Anime Vanguards spreads progression, farming, boss fights, rifts, dungeons, and PvP across many different maps. Keeping those stage groups together makes it easier to see what each mode is for before choosing where to play next.
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Mode
Story
Story maps are the main progression route. Each Story map is grouped as one stage family, with Normal and Nightmare clears handled inside that map's acts.

Planet Namak
Map Name Planet Namak • Stage Count 6 acts
Planet Namak is the first listed Story map group, built for normal progression across six acts with Normal and Nightmare clears.
- availability
- Permanent Story map
- difficulty
- Normal and Nightmare
- main mechanic
- Standard Story progression map with act-by-act enemy waves and first-clear rewards.
- major rewards
- Gems, Gold, XP food, and map-specific drops from the Story reward table.
- unlock requirement
- Progress through Story Mode.
- bosses
- Vogita, Doria, and other act bosses listed on the Story page.
- Recommended Units
- Varies by act
- source table lists recommended units per act.

Sand Village
Map Name Sand Village • Stage Count 6 acts
Sand Village is a Story map group with six acts, separate from its harder Legend Stage version.
- availability
- Permanent Story map
- difficulty
- Normal and Nightmare
- main mechanic
- Story progression map with a six-act reward table and anime-themed bosses.
- major rewards
- Gems, Gold, XP food, and stage-specific drops.
- unlock requirement
- Progress through Story Mode.
- bosses
- Act bosses listed on the Story page.
- Recommended Units
- Varies by act
- source table lists recommended units per act.

Double Dungeon
Map Name Double Dungeon • Stage Count 6 acts
Double Dungeon is a permanent Story map group and also has a separate Legend Stage entry.
- availability
- Permanent Story map
- difficulty
- Normal and Nightmare
- main mechanic
- Story progression map with six acts and source-listed boss abilities.
- major rewards
- Gems, Gold, XP food, and stage-specific rewards from the Story table.
- unlock requirement
- Progress through Story Mode.
- bosses
- Act bosses listed on the Story page.
- Recommended Units
- Varies by act
- source table lists recommended units per act.

Shibuya Station
Map Name Shibuya Station • Stage Count 6 acts
Shibuya Station is the Story version of the map family, distinct from PvP and Shibuya Aftermath entries.
- availability
- Permanent Story map
- difficulty
- Normal and Nightmare
- main mechanic
- Story progression map with six acts and source-listed modifiers/boss abilities.
- major rewards
- Gems, Gold, XP food, and stage-specific drops.
- unlock requirement
- Progress through Story Mode.
- bosses
- Act bosses listed on the Story page.
- Recommended Units
- Varies by act
- source table lists recommended units per act.

Underground Church
Map Name Underground Church • Stage Count 6 acts
Underground Church is a permanent Story map group and also appears as a Rift map for Rider of Black's Realm.
- availability
- Permanent Story map
- difficulty
- Normal and Nightmare
- main mechanic
- Story progression map with six acts and act-specific rewards.
- major rewards
- Gems, Gold, XP food, and stage-specific drops.
- unlock requirement
- Progress through Story Mode.
- bosses
- Act bosses listed on the Story page.
- Recommended Units
- Varies by act
- source table lists recommended units per act.

Spirit Society
Map Name Spirit Society • Stage Count 6 acts
Spirit Society is a permanent Story map group in the main Story progression sequence.
- availability
- Permanent Story map
- difficulty
- Normal and Nightmare
- main mechanic
- Story progression map with a six-act source table.
- major rewards
- Gems, Gold, XP food, and stage-specific rewards.
- unlock requirement
- Progress through Story Mode.
- bosses
- Act bosses listed on the Story page.
- Recommended Units
- Varies by act
- source table lists recommended units per act.

Martial Island
Map Name Martial Island • Stage Count 6 acts
Martial Island is one of the later Story map groups where rewards become more specialized than early progression maps.
- availability
- Permanent Story map
- difficulty
- Normal and Nightmare
- main mechanic
- Story progression map
- the source overview notes harder Story maps can include more unique rewards.
- major rewards
- Gems, Gold, XP food, and possible unique late-Story rewards from source tables.
- unlock requirement
- Progress through Story Mode.
- bosses
- Act bosses listed on the Story page.
- Recommended Units
- Varies by act
- source table lists recommended units per act.

Edge of Heaven
Map Name Edge of Heaven • Stage Count 6 acts
Edge of Heaven is a harder Story map group called out by the source as a route for more unique Story rewards.
- availability
- Permanent Story map
- difficulty
- Normal and Nightmare
- main mechanic
- Late Story progression map with six acts and source-listed unique rewards.
- major rewards
- Gems, Gold, XP food, and possible unique late-Story rewards such as Secret Unit Portal routes.
- unlock requirement
- Progress through Story Mode.
- bosses
- Act bosses listed on the Story page.
- Recommended Units
- Varies by act
- source table lists recommended units per act.

Lebereo Raid
Map Name Lebereo Raid • Stage Count 6 acts
Lebereo Raid is listed by the Story page as one of the permanent Story stage groups despite the raid-like name.
- availability
- Permanent Story map
- difficulty
- Normal and Nightmare
- main mechanic
- Story progression map with six acts and source-listed rewards.
- major rewards
- Gems, Gold, XP food, and stage-specific drops.
- unlock requirement
- Progress through Story Mode.
- bosses
- Act bosses listed on the Story page.
- Recommended Units
- Varies by act
- source table lists recommended units per act.

Hill of Swords
Map Name Hill of Swords • Stage Count 6 acts
Hill of Swords is a permanent Story map group in the later Story sequence.
- availability
- Permanent Story map
- difficulty
- Normal and Nightmare
- main mechanic
- Story progression map with six acts and source-listed bosses/rewards.
- major rewards
- Gems, Gold, XP food, and stage-specific drops.
- unlock requirement
- Progress through Story Mode.
- bosses
- Act bosses listed on the Story page.
- Recommended Units
- Varies by act
- source table lists recommended units per act.

