Bloxodes

All 41 Maps and Stages in Anime Vanguards

Updated on June 23, 2026 (21 days ago)

Anime Vanguards spreads progression, farming, boss fights, rifts, dungeons, and PvP across many different maps. Keeping those stage groups together makes it easier to see what each mode is for before choosing where to play next.

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Mode

Story

12 items

Story maps are the main progression route. Each Story map is grouped as one stage family, with Normal and Nightmare clears handled inside that map's acts.

Planet Namak

Planet Namak is the first listed Story map group, built for normal progression across six acts with Normal and Nightmare clears.

Availability
Permanent Story map
map
Planet Namak
taming stages
6 acts
difficulty
Normal and Nightmare
waves
-
main mechanic
Standard Story progression map with act-by-act enemy waves and first-clear rewards.
major rewards
Gems, Gold, XP food, and map-specific drops from the Story reward table.
Mode
Story

Sand Village

Sand Village is a Story map group with six acts, separate from its harder Legend Stage version.

Availability
Permanent Story map
map
Sand Village
taming stages
6 acts
difficulty
Normal and Nightmare
waves
-
main mechanic
Story progression map with a six-act reward table and anime-themed bosses.
major rewards
Gems, Gold, XP food, and stage-specific drops.
Mode
Story

Double Dungeon

Double Dungeon is a permanent Story map group and also has a separate Legend Stage entry.

Availability
Permanent Story map
map
Double Dungeon
taming stages
6 acts
difficulty
Normal and Nightmare
waves
-
main mechanic
Story progression map with six acts and source-listed boss abilities.
major rewards
Gems, Gold, XP food, and stage-specific rewards from the Story table.
Mode
Story

Shibuya Station

Shibuya Station is the Story version of the map family, distinct from PvP and Shibuya Aftermath entries.

Availability
Permanent Story map
map
Shibuya Station
taming stages
6 acts
difficulty
Normal and Nightmare
waves
-
main mechanic
Story progression map with six acts and source-listed modifiers/boss abilities.
major rewards
Gems, Gold, XP food, and stage-specific drops.
Mode
Story

Underground Church

Underground Church is a permanent Story map group and also appears as a Rift map for Rider of Black's Realm.

Availability
Permanent Story map
map
Underground Church
taming stages
6 acts
difficulty
Normal and Nightmare
waves
-
main mechanic
Story progression map with six acts and act-specific rewards.
major rewards
Gems, Gold, XP food, and stage-specific drops.
Mode
Story

Spirit Society

Spirit Society is a permanent Story map group in the main Story progression sequence.

Availability
Permanent Story map
map
Spirit Society
taming stages
6 acts
difficulty
Normal and Nightmare
waves
-
main mechanic
Story progression map with a six-act source table.
major rewards
Gems, Gold, XP food, and stage-specific rewards.
Mode
Story

Martial Island

Martial Island is one of the later Story map groups where rewards become more specialized than early progression maps.

Availability
Permanent Story map
map
Martial Island
taming stages
6 acts
difficulty
Normal and Nightmare
waves
-
main mechanic
Story progression map; the source overview notes harder Story maps can include more unique rewards.
major rewards
Gems, Gold, XP food, and possible unique late-Story rewards from source tables.
Mode
Story

Edge of Heaven

Edge of Heaven is a harder Story map group called out by the source as a route for more unique Story rewards.

Availability
Permanent Story map
map
Edge of Heaven
taming stages
6 acts
difficulty
Normal and Nightmare
waves
-
main mechanic
Late Story progression map with six acts and source-listed unique rewards.
major rewards
Gems, Gold, XP food, and possible unique late-Story rewards such as Secret Unit Portal routes.
Mode
Story

Lebereo Raid

Lebereo Raid is listed by the Story page as one of the permanent Story stage groups despite the raid-like name.

Availability
Permanent Story map
map
Lebereo Raid
taming stages
6 acts
difficulty
Normal and Nightmare
waves
-
main mechanic
Story progression map with six acts and source-listed rewards.
major rewards
Gems, Gold, XP food, and stage-specific drops.
Mode
Story

Hill of Swords

Hill of Swords is a permanent Story map group in the later Story sequence.

