The Enemy Index in Anime Vanguards tracks both bosses and normal enemies across story and raid maps. Each entry matters for map completion, bounty progress, and knowing what kind of mechanics can appear before a run gets messy.
View
Showing 38 of 200 items.
Map
Planet Namak
Planet Namak starts the Enemy Index with early story bosses and normal enemies, but the entries still include dangerous boss multipliers and overshield values. It is a good section to check when cleaning up the first map's missing index slots.

Vogita
Enemy Type Boss • Danger Level Catastrophic
Vogita is a boss entry for Planet Namak Act 1 with catastrophic danger level. The source lists no special ability or mutator for this entry.
- Act
- 1
- mechanics
- No extra mechanics listed
- health multiplier
- 18
- speed multiplier
- 1.1
- overshield
- 25%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Doria
Enemy Type Boss • Danger Level Catastrophic
Doria is a boss entry for Planet Namak Act 2 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target.
- Act
- 2
- Mutators
- Overshield
- mechanics
- No extra mechanics listed
- health multiplier
- 18
- speed multiplier
- 0.6
- overshield
- 100%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Argon (Transformed)
Enemy Type Boss • Danger Level Catastrophic
Argon (Transformed) is a boss entry for Planet Namak Act 3 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target.
- Act
- 3
- Mutators
- Overshield
- mechanics
- Transforms: true
- health multiplier
- 18
- speed multiplier
- 0.8
- overshield
- 50%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Giyu
Enemy Type Boss • Danger Level Catastrophic
Giyu is a boss entry for Planet Namak Act 4 with catastrophic danger level. Its listed ability Summon makes it more than a plain index target.
- Act
- 4
- Ability
- Summon
- mechanics
- No extra mechanics listed
- health multiplier
- 28
- speed multiplier
- 0.4
- overshield
- 25%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Guldy
Enemy Type Boss • Danger Level Critical
Guldy is a boss entry for Planet Namak Act 4 with critical danger level. The source lists no special ability or mutator for this entry.
- Act
- 4
- mechanics
- Stun duration: 3s
- Targets: In Range
- health multiplier
- 7
- speed multiplier
- 0.9
- overshield
- 25%
- Yen Reward
- 62.5
- index unlock chance
- 3% on defeat

Butter
Enemy Type Boss • Danger Level Critical
Butter is a boss entry for Planet Namak Act 4 with critical danger level. The source lists no special ability or mutator for this entry.
- Act
- 4
- mechanics
- No extra mechanics listed
- health multiplier
- 4
- speed multiplier
- 2.6
- overshield
- 25%
- Yen Reward
- 62.5
- index unlock chance
- 3% on defeat

Recroom
Enemy Type Boss • Danger Level Critical
Recroom is a boss entry for Planet Namak Act 4 with critical danger level. Its listed ability Stun makes it more than a plain index target.
- Act
- 4
- Ability
- Stun
- mechanics
- Stun duration: 6s
- Targets: 1
- Range: Full
- health multiplier
- 18
- speed multiplier
- 0.5
- overshield
- 25%
- Yen Reward
- 62.5
- index unlock chance
- 3% on defeat

Jiece
Enemy Type Boss • Danger Level Critical
Jiece is a boss entry for Planet Namak Act 4 with critical danger level. The source lists no special ability or mutator for this entry.
- Act
- 4
- mechanics
- No extra mechanics listed
- health multiplier
- 6
- speed multiplier
- 1.8
- overshield
- 25%
- Yen Reward
- 62.5
- index unlock chance
- 3% on defeat

