Build Mode blocks and tools are how private-server builders turn Jujutsu Shenanigans into custom arenas, moveset rooms, team games, hazards, teleport pads, NPC fights, and Workshop-ready maps. The full set has 47 approved rows across structure pieces, inputs, outputs, interaction blocks, logic gates, and editor tools.
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Build block type
Building Blocks
Building Blocks are the visible pieces that shape a private-server map before logic gets involved. Use them for platforms, ramps, spawnpoints, ladders, decals, and repeating textures, then tune collision, color, material, transparency, and breakability where the block supports it.
Structure
Part
Availability Private Server Build Mode
- Category
- Structure
- function
- Spawns a default build block for walls, floors, platforms, and custom map shapes.
- inputs
- Not signal-based.
- outputs
- Creates a normal placed building block.
- trigger behavior
- Place it in Free Build, then edit it with the building selection menu.
- settings
- Can Collide, Cast Shadow, Breakable, RGB color, transparency, material, and color picker.
- builder use
- Use it as the basic piece for arenas, platforms, barriers, rooms, and map cover.
- Limitations
- Breakable does not affect Wedges or Trusses, but it applies to normal parts.
Structure
Spawnpoint
Availability Private Server Build Mode
- Category
- Structure
- function
- Places a player spawnpoint for custom starts, team spawns, or builds away from the main map.
- inputs
- Not signal-based.
- outputs
- Creates a spawn location tied to Neutral or to a matching team color.
- trigger behavior
- Place the spawnpoint, set its color, and toggle Neutral when it should belong to a team.
- settings
- Color, Neutral toggle, Can Collide, Cast Shadow, Breakable, transparency, and material settings.
- builder use
- Use it to move players onto custom maps or separate teams into colored spawn areas.
- Limitations
- Same-colored spawnpoints with Neutral off are assigned to the matching Team Block color.
Structure
Trusses
Availability Private Server Build Mode
- Category
- Structure
- function
- Spawns a cubic truss or ladder piece for climbing and vertical structures.
- inputs
- Not signal-based.
- outputs
- Creates a placed truss block.
- trigger behavior
- Place it in Free Build and move, rotate, or resize it with build tools.
- settings
- Can Collide, Cast Shadow, color, transparency, and material settings.
- builder use
- Use it for ladders, climbing sections, scaffold-style arenas, and vertical routes.
- Limitations
- 2
- The Breakable setting does not affect Trusses
- they remain unbreakable.
Structure
Image
Availability Private Server Build Mode
- Category
- Structure
- function
- Places a flat image panel that can show a chosen decal or image ID.
- inputs
- Not signal-based.
- outputs
- Creates a one-sided display panel.
- trigger behavior
- Place the panel, then enter an Image or Decal ID and choose whether to keep the dark background.
- settings
- Image/Decal ID and dark background toggle.
- builder use
- Use it for signs, labels, fake posters, map decoration, and visual instructions.
- Limitations
- Image blocks use their own image settings instead of the normal building-block secondary menu.
Structure
Wedge
Availability Private Server Build Mode
- Category
- Structure
- function
- Spawns a ramp-shaped block.
- inputs
- Not signal-based.
- outputs
- Creates a sloped placed block.
- trigger behavior
- Place it in Free Build and edit it with selection tools.
- settings
- Can Collide, Cast Shadow, color, transparency, and material settings.
- builder use
- Use it for ramps, sloped cover, rooftops, arena elevation, and paths up to platforms.
- Limitations
- 2
- The Breakable setting does not affect Wedges
- they remain unbreakable.
Structure
Texture
Availability Private Server Build Mode
- Category
- Structure
- function
- Places a repeating image surface that scales across a selected side.
- inputs
- Not signal-based.
- outputs
- Creates a surface that repeats the chosen image by width and length settings.
- trigger behavior
- Place it, enter an Image or Decal ID, then adjust width, length, and background.
- settings
- Image/Decal ID, width, length, and dark background toggle.
- builder use
- Use it for repeated patterns, tiled decoration, floor markings, or large wall textures.
- Limitations
- Width and length default to 1, so large surfaces need manual tuning.
| Name | Category | Availability | function | inputs | outputs | trigger behavior | settings | builder use | Limitations |
|---|---|---|---|---|---|---|---|---|---|
| Part | Structure | Availability Private Server Build Mode | Spawns a default build block for walls, floors, platforms, and custom map shapes. | Not signal-based. | Creates a normal placed building block. | Place it in Free Build, then edit it with the building selection menu. | Can Collide, Cast Shadow, Breakable, RGB color, transparency, material, and color picker. | Use it as the basic piece for arenas, platforms, barriers, rooms, and map cover. | Breakable does not affect Wedges or Trusses, but it applies to normal parts. |
| Spawnpoint | Structure | Availability Private Server Build Mode | Places a player spawnpoint for custom starts, team spawns, or builds away from the main map. | Not signal-based. | Creates a spawn location tied to Neutral or to a matching team color. | Place the spawnpoint, set its color, and toggle Neutral when it should belong to a team. | Color, Neutral toggle, Can Collide, Cast Shadow, Breakable, transparency, and material settings. | Use it to move players onto custom maps or separate teams into colored spawn areas. | Same-colored spawnpoints with Neutral off are assigned to the matching Team Block color. |
| Trusses | Structure | Availability Private Server Build Mode | Spawns a cubic truss or ladder piece for climbing and vertical structures. | Not signal-based. | Creates a placed truss block. | Place it in Free Build and move, rotate, or resize it with build tools. | Can Collide, Cast Shadow, color, transparency, and material settings. | Use it for ladders, climbing sections, scaffold-style arenas, and vertical routes. | The Breakable setting does not affect Trusses; they remain unbreakable. |
| Image | Structure | Availability Private Server Build Mode | Places a flat image panel that can show a chosen decal or image ID. | Not signal-based. | Creates a one-sided display panel. | Place the panel, then enter an Image or Decal ID and choose whether to keep the dark background. | Image/Decal ID and dark background toggle. | Use it for signs, labels, fake posters, map decoration, and visual instructions. | Image blocks use their own image settings instead of the normal building-block secondary menu. |
| Wedge | Structure | Availability Private Server Build Mode | Spawns a ramp-shaped block. | Not signal-based. | Creates a sloped placed block. | Place it in Free Build and edit it with selection tools. | Can Collide, Cast Shadow, color, transparency, and material settings. | Use it for ramps, sloped cover, rooftops, arena elevation, and paths up to platforms. | The Breakable setting does not affect Wedges; they remain unbreakable. |
| Texture | Structure | Availability Private Server Build Mode | Places a repeating image surface that scales across a selected side. | Not signal-based. | Creates a surface that repeats the chosen image by width and length settings. | Place it, enter an Image or Decal ID, then adjust width, length, and background. | Image/Decal ID, width, length, and dark background toggle. | Use it for repeated patterns, tiled decoration, floor markings, or large wall textures. | Width and length default to 1, so large surfaces need manual tuning. |
Build block type
Input Blocks
Input Blocks start a signal. Touch and Prompt handle player actions, Connect listens for a Skill Builder timeline signal, and Voice Relay is the odd one out because it carries voice audio instead of sending a normal logic output.