Frozen Port
Map Name Frozen Port • Stage Count 6 acts
Frozen Port is a permanent Story map group; the World Destroyer special mode reuses this map but is not split into a separate row here.
- availability
- Permanent Story map
- difficulty
- Normal and Nightmare
- main mechanic
- Story progression map with six acts
- also reused by the separate World Destroyer special mode.
- major rewards
- Gems, Gold, XP food, and stage-specific drops.
- unlock requirement
- Progress through Story Mode.
- bosses
- Act bosses listed on the Story page.
- Recommended Units
- Varies by act
- source table lists recommended units per act.

Downtown Tokyo
Map Name Downtown Tokyo • Stage Count 6 acts
Downtown Tokyo is the final Story map group listed in the checked Story source order.
- availability
- Permanent Story map
- difficulty
- Normal and Nightmare
- main mechanic
- Story progression map with six acts and source-listed rewards.
- major rewards
- Gems, Gold, XP food, and stage-specific drops.
- unlock requirement
- Progress through Story Mode.
- bosses
- Act bosses listed on the Story page.
- Recommended Units
- Varies by act
- source table lists recommended units per act.
| Image | Name | Details | availability | difficulty | waves | main mechanic | major rewards | unlock requirement | bosses | Recommended Units | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Planet Namak | Map Name Planet Namak • Stage Count 6 acts | Permanent Story map | Normal and Nightmare | — | Standard Story progression map with act-by-act enemy waves and first-clear rewards. | Gems, Gold, XP food, and map-specific drops from the Story reward table. | Progress through Story Mode. | Vogita, Doria, and other act bosses listed on the Story page. | Varies by act; source table lists recommended units per act. | Planet Namak is the first listed Story map group, built for normal progression across six acts with Normal and Nightmare clears. |
![]() | Sand Village | Map Name Sand Village • Stage Count 6 acts | Permanent Story map | Normal and Nightmare | — | Story progression map with a six-act reward table and anime-themed bosses. | Gems, Gold, XP food, and stage-specific drops. | Progress through Story Mode. | Act bosses listed on the Story page. | Varies by act; source table lists recommended units per act. | Sand Village is a Story map group with six acts, separate from its harder Legend Stage version. |
![]() | Double Dungeon | Map Name Double Dungeon • Stage Count 6 acts | Permanent Story map | Normal and Nightmare | — | Story progression map with six acts and source-listed boss abilities. | Gems, Gold, XP food, and stage-specific rewards from the Story table. | Progress through Story Mode. | Act bosses listed on the Story page. | Varies by act; source table lists recommended units per act. | Double Dungeon is a permanent Story map group and also has a separate Legend Stage entry. |
![]() | Shibuya Station | Map Name Shibuya Station • Stage Count 6 acts | Permanent Story map | Normal and Nightmare | — | Story progression map with six acts and source-listed modifiers/boss abilities. | Gems, Gold, XP food, and stage-specific drops. | Progress through Story Mode. | Act bosses listed on the Story page. | Varies by act; source table lists recommended units per act. | Shibuya Station is the Story version of the map family, distinct from PvP and Shibuya Aftermath entries. |
![]() | Underground Church | Map Name Underground Church • Stage Count 6 acts | Permanent Story map | Normal and Nightmare | — | Story progression map with six acts and act-specific rewards. | Gems, Gold, XP food, and stage-specific drops. | Progress through Story Mode. | Act bosses listed on the Story page. | Varies by act; source table lists recommended units per act. | Underground Church is a permanent Story map group and also appears as a Rift map for Rider of Black's Realm. |
![]() | Spirit Society | Map Name Spirit Society • Stage Count 6 acts | Permanent Story map | Normal and Nightmare | — | Story progression map with a six-act source table. | Gems, Gold, XP food, and stage-specific rewards. | Progress through Story Mode. | Act bosses listed on the Story page. | Varies by act; source table lists recommended units per act. | Spirit Society is a permanent Story map group in the main Story progression sequence. |
![]() | Martial Island | Map Name Martial Island • Stage Count 6 acts | Permanent Story map | Normal and Nightmare | — | Story progression map; the source overview notes harder Story maps can include more unique rewards. | Gems, Gold, XP food, and possible unique late-Story rewards from source tables. | Progress through Story Mode. | Act bosses listed on the Story page. | Varies by act; source table lists recommended units per act. | Martial Island is one of the later Story map groups where rewards become more specialized than early progression maps. |
![]() | Edge of Heaven | Map Name Edge of Heaven • Stage Count 6 acts | Permanent Story map | Normal and Nightmare | — | Late Story progression map with six acts and source-listed unique rewards. | Gems, Gold, XP food, and possible unique late-Story rewards such as Secret Unit Portal routes. | Progress through Story Mode. | Act bosses listed on the Story page. | Varies by act; source table lists recommended units per act. | Edge of Heaven is a harder Story map group called out by the source as a route for more unique Story rewards. |
![]() | Lebereo Raid | Map Name Lebereo Raid • Stage Count 6 acts | Permanent Story map | Normal and Nightmare | — | Story progression map with six acts and source-listed rewards. | Gems, Gold, XP food, and stage-specific drops. | Progress through Story Mode. | Act bosses listed on the Story page. | Varies by act; source table lists recommended units per act. | Lebereo Raid is listed by the Story page as one of the permanent Story stage groups despite the raid-like name. |
![]() | Hill of Swords | Map Name Hill of Swords • Stage Count 6 acts | Permanent Story map | Normal and Nightmare | — | Story progression map with six acts and source-listed bosses/rewards. | Gems, Gold, XP food, and stage-specific drops. | Progress through Story Mode. | Act bosses listed on the Story page. | Varies by act; source table lists recommended units per act. | Hill of Swords is a permanent Story map group in the later Story sequence. |
![]() | Frozen Port | Map Name Frozen Port • Stage Count 6 acts | Permanent Story map | Normal and Nightmare | — | Story progression map with six acts; also reused by the separate World Destroyer special mode. | Gems, Gold, XP food, and stage-specific drops. | Progress through Story Mode. | Act bosses listed on the Story page. | Varies by act; source table lists recommended units per act. | Frozen Port is a permanent Story map group; the World Destroyer special mode reuses this map but is not split into a separate row here. |
![]() | Downtown Tokyo | Map Name Downtown Tokyo • Stage Count 6 acts | Permanent Story map | Normal and Nightmare | — | Story progression map with six acts and source-listed rewards. | Gems, Gold, XP food, and stage-specific drops. | Progress through Story Mode. | Act bosses listed on the Story page. | Varies by act; source table lists recommended units per act. | Downtown Tokyo is the final Story map group listed in the checked Story source order. |
Mode
Legend Stages
Legend Stages are harder Story-style maps locked to Nightmare difficulty. They are mainly useful when you are ready for tougher enemies and more specialized farming rewards.