Friezo
Enemy Type Boss • Danger Level Catastrophic
Friezo is a boss entry for Planet Namak Act 5 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.
- Act
- 5
- Ability
- Stun
- mechanics
- Stun duration: 10s
- Targets: 1
- Range: Full
- Attack time: 12s
- health multiplier
- 23
- speed multiplier
- 0.8
- overshield
- 25%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Friezo (Full Power)
Enemy Type Boss • Danger Level Catastrophic
Friezo (Full Power) is a boss entry for Planet Namak Act 6 with catastrophic danger level. Its listed ability Evolution, Stun makes it more than a plain index target.
- Act
- 6
- Ability
- Evolution, Stun
- mechanics
- Transforms: true
- Stun duration: 10s
- Targets: 2
- Range: Full
- Attack time: 15s
- health multiplier
- 32
- speed multiplier
- 0.9
- overshield
- 25%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Alien Soldier
Enemy Type Enemy • Danger Level Trivial
Alien Soldier is a enemy entry for Planet Namak with trivial danger level. The source lists no special ability or mutator for this entry.
- mechanics
- No extra mechanics listed
- health multiplier
- 1.375
- speed multiplier
- 1.25
- overshield
- 25%
- Yen Reward
- 25
- index unlock chance
- 1% on defeat

Alien Enlist
Enemy Type Enemy • Danger Level Trivial
Alien Enlist is a enemy entry for Planet Namak with trivial danger level. The source lists no special ability or mutator for this entry.
- mechanics
- No extra mechanics listed
- health multiplier
- 2.375
- speed multiplier
- 1.25
- overshield
- 25%
- Yen Reward
- 30
- index unlock chance
- 1% on defeat

Alien Elite
Enemy Type Enemy • Danger Level Moderate
Alien Elite is a enemy entry for Planet Namak with moderate danger level. The source lists no special ability or mutator for this entry.
- mechanics
- No extra mechanics listed
- health multiplier
- 4.375
- speed multiplier
- 1
- overshield
- 25%
- Yen Reward
- 30
- index unlock chance
- 1% on defeat

Alien Cadet
Enemy Type Enemy • Danger Level Critical
Alien Cadet is a enemy entry for Planet Namak with critical danger level. The source lists no special ability or mutator for this entry.
- mechanics
- No extra mechanics listed
- health multiplier
- 1.875
- speed multiplier
- 2
- overshield
- 25%
- Yen Reward
- 30
- index unlock chance
- 1% on defeat