Input
Touch
Availability Private Server Build Mode
- Category
- Input
- function
- Starts a logic signal when a player's torso fully steps inside it.
- inputs
- Player torso inside the Touch block.
- outputs
- Sends an output signal to blocks with the matching ID.
- trigger behavior
- Turns on while the touch condition is met.
- settings
- Input/output ID and block size/position.
- builder use
- Use it for pressure plates, automatic doors, teleport zones, moveset pads, and interaction triggers.
- Limitations
- Interaction Blocks often need the Touch block overlapped with them so the player is inside both regions.
Input
Prompt
Availability Private Server Build Mode
- Category
- Input
- function
- Starts a logic signal when a player presses or holds the prompt.
- inputs
- Player presses or holds E, or clicks the prompt pop-up.
- outputs
- Sends an output signal to blocks with the matching ID.
- trigger behavior
- Activates after the prompt input completes.
- settings
- Prompt name and required hold time.
- builder use
- Use it for doors, menus, start buttons, puzzle triggers, timed starts, and manual logic controls.
- Limitations
- For effects that require the player inside an Interaction Block, the prompt alone is not enough unless the player is positioned inside the effect region.
Input
Voice Relay
Availability Private Server Build Mode
- Category
- Input
- function
- Relays voice chat from players inside the block to a speaker part.
- inputs
- Voice audio from players inside the Voice Relay region.
- outputs
- 2
- Streams voice audio through the selected speaker destination
- it does not send a normal logic output signal.
- trigger behavior
- Works as a microphone and speaker route rather than a normal input trigger.
- settings
- Set Output Destination for the speaker part.
- builder use
- Use it for PA systems, distant voice rooms, spectator areas, and map communication tricks.
- Limitations
- Unlike other input blocks, it does not activate Output or Interaction Blocks through an output signal.
Input
Connect
Availability Private Server Build Mode
- Category
- Input
- function
- Turns on when a custom ability reaches a matching Skill Builder Connect node.
- inputs
- A custom ability with the same Connect signal reaches that node in its timeline.
- outputs
- Sends a signal to connected blocks with the matching ID.
- trigger behavior
- Activates from the custom ability timeline, with range controlled on the block and duration controlled on the Connect node.
- settings
- Signal name and range.
- builder use
- Use it to make custom skills trigger map logic, hazards, sounds, cameras, or rewards.
- Limitations
- 2
- Depends on a Skill Builder Connect node and matching signal
- the node controls signal duration.
| Name | Category | Availability | function | inputs | outputs | trigger behavior | settings | builder use | Limitations |
|---|---|---|---|---|---|---|---|---|---|
| Touch | Input | Availability Private Server Build Mode | Starts a logic signal when a player's torso fully steps inside it. | Player torso inside the Touch block. | Sends an output signal to blocks with the matching ID. | Turns on while the touch condition is met. | Input/output ID and block size/position. | Use it for pressure plates, automatic doors, teleport zones, moveset pads, and interaction triggers. | Interaction Blocks often need the Touch block overlapped with them so the player is inside both regions. |
| Prompt | Input | Availability Private Server Build Mode | Starts a logic signal when a player presses or holds the prompt. | Player presses or holds E, or clicks the prompt pop-up. | Sends an output signal to blocks with the matching ID. | Activates after the prompt input completes. | Prompt name and required hold time. | Use it for doors, menus, start buttons, puzzle triggers, timed starts, and manual logic controls. | For effects that require the player inside an Interaction Block, the prompt alone is not enough unless the player is positioned inside the effect region. |
| Voice Relay | Input | Availability Private Server Build Mode | Relays voice chat from players inside the block to a speaker part. | Voice audio from players inside the Voice Relay region. | Streams voice audio through the selected speaker destination; it does not send a normal logic output signal. | Works as a microphone and speaker route rather than a normal input trigger. | Set Output Destination for the speaker part. | Use it for PA systems, distant voice rooms, spectator areas, and map communication tricks. | Unlike other input blocks, it does not activate Output or Interaction Blocks through an output signal. |
| Connect | Input | Availability Private Server Build Mode | Turns on when a custom ability reaches a matching Skill Builder Connect node. | A custom ability with the same Connect signal reaches that node in its timeline. | Sends a signal to connected blocks with the matching ID. | Activates from the custom ability timeline, with range controlled on the block and duration controlled on the Connect node. | Signal name and range. | Use it to make custom skills trigger map logic, hazards, sounds, cameras, or rewards. | Depends on a Skill Builder Connect node and matching signal; the node controls signal duration. |
Build block type
Output Blocks
Output Blocks receive a signal and create the visible result. They can play sounds, spawn vehicles, assign teams, move parts, create dummies, or create attacking NPCs, so their setup matters most after the input ID is working.
Output
Sound Block
Availability Private Server Build Mode
- Category
- Output
- function
- Plays a chosen Roblox Marketplace audio when powered.
- inputs
- A matching input or gate signal.
- outputs
- Plays audio from the selected sound ID.
- trigger behavior
- Activates while receiving an output signal.
- settings
- Sound ID, volume, audible distance in studs, and Loop.
- builder use
- Use it for alarms, announcers, ambience, puzzle feedback, and synced map effects.
- Limitations
- Loop keeps restarting the sound only while the block keeps receiving a signal.
Output
Vehicle Block
Availability Private Server Build Mode
- Category
- Output
- function
- Spawns a car or jeep when activated.
- inputs
- A matching input or gate signal.
- outputs
- Creates one drivable vehicle from the block.
- trigger behavior
- Spawns the vehicle when the signal activates.
- settings
- No extra setting listed in the source.
- builder use
- Use it for vehicle starts, races, map travel, or roleplay setups in private servers.
- Limitations
- Only one vehicle can spawn from the block at a time.
Output
Team Block
Availability Private Server Build Mode
- Category
- Output
- function
- Creates a team and can assign a player standing inside the block to that team.
- inputs
- A matching signal while the player's torso is inside the Team Block region.
- outputs
- Creates a team with chosen name and color, then assigns players when powered.
- trigger behavior
- Acts like an output with Interaction Block-style torso placement for assignment.
- settings
- Team name, leaderboard icon color, leaderboard name color, and spawnpoint color pairing.
- builder use
- Use it for team arenas, class selection rooms, minigames, and colored spawn routing.
- Limitations
- Team colors must fit Roblox BrickColor behavior, cannot duplicate another team color, and may be rounded or randomized.
Output
Mover Block
Availability Private Server Build Mode
- Category
- Output
- function
- Moves an indestructible origin part to a selected destination when powered.
