Jujutsu Shenanigans achievements are permanent Trophy-menu goals for kill milestones, mode clears, strange fight interactions, and character-specific skill checks. The 74 public rows focus on permanent achievements only. Rotating Daily and Weekly Quests are Cash tasks from the same menu, so they are kept separate from achievement completion.
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Stats and server milestones
Stats achievements are mostly long kill-count goals, with two custom-server milestones mixed in. These are the slowest rows because they depend on account progress or getting other players into a custom server.
Mode challenges
Mode achievements come from Duels, Roulette, and Final Showdown. This is also where the only verified reward row sits: The strongest of history unlocks the Phenomenal Victory Flash.
General fight interactions
General achievements use game-wide systems such as Soda, domains, awakenings, Playful Cloud, trains, duo emotes, custom settings, combat states, and map physics. These are easier to miss because they are not tied to one character card.
Honored One challenges
Honored One achievements lean on Hollow Purple, Unlimited Purple, low-HP survival, full-health kills, and World Cutting Slash interactions. One row is marked broken/unobtainable, so check availability before chasing it.
Vessel challenges
Vessel achievements focus on Black Flash chains, swap follow-ups, and killing an adapted Mahoraga with Open. They are mostly timing or matchup checks instead of long grinds.
Restless Gambler challenges
Restless Gambler achievements are Jackpot checks. The hard part is getting the right Jackpot timing or streak before dying.
Ten Shadows and Mahoraga challenges
Ten Shadows and Mahoraga achievements cover domain invasion, low-HP ritual use, adaptation, Infinite Void, domain escape help, and Enchain in Duels. Read the related character field carefully because some rows are really Mahoraga-specific.
Perfection challenges
Perfection achievements use domain failure, low-HP domain kills, and the second awakening. These are setup-heavy rows where HP thresholds matter.
Blood Manipulator challenges
Blood Manipulator has one listed achievement: killing with Supernova's counter. It is a clean counter-kill target rather than a long checklist.
Switcher challenges
Switcher achievements reward swap timing, Black Flash kills, feint baiting, and swapping with stunned players. Most of them are timing tests against another player's action.
Defense Attorney challenges
Defense Attorney achievements come from Judgement and confession outcomes. The important difference is whether skills get confiscated or confessions avoid a guilty sentence.
Cursed Partners challenges
Cursed Partners achievements use Cleave against specific awakened targets and copying eight Cursed Techniques in one life. One is matchup-based; the other is a one-life collection route.
Head of the Hei challenges
Head of the Hei achievements involve Projection Sorcery air hits, hemorrhage against Blood Manipulator, and dying during awakening. They are matchup and timing rows, not grind rows.
Salaryman challenges
Salaryman has the largest character group. The rows cover Idle Transfiguration deaths, limb stagger, Ratio timing, Reverse Kick punishes, Perfection survival, Transfigured Human kills, Overtime, and a Lucky Coward matchup.
Other character challenges
Crow Charmer and Lucky Coward each have one listed achievement. They are grouped together because each character has only one row in this set.
Black Death challenges
Black Death achievements cover domain-clash invasion, parthenogenesis limit, and eating targets. One player-eating row is marked broken/unobtainable, while the separate non-player eating row remains available.
