Build Mode blocks and tools are how private-server builders turn Jujutsu Shenanigans into custom arenas, moveset rooms, team games, hazards, teleport pads, NPC fights, and Workshop-ready maps. The full set has 47 approved rows across structure pieces, inputs, outputs, interaction blocks, logic gates, and editor tools.
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Build block type
Building Blocks
Building Blocks are the visible pieces that shape a private-server map before logic gets involved. Use them for platforms, ramps, spawnpoints, ladders, decals, and repeating textures, then tune collision, color, material, transparency, and breakability where the block supports it.
Structure
Part
Spawns a default build block for walls, floors, platforms, and custom map shapes.
- Status
- Private Server Build Mode
- Category
- Structure
- inputs
- Not signal-based.
- outputs
- Creates a normal placed building block.
- builder use
- Use it as the basic piece for arenas, platforms, barriers, rooms, and map cover.
Structure
Spawnpoint
Places a player spawnpoint for custom starts, team spawns, or builds away from the main map.
- Status
- Private Server Build Mode
- Category
- Structure
- inputs
- Not signal-based.
- outputs
- Creates a spawn location tied to Neutral or to a matching team color.
- builder use
- Use it to move players onto custom maps or separate teams into colored spawn areas.
Structure
Trusses
Spawns a cubic truss or ladder piece for climbing and vertical structures.
- Status
- Private Server Build Mode
- Category
- Structure
- inputs
- Not signal-based.
- outputs
- Creates a placed truss block.
- builder use
- Use it for ladders, climbing sections, scaffold-style arenas, and vertical routes.
Structure
Image
Places a flat image panel that can show a chosen decal or image ID.
- Status
- Private Server Build Mode
- Category
- Structure
- inputs
- Not signal-based.
- outputs
- Creates a one-sided display panel.
- builder use
- Use it for signs, labels, fake posters, map decoration, and visual instructions.
Structure
Wedge
Spawns a ramp-shaped block.
- Status
- Private Server Build Mode
- Category
- Structure
- inputs
- Not signal-based.
- outputs
- Creates a sloped placed block.
- builder use
- Use it for ramps, sloped cover, rooftops, arena elevation, and paths up to platforms.
Structure
Texture
Places a repeating image surface that scales across a selected side.
- Status
- Private Server Build Mode
- Category
- Structure
- inputs
- Not signal-based.
- outputs
- Creates a surface that repeats the chosen image by width and length settings.
- builder use
- Use it for repeated patterns, tiled decoration, floor markings, or large wall textures.
| Name | Category | availability | function | inputs | outputs | builder use | Card Summary |
|---|---|---|---|---|---|---|---|
| Part | Structure | Private Server Build Mode | Spawns a default build block for walls, floors, platforms, and custom map shapes. | Not signal-based. | Creates a normal placed building block. | Use it as the basic piece for arenas, platforms, barriers, rooms, and map cover. | Spawns a default build block for walls, floors, platforms, and custom map shapes. |
| Spawnpoint | Structure | Private Server Build Mode | Places a player spawnpoint for custom starts, team spawns, or builds away from the main map. | Not signal-based. | Creates a spawn location tied to Neutral or to a matching team color. | Use it to move players onto custom maps or separate teams into colored spawn areas. | Places a player spawnpoint for custom starts, team spawns, or builds away from the main map. |
| Trusses | Structure | Private Server Build Mode | Spawns a cubic truss or ladder piece for climbing and vertical structures. | Not signal-based. | Creates a placed truss block. | Use it for ladders, climbing sections, scaffold-style arenas, and vertical routes. | Spawns a cubic truss or ladder piece for climbing and vertical structures. |
| Image | Structure | Private Server Build Mode | Places a flat image panel that can show a chosen decal or image ID. | Not signal-based. | Creates a one-sided display panel. | Use it for signs, labels, fake posters, map decoration, and visual instructions. | Places a flat image panel that can show a chosen decal or image ID. |
| Wedge | Structure | Private Server Build Mode | Spawns a ramp-shaped block. | Not signal-based. | Creates a sloped placed block. | Use it for ramps, sloped cover, rooftops, arena elevation, and paths up to platforms. | Spawns a ramp-shaped block. |
| Texture | Structure | Private Server Build Mode | Places a repeating image surface that scales across a selected side. | Not signal-based. | Creates a surface that repeats the chosen image by width and length settings. | Use it for repeated patterns, tiled decoration, floor markings, or large wall textures. | Places a repeating image surface that scales across a selected side. |
Build block type
Input Blocks
Input Blocks start a signal. Touch and Prompt handle player actions, Connect listens for a Skill Builder timeline signal, and Voice Relay is the odd one out because it carries voice audio instead of sending a normal logic output.