- inputs
- A matching input or gate signal.
- outputs
- Moves the visible origin part toward its destination part.
- trigger behavior
- Travels to the destination during the chosen movement duration after receiving a signal.
- settings
- Select Destination, Reset Destination, Select Origin, destination placement, and travel duration.
- builder use
- Use it for moving platforms, sliding doors, elevators, traps, arena changes, and animated map pieces.
- Limitations
- The destination part is invisible outside Build Mode and cannot be resized.
Output
Dummy Block
Availability Private Server Build Mode
- Category
- Output
- function
- Spawns a custom dummy when it receives a signal.
- inputs
- A matching input or gate signal.
- outputs
- Creates a dummy and sends a signal when that dummy dies.
- trigger behavior
- 2
- Spawns on activation
- death can trigger connected logic.
- settings
- Dummy name, HP, shirt ID, pants ID, Invincible, and Regen Scaling.
- builder use
- Use it for training rooms, boss waves, challenge targets, puzzle triggers, and defeat checks.
- Limitations
- Regen Scaling changes regeneration from 1 HP per second to 1 percent HP per second based on custom HP.
Output
NPC Block
Availability Private Server Build Mode
- Category
- Output
- function
- Spawns an attacking NPC with chosen behavior when it receives a signal.
- inputs
- A matching input or gate signal.
- outputs
- Creates an NPC and sends a signal when that NPC dies.
- trigger behavior
- Spawns on activation and attacks targets based on its playstyle and target setting.
- settings
- NPC name, HP, shirt ID, pants ID, playstyle, Target NPCs, and Regen Scaling.
- builder use
- Use it for enemy waves, PvE rooms, team scenarios, target practice, and NPC-only fights.
- Limitations
- Target NPCs makes the NPC avoid players and only target NPCs when enabled.
| Name | Category | Availability | function | inputs | outputs | trigger behavior | settings | builder use | Limitations |
|---|---|---|---|---|---|---|---|---|---|
| Sound Block | Output | Availability Private Server Build Mode | Plays a chosen Roblox Marketplace audio when powered. | A matching input or gate signal. | Plays audio from the selected sound ID. | Activates while receiving an output signal. | Sound ID, volume, audible distance in studs, and Loop. | Use it for alarms, announcers, ambience, puzzle feedback, and synced map effects. | Loop keeps restarting the sound only while the block keeps receiving a signal. |
| Vehicle Block | Output | Availability Private Server Build Mode | Spawns a car or jeep when activated. | A matching input or gate signal. | Creates one drivable vehicle from the block. | Spawns the vehicle when the signal activates. | No extra setting listed in the source. | Use it for vehicle starts, races, map travel, or roleplay setups in private servers. | Only one vehicle can spawn from the block at a time. |
| Team Block | Output | Availability Private Server Build Mode | Creates a team and can assign a player standing inside the block to that team. | A matching signal while the player's torso is inside the Team Block region. | Creates a team with chosen name and color, then assigns players when powered. | Acts like an output with Interaction Block-style torso placement for assignment. | Team name, leaderboard icon color, leaderboard name color, and spawnpoint color pairing. | Use it for team arenas, class selection rooms, minigames, and colored spawn routing. | Team colors must fit Roblox BrickColor behavior, cannot duplicate another team color, and may be rounded or randomized. |
| Mover Block | Output | Availability Private Server Build Mode | Moves an indestructible origin part to a selected destination when powered. | A matching input or gate signal. | Moves the visible origin part toward its destination part. | Travels to the destination during the chosen movement duration after receiving a signal. | Select Destination, Reset Destination, Select Origin, destination placement, and travel duration. | Use it for moving platforms, sliding doors, elevators, traps, arena changes, and animated map pieces. | The destination part is invisible outside Build Mode and cannot be resized. |
| Dummy Block | Output | Availability Private Server Build Mode | Spawns a custom dummy when it receives a signal. | A matching input or gate signal. | Creates a dummy and sends a signal when that dummy dies. | Spawns on activation; death can trigger connected logic. | Dummy name, HP, shirt ID, pants ID, Invincible, and Regen Scaling. | Use it for training rooms, boss waves, challenge targets, puzzle triggers, and defeat checks. | Regen Scaling changes regeneration from 1 HP per second to 1 percent HP per second based on custom HP. |
| NPC Block | Output | Availability Private Server Build Mode | Spawns an attacking NPC with chosen behavior when it receives a signal. | A matching input or gate signal. | Creates an NPC and sends a signal when that NPC dies. | Spawns on activation and attacks targets based on its playstyle and target setting. | NPC name, HP, shirt ID, pants ID, playstyle, Target NPCs, and Regen Scaling. | Use it for enemy waves, PvE rooms, team scenarios, target practice, and NPC-only fights. | Target NPCs makes the NPC avoid players and only target NPCs when enabled. |
Build block type
Interaction Blocks
Interaction Blocks affect the player inside the powered region. Scale, overlap, and testing position matter because the player's torso has to be inside the block while it is receiving a signal.
Interaction
Damage Block
Availability Private Server Build Mode
- Category
- Interaction
- function
- Damages, heals, or sets a maximum health cap for players inside the powered region.
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Applies damage every second, heals with negative values, or changes max HP with Max HP enabled.
- trigger behavior
- Works only while powered and while the player is inside the interaction region.
- settings
- Damage value, negative damage for healing, and Max HP mode.
- builder use
- Use it for hazards, heal zones, boss arenas, safe rooms, and custom max-HP setups.
- Limitations
- 2
- Must be scaled and positioned around the player
- source examples note max HP does not fill the new health amount automatically.
Interaction
Boost Block
Availability Private Server Build Mode
- Category
- Interaction
- function
- Launches a player in a chosen vector direction.
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Applies a launch force in the chosen x, y, and z direction.
- trigger behavior
- Works only while powered and while the player is inside the interaction region.
- settings
- Vector values for x, y, and z direction.
- builder use
- Use it for jump pads, launch traps, parkour boosts, arena entries, and movement puzzles.
- Limitations
- 2
- No extra function is listed
- the launch depends on vector setup and player placement.
Interaction
Moveset Block
Availability Private Server Build Mode
- Category
- Interaction
- function
- Grants a chosen move or a Skill Builder custom move to the player.
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Adds or assigns a move to the player's moveset.
- trigger behavior
- Works only while powered and while the player is inside the interaction region.
- settings
- Move selection, Custom Skill Builder move, cooldown, move slot, Add, and Display Name.
- builder use
- Use it for custom moveset pads, character rooms, rewards, and ability-based minigames.
- Limitations
- 2
- New moves may not appear in the list but can still work by typing the move name
- Teleport timing may need a Timer Block when paired with Moveset grants.
Interaction
Erase Block
Availability Private Server Build Mode
- Category
- Interaction
- function
- Fully removes the player's current moveset.
