Elements in Anime Vanguards are unit traits that change how a unit handles debuffs, status effects, team buffs, boss damage, damage reduction, crits, or special immunity. The full set is small, but each element can matter when you are comparing units for Worldlines, tournaments, and team builds.
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Element role
Debuff Protection
These elements reduce the impact of debuffs or status effects. Spark, Nature, and Water block reductions to a specific combat stat, while Holy shortens status-effect time.

Spark
Effect Category Debuff protection • Affected Stat Damage
Spark protects its unit from debuffs that would reduce damage, making it a defensive element for keeping damage output stable.
- effect
- Immunity to damage-reducing debuffs.
- Target Scope
- The unit with Spark
- Stacking Or Cooldown
- Passive immunity
- Linked Unit Count
- 26
- Example Units
- Wolf (Resurrection), Dave, Dave (Cyber Psycho), Lizard, Lizard (Fission)

Nature
Effect Category Debuff protection • Affected Stat Range
Nature protects its unit from debuffs that would reduce range, helping range-dependent units keep their coverage.
- effect
- Immunity to range-reducing debuffs.
- Target Scope
- The unit with Nature
- Stacking Or Cooldown
- Passive immunity
- Linked Unit Count
- 41
- Example Units
- Koguro (Unsealed), Friran, Friran (Teacher), Cat, Cat (Stupid)

Water
Effect Category Debuff protection • Affected Stat SPA
Water protects its unit from SPA-reducing debuffs, helping attack-speed-focused units avoid slower attack timing.
- effect
- Immunity to SPA-reducing debuffs.
- Target Scope
- The unit with Water
- Stacking Or Cooldown
- Passive immunity
- Linked Unit Count
- 42
- Example Units
- Ice Queen (Release), Clatakiri, Clatakiri (Mochi), Elastic Captain (Pirate), Roku (Super 3)

Holy
Effect Category Status duration reduction • Affected Stat Status effects
Holy shortens status effects by half, making it a protection element for units that need to recover from status pressure faster.
- effect
- Reduces status-effect duration by 50%.
- Target Scope
- The unit with Holy
- Stacking Or Cooldown
- Passive duration reduction
- Linked Unit Count
- 31
- Example Units
- Armored Mage, Armored Mage (Requip), God, God (Above Heaven), God (Standless)
| Image | Name | Details | effect | Target Scope | Stacking Or Cooldown | Linked Unit Count | Example Units | Card Summary |
|---|---|---|---|---|---|---|---|---|
![]() | Spark | Effect Category Debuff protection • Affected Stat Damage | Immunity to damage-reducing debuffs. | The unit with Spark | Passive immunity | 26 | Wolf (Resurrection), Dave, Dave (Cyber Psycho), Lizard, Lizard (Fission) | Spark protects its unit from debuffs that would reduce damage, making it a defensive element for keeping damage output stable. |
![]() | Nature | Effect Category Debuff protection • Affected Stat Range | Immunity to range-reducing debuffs. | The unit with Nature | Passive immunity | 41 | Koguro (Unsealed), Friran, Friran (Teacher), Cat, Cat (Stupid) | Nature protects its unit from debuffs that would reduce range, helping range-dependent units keep their coverage. |
![]() | Water | Effect Category Debuff protection • Affected Stat SPA | Immunity to SPA-reducing debuffs. | The unit with Water | Passive immunity | 42 | Ice Queen (Release), Clatakiri, Clatakiri (Mochi), Elastic Captain (Pirate), Roku (Super 3) | Water protects its unit from SPA-reducing debuffs, helping attack-speed-focused units avoid slower attack timing. |
![]() | Holy | Effect Category Status duration reduction • Affected Stat Status effects | Reduces status-effect duration by 50%. | The unit with Holy | Passive duration reduction | 31 | Armored Mage, Armored Mage (Requip), God, God (Above Heaven), God (Standless) | Holy shortens status effects by half, making it a protection element for units that need to recover from status pressure faster. |
Element role
Team Aura Buffs
Fire and Passion help other nearby units of the same element. These are the most team-shape-dependent elements because their value depends on placement and matching element coverage.