Input
Touch
Starts a logic signal when a player's torso fully steps inside it.
- Status
- Private Server Build Mode
- Category
- Input
- inputs
- Player torso inside the Touch block.
- outputs
- Sends an output signal to blocks with the matching ID.
- builder use
- Use it for pressure plates, automatic doors, teleport zones, moveset pads, and interaction triggers.
Input
Prompt
Starts a logic signal when a player presses or holds the prompt.
- Status
- Private Server Build Mode
- Category
- Input
- inputs
- Player presses or holds E, or clicks the prompt pop-up.
- outputs
- Sends an output signal to blocks with the matching ID.
- builder use
- Use it for doors, menus, start buttons, puzzle triggers, timed starts, and manual logic controls.
Input
Voice Relay
Relays voice chat from players inside the block to a speaker part.
- Status
- Private Server Build Mode
- Category
- Input
- inputs
- Voice audio from players inside the Voice Relay region.
- outputs
- Streams voice audio through the selected speaker destination
- it does not send a normal logic output signal.
- builder use
- Use it for PA systems, distant voice rooms, spectator areas, and map communication tricks.
Input
Connect
Turns on when a custom ability reaches a matching Skill Builder Connect node.
- Status
- Private Server Build Mode
- Category
- Input
- inputs
- A custom ability with the same Connect signal reaches that node in its timeline.
- outputs
- Sends a signal to connected blocks with the matching ID.
- builder use
- Use it to make custom skills trigger map logic, hazards, sounds, cameras, or rewards.
| Name | Category | availability | function | inputs | outputs | builder use | Card Summary |
|---|---|---|---|---|---|---|---|
| Touch | Input | Private Server Build Mode | Starts a logic signal when a player's torso fully steps inside it. | Player torso inside the Touch block. | Sends an output signal to blocks with the matching ID. | Use it for pressure plates, automatic doors, teleport zones, moveset pads, and interaction triggers. | Starts a logic signal when a player's torso fully steps inside it. |
| Prompt | Input | Private Server Build Mode | Starts a logic signal when a player presses or holds the prompt. | Player presses or holds E, or clicks the prompt pop-up. | Sends an output signal to blocks with the matching ID. | Use it for doors, menus, start buttons, puzzle triggers, timed starts, and manual logic controls. | Starts a logic signal when a player presses or holds the prompt. |
| Voice Relay | Input | Private Server Build Mode | Relays voice chat from players inside the block to a speaker part. | Voice audio from players inside the Voice Relay region. | Streams voice audio through the selected speaker destination; it does not send a normal logic output signal. | Use it for PA systems, distant voice rooms, spectator areas, and map communication tricks. | Relays voice chat from players inside the block to a speaker part. |
| Connect | Input | Private Server Build Mode | Turns on when a custom ability reaches a matching Skill Builder Connect node. | A custom ability with the same Connect signal reaches that node in its timeline. | Sends a signal to connected blocks with the matching ID. | Use it to make custom skills trigger map logic, hazards, sounds, cameras, or rewards. | Turns on when a custom ability reaches a matching Skill Builder Connect node. |
Build block type
Output Blocks
Output Blocks receive a signal and create the visible result. They can play sounds, spawn vehicles, assign teams, move parts, create dummies, or create attacking NPCs, so their setup matters most after the input ID is working.
Output
Sound Block
Plays a chosen Roblox Marketplace audio when powered.
- Status
- Private Server Build Mode
- Category
- Output
- inputs
- A matching input or gate signal.
- outputs
- Plays audio from the selected sound ID.
- builder use
- Use it for alarms, announcers, ambience, puzzle feedback, and synced map effects.
Output
Vehicle Block
Spawns a car or jeep when activated.
- Status
- Private Server Build Mode
- Category
- Output
- inputs
- A matching input or gate signal.
- outputs
- Creates one drivable vehicle from the block.
- builder use
- Use it for vehicle starts, races, map travel, or roleplay setups in private servers.
Output
Team Block
Creates a team and can assign a player standing inside the block to that team.
- Status
- Private Server Build Mode
- Category
- Output
- inputs
- A matching signal while the player's torso is inside the Team Block region.
- outputs
- Creates a team with chosen name and color, then assigns players when powered.
- builder use
- Use it for team arenas, class selection rooms, minigames, and colored spawn routing.
Output
Mover Block
Moves an indestructible origin part to a selected destination when powered.
- Status
- Private Server Build Mode
- Category
- Output
- inputs
- A matching input or gate signal.
- outputs
- Moves the visible origin part toward its destination part.