Availability
Permanent Story map
map
Hill of Swords
taming stages
6 acts
difficulty
Normal and Nightmare
waves
-
main mechanic
Story progression map with six acts and source-listed bosses/rewards.
major rewards
Gems, Gold, XP food, and stage-specific drops.
Mode
Story

Frozen Port

Frozen Port is a permanent Story map group; the World Destroyer special mode reuses this map but is not split into a separate row here.

Availability
Permanent Story map
map
Frozen Port
taming stages
6 acts
difficulty
Normal and Nightmare
waves
-
main mechanic
Story progression map with six acts; also reused by the separate World Destroyer special mode.
major rewards
Gems, Gold, XP food, and stage-specific drops.
Mode
Story

Downtown Tokyo

Downtown Tokyo is the final Story map group listed in the checked Story source order.

Availability
Permanent Story map
map
Downtown Tokyo
taming stages
6 acts
difficulty
Normal and Nightmare
waves
-
main mechanic
Story progression map with six acts and source-listed rewards.
major rewards
Gems, Gold, XP food, and stage-specific drops.
Mode
Story
ImageNameDescriptionAvailabilitymaptaming stagesdifficultywavesmain mechanicmajor rewardsMode
Planet NamakPlanet Namak is the first listed Story map group, built for normal progression across six acts with Normal and Nightmare clears.Permanent Story mapPlanet Namak6 actsNormal and Nightmare-Standard Story progression map with act-by-act enemy waves and first-clear rewards.Gems, Gold, XP food, and map-specific drops from the Story reward table.Story
Sand VillageSand Village is a Story map group with six acts, separate from its harder Legend Stage version.Permanent Story mapSand Village6 actsNormal and Nightmare-Story progression map with a six-act reward table and anime-themed bosses.Gems, Gold, XP food, and stage-specific drops.Story
Double DungeonDouble Dungeon is a permanent Story map group and also has a separate Legend Stage entry.Permanent Story mapDouble Dungeon6 actsNormal and Nightmare-Story progression map with six acts and source-listed boss abilities.Gems, Gold, XP food, and stage-specific rewards from the Story table.Story
Shibuya StationShibuya Station is the Story version of the map family, distinct from PvP and Shibuya Aftermath entries.Permanent Story mapShibuya Station6 actsNormal and Nightmare-Story progression map with six acts and source-listed modifiers/boss abilities.Gems, Gold, XP food, and stage-specific drops.Story
Underground ChurchUnderground Church is a permanent Story map group and also appears as a Rift map for Rider of Black's Realm.Permanent Story mapUnderground Church6 actsNormal and Nightmare-Story progression map with six acts and act-specific rewards.Gems, Gold, XP food, and stage-specific drops.Story
Spirit SocietySpirit Society is a permanent Story map group in the main Story progression sequence.Permanent Story mapSpirit Society6 actsNormal and Nightmare-Story progression map with a six-act source table.Gems, Gold, XP food, and stage-specific rewards.Story
Martial IslandMartial Island is one of the later Story map groups where rewards become more specialized than early progression maps.Permanent Story mapMartial Island6 actsNormal and Nightmare-Story progression map; the source overview notes harder Story maps can include more unique rewards.Gems, Gold, XP food, and possible unique late-Story rewards from source tables.Story
Edge of HeavenEdge of Heaven is a harder Story map group called out by the source as a route for more unique Story rewards.Permanent Story mapEdge of Heaven6 actsNormal and Nightmare-Late Story progression map with six acts and source-listed unique rewards.Gems, Gold, XP food, and possible unique late-Story rewards such as Secret Unit Portal routes.Story
Lebereo RaidLebereo Raid is listed by the Story page as one of the permanent Story stage groups despite the raid-like name.Permanent Story mapLebereo Raid6 actsNormal and Nightmare-Story progression map with six acts and source-listed rewards.Gems, Gold, XP food, and stage-specific drops.Story
Hill of SwordsHill of Swords is a permanent Story map group in the later Story sequence.Permanent Story mapHill of Swords6 actsNormal and Nightmare-Story progression map with six acts and source-listed bosses/rewards.Gems, Gold, XP food, and stage-specific drops.Story
Frozen PortFrozen Port is a permanent Story map group; the World Destroyer special mode reuses this map but is not split into a separate row here.Permanent Story mapFrozen Port6 actsNormal and Nightmare-Story progression map with six acts; also reused by the separate World Destroyer special mode.Gems, Gold, XP food, and stage-specific drops.Story
Downtown TokyoDowntown Tokyo is the final Story map group listed in the checked Story source order.Permanent Story mapDowntown Tokyo6 actsNormal and Nightmare-Story progression map with six acts and source-listed rewards.Gems, Gold, XP food, and stage-specific drops.Story

