Anime Vanguards spreads progression, farming, boss fights, rifts, dungeons, and PvP across many different maps. Keeping those stage groups together makes it easier to see what each mode is for before choosing where to play next.
View
Mode
Story
Story maps are the main progression route. Each Story map is grouped as one stage family, with Normal and Nightmare clears handled inside that map's acts.
Planet Namak
Planet Namak is the first listed Story map group, built for normal progression across six acts with Normal and Nightmare clears.
- Availability
- Permanent Story map
- map
- Planet Namak
- taming stages
- 6 acts
- difficulty
- Normal and Nightmare
- waves
- -
- main mechanic
- Standard Story progression map with act-by-act enemy waves and first-clear rewards.
- major rewards
- Gems, Gold, XP food, and map-specific drops from the Story reward table.
- Mode
- Story
Sand Village
Sand Village is a Story map group with six acts, separate from its harder Legend Stage version.
- Availability
- Permanent Story map
- map
- Sand Village
- taming stages
- 6 acts
- difficulty
- Normal and Nightmare
- waves
- -
- main mechanic
- Story progression map with a six-act reward table and anime-themed bosses.
- major rewards
- Gems, Gold, XP food, and stage-specific drops.
- Mode
- Story
Double Dungeon
Double Dungeon is a permanent Story map group and also has a separate Legend Stage entry.
- Availability
- Permanent Story map
- map
- Double Dungeon
- taming stages
- 6 acts
- difficulty
- Normal and Nightmare
- waves
- -
- main mechanic
- Story progression map with six acts and source-listed boss abilities.
- major rewards
- Gems, Gold, XP food, and stage-specific rewards from the Story table.
- Mode
- Story
Shibuya Station
Shibuya Station is the Story version of the map family, distinct from PvP and Shibuya Aftermath entries.
- Availability
- Permanent Story map
- map
- Shibuya Station
- taming stages
- 6 acts
- difficulty
- Normal and Nightmare
- waves
- -
- main mechanic
- Story progression map with six acts and source-listed modifiers/boss abilities.
- major rewards
- Gems, Gold, XP food, and stage-specific drops.
- Mode
- Story
Underground Church
Underground Church is a permanent Story map group and also appears as a Rift map for Rider of Black's Realm.
- Availability
- Permanent Story map
- map
- Underground Church
- taming stages
- 6 acts
- difficulty
- Normal and Nightmare
- waves
- -
- main mechanic
- Story progression map with six acts and act-specific rewards.
- major rewards
- Gems, Gold, XP food, and stage-specific drops.
- Mode
- Story
Spirit Society
Spirit Society is a permanent Story map group in the main Story progression sequence.
- Availability
- Permanent Story map
- map
- Spirit Society
- taming stages
- 6 acts
- difficulty
- Normal and Nightmare
- waves
- -
- main mechanic
- Story progression map with a six-act source table.
- major rewards
- Gems, Gold, XP food, and stage-specific rewards.
- Mode
- Story
Martial Island
Martial Island is one of the later Story map groups where rewards become more specialized than early progression maps.
- Availability
- Permanent Story map
- map
- Martial Island
- taming stages
- 6 acts
- difficulty
- Normal and Nightmare
- waves
- -
- main mechanic
- Story progression map; the source overview notes harder Story maps can include more unique rewards.
- major rewards
- Gems, Gold, XP food, and possible unique late-Story rewards from source tables.
- Mode
- Story
Edge of Heaven
Edge of Heaven is a harder Story map group called out by the source as a route for more unique Story rewards.
- Availability
- Permanent Story map
- map
- Edge of Heaven
- taming stages
- 6 acts
- difficulty
- Normal and Nightmare
- waves
- -
- main mechanic
- Late Story progression map with six acts and source-listed unique rewards.
- major rewards
- Gems, Gold, XP food, and possible unique late-Story rewards such as Secret Unit Portal routes.
- Mode
- Story
Lebereo Raid
Lebereo Raid is listed by the Story page as one of the permanent Story stage groups despite the raid-like name.
- Availability
- Permanent Story map
- map
- Lebereo Raid
- taming stages
- 6 acts
- difficulty
- Normal and Nightmare
- waves
- -
- main mechanic
- Story progression map with six acts and source-listed rewards.
- major rewards
- Gems, Gold, XP food, and stage-specific drops.
- Mode
- Story
Hill of Swords
Hill of Swords is a permanent Story map group in the later Story sequence.
- Availability
- Permanent Story map
- map
- Hill of Swords
- taming stages
- 6 acts
- difficulty
- Normal and Nightmare
- waves
- -
- main mechanic
- Story progression map with six acts and source-listed bosses/rewards.
