Traits are unit modifiers in Anime Vanguards that can change damage, SPA, range, critical stats, farming value, or leveling speed. They matter because every reroll can push a unit toward a very different job on your team.
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Trait group
Mythic pity traits
These are the rare chase traits with pity values. They usually have the biggest impact, but each one favors different unit types, so the best roll depends on whether the unit needs damage, speed, range, or critical value.

Monarch
Chance 0.1% • Pity 1500
Monarch is the rarest listed trait and trades one-placement limit for a huge damage boost plus small speed and range gains.
- main effect
- Massive damage boost with a small SPA and range bonus, but one placement only.
- Damage Bonus
- +300%
- Spa Change
- -10%
- Range Bonus
- +5%
- Placement Limit Effect
- Limited to one placement
- Dps Increase
- Placement-dependent damage value
- strongest on low-placement units.
- best for
- Low-placement or high-cost units, especially units with three placements or fewer.
- Tier Details
- +344.4%, 2
- +122.2%, 3
- +48.1%, 4
- +11.1%, 5
- -11.1%, 6
- -25.9%.

Ethereal
Chance 0.175% • Pity 858
Ethereal is a Mythic pity trait focused on overall combat output through damage, faster attacks, and a small range boost.
- main effect
- Boosts damage, attack speed, and range.
- Damage Bonus
- +20%
- Spa Change
- -20%
- Range Bonus
- +5%
- Dps Increase
- +50%
- best for
- Low-cost units, support units, and units with four or more placements.

Deadeye
Chance 0.375% • Pity 400
Deadeye is a Mythic pity trait for crit-focused units, adding critical chance and critical damage instead of basic damage or range stats.
- main effect
- Raises critical chance and critical damage.
- Critical Effect
- +45% Critical Chance and +50% Critical Damage
- Dps Increase
- +33.75%
- best for
- Units that already have Critical Chance in their kit.
- Tier Details
- Source note says Critical Damage can be higher with Hercool and Mr Boo buffs.

Solar
Chance 0.5% • Pity 300
Solar is a Mythic pity trait that heavily favors range while still giving a smaller damage and attack-speed bump.
- main effect
- Large range boost with smaller damage and SPA bonuses.
- Damage Bonus
- +10%
- Spa Change
- -5%
- Range Bonus
- +25%
- Dps Increase
- +15.8%
- best for
- Units that value extra reach while still benefiting from modest DPS gains.
- Tier Details
- Source note says Cha-In (Blade Dancer) has different DPS math with this trait.
| Image | Name | Details | main effect | Damage Bonus | Spa Change | Range Bonus | Critical Effect | Placement Limit Effect | Dps Increase | best for | Tier Details | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Monarch | Chance 0.1% • Pity 1500 | Massive damage boost with a small SPA and range bonus, but one placement only. | +300% | -10% | +5% | — | Limited to one placement | Placement-dependent damage value; strongest on low-placement units. | Low-placement or high-cost units, especially units with three placements or fewer. | Source table lists placement-limit damage value by original placement limit: 1 +344.4%, 2 +122.2%, 3 +48.1%, 4 +11.1%, 5 -11.1%, 6 -25.9%. | Monarch is the rarest listed trait and trades one-placement limit for a huge damage boost plus small speed and range gains. |
![]() | Ethereal | Chance 0.175% • Pity 858 | Boosts damage, attack speed, and range. | +20% | -20% | +5% | — | — | +50% | Low-cost units, support units, and units with four or more placements. | — | Ethereal is a Mythic pity trait focused on overall combat output through damage, faster attacks, and a small range boost. |
![]() | Deadeye | Chance 0.375% • Pity 400 | Raises critical chance and critical damage. | — | — | — | +45% Critical Chance and +50% Critical Damage | — | +33.75% | Units that already have Critical Chance in their kit. | Source note says Critical Damage can be higher with Hercool and Mr Boo buffs. | Deadeye is a Mythic pity trait for crit-focused units, adding critical chance and critical damage instead of basic damage or range stats. |
![]() | Solar | Chance 0.5% • Pity 300 | Large range boost with smaller damage and SPA bonuses. | +10% | -5% | +25% | — | — | +15.8% | Units that value extra reach while still benefiting from modest DPS gains. | Source note says Cha-In (Blade Dancer) has different DPS math with this trait. | Solar is a Mythic pity trait that heavily favors range while still giving a smaller damage and attack-speed bump. |
Trait group
Combat stat traits
Combat stat traits improve how a unit fights without adding a pity counter. Blitz focuses on faster attacks, while Marksman focuses on reach.

Blitz
Chance 1.85%
Blitz is a combat trait built around speed, reducing SPA by 20% for a listed 25% DPS increase.
- main effect
- Makes the unit attack faster.
- Spa Change
- -20%
- Dps Increase
- +25%
- best for
- Damage dealers that benefit from faster attack cycles.

Marksman
Chance 6.5%
Marksman gives a large range boost and is most useful when a unit's value comes from reaching more lanes or targets.
- main effect
- Increases attack range.
- Range Bonus
- +30%
- best for
- Units whose role depends heavily on range.
| Image | Name | Details | main effect | Damage Bonus | Spa Change | Range Bonus | Critical Effect | Placement Limit Effect | Dps Increase | best for | Tier Details | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Blitz | Chance 1.85% | Makes the unit attack faster. | — | -20% | — | — | — | +25% | Damage dealers that benefit from faster attack cycles. | — | Blitz is a combat trait built around speed, reducing SPA by 20% for a listed 25% DPS increase. |
![]() | Marksman | Chance 6.5% | Increases attack range. | — | — | +30% | — | — | — | Units whose role depends heavily on range. | — | Marksman gives a large range boost and is most useful when a unit's value comes from reaching more lanes or targets. |
Trait group
Utility traits
Utility traits are not pure damage rolls. Fortune helps with economy value, and Scholar helps units gain experience faster.