Alien General
Enemy Type Enemy • Danger Level Extreme
Alien General is a enemy entry for Planet Namak with extreme danger level. Its listed mutator Overshield makes it more than a plain index target.
- Mutators
- Overshield
- mechanics
- No extra mechanics listed
- health multiplier
- 3.375
- speed multiplier
- 1
- overshield
- 55%
- Yen Reward
- 30
- index unlock chance
- 1% on defeat
| Image | Name | Details | Act | Ability | Mutators | mechanics | health multiplier | speed multiplier | overshield | Yen Reward | index unlock chance | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Vogita | Enemy Type Boss • Danger Level Catastrophic | 1 | — | — | No extra mechanics listed | 18 | 1.1 | 25% | 150 | 3% on defeat | Vogita is a boss entry for Planet Namak Act 1 with catastrophic danger level. The source lists no special ability or mutator for this entry. |
![]() | Doria | Enemy Type Boss • Danger Level Catastrophic | 2 | — | Overshield | No extra mechanics listed | 18 | 0.6 | 100% | 150 | 3% on defeat | Doria is a boss entry for Planet Namak Act 2 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target. |
![]() | Argon (Transformed) | Enemy Type Boss • Danger Level Catastrophic | 3 | — | Overshield | Transforms: true | 18 | 0.8 | 50% | 150 | 3% on defeat | Argon (Transformed) is a boss entry for Planet Namak Act 3 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target. |
![]() | Giyu | Enemy Type Boss • Danger Level Catastrophic | 4 | Summon | — | No extra mechanics listed | 28 | 0.4 | 25% | 150 | 3% on defeat | Giyu is a boss entry for Planet Namak Act 4 with catastrophic danger level. Its listed ability Summon makes it more than a plain index target. |
![]() | Guldy | Enemy Type Boss • Danger Level Critical | 4 | — | — | Stun duration: 3s; Targets: In Range | 7 | 0.9 | 25% | 62.5 | 3% on defeat | Guldy is a boss entry for Planet Namak Act 4 with critical danger level. The source lists no special ability or mutator for this entry. |
![]() | Butter | Enemy Type Boss • Danger Level Critical | 4 | — | — | No extra mechanics listed | 4 | 2.6 | 25% | 62.5 | 3% on defeat | Butter is a boss entry for Planet Namak Act 4 with critical danger level. The source lists no special ability or mutator for this entry. |
![]() | Recroom | Enemy Type Boss • Danger Level Critical | 4 | Stun | — | Stun duration: 6s; Targets: 1; Range: Full | 18 | 0.5 | 25% | 62.5 | 3% on defeat | Recroom is a boss entry for Planet Namak Act 4 with critical danger level. Its listed ability Stun makes it more than a plain index target. |
![]() | Jiece | Enemy Type Boss • Danger Level Critical | 4 | — | — | No extra mechanics listed | 6 | 1.8 | 25% | 62.5 | 3% on defeat | Jiece is a boss entry for Planet Namak Act 4 with critical danger level. The source lists no special ability or mutator for this entry. |
![]() | Friezo | Enemy Type Boss • Danger Level Catastrophic | 5 | Stun | — | Stun duration: 10s; Targets: 1; Range: Full; Attack time: 12s | 23 | 0.8 | 25% | 150 | 3% on defeat | Friezo is a boss entry for Planet Namak Act 5 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target. |
![]() | Friezo (Full Power) | Enemy Type Boss • Danger Level Catastrophic | 6 | Evolution, Stun | — | Transforms: true; Stun duration: 10s; Targets: 2; Range: Full; Attack time: 15s | 32 | 0.9 | 25% | 150 | 3% on defeat | Friezo (Full Power) is a boss entry for Planet Namak Act 6 with catastrophic danger level. Its listed ability Evolution, Stun makes it more than a plain index target. |
![]() | Alien Soldier | Enemy Type Enemy • Danger Level Trivial | — | — | — | No extra mechanics listed | 1.375 | 1.25 | 25% | 25 | 1% on defeat | Alien Soldier is a enemy entry for Planet Namak with trivial danger level. The source lists no special ability or mutator for this entry. |
![]() | Alien Enlist | Enemy Type Enemy • Danger Level Trivial | — | — | — | No extra mechanics listed | 2.375 | 1.25 | 25% | 30 | 1% on defeat | Alien Enlist is a enemy entry for Planet Namak with trivial danger level. The source lists no special ability or mutator for this entry. |
![]() | Alien Elite | Enemy Type Enemy • Danger Level Moderate | — | — | — | No extra mechanics listed | 4.375 | 1 | 25% | 30 | 1% on defeat | Alien Elite is a enemy entry for Planet Namak with moderate danger level. The source lists no special ability or mutator for this entry. |
![]() | Alien Cadet | Enemy Type Enemy • Danger Level Critical | — | — | — | No extra mechanics listed | 1.875 | 2 | 25% | 30 | 1% on defeat | Alien Cadet is a enemy entry for Planet Namak with critical danger level. The source lists no special ability or mutator for this entry. |
![]() | Alien General | Enemy Type Enemy • Danger Level Extreme | — | — | Overshield | No extra mechanics listed | 3.375 | 1 | 55% | 30 | 1% on defeat | Alien General is a enemy entry for Planet Namak with extreme danger level. Its listed mutator Overshield makes it more than a plain index target. |
Map
Sand Village
Sand Village mixes desert-themed bosses with shinobi-style enemies. Some entries are straightforward, while others matter because their danger level or listed mechanics can make a simple-looking wave harder to ignore.