Mode

Legend Stages

11 items

Legend Stages are harder Story-style maps locked to Nightmare difficulty. They are mainly useful when you are ready for tougher enemies and more specialized farming rewards.

Sand Village

Sand Village is the first listed Legend Stage map, using Nightmare-only rules and harder enemy setups.

Availability
Permanent Legend Stage
map
Sand Village
taming stages
Multiple stages
difficulty
Nightmare only
waves
-
main mechanic
Harder Story-style stage group with modifiers and exclusive reward tables.
major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Mode
Legend Stages

Double Dungeon

Double Dungeon has a separate Legend Stage version for harder farming and exclusive rewards.

Availability
Permanent Legend Stage
map
Double Dungeon
taming stages
Multiple stages
difficulty
Nightmare only
waves
-
main mechanic
Nightmare-only Legend Stage group with harder enemies and exclusive rewards.
major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Mode
Legend Stages

Shibuya Aftermath

Shibuya Aftermath is the Legend Stage counterpart to the Shibuya map family and is separate from PvP Shibuya Station.

Availability
Permanent Legend Stage
map
Shibuya Aftermath
taming stages
Multiple stages
difficulty
Nightmare only
waves
-
main mechanic
Nightmare-only Legend Stage group with modifiers and source-listed boss abilities.
major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Mode
Legend Stages

Golden Castle

Golden Castle is a Legend Stage map and also appears as a PvP map pool entry, so the slug keeps this row mode-specific.

Availability
Permanent Legend Stage
map
Golden Castle
taming stages
Multiple stages
difficulty
Nightmare only
waves
-
main mechanic
Nightmare-only Legend Stage group with harder enemy and reward tables.
major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Mode
Legend Stages

Kuinshi Palace

Kuinshi Palace is a Legend Stage map and also serves as the map for The Almighty's Realm Rift.

Availability
Permanent Legend Stage
map
Kuinshi Palace
taming stages
Multiple stages
difficulty
Nightmare only
waves
-
main mechanic
Nightmare-only Legend Stage group with source-listed rewards and bosses.
major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Mode
Legend Stages

Land of the Gods

Land of the Gods is a permanent Legend Stage map group in the checked source order.

Availability
Permanent Legend Stage
map
Land of the Gods
taming stages
Multiple stages
difficulty
Nightmare only
waves
-
main mechanic
Nightmare-only Legend Stage group focused on harder map farming.
major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Mode
Legend Stages

Shining Castle

Shining Castle is one of the permanent Legend Stage maps players use for harder farming routes.

Availability
Permanent Legend Stage
map
Shining Castle
taming stages
Multiple stages
difficulty
Nightmare only
waves
-
main mechanic
Nightmare-only Legend Stage group with source-listed stage rewards.
major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Mode
Legend Stages

Crystal Chapel

Crystal Chapel is a permanent Legend Stage map group in the current Fandom stage list.

Availability
Permanent Legend Stage
map
Crystal Chapel
taming stages
Multiple stages
difficulty
Nightmare only
waves
-
main mechanic
Nightmare-only Legend Stage group with source-listed boss abilities and rewards.
major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Mode
Legend Stages

Burning Spirit Tree

Burning Spirit Tree is a permanent Legend Stage map group used for harder map progression and farming.

Availability
Permanent Legend Stage
map
Burning Spirit Tree
taming stages
Multiple stages
difficulty
Nightmare only
waves
-
main mechanic
Nightmare-only Legend Stage group with source-listed reward rows.
major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Mode
Legend Stages

Imprisoned Island

Imprisoned Island is a Legend Stage map and also appears as a raid/rift map variant in other mode pages.