Fortune
Chance 2.5%
Fortune is the economy trait, boosting farm-unit Cash income or cutting upgrade costs on non-farm units.
- main effect
- Improves economy value through farm income or lower upgrade cost.
- best for
- Farm units such as Sprintwagon and Takaroda, or expensive non-farm upgrade paths.

Scholar
Chance 10%
Scholar is a leveling trait, giving extra experience instead of direct combat stats.
- main effect
- Increases experience gain.
- best for
- Units being leveled rather than optimized for immediate combat output.
| Image | Name | Details | main effect | Damage Bonus | Spa Change | Range Bonus | Critical Effect | Placement Limit Effect | Dps Increase | best for | Tier Details | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Fortune | Chance 2.5% | Improves economy value through farm income or lower upgrade cost. | — | — | — | — | — | — | Farm units such as Sprintwagon and Takaroda, or expensive non-farm upgrade paths. | — | Fortune is the economy trait, boosting farm-unit Cash income or cutting upgrade costs on non-farm units. |
![]() | Scholar | Chance 10% | Increases experience gain. | — | — | — | — | — | — | Units being leveled rather than optimized for immediate combat output. | — | Scholar is a leveling trait, giving extra experience instead of direct combat stats. |
Trait group
Basic tiered traits
These traits come in listed levels. Vigor improves damage, Swift improves SPA, and Range improves reach, with higher tiers giving stronger values.

Vigor
Chance 26%
Vigor is a common tiered damage trait with three listed levels from +5% to +15% damage.
- main effect
- Increases damage through tiered rolls.
- Damage Bonus
- +5%,
- +10%, or
- +15%
- Dps Increase
- +5%, +10%, or +15%
- best for
- General damage improvement when rarer traits are not available.
- Tier Details
- Vigor 1: +5% Damage
- Vigor 2: +10% Damage
- Vigor 3: +15% Damage.

Swift
Chance 26%
Swift is a common tiered speed trait with three listed SPA reductions and matching DPS increases.
- main effect
- Reduces SPA through tiered rolls.
- Spa Change
- -5%, -7.5%, or -12.5%
- Dps Increase
- +5.3%, +8.1%, or +14.3%
- best for
- Units that benefit from faster attacks.
- Tier Details
- Swift 1: -5% SPA
- Swift 2: -7.5% SPA
- Swift 3: -12.5% SPA.

Range
Chance 26%
Range is a common tiered range trait with three listed levels from +5% to +15% range.
- main effect
- Increases range through tiered rolls.
- Range Bonus
- +5%,
- +10%, or
- +15%
- best for
- Units that need more reach but do not require the larger Marksman boost.
- Tier Details
- Range 1: +5% Range
- Range 2: +10% Range
- Range 3: +15% Range.
| Image | Name | Details | main effect | Damage Bonus | Spa Change | Range Bonus | Critical Effect | Placement Limit Effect | Dps Increase | best for | Tier Details | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Vigor | Chance 26% | Increases damage through tiered rolls. | +5%, +10%, or +15% | — | — | — | — | +5%, +10%, or +15% | General damage improvement when rarer traits are not available. | Vigor 1: +5% Damage; Vigor 2: +10% Damage; Vigor 3: +15% Damage. | Vigor is a common tiered damage trait with three listed levels from +5% to +15% damage. |
![]() | Swift | Chance 26% | Reduces SPA through tiered rolls. | — | -5%, -7.5%, or -12.5% | — | — | — | +5.3%, +8.1%, or +14.3% | Units that benefit from faster attacks. | Swift 1: -5% SPA; Swift 2: -7.5% SPA; Swift 3: -12.5% SPA. | Swift is a common tiered speed trait with three listed SPA reductions and matching DPS increases. |
![]() | Range | Chance 26% | Increases range through tiered rolls. | — | — | +5%, +10%, or +15% | — | — | — | Units that need more reach but do not require the larger Marksman boost. | Range 1: +5% Range; Range 2: +10% Range; Range 3: +15% Range. | Range is a common tiered range trait with three listed levels from +5% to +15% range. |
Pick traits around the unit's job
A trait is strongest when it fits the unit using it. Monarch can be huge on low-placement or high-cost units, but its one-placement limit is a real tradeoff. Ethereal and Blitz help units attack faster, Solar and Marksman help range, and Deadeye is better when the unit can use critical stats well.
Save rerolls for traits that solve a problem
The four pity traits are the big chase outcomes, and the other traits still have clear uses. Fortune supports farming and upgrade-cost value, Scholar helps with leveling, and the basic tiered traits give simple damage, SPA, or range improvements while you keep building toward rarer rolls.
FAQ
How many traits are in Anime Vanguards?
Anime Vanguards has 11 listed trait families: Monarch, Ethereal, Deadeye, Solar, Blitz, Marksman, Fortune, Scholar, Vigor, Swift, and Range.
Which Anime Vanguards traits have pity?
Monarch, Ethereal, Deadeye, and Solar have listed pity values. The pity applies per unit, so it should be checked on the unit you are rerolling.
Are Vigor, Swift, and Range split into separate rows?
No. They are shown as trait families, with their 1, 2, and 3 values listed in the Tier Details field so the catalog stays easy to compare.
Is Monarch always the best trait?
Not always. Monarch has a huge damage bonus, but it also limits the unit to one placement. It is usually better on units that already have low placement limits or high value per placement.
What should I compare before rerolling a trait?
Compare the unit's role first. Damage dealers may want DPS stats, range-based units may value reach, farm units can benefit from Fortune, and leveling projects can use Scholar.