- major rewards
- Gems, Gold, XP food, and stage-specific drops.
- Mode
- Story
Frozen Port
Frozen Port is a permanent Story map group; the World Destroyer special mode reuses this map but is not split into a separate row here.
- Availability
- Permanent Story map
- map
- Frozen Port
- taming stages
- 6 acts
- difficulty
- Normal and Nightmare
- waves
- -
- main mechanic
- Story progression map with six acts; also reused by the separate World Destroyer special mode.
- major rewards
- Gems, Gold, XP food, and stage-specific drops.
- Mode
- Story
Downtown Tokyo
Downtown Tokyo is the final Story map group listed in the checked Story source order.
- Availability
- Permanent Story map
- map
- Downtown Tokyo
- taming stages
- 6 acts
- difficulty
- Normal and Nightmare
- waves
- -
- main mechanic
- Story progression map with six acts and source-listed rewards.
- major rewards
- Gems, Gold, XP food, and stage-specific drops.
- Mode
- Story
| Image | Name | Description | Availability | map | taming stages | difficulty | waves | main mechanic | major rewards | Mode |
|---|---|---|---|---|---|---|---|---|---|---|
| Planet Namak | Planet Namak is the first listed Story map group, built for normal progression across six acts with Normal and Nightmare clears. | Permanent Story map | Planet Namak | 6 acts | Normal and Nightmare | - | Standard Story progression map with act-by-act enemy waves and first-clear rewards. | Gems, Gold, XP food, and map-specific drops from the Story reward table. | Story | |
| Sand Village | Sand Village is a Story map group with six acts, separate from its harder Legend Stage version. | Permanent Story map | Sand Village | 6 acts | Normal and Nightmare | - | Story progression map with a six-act reward table and anime-themed bosses. | Gems, Gold, XP food, and stage-specific drops. | Story | |
| Double Dungeon | Double Dungeon is a permanent Story map group and also has a separate Legend Stage entry. | Permanent Story map | Double Dungeon | 6 acts | Normal and Nightmare | - | Story progression map with six acts and source-listed boss abilities. | Gems, Gold, XP food, and stage-specific rewards from the Story table. | Story | |
| Shibuya Station | Shibuya Station is the Story version of the map family, distinct from PvP and Shibuya Aftermath entries. | Permanent Story map | Shibuya Station | 6 acts | Normal and Nightmare | - | Story progression map with six acts and source-listed modifiers/boss abilities. | Gems, Gold, XP food, and stage-specific drops. | Story | |
| Underground Church | Underground Church is a permanent Story map group and also appears as a Rift map for Rider of Black's Realm. | Permanent Story map | Underground Church | 6 acts | Normal and Nightmare | - | Story progression map with six acts and act-specific rewards. | Gems, Gold, XP food, and stage-specific drops. | Story | |
| Spirit Society | Spirit Society is a permanent Story map group in the main Story progression sequence. | Permanent Story map | Spirit Society | 6 acts | Normal and Nightmare | - | Story progression map with a six-act source table. | Gems, Gold, XP food, and stage-specific rewards. | Story | |
| Martial Island | Martial Island is one of the later Story map groups where rewards become more specialized than early progression maps. | Permanent Story map | Martial Island | 6 acts | Normal and Nightmare | - | Story progression map; the source overview notes harder Story maps can include more unique rewards. | Gems, Gold, XP food, and possible unique late-Story rewards from source tables. | Story | |
| Edge of Heaven | Edge of Heaven is a harder Story map group called out by the source as a route for more unique Story rewards. | Permanent Story map | Edge of Heaven | 6 acts | Normal and Nightmare | - | Late Story progression map with six acts and source-listed unique rewards. | Gems, Gold, XP food, and possible unique late-Story rewards such as Secret Unit Portal routes. | Story | |
| Lebereo Raid | Lebereo Raid is listed by the Story page as one of the permanent Story stage groups despite the raid-like name. | Permanent Story map | Lebereo Raid | 6 acts | Normal and Nightmare | - | Story progression map with six acts and source-listed rewards. | Gems, Gold, XP food, and stage-specific drops. | Story | |
| Hill of Swords | Hill of Swords is a permanent Story map group in the later Story sequence. | Permanent Story map | Hill of Swords | 6 acts | Normal and Nightmare | - | Story progression map with six acts and source-listed bosses/rewards. | Gems, Gold, XP food, and stage-specific drops. | Story | |
| Frozen Port | Frozen Port is a permanent Story map group; the World Destroyer special mode reuses this map but is not split into a separate row here. | Permanent Story map | Frozen Port | 6 acts | Normal and Nightmare | - | Story progression map with six acts; also reused by the separate World Destroyer special mode. | Gems, Gold, XP food, and stage-specific drops. | Story | |
| Downtown Tokyo | Downtown Tokyo is the final Story map group listed in the checked Story source order. | Permanent Story map | Downtown Tokyo | 6 acts | Normal and Nightmare | - | Story progression map with six acts and source-listed rewards. | Gems, Gold, XP food, and stage-specific drops. | Story |
Mode
Legend Stages
Legend Stages are harder Story-style maps locked to Nightmare difficulty. They are mainly useful when you are ready for tougher enemies and more specialized farming rewards.