Availability
Permanent Legend Stage
map
Imprisoned Island
taming stages
Multiple stages
difficulty
Nightmare only
waves
-
main mechanic
Nightmare-only Legend Stage group with source-listed rewards and bosses.
major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Mode
Legend Stages

Tokyo Railway

Tokyo Railway is the final Legend Stage map group in the checked source order.

Availability
Permanent Legend Stage
map
Tokyo Railway
taming stages
Multiple stages
difficulty
Nightmare only
waves
-
main mechanic
Nightmare-only Legend Stage group with source-listed stage rewards.
major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.
Mode
Legend Stages
ImageNameDescriptionAvailabilitymaptaming stagesdifficultywavesmain mechanicmajor rewardsMode
Sand VillageSand Village is the first listed Legend Stage map, using Nightmare-only rules and harder enemy setups.Permanent Legend StageSand VillageMultiple stagesNightmare only-Harder Story-style stage group with modifiers and exclusive reward tables.Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.Legend Stages
Double DungeonDouble Dungeon has a separate Legend Stage version for harder farming and exclusive rewards.Permanent Legend StageDouble DungeonMultiple stagesNightmare only-Nightmare-only Legend Stage group with harder enemies and exclusive rewards.Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.Legend Stages
Shibuya AftermathShibuya Aftermath is the Legend Stage counterpart to the Shibuya map family and is separate from PvP Shibuya Station.Permanent Legend StageShibuya AftermathMultiple stagesNightmare only-Nightmare-only Legend Stage group with modifiers and source-listed boss abilities.Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.Legend Stages
Golden CastleGolden Castle is a Legend Stage map and also appears as a PvP map pool entry, so the slug keeps this row mode-specific.Permanent Legend StageGolden CastleMultiple stagesNightmare only-Nightmare-only Legend Stage group with harder enemy and reward tables.Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.Legend Stages
Kuinshi PalaceKuinshi Palace is a Legend Stage map and also serves as the map for The Almighty's Realm Rift.Permanent Legend StageKuinshi PalaceMultiple stagesNightmare only-Nightmare-only Legend Stage group with source-listed rewards and bosses.Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.Legend Stages
Land of the GodsLand of the Gods is a permanent Legend Stage map group in the checked source order.Permanent Legend StageLand of the GodsMultiple stagesNightmare only-Nightmare-only Legend Stage group focused on harder map farming.Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.Legend Stages
Shining CastleShining Castle is one of the permanent Legend Stage maps players use for harder farming routes.Permanent Legend StageShining CastleMultiple stagesNightmare only-Nightmare-only Legend Stage group with source-listed stage rewards.Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.Legend Stages
Crystal ChapelCrystal Chapel is a permanent Legend Stage map group in the current Fandom stage list.Permanent Legend StageCrystal ChapelMultiple stagesNightmare only-Nightmare-only Legend Stage group with source-listed boss abilities and rewards.Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.Legend Stages
Burning Spirit TreeBurning Spirit Tree is a permanent Legend Stage map group used for harder map progression and farming.Permanent Legend StageBurning Spirit TreeMultiple stagesNightmare only-Nightmare-only Legend Stage group with source-listed reward rows.Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.Legend Stages
Imprisoned IslandImprisoned Island is a Legend Stage map and also appears as a raid/rift map variant in other mode pages.Permanent Legend StageImprisoned IslandMultiple stagesNightmare only-Nightmare-only Legend Stage group with source-listed rewards and bosses.Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.Legend Stages
Tokyo RailwayTokyo Railway is the final Legend Stage map group in the checked source order.Permanent Legend StageTokyo RailwayMultiple stagesNightmare only-Nightmare-only Legend Stage group with source-listed stage rewards.Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.Legend Stages

Mode

Raids

4 items

Raids are longer stage groups with stronger mechanics than regular Story maps. Look at the main mechanic before entering, because many raids ask for a specific answer such as cleansing, stuns, burst timing, or objective handling.

Spider Forest

Spider Forest is a four-act raid where the final act is defined by Snare management and cleansing.

Availability
Raid stage group
map
Spider Forest
taming stages
4 acts
difficulty
Raid
waves
-
main mechanic
The Act 4 boss can Snare units, stopping attacks until a cleansing effect removes it.
major rewards
Raid materials such as Red Webs, Gems, Gold, and stage drop chances from the raid table.
Mode
Raids

Tracks at the Edge of the World

Tracks at the Edge of the World is a raid stage group split across Track A and Track B mechanics, with Steel Ball boss control as the key interaction.