Sand Village
Map Name Sand Village • Stage Count Multiple stages
Sand Village is the first listed Legend Stage map, using Nightmare-only rules and harder enemy setups.
- availability
- Permanent Legend Stage
- difficulty
- Nightmare only
- main mechanic
- Harder Story-style stage group with modifiers and exclusive reward tables.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- unlock requirement
- Act 1 is permanently unlocked
- later stage access follows Legend Stage progression.
- bosses
- Kimase, Itochi, Sosora, and other source-listed bosses.
- Recommended Units
- Source table lists recommended units per stage.

Double Dungeon
Map Name Double Dungeon • Stage Count Multiple stages
Double Dungeon has a separate Legend Stage version for harder farming and exclusive rewards.
- availability
- Permanent Legend Stage
- difficulty
- Nightmare only
- main mechanic
- Nightmare-only Legend Stage group with harder enemies and exclusive rewards.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- unlock requirement
- Act 1 is permanently unlocked
- later stage access follows Legend Stage progression.
- bosses
- Source-listed stage bosses.
- Recommended Units
- Source table lists recommended units per stage.

Shibuya Aftermath
Map Name Shibuya Aftermath • Stage Count Multiple stages
Shibuya Aftermath is the Legend Stage counterpart to the Shibuya map family and is separate from PvP Shibuya Station.
- availability
- Permanent Legend Stage
- difficulty
- Nightmare only
- main mechanic
- Nightmare-only Legend Stage group with modifiers and source-listed boss abilities.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- unlock requirement
- Act 1 is permanently unlocked
- later stage access follows Legend Stage progression.
- bosses
- Source-listed stage bosses.
- Recommended Units
- Source table lists recommended units per stage.

Golden Castle
Map Name Golden Castle • Stage Count Multiple stages
Golden Castle is a Legend Stage map and also appears as a PvP map pool entry, so the slug keeps this row mode-specific.
- availability
- Permanent Legend Stage
- difficulty
- Nightmare only
- main mechanic
- Nightmare-only Legend Stage group with harder enemy and reward tables.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- unlock requirement
- Act 1 is permanently unlocked
- later stage access follows Legend Stage progression.
- bosses
- Source-listed stage bosses.
- Recommended Units
- Source table lists recommended units per stage.

Kuinshi Palace
Map Name Kuinshi Palace • Stage Count Multiple stages
Kuinshi Palace is a Legend Stage map and also serves as the map for The Almighty's Realm Rift.
- availability
- Permanent Legend Stage
- difficulty
- Nightmare only
- main mechanic
- Nightmare-only Legend Stage group with source-listed rewards and bosses.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- unlock requirement
- Act 1 is permanently unlocked
- later stage access follows Legend Stage progression.
- bosses
- Source-listed stage bosses.
- Recommended Units
- Source table lists recommended units per stage.

Land of the Gods
Map Name Land of the Gods • Stage Count Multiple stages
Land of the Gods is a permanent Legend Stage map group in the checked source order.
- availability
- Permanent Legend Stage
- difficulty
- Nightmare only
- main mechanic
- Nightmare-only Legend Stage group focused on harder map farming.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- unlock requirement
- Act 1 is permanently unlocked
- later stage access follows Legend Stage progression.
- bosses
- Source-listed stage bosses.
- Recommended Units
- Source table lists recommended units per stage.

Shining Castle
Map Name Shining Castle • Stage Count Multiple stages
Shining Castle is one of the permanent Legend Stage maps players use for harder farming routes.
- availability
- Permanent Legend Stage
- difficulty
- Nightmare only
- main mechanic
- Nightmare-only Legend Stage group with source-listed stage rewards.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- unlock requirement
- Act 1 is permanently unlocked
- later stage access follows Legend Stage progression.
- bosses
- Source-listed stage bosses.
- Recommended Units
- Source table lists recommended units per stage.

Crystal Chapel
Map Name Crystal Chapel • Stage Count Multiple stages
Crystal Chapel is a permanent Legend Stage map group in the current Fandom stage list.
- availability
- Permanent Legend Stage
- difficulty
- Nightmare only
- main mechanic
- Nightmare-only Legend Stage group with source-listed boss abilities and rewards.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- unlock requirement
- Act 1 is permanently unlocked
- later stage access follows Legend Stage progression.
- bosses
- Source-listed stage bosses.
- Recommended Units
- Source table lists recommended units per stage.

Burning Spirit Tree
Map Name Burning Spirit Tree • Stage Count Multiple stages
Burning Spirit Tree is a permanent Legend Stage map group used for harder map progression and farming.
- availability
- Permanent Legend Stage
- difficulty
- Nightmare only
- main mechanic
- Nightmare-only Legend Stage group with source-listed reward rows.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- unlock requirement
- Act 1 is permanently unlocked
- later stage access follows Legend Stage progression.
- bosses
- Source-listed stage bosses.
- Recommended Units
- Source table lists recommended units per stage.

Imprisoned Island
Map Name Imprisoned Island • Stage Count Multiple stages
Imprisoned Island is a Legend Stage map and also appears as a raid/rift map variant in other mode pages.
- availability
- Permanent Legend Stage
- difficulty
- Nightmare only
- main mechanic
- Nightmare-only Legend Stage group with source-listed rewards and bosses.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- unlock requirement
- Act 1 is permanently unlocked
- later stage access follows Legend Stage progression.
- bosses
- Source-listed stage bosses.
- Recommended Units
- Source table lists recommended units per stage.

