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All 74 Achievements in Jujutsu Shenanigans: Which Ones Have Rewards?

Updated on (about 21 hours ago)

Jujutsu Shenanigans achievements are permanent Trophy-menu goals for kill milestones, mode clears, strange fight interactions, and character-specific skill checks. The 74 public rows focus on permanent achievements only. Rotating Daily and Weekly Quests are Cash tasks from the same menu, so they are kept separate from achievement completion.

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Stats and server milestones

0/9

Stats achievements are mostly long kill-count goals, with two custom-server milestones mixed in. These are the slowest rows because they depend on account progress or getting other players into a custom server.

Mode challenges

0/3

Mode achievements come from Duels, Roulette, and Final Showdown. This is also where the only verified reward row sits: The strongest of history unlocks the Phenomenal Victory Flash.

General fight interactions

0/12

General achievements use game-wide systems such as Soda, domains, awakenings, Playful Cloud, trains, duo emotes, custom settings, combat states, and map physics. These are easier to miss because they are not tied to one character card.

Honored One challenges

0/7

Honored One achievements lean on Hollow Purple, Unlimited Purple, low-HP survival, full-health kills, and World Cutting Slash interactions. One row is marked broken/unobtainable, so check availability before chasing it.

Vessel challenges

0/3

Vessel achievements focus on Black Flash chains, swap follow-ups, and killing an adapted Mahoraga with Open. They are mostly timing or matchup checks instead of long grinds.

Restless Gambler challenges

0/3

Restless Gambler achievements are Jackpot checks. The hard part is getting the right Jackpot timing or streak before dying.

Ten Shadows and Mahoraga challenges

0/6

Ten Shadows and Mahoraga achievements cover domain invasion, low-HP ritual use, adaptation, Infinite Void, domain escape help, and Enchain in Duels. Read the related character field carefully because some rows are really Mahoraga-specific.

Perfection challenges

0/3

Perfection achievements use domain failure, low-HP domain kills, and the second awakening. These are setup-heavy rows where HP thresholds matter.

Blood Manipulator challenges

0/1

Blood Manipulator has one listed achievement: killing with Supernova's counter. It is a clean counter-kill target rather than a long checklist.

Switcher challenges

0/4

Switcher achievements reward swap timing, Black Flash kills, feint baiting, and swapping with stunned players. Most of them are timing tests against another player's action.

Defense Attorney challenges

0/2

Defense Attorney achievements come from Judgement and confession outcomes. The important difference is whether skills get confiscated or confessions avoid a guilty sentence.

Cursed Partners challenges

0/2

Cursed Partners achievements use Cleave against specific awakened targets and copying eight Cursed Techniques in one life. One is matchup-based; the other is a one-life collection route.

Head of the Hei challenges

0/3

Head of the Hei achievements involve Projection Sorcery air hits, hemorrhage against Blood Manipulator, and dying during awakening. They are matchup and timing rows, not grind rows.

Salaryman challenges

0/10

Salaryman has the largest character group. The rows cover Idle Transfiguration deaths, limb stagger, Ratio timing, Reverse Kick punishes, Perfection survival, Transfigured Human kills, Overtime, and a Lucky Coward matchup.

Other character challenges

0/2

Crow Charmer and Lucky Coward each have one listed achievement. They are grouped together because each character has only one row in this set.

Black Death challenges

0/4

Black Death achievements cover domain-clash invasion, parthenogenesis limit, and eating targets. One player-eating row is marked broken/unobtainable, while the separate non-player eating row remains available.

