size dots.
outputs
Changes the object's size.
builder use
Use it to scale walls, zones, Touch blocks, Interaction Blocks, platforms, and destination pieces.

Editor tool

Undo

Reverts the last build action.

Status
Private Server Build Mode
Category
Editor tool
inputs
Click Undo or use Ctrl+Z.
outputs
Restores the previous build state for the last action.
builder use
Use it to recover from bad placements, accidental deletes, wrong clones, or mis-sized parts.

Editor tool

Clone

Duplicates the selected block and copies its stored info.

Status
Private Server Build Mode
Category
Editor tool
inputs
Select a block, then click Clone.
outputs
Creates a duplicate with copied color, size, ID, and other info.
builder use
Use it for repeated walls, identical triggers, matching gates, cloned hazards, and faster arena building.

Editor tool

Logic Wires

Shows or hides colored connection lines between connected Logic Blocks.

Status
Private Server Build Mode
Category
Editor tool
inputs
Toggle the Logic Wires tool.
outputs
Changes wire visibility for input-to-output logic connections.
builder use
Use it to debug IDs, trace circuits, find broken links, and understand complex logic.

Editor tool

Axis

Switches between Local Axis and Global Axis for selected-object controls.

Status
Private Server Build Mode
Category
Editor tool
inputs
Toggle Axis or press Y.
outputs
Changes whether editor controls follow the part orientation or the world orientation.
builder use
Use it when rotated objects need clean movement, rotation, or resizing relative to themselves or the map.

Editor tool

Remove All Spawns

Removes main-map spawnpoints except the ones you placed.

Status
Private Server Build Mode
Category
Editor tool
inputs
Click Remove All Spawns.
outputs
Deletes default map spawns while preserving your placed spawns.
builder use
Use it when moving a private server onto a custom arena away from the main map.

Editor tool

Saves

Opens save slots for loading, saving, version recovery, and autosave recovery.

Status
Private Server Build Mode
Category
Editor tool
inputs
Open Saves and choose a slot command.
outputs
Loads or saves placed parts and blocks.
builder use
Use it to protect builds, recover older versions, test alternate layouts, and load a saved arena after server changes.

Editor tool

Clear All Parts

Deletes all parts and blocks you have placed after a confirmation prompt.

Status
Private Server Build Mode
Category
Editor tool
inputs
Click Clear All Parts and confirm.
outputs
Removes placed build parts/blocks.
builder use
Use it to reset a build space, clear failed experiments, or start a fresh private-server map.
NameCategoryavailabilityfunctioninputsoutputsbuilder useCard Summary
Move ValueEditor toolPrivate Server Build ModeChanges the movement step used by the Position and Size tools.Manual value entry.Adjusts how far selected objects move or resize per step.Use it for precise placement, smoother shapes, and faster large-scale movement.Changes the movement step used by the Position and Size tools.
Rotate ValueEditor toolPrivate Server Build ModeChanges the rotation step used by the Rotation tool.Manual value entry.Adjusts how many degrees selected objects rotate per step.Use it for angled ramps, rotated walls, decorations, and more precise object orientation.Changes the rotation step used by the Rotation tool.
Position ToolEditor toolPrivate Server Build ModeMoves a selected object with draggable arrows.Select an object, then drag the purple arrows.Changes the object's position.Use it for placing every block, destination part, spawn, and logic region.Moves a selected object with draggable arrows.
Rotation ToolEditor toolPrivate Server Build ModeRotates a selected object with colored dots.Select an object, then drag the red, yellow, or blue rotation dots.Changes the object's rotation.Use it for ramps, angled walls, signs, platforms, and destination-facing parts.Rotates a selected object with colored dots.
Size ToolEditor toolPrivate Server Build ModeResizes a selected object with draggable dots.Select an object, then drag the purple size dots.Changes the object's size.Use it to scale walls, zones, Touch blocks, Interaction Blocks, platforms, and destination pieces.Resizes a selected object with draggable dots.
UndoEditor toolPrivate Server Build ModeReverts the last build action.Click Undo or use Ctrl+Z.Restores the previous build state for the last action.Use it to recover from bad placements, accidental deletes, wrong clones, or mis-sized parts.Reverts the last build action.
CloneEditor toolPrivate Server Build ModeDuplicates the selected block and copies its stored info.Select a block, then click Clone.Creates a duplicate with copied color, size, ID, and other info.Use it for repeated walls, identical triggers, matching gates, cloned hazards, and faster arena building.Duplicates the selected block and copies its stored info.
Logic WiresEditor toolPrivate Server Build ModeShows or hides colored connection lines between connected Logic Blocks.Toggle the Logic Wires tool.Changes wire visibility for input-to-output logic connections.Use it to debug IDs, trace circuits, find broken links, and understand complex logic.Shows or hides colored connection lines between connected Logic Blocks.
AxisEditor toolPrivate Server Build ModeSwitches between Local Axis and Global Axis for selected-object controls.Toggle Axis or press Y.Changes whether editor controls follow the part orientation or the world orientation.Use it when rotated objects need clean movement, rotation, or resizing relative to themselves or the map.Switches between Local Axis and Global Axis for selected-object controls.
Remove All SpawnsEditor toolPrivate Server Build ModeRemoves main-map spawnpoints except the ones you placed.Click Remove All Spawns.Deletes default map spawns while preserving your placed spawns.Use it when moving a private server onto a custom arena away from the main map.Removes main-map spawnpoints except the ones you placed.
SavesEditor toolPrivate Server Build ModeOpens save slots for loading, saving, version recovery, and autosave recovery.Open Saves and choose a slot command.Loads or saves placed parts and blocks.Use it to protect builds, recover older versions, test alternate layouts, and load a saved arena after server changes.Opens save slots for loading, saving, version recovery, and autosave recovery.
Clear All PartsEditor toolPrivate Server Build ModeDeletes all parts and blocks you have placed after a confirmation prompt.Click Clear All Parts and confirm.Removes placed build parts/blocks.Use it to reset a build space, clear failed experiments, or start a fresh private-server map.Deletes all parts and blocks you have placed after a confirmation prompt.