Stats and server milestones
Stats achievements are mostly long kill-count goals, with two custom-server milestones mixed in. These are the slowest rows because they depend on account progress or getting other players into a custom server.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #1Grade 4 | Grade 4 | Obtain 50 kills. | - | Starter kill milestone | Available | General stats | First kill-count grade in the achievement list. | |
| #2Grade 3 | Grade 3 | Obtain 200 kills. | - | Early kill grind | Available | General stats | A low-mid kill milestone for normal play. | |
| #3Semi Grade 2 | Semi Grade 2 | Obtain 500 kills. | - | Kill grind | Available | General stats | A longer account-kill milestone. | |
| #4Grade 2 | Grade 2 | Obtain 1,000 kills. | - | Long kill grind | Available | General stats | The first four-digit kill milestone. | |
| #5Semi Grade 1 | Semi Grade 1 | Obtain 2,500 kills. | - | Long kill grind | Available | General stats | A high account-kill milestone. | |
| #6Grade 1 | Grade 1 | Obtain 5,000 kills. | - | Very long kill grind | Available | General stats | A major account-kill milestone. | |
| #7Special Grade | Special Grade | Obtain 10,000 kills. | - | Extreme kill grind | Available | General stats | Highest listed kill-count grade in the current source. | |
| #8Your own story! | Your own story! | Create a custom server. | - | Server setup | Available | Custom Servers | Counts the act of creating a custom server, not a platform server listing. | |
| #9Popular | Popular | Have 20 different players join your custom server. | - | Server participation | Available | Custom Servers | Requires other players to join the custom server. |
Mode challenges
Mode achievements come from Duels, Roulette, and Final Showdown. This is also where the only verified reward row sits: The strongest of history unlocks the Phenomenal Victory Flash.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #10Prepare to lose 3 stocks | Prepare to lose 3 stocks | Win a duel match without losing a single life. | - | Perfect duel win | Available | Duels | Requires a clean duel result with no lost life. | |
| #11Poor Performance | Poor Performance | Earn a total of $0 in Roulette. | - | Roulette oddity | Available | Roulette | A mode-specific achievement tied to ending with no Roulette payout. | |
| #12The strongest of history | The strongest of history | Win as Strongest Of History in Final Showdown. | Phenomenal Victory Flash | Reward challenge | Available | Final Showdown / Strongest Of History | Only source-backed permanent achievement reward found; local cosmetics links Phenomenal to this achievement. |
General fight interactions
General achievements use game-wide systems such as Soda, domains, awakenings, Playful Cloud, trains, duo emotes, custom settings, combat states, and map physics. These are easier to miss because they are not tied to one character card.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #13Addict | Addict | Drink 20 sodas in one life. | - | Item-use challenge | Available | Soda | Requires repeated Soda use without dying. | |
| #14It's Over. | It's Over. | Kill a Restless Gambler while they are in Jackpot state. | - | Targeted kill | Available | Restless Gambler | Requires the target to be in Jackpot when killed. | |
| #15The one who left it all behind | The one who left it all behind | Kill the caster of a domain expansion. | - | Domain counterplay | Available | Domain Expansion | A domain-related kill achievement. | |
| #16Public Service Assassin | Public Service Assassin | Kill the Soda Delivery guy. | - | NPC/objective interaction | Available | Item delivery | Tied to the Soda Delivery NPC interaction. | |
| #17Buzzkill | Buzzkill | Kill a player within 10 seconds after they awaken. | - | Awakening punish | Available | Awakening | Requires a fast kill after another player awakens. | |
| #18Cheap Trick | Cheap Trick | Awaken with less than 3 HP. | - | Low-HP setup | Available | Awakening | Requires awakening at a very low health threshold. | |
| #19Three in One | Three in One | Impale 3 players with one Playful Cloud throw. | - | Multi-hit item setup | Available | Playful Cloud | Requires lining up three players for one throw. | |
| #20if jjs had a public service announcement | if jjs had a public service announcement | Hit 2 players with a train. | - | Map interaction | Available | Train | The source trivia says train-related achievement progress can include hitting yourself with the train. | |
| #21Committed to the Peace | Committed to the Peace | Do a duo emote for 5 minutes without being hit. | - | Long emote survival | Available | Duo emotes | Requires staying uninterrupted for a long duo emote duration. | |
| #22Betavision | Betavision | Kill a player with Invert and Gravity turned on. | - | Custom-setting challenge | Available | Private/custom settings | Depends on specific settings being enabled. | |
