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  4. Maps Stages

All 60 Maps and Stages in Anime Vanguards

Updated on October 22, 2026 (17 days ago)

Anime Vanguards uses different maps for Story progression, raids, boss fights, rifts, dungeons, and PvP. Apostles Vs Vanguards adds a six-world campaign, and each mode has its own stage length, mechanics, rewards, and unlock requirements.

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Mode

Story

14 items

Story maps are the main progression route. Each map has one Act 1 plus an Exp Rush act, which unlocks after Act 1 and awards 1,000 XP per clear.

Planet Namak

Planet Namak is the first Story map group. It has one main act and an Exp Rush act, with 1,000 XP per Exp Rush clear.
Availability
Permanent Story map
Map
Planet Namak
Taming stages
Act 1 + Exp Rush
Difficulty
Normal and Nightmare
Main mechanic
One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
Major rewards
Gems, Gold, XP food, and map-specific drops.

Sand Village

Sand Village is a Story map group with one main act and an Exp Rush act, separate from its harder Legend Stage version.
Availability
Permanent Story map
Map
Sand Village
Taming stages
Act 1 + Exp Rush
Difficulty
Normal and Nightmare
Main mechanic
One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
Major rewards
Gems, Gold, XP food, and stage-specific drops.

Double Dungeon

Double Dungeon is a permanent Story map group with one main act and an Exp Rush act. It also has a separate Legend Stage entry.
Availability
Permanent Story map
Map
Double Dungeon
Taming stages
Act 1 + Exp Rush
Difficulty
Normal and Nightmare
Main mechanic
One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
Major rewards
Gems, Gold, XP food, and stage-specific rewards.

Shibuya Station

Shibuya Station is a Story map group with one main act and an Exp Rush act, distinct from its PvP version and Shibuya Aftermath.
Availability
Permanent Story map
Map
Shibuya Station
Taming stages
Act 1 + Exp Rush
Difficulty
Normal and Nightmare
Main mechanic
One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
Major rewards
Gems, Gold, XP food, and stage-specific drops.

Underground Church

Underground Church is a Story map group with one main act and an Exp Rush act. It also appears as a Rift map for Rider of Black's Realm.
Availability
Permanent Story map
Map
Underground Church
Taming stages
Act 1 + Exp Rush
Difficulty
Normal and Nightmare
Main mechanic
One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
Major rewards
Gems, Gold, XP food, and stage-specific drops.

Spirit Society

Spirit Society is a permanent Story map group with one main act and an Exp Rush act.
Availability
Permanent Story map
Map
Spirit Society
Taming stages
Act 1 + Exp Rush
Difficulty
Normal and Nightmare
Main mechanic
One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
Major rewards
Gems, Gold, XP food, and stage-specific rewards.

Martial Island

Martial Island is a later Story map group with one main act and an Exp Rush act, along with map-specific rewards.
Availability
Permanent Story map
Map
Martial Island
Taming stages
Act 1 + Exp Rush
Difficulty
Normal and Nightmare
Main mechanic
One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
Major rewards
Gems, Gold, XP food, and possible unique late-Story rewards.

Edge of Heaven

Edge of Heaven is a later Story map group with one main act and an Exp Rush act and its own stage drops.
Availability
Permanent Story map
Map
Edge of Heaven
Taming stages
Act 1 + Exp Rush
Difficulty
Normal and Nightmare
Main mechanic
One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
Major rewards
Gems, Gold, XP food, and possible unique late-Story rewards such as Secret Unit Portal routes.

Lebereo Raid

Lebereo Raid is a permanent Story map group with one main act and an Exp Rush act, despite its raid-like name.
Availability
Permanent Story map
Map
Lebereo Raid
Taming stages
Act 1 + Exp Rush
Difficulty
Normal and Nightmare
Main mechanic
One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
Major rewards
Gems, Gold, XP food, and stage-specific drops.

