Bloxodes

All 200 Enemies in Anime Vanguards

Updated on June 23, 2026 (about 21 hours ago)

The Enemy Index in Anime Vanguards tracks both bosses and normal enemies across story and raid maps. Each entry matters for map completion, bounty progress, and knowing what kind of mechanics can appear before a run gets messy.

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Showing 38 of 200 items.

Map

Planet Namak

15 items

Planet Namak starts the Enemy Index with early story bosses and normal enemies, but the entries still include dangerous boss multipliers and overshield values. It is a good section to check when cleaning up the first map's missing index slots.

Vogita

Vogita

Enemy Type Boss • Danger Level Catastrophic

Vogita is a boss entry for Planet Namak Act 1 with catastrophic danger level. The source lists no special ability or mutator for this entry.

Act
1
mechanics
No extra mechanics listed
health multiplier
18
speed multiplier
1.1
overshield
25%
Yen Reward
150
index unlock chance
3% on defeat
Doria

Doria

Enemy Type Boss • Danger Level Catastrophic

Doria is a boss entry for Planet Namak Act 2 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target.

Act
2
Mutators
Overshield
mechanics
No extra mechanics listed
health multiplier
18
speed multiplier
0.6
overshield
100%
Yen Reward
150
index unlock chance
3% on defeat
Argon (Transformed)

Argon (Transformed)

Enemy Type Boss • Danger Level Catastrophic

Argon (Transformed) is a boss entry for Planet Namak Act 3 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target.

Act
3
Mutators
Overshield
mechanics
Transforms: true
health multiplier
18
speed multiplier
0.8
overshield
50%
Yen Reward
150
index unlock chance
3% on defeat
Giyu

Giyu

Enemy Type Boss • Danger Level Catastrophic

Giyu is a boss entry for Planet Namak Act 4 with catastrophic danger level. Its listed ability Summon makes it more than a plain index target.

Act
4
Ability
Summon
mechanics
No extra mechanics listed
health multiplier
28
speed multiplier
0.4
overshield
25%
Yen Reward
150
index unlock chance
3% on defeat
Guldy

Guldy

Enemy Type Boss • Danger Level Critical

Guldy is a boss entry for Planet Namak Act 4 with critical danger level. The source lists no special ability or mutator for this entry.

Act
4
mechanics
  • Stun duration: 3s
  • Targets: In Range
health multiplier
7
speed multiplier
0.9
overshield
25%
Yen Reward
62.5
index unlock chance
3% on defeat
Butter

Butter

Enemy Type Boss • Danger Level Critical

Butter is a boss entry for Planet Namak Act 4 with critical danger level. The source lists no special ability or mutator for this entry.

Act
4
mechanics
No extra mechanics listed
health multiplier
4
speed multiplier
2.6
overshield
25%
Yen Reward
62.5
index unlock chance
3% on defeat
Recroom

Recroom

Enemy Type Boss • Danger Level Critical

Recroom is a boss entry for Planet Namak Act 4 with critical danger level. Its listed ability Stun makes it more than a plain index target.

Act
4
Ability
Stun
mechanics
  • Stun duration: 6s
  • Targets: 1
  • Range: Full
health multiplier
18
speed multiplier
0.5
overshield
25%
Yen Reward
62.5
index unlock chance
3% on defeat
Jiece

Jiece

Enemy Type Boss • Danger Level Critical

Jiece is a boss entry for Planet Namak Act 4 with critical danger level. The source lists no special ability or mutator for this entry.

Act
4
mechanics
No extra mechanics listed
health multiplier
6
speed multiplier
1.8
overshield
25%
Yen Reward
62.5
index unlock chance
3% on defeat
Friezo

Friezo

Enemy Type Boss • Danger Level Catastrophic

Friezo is a boss entry for Planet Namak Act 5 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.

Act
5
Ability
Stun
mechanics
  • Stun duration: 10s
  • Targets: 1
  • Range: Full
  • Attack time: 12s
health multiplier
23
speed multiplier
0.8
overshield
25%
Yen Reward
150
index unlock chance
3% on defeat
Friezo (Full Power)

Friezo (Full Power)

Enemy Type Boss • Danger Level Catastrophic

Friezo (Full Power) is a boss entry for Planet Namak Act 6 with catastrophic danger level. Its listed ability Evolution, Stun makes it more than a plain index target.