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Clears the player's moveset.
- trigger behavior
- Works only while powered and while the player is inside the interaction region.
- settings
- No extra setting listed in the source.
- builder use
- Use it to reset players before giving custom moves, clear loadouts, or make character-selection rooms clean.
- Limitations
- Some guides call this a Clear Block, but the current source name is Erase Block.
Interaction
Teleport Block
Availability Private Server Build Mode
- Category
- Interaction
- function
- Teleports the player to a selected destination.
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Moves the player to the Teleport Block destination part.
- trigger behavior
- Works only while powered and while the player is inside the interaction region.
- settings
- Set Destination, Select Destination, and Reset Destination.
- builder use
- Use it for portals, arena transitions, spawn rooms, puzzle routes, and custom moveset loading sequences.
- Limitations
- 2
- Teleport and Moveset timing can conflict before a saved build is reloaded
- a Timer Block can delay teleport activation.
Interaction
Scale Block
Availability Private Server Build Mode
- Category
- Interaction
- function
- Changes the player's model size.
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Applies the chosen model scale to the player.
- trigger behavior
- Works only while powered and while the player is inside the interaction region.
- settings
- Player size value.
- builder use
- Use it for size-changing arenas, roleplay rooms, boss setups, and custom character gimmicks.
- Limitations
- 2
- No extra function is listed
- placement still follows Interaction Block torso rules.
Interaction
Item Block
Availability Private Server Build Mode
- Category
- Interaction
- function
- Grants a selected item to the player.
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Gives the selected item and applies its despawn/drop/durability settings.
- trigger behavior
- Works only while powered and while the player is inside the interaction region.
- settings
- Item name/list choice, item lifetime, Disable Drop, and Disable Durability.
- builder use
- Use it for weapon rooms, item rewards, private-server kits, shops, and minigame loadouts.
- Limitations
- 2
- Some items may work by typing their name even if not visible in the list
- Broom is a source-backed example.
Interaction
Fun Block
Availability Private Server Build Mode
- Category
- Interaction
- function
- Turns a selected fun setting off or on for the affected player.
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Changes the selected fun setting.
- trigger behavior
- 2
- Defaults to toggling the setting off
- Set reverses the behavior so it turns the setting on.
- settings
- Selected fun setting and Set.
- builder use
- Use it for controlled private-server rules, challenge rooms, and setting-based gimmicks.
- Limitations
- It changes fun settings, not normal Build Mode blocks or server settings as standalone catalog rows.
Interaction
Camera Block
Availability Private Server Build Mode
- Category
- Interaction
- function
- Sets the player's camera to a selected destination.
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Moves camera view to the destination part.
- trigger behavior
- Works only while powered and while the player is inside the interaction region.
- settings
- Set Destination, Select Destination, and Reset Destination.
- builder use
- Use it for cutscenes, spectator views, puzzle reveals, spawn previews, and dramatic arenas.
- Limitations
- Set Destination uses the camera's position, not the character's position.
Interaction
Speed Block
Availability Private Server Build Mode
- Category
- Interaction
- function
- Changes the player's walk speed.
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Applies the chosen walk speed value.
- trigger behavior
- Works only while powered and while the player is inside the interaction region.
- settings
- Walk speed value.
- builder use
- Use it for speed zones, slow zones, race starts, custom classes, and arena modifiers.
- Limitations
- Negative values stop movement, and an infinite value can break the player's character.
Interaction
Special Block
Availability Private Server Build Mode
- Category
- Interaction
- function
- Replaces the player's character special with a custom special.
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Applies the selected or custom special to the player.
- trigger behavior
- Works only while powered and while the player is inside the interaction region.
- settings
- Special choice, Custom Skill Builder special, and cooldown.
- builder use
- Use it for custom character rooms, special-only rewards, and private-server class systems.
- Limitations
- The source says cooldown can be customized, but the bar color cannot.
Interaction
Awakening Block
Availability Private Server Build Mode
- Category
- Interaction
- function
- Replaces the player's awakening with a custom awakening sequence.
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Applies the selected custom awakening to the player.
- trigger behavior
- Works only while powered and while the player is inside the interaction region.
- settings
- Awakening name, duration, Custom Skill Builder awakening, and Outfit Delay setting.
- builder use
- Use it for full custom characters, boss phases, awakening rooms, and transformation setups.
- Limitations
- The source says the awakening bar color cannot be customized.
Interaction
Accessory Block
Availability Private Server Build Mode
- Category
- Interaction
- function
- Grants an avatar accessory from a Roblox Marketplace ID.
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Adds the selected accessory to the player.
- trigger behavior
- Works only while powered and while the player is inside the interaction region.
- settings
- Accessory ID.
- builder use
- Use it for costumes, class markers, roleplay maps, event rooms, and visual rewards.
- Limitations
- 2
- No extra function is listed
- it depends on a valid Marketplace accessory ID.
Interaction
Character Block
Availability Private Server Build Mode
- Category
- Interaction
- function
- Changes the player into a custom-made character.
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Applies a custom character with configured skills, special, awakening, melee, and chase.
- trigger behavior
- Works only while powered and while the player is inside the interaction region.
- settings
- Base character, name, icon, Skill, Special, Awakening, Melee, Chase, import/export, Show In List, cooldowns, slots, Add, duration, and Outfit Delay.
- builder use
- Use it for complete custom characters, Workshop movesets, Creator Clash setups, and shareable character rooms.
- Limitations
- Selecting two Character Blocks and clicking Configure can combine them and delete moves, so multiple Character Blocks should be placed far apart.
