Anime Vanguards uses different maps for Story progression, raids, boss fights, rifts, dungeons, and PvP. Apostles Vs Vanguards adds a six-world campaign, and each mode has its own stage length, mechanics, rewards, and unlock requirements.
Mode
Story
Story maps are the main progression route. Each map has one Act 1 plus an Exp Rush act, which unlocks after Act 1 and awards 1,000 XP per clear.
Planet Namak
- Availability
- Permanent Story map
- Map
- Planet Namak
- Taming stages
- Act 1 + Exp Rush
- Difficulty
- Normal and Nightmare
- Main mechanic
- One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
- Major rewards
- Gems, Gold, XP food, and map-specific drops.
Sand Village
- Availability
- Permanent Story map
- Map
- Sand Village
- Taming stages
- Act 1 + Exp Rush
- Difficulty
- Normal and Nightmare
- Main mechanic
- One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
- Major rewards
- Gems, Gold, XP food, and stage-specific drops.
Double Dungeon
- Availability
- Permanent Story map
- Map
- Double Dungeon
- Taming stages
- Act 1 + Exp Rush
- Difficulty
- Normal and Nightmare
- Main mechanic
- One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
- Major rewards
- Gems, Gold, XP food, and stage-specific rewards.
Shibuya Station
- Availability
- Permanent Story map
- Map
- Shibuya Station
- Taming stages
- Act 1 + Exp Rush
- Difficulty
- Normal and Nightmare
- Main mechanic
- One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
- Major rewards
- Gems, Gold, XP food, and stage-specific drops.
Underground Church
- Availability
- Permanent Story map
- Map
- Underground Church
- Taming stages
- Act 1 + Exp Rush
- Difficulty
- Normal and Nightmare
- Main mechanic
- One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
- Major rewards
- Gems, Gold, XP food, and stage-specific drops.
Spirit Society
- Availability
- Permanent Story map
- Map
- Spirit Society
- Taming stages
- Act 1 + Exp Rush
- Difficulty
- Normal and Nightmare
- Main mechanic
- One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
- Major rewards
- Gems, Gold, XP food, and stage-specific rewards.
Martial Island
- Availability
- Permanent Story map
- Map
- Martial Island
- Taming stages
- Act 1 + Exp Rush
- Difficulty
- Normal and Nightmare
- Main mechanic
- One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
- Major rewards
- Gems, Gold, XP food, and possible unique late-Story rewards.
Edge of Heaven
- Availability
- Permanent Story map
- Map
- Edge of Heaven
- Taming stages
- Act 1 + Exp Rush
- Difficulty
- Normal and Nightmare
- Main mechanic
- One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
- Major rewards
- Gems, Gold, XP food, and possible unique late-Story rewards such as Secret Unit Portal routes.
Lebereo Raid
- Availability
- Permanent Story map
- Map
- Lebereo Raid
- Taming stages
- Act 1 + Exp Rush
- Difficulty
- Normal and Nightmare
- Main mechanic
- One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
- Major rewards
- Gems, Gold, XP food, and stage-specific drops.
Hill of Swords
- Availability
- Permanent Story map
- Map
- Hill of Swords
- Taming stages
- Act 1 + Exp Rush
- Difficulty
- Normal and Nightmare
- Main mechanic
- One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
- Major rewards
- Gems, Gold, XP food, and stage-specific drops.
Frozen Port
- Availability
- Permanent Story map
- Map
- Frozen Port
- Taming stages
- Act 1 + Exp Rush
- Difficulty
- Normal and Nightmare
- Main mechanic
- One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
- Major rewards
- Gems, Gold, XP food, and stage-specific drops.
Downtown Tokyo
- Availability
- Permanent Story map
- Map
- Downtown Tokyo
- Taming stages
- Act 1 + Exp Rush
- Difficulty
- Normal and Nightmare
- Main mechanic
- One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
- Major rewards
- Gems, Gold, XP food, and stage-specific drops.
Flower Country
- Availability
- Permanent Story map
- Map
- Flower Country
- Taming stages
- Act 1 + Exp Rush
- Difficulty
- Normal and Nightmare
- Main mechanic
- One Story act, plus Exp Rush unlocked by clearing Act 1; Exp Rush grants 1,000 XP per clear.
- Major rewards
- Gems, Gold, XP food, and stage-specific drops.
Mode
Apostles Vs Vanguards
Apostles Vs Vanguards is a six-world campaign with 18 acts. You bring a team of up to eight units, and every world after Land of the Gods has a weather effect.
