The Enemy Index in Anime Vanguards tracks both bosses and normal enemies across story and raid maps. Each entry matters for map completion, bounty progress, and knowing what kind of mechanics can appear before a run gets messy.
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Planet Namak
Planet Namak starts the Enemy Index with early story bosses and normal enemies, but the entries still include dangerous boss multipliers and overshield values. It is a good section to check when cleaning up the first map's missing index slots.
Vogita
- Enemy type
- Boss
- Act
- 1
- Danger level
- Catastrophic
- Mutators
- -
Doria
- Enemy type
- Boss
- Act
- 2
- Danger level
- Catastrophic
- Mutators
- Overshield
Argon (Transformed)
- Enemy type
- Boss
- Act
- 3
- Danger level
- Catastrophic
- Mutators
- Overshield
Giyu
- Enemy type
- Boss
- Act
- 4
- Danger level
- Catastrophic
- Ability
- Summon
Guldy
- Enemy type
- Boss
- Act
- 4
- Danger level
- Critical
- Ability
- -
Butter
- Enemy type
- Boss
- Act
- 4
- Danger level
- Critical
- Ability
- -
Recroom
- Enemy type
- Boss
- Act
- 4
- Danger level
- Critical
- Ability
- Stun
Jiece
- Enemy type
- Boss
- Act
- 4
- Danger level
- Critical
- Ability
- -
Friezo
- Enemy type
- Boss
- Act
- 5
- Danger level
- Catastrophic
- Ability
- Stun
Friezo (Full Power)
- Enemy type
- Boss
- Act
- 6
- Danger level
- Catastrophic
- Ability
- Evolution, Stun
Alien Soldier
- Enemy type
- Enemy
- Act
- -
- Danger level
- Trivial
- Ability
- -
Alien Enlist
- Enemy type
- Enemy
- Act
- -
- Danger level
- Trivial
- Ability
- -
Alien Elite
- Enemy type
- Enemy
- Danger level
- Moderate
- Mutators
- -
Alien Cadet
- Enemy type
- Enemy
- Danger level
- Critical
- Mutators
- -
Alien General
- Enemy type
- Enemy
- Danger level
- Extreme
- Mutators
- Overshield
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Sand Village
Sand Village mixes desert-themed bosses with shinobi-style enemies. Some entries are straightforward, while others matter because their danger level or listed mechanics can make a simple-looking wave harder to ignore.
Dodera
- Enemy type
- Boss
- Act
- 1
- Danger level
- Catastrophic
- Ability
- Stun
Kimase
- Enemy type
- Boss
- Act
- 2
- Danger level
- Catastrophic
- Ability
- SPA debuff
Itochi
- Enemy type
- Boss
- Act
- 3
- Danger level
- Catastrophic
- Ability
- Stun
Hirko
- Enemy type
- Boss
- Act
- 4
- Danger level
- Catastrophic
- Ability
- -
- Mutators
- Overshield
Third Kazekage
- Enemy type
- Boss
- Act
- 5
- Danger level
- Catastrophic
- Ability
- -
- Mutators
- -
Sosora (Second Phase)
- Enemy type
- Boss
- Act
- 6
- Danger level
- Catastrophic
- Ability
- Summon
- Mutators
- -
Puppet
- Enemy type
- Enemy
- Danger level
- Trivial
- Mutators
- -
Fast Puppet
- Enemy type
- Enemy
- Danger level
- Critical
- Mutators
- -
Strong Puppet
- Enemy type
- Enemy
- Danger level
- Moderate
- Mutators
- Overshield
Shinobi Puppet
- Enemy type
- Enemy
- Danger level
- Critical
- Ability
- Clone/Thrice
Large Puppet
- Enemy type
- Enemy
- Danger level
- Extreme
- Ability
- -
Dismantled Puppet
- Enemy type
- Enemy
- Danger level
- Moderate
- Ability
- -
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Double Dungeon
Double Dungeon leans into dungeon enemies and boss encounters with heavier pressure than early maps. Compare type and act here if you are trying to find which dungeon entries still need index unlocks.
Mace Statue
- Enemy type
- Boss
- Act
- 1
- Danger level
- Catastrophic
- Ability
- -
Axe Statue
- Enemy type
- Boss
- Act
- 2
- Danger level
- Catastrophic
- Ability
- Stun
Sword Statue
- Enemy type
- Boss
- Act
- 3, Legend Stage Act 1
- Danger level
- Catastrophic
- Ability
- Stun
Shield Statue
- Enemy type
- Boss
- Act
- 4
- Danger level
- Catastrophic
- Ability
- -
- Mutators
- Overshield
Spear Statue
- Enemy type
- Boss
- Act
- 5, Legend Stage Act 2
- Danger level
- Catastrophic
- Ability
- Stun
- Mutators
- -
God Statue
- Enemy type
- Boss
- Act
- 6, Legend Stage Act 3
- Danger level
- Catastrophic
- Ability
- Stun
- Mutators
- -
Goblin
- Enemy type
- Enemy
- Danger level
- Trivial
Wolfman
- Enemy type
- Enemy
- Danger level
- Moderate
Lycan
- Enemy type
- Enemy
- Danger level
- Critical
Lizardman
- Enemy type
- Enemy
- Danger level
- Moderate
- Ability
- -
- Mutators
- Overshield
Hobgoblin
- Enemy type
- Enemy
- Danger level
- Critical
- Ability
- Summon
- Mutators
- -
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Shibuya Station
Shibuya Station has one of the larger Enemy Index groups, with several boss entries and station enemies spread across acts. Mutators and abilities are useful clues when telling similar-looking threats apart.