- builder use
- Use it for moving platforms, sliding doors, elevators, traps, arena changes, and animated map pieces.
Output
Dummy Block
Spawns a custom dummy when it receives a signal.
- Status
- Private Server Build Mode
- Category
- Output
- inputs
- A matching input or gate signal.
- outputs
- Creates a dummy and sends a signal when that dummy dies.
- builder use
- Use it for training rooms, boss waves, challenge targets, puzzle triggers, and defeat checks.
Output
NPC Block
Spawns an attacking NPC with chosen behavior when it receives a signal.
- Status
- Private Server Build Mode
- Category
- Output
- inputs
- A matching input or gate signal.
- outputs
- Creates an NPC and sends a signal when that NPC dies.
- builder use
- Use it for enemy waves, PvE rooms, team scenarios, target practice, and NPC-only fights.
| Name | Category | availability | function | inputs | outputs | builder use | Card Summary |
|---|---|---|---|---|---|---|---|
| Sound Block | Output | Private Server Build Mode | Plays a chosen Roblox Marketplace audio when powered. | A matching input or gate signal. | Plays audio from the selected sound ID. | Use it for alarms, announcers, ambience, puzzle feedback, and synced map effects. | Plays a chosen Roblox Marketplace audio when powered. |
| Vehicle Block | Output | Private Server Build Mode | Spawns a car or jeep when activated. | A matching input or gate signal. | Creates one drivable vehicle from the block. | Use it for vehicle starts, races, map travel, or roleplay setups in private servers. | Spawns a car or jeep when activated. |
| Team Block | Output | Private Server Build Mode | Creates a team and can assign a player standing inside the block to that team. | A matching signal while the player's torso is inside the Team Block region. | Creates a team with chosen name and color, then assigns players when powered. | Use it for team arenas, class selection rooms, minigames, and colored spawn routing. | Creates a team and can assign a player standing inside the block to that team. |
| Mover Block | Output | Private Server Build Mode | Moves an indestructible origin part to a selected destination when powered. | A matching input or gate signal. | Moves the visible origin part toward its destination part. | Use it for moving platforms, sliding doors, elevators, traps, arena changes, and animated map pieces. | Moves an indestructible origin part to a selected destination when powered. |
| Dummy Block | Output | Private Server Build Mode | Spawns a custom dummy when it receives a signal. | A matching input or gate signal. | Creates a dummy and sends a signal when that dummy dies. | Use it for training rooms, boss waves, challenge targets, puzzle triggers, and defeat checks. | Spawns a custom dummy when it receives a signal. |
| NPC Block | Output | Private Server Build Mode | Spawns an attacking NPC with chosen behavior when it receives a signal. | A matching input or gate signal. | Creates an NPC and sends a signal when that NPC dies. | Use it for enemy waves, PvE rooms, team scenarios, target practice, and NPC-only fights. | Spawns an attacking NPC with chosen behavior when it receives a signal. |
Build block type
Interaction Blocks
Interaction Blocks affect the player inside the powered region. Scale, overlap, and testing position matter because the player's torso has to be inside the block while it is receiving a signal.
Interaction
Damage Block
Damages, heals, or sets a maximum health cap for players inside the powered region.
- Status
- Private Server Build Mode
- Category
- Interaction
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Applies damage every second, heals with negative values, or changes max HP with Max HP enabled.
- builder use
- Use it for hazards, heal zones, boss arenas, safe rooms, and custom max-HP setups.
Interaction
Boost Block
Launches a player in a chosen vector direction.
- Status
- Private Server Build Mode
- Category
- Interaction
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Applies a launch force in the chosen x, y, and z direction.
- builder use
- Use it for jump pads, launch traps, parkour boosts, arena entries, and movement puzzles.
Interaction
Moveset Block
Grants a chosen move or a Skill Builder custom move to the player.
- Status
- Private Server Build Mode
- Category
- Interaction
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Adds or assigns a move to the player's moveset.
- builder use
- Use it for custom moveset pads, character rooms, rewards, and ability-based minigames.
Interaction
Erase Block
Fully removes the player's current moveset.
- Status
- Private Server Build Mode
- Category
- Interaction
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Clears the player's moveset.
- builder use
- Use it to reset players before giving custom moves, clear loadouts, or make character-selection rooms clean.
Interaction
Teleport Block
Teleports the player to a selected destination.
- Status
- Private Server Build Mode
- Category
- Interaction
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Moves the player to the Teleport Block destination part.
- builder use
- Use it for portals, arena transitions, spawn rooms, puzzle routes, and custom moveset loading sequences.
Interaction
Scale Block
Changes the player's model size.
- Status
- Private Server Build Mode
- Category
- Interaction
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Applies the chosen model scale to the player.
