Bloxodes

All 11 Elements in Anime Vanguards

Updated on June 23, 2026 (about 21 hours ago)

Elements in Anime Vanguards are unit traits that change how a unit handles debuffs, status effects, team buffs, boss damage, damage reduction, crits, or special immunity. The full set is small, but each element can matter when you are comparing units for Worldlines, tournaments, and team builds.

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Element role

Debuff Protection

4 items

These elements reduce the impact of debuffs or status effects. Spark, Nature, and Water block reductions to a specific combat stat, while Holy shortens status-effect time.

Spark

Spark

Effect Category Debuff protection • Affected Stat Damage

Spark protects its unit from debuffs that would reduce damage, making it a defensive element for keeping damage output stable.

effect
Immunity to damage-reducing debuffs.
Target Scope
The unit with Spark
Stacking Or Cooldown
Passive immunity
Linked Unit Count
26
Example Units
Wolf (Resurrection), Dave, Dave (Cyber Psycho), Lizard, Lizard (Fission)
Nature

Nature

Effect Category Debuff protection • Affected Stat Range

Nature protects its unit from debuffs that would reduce range, helping range-dependent units keep their coverage.

effect
Immunity to range-reducing debuffs.
Target Scope
The unit with Nature
Stacking Or Cooldown
Passive immunity
Linked Unit Count
41
Example Units
Koguro (Unsealed), Friran, Friran (Teacher), Cat, Cat (Stupid)
Water

Water

Effect Category Debuff protection • Affected Stat SPA

Water protects its unit from SPA-reducing debuffs, helping attack-speed-focused units avoid slower attack timing.

effect
Immunity to SPA-reducing debuffs.
Target Scope
The unit with Water
Stacking Or Cooldown
Passive immunity
Linked Unit Count
42
Example Units
Ice Queen (Release), Clatakiri, Clatakiri (Mochi), Elastic Captain (Pirate), Roku (Super 3)
Holy

Holy

Effect Category Status duration reduction • Affected Stat Status effects

Holy shortens status effects by half, making it a protection element for units that need to recover from status pressure faster.

effect
Reduces status-effect duration by 50%.
Target Scope
The unit with Holy
Stacking Or Cooldown
Passive duration reduction
Linked Unit Count
31
Example Units
Armored Mage, Armored Mage (Requip), God, God (Above Heaven), God (Standless)
ImageNameDetailseffectTarget ScopeStacking Or CooldownLinked Unit CountExample UnitsCard Summary
Spark
SparkEffect Category Debuff protection • Affected Stat DamageImmunity to damage-reducing debuffs.The unit with SparkPassive immunity26Wolf (Resurrection), Dave, Dave (Cyber Psycho), Lizard, Lizard (Fission)Spark protects its unit from debuffs that would reduce damage, making it a defensive element for keeping damage output stable.
Nature
NatureEffect Category Debuff protection • Affected Stat RangeImmunity to range-reducing debuffs.The unit with NaturePassive immunity41Koguro (Unsealed), Friran, Friran (Teacher), Cat, Cat (Stupid)Nature protects its unit from debuffs that would reduce range, helping range-dependent units keep their coverage.
Water
WaterEffect Category Debuff protection • Affected Stat SPAImmunity to SPA-reducing debuffs.The unit with WaterPassive immunity42Ice Queen (Release), Clatakiri, Clatakiri (Mochi), Elastic Captain (Pirate), Roku (Super 3)Water protects its unit from SPA-reducing debuffs, helping attack-speed-focused units avoid slower attack timing.
Holy
HolyEffect Category Status duration reduction • Affected Stat Status effectsReduces status-effect duration by 50%.The unit with HolyPassive duration reduction31Armored Mage, Armored Mage (Requip), God, God (Above Heaven), God (Standless)Holy shortens status effects by half, making it a protection element for units that need to recover from status pressure faster.

Element role

Team Aura Buffs

2 items

Fire and Passion help other nearby units of the same element. These are the most team-shape-dependent elements because their value depends on placement and matching element coverage.