How Build Mode blocks fit together

Build Mode starts in a private server through Free Build or the M shortcut. A useful setup usually has three parts: something the player touches or presses, something that carries or changes the signal, and something that happens after the signal arrives. A Touch block connected to a Teleport Block makes a basic portal. A Prompt connected through a Timer Block can delay a Sound Block, Mover Block, or Damage Block. A Connect block can let a custom Skill Builder move trigger map logic when that ability reaches the matching Connect node.

Build needBlocks or tools to start withWhat to check first
Simple structurePart, Wedge, Trusses, Image, TextureCollision, material, transparency, and breakability
Player triggerTouch, Prompt, ConnectMatching ID, range, hold time, and player position
Visible resultSound, Vehicle, Team, Mover, Dummy, NPCDestination, one-spawn limit, team color, HP, or playstyle
Player effectDamage, Moveset, Teleport, Speed, CharacterPowered region size and whether the player is inside it
Signal controlAND, Light, NOT, Timer, XORThreshold, delay, Flip, and matching input/output IDs

What to test before a block looks broken

Most failed Build Mode setups come from placement or ID mistakes, not from the block itself. Interaction Blocks only apply their effect while they are powered and while the player's torso is inside the block. If a Touch block powers a Moveset, Erase, Teleport, Speed, or Damage zone, overlap the trigger and the effect region so the player is inside both at the same time.

IDs are the other easy mistake. Logic blocks only talk to blocks with the matching ID, and copied blocks can keep old IDs. Clone is helpful for repeating hazards or rooms, but cloned logic should be renamed when it is meant to run a separate circuit.

When gates and tools save time

Logic Gates are for builds that need timing or conditions. AND Gates help with multi-button doors. NOT Gates are useful for default-on or inverted behavior and can replace a pile of scaled input regions. Timer Blocks delay events, which is especially useful when Teleport and Moveset timing would otherwise fire in the wrong order. Light Blocks are useful as visible indicators and switch-style pieces because the Flip setting can make connected input behavior act like a toggle.

The editor tools keep the build manageable. Move Value and Rotate Value control precision. Position, Rotation, and Size do the actual placement work. Logic Wires help trace circuits before testing. Saves matter before any large change because loading a slot removes the placed build first, and Autosave is better as recovery than as the only save plan.

How to Use This Jujutsu Shenanigans Build Blocks List

Cards are grouped by the Build Mode menu role: structure, input, output, interaction, logic, or tool. Inputs tells what starts the row. Outputs tells what the row sends, creates, or changes. Trigger behavior explains whether it needs a matching signal, a player inside the region, or a manual editor action. Settings names the options that change the result, while Limitations calls out setup traps such as one-vehicle spawns, team color rounding, destination parts, save-slot behavior, and Interaction Block placement.

FAQ

Q.

How many Build Mode blocks and tools are in this Jujutsu Shenanigans list?

There are 47 rows: 35 powered or placeable blocks and 12 Build Tool rows. Position, Rotation, and Size are split into separate tool rows because builders choose them separately while editing.

Q.

Do you need a private server to use Build Blocks?

Yes. Build Mode is a private-server feature, and Free Build gives a selected player access to the build tools. Workshop can share or load creations, but Workshop tabs are not Build Block rows.

Q.

What is the difference between Input, Output, Interaction, and Logic Gate blocks?

Input Blocks start signals, Output Blocks perform actions after receiving signals, Interaction Blocks affect players inside powered regions, and Logic Gates change signal rules such as thresholds, delays, inverted behavior, and switch-style toggles.

Q.

Why are Skill Builder nodes not included here?

Skill Builder nodes are a separate custom-move system. Build Blocks such as Moveset, Special, Awakening, Character, and Connect can link into Skill Builder, but timeline nodes like Projectile, Grab, Counter, Tag, and State belong in the separate skill-builder collection.

Q.

Why are images hidden for Build Blocks?

Build Mode has broad menu screenshots, not clean row-specific images for all 47 rows. Hidden images are safer than repeating the same screenshot or using guide thumbnails that do not show the exact block.

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