Act
6
Ability
Evolution, Stun
mechanics
  • Transforms: true
  • Stun duration: 10s
  • Targets: 2
  • Range: Full
  • Attack time: 15s
health multiplier
32
speed multiplier
0.9
overshield
25%
Yen Reward
150
index unlock chance
3% on defeat
Alien Soldier

Alien Soldier

Enemy Type Enemy • Danger Level Trivial

Alien Soldier is a enemy entry for Planet Namak with trivial danger level. The source lists no special ability or mutator for this entry.

mechanics
No extra mechanics listed
health multiplier
1.375
speed multiplier
1.25
overshield
25%
Yen Reward
25
index unlock chance
1% on defeat
Alien Enlist

Alien Enlist

Enemy Type Enemy • Danger Level Trivial

Alien Enlist is a enemy entry for Planet Namak with trivial danger level. The source lists no special ability or mutator for this entry.

mechanics
No extra mechanics listed
health multiplier
2.375
speed multiplier
1.25
overshield
25%
Yen Reward
30
index unlock chance
1% on defeat
Alien Elite

Alien Elite

Enemy Type Enemy • Danger Level Moderate

Alien Elite is a enemy entry for Planet Namak with moderate danger level. The source lists no special ability or mutator for this entry.

mechanics
No extra mechanics listed
health multiplier
4.375
speed multiplier
1
overshield
25%
Yen Reward
30
index unlock chance
1% on defeat
Alien Cadet

Alien Cadet

Enemy Type Enemy • Danger Level Critical

Alien Cadet is a enemy entry for Planet Namak with critical danger level. The source lists no special ability or mutator for this entry.

mechanics
No extra mechanics listed
health multiplier
1.875
speed multiplier
2
overshield
25%
Yen Reward
30
index unlock chance
1% on defeat
Alien General

Alien General

Enemy Type Enemy • Danger Level Extreme

Alien General is a enemy entry for Planet Namak with extreme danger level. Its listed mutator Overshield makes it more than a plain index target.

Mutators
Overshield
mechanics
No extra mechanics listed
health multiplier
3.375
speed multiplier
1
overshield
55%
Yen Reward
30
index unlock chance
1% on defeat
ImageNameDetailsActAbilityMutatorsmechanicshealth multiplierspeed multiplierovershieldYen Rewardindex unlock chanceCard Summary
Vogita
VogitaEnemy Type Boss • Danger Level Catastrophic1No extra mechanics listed181.125%1503% on defeatVogita is a boss entry for Planet Namak Act 1 with catastrophic danger level. The source lists no special ability or mutator for this entry.
Doria
DoriaEnemy Type Boss • Danger Level Catastrophic2OvershieldNo extra mechanics listed180.6100%1503% on defeatDoria is a boss entry for Planet Namak Act 2 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target.
Argon (Transformed)
Argon (Transformed)Enemy Type Boss • Danger Level Catastrophic3OvershieldTransforms: true180.850%1503% on defeatArgon (Transformed) is a boss entry for Planet Namak Act 3 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target.
Giyu
GiyuEnemy Type Boss • Danger Level Catastrophic4SummonNo extra mechanics listed280.425%1503% on defeatGiyu is a boss entry for Planet Namak Act 4 with catastrophic danger level. Its listed ability Summon makes it more than a plain index target.
Guldy
GuldyEnemy Type Boss • Danger Level Critical4Stun duration: 3s; Targets: In Range70.925%62.53% on defeatGuldy is a boss entry for Planet Namak Act 4 with critical danger level. The source lists no special ability or mutator for this entry.
Butter
ButterEnemy Type Boss • Danger Level Critical4No extra mechanics listed42.625%62.53% on defeatButter is a boss entry for Planet Namak Act 4 with critical danger level. The source lists no special ability or mutator for this entry.
Recroom
RecroomEnemy Type Boss • Danger Level Critical4StunStun duration: 6s; Targets: 1; Range: Full180.525%62.53% on defeatRecroom is a boss entry for Planet Namak Act 4 with critical danger level. Its listed ability Stun makes it more than a plain index target.
Jiece
JieceEnemy Type Boss • Danger Level Critical4No extra mechanics listed61.825%62.53% on defeatJiece is a boss entry for Planet Namak Act 4 with critical danger level. The source lists no special ability or mutator for this entry.
Friezo
FriezoEnemy Type Boss • Danger Level Catastrophic5StunStun duration: 10s; Targets: 1; Range: Full; Attack time: 12s230.825%1503% on defeatFriezo is a boss entry for Planet Namak Act 5 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.
Friezo (Full Power)
Friezo (Full Power)Enemy Type Boss • Danger Level Catastrophic6Evolution, StunTransforms: true; Stun duration: 10s; Targets: 2; Range: Full; Attack time: 15s320.925%1503% on defeatFriezo (Full Power) is a boss entry for Planet Namak Act 6 with catastrophic danger level. Its listed ability Evolution, Stun makes it more than a plain index target.
Alien Soldier
Alien SoldierEnemy Type Enemy • Danger Level TrivialNo extra mechanics listed1.3751.2525%251% on defeatAlien Soldier is a enemy entry for Planet Namak with trivial danger level. The source lists no special ability or mutator for this entry.
Alien Enlist
Alien EnlistEnemy Type Enemy • Danger Level TrivialNo extra mechanics listed2.3751.2525%301% on defeatAlien Enlist is a enemy entry for Planet Namak with trivial danger level. The source lists no special ability or mutator for this entry.
Alien Elite
Alien EliteEnemy Type Enemy • Danger Level ModerateNo extra mechanics listed4.375125%301% on defeatAlien Elite is a enemy entry for Planet Namak with moderate danger level. The source lists no special ability or mutator for this entry.
Alien Cadet
Alien CadetEnemy Type Enemy • Danger Level CriticalNo extra mechanics listed1.875225%301% on defeatAlien Cadet is a enemy entry for Planet Namak with critical danger level. The source lists no special ability or mutator for this entry.
Alien General
Alien GeneralEnemy Type Enemy • Danger Level ExtremeOvershieldNo extra mechanics listed3.375155%301% on defeatAlien General is a enemy entry for Planet Namak with extreme danger level. Its listed mutator Overshield makes it more than a plain index target.