Land of the Gods
- Availability
- Apostles Vs Vanguards campaign
- Map
- Land of the Gods
- Taming stages
- 3 acts
- Main mechanic
- Choose a team of up to eight units and upgrade items instead of using the rotating shop.
- Major rewards
- 600 XP per act; first clears unlock units and award 20 Trait Rerolls.
Floating Island
- Availability
- Apostles Vs Vanguards campaign
- Map
- Floating Island
- Taming stages
- 3 acts
- Main mechanic
- Buried Riches makes chests pay more but appear less often.
- Major rewards
- 600 XP per act; first clears unlock units and award 20 Trait Rerolls.
Hill of Swords
- Availability
- Apostles Vs Vanguards campaign
- Map
- Hill of Swords
- Taming stages
- 3 acts
- Main mechanic
- Cold Snap slows unit attacks.
- Major rewards
- 600 XP per act; first clears unlock units and award 20 Trait Rerolls.
Underground Church
- Availability
- Apostles Vs Vanguards campaign
- Map
- Underground Church
- Taming stages
- 3 acts
- Main mechanic
- Fated Armies add enemies from other worlds to the waves.
- Major rewards
- 600 XP per act; first clears unlock units and award 20 Trait Rerolls.
Double Dungeon
- Availability
- Apostles Vs Vanguards campaign
- Map
- Double Dungeon
- Taming stages
- 3 acts
- Main mechanic
- Statue's Gaze removes a unit left on a marked tile unless you move it in time.
- Major rewards
- 600 XP per act; first clears unlock units and award 20 Trait Rerolls.
Mode
Legend Stages
Legend Stages are harder Story-style maps that use Nightmare difficulty and can offer specialized rewards.
Sand Village
- Availability
- Permanent Legend Stage
- Map
- Sand Village
- Taming stages
- Multiple stages
- Difficulty
- Nightmare only
- Main mechanic
- Harder Story-style stage group with modifiers and exclusive reward tables.
- Major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Double Dungeon
- Availability
- Permanent Legend Stage
- Map
- Double Dungeon
- Taming stages
- Multiple stages
- Difficulty
- Nightmare only
- Main mechanic
- Nightmare-only Legend Stage group with harder enemies and exclusive rewards.
- Major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Shibuya Aftermath
- Availability
- Permanent Legend Stage
- Map
- Shibuya Aftermath
- Taming stages
- Multiple stages
- Difficulty
- Nightmare only
- Main mechanic
- Nightmare-only Legend Stage group with modifiers and boss abilities.
- Major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Golden Castle
- Availability
- Permanent Legend Stage
- Map
- Golden Castle
- Taming stages
- Multiple stages
- Difficulty
- Nightmare only
- Main mechanic
- Nightmare-only Legend Stage group with harder enemy and reward tables.
- Major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Kuinshi Palace
- Availability
- Permanent Legend Stage
- Map
- Kuinshi Palace
- Taming stages
- Multiple stages
- Difficulty
- Nightmare only
- Main mechanic
- Nightmare-only Legend Stage group with rewards and bosses.
- Major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Land of the Gods
- Availability
- Permanent Legend Stage
- Map
- Land of the Gods
- Taming stages
- Multiple stages
- Difficulty
- Nightmare only
- Main mechanic
- Nightmare-only Legend Stage group focused on harder map farming.
- Major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Shining Castle
- Availability
- Permanent Legend Stage
- Map
- Shining Castle
- Taming stages
- Multiple stages
- Difficulty
- Nightmare only
- Main mechanic
- Nightmare-only Legend Stage group with stage rewards.
- Major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Crystal Chapel
- Availability
- Permanent Legend Stage
- Map
- Crystal Chapel
- Taming stages
- Multiple stages
- Difficulty
- Nightmare only
- Main mechanic
- Nightmare-only Legend Stage group with boss abilities and rewards.
- Major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Burning Spirit Tree
- Availability
- Permanent Legend Stage
- Map
- Burning Spirit Tree
- Taming stages
- Multiple stages
- Difficulty
- Nightmare only
- Main mechanic
- Nightmare-only Legend Stage group with its own reward table.
- Major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Imprisoned Island
- Availability
- Permanent Legend Stage
- Map
- Imprisoned Island
- Taming stages
- Multiple stages
- Difficulty
- Nightmare only
- Main mechanic
- Nightmare-only Legend Stage group with rewards and bosses.