Tokyo Railway
Map Name Tokyo Railway • Stage Count Multiple stages
Tokyo Railway is the final Legend Stage map group in the checked source order.
- availability
- Permanent Legend Stage
- difficulty
- Nightmare only
- main mechanic
- Nightmare-only Legend Stage group with source-listed stage rewards.
- major rewards
- Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
- unlock requirement
- Act 1 is permanently unlocked
- later stage access follows Legend Stage progression.
- bosses
- Source-listed stage bosses.
- Recommended Units
- Source table lists recommended units per stage.
| Image | Name | Details | availability | difficulty | waves | main mechanic | major rewards | unlock requirement | bosses | Recommended Units | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Sand Village | Map Name Sand Village • Stage Count Multiple stages | Permanent Legend Stage | Nightmare only | — | Harder Story-style stage group with modifiers and exclusive reward tables. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Act 1 is permanently unlocked; later stage access follows Legend Stage progression. | Kimase, Itochi, Sosora, and other source-listed bosses. | Source table lists recommended units per stage. | Sand Village is the first listed Legend Stage map, using Nightmare-only rules and harder enemy setups. |
![]() | Double Dungeon | Map Name Double Dungeon • Stage Count Multiple stages | Permanent Legend Stage | Nightmare only | — | Nightmare-only Legend Stage group with harder enemies and exclusive rewards. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Act 1 is permanently unlocked; later stage access follows Legend Stage progression. | Source-listed stage bosses. | Source table lists recommended units per stage. | Double Dungeon has a separate Legend Stage version for harder farming and exclusive rewards. |
![]() | Shibuya Aftermath | Map Name Shibuya Aftermath • Stage Count Multiple stages | Permanent Legend Stage | Nightmare only | — | Nightmare-only Legend Stage group with modifiers and source-listed boss abilities. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Act 1 is permanently unlocked; later stage access follows Legend Stage progression. | Source-listed stage bosses. | Source table lists recommended units per stage. | Shibuya Aftermath is the Legend Stage counterpart to the Shibuya map family and is separate from PvP Shibuya Station. |
![]() | Golden Castle | Map Name Golden Castle • Stage Count Multiple stages | Permanent Legend Stage | Nightmare only | — | Nightmare-only Legend Stage group with harder enemy and reward tables. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Act 1 is permanently unlocked; later stage access follows Legend Stage progression. | Source-listed stage bosses. | Source table lists recommended units per stage. | Golden Castle is a Legend Stage map and also appears as a PvP map pool entry, so the slug keeps this row mode-specific. |
![]() | Kuinshi Palace | Map Name Kuinshi Palace • Stage Count Multiple stages | Permanent Legend Stage | Nightmare only | — | Nightmare-only Legend Stage group with source-listed rewards and bosses. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Act 1 is permanently unlocked; later stage access follows Legend Stage progression. | Source-listed stage bosses. | Source table lists recommended units per stage. | Kuinshi Palace is a Legend Stage map and also serves as the map for The Almighty's Realm Rift. |
![]() | Land of the Gods | Map Name Land of the Gods • Stage Count Multiple stages | Permanent Legend Stage | Nightmare only | — | Nightmare-only Legend Stage group focused on harder map farming. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Act 1 is permanently unlocked; later stage access follows Legend Stage progression. | Source-listed stage bosses. | Source table lists recommended units per stage. | Land of the Gods is a permanent Legend Stage map group in the checked source order. |
![]() | Shining Castle | Map Name Shining Castle • Stage Count Multiple stages | Permanent Legend Stage | Nightmare only | — | Nightmare-only Legend Stage group with source-listed stage rewards. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Act 1 is permanently unlocked; later stage access follows Legend Stage progression. | Source-listed stage bosses. | Source table lists recommended units per stage. | Shining Castle is one of the permanent Legend Stage maps players use for harder farming routes. |
![]() | Crystal Chapel | Map Name Crystal Chapel • Stage Count Multiple stages | Permanent Legend Stage | Nightmare only | — | Nightmare-only Legend Stage group with source-listed boss abilities and rewards. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Act 1 is permanently unlocked; later stage access follows Legend Stage progression. | Source-listed stage bosses. | Source table lists recommended units per stage. | Crystal Chapel is a permanent Legend Stage map group in the current Fandom stage list. |
![]() | Burning Spirit Tree | Map Name Burning Spirit Tree • Stage Count Multiple stages | Permanent Legend Stage | Nightmare only | — | Nightmare-only Legend Stage group with source-listed reward rows. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Act 1 is permanently unlocked; later stage access follows Legend Stage progression. | Source-listed stage bosses. | Source table lists recommended units per stage. | Burning Spirit Tree is a permanent Legend Stage map group used for harder map progression and farming. |
![]() | Imprisoned Island | Map Name Imprisoned Island • Stage Count Multiple stages | Permanent Legend Stage | Nightmare only | — | Nightmare-only Legend Stage group with source-listed rewards and bosses. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Act 1 is permanently unlocked; later stage access follows Legend Stage progression. | Source-listed stage bosses. | Source table lists recommended units per stage. | Imprisoned Island is a Legend Stage map and also appears as a raid/rift map variant in other mode pages. |
![]() | Tokyo Railway | Map Name Tokyo Railway • Stage Count Multiple stages | Permanent Legend Stage | Nightmare only | — | Nightmare-only Legend Stage group with source-listed stage rewards. | Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards. | Act 1 is permanently unlocked; later stage access follows Legend Stage progression. | Source-listed stage bosses. | Source table lists recommended units per stage. | Tokyo Railway is the final Legend Stage map group in the checked source order. |
Mode
Raids
Raids are longer stage groups with stronger mechanics than regular Story maps. Look at the main mechanic before entering, because many raids ask for a specific answer such as cleansing, stuns, burst timing, or objective handling.