Hill of Swords

Hill of Swords is a permanent Story map group with one main act and an Exp Rush act.
Availability
Permanent Story map
Map
Hill of Swords
Taming stages
Act 1 + Exp Rush
Difficulty
Normal and Nightmare
Main mechanic
One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
Major rewards
Gems, Gold, XP food, and stage-specific drops.

Frozen Port

Frozen Port is a permanent Story map group with one main act and an Exp Rush act. The World Destroyer special mode also uses this map.
Availability
Permanent Story map
Map
Frozen Port
Taming stages
Act 1 + Exp Rush
Difficulty
Normal and Nightmare
Main mechanic
One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
Major rewards
Gems, Gold, XP food, and stage-specific drops.

Downtown Tokyo

Downtown Tokyo is the final Story map group, with one main act and an Exp Rush act.
Availability
Permanent Story map
Map
Downtown Tokyo
Taming stages
Act 1 + Exp Rush
Difficulty
Normal and Nightmare
Main mechanic
One Story act per map; Exp Rush unlocks after Act 1 and grants 1,000 XP per clear.
Major rewards
Gems, Gold, XP food, and stage-specific drops.

Hidden Village

HVHidden Village
Hidden Village is a permanent Story map with one Act 1 and an Exp Rush act. Ramen is among its rewards.
Availability
Permanent Story map
Map
Hidden Village
Taming stages
Act 1 + Exp Rush
Difficulty
Normal and Nightmare
Main mechanic
One Story act, plus Exp Rush unlocked by clearing Act 1; Exp Rush grants 1,000 XP per clear.
Major rewards
Ramen, Gems, Gold, and Story drops.

Flower Country

Flower Country is a permanent Story map with one main act and an Exp Rush act.
Availability
Permanent Story map
Map
Flower Country
Taming stages
Act 1 + Exp Rush
Difficulty
Normal and Nightmare
Main mechanic
One Story act, plus Exp Rush unlocked by clearing Act 1; Exp Rush grants 1,000 XP per clear.
Major rewards
Gems, Gold, XP food, and stage-specific drops.

Mode

Apostles Vs Vanguards

6 items

Apostles Vs Vanguards is a six-world campaign with 18 acts. You bring a team of up to eight units, and every world after Land of the Gods has a weather effect.

Land of the Gods

Land of the Gods is the first of six worlds. You pick a team of up to eight units instead of using the rotating shop.
Availability
Apostles Vs Vanguards campaign
Map
Land of the Gods
Taming stages
3 acts
Main mechanic
Choose a team of up to eight units and upgrade items instead of using the rotating shop.
Major rewards
600 XP per act; first clears unlock units and award 20 Trait Rerolls.

Floating Island

Floating Island is the second world. Buried Riches makes chests pay more but appear less often.
Availability
Apostles Vs Vanguards campaign
Map
Floating Island
Taming stages
3 acts
Main mechanic
Buried Riches makes chests pay more but appear less often.
Major rewards
600 XP per act; first clears unlock units and award 20 Trait Rerolls.

Hill of Swords

Hill of Swords is the third world. Cold Snap slows unit attacks.
Availability
Apostles Vs Vanguards campaign
Map
Hill of Swords
Taming stages
3 acts
Main mechanic
Cold Snap slows unit attacks.
Major rewards
600 XP per act; first clears unlock units and award 20 Trait Rerolls.

Destroyed Hidden Village

Destroyed Hidden Village is the fourth world. Strong Winds occasionally push enemies one tile forward.
Availability
Apostles Vs Vanguards campaign
Map
Destroyed Hidden Village
Taming stages
3 acts
Main mechanic
Strong Winds occasionally push enemies one tile forward.
Major rewards
600 XP per act; first clears unlock units and award 20 Trait Rerolls.

Underground Church

Underground Church is the fifth world. Fated Armies add enemies from other worlds to the waves.
Availability
Apostles Vs Vanguards campaign
Map
Underground Church
Taming stages
3 acts
Main mechanic
Fated Armies add enemies from other worlds to the waves.
Major rewards
600 XP per act; first clears unlock units and award 20 Trait Rerolls.