Sand Village
Sand Village is the first listed Legend Stage map, using Nightmare-only rules and harder enemy setups.
- Availability
- Permanent Legend Stage
- map
- Sand Village
- taming stages
- Multiple stages
- difficulty
- Nightmare only
- waves
- -
- main mechanic
- Harder Story-style stage group with modifiers and exclusive reward tables.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- Mode
- Legend Stages
Double Dungeon
Double Dungeon has a separate Legend Stage version for harder farming and exclusive rewards.
- Availability
- Permanent Legend Stage
- map
- Double Dungeon
- taming stages
- Multiple stages
- difficulty
- Nightmare only
- waves
- -
- main mechanic
- Nightmare-only Legend Stage group with harder enemies and exclusive rewards.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- Mode
- Legend Stages
Shibuya Aftermath
Shibuya Aftermath is the Legend Stage counterpart to the Shibuya map family and is separate from PvP Shibuya Station.
- Availability
- Permanent Legend Stage
- map
- Shibuya Aftermath
- taming stages
- Multiple stages
- difficulty
- Nightmare only
- waves
- -
- main mechanic
- Nightmare-only Legend Stage group with modifiers and source-listed boss abilities.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- Mode
- Legend Stages
Golden Castle
Golden Castle is a Legend Stage map and also appears as a PvP map pool entry, so the slug keeps this row mode-specific.
- Availability
- Permanent Legend Stage
- map
- Golden Castle
- taming stages
- Multiple stages
- difficulty
- Nightmare only
- waves
- -
- main mechanic
- Nightmare-only Legend Stage group with harder enemy and reward tables.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- Mode
- Legend Stages
Kuinshi Palace
Kuinshi Palace is a Legend Stage map and also serves as the map for The Almighty's Realm Rift.
- Availability
- Permanent Legend Stage
- map
- Kuinshi Palace
- taming stages
- Multiple stages
- difficulty
- Nightmare only
- waves
- -
- main mechanic
- Nightmare-only Legend Stage group with source-listed rewards and bosses.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- Mode
- Legend Stages
Land of the Gods
Land of the Gods is a permanent Legend Stage map group in the checked source order.
- Availability
- Permanent Legend Stage
- map
- Land of the Gods
- taming stages
- Multiple stages
- difficulty
- Nightmare only
- waves
- -
- main mechanic
- Nightmare-only Legend Stage group focused on harder map farming.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- Mode
- Legend Stages
Shining Castle
Shining Castle is one of the permanent Legend Stage maps players use for harder farming routes.
- Availability
- Permanent Legend Stage
- map
- Shining Castle
- taming stages
- Multiple stages
- difficulty
- Nightmare only
- waves
- -
- main mechanic
- Nightmare-only Legend Stage group with source-listed stage rewards.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- Mode
- Legend Stages
Crystal Chapel
Crystal Chapel is a permanent Legend Stage map group in the current Fandom stage list.
- Availability
- Permanent Legend Stage
- map
- Crystal Chapel
- taming stages
- Multiple stages
- difficulty
- Nightmare only
- waves
- -
- main mechanic
- Nightmare-only Legend Stage group with source-listed boss abilities and rewards.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- Mode
- Legend Stages
Burning Spirit Tree
Burning Spirit Tree is a permanent Legend Stage map group used for harder map progression and farming.
- Availability
- Permanent Legend Stage
- map
- Burning Spirit Tree
- taming stages
- Multiple stages
- difficulty
- Nightmare only
- waves
- -
- main mechanic
- Nightmare-only Legend Stage group with source-listed reward rows.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- Mode
- Legend Stages
Imprisoned Island
Imprisoned Island is a Legend Stage map and also appears as a raid/rift map variant in other mode pages.