Stats and server milestones

0/9

Stats achievements are mostly long kill-count goals, with two custom-server milestones mixed in. These are the slowest rows because they depend on account progress or getting other players into a custom server.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#1Grade 4
Grade 4
Obtain 50 kills.-Starter kill milestoneAvailableGeneral statsFirst kill-count grade in the achievement list.
#2Grade 3
Grade 3
Obtain 200 kills.-Early kill grindAvailableGeneral statsA low-mid kill milestone for normal play.
#3Semi Grade 2
Semi Grade 2
Obtain 500 kills.-Kill grindAvailableGeneral statsA longer account-kill milestone.
#4Grade 2
Grade 2
Obtain 1,000 kills.-Long kill grindAvailableGeneral statsThe first four-digit kill milestone.
#5Semi Grade 1
Semi Grade 1
Obtain 2,500 kills.-Long kill grindAvailableGeneral statsA high account-kill milestone.
#6Grade 1
Grade 1
Obtain 5,000 kills.-Very long kill grindAvailableGeneral statsA major account-kill milestone.
#7Special Grade
Special Grade
Obtain 10,000 kills.-Extreme kill grindAvailableGeneral statsHighest listed kill-count grade in the current source.
#8Your own story!
Your own story!
Create a custom server.-Server setupAvailableCustom ServersCounts the act of creating a custom server, not a platform server listing.

Mode challenges

0/3

Mode achievements come from Duels, Roulette, and Final Showdown. This is also where the only verified reward row sits: The strongest of history unlocks the Phenomenal Victory Flash.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#10Prepare to lose 3 stocks
Prepare to lose 3 stocks
Win a duel match without losing a single life.-Perfect duel winAvailableDuelsRequires a clean duel result with no lost life.
#11Poor Performance
Poor Performance
Earn a total of $0 in Roulette.-Roulette oddityAvailableRouletteA mode-specific achievement tied to ending with no Roulette payout.
#12The strongest of history
The strongest of history
Win as Strongest Of History in Final Showdown.Phenomenal Victory FlashReward challengeAvailableFinal Showdown / Strongest Of HistoryOnly source-backed permanent achievement reward found; local cosmetics links Phenomenal to this achievement.

General fight interactions

0/12

General achievements use game-wide systems such as Soda, domains, awakenings, Playful Cloud, trains, duo emotes, custom settings, combat states, and map physics. These are easier to miss because they are not tied to one character card.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#13Addict
Addict
Drink 20 sodas in one life.-Item-use challengeAvailableSodaRequires repeated Soda use without dying.
#14It's Over.
It's Over.
Kill a Restless Gambler while they are in Jackpot state.-Targeted killAvailableRestless GamblerRequires the target to be in Jackpot when killed.
#15The one who left it all behind
The one who left it all behind
Kill the caster of a domain expansion.-Domain counterplayAvailableDomain ExpansionA domain-related kill achievement.
#16Public Service Assassin
Public Service Assassin
Kill the Soda Delivery guy.-NPC/objective interactionAvailableItem deliveryTied to the Soda Delivery NPC interaction.
#17Buzzkill
Buzzkill
Kill a player within 10 seconds after they awaken.-Awakening punishAvailableAwakeningRequires a fast kill after another player awakens.
#18Cheap Trick
Cheap Trick
Awaken with less than 3 HP.-Low-HP setupAvailableAwakeningRequires awakening at a very low health threshold.
#19Three in One
Three in One
Impale 3 players with one Playful Cloud throw.-Multi-hit item setupAvailablePlayful CloudRequires lining up three players for one throw.
#20if jjs had a public service announcement
if jjs had a public service announcement
Hit 2 players with a train.-Map interactionAvailableTrainThe source trivia says train-related achievement progress can include hitting yourself with the train.
#21Committed to the Peace
Committed to the Peace
Do a duo emote for 5 minutes without being hit.-Long emote survivalAvailableDuo emotesRequires staying uninterrupted for a long duo emote duration.
#22Betavision
Betavision
Kill a player with Invert and Gravity turned on.-Custom-setting challengeAvailablePrivate/custom settingsDepends on specific settings being enabled.
#23Sealed
Sealed
Force a player to leave during combat.-Combat state oddityAvailableCombat stateA strange combat-state achievement rather than a normal kill target.
#24Space Shenanigans
Space Shenanigans
Get launched into space.-Physics oddityAvailableMap/physicsA physics or launch-state achievement.