Dogon
- Enemy type
- Boss
- Act
- 1
- Danger level
- Catastrophic
- Ability
- -
Reanimated Tuji
- Enemy type
- Boss
- Act
- 2
- Danger level
- Catastrophic
- Ability
- Stun
Chaso
- Enemy type
- Boss
- Act
- 3
- Danger level
- Catastrophic
- Ability
- Stun
Shogamo
- Enemy type
- Boss
- Act
- 4
- Danger level
- Catastrophic
- Ability
- Multiple Lives
Mohato
- Enemy type
- Boss
- Act
- 5
- Danger level
- Catastrophic
- Ability
- Stun
Transfigured Mohato
- Enemy type
- Boss
- Act
- 6
- Danger level
- Catastrophic
- Ability
- Stun
Jag-o
- Enemy type
- Boss
- Act
- 1
- Danger level
- Catastrophic
- Ability
- Stun
Sukono
- Enemy type
- Boss
- Act
- 2
- Danger level
- Catastrophic
- Ability
- Stun, DMG Debuff
Gotoe
- Enemy type
- Boss
- Act
- 3
- Danger level
- Catastrophic
- Ability
- -
Cursed Spirit
- Enemy type
- Enemy
- Danger level
- Trivial
- Mutators
- -
Tall Cursed Spirit
- Enemy type
- Enemy
- Danger level
- Trivial
- Mutators
- -
Lizard Curse
- Enemy type
- Enemy
- Danger level
- Trivial
- Mutators
- Regen
Finger Bearer
- Enemy type
- Enemy
- Danger level
- Trivial
- Mutators
- Overshield, Regen
Cricket Curse
- Enemy type
- Enemy
- Danger level
- Trivial
- Mutators
- -
Transfigured Human
- Enemy type
- Enemy
- Danger level
- Trivial
- Mutators
- Overshield
Bosses and normal enemies both count
Anime Vanguards separates Enemy Index entries into bosses and regular enemies, but both groups are part of map completion. Boss entries have a 3% unlock chance when defeated, while normal enemy entries have a 1% unlock chance, so bosses are not the only entries that can slow down index progress.
Mechanics matter more than names alone
Many enemies share familiar map themes, but their danger level, ability, mutators, overshield, and multipliers can change how a wave feels. Treat health and speed values as listed multipliers for comparison, not exact raw HP or movement values, because the final pressure still depends on the mode, act, modifiers, and stage rules.
Downtown Tokyo keeps its city-map enemies and bosses in a compact section. Because it has fewer entries than many maps, it is a practical section to audit when finishing index completion.
Edge of Heaven includes late-story threats where danger level, overshield, and multipliers become more important to compare. Use the section to keep its map entries together instead of mixing them with similar unit names.
Flower Country is the smallest story-map section here. Its smaller entry count makes each missing boss or enemy entry stand out more during Enemy Index cleanup.
Frozen Port has a cold-map enemy pool with both bosses and standard enemies. Danger level and mutators help show which entries are routine index targets and which ones can add more pressure.
Hidden Village focuses on shinobi-themed entries. Boss and normal enemy unlock chances differ, so both groups are worth checking when the map looks almost complete.
Hill of Swords brings sword-themed enemies and bosses into one map group. It is especially helpful to compare act and type here because several entries can feel close in theme.
Lebereo Raid is a raid-map section, so its enemies and bosses belong to a different activity track than the story maps. Check the type, ability, and listed mechanics before assuming a raid entry works like a story enemy.
Martial Island focuses on martial-arts and tournament-style threats. The card fields help separate regular enemies from the boss entries that carry higher unlock odds and stronger listed pressure.
Spider Forest has a larger set of forest and spider-themed entries. Compare abilities, mutators, and overshield values here because some enemies can look simple while still carrying notable listed pressure.
Spirit Society groups soul-reaper and spirit-themed enemies together. Watch the boss and enemy split here, because both sides count toward the section's Enemy Index completion.
Tracks at the Edge of the World is a raid-map section with a small set of entries. Since it has fewer entries, every boss or enemy unlock matters when finishing the raid index group.
Underground Church entries include church-themed bosses and enemies with higher-risk mechanics. This section is useful when checking which act-linked entries are still missing from that map.
FAQ
Do bosses and normal enemies both count for the Anime Vanguards Enemy Index?
Yes. Bosses and normal enemies are both Enemy Index entries, and both can matter for map completion and index rewards.
What is the Enemy Index unlock chance for bosses?
Boss entries have a 3% unlock chance when defeated.
What is the Enemy Index unlock chance for normal enemies?
Normal enemy entries have a 1% unlock chance when defeated.
Are health and speed shown as exact enemy stats?
No. Health and speed are shown as multipliers for comparison. The real pressure can still change with the mode, act, stage rules, and modifiers.
Why are enemies grouped by map?
Enemy Index progress is easiest to check by map because bosses and normal enemies from the same map contribute to that map's completion path.
Why do some enemy cards not have images?
A few Enemy Index entries have no portrait, so those cards show text only.