- Availability
- Permanent Legend Stage
- map
- Imprisoned Island
- taming stages
- Multiple stages
- difficulty
- Nightmare only
- waves
- -
- main mechanic
- Nightmare-only Legend Stage group with source-listed rewards and bosses.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- Mode
- Legend Stages
Tokyo Railway
Tokyo Railway is the final Legend Stage map group in the checked source order.
- Availability
- Permanent Legend Stage
- map
- Tokyo Railway
- taming stages
- Multiple stages
- difficulty
- Nightmare only
- waves
- -
- main mechanic
- Nightmare-only Legend Stage group with source-listed stage rewards.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- Mode
- Legend Stages
| Image | Name | Description | Availability | map | taming stages | difficulty | waves | main mechanic | major rewards | Mode |
|---|---|---|---|---|---|---|---|---|---|---|
| Sand Village | Sand Village is the first listed Legend Stage map, using Nightmare-only rules and harder enemy setups. | Permanent Legend Stage | Sand Village | Multiple stages | Nightmare only | - | Harder Story-style stage group with modifiers and exclusive reward tables. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Legend Stages | |
| Double Dungeon | Double Dungeon has a separate Legend Stage version for harder farming and exclusive rewards. | Permanent Legend Stage | Double Dungeon | Multiple stages | Nightmare only | - | Nightmare-only Legend Stage group with harder enemies and exclusive rewards. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Legend Stages | |
| Shibuya Aftermath | Shibuya Aftermath is the Legend Stage counterpart to the Shibuya map family and is separate from PvP Shibuya Station. | Permanent Legend Stage | Shibuya Aftermath | Multiple stages | Nightmare only | - | Nightmare-only Legend Stage group with modifiers and source-listed boss abilities. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Legend Stages | |
| Golden Castle | Golden Castle is a Legend Stage map and also appears as a PvP map pool entry, so the slug keeps this row mode-specific. | Permanent Legend Stage | Golden Castle | Multiple stages | Nightmare only | - | Nightmare-only Legend Stage group with harder enemy and reward tables. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Legend Stages | |
| Kuinshi Palace | Kuinshi Palace is a Legend Stage map and also serves as the map for The Almighty's Realm Rift. | Permanent Legend Stage | Kuinshi Palace | Multiple stages | Nightmare only | - | Nightmare-only Legend Stage group with source-listed rewards and bosses. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Legend Stages | |
| Land of the Gods | Land of the Gods is a permanent Legend Stage map group in the checked source order. | Permanent Legend Stage | Land of the Gods | Multiple stages | Nightmare only | - | Nightmare-only Legend Stage group focused on harder map farming. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Legend Stages | |
| Shining Castle | Shining Castle is one of the permanent Legend Stage maps players use for harder farming routes. | Permanent Legend Stage | Shining Castle | Multiple stages | Nightmare only | - | Nightmare-only Legend Stage group with source-listed stage rewards. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Legend Stages | |
| Crystal Chapel | Crystal Chapel is a permanent Legend Stage map group in the current Fandom stage list. | Permanent Legend Stage | Crystal Chapel | Multiple stages | Nightmare only | - | Nightmare-only Legend Stage group with source-listed boss abilities and rewards. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Legend Stages | |
| Burning Spirit Tree | Burning Spirit Tree is a permanent Legend Stage map group used for harder map progression and farming. | Permanent Legend Stage | Burning Spirit Tree | Multiple stages | Nightmare only | - | Nightmare-only Legend Stage group with source-listed reward rows. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Legend Stages | |
| Imprisoned Island | Imprisoned Island is a Legend Stage map and also appears as a raid/rift map variant in other mode pages. | Permanent Legend Stage | Imprisoned Island | Multiple stages | Nightmare only | - | Nightmare-only Legend Stage group with source-listed rewards and bosses. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Legend Stages | |
| Tokyo Railway | Tokyo Railway is the final Legend Stage map group in the checked source order. | Permanent Legend Stage | Tokyo Railway | Multiple stages | Nightmare only | - | Nightmare-only Legend Stage group with source-listed stage rewards. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Legend Stages |
Mode
Raids
Raids are longer stage groups with stronger mechanics than regular Story maps. Look at the main mechanic before entering, because many raids ask for a specific answer such as cleansing, stuns, burst timing, or objective handling.
Spider Forest
Spider Forest is a four-act raid where the final act is defined by Snare management and cleansing.
- Availability
- Raid stage group
- map
- Spider Forest
- taming stages
- 4 acts
- difficulty
- Raid
- waves
- -
- main mechanic
- The Act 4 boss can Snare units, stopping attacks until a cleansing effect removes it.