Dodera
Enemy Type Boss • Danger Level Catastrophic
Dodera is a boss entry for Sand Village Act 1 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.
- Act
- 1
- Ability
- Stun
- mechanics
- Stun duration: 10s
- Targets: All
- Range: Full
- health multiplier
- 20
- speed multiplier
- 0.85
- overshield
- 25%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Kimase
Enemy Type Boss • Danger Level Catastrophic
Kimase is a boss entry for Sand Village Act 2 with catastrophic danger level. Its listed ability SPA debuff makes it more than a plain index target.
- Act
- 2
- Ability
- SPA debuff
- mechanics
- Targets: 2
- health multiplier
- 25
- speed multiplier
- 0.9
- overshield
- 25%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Itochi
Enemy Type Boss • Danger Level Catastrophic
Itochi is a boss entry for Sand Village Act 3 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.
- Act
- 3
- Ability
- Stun
- mechanics
- Stun duration: 2s
- Targets: All
- Range: Full
- health multiplier
- 25
- speed multiplier
- 1.1
- overshield
- 25%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Hirko
Enemy Type Boss • Danger Level Catastrophic
Hirko is a boss entry for Sand Village Act 4 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target.
- Act
- 4
- Mutators
- Overshield
- mechanics
- No extra mechanics listed
- health multiplier
- 30
- speed multiplier
- 0.6
- overshield
- 50%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Third Kazekage
Enemy Type Boss • Danger Level Catastrophic
Third Kazekage is a boss entry for Sand Village Act 5 with catastrophic danger level. The source lists no special ability or mutator for this entry.
- Act
- 5
- mechanics
- No extra mechanics listed
- health multiplier
- 30
- speed multiplier
- 0.9
- overshield
- 25%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Sosora (Second Phase)
Enemy Type Boss • Danger Level Catastrophic
Sosora (Second Phase) is a boss entry for Sand Village Act 6 with catastrophic danger level. Its listed ability Summon makes it more than a plain index target.
- Act
- 6
- Ability
- Summon
- mechanics
- No extra mechanics listed
- health multiplier
- 30
- speed multiplier
- 1.1
- overshield
- 25%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Puppet
Enemy Type Enemy • Danger Level Trivial
Puppet is a enemy entry for Sand Village with trivial danger level. The source lists no special ability or mutator for this entry.
- mechanics
- No extra mechanics listed
- health multiplier
- 1
- speed multiplier
- 1
- overshield
- 25%
- Yen Reward
- 25
- index unlock chance
- 1% on defeat

Fast Puppet
Enemy Type Enemy • Danger Level Critical
Fast Puppet is a enemy entry for Sand Village with critical danger level. The source lists no special ability or mutator for this entry.
- mechanics
- No extra mechanics listed
- health multiplier
- 1.575
- speed multiplier
- 2
- overshield
- 25%
- Yen Reward
- 40
- index unlock chance
- 1% on defeat

Strong Puppet
Enemy Type Enemy • Danger Level Moderate
Strong Puppet is a enemy entry for Sand Village with moderate danger level. Its listed mutator Overshield makes it more than a plain index target.
- Mutators
- Overshield
- mechanics
- No extra mechanics listed
- health multiplier
- 2.375
- speed multiplier
- 1.2
- overshield
- 25%
- Yen Reward
- 40
- index unlock chance
- 1% on defeat

Shinobi Puppet
Enemy Type Enemy • Danger Level Critical
Shinobi Puppet is a enemy entry for Sand Village with critical danger level. Its listed ability Clone/Thrice makes it more than a plain index target.
- Ability
- Clone/Thrice
- mechanics
- No extra mechanics listed
- health multiplier
- 2.5
- speed multiplier
- 1.1
- overshield
- 25%
- Yen Reward
- 40
- index unlock chance
- 1% on defeat

Large Puppet
Enemy Type Enemy • Danger Level Extreme
Large Puppet is a enemy entry for Sand Village with extreme danger level. The source lists no special ability or mutator for this entry.
- mechanics
- No extra mechanics listed
- health multiplier
- 4
- speed multiplier
- 1.1
- overshield
- 25%
- index unlock chance
- 1% on defeat