| Name | Category | Availability | function | inputs | outputs | trigger behavior | settings | builder use | Limitations |
|---|---|---|---|---|---|---|---|---|---|
| Damage Block | Interaction | Availability Private Server Build Mode | Damages, heals, or sets a maximum health cap for players inside the powered region. | A matching signal while the player's torso is inside the block. | Applies damage every second, heals with negative values, or changes max HP with Max HP enabled. | Works only while powered and while the player is inside the interaction region. | Damage value, negative damage for healing, and Max HP mode. | Use it for hazards, heal zones, boss arenas, safe rooms, and custom max-HP setups. | Must be scaled and positioned around the player; source examples note max HP does not fill the new health amount automatically. |
| Boost Block | Interaction | Availability Private Server Build Mode | Launches a player in a chosen vector direction. | A matching signal while the player's torso is inside the block. | Applies a launch force in the chosen x, y, and z direction. | Works only while powered and while the player is inside the interaction region. | Vector values for x, y, and z direction. | Use it for jump pads, launch traps, parkour boosts, arena entries, and movement puzzles. | No extra function is listed; the launch depends on vector setup and player placement. |
| Moveset Block | Interaction | Availability Private Server Build Mode | Grants a chosen move or a Skill Builder custom move to the player. | A matching signal while the player's torso is inside the block. | Adds or assigns a move to the player's moveset. | Works only while powered and while the player is inside the interaction region. | Move selection, Custom Skill Builder move, cooldown, move slot, Add, and Display Name. | Use it for custom moveset pads, character rooms, rewards, and ability-based minigames. | New moves may not appear in the list but can still work by typing the move name; Teleport timing may need a Timer Block when paired with Moveset grants. |
| Erase Block | Interaction | Availability Private Server Build Mode | Fully removes the player's current moveset. | A matching signal while the player's torso is inside the block. | Clears the player's moveset. | Works only while powered and while the player is inside the interaction region. | No extra setting listed in the source. | Use it to reset players before giving custom moves, clear loadouts, or make character-selection rooms clean. | Some guides call this a Clear Block, but the current source name is Erase Block. |
| Teleport Block | Interaction | Availability Private Server Build Mode | Teleports the player to a selected destination. | A matching signal while the player's torso is inside the block. | Moves the player to the Teleport Block destination part. | Works only while powered and while the player is inside the interaction region. | Set Destination, Select Destination, and Reset Destination. | Use it for portals, arena transitions, spawn rooms, puzzle routes, and custom moveset loading sequences. | Teleport and Moveset timing can conflict before a saved build is reloaded; a Timer Block can delay teleport activation. |
| Scale Block | Interaction | Availability Private Server Build Mode | Changes the player's model size. | A matching signal while the player's torso is inside the block. | Applies the chosen model scale to the player. | Works only while powered and while the player is inside the interaction region. | Player size value. | Use it for size-changing arenas, roleplay rooms, boss setups, and custom character gimmicks. | No extra function is listed; placement still follows Interaction Block torso rules. |
| Item Block | Interaction | Availability Private Server Build Mode | Grants a selected item to the player. | A matching signal while the player's torso is inside the block. | Gives the selected item and applies its despawn/drop/durability settings. | Works only while powered and while the player is inside the interaction region. | Item name/list choice, item lifetime, Disable Drop, and Disable Durability. | Use it for weapon rooms, item rewards, private-server kits, shops, and minigame loadouts. | Some items may work by typing their name even if not visible in the list; Broom is a source-backed example. |
| Fun Block | Interaction | Availability Private Server Build Mode | Turns a selected fun setting off or on for the affected player. | A matching signal while the player's torso is inside the block. | Changes the selected fun setting. | Defaults to toggling the setting off; Set reverses the behavior so it turns the setting on. | Selected fun setting and Set. | Use it for controlled private-server rules, challenge rooms, and setting-based gimmicks. | It changes fun settings, not normal Build Mode blocks or server settings as standalone catalog rows. |
| Camera Block | Interaction | Availability Private Server Build Mode | Sets the player's camera to a selected destination. | A matching signal while the player's torso is inside the block. | Moves camera view to the destination part. | Works only while powered and while the player is inside the interaction region. | Set Destination, Select Destination, and Reset Destination. | Use it for cutscenes, spectator views, puzzle reveals, spawn previews, and dramatic arenas. | Set Destination uses the camera's position, not the character's position. |
| Speed Block | Interaction | Availability Private Server Build Mode | Changes the player's walk speed. | A matching signal while the player's torso is inside the block. | Applies the chosen walk speed value. | Works only while powered and while the player is inside the interaction region. | Walk speed value. | Use it for speed zones, slow zones, race starts, custom classes, and arena modifiers. | Negative values stop movement, and an infinite value can break the player's character. |
| Special Block | Interaction | Availability Private Server Build Mode | Replaces the player's character special with a custom special. | A matching signal while the player's torso is inside the block. | Applies the selected or custom special to the player. | Works only while powered and while the player is inside the interaction region. | Special choice, Custom Skill Builder special, and cooldown. | Use it for custom character rooms, special-only rewards, and private-server class systems. | The source says cooldown can be customized, but the bar color cannot. |
| Awakening Block | Interaction | Availability Private Server Build Mode | Replaces the player's awakening with a custom awakening sequence. | A matching signal while the player's torso is inside the block. | Applies the selected custom awakening to the player. | Works only while powered and while the player is inside the interaction region. | Awakening name, duration, Custom Skill Builder awakening, and Outfit Delay setting. | Use it for full custom characters, boss phases, awakening rooms, and transformation setups. | The source says the awakening bar color cannot be customized. |
| Accessory Block | Interaction | Availability Private Server Build Mode | Grants an avatar accessory from a Roblox Marketplace ID. | A matching signal while the player's torso is inside the block. | Adds the selected accessory to the player. | Works only while powered and while the player is inside the interaction region. | Accessory ID. | Use it for costumes, class markers, roleplay maps, event rooms, and visual rewards. | No extra function is listed; it depends on a valid Marketplace accessory ID. |
| Character Block | Interaction | Availability Private Server Build Mode | Changes the player into a custom-made character. | A matching signal while the player's torso is inside the block. | Applies a custom character with configured skills, special, awakening, melee, and chase. | Works only while powered and while the player is inside the interaction region. | Base character, name, icon, Skill, Special, Awakening, Melee, Chase, import/export, Show In List, cooldowns, slots, Add, duration, and Outfit Delay. | Use it for complete custom characters, Workshop movesets, Creator Clash setups, and shareable character rooms. | Selecting two Character Blocks and clicking Configure can combine them and delete moves, so multiple Character Blocks should be placed far apart. |
Build block type
Logic Gates
Logic Gates change how signals pass through a build. They handle thresholds, inverted signals, delayed signals, switch-style lights, and either-or behavior for puzzles, cooldowns, randomizers, and repeaters.
Logic
AND Gate
Availability Private Server Build Mode
- Category
- Logic
- function
- Passes a signal only after it receives every required connected signal.
- inputs
- Signals from connected blocks with matching IDs.
- outputs
- Sends a signal when the threshold condition is met.
- trigger behavior
- Turns on after enough connected blocks are active at the same time.
- settings
- Threshold, defaulted to 1.
- builder use
- Use it for multi-button doors, cooperative triggers, puzzle checks, and circuits that need several inputs.
- Limitations
- The threshold must match the number of signals you want to require.
Logic
Light Block
Availability Private Server Build Mode
- Category
- Logic
- function
- Shows a light when powered and can act like a switch-style signal relay.
- inputs
- A matching signal or connected input behavior.
- outputs
- Emits faint light and can pass signal behavior to connected blocks.
- trigger behavior
- 2
- Turns on when powered
- Flip makes connected input behavior act like a switch.
- settings
- Input/output ID and Flip.
- builder use
- Use it for visible indicators, toggles, latches, repeaters, randomizers, and logic circuit feedback.
- Limitations
- Visible even when Build Mode is off, unlike most Logic Blocks.
Logic
NOT Gate
Availability Private Server Build Mode
- Category
- Logic
- function
- Reverses a connected signal.
- inputs
- A matching input or output signal.