Map

Sand Village

12 items

Sand Village mixes desert-themed bosses with shinobi-style enemies. Some entries are straightforward, while others matter because their danger level or listed mechanics can make a simple-looking wave harder to ignore.

Dodera

Dodera

Enemy Type Boss • Danger Level Catastrophic

Dodera is a boss entry for Sand Village Act 1 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.

Act
1
Ability
Stun
mechanics
  • Stun duration: 10s
  • Targets: All
  • Range: Full
health multiplier
20
speed multiplier
0.85
overshield
25%
Yen Reward
150
index unlock chance
3% on defeat
Kimase

Kimase

Enemy Type Boss • Danger Level Catastrophic

Kimase is a boss entry for Sand Village Act 2 with catastrophic danger level. Its listed ability SPA debuff makes it more than a plain index target.

Act
2
Ability
SPA debuff
mechanics
Targets: 2
health multiplier
25
speed multiplier
0.9
overshield
25%
Yen Reward
150
index unlock chance
3% on defeat
Itochi

Itochi

Enemy Type Boss • Danger Level Catastrophic

Itochi is a boss entry for Sand Village Act 3 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.

Act
3
Ability
Stun
mechanics
  • Stun duration: 2s
  • Targets: All
  • Range: Full
health multiplier
25
speed multiplier
1.1
overshield
25%
Yen Reward
150
index unlock chance
3% on defeat
Hirko

Hirko

Enemy Type Boss • Danger Level Catastrophic

Hirko is a boss entry for Sand Village Act 4 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target.

Act
4
Mutators
Overshield
mechanics
No extra mechanics listed
health multiplier
30
speed multiplier
0.6
overshield
50%
Yen Reward
150
index unlock chance
3% on defeat
Third Kazekage

Third Kazekage

Enemy Type Boss • Danger Level Catastrophic

Third Kazekage is a boss entry for Sand Village Act 5 with catastrophic danger level. The source lists no special ability or mutator for this entry.

Act
5
mechanics
No extra mechanics listed
health multiplier
30
speed multiplier
0.9
overshield
25%
Yen Reward
150
index unlock chance
3% on defeat
Sosora (Second Phase)

Sosora (Second Phase)

Enemy Type Boss • Danger Level Catastrophic

Sosora (Second Phase) is a boss entry for Sand Village Act 6 with catastrophic danger level. Its listed ability Summon makes it more than a plain index target.