| #23Sealed | Sealed | Force a player to leave during combat. | - | Combat state oddity | Available | Combat state | A strange combat-state achievement rather than a normal kill target. | |
| #24Space Shenanigans | Space Shenanigans | Get launched into space. | - | Physics oddity | Available | Map/physics | A physics or launch-state achievement. |
Honored One challenges
Honored One achievements lean on Hollow Purple, Unlimited Purple, low-HP survival, full-health kills, and World Cutting Slash interactions. One row is marked broken/unobtainable, so check availability before chasing it.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #25Yo, it's been a while! | Yo, it's been a while! | Survive a combo with less than 3 HP. | - | Low-HP survival | Available | Honored One | A very low-health survival task. | |
| #26Imaginary Technique, Purple | Imaginary Technique, Purple | Kill a player with Hollow Purple while high in the air. | - | Move-position setup | Available | Honored One | Requires both the Hollow Purple kill and air position. | |
| #27Infinity | Infinity | Kill a player with full health. | - | Perfect-health kill | Available | Honored One | Requires maintaining full health through the kill. | |
| #28Nine Ropes, Polarized Light | Nine Ropes, Polarized Light | Kill an Awakened Vessel and Mahoraga with Unlimited Purple. | - | Multi-target awakening setup | Available | Honored One / Vessel / Mahoraga | Requires specific enemy states and Unlimited Purple. | |
| #29Distracted | Distracted | Get killed by a World Cutting Slash with more than 70 HP. | - | Specific death state | Available | Honored One / Strongest Of History | Requires dying to World Cutting Slash while above the listed HP threshold. | |
| #30Don't Move! | Don't Move! | Kill a player affected by cursed speech with Hollow Purple. | - | Broken setup | Broken/unobtainable | Honored One | The current Achievements source marks this row as currently broken/unobtainable. | |
| #31Red hasn't exploded yet... | Red hasn't exploded yet... | Miss Reversal Red MAX, but kill with the Black Flash. | - | Move follow-up setup | Available | Honored One | Requires a missed Reversal Red MAX followed by a Black Flash kill. |
Vessel challenges
Vessel achievements focus on Black Flash chains, swap follow-ups, and killing an adapted Mahoraga with Open. They are mostly timing or matchup checks instead of long grinds.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #32Record Breaker | Record Breaker | Land a chain of 4 Black Flashes. | - | Black Flash chain | Available | Vessel | Requires chaining four Black Flashes. | |
| #33Final Boogie Woogie | Final Boogie Woogie | After a swap, kill a Perfection with a Black Flash. | - | Character matchup setup | Available | Vessel / Perfection | Requires both a swap setup and a Black Flash kill on Perfection. | |
| #34Black Box, Open. | Black Box, Open. | Kill a Mahoraga that has adapted to domains with Open. | - | Mahoraga adaptation setup | Available | Vessel / Mahoraga | The source name uses a black square symbol before ', Open.'; the slug uses a readable name. |
Restless Gambler challenges
Restless Gambler achievements are Jackpot checks. The hard part is getting the right Jackpot timing or streak before dying.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #35Admiring You | Admiring You | Obtain a jackpot on your first roll. | - | Jackpot luck | Available | Restless Gambler | Requires hitting Jackpot immediately. | |
| #36Overwhelmingly Lucky! | Overwhelmingly Lucky! | Obtain a jackpot under 25 HP on the first try. | - | Low-HP jackpot luck | Available | Restless Gambler | Combines first-try Jackpot with a low-health condition. | |
| #37On a Roll! | On a Roll! | Obtain a jackpot with one roll 3 times in a row in the same life. | - | Jackpot streak | Available | Restless Gambler | Requires three one-roll Jackpots before dying. |
Ten Shadows and Mahoraga challenges
Ten Shadows and Mahoraga achievements cover domain invasion, low-HP ritual use, adaptation, Infinite Void, domain escape help, and Enchain in Duels. Read the related character field carefully because some rows are really Mahoraga-specific.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #38Oh, what the hell! | Oh, what the hell! | Invade a domain with less than 25 HP. | - | Low-HP domain invasion | Available | Ten Shadows | Requires a domain invasion while low on HP. | |
| #39I'll Be Dying First | I'll Be Dying First | Perform the ritual with less than 10 HP. | - | Very low-HP setup | Available | Ten Shadows | Requires starting the ritual at a very low HP threshold. | |
| #40Adaptation | Adaptation | Fully adapt to one damage type. | - | Mahoraga mechanic | Available | Mahoraga | Uses Mahoraga's adaptation mechanic. | |