- outputs
- Turns connected output or interaction behavior off when the input is on, and on when the input is off.
- trigger behavior
- Inverts matching Input/Output ID behavior.
- settings
- Input/output ID.
- builder use
- Use it for default-on effects, inverted doors, anti-triggers, cooldown circuits, and simpler logic than many overlapping inputs.
- Limitations
- Can reduce scaling and lag compared with multiple Input Blocks, but the connected IDs still need to be set correctly.
Logic
Timer Block
Availability Private Server Build Mode
- Category
- Logic
- function
- Sends an output signal after a chosen delay.
- inputs
- A matching signal that starts the delay.
- outputs
- Sends a delayed output signal.
- trigger behavior
- Waits for the configured delay in seconds, then sends the signal.
- settings
- Delay in seconds.
- builder use
- Use it for delayed teleports, cooldowns, repeaters, randomizers, timed hazards, and sequenced map events.
- Limitations
- Build tips recommend short 0.1 or 0.2 second delays for some repeater chains, but large chains can drift with ping.
Logic
XOR Gate
Availability Private Server Build Mode
- Category
- Logic
- function
- Passes a signal unless none or every required connected signal is active.
- inputs
- Signals from multiple connected blocks with matching IDs.
- outputs
- Sends signal while the XOR condition remains active.
- trigger behavior
- Stops once zero or the threshold number of connected blocks are active.
- settings
- Threshold, defaulted to 1.
- builder use
- Use it for either-or logic, limited-choice puzzles, selector circuits, and preventing all options from firing together.
- Limitations
- The threshold controls when the XOR Gate stops working, so wrong threshold values can invert the intended puzzle logic.
| Name | Category | Availability | function | inputs | outputs | trigger behavior | settings | builder use | Limitations |
|---|---|---|---|---|---|---|---|---|---|
| AND Gate | Logic | Availability Private Server Build Mode | Passes a signal only after it receives every required connected signal. | Signals from connected blocks with matching IDs. | Sends a signal when the threshold condition is met. | Turns on after enough connected blocks are active at the same time. | Threshold, defaulted to 1. | Use it for multi-button doors, cooperative triggers, puzzle checks, and circuits that need several inputs. | The threshold must match the number of signals you want to require. |
| Light Block | Logic | Availability Private Server Build Mode | Shows a light when powered and can act like a switch-style signal relay. | A matching signal or connected input behavior. | Emits faint light and can pass signal behavior to connected blocks. | Turns on when powered; Flip makes connected input behavior act like a switch. | Input/output ID and Flip. | Use it for visible indicators, toggles, latches, repeaters, randomizers, and logic circuit feedback. | Visible even when Build Mode is off, unlike most Logic Blocks. |
| NOT Gate | Logic | Availability Private Server Build Mode | Reverses a connected signal. | A matching input or output signal. | Turns connected output or interaction behavior off when the input is on, and on when the input is off. | Inverts matching Input/Output ID behavior. | Input/output ID. | Use it for default-on effects, inverted doors, anti-triggers, cooldown circuits, and simpler logic than many overlapping inputs. | Can reduce scaling and lag compared with multiple Input Blocks, but the connected IDs still need to be set correctly. |
| Timer Block | Logic | Availability Private Server Build Mode | Sends an output signal after a chosen delay. | A matching signal that starts the delay. | Sends a delayed output signal. | Waits for the configured delay in seconds, then sends the signal. | Delay in seconds. | Use it for delayed teleports, cooldowns, repeaters, randomizers, timed hazards, and sequenced map events. | Build tips recommend short 0.1 or 0.2 second delays for some repeater chains, but large chains can drift with ping. |
| XOR Gate | Logic | Availability Private Server Build Mode | Passes a signal unless none or every required connected signal is active. | Signals from multiple connected blocks with matching IDs. | Sends signal while the XOR condition remains active. | Stops once zero or the threshold number of connected blocks are active. | Threshold, defaulted to 1. | Use it for either-or logic, limited-choice puzzles, selector circuits, and preventing all options from firing together. | The threshold controls when the XOR Gate stops working, so wrong threshold values can invert the intended puzzle logic. |
Build block type
Build Tools
Build Tools are editor controls instead of powered blocks. They handle placement, rotation, resizing, cloning, wire visibility, axis mode, saves, spawn cleanup, and full build clearing.
Editor tool
Move Value
Availability Private Server Build Mode
- Category
- Editor tool
- function
- Changes the movement step used by the Position and Size tools.
- inputs
- Manual value entry.
- outputs
- Adjusts how far selected objects move or resize per step.
- trigger behavior
- Applies to Position and Size tool behavior after the value is changed.
- settings
- Move step value, defaulted to 1 stud.
- builder use
- Use it for precise placement, smoother shapes, and faster large-scale movement.
- Limitations
- Setting the step to 0 can make spawned blocks appear in the void, and values lower than the selected part's Y size can break resizing on other axes.
Editor tool
Rotate Value
Availability Private Server Build Mode
- Category
- Editor tool
- function
- Changes the rotation step used by the Rotation tool.
- inputs
- Manual value entry.
- outputs
- Adjusts how many degrees selected objects rotate per step.
- trigger behavior
- Applies to Rotation tool behavior after the value is changed.
- settings
- Rotation step value, defaulted to 45 degrees.
- builder use
- Use it for angled ramps, rotated walls, decorations, and more precise object orientation.
- Limitations
- Very small rotation steps can make alignment slower and harder to scan.
Editor tool
Position Tool
Availability Private Server Build Mode
- Category
- Editor tool
- function
- Moves a selected object with draggable arrows.
- inputs
- Select an object, then drag the purple arrows.
- outputs
- Changes the object's position.
- trigger behavior
- 2
- Manual editor control
- cycled through Selection Tools or the T shortcut.
- settings
- Uses Move Value and Local or Global Axis state.
- builder use
- Use it for placing every block, destination part, spawn, and logic region.
- Limitations
- 2
- Position is the default selection tool
- multi-select behavior depends on Ctrl or Command on Mac.
Editor tool
Rotation Tool
Availability Private Server Build Mode
- Category
- Editor tool
- function
- Rotates a selected object with colored dots.
- inputs
- Select an object, then drag the red, yellow, or blue rotation dots.
- outputs
- Changes the object's rotation.
- trigger behavior
- 2
- Manual editor control
- cycled through Selection Tools or the T shortcut.
- settings
- Uses Rotate Value and Local or Global Axis state.
- builder use
- Use it for ramps, angled walls, signs, platforms, and destination-facing parts.
- Limitations
- Axis mode changes whether rotation follows the part or the world.
Editor tool
Size Tool
Availability Private Server Build Mode
- Category
- Editor tool
- function
- Resizes a selected object with draggable dots.
- inputs
- Select an object, then drag the purple size dots.
- outputs
- Changes the object's size.