- major rewards
- Raid materials such as Red Webs, Gems, Gold, and stage drop chances from the raid table.
- Mode
- Raids
Tracks at the Edge of the World
Tracks at the Edge of the World is a raid stage group split across Track A and Track B mechanics, with Steel Ball boss control as the key interaction.
- Availability
- Raid stage group
- map
- Tracks at the Edge of the World
- taming stages
- 5 acts
- difficulty
- Raid
- waves
- -
- main mechanic
- Sturdy enemies reduce most damage; Steel Balls can stun bosses, and later Track B runs add the Love Train effect.
- major rewards
- Raid materials, Gems, Gold, and source-listed stage drops.
- Mode
- Raids
Ruined City
Ruined City is an infinite-style raid centered on Smith John and Lord of Shadows phase mechanics rather than a simple act ladder.
- Availability
- Raid stage group
- map
- Ruined City
- taming stages
- Infinite raid
- difficulty
- Raid
- waves
- Infinite
- main mechanic
- Multi-phase boss mechanics include handcuffs, cage pressure, and number-call interactions during the Lord of Shadows phase.
- major rewards
- Raid rewards and source-listed stage drops.
- Mode
- Raids
HAPPY Factory
HAPPY Factory is a two-act raid built around a number-memory objective and a Pink Villain boss route.
- Availability
- Raid stage group
- map
- HAPPY Factory
- taming stages
- 2 acts
- difficulty
- Raid
- waves
- 15 waves in Act 1 before the code objective
- main mechanic
- Act 1 asks players to remember green-wave numbers and enter the randomized code before moving into the escape/final phase.
- major rewards
- Pink Villain unit drop pity and source-listed raid rewards.
- Mode
- Raids
| Image | Name | Description | Availability | map | taming stages | difficulty | waves | main mechanic | major rewards | Mode |
|---|---|---|---|---|---|---|---|---|---|---|
| Spider Forest | Spider Forest is a four-act raid where the final act is defined by Snare management and cleansing. | Raid stage group | Spider Forest | 4 acts | Raid | - | The Act 4 boss can Snare units, stopping attacks until a cleansing effect removes it. | Raid materials such as Red Webs, Gems, Gold, and stage drop chances from the raid table. | Raids | |
| Tracks at the Edge of the World | Tracks at the Edge of the World is a raid stage group split across Track A and Track B mechanics, with Steel Ball boss control as the key interaction. | Raid stage group | Tracks at the Edge of the World | 5 acts | Raid | - | Sturdy enemies reduce most damage; Steel Balls can stun bosses, and later Track B runs add the Love Train effect. | Raid materials, Gems, Gold, and source-listed stage drops. | Raids | |
| Ruined City | Ruined City is an infinite-style raid centered on Smith John and Lord of Shadows phase mechanics rather than a simple act ladder. | Raid stage group | Ruined City | Infinite raid | Raid | Infinite | Multi-phase boss mechanics include handcuffs, cage pressure, and number-call interactions during the Lord of Shadows phase. | Raid rewards and source-listed stage drops. | Raids | |
| HAPPY Factory | HAPPY Factory is a two-act raid built around a number-memory objective and a Pink Villain boss route. | Raid stage group | HAPPY Factory | 2 acts | Raid | 15 waves in Act 1 before the code objective | Act 1 asks players to remember green-wave numbers and enter the randomized code before moving into the escape/final phase. | Pink Villain unit drop pity and source-listed raid rewards. | Raids |
Mode
Dungeons
Dungeons are built around modifier choices, longer runs, and mode-specific currencies. Each dungeon changes how the run is won through its own map rules and reward loop.
Ant Island
Ant Island is a dungeon map where modifier choices and ant tunnel control shape the run.
- Availability
- Dungeon map
- map
- Ant Island
- taming stages
- Dungeon
- difficulty
- Dungeon modifiers
- waves
- 30 waves / Infinite entry listed
- main mechanic
- Players choose modifier cards, and ant tunnels can open around the map each wave.
- major rewards
- Monarch Tokens, boosted by selected modifiers, plus source-listed dungeon rewards.
- Mode
- Dungeons
Frozen Volcano
Frozen Volcano is a level-gated dungeon with modifier picks and a Dragon Sphere win condition rather than a fixed wave ending.
- Availability
- Dungeon map
- map
- Frozen Volcano
- taming stages
- Dungeon
- difficulty
- Dungeon modifiers
- waves
- No set wave cap
- main mechanic
- Friezo bosses spawn every 3 waves; players collect seven Dragon Spheres to trigger the win condition.
- major rewards
- Dragon Tokens, boosted by selected modifiers, plus source-listed dungeon rewards.