Dismantled Puppet
Enemy Type Enemy • Danger Level Moderate
Dismantled Puppet is a enemy entry for Sand Village with moderate danger level. The source lists no special ability or mutator for this entry.
- mechanics
- No extra mechanics listed
- health multiplier
- 2.5
- speed multiplier
- 0.8
- overshield
- 25%
- Yen Reward
- 20
- index unlock chance
- 1% on defeat
| Image | Name | Details | Act | Ability | Mutators | mechanics | health multiplier | speed multiplier | overshield | Yen Reward | index unlock chance | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Dodera | Enemy Type Boss • Danger Level Catastrophic | 1 | Stun | — | Stun duration: 10s; Targets: All; Range: Full | 20 | 0.85 | 25% | 150 | 3% on defeat | Dodera is a boss entry for Sand Village Act 1 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target. |
![]() | Kimase | Enemy Type Boss • Danger Level Catastrophic | 2 | SPA debuff | — | Targets: 2 | 25 | 0.9 | 25% | 150 | 3% on defeat | Kimase is a boss entry for Sand Village Act 2 with catastrophic danger level. Its listed ability SPA debuff makes it more than a plain index target. |
![]() | Itochi | Enemy Type Boss • Danger Level Catastrophic | 3 | Stun | — | Stun duration: 2s; Targets: All; Range: Full | 25 | 1.1 | 25% | 150 | 3% on defeat | Itochi is a boss entry for Sand Village Act 3 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target. |
![]() | Hirko | Enemy Type Boss • Danger Level Catastrophic | 4 | — | Overshield | No extra mechanics listed | 30 | 0.6 | 50% | 150 | 3% on defeat | Hirko is a boss entry for Sand Village Act 4 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target. |
![]() | Third Kazekage | Enemy Type Boss • Danger Level Catastrophic | 5 | — | — | No extra mechanics listed | 30 | 0.9 | 25% | 150 | 3% on defeat | Third Kazekage is a boss entry for Sand Village Act 5 with catastrophic danger level. The source lists no special ability or mutator for this entry. |
![]() | Sosora (Second Phase) | Enemy Type Boss • Danger Level Catastrophic | 6 | Summon | — | No extra mechanics listed | 30 | 1.1 | 25% | 150 | 3% on defeat | Sosora (Second Phase) is a boss entry for Sand Village Act 6 with catastrophic danger level. Its listed ability Summon makes it more than a plain index target. |
![]() | Puppet | Enemy Type Enemy • Danger Level Trivial | — | — | — | No extra mechanics listed | 1 | 1 | 25% | 25 | 1% on defeat | Puppet is a enemy entry for Sand Village with trivial danger level. The source lists no special ability or mutator for this entry. |
![]() | Fast Puppet | Enemy Type Enemy • Danger Level Critical | — | — | — | No extra mechanics listed | 1.575 | 2 | 25% | 40 | 1% on defeat | Fast Puppet is a enemy entry for Sand Village with critical danger level. The source lists no special ability or mutator for this entry. |
![]() | Strong Puppet | Enemy Type Enemy • Danger Level Moderate | — | — | Overshield | No extra mechanics listed | 2.375 | 1.2 | 25% | 40 | 1% on defeat | Strong Puppet is a enemy entry for Sand Village with moderate danger level. Its listed mutator Overshield makes it more than a plain index target. |
![]() | Shinobi Puppet | Enemy Type Enemy • Danger Level Critical | — | Clone/Thrice | — | No extra mechanics listed | 2.5 | 1.1 | 25% | 40 | 1% on defeat | Shinobi Puppet is a enemy entry for Sand Village with critical danger level. Its listed ability Clone/Thrice makes it more than a plain index target. |
![]() | Large Puppet | Enemy Type Enemy • Danger Level Extreme | — | — | — | No extra mechanics listed | 4 | 1.1 | 25% | — | 1% on defeat | Large Puppet is a enemy entry for Sand Village with extreme danger level. The source lists no special ability or mutator for this entry. |
![]() | Dismantled Puppet | Enemy Type Enemy • Danger Level Moderate | — | — | — | No extra mechanics listed | 2.5 | 0.8 | 25% | 20 | 1% on defeat | Dismantled Puppet is a enemy entry for Sand Village with moderate danger level. The source lists no special ability or mutator for this entry. |
Map
Double Dungeon
Double Dungeon leans into dungeon enemies and boss encounters with heavier pressure than early maps. Compare type and act here if you are trying to find which dungeon entries still need index unlocks.