Honored One challenges

0/7

Honored One achievements lean on Hollow Purple, Unlimited Purple, low-HP survival, full-health kills, and World Cutting Slash interactions. One row is marked broken/unobtainable, so check availability before chasing it.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#25Yo, it's been a while!
Yo, it's been a while!
Survive a combo with less than 3 HP.-Low-HP survivalAvailableHonored OneA very low-health survival task.
#26Imaginary Technique, Purple
Imaginary Technique, Purple
Kill a player with Hollow Purple while high in the air.-Move-position setupAvailableHonored OneRequires both the Hollow Purple kill and air position.
#27Infinity
Infinity
Kill a player with full health.-Perfect-health killAvailableHonored OneRequires maintaining full health through the kill.
#28Nine Ropes, Polarized Light
Nine Ropes, Polarized Light
Kill an Awakened Vessel and Mahoraga with Unlimited Purple.-Multi-target awakening setupAvailableHonored One / Vessel / MahoragaRequires specific enemy states and Unlimited Purple.
#29Distracted
Distracted
Get killed by a World Cutting Slash with more than 70 HP.-Specific death stateAvailableHonored One / Strongest Of HistoryRequires dying to World Cutting Slash while above the listed HP threshold.
#30Don't Move!
Don't Move!
Kill a player affected by cursed speech with Hollow Purple.-Broken setupBroken/unobtainableHonored OneThe current Achievements source marks this row as currently broken/unobtainable.
#31Red hasn't exploded yet...
Red hasn't exploded yet...
Miss Reversal Red MAX, but kill with the Black Flash.-Move follow-up setupAvailableHonored OneRequires a missed Reversal Red MAX followed by a Black Flash kill.

Vessel challenges

0/3

Vessel achievements focus on Black Flash chains, swap follow-ups, and killing an adapted Mahoraga with Open. They are mostly timing or matchup checks instead of long grinds.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#32Record Breaker
Record Breaker
Land a chain of 4 Black Flashes.-Black Flash chainAvailableVesselRequires chaining four Black Flashes.
#33Final Boogie Woogie
Final Boogie Woogie
After a swap, kill a Perfection with a Black Flash.-Character matchup setupAvailableVessel / PerfectionRequires both a swap setup and a Black Flash kill on Perfection.
#34Black Box, Open.
Black Box, Open.
Kill a Mahoraga that has adapted to domains with Open.-Mahoraga adaptation setupAvailableVessel / MahoragaThe source name uses a black square symbol before ', Open.'; the slug uses a readable name.

Restless Gambler challenges

0/3

Restless Gambler achievements are Jackpot checks. The hard part is getting the right Jackpot timing or streak before dying.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#35Admiring You
Admiring You
Obtain a jackpot on your first roll.-Jackpot luckAvailableRestless GamblerRequires hitting Jackpot immediately.
#36Overwhelmingly Lucky!
Overwhelmingly Lucky!
Obtain a jackpot under 25 HP on the first try.-Low-HP jackpot luckAvailableRestless GamblerCombines first-try Jackpot with a low-health condition.
#37On a Roll!
On a Roll!
Obtain a jackpot with one roll 3 times in a row in the same life.-Jackpot streakAvailableRestless GamblerRequires three one-roll Jackpots before dying.

Ten Shadows and Mahoraga challenges

0/6

Ten Shadows and Mahoraga achievements cover domain invasion, low-HP ritual use, adaptation, Infinite Void, domain escape help, and Enchain in Duels. Read the related character field carefully because some rows are really Mahoraga-specific.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#38Oh, what the hell!
Oh, what the hell!
Invade a domain with less than 25 HP.-Low-HP domain invasionAvailableTen ShadowsRequires a domain invasion while low on HP.
#39I'll Be Dying First
I'll Be Dying First
Perform the ritual with less than 10 HP.-Very low-HP setupAvailableTen ShadowsRequires starting the ritual at a very low HP threshold.
#40Adaptation
Adaptation
Fully adapt to one damage type.-Mahoraga mechanicAvailableMahoragaUses Mahoraga's adaptation mechanic.
#41Lovely.
Lovely.
Adapt to Infinite Void.-Specific domain adaptationAvailableMahoraga / Honored OneRequires Mahoraga adaptation against Infinite Void.
#42Ready to Go
Ready to Go
Help 4 players leave a domain.-Team domain utilityAvailableTen ShadowsUses Ten Shadows domain escape utility.
#43What a fool!
What a fool!
Use the Enchain binding vow in a duel.-Duel binding vowAvailableTen Shadows / DuelsRequires using Enchain in a duel context.