- builder use
- Use it for size-changing arenas, roleplay rooms, boss setups, and custom character gimmicks.
Interaction
Item Block
Grants a selected item to the player.
- Status
- Private Server Build Mode
- Category
- Interaction
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Gives the selected item and applies its despawn/drop/durability settings.
- builder use
- Use it for weapon rooms, item rewards, private-server kits, shops, and minigame loadouts.
Interaction
Fun Block
Turns a selected fun setting off or on for the affected player.
- Status
- Private Server Build Mode
- Category
- Interaction
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Changes the selected fun setting.
- builder use
- Use it for controlled private-server rules, challenge rooms, and setting-based gimmicks.
Interaction
Camera Block
Sets the player's camera to a selected destination.
- Status
- Private Server Build Mode
- Category
- Interaction
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Moves camera view to the destination part.
- builder use
- Use it for cutscenes, spectator views, puzzle reveals, spawn previews, and dramatic arenas.
Interaction
Speed Block
Changes the player's walk speed.
- Status
- Private Server Build Mode
- Category
- Interaction
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Applies the chosen walk speed value.
- builder use
- Use it for speed zones, slow zones, race starts, custom classes, and arena modifiers.
Interaction
Special Block
Replaces the player's character special with a custom special.
- Status
- Private Server Build Mode
- Category
- Interaction
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Applies the selected or custom special to the player.
- builder use
- Use it for custom character rooms, special-only rewards, and private-server class systems.
Interaction
Awakening Block
Replaces the player's awakening with a custom awakening sequence.
- Status
- Private Server Build Mode
- Category
- Interaction
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Applies the selected custom awakening to the player.
- builder use
- Use it for full custom characters, boss phases, awakening rooms, and transformation setups.
Interaction
Accessory Block
Grants an avatar accessory from a Roblox Marketplace ID.
- Status
- Private Server Build Mode
- Category
- Interaction
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Adds the selected accessory to the player.
- builder use
- Use it for costumes, class markers, roleplay maps, event rooms, and visual rewards.
Interaction
Character Block
Changes the player into a custom-made character.
- Status
- Private Server Build Mode
- Category
- Interaction
- inputs
- A matching signal while the player's torso is inside the block.
- outputs
- Applies a custom character with configured skills, special, awakening, melee, and chase.
- builder use
- Use it for complete custom characters, Workshop movesets, Creator Clash setups, and shareable character rooms.
| Name | Category | availability | function | inputs | outputs | builder use | Card Summary |
|---|---|---|---|---|---|---|---|
| Damage Block | Interaction | Private Server Build Mode | Damages, heals, or sets a maximum health cap for players inside the powered region. | A matching signal while the player's torso is inside the block. | Applies damage every second, heals with negative values, or changes max HP with Max HP enabled. | Use it for hazards, heal zones, boss arenas, safe rooms, and custom max-HP setups. | Damages, heals, or sets a maximum health cap for players inside the powered region. |
| Boost Block | Interaction | Private Server Build Mode | Launches a player in a chosen vector direction. | A matching signal while the player's torso is inside the block. | Applies a launch force in the chosen x, y, and z direction. | Use it for jump pads, launch traps, parkour boosts, arena entries, and movement puzzles. | Launches a player in a chosen vector direction. |
| Moveset Block | Interaction | Private Server Build Mode | Grants a chosen move or a Skill Builder custom move to the player. | A matching signal while the player's torso is inside the block. | Adds or assigns a move to the player's moveset. | Use it for custom moveset pads, character rooms, rewards, and ability-based minigames. | Grants a chosen move or a Skill Builder custom move to the player. |
| Erase Block | Interaction | Private Server Build Mode | Fully removes the player's current moveset. | A matching signal while the player's torso is inside the block. | Clears the player's moveset. | Use it to reset players before giving custom moves, clear loadouts, or make character-selection rooms clean. | Fully removes the player's current moveset. |
| Teleport Block | Interaction | Private Server Build Mode | Teleports the player to a selected destination. | A matching signal while the player's torso is inside the block. | Moves the player to the Teleport Block destination part. | Use it for portals, arena transitions, spawn rooms, puzzle routes, and custom moveset loading sequences. | Teleports the player to a selected destination. |
| Scale Block | Interaction | Private Server Build Mode | Changes the player's model size. | A matching signal while the player's torso is inside the block. | Applies the chosen model scale to the player. | Use it for size-changing arenas, roleplay rooms, boss setups, and custom character gimmicks. | Changes the player's model size. |