Availability
Raid stage group
map
Tracks at the Edge of the World
taming stages
5 acts
difficulty
Raid
waves
-
main mechanic
Sturdy enemies reduce most damage; Steel Balls can stun bosses, and later Track B runs add the Love Train effect.
major rewards
Raid materials, Gems, Gold, and source-listed stage drops.
Mode
Raids

Ruined City

Ruined City is an infinite-style raid centered on Smith John and Lord of Shadows phase mechanics rather than a simple act ladder.

Availability
Raid stage group
map
Ruined City
taming stages
Infinite raid
difficulty
Raid
waves
Infinite
main mechanic
Multi-phase boss mechanics include handcuffs, cage pressure, and number-call interactions during the Lord of Shadows phase.
major rewards
Raid rewards and source-listed stage drops.
Mode
Raids

HAPPY Factory

HAPPY Factory is a two-act raid built around a number-memory objective and a Pink Villain boss route.

Availability
Raid stage group
map
HAPPY Factory
taming stages
2 acts
difficulty
Raid
waves
15 waves in Act 1 before the code objective
main mechanic
Act 1 asks players to remember green-wave numbers and enter the randomized code before moving into the escape/final phase.
major rewards
Pink Villain unit drop pity and source-listed raid rewards.
Mode
Raids
ImageNameDescriptionAvailabilitymaptaming stagesdifficultywavesmain mechanicmajor rewardsMode
Spider ForestSpider Forest is a four-act raid where the final act is defined by Snare management and cleansing.Raid stage groupSpider Forest4 actsRaid-The Act 4 boss can Snare units, stopping attacks until a cleansing effect removes it.Raid materials such as Red Webs, Gems, Gold, and stage drop chances from the raid table.Raids
Tracks at the Edge of the WorldTracks at the Edge of the World is a raid stage group split across Track A and Track B mechanics, with Steel Ball boss control as the key interaction.Raid stage groupTracks at the Edge of the World5 actsRaid-Sturdy enemies reduce most damage; Steel Balls can stun bosses, and later Track B runs add the Love Train effect.Raid materials, Gems, Gold, and source-listed stage drops.Raids
Ruined CityRuined City is an infinite-style raid centered on Smith John and Lord of Shadows phase mechanics rather than a simple act ladder.Raid stage groupRuined CityInfinite raidRaidInfiniteMulti-phase boss mechanics include handcuffs, cage pressure, and number-call interactions during the Lord of Shadows phase.Raid rewards and source-listed stage drops.Raids
HAPPY FactoryHAPPY Factory is a two-act raid built around a number-memory objective and a Pink Villain boss route.Raid stage groupHAPPY Factory2 actsRaid15 waves in Act 1 before the code objectiveAct 1 asks players to remember green-wave numbers and enter the randomized code before moving into the escape/final phase.Pink Villain unit drop pity and source-listed raid rewards.Raids

Mode

Dungeons

3 items

Dungeons are built around modifier choices, longer runs, and mode-specific currencies. Each dungeon changes how the run is won through its own map rules and reward loop.

Ant Island

Ant Island is a dungeon map where modifier choices and ant tunnel control shape the run.

Availability
Dungeon map
map
Ant Island
taming stages
Dungeon
difficulty
Dungeon modifiers
waves
30 waves / Infinite entry listed
main mechanic
Players choose modifier cards, and ant tunnels can open around the map each wave.
major rewards
Monarch Tokens, boosted by selected modifiers, plus source-listed dungeon rewards.
Mode
Dungeons

Frozen Volcano

Frozen Volcano is a level-gated dungeon with modifier picks and a Dragon Sphere win condition rather than a fixed wave ending.

Availability
Dungeon map
map
Frozen Volcano
taming stages
Dungeon
difficulty
Dungeon modifiers
waves
No set wave cap
main mechanic
Friezo bosses spawn every 3 waves; players collect seven Dragon Spheres to trigger the win condition.
major rewards
Dragon Tokens, boosted by selected modifiers, plus source-listed dungeon rewards.
Mode
Dungeons

Anniversary Dungeon

Anniversary Dungeon is a nine-act dungeon entry with fixed acts instead of the infinite/modifier rhythm of Ant Island and Frozen Volcano.