Perfection challenges

0/3

Perfection achievements use domain failure, low-HP domain kills, and the second awakening. These are setup-heavy rows where HP thresholds matter.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#44Huh?
Huh?
Get killed in your own domain.-Domain failure stateAvailablePerfectionA Perfection domain-related death achievement.
#45What fresh inspiration!
What fresh inspiration!
Open your domain with less than 25 HP and kill everyone caught.-Low-HP domain sweepAvailablePerfectionRequires low HP, a domain open, and all caught players killed.
#46Happy Birthday
Happy Birthday
Switch to your second awakening with less than 15 HP.-Low-HP awakeningAvailablePerfectionRequires second awakening at a low HP threshold.

Blood Manipulator challenges

0/1

Blood Manipulator has one listed achievement: killing with Supernova's counter. It is a clean counter-kill target rather than a long checklist.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#47Apologize in the afterlife
Apologize in the afterlife
Kill an enemy with Supernova's counter.-Counter killAvailableBlood ManipulatorRequires the Supernova counter to secure the kill.

Switcher challenges

0/4

Switcher achievements reward swap timing, Black Flash kills, feint baiting, and swapping with stunned players. Most of them are timing tests against another player's action.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#48Boogie Woogie!
Boogie Woogie!
Swap right before getting hit 10 times.-Timing challengeAvailableSwitcherRequires repeated last-moment swaps.
#49120% Potential
120% Potential
Kill a player with Black Flash.-Black Flash killAvailableSwitcherA Switcher Black Flash kill task.
#50Acclamation of the Soul!
Acclamation of the Soul!
Bait a player into attacking an object by feinting.-Feint setupAvailableSwitcherRequires a successful feint bait into an object attack.
#51The sound of the Gion Shoja bells...
The sound of the Gion Shoja bells...
Swap with a player that's stunned.-Stun-swap setupAvailableSwitcherRequires the target to be stunned when swapped.

Defense Attorney challenges

0/2

Defense Attorney achievements come from Judgement and confession outcomes. The important difference is whether skills get confiscated or confessions avoid a guilty sentence.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#52Vegetable
Vegetable
Have all your skills confiscated.-Judgement outcomeAvailableDefense AttorneyA confiscation-state achievement.
#53Truly Innocent
Truly Innocent
Confess 5 times without gaining any sentence.-Domain confession setupAvailableDefense AttorneyThe source trivia says this is awarded to every player but the domain caster on the fifth confession without a guilty verdict.

Cursed Partners challenges

0/2

Cursed Partners achievements use Cleave against specific awakened targets and copying eight Cursed Techniques in one life. One is matchup-based; the other is a one-life collection route.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#54This is my..?!
This is my..?!
Hit an awakened Vessel or Strongest Of History with Cleave.-Specific target hitAvailableCursed PartnersRequires Cleave against one of the listed awakened targets.
#55Full Catalog
Full Catalog
Copy 8 Cursed Techniques in one life.-One-life technique collectionAvailableCursed PartnersRequires eight copied techniques before dying.

Head of the Hei challenges

0/3

Head of the Hei achievements involve Projection Sorcery air hits, hemorrhage against Blood Manipulator, and dying during awakening. They are matchup and timing rows, not grind rows.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#56The one who stands with them...
The one who stands with them...
Hit a player in the air with Projection Sorcery.-Airborne hit setupAvailableHead of the HeiRequires Projection Sorcery to hit an airborne player.
#57Flowing Red Scale, Huh?
Flowing Red Scale, Huh?
Inflict hemorrhage on a Blood Manipulator.-Character matchup setupAvailableHead of the Hei / Blood ManipulatorRequires a hemorrhage effect on a specific character matchup.
#58Damn, gutter trash!
Damn, gutter trash!
Somehow die while awakening.-Awakening death oddityAvailableHead of the HeiA death-state achievement tied to awakening.