Mace Statue
Enemy Type Boss • Danger Level Catastrophic
Mace Statue is a boss entry for Double Dungeon Act 1 with catastrophic danger level. The source lists no special ability or mutator for this entry.
- Act
- 1
- mechanics
- No extra mechanics listed
- health multiplier
- 25
- speed multiplier
- 0.85
- overshield
- 25%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Axe Statue
Enemy Type Boss • Danger Level Catastrophic
Axe Statue is a boss entry for Double Dungeon Act 2 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.
- Act
- 2
- Ability
- Stun
- mechanics
- Stun duration: 19s
- Targets: In Range
- Range: 25
- Attack time: 30s
- health multiplier
- 20
- speed multiplier
- 1
- overshield
- 25%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Sword Statue
Enemy Type Boss • Danger Level Catastrophic
Sword Statue is a boss entry for Double Dungeon Act 3, Legend Stage Act 1 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.
- Act
- 3, Legend Stage Act 1
- Ability
- Stun
- mechanics
- Stun duration: 19s
- Targets: 1
- Range: 15
- Attack time: 20s
- health multiplier
- 18
- speed multiplier
- 1.3
- overshield
- 25%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Shield Statue
Enemy Type Boss • Danger Level Catastrophic
Shield Statue is a boss entry for Double Dungeon Act 4 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target.
- Act
- 4
- Mutators
- Overshield
- mechanics
- No extra mechanics listed
- health multiplier
- 17.5
- speed multiplier
- 0.7
- overshield
- 25%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Spear Statue
Enemy Type Boss • Danger Level Catastrophic
Spear Statue is a boss entry for Double Dungeon Act 5, Legend Stage Act 2 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.
- Act
- 5, Legend Stage Act 2
- Ability
- Stun
- mechanics
- Stun duration: 19s
- Targets: 1
- Attack time: 20s
- health multiplier
- 15
- speed multiplier
- 1.5
- overshield
- 25%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

God Statue
Enemy Type Boss • Danger Level Catastrophic
God Statue is a boss entry for Double Dungeon Act 6, Legend Stage Act 3 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target.
- Act
- 6, Legend Stage Act 3
- Ability
- Stun
- mechanics
- Stun duration: 9s
- Targets: 1
- Attack time: 10s
- health multiplier
- 40
- speed multiplier
- 0.8
- overshield
- 25%
- Yen Reward
- 150
- index unlock chance
- 3% on defeat

Goblin
Enemy Type Enemy • Danger Level Trivial
Goblin is a enemy entry for Double Dungeon with trivial danger level. The source lists no special ability or mutator for this entry.
- mechanics
- No extra mechanics listed
- health multiplier
- 1
- speed multiplier
- 1.15
- overshield
- 25%
- Yen Reward
- 25
- index unlock chance
- 1% on defeat

Wolfman
Enemy Type Enemy • Danger Level Moderate
Wolfman is a enemy entry for Double Dungeon with moderate danger level. The source lists no special ability or mutator for this entry.
- mechanics
- No extra mechanics listed
- health multiplier
- 2.575
- speed multiplier
- 1.35
- overshield
- 25%
- Yen Reward
- 40
- index unlock chance
- 1% on defeat

Lycan
Enemy Type Enemy • Danger Level Critical
Lycan is a enemy entry for Double Dungeon with critical danger level. The source lists no special ability or mutator for this entry.
- mechanics
- No extra mechanics listed
- health multiplier
- 1.875
- speed multiplier
- 2.2
- overshield
- 25%
- Yen Reward
- 40
- index unlock chance
- 1% on defeat