Availability
Dungeon map
map
Anniversary Lobby / Anniversary Namak
taming stages
9 acts
difficulty
Dungeon acts
waves
-
main mechanic
Act-based anniversary dungeon based on older Legend Stage-style fights; unlike the other dungeons, it has no Infinite mode.
major rewards
Old rewards, Anniversary Tokens, and source-listed unit drop pity entries.
Mode
Dungeons
ImageNameDescriptionAvailabilitymaptaming stagesdifficultywavesmain mechanicmajor rewardsMode
Ant IslandAnt Island is a dungeon map where modifier choices and ant tunnel control shape the run.Dungeon mapAnt IslandDungeonDungeon modifiers30 waves / Infinite entry listedPlayers choose modifier cards, and ant tunnels can open around the map each wave.Monarch Tokens, boosted by selected modifiers, plus source-listed dungeon rewards.Dungeons
Frozen VolcanoFrozen Volcano is a level-gated dungeon with modifier picks and a Dragon Sphere win condition rather than a fixed wave ending.Dungeon mapFrozen VolcanoDungeonDungeon modifiersNo set wave capFriezo bosses spawn every 3 waves; players collect seven Dragon Spheres to trigger the win condition.Dragon Tokens, boosted by selected modifiers, plus source-listed dungeon rewards.Dungeons
Anniversary DungeonAnniversary Dungeon is a nine-act dungeon entry with fixed acts instead of the infinite/modifier rhythm of Ant Island and Frozen Volcano.Dungeon mapAnniversary Lobby / Anniversary Namak9 actsDungeon acts-Act-based anniversary dungeon based on older Legend Stage-style fights; unlike the other dungeons, it has no Infinite mode.Old rewards, Anniversary Tokens, and source-listed unit drop pity entries.Dungeons

Mode

Boss Events

4 items

Boss Events are 30-wave fights built around a named boss rotation. Normal and Nightmare share the same core stage idea, but Nightmare can add extra reward chances and stricter conditions.

Igros, The Blood-Red Commander

The Igros boss event is a 30-wave Blood-Red Chamber fight where the boss returns every tenth wave.

Status
Weekly-rotation Boss Event
map
Blood-Red Chamber
taming stages
Boss Event
difficulty
Normal and Nightmare
waves
30 waves
main mechanic
Igros appears every 10 waves and uses boss abilities as health bars are depleted.
major rewards
Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.
Mode
Boss Events

Sukono, King of Curses

The Sukono boss event is a 30-wave Shibuya Aftermath fight built around repeated boss appearances and attack management.

Status
Weekly-rotation Boss Event
map
Shibuya Aftermath
taming stages
Boss Event
difficulty
Normal and Nightmare
waves
30 waves
main mechanic
Sukono appears every 10 waves and cycles through multiple attack types, including Flame Release.
major rewards
Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.
Mode
Boss Events

Dark-Tainted Tyrant, Saber (Alternate)

The Saber boss event is a Cavern arena fight where mini-boss timing and helper summons matter across the 30-wave run.

Status
Weekly-rotation Boss Event
map
Cavern
taming stages
Boss Event
difficulty
Normal and Nightmare
waves
30 waves
main mechanic
A.W.E. mini-boss waves can weaken Saber before later boss appearances, and summon helpers act like stage abilities.
major rewards
Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.
Mode
Boss Events

The Founder, Arin

The Arin boss event is an Outer Walls fight where reinforcement purchases and giant pressure define the run.