Spider Forest
Map Name Spider Forest • Stage Count 4 acts
Spider Forest is a four-act raid where the final act is defined by Snare management and cleansing.
- availability
- Raid stage group
- difficulty
- Raid
- main mechanic
- The Act 4 boss can Snare units, stopping attacks until a cleansing effect removes it.
- major rewards
- Raid materials such as Red Webs, Gems, Gold, and stage drop chances from the raid table.
- unlock requirement
- Access through Raids.
- bosses
- Kyogan, Yabada, Susanmoru, Tui
- Recommended Units
- Source table lists recommended and buffed units for the stage.

Tracks at the Edge of the World
Map Name Tracks at the Edge of the World • Stage Count 5 acts
Tracks at the Edge of the World is a raid stage group split across Track A and Track B mechanics, with Steel Ball boss control as the key interaction.
- availability
- Raid stage group
- difficulty
- Raid
- main mechanic
- Sturdy enemies reduce most damage
- Steel Balls can stun bosses, and later Track B runs add the Love Train effect.
- major rewards
- Raid materials, Gems, Gold, and source-listed stage drops.
- unlock requirement
- Access through Raids
- source notes Act 5 has a daily completion limit.
- bosses
- Ringo and other source-listed act bosses.
- Recommended Units
- Source table lists recommended and buffed units for the stage.

Ruined City
Map Name Ruined City • Stage Count Infinite raid
Ruined City is an infinite-style raid centered on Smith John and Lord of Shadows phase mechanics rather than a simple act ladder.
- availability
- Raid stage group
- difficulty
- Raid
- waves
- Infinite
- main mechanic
- Multi-phase boss mechanics include handcuffs, cage pressure, and number-call interactions during the Lord of Shadows phase.
- major rewards
- Raid rewards and source-listed stage drops.
- unlock requirement
- Access through Raids.
- bosses
- Smith John, Lord of Shadows
- Recommended Units
- Source recommends tools such as repulse effects and high-value raid units depending on phase.

HAPPY Factory
Map Name HAPPY Factory • Stage Count 2 acts
HAPPY Factory is a two-act raid built around a number-memory objective and a Pink Villain boss route.
- availability
- Raid stage group
- difficulty
- Raid
- waves
- 15 waves in Act 1 before the code objective
- main mechanic
- Act 1 asks players to remember green-wave numbers and enter the randomized code before moving into the escape/final phase.
- major rewards
- Pink Villain unit drop pity and source-listed raid rewards.
- unlock requirement
- Access through Raids.
- bosses
- Pink Villain, Pink Villain (Final)
- Recommended Units
- Source table lists buffed/recommended units where available.
| Image | Name | Details | availability | difficulty | waves | main mechanic | major rewards | unlock requirement | bosses | Recommended Units | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Spider Forest | Map Name Spider Forest • Stage Count 4 acts | Raid stage group | Raid | — | The Act 4 boss can Snare units, stopping attacks until a cleansing effect removes it. | Raid materials such as Red Webs, Gems, Gold, and stage drop chances from the raid table. | Access through Raids. | Kyogan, Yabada, Susanmoru, Tui | Source table lists recommended and buffed units for the stage. | Spider Forest is a four-act raid where the final act is defined by Snare management and cleansing. |
![]() | Tracks at the Edge of the World | Map Name Tracks at the Edge of the World • Stage Count 5 acts | Raid stage group | Raid | — | Sturdy enemies reduce most damage; Steel Balls can stun bosses, and later Track B runs add the Love Train effect. | Raid materials, Gems, Gold, and source-listed stage drops. | Access through Raids; source notes Act 5 has a daily completion limit. | Ringo and other source-listed act bosses. | Source table lists recommended and buffed units for the stage. | Tracks at the Edge of the World is a raid stage group split across Track A and Track B mechanics, with Steel Ball boss control as the key interaction. |
![]() | Ruined City | Map Name Ruined City • Stage Count Infinite raid | Raid stage group | Raid | Infinite | Multi-phase boss mechanics include handcuffs, cage pressure, and number-call interactions during the Lord of Shadows phase. | Raid rewards and source-listed stage drops. | Access through Raids. | Smith John, Lord of Shadows | Source recommends tools such as repulse effects and high-value raid units depending on phase. | Ruined City is an infinite-style raid centered on Smith John and Lord of Shadows phase mechanics rather than a simple act ladder. |
![]() | HAPPY Factory | Map Name HAPPY Factory • Stage Count 2 acts | Raid stage group | Raid | 15 waves in Act 1 before the code objective | Act 1 asks players to remember green-wave numbers and enter the randomized code before moving into the escape/final phase. | Pink Villain unit drop pity and source-listed raid rewards. | Access through Raids. | Pink Villain, Pink Villain (Final) | Source table lists buffed/recommended units where available. | HAPPY Factory is a two-act raid built around a number-memory objective and a Pink Villain boss route. |
Mode
Dungeons
Dungeons are built around modifier choices, longer runs, and mode-specific currencies. Each dungeon changes how the run is won through its own map rules and reward loop.

Ant Island
Map Name Ant Island • Stage Count Dungeon
Ant Island is a dungeon map where modifier choices and ant tunnel control shape the run.
- availability
- Dungeon map
- difficulty
- Dungeon modifiers
- waves
- 30 waves / Infinite entry listed
- main mechanic
- Players choose modifier cards, and ant tunnels can open around the map each wave.
- major rewards
- Monarch Tokens, boosted by selected modifiers, plus source-listed dungeon rewards.
- unlock requirement
- Access through Dungeons.
- bosses
- Ant King, Ant Queen
- Recommended Units
- Source lists buffed units for the stage.

Frozen Volcano
Map Name Frozen Volcano • Stage Count Dungeon
Frozen Volcano is a level-gated dungeon with modifier picks and a Dragon Sphere win condition rather than a fixed wave ending.
- availability
- Dungeon map
- difficulty
- Dungeon modifiers
- waves
- No set wave cap
- main mechanic
- Friezo bosses spawn every 3 waves
- players collect seven Dragon Spheres to trigger the win condition.
- major rewards
- Dragon Tokens, boosted by selected modifiers, plus source-listed dungeon rewards.
- unlock requirement
- Level 20+ according to the source page.
- bosses
- Friezo bosses
- Recommended Units
- Source lists buffed units and special route notes.