Double Dungeon

Double Dungeon is the sixth world. Statue's Gaze removes a unit left on a marked tile unless you move it in time.
Availability
Apostles Vs Vanguards campaign
Map
Double Dungeon
Taming stages
3 acts
Main mechanic
Statue's Gaze removes a unit left on a marked tile unless you move it in time.
Major rewards
600 XP per act; first clears unlock units and award 20 Trait Rerolls.

Mode

Legend Stages

12 items

Legend Stages are harder Story-style maps that use Nightmare difficulty and can offer specialized rewards.

Sand Village

Sand Village is the first Legend Stage map, using Nightmare-only rules and harder enemy setups.
Availability
Permanent Legend Stage
Map
Sand Village
Taming stages
Multiple stages
Difficulty
Nightmare only
Main mechanic
Harder Story-style stage group with modifiers and exclusive reward tables.
Major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.

Double Dungeon

Double Dungeon has a separate Legend Stage version for harder farming and exclusive rewards.
Availability
Permanent Legend Stage
Map
Double Dungeon
Taming stages
Multiple stages
Difficulty
Nightmare only
Main mechanic
Nightmare-only Legend Stage group with harder enemies and exclusive rewards.
Major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.

Shibuya Aftermath

Shibuya Aftermath is the Legend Stage counterpart to the Shibuya map family and is separate from PvP Shibuya Station.
Availability
Permanent Legend Stage
Map
Shibuya Aftermath
Taming stages
Multiple stages
Difficulty
Nightmare only
Main mechanic
Nightmare-only Legend Stage group with modifiers and boss abilities.
Major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.

Golden Castle

Golden Castle is a Legend Stage map and also appears as a PvP map pool entry.
Availability
Permanent Legend Stage
Map
Golden Castle
Taming stages
Multiple stages
Difficulty
Nightmare only
Main mechanic
Nightmare-only Legend Stage group with harder enemy and reward tables.
Major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.

Kuinshi Palace

Kuinshi Palace is a Legend Stage map and also serves as the map for The Almighty's Realm Rift.
Availability
Permanent Legend Stage
Map
Kuinshi Palace
Taming stages
Multiple stages
Difficulty
Nightmare only
Main mechanic
Nightmare-only Legend Stage group with rewards and bosses.
Major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.

Land of the Gods

Land of the Gods is a permanent Legend Stage map group.
Availability
Permanent Legend Stage
Map
Land of the Gods
Taming stages
Multiple stages
Difficulty
Nightmare only
Main mechanic
Nightmare-only Legend Stage group focused on harder map farming.
Major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.

Shining Castle

Shining Castle is one of the permanent Legend Stage maps players use for harder farming routes.
Availability
Permanent Legend Stage
Map
Shining Castle
Taming stages
Multiple stages
Difficulty
Nightmare only
Main mechanic
Nightmare-only Legend Stage group with stage rewards.
Major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.

Crystal Chapel

Crystal Chapel is a permanent Legend Stage map group.
Availability
Permanent Legend Stage
Map
Crystal Chapel
Taming stages
Multiple stages
Difficulty
Nightmare only
Main mechanic
Nightmare-only Legend Stage group with boss abilities and rewards.
Major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.

Burning Spirit Tree

Burning Spirit Tree is a permanent Legend Stage map group used for harder map progression and farming.
Availability
Permanent Legend Stage
Map
Burning Spirit Tree
Taming stages
Multiple stages
Difficulty
Nightmare only
Main mechanic
Nightmare-only Legend Stage group with its own reward table.
Major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.

Imprisoned Island

Imprisoned Island is a Legend Stage map and also appears as a raid/rift map variant in other mode pages.
Availability
Permanent Legend Stage
Map
Imprisoned Island
Taming stages
Multiple stages
Difficulty
Nightmare only
Main mechanic
Nightmare-only Legend Stage group with rewards and bosses.
Major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.