- trigger behavior
- 2
- Manual editor control
- cycled through Selection Tools or the T shortcut.
- settings
- Uses Move Value and Local or Global Axis state.
- builder use
- Use it to scale walls, zones, Touch blocks, Interaction Blocks, platforms, and destination pieces.
- Limitations
- 2
- Size handles can fail or invert
- saving and reloading can fix the issue.
Editor tool
Undo
Availability Private Server Build Mode
- Category
- Editor tool
- function
- Reverts the last build action.
- inputs
- Click Undo or use Ctrl+Z.
- outputs
- Restores the previous build state for the last action.
- trigger behavior
- Manual editor command.
- settings
- No extra setting listed in the source.
- builder use
- Use it to recover from bad placements, accidental deletes, wrong clones, or mis-sized parts.
- Limitations
- Update Log notes past fixes for Logic Blocks and properties breaking when Undo is used after removals.
Editor tool
Clone
Availability Private Server Build Mode
- Category
- Editor tool
- function
- Duplicates the selected block and copies its stored info.
- inputs
- Select a block, then click Clone.
- outputs
- Creates a duplicate with copied color, size, ID, and other info.
- trigger behavior
- Manual editor command.
- settings
- Copies selected block data.
- builder use
- Use it for repeated walls, identical triggers, matching gates, cloned hazards, and faster arena building.
- Limitations
- 2
- Copied IDs can be useful or dangerous
- change IDs when duplicated logic should not connect to the same circuit.
Editor tool
Logic Wires
Availability Private Server Build Mode
- Category
- Editor tool
- function
- Shows or hides colored connection lines between connected Logic Blocks.
- inputs
- Toggle the Logic Wires tool.
- outputs
- Changes wire visibility for input-to-output logic connections.
- trigger behavior
- Manual editor toggle.
- settings
- On/off visibility toggle.
- builder use
- Use it to debug IDs, trace circuits, find broken links, and understand complex logic.
- Limitations
- 2
- It only visualizes connections
- it does not create or fix the IDs by itself.
Editor tool
Axis
Availability Private Server Build Mode
- Category
- Editor tool
- function
- Switches between Local Axis and Global Axis for selected-object controls.
- inputs
- Toggle Axis or press Y.
- outputs
- Changes whether editor controls follow the part orientation or the world orientation.
- trigger behavior
- Manual editor toggle.
- settings
- Local Axis or Global Axis.
- builder use
- Use it when rotated objects need clean movement, rotation, or resizing relative to themselves or the map.
- Limitations
- Wrong axis mode can make dragging handles feel like they move in the wrong direction.
Editor tool
Remove All Spawns
Availability Private Server Build Mode
- Category
- Editor tool
- function
- Removes main-map spawnpoints except the ones you placed.
- inputs
- Click Remove All Spawns.
- outputs
- Deletes default map spawns while preserving your placed spawns.
- trigger behavior
- Manual editor command.
- settings
- No extra setting listed in the source.
- builder use
- Use it when moving a private server onto a custom arena away from the main map.
- Limitations
- 2
- This removes spawnpoints, not the indestructible main map
- the source says the main map restores after rejoining.
Editor tool
Saves
Availability Private Server Build Mode
- Category
- Editor tool
- function
- Opens save slots for loading, saving, version recovery, and autosave recovery.
- inputs
- Open Saves and choose a slot command.
- outputs
- Loads or saves placed parts and blocks.
- trigger behavior
- Manual editor menu.
- settings
- Three normal save slots, six with More Build Saves, slot rename, memory near 4.3 MB per slot, Load, Load Version, Save, and Autosave.
- builder use
- Use it to protect builds, recover older versions, test alternate layouts, and load a saved arena after server changes.
- Limitations
- 2
- Loading a slot removes every placed part/block first
- Autosave cannot be manually saved and may miss some progress.
Editor tool
Clear All Parts
Availability Private Server Build Mode
- Category
- Editor tool
- function
- Deletes all parts and blocks you have placed after a confirmation prompt.
- inputs
- Click Clear All Parts and confirm.
- outputs
- Removes placed build parts/blocks.
- trigger behavior
- Manual editor command with confirmation.
- settings
- Confirmation prompt.
- builder use
- Use it to reset a build space, clear failed experiments, or start a fresh private-server map.
- Limitations
- Deletes all placed blocks after confirmation, even if the build appears empty.
| Name | Category | Availability | function | inputs | outputs | trigger behavior | settings | builder use | Limitations |
|---|---|---|---|---|---|---|---|---|---|
| Move Value | Editor tool | Availability Private Server Build Mode | Changes the movement step used by the Position and Size tools. | Manual value entry. | Adjusts how far selected objects move or resize per step. | Applies to Position and Size tool behavior after the value is changed. | Move step value, defaulted to 1 stud. | Use it for precise placement, smoother shapes, and faster large-scale movement. | Setting the step to 0 can make spawned blocks appear in the void, and values lower than the selected part's Y size can break resizing on other axes. |
| Rotate Value | Editor tool | Availability Private Server Build Mode | Changes the rotation step used by the Rotation tool. | Manual value entry. | Adjusts how many degrees selected objects rotate per step. | Applies to Rotation tool behavior after the value is changed. | Rotation step value, defaulted to 45 degrees. | Use it for angled ramps, rotated walls, decorations, and more precise object orientation. | Very small rotation steps can make alignment slower and harder to scan. |
| Position Tool | Editor tool | Availability Private Server Build Mode | Moves a selected object with draggable arrows. | Select an object, then drag the purple arrows. | Changes the object's position. | Manual editor control; cycled through Selection Tools or the T shortcut. | Uses Move Value and Local or Global Axis state. | Use it for placing every block, destination part, spawn, and logic region. | Position is the default selection tool; multi-select behavior depends on Ctrl or Command on Mac. |
| Rotation Tool | Editor tool | Availability Private Server Build Mode | Rotates a selected object with colored dots. | Select an object, then drag the red, yellow, or blue rotation dots. | Changes the object's rotation. | Manual editor control; cycled through Selection Tools or the T shortcut. | Uses Rotate Value and Local or Global Axis state. | Use it for ramps, angled walls, signs, platforms, and destination-facing parts. | Axis mode changes whether rotation follows the part or the world. |
| Size Tool | Editor tool | Availability Private Server Build Mode | Resizes a selected object with draggable dots. | Select an object, then drag the purple size dots. | Changes the object's size. | Manual editor control; cycled through Selection Tools or the T shortcut. | Uses Move Value and Local or Global Axis state. | Use it to scale walls, zones, Touch blocks, Interaction Blocks, platforms, and destination pieces. | Size handles can fail or invert; saving and reloading can fix the issue. |
| Undo | Editor tool | Availability Private Server Build Mode | Reverts the last build action. | Click Undo or use Ctrl+Z. | Restores the previous build state for the last action. | Manual editor command. | No extra setting listed in the source. | Use it to recover from bad placements, accidental deletes, wrong clones, or mis-sized parts. | Update Log notes past fixes for Logic Blocks and properties breaking when Undo is used after removals. |