| #41Lovely. | Lovely. | Adapt to Infinite Void. | - | Specific domain adaptation | Available | Mahoraga / Honored One | Requires Mahoraga adaptation against Infinite Void. | |
| #42Ready to Go | Ready to Go | Help 4 players leave a domain. | - | Team domain utility | Available | Ten Shadows | Uses Ten Shadows domain escape utility. | |
| #43What a fool! | What a fool! | Use the Enchain binding vow in a duel. | - | Duel binding vow | Available | Ten Shadows / Duels | Requires using Enchain in a duel context. |
Perfection challenges
Perfection achievements use domain failure, low-HP domain kills, and the second awakening. These are setup-heavy rows where HP thresholds matter.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #44Huh? | Huh? | Get killed in your own domain. | - | Domain failure state | Available | Perfection | A Perfection domain-related death achievement. | |
| #45What fresh inspiration! | What fresh inspiration! | Open your domain with less than 25 HP and kill everyone caught. | - | Low-HP domain sweep | Available | Perfection | Requires low HP, a domain open, and all caught players killed. | |
| #46Happy Birthday | Happy Birthday | Switch to your second awakening with less than 15 HP. | - | Low-HP awakening | Available | Perfection | Requires second awakening at a low HP threshold. |
Blood Manipulator challenges
Blood Manipulator has one listed achievement: killing with Supernova's counter. It is a clean counter-kill target rather than a long checklist.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #47Apologize in the afterlife | Apologize in the afterlife | Kill an enemy with Supernova's counter. | - | Counter kill | Available | Blood Manipulator | Requires the Supernova counter to secure the kill. |
Switcher challenges
Switcher achievements reward swap timing, Black Flash kills, feint baiting, and swapping with stunned players. Most of them are timing tests against another player's action.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #48Boogie Woogie! | Boogie Woogie! | Swap right before getting hit 10 times. | - | Timing challenge | Available | Switcher | Requires repeated last-moment swaps. | |
| #49120% Potential | 120% Potential | Kill a player with Black Flash. | - | Black Flash kill | Available | Switcher | A Switcher Black Flash kill task. | |
| #50Acclamation of the Soul! | Acclamation of the Soul! | Bait a player into attacking an object by feinting. | - | Feint setup | Available | Switcher | Requires a successful feint bait into an object attack. | |
| #51The sound of the Gion Shoja bells... | The sound of the Gion Shoja bells... | Swap with a player that's stunned. | - | Stun-swap setup | Available | Switcher | Requires the target to be stunned when swapped. |
Defense Attorney challenges
Defense Attorney achievements come from Judgement and confession outcomes. The important difference is whether skills get confiscated or confessions avoid a guilty sentence.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #52Vegetable | Vegetable | Have all your skills confiscated. | - | Judgement outcome | Available | Defense Attorney | A confiscation-state achievement. | |
| #53Truly Innocent | Truly Innocent | Confess 5 times without gaining any sentence. | - | Domain confession setup | Available | Defense Attorney | The source trivia says this is awarded to every player but the domain caster on the fifth confession without a guilty verdict. |
Cursed Partners challenges
Cursed Partners achievements use Cleave against specific awakened targets and copying eight Cursed Techniques in one life. One is matchup-based; the other is a one-life collection route.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #54This is my..?! | This is my..?! | Hit an awakened Vessel or Strongest Of History with Cleave. | - | Specific target hit | Available | Cursed Partners | Requires Cleave against one of the listed awakened targets. | |
| #55Full Catalog | Full Catalog | Copy 8 Cursed Techniques in one life. | - | One-life technique collection | Available | Cursed Partners | Requires eight copied techniques before dying. |
Head of the Hei challenges
Head of the Hei achievements involve Projection Sorcery air hits, hemorrhage against Blood Manipulator, and dying during awakening. They are matchup and timing rows, not grind rows.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #56The one who stands with them... | The one who stands with them... | Hit a player in the air with Projection Sorcery. | - | Airborne hit setup | Available | Head of the Hei | Requires Projection Sorcery to hit an airborne player. | |
| #57Flowing Red Scale, Huh? | Flowing Red Scale, Huh? | Inflict hemorrhage on a Blood Manipulator. | - | Character matchup setup | Available | Head of the Hei / Blood Manipulator | Requires a hemorrhage effect on a specific character matchup. | |