Tokyo Railway

Tokyo Railway is the final Legend Stage map group.
Availability
Permanent Legend Stage
Map
Tokyo Railway
Taming stages
Multiple stages
Difficulty
Nightmare only
Main mechanic
Nightmare-only Legend Stage group with stage rewards.
Major rewards
Evolution materials, essences, food, Gold, Gems, and other stage-specific rewards.

Destroyed Hidden Village

Destroyed Hidden Village is a Legend Stage with unit-specific evolution materials and Memoria. It also offers Ramen and a 4% Agony Shinobi chance.
Availability
Permanent Legend Stage
Map
Destroyed Hidden Village
Taming stages
Multiple stages
Difficulty
Nightmare only
Main mechanic
Legend Stage with unit-specific evolution materials and Memoria rewards.
Major rewards
Trust of Others, Shall Know Pain, Ramen, Chi Spheres, Cursed Chakra, Energy Rod, and Agony Shinobi at 4%.

Mode

Raids

6 items

Raids are longer stage groups than Story maps. Many use mechanics such as cleansing, stuns, burst timing, or objective handling.

Spider Forest

Spider Forest is a four-act raid where the final act is defined by Snare management and cleansing.
Availability
Raid stage group
Map
Spider Forest
Taming stages
4 acts
Difficulty
Raid
Waves
-
Main mechanic
The Act 4 boss can Snare units, stopping attacks until a cleansing effect removes it.
Major rewards
Raid materials such as Red Webs, Gems, Gold, and stage drop chances.

Tracks at the Edge of the World

Tracks at the Edge of the World is a raid stage group split across Track A and Track B mechanics, with Steel Ball boss control as the key interaction.
Availability
Raid stage group
Map
Tracks at the Edge of the World
Taming stages
5 acts
Difficulty
Raid
Waves
-
Main mechanic
Sturdy enemies reduce most damage; Steel Balls can stun bosses, and later Track B runs add the Love Train effect.
Major rewards
Raid materials, Gems, Gold, and stage drops.

Ruined City

Ruined City is an infinite-style raid centered on Smith John and Lord of Shadows phase mechanics rather than a simple act ladder.
Availability
Raid stage group
Map
Ruined City
Taming stages
Infinite raid
Difficulty
Raid
Waves
Infinite
Main mechanic
Multi-phase boss mechanics include handcuffs, cage pressure, and number-call interactions during the Lord of Shadows phase.
Major rewards
Raid rewards and stage drops.

HAPPY Factory

HAPPY Factory is a two-act raid built around a number-memory objective and a Pink Villain boss route.
Availability
Raid stage group
Map
HAPPY Factory
Taming stages
2 acts
Difficulty
Raid
Waves
15 waves in Act 1 before the code objective
Main mechanic
Act 1 asks players to remember green-wave numbers and enter the randomized code before moving into the escape/final phase.
Major rewards
Pink Villain unit drop pity and raid rewards.

Shibuya Station (High Roller Raid)

A 30-wave raid at Shibuya Station with four escalating acts. Players share High Roller cards and build the correct hand to obtain Reckless Gambler (Cursed).
Availability
Raid stage group
Map
Shibuya Station
Taming stages
4 acts
Difficulty
Raid
Waves
30 waves
Main mechanic
High Roller deals random cards to players, who can share cards and build the correct hand for the Reckless Gambler reward.
Major rewards
Reckless Gambler (Cursed), Gambler Tokens, and Raid Shop rewards.

Returned Dungeon

Returned Dungeon is a 20-wave raid on a two-lane version of Double Dungeon. Awakened statues add rewards and determine the final boss.
Availability
Raid stage group
Map
Double Dungeon
Taming stages
Raid
Difficulty
Raid
Waves
20 waves
Main mechanic
Two lanes alternate every two waves. Awaken five statues before wave 15; the last one awakened sets the wave 20 boss, and all five summon The Designer.
Major rewards
50 Returned Dungeon Tokens per clear; awakened statues add rewards.