Fire

Fire

Effect Category Same-element team aura • Affected Stat Damage

Fire supports other Fire units nearby with a small damage aura that scales by unit placement.

effect
Grants 1% additional damage per unit placement to other Fire units in range.
Target Scope
Other Fire units in range
Stacking Or Cooldown
Scales per unit placement, as listed by the source
Linked Unit Count
41
Example Units
Iscanur (Pride), Choy Jong En, Choy Jong En (Guild Leader), Company Captain (Hybrid), Leo
Passion

Passion

Effect Category Same-element team aura • Affected Stat Range

Passion supports other Passion units nearby with a range aura that scales by unit placement.

effect
Grants 2% additional range per unit placement to other Passion units in range.
Target Scope
Other Passion units in range
Stacking Or Cooldown
Scales per unit placement, as listed by the source
Linked Unit Count
33
Example Units
Astolfo, Astolfo (Rider of Black), Demon Leader, Demon Leader (Control), Horsegirls (Racers)
ImageNameDetailseffectTarget ScopeStacking Or CooldownLinked Unit CountExample UnitsCard Summary
Fire
FireEffect Category Same-element team aura • Affected Stat DamageGrants 1% additional damage per unit placement to other Fire units in range.Other Fire units in rangeScales per unit placement, as listed by the source41Iscanur (Pride), Choy Jong En, Choy Jong En (Guild Leader), Company Captain (Hybrid), LeoFire supports other Fire units nearby with a small damage aura that scales by unit placement.
Passion
PassionEffect Category Same-element team aura • Affected Stat RangeGrants 2% additional range per unit placement to other Passion units in range.Other Passion units in rangeScales per unit placement, as listed by the source33Astolfo, Astolfo (Rider of Black), Demon Leader, Demon Leader (Control), Horsegirls (Racers)Passion supports other Passion units nearby with a range aura that scales by unit placement.

Element role

Damage Modifiers

3 items

These elements change how a unit deals damage. Curse is boss-focused, Blast helps against enemy damage reduction, and Unbound adds critical-rate value.

Curse

Curse

Effect Category Boss damage modifier • Affected Stat Damage against bosses

Curse is a boss-focused damage element, giving its unit a larger damage bonus when attacking bosses.

effect
Increases the unit's damage against bosses by 30%.
Target Scope
The unit with Curse
Stacking Or Cooldown
Passive modifier
Linked Unit Count
39
Example Units
Lich King (Ruler), Demon Hybrid (Chainsaw), GG, GG (Possessed), Igros
Blast

Blast

Effect Category Damage reduction bypass • Affected Stat Enemy damage reduction

Blast helps its unit punch through enemy damage reduction by ignoring part of that reduction.

effect
Ignores 10% of enemies' damage reduction.
Target Scope
The unit with Blast
Stacking Or Cooldown
Passive modifier
Linked Unit Count
37
Example Units
Rogita (Super 4), Conqueror vs Invulnerable, Delusional Boy, Lord of Shadows, Rogita
Unbound

Unbound

Effect Category Critical-rate modifier • Affected Stat Critical rate

Unbound raises its unit's critical rate, making it a damage modifier for units that benefit from critical hits.

effect
Increases the unit's critical rate by 5%.
Target Scope
The unit with Unbound
Stacking Or Cooldown
Passive modifier
Linked Unit Count
34
Example Units
Alocard, Alocard (Vampire King), Brolzi Super (Wrathful), Byeken, Byeken (Ronin)
ImageNameDetailseffectTarget ScopeStacking Or CooldownLinked Unit CountExample UnitsCard Summary
Curse
CurseEffect Category Boss damage modifier • Affected Stat Damage against bossesIncreases the unit's damage against bosses by 30%.The unit with CursePassive modifier39Lich King (Ruler), Demon Hybrid (Chainsaw), GG, GG (Possessed), IgrosCurse is a boss-focused damage element, giving its unit a larger damage bonus when attacking bosses.
Blast
BlastEffect Category Damage reduction bypass • Affected Stat Enemy damage reductionIgnores 10% of enemies' damage reduction.The unit with BlastPassive modifier37Rogita (Super 4), Conqueror vs Invulnerable, Delusional Boy, Lord of Shadows, RogitaBlast helps its unit punch through enemy damage reduction by ignoring part of that reduction.
Unbound
UnboundEffect Category Critical-rate modifier • Affected Stat Critical rateIncreases the unit's critical rate by 5%.The unit with UnboundPassive modifier34Alocard, Alocard (Vampire King), Brolzi Super (Wrathful), Byeken, Byeken (Ronin)Unbound raises its unit's critical rate, making it a damage modifier for units that benefit from critical hits.