- Mode
- Dungeons
Anniversary Dungeon
Anniversary Dungeon is a nine-act dungeon entry with fixed acts instead of the infinite/modifier rhythm of Ant Island and Frozen Volcano.
- Availability
- Dungeon map
- map
- Anniversary Lobby / Anniversary Namak
- taming stages
- 9 acts
- difficulty
- Dungeon acts
- waves
- -
- main mechanic
- Act-based anniversary dungeon based on older Legend Stage-style fights; unlike the other dungeons, it has no Infinite mode.
- major rewards
- Old rewards, Anniversary Tokens, and source-listed unit drop pity entries.
- Mode
- Dungeons
| Image | Name | Description | Availability | map | taming stages | difficulty | waves | main mechanic | major rewards | Mode |
|---|---|---|---|---|---|---|---|---|---|---|
| Ant Island | Ant Island is a dungeon map where modifier choices and ant tunnel control shape the run. | Dungeon map | Ant Island | Dungeon | Dungeon modifiers | 30 waves / Infinite entry listed | Players choose modifier cards, and ant tunnels can open around the map each wave. | Monarch Tokens, boosted by selected modifiers, plus source-listed dungeon rewards. | Dungeons | |
| Frozen Volcano | Frozen Volcano is a level-gated dungeon with modifier picks and a Dragon Sphere win condition rather than a fixed wave ending. | Dungeon map | Frozen Volcano | Dungeon | Dungeon modifiers | No set wave cap | Friezo bosses spawn every 3 waves; players collect seven Dragon Spheres to trigger the win condition. | Dragon Tokens, boosted by selected modifiers, plus source-listed dungeon rewards. | Dungeons | |
| Anniversary Dungeon | Anniversary Dungeon is a nine-act dungeon entry with fixed acts instead of the infinite/modifier rhythm of Ant Island and Frozen Volcano. | Dungeon map | Anniversary Lobby / Anniversary Namak | 9 acts | Dungeon acts | - | Act-based anniversary dungeon based on older Legend Stage-style fights; unlike the other dungeons, it has no Infinite mode. | Old rewards, Anniversary Tokens, and source-listed unit drop pity entries. | Dungeons |
Mode
Boss Events
Boss Events are 30-wave fights built around a named boss rotation. Normal and Nightmare share the same core stage idea, but Nightmare can add extra reward chances and stricter conditions.
Igros, The Blood-Red Commander
The Igros boss event is a 30-wave Blood-Red Chamber fight where the boss returns every tenth wave.
- Status
- Weekly-rotation Boss Event
- map
- Blood-Red Chamber
- taming stages
- Boss Event
- difficulty
- Normal and Nightmare
- waves
- 30 waves
- main mechanic
- Igros appears every 10 waves and uses boss abilities as health bars are depleted.
- major rewards
- Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.
- Mode
- Boss Events
Sukono, King of Curses
The Sukono boss event is a 30-wave Shibuya Aftermath fight built around repeated boss appearances and attack management.
- Status
- Weekly-rotation Boss Event
- map
- Shibuya Aftermath
- taming stages
- Boss Event
- difficulty
- Normal and Nightmare
- waves
- 30 waves
- main mechanic
- Sukono appears every 10 waves and cycles through multiple attack types, including Flame Release.
- major rewards
- Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.
- Mode
- Boss Events
Dark-Tainted Tyrant, Saber (Alternate)
The Saber boss event is a Cavern arena fight where mini-boss timing and helper summons matter across the 30-wave run.
- Status
- Weekly-rotation Boss Event
- map
- Cavern
- taming stages
- Boss Event
- difficulty
- Normal and Nightmare
- waves
- 30 waves
- main mechanic
- A.W.E. mini-boss waves can weaken Saber before later boss appearances, and summon helpers act like stage abilities.
- major rewards
- Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.
- Mode
- Boss Events
The Founder, Arin
The Arin boss event is an Outer Walls fight where reinforcement purchases and giant pressure define the run.
- Status
- Weekly-rotation Boss Event
- map
- Outer Walls
- taming stages
- Boss Event
- difficulty
- Normal and Nightmare
- waves
- 30 waves
- main mechanic
- Arin's event includes giant assaults, temporary unit disable pressure, and reinforcement purchases with Giant Coins.
- major rewards
- Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.