Lizardman
Enemy Type Enemy • Danger Level Moderate
Lizardman is a enemy entry for Double Dungeon with moderate danger level. Its listed mutator Overshield makes it more than a plain index target.
- Mutators
- Overshield
- mechanics
- No extra mechanics listed
- health multiplier
- 2.275
- speed multiplier
- 1.2
- overshield
- 25%
- Yen Reward
- 40
- index unlock chance
- 1% on defeat

Hobgoblin
Enemy Type Enemy • Danger Level Critical
Hobgoblin is a enemy entry for Double Dungeon with critical danger level. Its listed ability Summon makes it more than a plain index target.
- Ability
- Summon
- mechanics
- No extra mechanics listed
- health multiplier
- 4.4
- speed multiplier
- 1.1
- overshield
- 25%
- Yen Reward
- 40
- index unlock chance
- 1% on defeat
| Image | Name | Details | Act | Ability | Mutators | mechanics | health multiplier | speed multiplier | overshield | Yen Reward | index unlock chance | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Mace Statue | Enemy Type Boss • Danger Level Catastrophic | 1 | — | — | No extra mechanics listed | 25 | 0.85 | 25% | 150 | 3% on defeat | Mace Statue is a boss entry for Double Dungeon Act 1 with catastrophic danger level. The source lists no special ability or mutator for this entry. |
![]() | Axe Statue | Enemy Type Boss • Danger Level Catastrophic | 2 | Stun | — | Stun duration: 19s; Targets: In Range; Range: 25; Attack time: 30s | 20 | 1 | 25% | 150 | 3% on defeat | Axe Statue is a boss entry for Double Dungeon Act 2 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target. |
![]() | Sword Statue | Enemy Type Boss • Danger Level Catastrophic | 3, Legend Stage Act 1 | Stun | — | Stun duration: 19s; Targets: 1; Range: 15; Attack time: 20s | 18 | 1.3 | 25% | 150 | 3% on defeat | Sword Statue is a boss entry for Double Dungeon Act 3, Legend Stage Act 1 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target. |
![]() | Shield Statue | Enemy Type Boss • Danger Level Catastrophic | 4 | — | Overshield | No extra mechanics listed | 17.5 | 0.7 | 25% | 150 | 3% on defeat | Shield Statue is a boss entry for Double Dungeon Act 4 with catastrophic danger level. Its listed mutator Overshield makes it more than a plain index target. |
![]() | Spear Statue | Enemy Type Boss • Danger Level Catastrophic | 5, Legend Stage Act 2 | Stun | — | Stun duration: 19s; Targets: 1; Attack time: 20s | 15 | 1.5 | 25% | 150 | 3% on defeat | Spear Statue is a boss entry for Double Dungeon Act 5, Legend Stage Act 2 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target. |
![]() | God Statue | Enemy Type Boss • Danger Level Catastrophic | 6, Legend Stage Act 3 | Stun | — | Stun duration: 9s; Targets: 1; Attack time: 10s | 40 | 0.8 | 25% | 150 | 3% on defeat | God Statue is a boss entry for Double Dungeon Act 6, Legend Stage Act 3 with catastrophic danger level. Its listed ability Stun makes it more than a plain index target. |
![]() | Goblin | Enemy Type Enemy • Danger Level Trivial | — | — | — | No extra mechanics listed | 1 | 1.15 | 25% | 25 | 1% on defeat | Goblin is a enemy entry for Double Dungeon with trivial danger level. The source lists no special ability or mutator for this entry. |
![]() | Wolfman | Enemy Type Enemy • Danger Level Moderate | — | — | — | No extra mechanics listed | 2.575 | 1.35 | 25% | 40 | 1% on defeat | Wolfman is a enemy entry for Double Dungeon with moderate danger level. The source lists no special ability or mutator for this entry. |
![]() | Lycan | Enemy Type Enemy • Danger Level Critical | — | — | — | No extra mechanics listed | 1.875 | 2.2 | 25% | 40 | 1% on defeat | Lycan is a enemy entry for Double Dungeon with critical danger level. The source lists no special ability or mutator for this entry. |
![]() | Lizardman | Enemy Type Enemy • Danger Level Moderate | — | — | Overshield | No extra mechanics listed | 2.275 | 1.2 | 25% | 40 | 1% on defeat | Lizardman is a enemy entry for Double Dungeon with moderate danger level. Its listed mutator Overshield makes it more than a plain index target. |
![]() | Hobgoblin | Enemy Type Enemy • Danger Level Critical | — | Summon | — | No extra mechanics listed | 4.4 | 1.1 | 25% | 40 | 1% on defeat | Hobgoblin is a enemy entry for Double Dungeon with critical danger level. Its listed ability Summon makes it more than a plain index target. |
