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All 74 Achievements in Jujutsu Shenanigans: Which Ones Have Rewards?

Updated on October 21, 2026 (1 day ago)

Jujutsu Shenanigans achievements are permanent Trophy-menu goals for kill milestones, mode clears, unusual fight interactions and character-specific challenges. Daily and Weekly Quests share the menu but are rotating Cash tasks, so they follow a different completion loop.

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0 of 74 completed ยท 0% complete

Stats and server milestones

0/9

Stats achievements are mostly long kill-count goals, with two custom-server milestones mixed in. These are the slowest rows because they depend on account progress or getting other players into a custom server.

Mode challenges

0/3

Mode achievements come from Duels, Roulette, and Final Showdown. This is also where the only cosmetic reward sits: The strongest of history unlocks the Phenomenal Victory Flash.

General fight interactions

0/12

General achievements use game-wide systems such as Soda, domains, awakenings, Playful Cloud, trains, duo emotes, custom settings, combat states, and map physics. These are easier to miss because they are not tied to one character card.

Honored One challenges

0/7

Honored One achievements lean on Hollow Purple, Unlimited Purple, low-HP survival, full-health kills, and World Cutting Slash interactions. One row is broken right now, so check its status before chasing it.

Vessel challenges

0/3

Vessel achievements focus on Black Flash chains, swap follow-ups, and killing an adapted Mahoraga with Open. They are mostly timing or matchup checks instead of long grinds.

Restless Gambler challenges

0/3

Restless Gambler achievements are Jackpot checks. The hard part is getting the right Jackpot timing or streak before dying.

Ten Shadows and Mahoraga challenges

0/6

Ten Shadows and Mahoraga achievements cover domain invasion, low-HP ritual use, adaptation, Infinite Void, domain escape help, and Enchain in Duels. Read the related character field carefully because some rows are really Mahoraga-specific.

Perfection challenges

0/3

Perfection achievements use domain failure, low-HP domain kills, and the second awakening. These are setup-heavy rows where HP thresholds matter.

Blood Manipulator challenges

0/1

Blood Manipulator has one achievement: killing with Supernova's counter. It is a clean counter-kill target rather than a long checklist.

Switcher challenges

0/4

Switcher achievements reward swap timing, Black Flash kills, feint baiting, and swapping with stunned players. Most of them are timing tests against another player's action.

Defense Attorney challenges

0/2

Defense Attorney achievements come from Judgement and confession outcomes. The important difference is whether skills get confiscated or confessions avoid a guilty sentence.

Cursed Partners challenges

0/2

Cursed Partners achievements use Cleave against specific awakened targets and copying eight Cursed Techniques in one life. One is matchup-based; the other is a one-life collection route.

Head of the Hei challenges

0/3

Head of the Hei achievements involve Projection Sorcery air hits, hemorrhage against Blood Manipulator, and dying during awakening. They are matchup and timing rows, not grind rows.

Salaryman challenges

0/10

Salaryman has the largest character group. The rows cover Idle Transfiguration deaths, limb stagger, Ratio timing, Reverse Kick punishes, Perfection survival, Transfigured Human kills, Overtime, and a Lucky Coward matchup.

Other character challenges

0/2

Crow Charmer and Lucky Coward each have one achievement here.

Black Death challenges

0/4

Black Death achievements cover domain-clash invasion, parthenogenesis limit, and eating targets. One player-eating row is broken right now, but the non-player eating row still works.

No entries match those filters.

How to target achievements without mixing them up with quests

Achievements and quests live near each other in the Trophy menu, but they are not the same kind of goal. Achievements are permanent one-time tasks, such as reaching 10,000 kills, winning as Strongest Of History in Final Showdown, or landing a specific character mechanic. Daily and Weekly Quests rotate from a pool and pay Cash when claimed, so they are better treated as repeatable menu tasks than achievement-completion rows.

Goal typeWhat it asks you to doReward patternCounts as an achievement?
Permanent achievementsFinish a fixed one-time requirementMostly no reward; one gives the Phenomenal Victory FlashYes
Daily QuestsFinish random short tasks from the Daily tabCash per completed quest, up to the daily capNo
Weekly QuestsFinish random longer tasks from the Weekly tabCash per completed quest, up to the weekly capNo
Code-gated achievement rowRedeem a hidden achievement codeNot treated as a normal achievement hunt targetNo

Which achievements to check first

Start with the reward row if you care about unlocks. The strongest of history is the only permanent achievement with a cosmetic reward, and it unlocks the Phenomenal Victory Flash. After that, work by the kind of task you can realistically set up: kill milestones happen naturally over time, mode achievements need Duels, Roulette, or Final Showdown, and character rows usually need a specific kit, HP state, target, or move interaction.

The trickiest rows are usually the ones with a narrow condition. Low-HP achievements need you to survive long enough to finish the action. Domain achievements often depend on who cast the domain, who is inside it, or whether an invasion/clash happens. One-life tasks such as Full Catalog, Malaysia, or the Restless Gambler streak rows are more fragile because one death resets the attempt.

What rewards and availability mean

Most Jujutsu Shenanigans achievements do not list a permanent reward. Only one permanent achievement gives a reward: the Phenomenal Victory Flash, from The strongest of history. No achievement here gives a title or emote.

Availability is separate from difficulty. Available rows may still be hard, slow, or awkward to set up. Don't Move! and I love the taste of iron! are broken right now, so don't plan around them. Code-gated rows are left out of the 74.

FAQ

Q.

How many permanent achievements are counted for Jujutsu Shenanigans?

There are 74 permanent achievements. The achievement menu also has a code-gated Nep row, which is not counted in the 74.

Q.

Do Daily and Weekly Quests count as achievements?

No. Daily and Weekly Quests sit in the same Trophy menu, but they rotate from quest pools and pay Cash when claimed. They sit in the same menu but aren't permanent achievements.

Q.

Which achievement unlocks Phenomenal?

The strongest of history unlocks the Phenomenal Victory Flash. It asks you to win as Strongest Of History in Final Showdown.

Q.

Do any achievements unlock taunts or titles?

None of these permanent achievements unlocks a title or taunt. The only cosmetic reward is Phenomenal, a Victory Flash.

Q.

Are any achievements broken or unobtainable?

Yes. Don't Move! and I love the taste of iron! are broken right now, so you can't finish them.

Q.

Do achievement cards have pictures?

No. Each achievement is a text goal, so its card shows the requirement and reward instead.

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