| Item Block | Interaction | Private Server Build Mode | Grants a selected item to the player. | A matching signal while the player's torso is inside the block. | Gives the selected item and applies its despawn/drop/durability settings. | Use it for weapon rooms, item rewards, private-server kits, shops, and minigame loadouts. | Grants a selected item to the player. |
| Fun Block | Interaction | Private Server Build Mode | Turns a selected fun setting off or on for the affected player. | A matching signal while the player's torso is inside the block. | Changes the selected fun setting. | Use it for controlled private-server rules, challenge rooms, and setting-based gimmicks. | Turns a selected fun setting off or on for the affected player. |
| Camera Block | Interaction | Private Server Build Mode | Sets the player's camera to a selected destination. | A matching signal while the player's torso is inside the block. | Moves camera view to the destination part. | Use it for cutscenes, spectator views, puzzle reveals, spawn previews, and dramatic arenas. | Sets the player's camera to a selected destination. |
| Speed Block | Interaction | Private Server Build Mode | Changes the player's walk speed. | A matching signal while the player's torso is inside the block. | Applies the chosen walk speed value. | Use it for speed zones, slow zones, race starts, custom classes, and arena modifiers. | Changes the player's walk speed. |
| Special Block | Interaction | Private Server Build Mode | Replaces the player's character special with a custom special. | A matching signal while the player's torso is inside the block. | Applies the selected or custom special to the player. | Use it for custom character rooms, special-only rewards, and private-server class systems. | Replaces the player's character special with a custom special. |
| Awakening Block | Interaction | Private Server Build Mode | Replaces the player's awakening with a custom awakening sequence. | A matching signal while the player's torso is inside the block. | Applies the selected custom awakening to the player. | Use it for full custom characters, boss phases, awakening rooms, and transformation setups. | Replaces the player's awakening with a custom awakening sequence. |
| Accessory Block | Interaction | Private Server Build Mode | Grants an avatar accessory from a Roblox Marketplace ID. | A matching signal while the player's torso is inside the block. | Adds the selected accessory to the player. | Use it for costumes, class markers, roleplay maps, event rooms, and visual rewards. | Grants an avatar accessory from a Roblox Marketplace ID. |
| Character Block | Interaction | Private Server Build Mode | Changes the player into a custom-made character. | A matching signal while the player's torso is inside the block. | Applies a custom character with configured skills, special, awakening, melee, and chase. | Use it for complete custom characters, Workshop movesets, Creator Clash setups, and shareable character rooms. | Changes the player into a custom-made character. |
Build block type
Logic Gates
Logic Gates change how signals pass through a build. They handle thresholds, inverted signals, delayed signals, switch-style lights, and either-or behavior for puzzles, cooldowns, randomizers, and repeaters.
Logic
AND Gate
Passes a signal only after it receives every required connected signal.
- Status
- Private Server Build Mode
- Category
- Logic
- inputs
- Signals from connected blocks with matching IDs.
- outputs
- Sends a signal when the threshold condition is met.
- builder use
- Use it for multi-button doors, cooperative triggers, puzzle checks, and circuits that need several inputs.
Logic
Light Block
Shows a light when powered and can act like a switch-style signal relay.
- Status
- Private Server Build Mode
- Category
- Logic
- inputs
- A matching signal or connected input behavior.
- outputs
- Emits faint light and can pass signal behavior to connected blocks.
- builder use
- Use it for visible indicators, toggles, latches, repeaters, randomizers, and logic circuit feedback.
Logic
NOT Gate
Reverses a connected signal.
- Status
- Private Server Build Mode
- Category
- Logic
- inputs
- A matching input or output signal.
- outputs
- Turns connected output or interaction behavior off when the input is on, and on when the input is off.
- builder use
- Use it for default-on effects, inverted doors, anti-triggers, cooldown circuits, and simpler logic than many overlapping inputs.
Logic
Timer Block
Sends an output signal after a chosen delay.
- Status
- Private Server Build Mode
- Category
- Logic
- inputs
- A matching signal that starts the delay.
- outputs
- Sends a delayed output signal.
- builder use
- Use it for delayed teleports, cooldowns, repeaters, randomizers, timed hazards, and sequenced map events.
Logic
XOR Gate
Passes a signal unless none or every required connected signal is active.
- Status
- Private Server Build Mode
- Category
- Logic
- inputs
- Signals from multiple connected blocks with matching IDs.
- outputs
- Sends signal while the XOR condition remains active.