Salaryman challenges

0/10

Salaryman has the largest character group. The rows cover Idle Transfiguration deaths, limb stagger, Ratio timing, Reverse Kick punishes, Perfection survival, Transfigured Human kills, Overtime, and a Lucky Coward matchup.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#59I'll leave the rest to you
I'll leave the rest to you
Die to Idle Transfiguration.-Specific death stateAvailableSalaryman / PerfectionRequires dying to Perfection's Idle Transfiguration.
#60Sashimi
Sashimi
Have two limbs staggered at the same time.-Stagger stateAvailableSalarymanRequires two simultaneous limb staggers.
#61Moderate Effort
Moderate Effort
Finish a blocking opponent using held Blunt Cut with Ratio.-Held-move finisherAvailableSalarymanRequires a held Blunt Cut with Ratio against a blocking opponent.
#62Accumulation of Little Despairs
Accumulation of Little Despairs
Stun a dashing opponent using Reverse Kick.-Timing punishAvailableSalarymanRequires catching a dash with Reverse Kick.
#63Keen Eye
Keen Eye
Simultaneously land a skill and Ratio Point.-Timing overlapAvailableSalarymanRequires Ratio Point and a skill to land at the same time.
#64I have no regrets
I have no regrets
Survive Self Embodiment of Perfection.-Domain survivalAvailableSalaryman / PerfectionRequires surviving Perfection's domain.
#65Malaysia
Malaysia
Kill 10 Transfigured Human in one life.-One-life target grindAvailableSalaryman / PerfectionRequires multiple Transfigured Human kills without dying.
#66Record Holder
Record Holder
Land all stages of Ratio Breaker in under 10 seconds.-Fast sequenceAvailableSalarymanRequires the full Ratio Breaker sequence inside a short window.
#67Overhours
Overhours
Enter Overtime while having the Overtime binding vow active.-Binding vow setupAvailableSalarymanRequires Overtime with the matching binding vow active.
#68Strength of a Grade 1
Strength of a Grade 1
Kill a Lucky Coward with Interrogate.-Character matchup finisherAvailableSalaryman / Lucky CowardRequires Interrogate to kill a specific character.

Other character challenges

0/2

Crow Charmer and Lucky Coward each have one listed achievement. They are grouped together because each character has only one row in this set.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#69Two stones with one bird
Two stones with one bird
Kill 2 players with Bird Strike.-Multi-kill move setupAvailableCrow CharmerOnly current Crow Charmer achievement row.
#70Can you stand up?
Can you stand up?
Taunt an opponent under Jawbreaker's effect.-Taunt timingAvailableLucky CowardOnly current Lucky Coward achievement row.

Black Death challenges

0/4

Black Death achievements cover domain-clash invasion, parthenogenesis limit, and eating targets. One player-eating row is marked broken/unobtainable, while the separate non-player eating row remains available.

DoneEntryImageRequirementRewardDifficultyAvailabilityMode Or CharacterNotes
#71the curse everyone invited
the curse everyone invited
Break an active domain clash with your invasion.-Domain clash invasionAvailableBlack DeathRequires Black Death invasion to break an active domain clash.
#72You are the emperor
You are the emperor
Reach the soft max limit for parthenogenesis.-Mechanic limitAvailableBlack DeathRequires pushing Black Death's parthenogenesis mechanic to its soft max.
#73I love the taste of iron!
I love the taste of iron!
Eat 10 players in one life.-Broken one-life challengeBroken/unobtainableBlack DeathThe current Achievements source marks this row as currently broken/unobtainable.
#74I love the taste of IRON!!!!
I love the taste of IRON!!!!
Eat something that isn't a player.-Non-player target interactionAvailableBlack DeathSeparate row from the broken player-eating achievement.

