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  3. Anime Vanguards>
  4. Elements

All 11 Elements in Anime Vanguards

Updated on October 22, 2026 (17 days ago)

Elements in Anime Vanguards are unit traits that change how a unit handles debuffs, status effects, team buffs, boss damage, damage reduction, crits, or special immunity. The full set is small, but each element can matter when you are comparing units for Worldlines, tournaments, and team builds.

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section

Debuff Protection

4 items

These elements reduce the impact of debuffs or status effects. Spark, Nature, and Water block reductions to a specific combat stat, while Holy shortens status-effect time.

Spark

Spark protects its unit from debuffs that would reduce damage, making it a defensive element for keeping damage output stable.
Effect
Immunity to damage-reducing debuffs.
Effect Category
Debuff protection
Affected Stat
Damage
Target Scope
The unit with Spark
Stacking Or Cooldown
Passive immunity
Linked Unit Count
26
Example Units
Wolf (Resurrection), Dave, Dave (Cyber Psycho), Lizard, Lizard (Fission)

Nature

Nature protects its unit from debuffs that would reduce range, helping range-dependent units keep their coverage.
Effect
Immunity to range-reducing debuffs.
Effect Category
Debuff protection
Affected Stat
Range
Target Scope
The unit with Nature
Stacking Or Cooldown
Passive immunity
Linked Unit Count
41
Example Units
Koguro (Unsealed), Friran, Friran (Teacher), Cat, Cat (Stupid)

Water

Water protects its unit from SPA-reducing debuffs, helping attack-speed-focused units avoid slower attack timing.
Effect
Immunity to SPA-reducing debuffs.
Effect Category
Debuff protection
Affected Stat
SPA
Target Scope
The unit with Water
Stacking Or Cooldown
Passive immunity
Linked Unit Count
42
Example Units
Ice Queen (Release), Clatakiri, Clatakiri (Mochi), Elastic Captain (Pirate), Roku (Super 3)

Holy

Holy shortens status effects by half, making it a protection element for units that need to recover from status pressure faster.
Effect
Reduces status-effect duration by 50%.
Effect Category
Status duration reduction
Affected Stat
Status effects
Target Scope
The unit with Holy
Stacking Or Cooldown
Passive duration reduction
Linked Unit Count
31
Example Units
Armored Mage, Armored Mage (Requip), God, God (Above Heaven), God (Standless)

section

Team Aura Buffs

2 items

Fire and Passion help your own nearby units of the same element. These are the most team-shape-dependent elements because their value depends on placement and matching element coverage.

Fire

Fire supports your own nearby Fire units with a small damage aura that scales by unit placement.
Effect
Grants 1% additional damage per unit placement to your own other Fire units in range.
Effect Category
Same-element team aura
Affected Stat
Damage
Target Scope
Your own other Fire units in range
Stacking Or Cooldown
Scales per unit placement
Linked Unit Count
41
Example Units
Iscanur (Pride), Choy Jong En, Choy Jong En (Guild Leader), Company Captain (Hybrid), Leo

Passion

Passion supports your own nearby Passion units with a range aura that scales by unit placement.
Effect
Grants 2% additional range per unit placement to your own other Passion units in range.
Effect Category
Same-element team aura
Affected Stat
Range
Target Scope
Your own other Passion units in range
Stacking Or Cooldown
Scales per unit placement
Linked Unit Count
33
Example Units
Astolfo, Astolfo (Rider of Black), Demon Leader, Demon Leader (Control), Horsegirls (Racers)

section

Damage Modifiers

3 items

These elements change how a unit deals damage. Curse is boss-focused, Blast helps against enemy damage reduction, and Unbound adds critical-rate value.

Curse

Curse is a boss-focused damage element, giving its unit a larger damage bonus when attacking bosses.
Effect
Increases the unit's damage against bosses by 30%.
Effect Category
Boss damage modifier
Affected Stat
Damage against bosses
Target Scope
The unit with Curse
Stacking Or Cooldown
Passive modifier
Linked Unit Count
39
Example Units
Lich King (Ruler), Demon Hybrid (Chainsaw), GG, GG (Possessed), Igros

Blast

Blast helps its unit punch through enemy damage reduction by ignoring part of that reduction.
Effect
Ignores 10% of enemies' damage reduction.
Effect Category
Damage reduction bypass
Affected Stat
Enemy damage reduction
Target Scope
The unit with Blast
Stacking Or Cooldown
Passive modifier
Linked Unit Count
37
Example Units
Rogita (Super 4), Conqueror vs Invulnerable, Delusional Boy, Lord of Shadows, Rogita

Unbound

Unbound raises its unit's critical rate, making it a damage modifier for units that benefit from critical hits.
Effect
Increases the unit's critical rate by 5%.
Effect Category
Critical-rate modifier
Affected Stat
Critical rate
Target Scope
The unit with Unbound
Stacking Or Cooldown
Passive modifier
Linked Unit Count
34
Example Units
Alocard, Alocard (Vampire King), Brolzi Super (Wrathful), Byeken, Byeken (Ronin)

section

Self Cleanse / Special

2 items

Cosmic and Unknown are special-case elements. Cosmic has a self-cleanse with a local cooldown, while Unknown is shown as ???, with an immunity note.

Cosmic

Cosmic lets its unit cleanse status effects and debuffs from itself, with a 30-second local cooldown.
Effect
Cleanses status effects and debuffs on self.
Effect Category
Self cleanse
Affected Stat
Status effects and debuffs
Target Scope
The unit with Cosmic
Stacking Or Cooldown
30-second local cooldown
Linked Unit Count
31
Example Units
Divalo (Requiem), Arin, Arin (Rumbling), Boo, Boo (Evil)

Unknown

Unknown's effect is shown as ???. Affected units are immune to status ailments and debuffs.
Effect
The main effect is shown as ???. The unit is immune to status ailments and debuffs.
Effect Category
Special immunity
Affected Stat
Status ailments and debuffs
Target Scope
The unit with Unknown
Stacking Or Cooldown
-
Linked Unit Count
5
Example Units
Song Jinwu and Igros, Sokora, Sokora (Angra Mainyu), Smith John, Warlord (Of the Sea)

What elements change in a build

Some elements are defensive, like Spark, Nature, Water, and Holy, because they help a unit resist damage, range, SPA, or status pressure. Others change damage output directly: Curse helps against bosses, Blast pushes through enemy damage reduction, and Unbound raises critical rate.

Fire and Passion work more like team auras because they help your own nearby units of the same element. Cosmic and Unknown are the special cases: Cosmic cleanses status effects and debuffs on itself, while Unknown is still shown with ??? and an immunity note, so it should be treated carefully instead of guessed.

Why the section matters

Rarity is not the useful way to compare elements. The important question is what the element does: protection, same-element support, damage modification, or special self-cleanse/immunity. That split makes it easier to match an element to the problem you are trying to solve.

FAQ

Q.

How many elements are in Anime Vanguards?

There are 11 listed elements: Spark, Nature, Water, Fire, Holy, Passion, Curse, Blast, Cosmic, Unbound, and Unknown.

Q.

Which Anime Vanguards elements protect against debuffs?

Spark protects against damage-reducing debuffs, Nature protects against range-reducing debuffs, Water protects against SPA-reducing debuffs, and Holy reduces status-effect time by 50%.

Q.

Do Fire and Passion work on every unit?

No. Each aura only affects your other units of the same element in range. Fire buffs your other Fire units' damage, while Passion buffs your other Passion units' range.

Q.

What does Unknown do in Anime Vanguards?

Its effect is shown as ???. The unit is immune to status ailments and debuffs.

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