- builder use
- Use it for either-or logic, limited-choice puzzles, selector circuits, and preventing all options from firing together.
| Name | Category | availability | function | inputs | outputs | builder use | Card Summary |
|---|---|---|---|---|---|---|---|
| AND Gate | Logic | Private Server Build Mode | Passes a signal only after it receives every required connected signal. | Signals from connected blocks with matching IDs. | Sends a signal when the threshold condition is met. | Use it for multi-button doors, cooperative triggers, puzzle checks, and circuits that need several inputs. | Passes a signal only after it receives every required connected signal. |
| Light Block | Logic | Private Server Build Mode | Shows a light when powered and can act like a switch-style signal relay. | A matching signal or connected input behavior. | Emits faint light and can pass signal behavior to connected blocks. | Use it for visible indicators, toggles, latches, repeaters, randomizers, and logic circuit feedback. | Shows a light when powered and can act like a switch-style signal relay. |
| NOT Gate | Logic | Private Server Build Mode | Reverses a connected signal. | A matching input or output signal. | Turns connected output or interaction behavior off when the input is on, and on when the input is off. | Use it for default-on effects, inverted doors, anti-triggers, cooldown circuits, and simpler logic than many overlapping inputs. | Reverses a connected signal. |
| Timer Block | Logic | Private Server Build Mode | Sends an output signal after a chosen delay. | A matching signal that starts the delay. | Sends a delayed output signal. | Use it for delayed teleports, cooldowns, repeaters, randomizers, timed hazards, and sequenced map events. | Sends an output signal after a chosen delay. |
| XOR Gate | Logic | Private Server Build Mode | Passes a signal unless none or every required connected signal is active. | Signals from multiple connected blocks with matching IDs. | Sends signal while the XOR condition remains active. | Use it for either-or logic, limited-choice puzzles, selector circuits, and preventing all options from firing together. | Passes a signal unless none or every required connected signal is active. |
Build block type
Build Tools
Build Tools are editor controls instead of powered blocks. They handle placement, rotation, resizing, cloning, wire visibility, axis mode, saves, spawn cleanup, and full build clearing.
Editor tool
Move Value
Changes the movement step used by the Position and Size tools.
- Status
- Private Server Build Mode
- Category
- Editor tool
- inputs
- Manual value entry.
- outputs
- Adjusts how far selected objects move or resize per step.
- builder use
- Use it for precise placement, smoother shapes, and faster large-scale movement.
Editor tool
Rotate Value
Changes the rotation step used by the Rotation tool.
- Status
- Private Server Build Mode
- Category
- Editor tool
- inputs
- Manual value entry.
- outputs
- Adjusts how many degrees selected objects rotate per step.
- builder use
- Use it for angled ramps, rotated walls, decorations, and more precise object orientation.
Editor tool
Position Tool
Moves a selected object with draggable arrows.
- Status
- Private Server Build Mode
- Category
- Editor tool
- inputs
- Select an object, then drag the purple arrows.
- outputs
- Changes the object's position.
- builder use
- Use it for placing every block, destination part, spawn, and logic region.
Editor tool
Rotation Tool
Rotates a selected object with colored dots.
- Status
- Private Server Build Mode
- Category
- Editor tool
- inputs
- Select an object, then drag the red, yellow, or blue rotation dots.
- outputs
- Changes the object's rotation.
- builder use
- Use it for ramps, angled walls, signs, platforms, and destination-facing parts.
Editor tool
Size Tool
Resizes a selected object with draggable dots.
- Status
- Private Server Build Mode
- Category
- Editor tool
- inputs
- Select an object, then drag the purple size dots.
- outputs
- Changes the object's size.
- builder use
- Use it to scale walls, zones, Touch blocks, Interaction Blocks, platforms, and destination pieces.
Editor tool
Undo
Reverts the last build action.
- Status
- Private Server Build Mode
- Category
- Editor tool
- inputs
- Click Undo or use Ctrl+Z.
- outputs
- Restores the previous build state for the last action.
- builder use
- Use it to recover from bad placements, accidental deletes, wrong clones, or mis-sized parts.
Editor tool
Clone
Duplicates the selected block and copies its stored info.
- Status
- Private Server Build Mode
- Category
- Editor tool
- inputs
- Select a block, then click Clone.
- outputs
- Creates a duplicate with copied color, size, ID, and other info.
- builder use
- Use it for repeated walls, identical triggers, matching gates, cloned hazards, and faster arena building.
Editor tool
Logic Wires
Shows or hides colored connection lines between connected Logic Blocks.
- Status
- Private Server Build Mode
- Category
- Editor tool
- inputs
- Toggle the Logic Wires tool.
- outputs
- Changes wire visibility for input-to-output logic connections.
- builder use
- Use it to debug IDs, trace circuits, find broken links, and understand complex logic.
Editor tool
Axis
Switches between Local Axis and Global Axis for selected-object controls.