- Mode
- Boss Events
| Image | Name | Description | Availability | map | taming stages | difficulty | waves | main mechanic | major rewards | Mode |
|---|---|---|---|---|---|---|---|---|---|---|
| Igros, The Blood-Red Commander | The Igros boss event is a 30-wave Blood-Red Chamber fight where the boss returns every tenth wave. | Weekly-rotation Boss Event | Blood-Red Chamber | Boss Event | Normal and Nightmare | 30 waves | Igros appears every 10 waves and uses boss abilities as health bars are depleted. | Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview. | Boss Events | |
| Sukono, King of Curses | The Sukono boss event is a 30-wave Shibuya Aftermath fight built around repeated boss appearances and attack management. | Weekly-rotation Boss Event | Shibuya Aftermath | Boss Event | Normal and Nightmare | 30 waves | Sukono appears every 10 waves and cycles through multiple attack types, including Flame Release. | Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview. | Boss Events | |
| Dark-Tainted Tyrant, Saber (Alternate) | The Saber boss event is a Cavern arena fight where mini-boss timing and helper summons matter across the 30-wave run. | Weekly-rotation Boss Event | Cavern | Boss Event | Normal and Nightmare | 30 waves | A.W.E. mini-boss waves can weaken Saber before later boss appearances, and summon helpers act like stage abilities. | Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview. | Boss Events | |
| The Founder, Arin | The Arin boss event is an Outer Walls fight where reinforcement purchases and giant pressure define the run. | Weekly-rotation Boss Event | Outer Walls | Boss Event | Normal and Nightmare | 30 waves | Arin's event includes giant assaults, temporary unit disable pressure, and reinforcement purchases with Giant Coins. | Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview. | Boss Events |
Mode
Rifts
Rifts are timed realm fights with their own rotation, shard rewards, and boss gimmicks. Many Rift rows reuse familiar maps, but the boss rules make the run feel different.
The Almighty's Realm
The Almighty's Realm is a Rift on Kuinshi Palace where boss vulnerability timing is the central mechanic.
- Availability
- Weekly Rift rotation
- map
- Kuinshi Palace
- taming stages
- Rift realm
- difficulty
- Nightmare
- waves
- -
- main mechanic
- The Almighty can become immune outside specific vulnerable intervals, so burst timing matters.
- major rewards
- Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only.
- Mode
- Rifts
Rider of Black's Realm
Rider of Black's Realm is a Nightmare Rift on Underground Church with one attempt and a timed availability window.
- Availability
- Weekly Rift rotation
- map
- Underground Church
- taming stages
- Rift realm
- difficulty
- Nightmare
- waves
- -
- main mechanic
- One-attempt Rift with a timed disappearance window and source-listed realm rewards.
- major rewards
- Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only.
- Mode
- Rifts
Turbo Spirit Crab's Realm
Turbo Spirit Crab's Realm is a Mountain Shrine Rift where finding and using Talismans gates boss damage.
- Availability
- Weekly Rift rotation
- map
- Mountain Shrine
- taming stages
- Rift realm
- difficulty
- Nightmare
- waves
- -
- main mechanic
- Talismans are needed after the boss spawns because Turbo Spirit Crab is otherwise immune to attacks.
- major rewards
- Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only.
- Mode
- Rifts
Pink Villain's Realm
Pink Villain's Realm is an Imprisoned Island Rift tied to the Rift rotation and Rift Shop reward loop.
- Availability
- Weekly Rift rotation
- map
- Imprisoned Island
- taming stages
- Rift realm
- difficulty
- Nightmare
- waves
- -
- main mechanic
- One-attempt Rift with a timed disappearance window and source-listed realm rewards.
- major rewards
- Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only.
- Mode
- Rifts
| Image | Name | Description | Availability | map | taming stages | difficulty | waves | main mechanic | major rewards | Mode |
|---|---|---|---|---|---|---|---|---|---|---|
| The Almighty's Realm | The Almighty's Realm is a Rift on Kuinshi Palace where boss vulnerability timing is the central mechanic. | Weekly Rift rotation | Kuinshi Palace | Rift realm | Nightmare | - | The Almighty can become immune outside specific vulnerable intervals, so burst timing matters. | Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only. | Rifts | |
| Rider of Black's Realm | Rider of Black's Realm is a Nightmare Rift on Underground Church with one attempt and a timed availability window. | Weekly Rift rotation | Underground Church | Rift realm | Nightmare | - | One-attempt Rift with a timed disappearance window and source-listed realm rewards. | Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only. | Rifts | |
| Turbo Spirit Crab's Realm | Turbo Spirit Crab's Realm is a Mountain Shrine Rift where finding and using Talismans gates boss damage. | Weekly Rift rotation | Mountain Shrine | Rift realm | Nightmare | - | Talismans are needed after the boss spawns because Turbo Spirit Crab is otherwise immune to attacks. | Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only. | Rifts | |
| Pink Villain's Realm | Pink Villain's Realm is an Imprisoned Island Rift tied to the Rift rotation and Rift Shop reward loop. | Weekly Rift rotation | Imprisoned Island | Rift realm | Nightmare | - | One-attempt Rift with a timed disappearance window and source-listed realm rewards. | Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only. | Rifts |
Mode
PvP
PvP map rows cover the arena pool instead of enemy-wave progression. Team rules, bans, and PvP mode settings matter more here than normal farming routes.