Anniversary Dungeon
Map Name Anniversary Lobby / Anniversary Namak • Stage Count 9 acts
Anniversary Dungeon is a nine-act dungeon entry with fixed acts instead of the infinite/modifier rhythm of Ant Island and Frozen Volcano.
- availability
- Dungeon map
- difficulty
- Dungeon acts
- main mechanic
- Act-based anniversary dungeon based on older Legend Stage-style fights
- unlike the other dungeons, it has no Infinite mode.
- major rewards
- Old rewards, Anniversary Tokens, and source-listed unit drop pity entries.
- unlock requirement
- Access through Dungeons while the source-listed dungeon is available.
- bosses
- God Statue, Gilgamesh, Yehowach, Boohon, and other source-listed bosses.
- Recommended Units
- Source table lists recommended units where available.
| Image | Name | Details | availability | difficulty | waves | main mechanic | major rewards | unlock requirement | bosses | Recommended Units | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Ant Island | Map Name Ant Island • Stage Count Dungeon | Dungeon map | Dungeon modifiers | 30 waves / Infinite entry listed | Players choose modifier cards, and ant tunnels can open around the map each wave. | Monarch Tokens, boosted by selected modifiers, plus source-listed dungeon rewards. | Access through Dungeons. | Ant King, Ant Queen | Source lists buffed units for the stage. | Ant Island is a dungeon map where modifier choices and ant tunnel control shape the run. |
![]() | Frozen Volcano | Map Name Frozen Volcano • Stage Count Dungeon | Dungeon map | Dungeon modifiers | No set wave cap | Friezo bosses spawn every 3 waves; players collect seven Dragon Spheres to trigger the win condition. | Dragon Tokens, boosted by selected modifiers, plus source-listed dungeon rewards. | Level 20+ according to the source page. | Friezo bosses | Source lists buffed units and special route notes. | Frozen Volcano is a level-gated dungeon with modifier picks and a Dragon Sphere win condition rather than a fixed wave ending. |
![]() | Anniversary Dungeon | Map Name Anniversary Lobby / Anniversary Namak • Stage Count 9 acts | Dungeon map | Dungeon acts | — | Act-based anniversary dungeon based on older Legend Stage-style fights; unlike the other dungeons, it has no Infinite mode. | Old rewards, Anniversary Tokens, and source-listed unit drop pity entries. | Access through Dungeons while the source-listed dungeon is available. | God Statue, Gilgamesh, Yehowach, Boohon, and other source-listed bosses. | Source table lists recommended units where available. | Anniversary Dungeon is a nine-act dungeon entry with fixed acts instead of the infinite/modifier rhythm of Ant Island and Frozen Volcano. |
Mode
Boss Events
Boss Events are 30-wave fights built around a named boss rotation. Normal and Nightmare share the same core stage idea, but Nightmare can add extra reward chances and stricter conditions.

Igros, The Blood-Red Commander
Map Name Blood-Red Chamber • Stage Count Boss Event
The Igros boss event is a 30-wave Blood-Red Chamber fight where the boss returns every tenth wave.
- Status
- Weekly-rotation Boss Event
- difficulty
- Normal and Nightmare
- waves
- 30 waves
- main mechanic
- Igros appears every 10 waves and uses boss abilities as health bars are depleted.
- major rewards
- Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.
- unlock requirement
- Access through Boss Events
- inactive bosses can be selected with a Boss Rift from the Legacy Shop according to the source.
- bosses
- Igros, The Blood-Red Commander
- Recommended Units
- Source notes no buffed units for this stage.

Sukono, King of Curses
Map Name Shibuya Aftermath • Stage Count Boss Event
The Sukono boss event is a 30-wave Shibuya Aftermath fight built around repeated boss appearances and attack management.
- Status
- Weekly-rotation Boss Event
- difficulty
- Normal and Nightmare
- waves
- 30 waves
- main mechanic
- Sukono appears every 10 waves and cycles through multiple attack types, including Flame Release.
- major rewards
- Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.
- unlock requirement
- Access through Boss Events
- inactive bosses can be selected with a Boss Rift from the Legacy Shop according to the source.
- bosses
- Sukono, King of Curses
- Recommended Units
- Source table lists buffed units with placement tradeoffs.

Dark-Tainted Tyrant, Saber (Alternate)
Map Name Cavern • Stage Count Boss Event
The Saber boss event is a Cavern arena fight where mini-boss timing and helper summons matter across the 30-wave run.
- Status
- Weekly-rotation Boss Event
- difficulty
- Normal and Nightmare
- waves
- 30 waves
- main mechanic
- A.W.E. mini-boss waves can weaken Saber before later boss appearances, and summon helpers act like stage abilities.
- major rewards
- Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.
- unlock requirement
- Access through Boss Events
- inactive bosses can be selected with a Boss Rift from the Legacy Shop according to the source.
- bosses
- Saber (Alternate), A.W.E. mini-bosses
- Recommended Units
- Source notes no buffed units for this stage and lists helper summons.