- Major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Tokyo Railway
- Availability
- Permanent Legend Stage
- Map
- Tokyo Railway
- Taming stages
- Multiple stages
- Difficulty
- Nightmare only
- Main mechanic
- Nightmare-only Legend Stage group with stage rewards.
- Major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Mode
Raids
Raids are longer stage groups than Story maps. Many use mechanics such as cleansing, stuns, burst timing, or objective handling.
Spider Forest
- Availability
- Raid stage group
- Map
- Spider Forest
- Taming stages
- 4 acts
- Difficulty
- Raid
- Waves
- -
- Main mechanic
- The Act 4 boss can Snare units, stopping attacks until a cleansing effect removes it.
- Major rewards
- Raid materials such as Red Webs, Gems, Gold, and stage drop chances.
Tracks at the Edge of the World
- Availability
- Raid stage group
- Map
- Tracks at the Edge of the World
- Taming stages
- 5 acts
- Difficulty
- Raid
- Waves
- -
- Main mechanic
- Sturdy enemies reduce most damage; Steel Balls can stun bosses, and later Track B runs add the Love Train effect.
- Major rewards
- Raid materials, Gems, Gold, and stage drops.
Ruined City
- Availability
- Raid stage group
- Map
- Ruined City
- Taming stages
- Infinite raid
- Difficulty
- Raid
- Waves
- Infinite
- Main mechanic
- Multi-phase boss mechanics include handcuffs, cage pressure, and number-call interactions during the Lord of Shadows phase.
- Major rewards
- Raid rewards and stage drops.
HAPPY Factory
- Availability
- Raid stage group
- Map
- HAPPY Factory
- Taming stages
- 2 acts
- Difficulty
- Raid
- Waves
- 15 waves in Act 1 before the code objective
- Main mechanic
- Act 1 asks players to remember green-wave numbers and enter the randomized code before moving into the escape/final phase.
- Major rewards
- Pink Villain unit drop pity and raid rewards.
Shibuya Station (High Roller Raid)
- Availability
- Raid stage group
- Map
- Shibuya Station
- Taming stages
- 4 acts
- Difficulty
- Raid
- Waves
- 30 waves
- Main mechanic
- High Roller deals random cards to players, who can share cards and build the correct hand for the Reckless Gambler reward.
- Major rewards
- Reckless Gambler (Cursed), Gambler Tokens, and Raid Shop rewards.
Returned Dungeon
- Availability
- Raid stage group
- Map
- Double Dungeon
- Taming stages
- Raid
- Difficulty
- Raid
- Waves
- 20 waves
- Main mechanic
- Two lanes alternate every two waves. Awaken five statues before wave 15; the last one awakened sets the wave 20 boss, and all five summon The Designer.
- Major rewards
- 50 Returned Dungeon Tokens per clear; awakened statues add rewards.
Mode
Dungeons
Dungeons are built around modifier choices, longer runs, and mode-specific currencies. Each dungeon has its own map rules and reward loop.
Ant Island
- Availability
- Dungeon map
- Map
- Ant Island
- Taming stages
- Dungeon
- Difficulty
- Dungeon modifiers
- Waves
- 30 waves, with an Infinite entry
- Main mechanic
- Players choose modifier cards, and ant tunnels can open around the map each wave.
- Major rewards
- Monarch Tokens, boosted by selected modifiers, plus dungeon rewards.
Frozen Volcano
- Availability
- Dungeon map
- Map
- Frozen Volcano
- Taming stages
- Dungeon
- Difficulty
- Dungeon modifiers
- Waves
- No set wave cap
- Main mechanic
- Friezo bosses spawn every 3 waves; players collect seven Dragon Spheres to trigger the win condition.
- Major rewards
- Dragon Tokens, boosted by selected modifiers, plus dungeon rewards.
Anniversary Dungeon
- Availability
- Dungeon map
- Map
- Anniversary Lobby / Anniversary Namak
- Taming stages
- 9 acts
- Difficulty
- Dungeon acts
- Waves
- -
- Main mechanic
- Act-based anniversary dungeon based on older Legend Stage-style fights; unlike the other dungeons, it has no Infinite mode.
- Major rewards
- Old rewards, Anniversary Tokens, and unit drop pity entries.
Underworld
- Availability
- Dungeon map
- Map
- Underworld
- Taming stages
- Dungeon
- Waves
- -
- Main mechanic
- Battle against Diablo; Hollow Tokens earned in the dungeon buy rewards from the Dungeon Shop.