Mode

Dungeons

7 items

Dungeons are built around modifier choices, longer runs, and mode-specific currencies. Each dungeon has its own map rules and reward loop.

Ant Island

Ant Island is a dungeon map where modifier choices and ant tunnel control shape the run.
Availability
Dungeon map
Map
Ant Island
Taming stages
Dungeon
Difficulty
Dungeon modifiers
Waves
30 waves, with an Infinite entry
Main mechanic
Players choose modifier cards, and ant tunnels can open around the map each wave.
Major rewards
Monarch Tokens, boosted by selected modifiers, plus dungeon rewards.

Frozen Volcano

Frozen Volcano is a level-gated dungeon with modifier picks and a Dragon Sphere win condition rather than a fixed wave ending.
Availability
Dungeon map
Map
Frozen Volcano
Taming stages
Dungeon
Difficulty
Dungeon modifiers
Waves
No set wave cap
Main mechanic
Friezo bosses spawn every 3 waves; players collect seven Dragon Spheres to trigger the win condition.
Major rewards
Dragon Tokens, boosted by selected modifiers, plus dungeon rewards.

Anniversary Dungeon

Anniversary Dungeon is a nine-act dungeon entry with fixed acts instead of the infinite/modifier rhythm of Ant Island and Frozen Volcano.
Availability
Dungeon map
Map
Anniversary Lobby / Anniversary Namak
Taming stages
9 acts
Difficulty
Dungeon acts
Waves
-
Main mechanic
Act-based anniversary dungeon based on older Legend Stage-style fights; unlike the other dungeons, it has no Infinite mode.
Major rewards
Old rewards, Anniversary Tokens, and unit drop pity entries.

Underworld

Underworld is a dungeon map built around a battle against Diablo. Its rewards include evolution materials, a quest item, Hollow Tokens, and Diablo.
Availability
Dungeon map
Map
Underworld
Taming stages
Dungeon
Waves
-
Main mechanic
Battle against Diablo; Hollow Tokens earned in the dungeon buy rewards from the Dungeon Shop.
Major rewards
Fused Spirit Orb, Spirit Javelin, Spirit Mask, Hollow Tokens, and Diablo.

Extermination Event

Boss kills build a shared point pool for the squad. The host spends points on run rules, while the triple-damage element changes every five waves.
Availability
Dungeon map
Map
-
Taming stages
Dungeon
Waves
-
Main mechanic
Boss kills fill a squad-wide point pool. The host spends points on run rules, and the element dealing triple damage changes every five waves.
Major rewards
-

Lunar Bridge

Lunar Bridge has 11 floors with 15 waves each and a demon boss on every floor. It awards Controller Tokens and Demon Familiars.
Availability
Dungeon map
Map
Lunar Bridge
Taming stages
11 floors
Waves
15 waves per floor
Main mechanic
Every floor has a demon boss; Demon Controller units deal double damage, and Chaos Mode is available.
Major rewards
Controller Tokens, Demon Familiars, Investigation Leader, Phantom Thief, and Apathetic Savior.

The First Commander

The First Commander is a 20-wave dungeon where units deal half damage and players command troops from the Army menu.
Availability
Dungeon map
Taming stages
Dungeon
Difficulty
Normal
Waves
20 waves
Main mechanic
Units deal half damage. Use the Army menu on K to plan or summon troops that fight alongside placed units.
Major rewards
50 First Commander Tokens per clear; Choy Jong En (Guild Leader) has a 10% drop chance.

Mode

Boss Events

6 items

Boss Events center on named boss fights. Some use wave-based challenges, with different conditions and rewards across difficulties.

Igros, The Blood-Red Commander

The Igros boss event is a 30-wave Blood-Red Chamber fight where the boss returns every tenth wave.
Status
Weekly-rotation Boss Event
Map
Blood-Red Chamber
Taming stages
Boss Event
Difficulty
Normal and Nightmare
Waves
30 waves
Main mechanic
Igros appears every 10 waves and uses boss abilities as health bars are depleted.
Major rewards
Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from Boss Events.