Act
6
Ability
Summon
mechanics
No extra mechanics listed
health multiplier
30
speed multiplier
1.1
overshield
25%
Yen Reward
150
index unlock chance
3% on defeat
Puppet

Puppet

Enemy Type Enemy • Danger Level Trivial

Puppet is a enemy entry for Sand Village with trivial danger level. The source lists no special ability or mutator for this entry.

mechanics
No extra mechanics listed
health multiplier
1
speed multiplier
1
overshield
25%
Yen Reward
25
index unlock chance
1% on defeat
Fast Puppet

Fast Puppet

Enemy Type Enemy • Danger Level Critical

Fast Puppet is a enemy entry for Sand Village with critical danger level. The source lists no special ability or mutator for this entry.

mechanics
No extra mechanics listed
health multiplier
1.575
speed multiplier
2
overshield
25%
Yen Reward
40
index unlock chance
1% on defeat
Strong Puppet

Strong Puppet

Enemy Type Enemy • Danger Level Moderate

Strong Puppet is a enemy entry for Sand Village with moderate danger level. Its listed mutator Overshield makes it more than a plain index target.

Mutators
Overshield
mechanics
No extra mechanics listed
health multiplier
2.375
speed multiplier
1.2
overshield
25%
Yen Reward
40
index unlock chance
1% on defeat
Shinobi Puppet

Shinobi Puppet

Enemy Type Enemy • Danger Level Critical

Shinobi Puppet is a enemy entry for Sand Village with critical danger level. Its listed ability Clone/Thrice makes it more than a plain index target.

Ability
Clone/Thrice
mechanics
No extra mechanics listed
health multiplier
2.5
speed multiplier
1.1
overshield
25%
Yen Reward
40
index unlock chance
1% on defeat
Large Puppet

Large Puppet

Enemy Type Enemy • Danger Level Extreme

Large Puppet is a enemy entry for Sand Village with extreme danger level. The source lists no special ability or mutator for this entry.

mechanics
No extra mechanics listed
health multiplier
4
speed multiplier
1.1
overshield
25%
index unlock chance
1% on defeat
Dismantled Puppet

Dismantled Puppet

Enemy Type Enemy • Danger Level Moderate

Dismantled Puppet is a enemy entry for Sand Village with moderate danger level. The source lists no special ability or mutator for this entry.

mechanics
No extra mechanics listed
health multiplier
2.5
speed multiplier
0.8
overshield
25%
Yen Reward
20
index unlock chance
1% on defeat
ImageNameDetailsActAbilityMutatorsmechanicshealth multiplierspeed multiplierovershieldYen Rewardindex unlock chanceCard Summary
Dodera
DoderaEnemy Type Boss • Danger Level Catastrophic1StunStun duration: 10s; Targets: All; Range: Full200.8525%1503% on defeatDodera is a boss entry for Sand Village Act 1 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.
Kimase
KimaseEnemy Type Boss • Danger Level Catastrophic2SPA debuffTargets: 2250.925%1503% on defeatKimase is a boss entry for Sand Village Act 2 with catastrophic danger level. Its listed ability SPA debuff makes it more than a plain index target.
Itochi
ItochiEnemy Type Boss • Danger Level Catastrophic3StunStun duration: 2s; Targets: All; Range: Full251.125%1503% on defeatItochi is a boss entry for Sand Village Act 3 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.
Hirko
HirkoEnemy Type Boss • Danger Level Catastrophic4OvershieldNo extra mechanics listed300.650%1503% on defeatHirko is a boss entry for Sand Village Act 4 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target.
Third Kazekage
Third KazekageEnemy Type Boss • Danger Level Catastrophic5No extra mechanics listed300.925%1503% on defeatThird Kazekage is a boss entry for Sand Village Act 5 with catastrophic danger level. The source lists no special ability or mutator for this entry.
Sosora (Second Phase)
Sosora (Second Phase)Enemy Type Boss • Danger Level Catastrophic6SummonNo extra mechanics listed301.125%1503% on defeatSosora (Second Phase) is a boss entry for Sand Village Act 6 with catastrophic danger level. Its listed ability Summon makes it more than a plain index target.
Puppet
PuppetEnemy Type Enemy • Danger Level TrivialNo extra mechanics listed1125%251% on defeatPuppet is a enemy entry for Sand Village with trivial danger level. The source lists no special ability or mutator for this entry.
Fast Puppet
Fast PuppetEnemy Type Enemy • Danger Level CriticalNo extra mechanics listed1.575225%401% on defeatFast Puppet is a enemy entry for Sand Village with critical danger level. The source lists no special ability or mutator for this entry.
Strong Puppet
Strong PuppetEnemy Type Enemy • Danger Level ModerateOvershieldNo extra mechanics listed2.3751.225%401% on defeatStrong Puppet is a enemy entry for Sand Village with moderate danger level. Its listed mutator Overshield makes it more than a plain index target.
Shinobi Puppet
Shinobi PuppetEnemy Type Enemy • Danger Level CriticalClone/ThriceNo extra mechanics listed2.51.125%401% on defeatShinobi Puppet is a enemy entry for Sand Village with critical danger level. Its listed ability Clone/Thrice makes it more than a plain index target.
Large Puppet
Large PuppetEnemy Type Enemy • Danger Level ExtremeNo extra mechanics listed41.125%1% on defeatLarge Puppet is a enemy entry for Sand Village with extreme danger level. The source lists no special ability or mutator for this entry.
Dismantled Puppet
Dismantled PuppetEnemy Type Enemy • Danger Level ModerateNo extra mechanics listed2.50.825%201% on defeatDismantled Puppet is a enemy entry for Sand Village with moderate danger level. The source lists no special ability or mutator for this entry.