- Status
- Private Server Build Mode
- Category
- Editor tool
- inputs
- Toggle Axis or press Y.
- outputs
- Changes whether editor controls follow the part orientation or the world orientation.
- builder use
- Use it when rotated objects need clean movement, rotation, or resizing relative to themselves or the map.
Editor tool
Remove All Spawns
Removes main-map spawnpoints except the ones you placed.
- Status
- Private Server Build Mode
- Category
- Editor tool
- inputs
- Click Remove All Spawns.
- outputs
- Deletes default map spawns while preserving your placed spawns.
- builder use
- Use it when moving a private server onto a custom arena away from the main map.
Editor tool
Saves
Opens save slots for loading, saving, version recovery, and autosave recovery.
- Status
- Private Server Build Mode
- Category
- Editor tool
- inputs
- Open Saves and choose a slot command.
- outputs
- Loads or saves placed parts and blocks.
- builder use
- Use it to protect builds, recover older versions, test alternate layouts, and load a saved arena after server changes.
Editor tool
Clear All Parts
Deletes all parts and blocks you have placed after a confirmation prompt.
- Status
- Private Server Build Mode
- Category
- Editor tool
- inputs
- Click Clear All Parts and confirm.
- outputs
- Removes placed build parts/blocks.
- builder use
- Use it to reset a build space, clear failed experiments, or start a fresh private-server map.
| Name | Category | availability | function | inputs | outputs | builder use | Card Summary |
|---|---|---|---|---|---|---|---|
| Move Value | Editor tool | Private Server Build Mode | Changes the movement step used by the Position and Size tools. | Manual value entry. | Adjusts how far selected objects move or resize per step. | Use it for precise placement, smoother shapes, and faster large-scale movement. | Changes the movement step used by the Position and Size tools. |
| Rotate Value | Editor tool | Private Server Build Mode | Changes the rotation step used by the Rotation tool. | Manual value entry. | Adjusts how many degrees selected objects rotate per step. | Use it for angled ramps, rotated walls, decorations, and more precise object orientation. | Changes the rotation step used by the Rotation tool. |
| Position Tool | Editor tool | Private Server Build Mode | Moves a selected object with draggable arrows. | Select an object, then drag the purple arrows. | Changes the object's position. | Use it for placing every block, destination part, spawn, and logic region. | Moves a selected object with draggable arrows. |
| Rotation Tool | Editor tool | Private Server Build Mode | Rotates a selected object with colored dots. | Select an object, then drag the red, yellow, or blue rotation dots. | Changes the object's rotation. | Use it for ramps, angled walls, signs, platforms, and destination-facing parts. | Rotates a selected object with colored dots. |
| Size Tool | Editor tool | Private Server Build Mode | Resizes a selected object with draggable dots. | Select an object, then drag the purple size dots. | Changes the object's size. | Use it to scale walls, zones, Touch blocks, Interaction Blocks, platforms, and destination pieces. | Resizes a selected object with draggable dots. |
| Undo | Editor tool | Private Server Build Mode | Reverts the last build action. | Click Undo or use Ctrl+Z. | Restores the previous build state for the last action. | Use it to recover from bad placements, accidental deletes, wrong clones, or mis-sized parts. | Reverts the last build action. |
| Clone | Editor tool | Private Server Build Mode | Duplicates the selected block and copies its stored info. | Select a block, then click Clone. | Creates a duplicate with copied color, size, ID, and other info. | Use it for repeated walls, identical triggers, matching gates, cloned hazards, and faster arena building. | Duplicates the selected block and copies its stored info. |
| Logic Wires | Editor tool | Private Server Build Mode | Shows or hides colored connection lines between connected Logic Blocks. | Toggle the Logic Wires tool. | Changes wire visibility for input-to-output logic connections. | Use it to debug IDs, trace circuits, find broken links, and understand complex logic. | Shows or hides colored connection lines between connected Logic Blocks. |
| Axis | Editor tool | Private Server Build Mode | Switches between Local Axis and Global Axis for selected-object controls. | Toggle Axis or press Y. | Changes whether editor controls follow the part orientation or the world orientation. | Use it when rotated objects need clean movement, rotation, or resizing relative to themselves or the map. | Switches between Local Axis and Global Axis for selected-object controls. |
| Remove All Spawns | Editor tool | Private Server Build Mode | Removes main-map spawnpoints except the ones you placed. | Click Remove All Spawns. | Deletes default map spawns while preserving your placed spawns. | Use it when moving a private server onto a custom arena away from the main map. | Removes main-map spawnpoints except the ones you placed. |
| Saves | Editor tool | Private Server Build Mode | Opens save slots for loading, saving, version recovery, and autosave recovery. | Open Saves and choose a slot command. | Loads or saves placed parts and blocks. | Use it to protect builds, recover older versions, test alternate layouts, and load a saved arena after server changes. | Opens save slots for loading, saving, version recovery, and autosave recovery. |
| Clear All Parts | Editor tool | Private Server Build Mode | Deletes all parts and blocks you have placed after a confirmation prompt. | Click Clear All Parts and confirm. | Removes placed build parts/blocks. | Use it to reset a build space, clear failed experiments, or start a fresh private-server map. | Deletes all parts and blocks you have placed after a confirmation prompt. |
How Build Mode blocks fit together
Build Mode starts in a private server through Free Build or the M shortcut. A useful setup usually has three parts: something the player touches or presses, something that carries or changes the signal, and something that happens after the signal arrives. A Touch block connected to a Teleport Block makes a basic portal. A Prompt connected through a Timer Block can delay a Sound Block, Mover Block, or Damage Block. A Connect block can let a custom Skill Builder move trigger map logic when that ability reaches the matching Connect node.