Sukono, King of Curses

The Sukono boss event is a 30-wave Shibuya Aftermath fight built around repeated boss appearances and attack management.
Status
Weekly-rotation Boss Event
Map
Shibuya Aftermath
Taming stages
Boss Event
Difficulty
Normal and Nightmare
Waves
30 waves
Main mechanic
Sukono appears every 10 waves and cycles through multiple attack types, including Flame Release.
Major rewards
Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from Boss Events.

Dark-Tainted Tyrant, Saber (Alternate)

The Saber boss event is a Cavern arena fight where mini-boss timing and helper summons matter across the 30-wave run.
Status
Weekly-rotation Boss Event
Map
Cavern
Taming stages
Boss Event
Difficulty
Normal and Nightmare
Waves
30 waves
Main mechanic
A.W.E. mini-boss waves can weaken Saber before later boss appearances, and summon helpers act like stage abilities.
Major rewards
Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from Boss Events.

The Founder, Arin

The Arin boss event is an Outer Walls fight where reinforcement purchases and giant pressure define the run.
Status
Weekly-rotation Boss Event
Map
Outer Walls
Taming stages
Boss Event
Difficulty
Normal and Nightmare
Waves
30 waves
Main mechanic
Arin's event includes giant assaults, temporary unit disable pressure, and reinforcement purchases with Giant Coins.
Major rewards
Gems, Legacy Coins, Tokens, Food, Trophies, and extra Nightmare reward chances from Boss Events.

Beast Pirate Boss Rush

The Beast Pirate Boss Rush features Beast Pirate, with Scrap Pirate (Metal) and Scrap Metal Master as rewards.
Availability
-
Map
-
Taming stages
Boss Rush
Difficulty
-
Waves
-
Main mechanic
Boss Rush centered on Beast Pirate.
Major rewards
Scrap Pirate (Metal) and Scrap Metal Master Memoria.

Cursed Copycat Boss Rush

Cursed Copycat and Cursed Gourmet face off in this Boss Rush. Clears award Copycat Tokens for the boss shop.
Availability
-
Map
-
Taming stages
Boss Rush
Difficulty
-
Waves
-
Main mechanic
Face Cursed Copycat and Cursed Gourmet; clearing the Boss Rush pays Copycat Tokens.
Major rewards
Copycat Tokens; King's Crown is available from the boss shop.

Mode

Rifts

6 items

Rifts are timed realm fights with rotations, shard rewards, and boss mechanics. Some use familiar locations under different rules.

The Almighty's Realm

The Almighty's Realm is a Rift on Kuinshi Palace where boss vulnerability timing is the central mechanic.
Availability
Weekly Rift rotation
Map
Kuinshi Palace
Taming stages
Rift realm
Difficulty
Nightmare
Main mechanic
The Almighty can become immune outside specific vulnerable intervals, so burst timing matters.
Major rewards
Rift Shards, realm rewards, and unit/reward chances; MVP doubles Rift Shards only.

Rider of Black's Realm

Rider of Black's Realm is a Nightmare Rift on Underground Church with one attempt and a timed availability window.
Availability
Weekly Rift rotation
Map
Underground Church
Taming stages
Rift realm
Difficulty
Nightmare
Main mechanic
One-attempt Rift with a timed disappearance window and realm rewards.
Major rewards
Rift Shards, realm rewards, and unit/reward chances; MVP doubles Rift Shards only.

Turbo Spirit Crab's Realm

Turbo Spirit Crab's Realm is a Mountain Shrine Rift where finding and using Talismans gates boss damage.
Availability
Weekly Rift rotation
Map
Mountain Shrine
Taming stages
Rift realm
Difficulty
Nightmare
Main mechanic
Talismans are needed after the boss spawns because Turbo Spirit Crab is otherwise immune to attacks.
Major rewards
Rift Shards, realm rewards, and unit/reward chances; MVP doubles Rift Shards only.