The Founder, Arin
Map Name Outer Walls • Stage Count Boss Event
The Arin boss event is an Outer Walls fight where reinforcement purchases and giant pressure define the run.
- Status
- Weekly-rotation Boss Event
- difficulty
- Normal and Nightmare
- waves
- 30 waves
- main mechanic
- Arin's event includes giant assaults, temporary unit disable pressure, and reinforcement purchases with Giant Coins.
- major rewards
- Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.
- unlock requirement
- Access through Boss Events
- inactive bosses can be selected with a Boss Rift from the Legacy Shop according to the source.
- bosses
- Arin, Assault Giant, Founding Giant
- Recommended Units
- Source notes no buffed units for this stage and lists reinforcement options.
| Image | Name | Details | availability | difficulty | waves | main mechanic | major rewards | unlock requirement | bosses | Recommended Units | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Igros, The Blood-Red Commander | Map Name Blood-Red Chamber • Stage Count Boss Event | Weekly-rotation Boss Event | Normal and Nightmare | 30 waves | Igros appears every 10 waves and uses boss abilities as health bars are depleted. | Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview. | Access through Boss Events; inactive bosses can be selected with a Boss Rift from the Legacy Shop according to the source. | Igros, The Blood-Red Commander | Source notes no buffed units for this stage. | The Igros boss event is a 30-wave Blood-Red Chamber fight where the boss returns every tenth wave. |
![]() | Sukono, King of Curses | Map Name Shibuya Aftermath • Stage Count Boss Event | Weekly-rotation Boss Event | Normal and Nightmare | 30 waves | Sukono appears every 10 waves and cycles through multiple attack types, including Flame Release. | Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview. | Access through Boss Events; inactive bosses can be selected with a Boss Rift from the Legacy Shop according to the source. | Sukono, King of Curses | Source table lists buffed units with placement tradeoffs. | The Sukono boss event is a 30-wave Shibuya Aftermath fight built around repeated boss appearances and attack management. |
![]() | Dark-Tainted Tyrant, Saber (Alternate) | Map Name Cavern • Stage Count Boss Event | Weekly-rotation Boss Event | Normal and Nightmare | 30 waves | A.W.E. mini-boss waves can weaken Saber before later boss appearances, and summon helpers act like stage abilities. | Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview. | Access through Boss Events; inactive bosses can be selected with a Boss Rift from the Legacy Shop according to the source. | Saber (Alternate), A.W.E. mini-bosses | Source notes no buffed units for this stage and lists helper summons. | The Saber boss event is a Cavern arena fight where mini-boss timing and helper summons matter across the 30-wave run. |
![]() | The Founder, Arin | Map Name Outer Walls • Stage Count Boss Event | Weekly-rotation Boss Event | Normal and Nightmare | 30 waves | Arin's event includes giant assaults, temporary unit disable pressure, and reinforcement purchases with Giant Coins. | Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview. | Access through Boss Events; inactive bosses can be selected with a Boss Rift from the Legacy Shop according to the source. | Arin, Assault Giant, Founding Giant | Source notes no buffed units for this stage and lists reinforcement options. | The Arin boss event is an Outer Walls fight where reinforcement purchases and giant pressure define the run. |
Mode
Rifts
Rifts are timed realm fights with their own rotation, shard rewards, and boss gimmicks. Many Rift rows reuse familiar maps, but the boss rules make the run feel different.

The Almighty's Realm
Map Name Kuinshi Palace • Stage Count Rift realm
The Almighty's Realm is a Rift on Kuinshi Palace where boss vulnerability timing is the central mechanic.
- availability
- Weekly Rift rotation
- difficulty
- Nightmare
- main mechanic
- The Almighty can become immune outside specific vulnerable intervals, so burst timing matters.
- major rewards
- Rift Shards, realm rewards, and source-listed unit/reward chances
- MVP doubles Rift Shards only.
- unlock requirement
- Level 30+
- enter from Rift spawns or a Temporal Rift according to the source.
- bosses
- The Almighty
- Recommended Units
- Source recommends high burst units and dodge-bypass or vulnerability-extending tools.

Rider of Black's Realm
Map Name Underground Church • Stage Count Rift realm
Rider of Black's Realm is a Nightmare Rift on Underground Church with one attempt and a timed availability window.
- availability
- Weekly Rift rotation
- difficulty
- Nightmare
- main mechanic
- One-attempt Rift with a timed disappearance window and source-listed realm rewards.
- major rewards
- Rift Shards, realm rewards, and source-listed unit/reward chances
- MVP doubles Rift Shards only.
- unlock requirement
- Level 30+
- enter from Rift spawns or a Temporal Rift according to the source.
- bosses
- Rider of Black
- Recommended Units
- Source table lists recommended units where available.

Turbo Spirit Crab's Realm
Map Name Mountain Shrine • Stage Count Rift realm
Turbo Spirit Crab's Realm is a Mountain Shrine Rift where finding and using Talismans gates boss damage.
- availability
- Weekly Rift rotation
- difficulty
- Nightmare
- main mechanic
- Talismans are needed after the boss spawns because Turbo Spirit Crab is otherwise immune to attacks.
- major rewards
- Rift Shards, realm rewards, and source-listed unit/reward chances
- MVP doubles Rift Shards only.
- unlock requirement
- Level 30+
- enter from Rift spawns or a Temporal Rift according to the source.
- bosses
- Turbo Spirit Crab
- Recommended Units
- Source recommends crowd control/AOE tools and modifier choices for this Rift.