| Build need | Blocks or tools to start with | What to check first |
|---|---|---|
| Simple structure | Part, Wedge, Trusses, Image, Texture | Collision, material, transparency, and breakability |
| Player trigger | Touch, Prompt, Connect | Matching ID, range, hold time, and player position |
| Visible result | Sound, Vehicle, Team, Mover, Dummy, NPC | Destination, one-spawn limit, team color, HP, or playstyle |
| Player effect | Damage, Moveset, Teleport, Speed, Character | Powered region size and whether the player is inside it |
| Signal control | AND, Light, NOT, Timer, XOR | Threshold, delay, Flip, and matching input/output IDs |
What to test before a block looks broken
Most failed Build Mode setups come from placement or ID mistakes, not from the block itself. Interaction Blocks only apply their effect while they are powered and while the player's torso is inside the block. If a Touch block powers a Moveset, Erase, Teleport, Speed, or Damage zone, overlap the trigger and the effect region so the player is inside both at the same time.
IDs are the other easy mistake. Logic blocks only talk to blocks with the matching ID, and copied blocks can keep old IDs. Clone is helpful for repeating hazards or rooms, but cloned logic should be renamed when it is meant to run a separate circuit.
When gates and tools save time
Logic Gates are for builds that need timing or conditions. AND Gates help with multi-button doors. NOT Gates are useful for default-on or inverted behavior and can replace a pile of scaled input regions. Timer Blocks delay events, which is especially useful when Teleport and Moveset timing would otherwise fire in the wrong order. Light Blocks are useful as visible indicators and switch-style pieces because the Flip setting can make connected input behavior act like a toggle.
The editor tools keep the build manageable. Move Value and Rotate Value control precision. Position, Rotation, and Size do the actual placement work. Logic Wires help trace circuits before testing. Saves matter before any large change because loading a slot removes the placed build first, and Autosave is better as recovery than as the only save plan.
How to Use This Jujutsu Shenanigans Build Blocks List
Cards are grouped by the Build Mode menu role: structure, input, output, interaction, logic, or tool. Inputs tells what starts the row. Outputs tells what the row sends, creates, or changes. Trigger behavior explains whether it needs a matching signal, a player inside the region, or a manual editor action. Settings names the options that change the result, while Limitations calls out setup traps such as one-vehicle spawns, team color rounding, destination parts, save-slot behavior, and Interaction Block placement.
FAQ
How many Build Mode blocks and tools are in this Jujutsu Shenanigans list?
There are 47 rows: 35 powered or placeable blocks and 12 Build Tool rows. Position, Rotation, and Size are split into separate tool rows because builders choose them separately while editing.
Do you need a private server to use Build Blocks?
Yes. Build Mode is a private-server feature, and Free Build gives a selected player access to the build tools. Workshop can share or load creations, but Workshop tabs are not Build Block rows.
What is the difference between Input, Output, Interaction, and Logic Gate blocks?
Input Blocks start signals, Output Blocks perform actions after receiving signals, Interaction Blocks affect players inside powered regions, and Logic Gates change signal rules such as thresholds, delays, inverted behavior, and switch-style toggles.
Why are Skill Builder nodes not included here?
Skill Builder nodes are a separate custom-move system. Build Blocks such as Moveset, Special, Awakening, Character, and Connect can link into Skill Builder, but timeline nodes like Projectile, Grab, Counter, Tag, and State belong in the separate skill-builder collection.
Why are images hidden for Build Blocks?
Build Mode has broad menu screenshots, not clean row-specific images for all 47 rows. Hidden images are safer than repeating the same screenshot or using guide thumbnails that do not show the exact block.