| #58Damn, gutter trash! | Damn, gutter trash! | Somehow die while awakening. | - | Awakening death oddity | Available | Head of the Hei | A death-state achievement tied to awakening. |
Salaryman challenges
Salaryman has the largest character group. The rows cover Idle Transfiguration deaths, limb stagger, Ratio timing, Reverse Kick punishes, Perfection survival, Transfigured Human kills, Overtime, and a Lucky Coward matchup.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #59I'll leave the rest to you | I'll leave the rest to you | Die to Idle Transfiguration. | - | Specific death state | Available | Salaryman / Perfection | Requires dying to Perfection's Idle Transfiguration. | |
| #60Sashimi | Sashimi | Have two limbs staggered at the same time. | - | Stagger state | Available | Salaryman | Requires two simultaneous limb staggers. | |
| #61Moderate Effort | Moderate Effort | Finish a blocking opponent using held Blunt Cut with Ratio. | - | Held-move finisher | Available | Salaryman | Requires a held Blunt Cut with Ratio against a blocking opponent. | |
| #62Accumulation of Little Despairs | Accumulation of Little Despairs | Stun a dashing opponent using Reverse Kick. | - | Timing punish | Available | Salaryman | Requires catching a dash with Reverse Kick. | |
| #63Keen Eye | Keen Eye | Simultaneously land a skill and Ratio Point. | - | Timing overlap | Available | Salaryman | Requires Ratio Point and a skill to land at the same time. | |
| #64I have no regrets | I have no regrets | Survive Self Embodiment of Perfection. | - | Domain survival | Available | Salaryman / Perfection | Requires surviving Perfection's domain. | |
| #65Malaysia | Malaysia | Kill 10 Transfigured Human in one life. | - | One-life target grind | Available | Salaryman / Perfection | Requires multiple Transfigured Human kills without dying. | |
| #66Record Holder | Record Holder | Land all stages of Ratio Breaker in under 10 seconds. | - | Fast sequence | Available | Salaryman | Requires the full Ratio Breaker sequence inside a short window. | |
| #67Overhours | Overhours | Enter Overtime while having the Overtime binding vow active. | - | Binding vow setup | Available | Salaryman | Requires Overtime with the matching binding vow active. | |
| #68Strength of a Grade 1 | Strength of a Grade 1 | Kill a Lucky Coward with Interrogate. | - | Character matchup finisher | Available | Salaryman / Lucky Coward | Requires Interrogate to kill a specific character. |
Other character challenges
Crow Charmer and Lucky Coward each have one listed achievement. They are grouped together because each character has only one row in this set.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #69Two stones with one bird | Two stones with one bird | Kill 2 players with Bird Strike. | - | Multi-kill move setup | Available | Crow Charmer | Only current Crow Charmer achievement row. | |
| #70Can you stand up? | Can you stand up? | Taunt an opponent under Jawbreaker's effect. | - | Taunt timing | Available | Lucky Coward | Only current Lucky Coward achievement row. |
Black Death challenges
Black Death achievements cover domain-clash invasion, parthenogenesis limit, and eating targets. One player-eating row is marked broken/unobtainable, while the separate non-player eating row remains available.
| Done | Entry | Image | Requirement | Reward | Difficulty | Availability | Mode Or Character | Notes |
|---|---|---|---|---|---|---|---|---|
| #71the curse everyone invited | the curse everyone invited | Break an active domain clash with your invasion. | - | Domain clash invasion | Available | Black Death | Requires Black Death invasion to break an active domain clash. | |
| #72You are the emperor | You are the emperor | Reach the soft max limit for parthenogenesis. | - | Mechanic limit | Available | Black Death | Requires pushing Black Death's parthenogenesis mechanic to its soft max. | |
| #73I love the taste of iron! | I love the taste of iron! | Eat 10 players in one life. | - | Broken one-life challenge | Broken/unobtainable | Black Death | The current Achievements source marks this row as currently broken/unobtainable. | |
| #74I love the taste of IRON!!!! | I love the taste of IRON!!!! | Eat something that isn't a player. | - | Non-player target interaction | Available | Black Death | Separate row from the broken player-eating achievement. |
Achievement cards are grouped by the kind of task a player is most likely to chase: stats, modes, general interactions, or character-specific challenges. Requirement is the exact action to complete. Mode or character tells you where to practice it. Difficulty gives the practical shape of the task, such as kill grind, low-HP setup, Jackpot luck, domain interaction, one-life route, or broken setup. Availability warns when a row is broken or not a normal public target. Reward, Title reward, and Emote reward stay empty unless a permanent unlock is actually tied to that achievement.