Pink Villain's Realm
Map Name Imprisoned Island • Stage Count Rift realm
Pink Villain's Realm is an Imprisoned Island Rift tied to the Rift rotation and Rift Shop reward loop.
- availability
- Weekly Rift rotation
- difficulty
- Nightmare
- main mechanic
- One-attempt Rift with a timed disappearance window and source-listed realm rewards.
- major rewards
- Rift Shards, realm rewards, and source-listed unit/reward chances
- MVP doubles Rift Shards only.
- unlock requirement
- Level 30+
- enter from Rift spawns or a Temporal Rift according to the source.
- bosses
- Pink Villain
- Recommended Units
- Source table lists recommended units where available.
| Image | Name | Details | availability | difficulty | waves | main mechanic | major rewards | unlock requirement | bosses | Recommended Units | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | The Almighty's Realm | Map Name Kuinshi Palace • Stage Count Rift realm | Weekly Rift rotation | Nightmare | — | The Almighty can become immune outside specific vulnerable intervals, so burst timing matters. | Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only. | Level 30+; enter from Rift spawns or a Temporal Rift according to the source. | The Almighty | Source recommends high burst units and dodge-bypass or vulnerability-extending tools. | The Almighty's Realm is a Rift on Kuinshi Palace where boss vulnerability timing is the central mechanic. |
![]() | Rider of Black's Realm | Map Name Underground Church • Stage Count Rift realm | Weekly Rift rotation | Nightmare | — | One-attempt Rift with a timed disappearance window and source-listed realm rewards. | Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only. | Level 30+; enter from Rift spawns or a Temporal Rift according to the source. | Rider of Black | Source table lists recommended units where available. | Rider of Black's Realm is a Nightmare Rift on Underground Church with one attempt and a timed availability window. |
![]() | Turbo Spirit Crab's Realm | Map Name Mountain Shrine • Stage Count Rift realm | Weekly Rift rotation | Nightmare | — | Talismans are needed after the boss spawns because Turbo Spirit Crab is otherwise immune to attacks. | Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only. | Level 30+; enter from Rift spawns or a Temporal Rift according to the source. | Turbo Spirit Crab | Source recommends crowd control/AOE tools and modifier choices for this Rift. | Turbo Spirit Crab's Realm is a Mountain Shrine Rift where finding and using Talismans gates boss damage. |
![]() | Pink Villain's Realm | Map Name Imprisoned Island • Stage Count Rift realm | Weekly Rift rotation | Nightmare | — | One-attempt Rift with a timed disappearance window and source-listed realm rewards. | Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only. | Level 30+; enter from Rift spawns or a Temporal Rift according to the source. | Pink Villain | Source table lists recommended units where available. | Pink Villain's Realm is an Imprisoned Island Rift tied to the Rift rotation and Rift Shop reward loop. |
Mode
PvP
PvP map rows cover the arena pool instead of enemy-wave progression. Team rules, bans, and PvP mode settings matter more here than normal farming routes.

Golden Castle
Map Name Golden Castle PvP • Stage Count PvP map pool entry
Golden Castle is one of the source-listed PvP map pool entries, separate from the Legend Stage row.
- availability
- PvP map pool
- difficulty
- PvP
- main mechanic
- PvP arena map used by the PvP mode's map pool.
- major rewards
- PvP rewards and rank progression are handled by the PvP mode systems.
- unlock requirement
- Access through PvP.
- Recommended Units
- PvP team choice depends on current PvP rules, bans, and mode.

Planet Namak
Map Name Planet Namak PvP • Stage Count PvP map pool entry
Planet Namak is one of the source-listed PvP map pool entries, separate from its Story map row.
- availability
- PvP map pool
- difficulty
- PvP
- main mechanic
- PvP arena map used by the PvP mode's map pool.
- major rewards
- PvP rewards and rank progression are handled by the PvP mode systems.
- unlock requirement
- Access through PvP.
- Recommended Units
- PvP team choice depends on current PvP rules, bans, and mode.

Shibuya Station
Map Name Shibuya Station PvP • Stage Count PvP map pool entry
Shibuya Station is one of the source-listed PvP map pool entries and has separate red/blue map templates in the source.
- availability
- PvP map pool
- difficulty
- PvP
- main mechanic
- PvP arena map with red and blue map variants listed by the source.
- major rewards
- PvP rewards and rank progression are handled by the PvP mode systems.
- unlock requirement
- Access through PvP.
- Recommended Units
- PvP team choice depends on current PvP rules, bans, and mode.
| Image | Name | Details | availability | difficulty | waves | main mechanic | major rewards | unlock requirement | bosses | Recommended Units | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Golden Castle | Map Name Golden Castle PvP • Stage Count PvP map pool entry | PvP map pool | PvP | — | PvP arena map used by the PvP mode's map pool. | PvP rewards and rank progression are handled by the PvP mode systems. | Access through PvP. | — | PvP team choice depends on current PvP rules, bans, and mode. | Golden Castle is one of the source-listed PvP map pool entries, separate from the Legend Stage row. |
![]() | Planet Namak | Map Name Planet Namak PvP • Stage Count PvP map pool entry | PvP map pool | PvP | — | PvP arena map used by the PvP mode's map pool. | PvP rewards and rank progression are handled by the PvP mode systems. | Access through PvP. | — | PvP team choice depends on current PvP rules, bans, and mode. | Planet Namak is one of the source-listed PvP map pool entries, separate from its Story map row. |
![]() | Shibuya Station | Map Name Shibuya Station PvP • Stage Count PvP map pool entry | PvP map pool | PvP | — | PvP arena map with red and blue map variants listed by the source. | PvP rewards and rank progression are handled by the PvP mode systems. | Access through PvP. | — | PvP team choice depends on current PvP rules, bans, and mode. | Shibuya Station is one of the source-listed PvP map pool entries and has separate red/blue map templates in the source. |
Maps are tied to the mode you choose
Some Anime Vanguards locations appear in more than one mode, but the rules can change a lot between versions. Sand Village as a Story map is not the same job as Sand Village in Legend Stages, and Shibuya Station in PvP is a different setup from its Story route. Treat the mode first, then compare the map details.
Rewards are summarized on purpose
Story and Legend Stages use act-by-act reward tables, while raids, dungeons, boss events, and rifts add mechanics such as snare, modifier cards, weekly rotations, timed rifts, and boss abilities. The stage cards focus on the main reason to run each map instead of listing every possible drop from every act.
FAQ
How many maps and stage groups are listed for Anime Vanguards?
There are 41 map and stage-group entries: 12 Story maps, 11 Legend Stage maps, 4 Raid groups, 3 Dungeons, 4 Boss Events, 4 Rifts, and 3 PvP map-pool entries.
Are Story and Legend versions of the same map counted separately?
Yes. When the same map name appears in different modes, it is listed separately because the difficulty, rewards, and mechanics can be different.
Does this list include every act reward?
No. The page summarizes the stage group and its main rewards or mechanics. Individual act rewards can change more often and are better checked inside the matching mode page in-game.
Are Portals and Challenges included?
No. Portals and Challenge rotations are separate rotating systems, so they are not mixed into this stable map and stage-group list.
Which Anime Vanguards maps should new players focus on first?
New players usually start with Story maps because they unlock progression and basic rewards. Legend Stages, Raids, Dungeons, Boss Events, Rifts, and PvP become more useful once your team can handle harder mechanics.