Element role

Self Cleanse / Special

2 items

Cosmic and Unknown are special-case elements. Cosmic has a self-cleanse with a local cooldown, while Unknown keeps the source-backed ??? wording plus an immunity note.

Cosmic

Cosmic

Effect Category Self cleanse • Affected Stat Status effects and debuffs

Cosmic lets its unit cleanse status effects and debuffs from itself, with a 30-second local cooldown.

effect
Cleanses status effects and debuffs on self.
Target Scope
The unit with Cosmic
Stacking Or Cooldown
30-second local cooldown
Linked Unit Count
31
Example Units
Divalo (Requiem), Arin, Arin (Rumbling), Boo, Boo (Evil)
Unknown

Unknown

Effect Category Special immunity • Affected Stat Status ailments and debuffs

Unknown is intentionally unclear in the source: it is shown as ???, with a note that affected units are immune to status ailments and debuffs.

effect
Source lists the main effect as ???, with a note that the unit is immune to status ailments and debuffs.
Target Scope
The unit with Unknown
Stacking Or Cooldown
Unclear in source
Linked Unit Count
5
Example Units
Song Jinwu and Igros, Sokora, Sokora (Angra Mainyu), Smith John, Warlord (Of the Sea)
ImageNameDetailseffectTarget ScopeStacking Or CooldownLinked Unit CountExample UnitsCard Summary
Cosmic
CosmicEffect Category Self cleanse • Affected Stat Status effects and debuffsCleanses status effects and debuffs on self.The unit with Cosmic30-second local cooldown31Divalo (Requiem), Arin, Arin (Rumbling), Boo, Boo (Evil)Cosmic lets its unit cleanse status effects and debuffs from itself, with a 30-second local cooldown.
Unknown
UnknownEffect Category Special immunity • Affected Stat Status ailments and debuffsSource lists the main effect as ???, with a note that the unit is immune to status ailments and debuffs.The unit with UnknownUnclear in source5Song Jinwu and Igros, Sokora, Sokora (Angra Mainyu), Smith John, Warlord (Of the Sea)Unknown is intentionally unclear in the source: it is shown as ???, with a note that affected units are immune to status ailments and debuffs.

What elements change in a build

Some elements are defensive, like Spark, Nature, Water, and Holy, because they help a unit resist damage, range, SPA, or status pressure. Others change damage output directly: Curse helps against bosses, Blast pushes through enemy damage reduction, and Unbound raises critical rate.

Fire and Passion work more like team auras because they help nearby units of the same element. Cosmic and Unknown are the special cases: Cosmic cleanses status effects and debuffs on itself, while Unknown is still shown with ??? and an immunity note, so it should be treated carefully instead of guessed.

Why the section matters

Rarity is not the useful way to compare elements. The important question is what the element does: protection, same-element support, damage modification, or special self-cleanse/immunity. That split makes it easier to match an element to the problem you are trying to solve.

FAQ

Q.

How many elements are in Anime Vanguards?

There are 11 listed elements: Spark, Nature, Water, Fire, Holy, Passion, Curse, Blast, Cosmic, Unbound, and Unknown.

Q.

Which Anime Vanguards elements protect against debuffs?

Spark protects against damage-reducing debuffs, Nature protects against range-reducing debuffs, Water protects against SPA-reducing debuffs, and Holy reduces status-effect time by 50%.

Q.

Do Fire and Passion work on every unit?

Their listed buffs are for other units of the same element in range. Fire buffs other Fire units' damage, while Passion buffs other Passion units' range.

Q.

What does Unknown do in Anime Vanguards?

Unknown is intentionally unclear in the listed effect text. It is shown as ???, with the note that the unit is immune to status ailments and debuffs.

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