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  3. Anime Vanguards>
  4. Traits

All 11 Traits in Anime Vanguards

Updated on October 21, 2026 (18 days ago)

Traits are unit modifiers in Anime Vanguards that can change damage, SPA, range, critical stats, farming value, or leveling speed. They matter because every reroll can push a unit toward a very different job on your team.

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section

Mythic pity traits

4 items

These are the rare chase traits with pity values. They usually have the biggest impact, but each one favors different unit types, so the best roll depends on whether the unit needs damage, speed, range, or critical value.

Monarch

Monarch is the rarest listed trait and trades one-placement limit for a huge damage boost plus small speed and range gains.
Chance
0.1%
Pity
1500
Main effect
Massive damage boost with a small SPA and range bonus, but one placement only.
Damage Bonus
+300%
Spa Change
-10%
Range Bonus
+5%
Critical Effect
-

Ethereal

Ethereal is a Mythic pity trait focused on overall combat output through damage, faster attacks, and a small range boost.
Chance
0.175%
Pity
858
Main effect
Boosts damage, attack speed, and range.
Damage Bonus
+20%
Spa Change
-20%
Range Bonus
+5%
Critical Effect
-

Deadeye

Deadeye is a Mythic pity trait for crit-focused units, adding critical chance and critical damage instead of basic damage or range stats.
Chance
0.375%
Pity
400
Main effect
Raises critical chance and critical damage.
Damage Bonus
-
Spa Change
-
Range Bonus
-
Critical Effect
+45% Critical Chance and +50% Critical Damage

Solar

Solar is a Mythic pity trait that heavily favors range while still giving a smaller damage and attack-speed bump.
Chance
0.5%
Pity
300
Main effect
Large range boost with smaller damage and SPA bonuses.
Damage Bonus
+10%
Spa Change
-5%
Range Bonus
+25%

section

Combat stat traits

2 items

Combat stat traits improve how a unit fights without adding a pity counter. Blitz focuses on faster attacks, while Marksman focuses on reach.

Blitz

Blitz is a combat trait built around speed, reducing SPA by 20% for a listed 25% DPS increase.
Chance
1.85%
Main effect
Makes the unit attack faster.
Spa Change
-20%
Range Bonus
-

Marksman

Marksman gives a large range boost and is most useful when a unit's value comes from reaching more lanes or targets.
Chance
6.5%
Main effect
Increases attack range.
Spa Change
-
Range Bonus
+30%

section

Utility traits

2 items

Utility traits are not pure damage rolls. Fortune helps with economy value, and Scholar helps units gain experience faster.

Fortune

Fortune is the economy trait, boosting farm-unit Cash income or cutting upgrade costs on non-farm units.
Chance
2.5%
Main effect
Improves economy value through farm income or lower upgrade cost.

Scholar

Scholar is a leveling trait, giving extra experience instead of direct combat stats.
Chance
10%
Main effect
Increases experience gain.

section

Basic tiered traits

3 items

These traits come in listed levels. Vigor improves damage, Swift improves SPA, and Range improves reach, with higher tiers giving stronger values.

Vigor

Vigor is a common tiered damage trait with three listed levels from +5% to +15% damage.
Chance
26%
Main effect
Increases damage through tiered rolls.
Damage Bonus
  • +5%,
  • +10%, or
  • +15%
Spa Change
-
Range Bonus
-

Swift

Swift is a common tiered speed trait with three listed SPA reductions and matching DPS increases.
Chance
26%
Main effect
Reduces SPA through tiered rolls.
Damage Bonus
-
Spa Change
-5%, -7.5%, or -12.5%
Range Bonus
-

Range

Range is a common tiered range trait with three listed levels from +5% to +15% range.
Chance
26%
Main effect
Increases range through tiered rolls.
Damage Bonus
-
Spa Change
-
Range Bonus
  • +5%,
  • +10%, or
  • +15%

Pick traits around the unit's job

A trait is strongest when it fits the unit using it. Monarch can be huge on low-placement or high-cost units, but its one-placement limit is a real tradeoff. Ethereal and Blitz help units attack faster, Solar and Marksman help range, and Deadeye is better when the unit can use critical stats well.

Save rerolls for traits that solve a problem

The four pity traits are the big chase outcomes, and the other traits still have clear uses. Fortune supports farming and upgrade-cost value, Scholar helps with leveling, and the basic tiered traits give simple damage, SPA, or range improvements while you keep building toward rarer rolls.

FAQ

Q.

How many traits are in Anime Vanguards?

Anime Vanguards has 11 listed trait families: Monarch, Ethereal, Deadeye, Solar, Blitz, Marksman, Fortune, Scholar, Vigor, Swift, and Range.

Q.

Which Anime Vanguards traits have pity?

Monarch, Ethereal, Deadeye, and Solar have listed pity values. The pity applies per unit, so check it on the unit you are rerolling.

Q.

Are Vigor, Swift, and Range separate traits?

No. They are shown as trait families, with their 1, 2, and 3 values in the tier details so each family is easy to compare.

Q.

Is Monarch always the best trait?

Not always. Monarch has a huge damage bonus, but it also limits the unit to one placement. It is usually better on units that already have low placement limits or high value per placement.

Q.

What should I compare before rerolling a trait?

Compare the unit's role first. Damage dealers may want DPS stats, range-based units may value reach, farm units can benefit from Fortune, and leveling projects can use Scholar.

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