Bosses and normal enemies both count
Anime Vanguards separates Enemy Index entries into bosses and regular enemies, but both groups are part of map completion. Boss entries have a 3% unlock chance when defeated, while normal enemy entries have a 1% unlock chance, so bosses are not the only entries that can slow down index progress.
Mechanics matter more than names alone
Many enemies share familiar map themes, but their danger level, ability, mutators, overshield, and multipliers can change how a wave feels. Treat health and speed values as listed multipliers for comparison, not exact raw HP or movement values, because the final pressure still depends on the mode, act, modifiers, and stage rules.
Downtown Tokyo keeps its city-map enemies and bosses in a compact section. Because the row count is smaller than many maps, it is a practical section to audit when finishing index completion.
Edge of Heaven includes late-story threats where danger level, overshield, and multipliers become more important to compare. Use the section to keep its map entries together instead of mixing them with similar unit names.
Flower Country is the smallest story-map section here. Its lower row count makes each missing boss or enemy entry stand out more during Enemy Index cleanup.
Frozen Port has a cold-map enemy pool with both bosses and standard enemies. Danger level and mutators help show which entries are routine index targets and which ones can add more pressure.
Hidden Village focuses on shinobi-themed entries. Boss and normal enemy unlock chances differ, so both groups are worth checking when the map looks almost complete.
Hill of Swords brings sword-themed enemies and bosses into one map group. It is especially helpful to compare act and type here because several entries can feel close in theme.
Lebereo Raid is a raid-map section, so its enemies and bosses belong to a different activity track than the story maps. Check the type, ability, and listed mechanics before assuming a raid entry works like a story enemy.
Martial Island focuses on martial-arts and tournament-style threats. The card fields help separate regular enemies from the boss entries that carry higher unlock odds and stronger listed pressure.
Shibuya Station has one of the larger Enemy Index groups, with several boss entries and station enemies spread across acts. Mutators and abilities are useful clues when telling similar-looking threats apart.
Spider Forest has a larger set of forest and spider-themed entries. Compare abilities, mutators, and overshield values here because some enemies can look simple while still carrying notable listed pressure.
Spirit Society groups soul-reaper and spirit-themed enemies together. Watch the boss and enemy split here, because both sides count toward the section's Enemy Index completion.
Tracks at the Edge of the World is a raid-map section with a small set of entries. Since it has fewer rows, every boss or enemy unlock matters when finishing the raid index group.
Underground Church entries include church-themed bosses and enemies with higher-risk mechanics. This section is useful when checking which act-linked entries are still missing from that map.
FAQ
Do bosses and normal enemies both count for the Anime Vanguards Enemy Index?
Yes. Bosses and normal enemies are both Enemy Index entries, and both can matter for map completion and index rewards.
What is the Enemy Index unlock chance for bosses?
Boss entries have a 3% unlock chance when defeated.
What is the Enemy Index unlock chance for normal enemies?
Normal enemy entries have a 1% unlock chance when defeated.
Are health and speed shown as exact enemy stats?
No. Health and speed are shown as multipliers for comparison. The real pressure can still change with the mode, act, stage rules, and modifiers.
Why are enemies grouped by map?
Enemy Index progress is easiest to check by map because bosses and normal enemies from the same map contribute to that map's completion path.
Why do some enemy cards not have images?
A few Enemy Index entries do not currently have a clean matching portrait available, so those cards stay text-only instead of using unrelated art.