How to target achievements without mixing them up with quests
Achievements and quests live near each other in the Trophy menu, but they are not the same kind of goal. Achievements are permanent one-time tasks, such as reaching 10,000 kills, winning as Strongest Of History in Final Showdown, or landing a specific character mechanic. Daily and Weekly Quests rotate from a pool and pay Cash when claimed, so they are better treated as repeatable menu tasks than achievement-completion rows.
| Goal type | What it asks you to do | Reward pattern | Counted here? |
|---|---|---|---|
| Permanent achievements | Finish a fixed one-time requirement | Mostly no reward; one verified Victory Flash reward | Yes |
| Daily Quests | Finish random short tasks from the Daily tab | Cash per completed quest, up to the daily cap | No |
| Weekly Quests | Finish random longer tasks from the Weekly tab | Cash per completed quest, up to the weekly cap | No |
| Code-gated achievement row | Redeem a hidden achievement code | Not treated as a normal achievement hunt target | No |
Which achievements to check first
Start with the reward row if you care about unlocks. The strongest of history is the only permanent achievement with a verified cosmetic reward, and it unlocks the Phenomenal Victory Flash. After that, work by the kind of task you can realistically set up: kill milestones happen naturally over time, mode achievements need Duels, Roulette, or Final Showdown, and character rows usually need a specific kit, HP state, target, or move interaction.
The trickiest rows are usually the ones with a narrow condition. Low-HP achievements need you to survive long enough to finish the action. Domain achievements often depend on who cast the domain, who is inside it, or whether an invasion/clash happens. One-life tasks such as Full Catalog, Malaysia, or the Restless Gambler streak rows are more fragile because one death resets the attempt.
What rewards and availability mean
Most Jujutsu Shenanigans achievements do not list a permanent reward. Reward fields are only filled when a permanent unlock is verified, which means Phenomenal Victory Flash from The strongest of history. Title and emote reward fields stay empty unless a verified title or emote reward exists later.
Availability is separate from difficulty. Available rows may still be hard, slow, or awkward to set up. Broken/unobtainable rows are different: Don't Move! and I love the taste of iron! are still listed achievement rows, but they are labeled so players do not treat them like normal chase goals. Code-gated or event-like rows are kept out of the public 74-row count unless they become normal permanent achievement targets.
FAQ
How many permanent achievements are counted for Jujutsu Shenanigans?
There are 74 public permanent achievement rows here. The broader achievement menu also has a code-gated Nep row, but code rows are excluded from this permanent achievement set.
Do Daily and Weekly Quests count as achievements?
No. Daily and Weekly Quests sit in the same Trophy menu, but they rotate from quest pools and pay Cash when claimed. They are related context, not permanent achievement rows.
Which achievement unlocks Phenomenal?
The strongest of history unlocks the Phenomenal Victory Flash. It asks you to win as Strongest Of History in Final Showdown.
Do any achievements unlock taunts or titles?
No title or taunt reward is verified for these permanent achievement rows. The only confirmed reward link is Phenomenal, which is a Victory Flash.
Are any achievements broken or unobtainable?
Yes. Don't Move! and I love the taste of iron! are kept as listed achievement rows, but their availability is marked broken/unobtainable so they are not mistaken for normal chase targets.
Why do achievement cards not show images?
The achievement rows are text goals, and the available image is a generic achievement icon rather than clean row-specific art. Character art, guide thumbnails, and unrelated badge images would be weak substitutes, so row images stay hidden.