Golden Castle
Golden Castle is one of the source-listed PvP map pool entries, separate from the Legend Stage row.
- Availability
- PvP map pool
- map
- Golden Castle PvP
- taming stages
- PvP map pool entry
- difficulty
- PvP
- waves
- -
- main mechanic
- PvP arena map used by the PvP mode's map pool.
- major rewards
- PvP rewards and rank progression are handled by the PvP mode systems.
- Mode
- PvP
Planet Namak
Planet Namak is one of the source-listed PvP map pool entries, separate from its Story map row.
- Availability
- PvP map pool
- map
- Planet Namak PvP
- taming stages
- PvP map pool entry
- difficulty
- PvP
- waves
- -
- main mechanic
- PvP arena map used by the PvP mode's map pool.
- major rewards
- PvP rewards and rank progression are handled by the PvP mode systems.
- Mode
- PvP
Shibuya Station
Shibuya Station is one of the source-listed PvP map pool entries and has separate red/blue map templates in the source.
- Availability
- PvP map pool
- map
- Shibuya Station PvP
- taming stages
- PvP map pool entry
- difficulty
- PvP
- waves
- -
- main mechanic
- PvP arena map with red and blue map variants listed by the source.
- major rewards
- PvP rewards and rank progression are handled by the PvP mode systems.
- Mode
- PvP
| Image | Name | Description | Availability | map | taming stages | difficulty | waves | main mechanic | major rewards | Mode |
|---|---|---|---|---|---|---|---|---|---|---|
| Golden Castle | Golden Castle is one of the source-listed PvP map pool entries, separate from the Legend Stage row. | PvP map pool | Golden Castle PvP | PvP map pool entry | PvP | - | PvP arena map used by the PvP mode's map pool. | PvP rewards and rank progression are handled by the PvP mode systems. | PvP | |
| Planet Namak | Planet Namak is one of the source-listed PvP map pool entries, separate from its Story map row. | PvP map pool | Planet Namak PvP | PvP map pool entry | PvP | - | PvP arena map used by the PvP mode's map pool. | PvP rewards and rank progression are handled by the PvP mode systems. | PvP | |
| Shibuya Station | Shibuya Station is one of the source-listed PvP map pool entries and has separate red/blue map templates in the source. | PvP map pool | Shibuya Station PvP | PvP map pool entry | PvP | - | PvP arena map with red and blue map variants listed by the source. | PvP rewards and rank progression are handled by the PvP mode systems. | PvP |
Maps are tied to the mode you choose
Some Anime Vanguards locations appear in more than one mode, but the rules can change a lot between versions. Sand Village as a Story map is not the same job as Sand Village in Legend Stages, and Shibuya Station in PvP is a different setup from its Story route. Treat the mode first, then compare the map details.
Rewards are summarized on purpose
Story and Legend Stages use act-by-act reward tables, while raids, dungeons, boss events, and rifts add mechanics such as snare, modifier cards, weekly rotations, timed rifts, and boss abilities. The stage cards focus on the main reason to run each map instead of listing every possible drop from every act.
FAQ
How many maps and stage groups are listed for Anime Vanguards?
There are 41 map and stage-group entries: 12 Story maps, 11 Legend Stage maps, 4 Raid groups, 3 Dungeons, 4 Boss Events, 4 Rifts, and 3 PvP map-pool entries.
Are Story and Legend versions of the same map counted separately?
Yes. When the same map name appears in different modes, it is listed separately because the difficulty, rewards, and mechanics can be different.
Does this list include every act reward?
No. The page summarizes the stage group and its main rewards or mechanics. Individual act rewards can change more often and are better checked inside the matching mode page in-game.
Are Portals and Challenges included?
No. Portals and Challenge rotations are separate rotating systems, so they are not mixed into this stable map and stage-group list.
Which Anime Vanguards maps should new players focus on first?
New players usually start with Story maps because they unlock progression and basic rewards. Legend Stages, Raids, Dungeons, Boss Events, Rifts, and PvP become more useful once your team can handle harder mechanics.