- Major rewards
- Fused Spirit Orb, Spirit Javelin, Spirit Mask, Hollow Tokens, and Diablo.
Extermination Event
- Availability
- Dungeon map
- Map
- -
- Taming stages
- Dungeon
- Waves
- -
- Main mechanic
- Boss kills fill a squad-wide point pool. The host spends points on run rules, and the element dealing triple damage changes every five waves.
- Major rewards
- -
Lunar Bridge
- Availability
- Dungeon map
- Map
- Lunar Bridge
- Taming stages
- 11 floors
- Waves
- 15 waves per floor
- Main mechanic
- Every floor has a demon boss; Demon Controller units deal double damage, and Chaos Mode is available.
- Major rewards
- Controller Tokens, Demon Familiars, Investigation Leader, Phantom Thief, and Apathetic Savior.
The First Commander
- Availability
- Dungeon map
- Taming stages
- Dungeon
- Difficulty
- Normal
- Waves
- 20 waves
- Main mechanic
- Units deal half damage. Use the Army menu on K to plan or summon troops that fight alongside placed units.
- Major rewards
- 50 First Commander Tokens per clear; Choy Jong En (Guild Leader) has a 10% drop chance.
Mode
Boss Events
Boss Events center on named boss fights. Some use wave-based challenges, with different conditions and rewards across difficulties.
Igros, The Blood-Red Commander
- Status
- Weekly-rotation Boss Event
- Map
- Blood-Red Chamber
- Taming stages
- Boss Event
- Difficulty
- Normal and Nightmare
- Waves
- 30 waves
- Main mechanic
- Igros appears every 10 waves and uses boss abilities as health bars are depleted.
- Major rewards
- Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from Boss Events.
Sukono, King of Curses
- Status
- Weekly-rotation Boss Event
- Map
- Shibuya Aftermath
- Taming stages
- Boss Event
- Difficulty
- Normal and Nightmare
- Waves
- 30 waves
- Main mechanic
- Sukono appears every 10 waves and cycles through multiple attack types, including Flame Release.
- Major rewards
- Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from Boss Events.
Dark-Tainted Tyrant, Saber (Alternate)
- Status
- Weekly-rotation Boss Event
- Map
- Cavern
- Taming stages
- Boss Event
- Difficulty
- Normal and Nightmare
- Waves
- 30 waves
- Main mechanic
- A.W.E. mini-boss waves can weaken Saber before later boss appearances, and summon helpers act like stage abilities.
- Major rewards
- Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from Boss Events.
The Founder, Arin
- Status
- Weekly-rotation Boss Event
- Map
- Outer Walls
- Taming stages
- Boss Event
- Difficulty
- Normal and Nightmare
- Waves
- 30 waves
- Main mechanic
- Arin's event includes giant assaults, temporary unit disable pressure, and reinforcement purchases with Giant Coins.
- Major rewards
- Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from Boss Events.
Beast Pirate Boss Rush
- Availability
- -
- Map
- -
- Taming stages
- Boss Rush
- Difficulty
- -
- Waves
- -
- Main mechanic
- Boss Rush centered on Beast Pirate.
- Major rewards
- Scrap Pirate (Metal) and Scrap Metal Master Memoria.
Cursed Copycat Boss Rush
- Availability
- -
- Map
- -
- Taming stages
- Boss Rush
- Difficulty
- -
- Waves
- -
- Main mechanic
- Face Cursed Copycat and Cursed Gourmet; clearing the Boss Rush pays Copycat Tokens.
- Major rewards
- Copycat Tokens; King's Crown is available from the boss shop.
Mode
Rifts
Rifts are timed realm fights with rotations, shard rewards, and boss mechanics. Some use familiar locations under different rules.
The Almighty's Realm
- Availability
- Weekly Rift rotation
- Map
- Kuinshi Palace
- Taming stages
- Rift realm
- Difficulty
- Nightmare
- Main mechanic
- The Almighty can become immune outside specific vulnerable intervals, so burst timing matters.
- Major rewards
- Rift Shards, realm rewards, and unit/reward chances; MVP doubles Rift Shards only.
Rider of Black's Realm
- Availability
- Weekly Rift rotation
- Map
- Underground Church
- Taming stages
- Rift realm
- Difficulty
- Nightmare
- Main mechanic
- One-attempt Rift with a timed disappearance window and realm rewards.