Map

Double Dungeon

11 items

Double Dungeon leans into dungeon enemies and boss encounters with heavier pressure than early maps. Compare type and act here if you are trying to find which dungeon entries still need index unlocks.

Mace Statue

Mace Statue

Enemy Type Boss • Danger Level Catastrophic

Mace Statue is a boss entry for Double Dungeon Act 1 with catastrophic danger level. The source lists no special ability or mutator for this entry.

Act
1
mechanics
No extra mechanics listed
health multiplier
25
speed multiplier
0.85
overshield
25%
Yen Reward
150
index unlock chance
3% on defeat
Axe Statue

Axe Statue

Enemy Type Boss • Danger Level Catastrophic

Axe Statue is a boss entry for Double Dungeon Act 2 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.

Act
2
Ability
Stun
mechanics
  • Stun duration: 19s
  • Targets: In Range
  • Range: 25
  • Attack time: 30s
health multiplier
20
speed multiplier
1
overshield
25%
Yen Reward
150
index unlock chance
3% on defeat
Sword Statue

Sword Statue

Enemy Type Boss • Danger Level Catastrophic

Sword Statue is a boss entry for Double Dungeon Act 3, Legend Stage Act 1 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.

Act
3, Legend Stage Act 1
Ability
Stun
mechanics
  • Stun duration: 19s
  • Targets: 1
  • Range: 15
  • Attack time: 20s
health multiplier
18
speed multiplier
1.3
overshield
25%
Yen Reward
150
index unlock chance
3% on defeat
Shield Statue

Shield Statue

Enemy Type Boss • Danger Level Catastrophic

Shield Statue is a boss entry for Double Dungeon Act 4 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target.

Act
4
Mutators
Overshield
mechanics
No extra mechanics listed
health multiplier
17.5
speed multiplier
0.7
overshield
25%
Yen Reward
150
index unlock chance
3% on defeat
Spear Statue

Spear Statue

Enemy Type Boss • Danger Level Catastrophic

Spear Statue is a boss entry for Double Dungeon Act 5, Legend Stage Act 2 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.

Act
5, Legend Stage Act 2
Ability
Stun
mechanics
  • Stun duration: 19s
  • Targets: 1
  • Attack time: 20s
health multiplier
15
speed multiplier
1.5
overshield
25%
Yen Reward
150
index unlock chance
3% on defeat
God Statue

God Statue

Enemy Type Boss • Danger Level Catastrophic

God Statue is a boss entry for Double Dungeon Act 6, Legend Stage Act 3 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.