Achievement cards are grouped by the kind of task a player is most likely to chase: stats, modes, general interactions, or character-specific challenges. Requirement is the exact action to complete. Mode or character tells you where to practice it. Difficulty gives the practical shape of the task, such as kill grind, low-HP setup, Jackpot luck, domain interaction, one-life route, or broken setup. Availability warns when a row is broken or not a normal public target. Reward, Title reward, and Emote reward stay empty unless a permanent unlock is actually tied to that achievement.

How to target achievements without mixing them up with quests

Achievements and quests live near each other in the Trophy menu, but they are not the same kind of goal. Achievements are permanent one-time tasks, such as reaching 10,000 kills, winning as Strongest Of History in Final Showdown, or landing a specific character mechanic. Daily and Weekly Quests rotate from a pool and pay Cash when claimed, so they are better treated as repeatable menu tasks than achievement-completion rows.

Goal typeWhat it asks you to doReward patternCounted here?
Permanent achievementsFinish a fixed one-time requirementMostly no reward; one verified Victory Flash rewardYes
Daily QuestsFinish random short tasks from the Daily tabCash per completed quest, up to the daily capNo
Weekly QuestsFinish random longer tasks from the Weekly tabCash per completed quest, up to the weekly capNo
Code-gated achievement rowRedeem a hidden achievement codeNot treated as a normal achievement hunt targetNo

Which achievements to check first

Start with the reward row if you care about unlocks. The strongest of history is the only permanent achievement with a verified cosmetic reward, and it unlocks the Phenomenal Victory Flash. After that, work by the kind of task you can realistically set up: kill milestones happen naturally over time, mode achievements need Duels, Roulette, or Final Showdown, and character rows usually need a specific kit, HP state, target, or move interaction.

The trickiest rows are usually the ones with a narrow condition. Low-HP achievements need you to survive long enough to finish the action. Domain achievements often depend on who cast the domain, who is inside it, or whether an invasion/clash happens. One-life tasks such as Full Catalog, Malaysia, or the Restless Gambler streak rows are more fragile because one death resets the attempt.

What rewards and availability mean

Most Jujutsu Shenanigans achievements do not list a permanent reward. Reward fields are only filled when a permanent unlock is verified, which means Phenomenal Victory Flash from The strongest of history. Title and emote reward fields stay empty unless a verified title or emote reward exists later.

Availability is separate from difficulty. Available rows may still be hard, slow, or awkward to set up. Broken/unobtainable rows are different: Don't Move! and I love the taste of iron! are still listed achievement rows, but they are labeled so players do not treat them like normal chase goals. Code-gated or event-like rows are kept out of the public 74-row count unless they become normal permanent achievement targets.

FAQ

Q.

How many permanent achievements are counted for Jujutsu Shenanigans?

There are 74 public permanent achievement rows here. The broader achievement menu also has a code-gated Nep row, but code rows are excluded from this permanent achievement set.

Q.

Do Daily and Weekly Quests count as achievements?

No. Daily and Weekly Quests sit in the same Trophy menu, but they rotate from quest pools and pay Cash when claimed. They are related context, not permanent achievement rows.

Q.

Which achievement unlocks Phenomenal?

The strongest of history unlocks the Phenomenal Victory Flash. It asks you to win as Strongest Of History in Final Showdown.

Q.

Do any achievements unlock taunts or titles?

No title or taunt reward is verified for these permanent achievement rows. The only confirmed reward link is Phenomenal, which is a Victory Flash.

Q.

Are any achievements broken or unobtainable?

Yes. Don't Move! and I love the taste of iron! are kept as listed achievement rows, but their availability is marked broken/unobtainable so they are not mistaken for normal chase targets.

Q.

Why do achievement cards not show images?

The achievement rows are text goals, and the available image is a generic achievement icon rather than clean row-specific art. Character art, guide thumbnails, and unrelated badge images would be weak substitutes, so row images stay hidden.

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