Status
Weekly-rotation Boss Event
map
Outer Walls
taming stages
Boss Event
difficulty
Normal and Nightmare
waves
30 waves
main mechanic
Arin's event includes giant assaults, temporary unit disable pressure, and reinforcement purchases with Giant Coins.
major rewards
Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.
Mode
Boss Events
ImageNameDescriptionAvailabilitymaptaming stagesdifficultywavesmain mechanicmajor rewardsMode
Igros, The Blood-Red CommanderThe Igros boss event is a 30-wave Blood-Red Chamber fight where the boss returns every tenth wave.Weekly-rotation Boss EventBlood-Red ChamberBoss EventNormal and Nightmare30 wavesIgros appears every 10 waves and uses boss abilities as health bars are depleted.Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.Boss Events
Sukono, King of CursesThe Sukono boss event is a 30-wave Shibuya Aftermath fight built around repeated boss appearances and attack management.Weekly-rotation Boss EventShibuya AftermathBoss EventNormal and Nightmare30 wavesSukono appears every 10 waves and cycles through multiple attack types, including Flame Release.Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.Boss Events
Dark-Tainted Tyrant, Saber (Alternate)The Saber boss event is a Cavern arena fight where mini-boss timing and helper summons matter across the 30-wave run.Weekly-rotation Boss EventCavernBoss EventNormal and Nightmare30 wavesA.W.E. mini-boss waves can weaken Saber before later boss appearances, and summon helpers act like stage abilities.Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.Boss Events
The Founder, ArinThe Arin boss event is an Outer Walls fight where reinforcement purchases and giant pressure define the run.Weekly-rotation Boss EventOuter WallsBoss EventNormal and Nightmare30 wavesArin's event includes giant assaults, temporary unit disable pressure, and reinforcement purchases with Giant Coins.Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from the Boss Events overview.Boss Events

Mode

Rifts

4 items

Rifts are timed realm fights with their own rotation, shard rewards, and boss gimmicks. Many Rift rows reuse familiar maps, but the boss rules make the run feel different.

The Almighty's Realm

The Almighty's Realm is a Rift on Kuinshi Palace where boss vulnerability timing is the central mechanic.

Availability
Weekly Rift rotation
map
Kuinshi Palace
taming stages
Rift realm
difficulty
Nightmare
waves
-
main mechanic
The Almighty can become immune outside specific vulnerable intervals, so burst timing matters.
major rewards
Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only.
Mode
Rifts

Rider of Black's Realm

Rider of Black's Realm is a Nightmare Rift on Underground Church with one attempt and a timed availability window.

Availability
Weekly Rift rotation
map
Underground Church
taming stages
Rift realm
difficulty
Nightmare
waves
-
main mechanic
One-attempt Rift with a timed disappearance window and source-listed realm rewards.
major rewards
Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only.
Mode
Rifts

Turbo Spirit Crab's Realm

Turbo Spirit Crab's Realm is a Mountain Shrine Rift where finding and using Talismans gates boss damage.

Availability
Weekly Rift rotation
map
Mountain Shrine
taming stages
Rift realm
difficulty
Nightmare
waves
-
main mechanic
Talismans are needed after the boss spawns because Turbo Spirit Crab is otherwise immune to attacks.
major rewards
Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only.
Mode
Rifts

Pink Villain's Realm

Pink Villain's Realm is an Imprisoned Island Rift tied to the Rift rotation and Rift Shop reward loop.

Availability
Weekly Rift rotation
map
Imprisoned Island
taming stages
Rift realm
difficulty
Nightmare
waves
-
main mechanic
One-attempt Rift with a timed disappearance window and source-listed realm rewards.
major rewards
Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only.
Mode
Rifts
ImageNameDescriptionAvailabilitymaptaming stagesdifficultywavesmain mechanicmajor rewardsMode
The Almighty's RealmThe Almighty's Realm is a Rift on Kuinshi Palace where boss vulnerability timing is the central mechanic.Weekly Rift rotationKuinshi PalaceRift realmNightmare-The Almighty can become immune outside specific vulnerable intervals, so burst timing matters.Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only.Rifts
Rider of Black's RealmRider of Black's Realm is a Nightmare Rift on Underground Church with one attempt and a timed availability window.Weekly Rift rotationUnderground ChurchRift realmNightmare-One-attempt Rift with a timed disappearance window and source-listed realm rewards.Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only.Rifts
Turbo Spirit Crab's RealmTurbo Spirit Crab's Realm is a Mountain Shrine Rift where finding and using Talismans gates boss damage.Weekly Rift rotationMountain ShrineRift realmNightmare-Talismans are needed after the boss spawns because Turbo Spirit Crab is otherwise immune to attacks.Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only.Rifts
Pink Villain's RealmPink Villain's Realm is an Imprisoned Island Rift tied to the Rift rotation and Rift Shop reward loop.Weekly Rift rotationImprisoned IslandRift realmNightmare-One-attempt Rift with a timed disappearance window and source-listed realm rewards.Rift Shards, realm rewards, and source-listed unit/reward chances; MVP doubles Rift Shards only.Rifts

Mode

PvP

3 items

PvP map rows cover the arena pool instead of enemy-wave progression. Team rules, bans, and PvP mode settings matter more here than normal farming routes.