Act
6, Legend Stage Act 3
Ability
Stun
mechanics
  • Stun duration: 9s
  • Targets: 1
  • Attack time: 10s
health multiplier
40
speed multiplier
0.8
overshield
25%
Yen Reward
150
index unlock chance
3% on defeat
Goblin

Goblin

Enemy Type Enemy • Danger Level Trivial

Goblin is a enemy entry for Double Dungeon with trivial danger level. The source lists no special ability or mutator for this entry.

mechanics
No extra mechanics listed
health multiplier
1
speed multiplier
1.15
overshield
25%
Yen Reward
25
index unlock chance
1% on defeat
Wolfman

Wolfman

Enemy Type Enemy • Danger Level Moderate

Wolfman is a enemy entry for Double Dungeon with moderate danger level. The source lists no special ability or mutator for this entry.

mechanics
No extra mechanics listed
health multiplier
2.575
speed multiplier
1.35
overshield
25%
Yen Reward
40
index unlock chance
1% on defeat
Lycan

Lycan

Enemy Type Enemy • Danger Level Critical

Lycan is a enemy entry for Double Dungeon with critical danger level. The source lists no special ability or mutator for this entry.

mechanics
No extra mechanics listed
health multiplier
1.875
speed multiplier
2.2
overshield
25%
Yen Reward
40
index unlock chance
1% on defeat
Lizardman

Lizardman

Enemy Type Enemy • Danger Level Moderate

Lizardman is a enemy entry for Double Dungeon with moderate danger level. Its listed mutator Overshield makes it more than a plain index target.

Mutators
Overshield
mechanics
No extra mechanics listed
health multiplier
2.275
speed multiplier
1.2
overshield
25%
Yen Reward
40
index unlock chance
1% on defeat
Hobgoblin

Hobgoblin

Enemy Type Enemy • Danger Level Critical

Hobgoblin is a enemy entry for Double Dungeon with critical danger level. Its listed ability Summon makes it more than a plain index target.

Ability
Summon
mechanics
No extra mechanics listed
health multiplier
4.4
speed multiplier
1.1
overshield
25%
Yen Reward
40
index unlock chance
1% on defeat
ImageNameDetailsActAbilityMutatorsmechanicshealth multiplierspeed multiplierovershieldYen Rewardindex unlock chanceCard Summary
Mace Statue
Mace StatueEnemy Type Boss • Danger Level Catastrophic1No extra mechanics listed250.8525%1503% on defeatMace Statue is a boss entry for Double Dungeon Act 1 with catastrophic danger level. The source lists no special ability or mutator for this entry.
Axe Statue
Axe StatueEnemy Type Boss • Danger Level Catastrophic2StunStun duration: 19s; Targets: In Range; Range: 25; Attack time: 30s20125%1503% on defeatAxe Statue is a boss entry for Double Dungeon Act 2 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.
Sword Statue
Sword StatueEnemy Type Boss • Danger Level Catastrophic3, Legend Stage Act 1StunStun duration: 19s; Targets: 1; Range: 15; Attack time: 20s181.325%1503% on defeatSword Statue is a boss entry for Double Dungeon Act 3, Legend Stage Act 1 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.
Shield Statue
Shield StatueEnemy Type Boss • Danger Level Catastrophic4OvershieldNo extra mechanics listed17.50.725%1503% on defeatShield Statue is a boss entry for Double Dungeon Act 4 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target.
Spear Statue
Spear StatueEnemy Type Boss • Danger Level Catastrophic5, Legend Stage Act 2StunStun duration: 19s; Targets: 1; Attack time: 20s151.525%1503% on defeatSpear Statue is a boss entry for Double Dungeon Act 5, Legend Stage Act 2 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.
God Statue
God StatueEnemy Type Boss • Danger Level Catastrophic6, Legend Stage Act 3StunStun duration: 9s; Targets: 1; Attack time: 10s400.825%1503% on defeatGod Statue is a boss entry for Double Dungeon Act 6, Legend Stage Act 3 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.
Goblin
GoblinEnemy Type Enemy • Danger Level TrivialNo extra mechanics listed11.1525%251% on defeatGoblin is a enemy entry for Double Dungeon with trivial danger level. The source lists no special ability or mutator for this entry.
Wolfman
WolfmanEnemy Type Enemy • Danger Level ModerateNo extra mechanics listed2.5751.3525%401% on defeatWolfman is a enemy entry for Double Dungeon with moderate danger level. The source lists no special ability or mutator for this entry.
Lycan
LycanEnemy Type Enemy • Danger Level CriticalNo extra mechanics listed1.8752.225%401% on defeatLycan is a enemy entry for Double Dungeon with critical danger level. The source lists no special ability or mutator for this entry.
Lizardman
LizardmanEnemy Type Enemy • Danger Level ModerateOvershieldNo extra mechanics listed2.2751.225%401% on defeatLizardman is a enemy entry for Double Dungeon with moderate danger level. Its listed mutator Overshield makes it more than a plain index target.
Hobgoblin
HobgoblinEnemy Type Enemy • Danger Level CriticalSummonNo extra mechanics listed4.41.125%401% on defeatHobgoblin is a enemy entry for Double Dungeon with critical danger level. Its listed ability Summon makes it more than a plain index target.