| Clone | Editor tool | Availability Private Server Build Mode | Duplicates the selected block and copies its stored info. | Select a block, then click Clone. | Creates a duplicate with copied color, size, ID, and other info. | Manual editor command. | Copies selected block data. | Use it for repeated walls, identical triggers, matching gates, cloned hazards, and faster arena building. | Copied IDs can be useful or dangerous; change IDs when duplicated logic should not connect to the same circuit. |
| Logic Wires | Editor tool | Availability Private Server Build Mode | Shows or hides colored connection lines between connected Logic Blocks. | Toggle the Logic Wires tool. | Changes wire visibility for input-to-output logic connections. | Manual editor toggle. | On/off visibility toggle. | Use it to debug IDs, trace circuits, find broken links, and understand complex logic. | It only visualizes connections; it does not create or fix the IDs by itself. |
| Axis | Editor tool | Availability Private Server Build Mode | Switches between Local Axis and Global Axis for selected-object controls. | Toggle Axis or press Y. | Changes whether editor controls follow the part orientation or the world orientation. | Manual editor toggle. | Local Axis or Global Axis. | Use it when rotated objects need clean movement, rotation, or resizing relative to themselves or the map. | Wrong axis mode can make dragging handles feel like they move in the wrong direction. |
| Remove All Spawns | Editor tool | Availability Private Server Build Mode | Removes main-map spawnpoints except the ones you placed. | Click Remove All Spawns. | Deletes default map spawns while preserving your placed spawns. | Manual editor command. | No extra setting listed in the source. | Use it when moving a private server onto a custom arena away from the main map. | This removes spawnpoints, not the indestructible main map; the source says the main map restores after rejoining. |
| Saves | Editor tool | Availability Private Server Build Mode | Opens save slots for loading, saving, version recovery, and autosave recovery. | Open Saves and choose a slot command. | Loads or saves placed parts and blocks. | Manual editor menu. | Three normal save slots, six with More Build Saves, slot rename, memory near 4.3 MB per slot, Load, Load Version, Save, and Autosave. | Use it to protect builds, recover older versions, test alternate layouts, and load a saved arena after server changes. | Loading a slot removes every placed part/block first; Autosave cannot be manually saved and may miss some progress. |
| Clear All Parts | Editor tool | Availability Private Server Build Mode | Deletes all parts and blocks you have placed after a confirmation prompt. | Click Clear All Parts and confirm. | Removes placed build parts/blocks. | Manual editor command with confirmation. | Confirmation prompt. | Use it to reset a build space, clear failed experiments, or start a fresh private-server map. | Deletes all placed blocks after confirmation, even if the build appears empty. |
How Build Mode blocks fit together
Build Mode starts in a private server through Free Build or the M shortcut. A useful setup usually has three parts: something the player touches or presses, something that carries or changes the signal, and something that happens after the signal arrives. A Touch block connected to a Teleport Block makes a basic portal. A Prompt connected through a Timer Block can delay a Sound Block, Mover Block, or Damage Block. A Connect block can let a custom Skill Builder move trigger map logic when that ability reaches the matching Connect node.
| Build need | Blocks or tools to start with | What to check first |
|---|---|---|
| Simple structure | Part, Wedge, Trusses, Image, Texture | Collision, material, transparency, and breakability |
| Player trigger | Touch, Prompt, Connect | Matching ID, range, hold time, and player position |
| Visible result | Sound, Vehicle, Team, Mover, Dummy, NPC | Destination, one-spawn limit, team color, HP, or playstyle |
| Player effect | Damage, Moveset, Teleport, Speed, Character | Powered region size and whether the player is inside it |
| Signal control | AND, Light, NOT, Timer, XOR | Threshold, delay, Flip, and matching input/output IDs |
What to test before a block looks broken
Most failed Build Mode setups come from placement or ID mistakes, not from the block itself. Interaction Blocks only apply their effect while they are powered and while the player's torso is inside the block. If a Touch block powers a Moveset, Erase, Teleport, Speed, or Damage zone, overlap the trigger and the effect region so the player is inside both at the same time.
IDs are the other easy mistake. Logic blocks only talk to blocks with the matching ID, and copied blocks can keep old IDs. Clone is helpful for repeating hazards or rooms, but cloned logic should be renamed when it is meant to run a separate circuit.
When gates and tools save time
Logic Gates are for builds that need timing or conditions. AND Gates help with multi-button doors. NOT Gates are useful for default-on or inverted behavior and can replace a pile of scaled input regions. Timer Blocks delay events, which is especially useful when Teleport and Moveset timing would otherwise fire in the wrong order. Light Blocks are useful as visible indicators and switch-style pieces because the Flip setting can make connected input behavior act like a toggle.
The editor tools keep the build manageable. Move Value and Rotate Value control precision. Position, Rotation, and Size do the actual placement work. Logic Wires help trace circuits before testing. Saves matter before any large change because loading a slot removes the placed build first, and Autosave is better as recovery than as the only save plan.
How to Use This Jujutsu Shenanigans Build Blocks List
Cards are grouped by the Build Mode menu role: structure, input, output, interaction, logic, or tool. Inputs tells what starts the row. Outputs tells what the row sends, creates, or changes. Trigger behavior explains whether it needs a matching signal, a player inside the region, or a manual editor action. Settings names the options that change the result, while Limitations calls out setup traps such as one-vehicle spawns, team color rounding, destination parts, save-slot behavior, and Interaction Block placement.
FAQ
How many Build Mode blocks and tools are in this Jujutsu Shenanigans list?
There are 47 rows: 35 powered or placeable blocks and 12 Build Tool rows. Position, Rotation, and Size are split into separate tool rows because builders choose them separately while editing.
Do you need a private server to use Build Blocks?
Yes. Build Mode is a private-server feature, and Free Build gives a selected player access to the build tools. Workshop can share or load creations, but Workshop tabs are not Build Block rows.
What is the difference between Input, Output, Interaction, and Logic Gate blocks?
Input Blocks start signals, Output Blocks perform actions after receiving signals, Interaction Blocks affect players inside powered regions, and Logic Gates change signal rules such as thresholds, delays, inverted behavior, and switch-style toggles.
Why are Skill Builder nodes not included here?
Skill Builder nodes are a separate custom-move system. Build Blocks such as Moveset, Special, Awakening, Character, and Connect can link into Skill Builder, but timeline nodes like Projectile, Grab, Counter, Tag, and State belong in the separate skill-builder collection.
Why are images hidden for Build Blocks?
Build Mode has broad menu screenshots, not clean row-specific images for all 47 rows. Hidden images are safer than repeating the same screenshot or using guide thumbnails that do not show the exact block.