Fire
Effect Category Same-element team aura • Affected Stat Damage
Fire supports other Fire units nearby with a small damage aura that scales by unit placement.
- effect
- Grants 1% additional damage per unit placement to other Fire units in range.
- Target Scope
- Other Fire units in range
- Stacking Or Cooldown
- Scales per unit placement, as listed by the source
- Linked Unit Count
- 41
- Example Units
- Iscanur (Pride), Choy Jong En, Choy Jong En (Guild Leader), Company Captain (Hybrid), Leo

Passion
Effect Category Same-element team aura • Affected Stat Range
Passion supports other Passion units nearby with a range aura that scales by unit placement.
- effect
- Grants 2% additional range per unit placement to other Passion units in range.
- Target Scope
- Other Passion units in range
- Stacking Or Cooldown
- Scales per unit placement, as listed by the source
- Linked Unit Count
- 33
- Example Units
- Astolfo, Astolfo (Rider of Black), Demon Leader, Demon Leader (Control), Horsegirls (Racers)
| Image | Name | Details | effect | Target Scope | Stacking Or Cooldown | Linked Unit Count | Example Units | Card Summary |
|---|---|---|---|---|---|---|---|---|
![]() | Fire | Effect Category Same-element team aura • Affected Stat Damage | Grants 1% additional damage per unit placement to other Fire units in range. | Other Fire units in range | Scales per unit placement, as listed by the source | 41 | Iscanur (Pride), Choy Jong En, Choy Jong En (Guild Leader), Company Captain (Hybrid), Leo | Fire supports other Fire units nearby with a small damage aura that scales by unit placement. |
![]() | Passion | Effect Category Same-element team aura • Affected Stat Range | Grants 2% additional range per unit placement to other Passion units in range. | Other Passion units in range | Scales per unit placement, as listed by the source | 33 | Astolfo, Astolfo (Rider of Black), Demon Leader, Demon Leader (Control), Horsegirls (Racers) | Passion supports other Passion units nearby with a range aura that scales by unit placement. |
Element role
Damage Modifiers
These elements change how a unit deals damage. Curse is boss-focused, Blast helps against enemy damage reduction, and Unbound adds critical-rate value.

Curse
Effect Category Boss damage modifier • Affected Stat Damage against bosses
Curse is a boss-focused damage element, giving its unit a larger damage bonus when attacking bosses.
- effect
- Increases the unit's damage against bosses by 30%.
- Target Scope
- The unit with Curse
- Stacking Or Cooldown
- Passive modifier
- Linked Unit Count
- 39
- Example Units
- Lich King (Ruler), Demon Hybrid (Chainsaw), GG, GG (Possessed), Igros

Blast
Effect Category Damage reduction bypass • Affected Stat Enemy damage reduction
Blast helps its unit punch through enemy damage reduction by ignoring part of that reduction.
- effect
- Ignores 10% of enemies' damage reduction.
- Target Scope
- The unit with Blast
- Stacking Or Cooldown
- Passive modifier
- Linked Unit Count
- 37
- Example Units
- Rogita (Super 4), Conqueror vs Invulnerable, Delusional Boy, Lord of Shadows, Rogita

Unbound
Effect Category Critical-rate modifier • Affected Stat Critical rate
Unbound raises its unit's critical rate, making it a damage modifier for units that benefit from critical hits.
- effect
- Increases the unit's critical rate by 5%.
- Target Scope
- The unit with Unbound
- Stacking Or Cooldown
- Passive modifier
- Linked Unit Count
- 34
- Example Units
- Alocard, Alocard (Vampire King), Brolzi Super (Wrathful), Byeken, Byeken (Ronin)
| Image | Name | Details | effect | Target Scope | Stacking Or Cooldown | Linked Unit Count | Example Units | Card Summary |
|---|---|---|---|---|---|---|---|---|
![]() | Curse | Effect Category Boss damage modifier • Affected Stat Damage against bosses | Increases the unit's damage against bosses by 30%. | The unit with Curse | Passive modifier | 39 | Lich King (Ruler), Demon Hybrid (Chainsaw), GG, GG (Possessed), Igros | Curse is a boss-focused damage element, giving its unit a larger damage bonus when attacking bosses. |
![]() | Blast | Effect Category Damage reduction bypass • Affected Stat Enemy damage reduction | Ignores 10% of enemies' damage reduction. | The unit with Blast | Passive modifier | 37 | Rogita (Super 4), Conqueror vs Invulnerable, Delusional Boy, Lord of Shadows, Rogita | Blast helps its unit punch through enemy damage reduction by ignoring part of that reduction. |
![]() | Unbound | Effect Category Critical-rate modifier • Affected Stat Critical rate | Increases the unit's critical rate by 5%. | The unit with Unbound | Passive modifier | 34 | Alocard, Alocard (Vampire King), Brolzi Super (Wrathful), Byeken, Byeken (Ronin) | Unbound raises its unit's critical rate, making it a damage modifier for units that benefit from critical hits. |
Element role
Self Cleanse / Special
Cosmic and Unknown are special-case elements. Cosmic has a self-cleanse with a local cooldown, while Unknown keeps the source-backed ??? wording plus an immunity note.