- Major rewards
- Rift Shards, realm rewards, and unit/reward chances; MVP doubles Rift Shards only.
Turbo Spirit Crab's Realm
- Availability
- Weekly Rift rotation
- Map
- Mountain Shrine
- Taming stages
- Rift realm
- Difficulty
- Nightmare
- Main mechanic
- Talismans are needed after the boss spawns because Turbo Spirit Crab is otherwise immune to attacks.
- Major rewards
- Rift Shards, realm rewards, and unit/reward chances; MVP doubles Rift Shards only.
Pink Villain's Realm
- Availability
- Weekly Rift rotation
- Map
- Imprisoned Island
- Taming stages
- Rift realm
- Difficulty
- Nightmare
- Main mechanic
- One-attempt Rift with a timed disappearance window and realm rewards.
- Major rewards
- Rift Shards, realm rewards, and unit/reward chances; MVP doubles Rift Shards only.
Beast Pirate Rift
- Availability
- Weekly Rift rotation
- Map
- -
- Taming stages
- Rift realm
- Difficulty
- Nightmare
- Main mechanic
- Rift boss encounter against Beast Pirate.
- Major rewards
- Beast Pirate (Half-Dragon) and The Beast King Memoria.
Divine General Rift
- Availability
- Weekly Rift rotation
- Map
- -
- Taming stages
- Rift realm
- Difficulty
- Nightmare
- Main mechanic
- Divine General adapts during the fight, so the team must change strategies as the battle goes on.
- Major rewards
- Divine General (Adaptation) and Immortal Divine General Memoria.
Mode
PvP
PvP map groups cover the arena pool instead of enemy-wave progression. Team rules, bans, and mode settings shape each match.
Golden Castle
- Availability
- PvP map pool
- Map
- Golden Castle PvP
- Taming stages
- PvP map pool entry
- Difficulty
- PvP
- Main mechanic
- PvP arena map used by the PvP mode's map pool.
- Major rewards
- PvP rewards and rank progression.
Planet Namak
- Availability
- PvP map pool
- Map
- Planet Namak PvP
- Taming stages
- PvP map pool entry
- Difficulty
- PvP
- Main mechanic
- PvP arena map used by the PvP mode's map pool.
- Major rewards
- PvP rewards and rank progression.
Shibuya Station
- Availability
- PvP map pool
- Map
- Shibuya Station PvP
- Taming stages
- PvP map pool entry
- Difficulty
- PvP
- Main mechanic
- PvP arena map with red and blue map variants.
- Major rewards
- PvP rewards and rank progression.
Each mode uses maps differently
Some locations appear in more than one mode, with different difficulty, rewards, and mechanics. Sand Village is both a Story map and a Legend Stage, while Shibuya Station has separate Story and PvP versions.
Apostles Vs Vanguards spans six worlds
The campaign has 18 acts from 1-1 to 6-3, with three acts in each world. You bring up to eight units and upgrade items instead of using a rotating shop. The five later worlds add weather effects such as Buried Riches, Cold Snap, Strong Winds, Fated Armies, and Statue's Gaze.
Rewards and mechanics vary by mode
Story maps now have one main act plus Exp Rush. Legend Stages have their own stage progression, while raids, dungeons, boss events, and rifts use mechanics such as snare, modifier cards, weekly rotations, timed portals, and boss abilities.
FAQ
How many map and stage groups does Anime Vanguards have?
There are 60 map and stage-group entries: 14 Story maps, 6 Apostles Vs Vanguards worlds, 12 Legend Stage maps, 6 Raid groups, 7 Dungeons, 6 Boss Events, 6 Rifts, and 3 PvP map-pool entries.
Are Story and Legend versions of the same map counted separately?
Yes. Story and Legend Stage versions are distinct activities with their own difficulties, rewards, and mechanics. Shibuya Station also has separate Story and PvP versions.
Is every act reward included?
No. Individual act rewards can vary within a stage group, and updates can change those rewards.
Are Portals and Challenges included?
Portals use entry items, and Challenges are separate activities. Both are distinct from Story maps, Raids, Dungeons, Boss Events, Rifts, and PvP arenas.
Which Anime Vanguards maps should new players focus on first?
New players usually start with Story maps because they open account progression and basic rewards. The other modes add harder mechanics, special reward routes, and PvP arenas.
How many acts are in Apostles Vs Vanguards?
The campaign has 18 acts across six worlds, from 1-1 to 6-3, with three acts per world.