Golden Castle

Golden Castle is one of the source-listed PvP map pool entries, separate from the Legend Stage row.

Availability
PvP map pool
map
Golden Castle PvP
taming stages
PvP map pool entry
difficulty
PvP
waves
-
main mechanic
PvP arena map used by the PvP mode's map pool.
major rewards
PvP rewards and rank progression are handled by the PvP mode systems.
Mode
PvP

Planet Namak

Planet Namak is one of the source-listed PvP map pool entries, separate from its Story map row.

Availability
PvP map pool
map
Planet Namak PvP
taming stages
PvP map pool entry
difficulty
PvP
waves
-
main mechanic
PvP arena map used by the PvP mode's map pool.
major rewards
PvP rewards and rank progression are handled by the PvP mode systems.
Mode
PvP

Shibuya Station

Shibuya Station is one of the source-listed PvP map pool entries and has separate red/blue map templates in the source.

Availability
PvP map pool
map
Shibuya Station PvP
taming stages
PvP map pool entry
difficulty
PvP
waves
-
main mechanic
PvP arena map with red and blue map variants listed by the source.
major rewards
PvP rewards and rank progression are handled by the PvP mode systems.
Mode
PvP
ImageNameDescriptionAvailabilitymaptaming stagesdifficultywavesmain mechanicmajor rewardsMode
Golden CastleGolden Castle is one of the source-listed PvP map pool entries, separate from the Legend Stage row.PvP map poolGolden Castle PvPPvP map pool entryPvP-PvP arena map used by the PvP mode's map pool.PvP rewards and rank progression are handled by the PvP mode systems.PvP
Planet NamakPlanet Namak is one of the source-listed PvP map pool entries, separate from its Story map row.PvP map poolPlanet Namak PvPPvP map pool entryPvP-PvP arena map used by the PvP mode's map pool.PvP rewards and rank progression are handled by the PvP mode systems.PvP
Shibuya StationShibuya Station is one of the source-listed PvP map pool entries and has separate red/blue map templates in the source.PvP map poolShibuya Station PvPPvP map pool entryPvP-PvP arena map with red and blue map variants listed by the source.PvP rewards and rank progression are handled by the PvP mode systems.PvP

Maps are tied to the mode you choose

Some Anime Vanguards locations appear in more than one mode, but the rules can change a lot between versions. Sand Village as a Story map is not the same job as Sand Village in Legend Stages, and Shibuya Station in PvP is a different setup from its Story route. Treat the mode first, then compare the map details.

Rewards are summarized on purpose

Story and Legend Stages use act-by-act reward tables, while raids, dungeons, boss events, and rifts add mechanics such as snare, modifier cards, weekly rotations, timed rifts, and boss abilities. The stage cards focus on the main reason to run each map instead of listing every possible drop from every act.

FAQ

Q.

How many maps and stage groups are listed for Anime Vanguards?

There are 41 map and stage-group entries: 12 Story maps, 11 Legend Stage maps, 4 Raid groups, 3 Dungeons, 4 Boss Events, 4 Rifts, and 3 PvP map-pool entries.

Q.

Are Story and Legend versions of the same map counted separately?

Yes. When the same map name appears in different modes, it is listed separately because the difficulty, rewards, and mechanics can be different.

Q.

Does this list include every act reward?

No. The page summarizes the stage group and its main rewards or mechanics. Individual act rewards can change more often and are better checked inside the matching mode page in-game.

Q.

Are Portals and Challenges included?

No. Portals and Challenge rotations are separate rotating systems, so they are not mixed into this stable map and stage-group list.

Q.

Which Anime Vanguards maps should new players focus on first?

New players usually start with Story maps because they unlock progression and basic rewards. Legend Stages, Raids, Dungeons, Boss Events, Rifts, and PvP become more useful once your team can handle harder mechanics.

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