Cosmic
Effect Category Self cleanse • Affected Stat Status effects and debuffs
Cosmic lets its unit cleanse status effects and debuffs from itself, with a 30-second local cooldown.
- effect
- Cleanses status effects and debuffs on self.
- Target Scope
- The unit with Cosmic
- Stacking Or Cooldown
- 30-second local cooldown
- Linked Unit Count
- 31
- Example Units
- Divalo (Requiem), Arin, Arin (Rumbling), Boo, Boo (Evil)

Unknown
Effect Category Special immunity • Affected Stat Status ailments and debuffs
Unknown is intentionally unclear in the source: it is shown as ???, with a note that affected units are immune to status ailments and debuffs.
- effect
- Source lists the main effect as ???, with a note that the unit is immune to status ailments and debuffs.
- Target Scope
- The unit with Unknown
- Stacking Or Cooldown
- Unclear in source
- Linked Unit Count
- 5
- Example Units
- Song Jinwu and Igros, Sokora, Sokora (Angra Mainyu), Smith John, Warlord (Of the Sea)
| Image | Name | Details | effect | Target Scope | Stacking Or Cooldown | Linked Unit Count | Example Units | Card Summary |
|---|---|---|---|---|---|---|---|---|
![]() | Cosmic | Effect Category Self cleanse • Affected Stat Status effects and debuffs | Cleanses status effects and debuffs on self. | The unit with Cosmic | 30-second local cooldown | 31 | Divalo (Requiem), Arin, Arin (Rumbling), Boo, Boo (Evil) | Cosmic lets its unit cleanse status effects and debuffs from itself, with a 30-second local cooldown. |
![]() | Unknown | Effect Category Special immunity • Affected Stat Status ailments and debuffs | Source lists the main effect as ???, with a note that the unit is immune to status ailments and debuffs. | The unit with Unknown | Unclear in source | 5 | Song Jinwu and Igros, Sokora, Sokora (Angra Mainyu), Smith John, Warlord (Of the Sea) | Unknown is intentionally unclear in the source: it is shown as ???, with a note that affected units are immune to status ailments and debuffs. |
What elements change in a build
Some elements are defensive, like Spark, Nature, Water, and Holy, because they help a unit resist damage, range, SPA, or status pressure. Others change damage output directly: Curse helps against bosses, Blast pushes through enemy damage reduction, and Unbound raises critical rate.
Fire and Passion work more like team auras because they help nearby units of the same element. Cosmic and Unknown are the special cases: Cosmic cleanses status effects and debuffs on itself, while Unknown is still shown with ??? and an immunity note, so it should be treated carefully instead of guessed.
Why the section matters
Rarity is not the useful way to compare elements. The important question is what the element does: protection, same-element support, damage modification, or special self-cleanse/immunity. That split makes it easier to match an element to the problem you are trying to solve.
FAQ
How many elements are in Anime Vanguards?
There are 11 listed elements: Spark, Nature, Water, Fire, Holy, Passion, Curse, Blast, Cosmic, Unbound, and Unknown.
Which Anime Vanguards elements protect against debuffs?
Spark protects against damage-reducing debuffs, Nature protects against range-reducing debuffs, Water protects against SPA-reducing debuffs, and Holy reduces status-effect time by 50%.
Do Fire and Passion work on every unit?
Their listed buffs are for other units of the same element in range. Fire buffs other Fire units' damage, while Passion buffs other Passion units' range.
What does Unknown do in Anime Vanguards?
Unknown is intentionally unclear in the listed effect text. It is shown as ???, with the note that the unit is immune to status ailments and debuffs.