Bosses and normal enemies both count

Anime Vanguards separates Enemy Index entries into bosses and regular enemies, but both groups are part of map completion. Boss entries have a 3% unlock chance when defeated, while normal enemy entries have a 1% unlock chance, so bosses are not the only entries that can slow down index progress.

Mechanics matter more than names alone

Many enemies share familiar map themes, but their danger level, ability, mutators, overshield, and multipliers can change how a wave feels. Treat health and speed values as listed multipliers for comparison, not exact raw HP or movement values, because the final pressure still depends on the mode, act, modifiers, and stage rules.

Downtown Tokyo keeps its city-map enemies and bosses in a compact section. Because the row count is smaller than many maps, it is a practical section to audit when finishing index completion.

Edge of Heaven includes late-story threats where danger level, overshield, and multipliers become more important to compare. Use the section to keep its map entries together instead of mixing them with similar unit names.

Flower Country is the smallest story-map section here. Its lower row count makes each missing boss or enemy entry stand out more during Enemy Index cleanup.

Frozen Port has a cold-map enemy pool with both bosses and standard enemies. Danger level and mutators help show which entries are routine index targets and which ones can add more pressure.

Hidden Village focuses on shinobi-themed entries. Boss and normal enemy unlock chances differ, so both groups are worth checking when the map looks almost complete.

Hill of Swords brings sword-themed enemies and bosses into one map group. It is especially helpful to compare act and type here because several entries can feel close in theme.

Lebereo Raid is a raid-map section, so its enemies and bosses belong to a different activity track than the story maps. Check the type, ability, and listed mechanics before assuming a raid entry works like a story enemy.

Martial Island focuses on martial-arts and tournament-style threats. The card fields help separate regular enemies from the boss entries that carry higher unlock odds and stronger listed pressure.

Shibuya Station has one of the larger Enemy Index groups, with several boss entries and station enemies spread across acts. Mutators and abilities are useful clues when telling similar-looking threats apart.

Spider Forest has a larger set of forest and spider-themed entries. Compare abilities, mutators, and overshield values here because some enemies can look simple while still carrying notable listed pressure.

Spirit Society groups soul-reaper and spirit-themed enemies together. Watch the boss and enemy split here, because both sides count toward the section's Enemy Index completion.

Tracks at the Edge of the World is a raid-map section with a small set of entries. Since it has fewer rows, every boss or enemy unlock matters when finishing the raid index group.

Underground Church entries include church-themed bosses and enemies with higher-risk mechanics. This section is useful when checking which act-linked entries are still missing from that map.

FAQ

Q.

Do bosses and normal enemies both count for the Anime Vanguards Enemy Index?

Yes. Bosses and normal enemies are both Enemy Index entries, and both can matter for map completion and index rewards.

Q.

What is the Enemy Index unlock chance for bosses?

Boss entries have a 3% unlock chance when defeated.

Q.

What is the Enemy Index unlock chance for normal enemies?

Normal enemy entries have a 1% unlock chance when defeated.

Q.

Are health and speed shown as exact enemy stats?

No. Health and speed are shown as multipliers for comparison. The real pressure can still change with the mode, act, stage rules, and modifiers.

Q.

Why are enemies grouped by map?

Enemy Index progress is easiest to check by map because bosses and normal enemies from the same map contribute to that map's completion path.

Q.

Why do some enemy cards not have images?

A few Enemy Index entries do not currently have a clean matching portrait available, so those cards stay text-only instead of using unrelated art.

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