Pink Villain's Realm

Pink Villain's Realm is an Imprisoned Island Rift tied to the Rift rotation and Rift Shop reward loop.
Availability
Weekly Rift rotation
Map
Imprisoned Island
Taming stages
Rift realm
Difficulty
Nightmare
Main mechanic
One-attempt Rift with a timed disappearance window and realm rewards.
Major rewards
Rift Shards, realm rewards, and unit/reward chances; MVP doubles Rift Shards only.

Beast Pirate Rift

The Beast Pirate Rift is a rotating Rift encounter with Beast Pirate as its boss and featured rewards.
Availability
Weekly Rift rotation
Map
-
Taming stages
Rift realm
Difficulty
Nightmare
Main mechanic
Rift boss encounter against Beast Pirate.
Major rewards
Beast Pirate (Half-Dragon) and The Beast King Memoria.

Divine General Rift

Divine General adapts during this Rift fight. The activity also features Divine General (Adaptation) and Immortal Divine General Memoria.
Availability
Weekly Rift rotation
Map
-
Taming stages
Rift realm
Difficulty
Nightmare
Main mechanic
Divine General adapts during the fight, so the team must change strategies as the battle goes on.
Major rewards
Divine General (Adaptation) and Immortal Divine General Memoria.

Mode

PvP

3 items

PvP map groups cover the arena pool instead of enemy-wave progression. Team rules, bans, and mode settings shape each match.

Golden Castle

Golden Castle is one of the PvP map pool entries, separate from the Legend Stage row.
Availability
PvP map pool
Map
Golden Castle PvP
Taming stages
PvP map pool entry
Difficulty
PvP
Main mechanic
PvP arena map used by the PvP mode's map pool.
Major rewards
PvP rewards and rank progression.

Planet Namak

Planet Namak is one of the PvP map pool entries, separate from its Story map row.
Availability
PvP map pool
Map
Planet Namak PvP
Taming stages
PvP map pool entry
Difficulty
PvP
Main mechanic
PvP arena map used by the PvP mode's map pool.
Major rewards
PvP rewards and rank progression.

Shibuya Station

Shibuya Station is one of the PvP map pool entries and has separate red and blue map templates.
Availability
PvP map pool
Map
Shibuya Station PvP
Taming stages
PvP map pool entry
Difficulty
PvP
Main mechanic
PvP arena map with red and blue map variants.
Major rewards
PvP rewards and rank progression.

Each mode uses maps differently

Some locations appear in more than one mode, with different difficulty, rewards, and mechanics. Sand Village is both a Story map and a Legend Stage, while Shibuya Station has separate Story and PvP versions.

Apostles Vs Vanguards spans six worlds

The campaign has 18 acts from 1-1 to 6-3, with three acts in each world. You bring up to eight units and upgrade items instead of using a rotating shop. The five later worlds add weather effects such as Buried Riches, Cold Snap, Strong Winds, Fated Armies, and Statue's Gaze.

Rewards and mechanics vary by mode

Story maps now have one main act plus Exp Rush. Legend Stages have their own stage progression, while raids, dungeons, boss events, and rifts use mechanics such as snare, modifier cards, weekly rotations, timed portals, and boss abilities.

FAQ

Q.

How many map and stage groups does Anime Vanguards have?

There are 60 map and stage-group entries: 14 Story maps, 6 Apostles Vs Vanguards worlds, 12 Legend Stage maps, 6 Raid groups, 7 Dungeons, 6 Boss Events, 6 Rifts, and 3 PvP map-pool entries.

Q.

Are Story and Legend versions of the same map counted separately?

Yes. Story and Legend Stage versions are distinct activities with their own difficulties, rewards, and mechanics. Shibuya Station also has separate Story and PvP versions.

Q.

Is every act reward included?

No. Individual act rewards can vary within a stage group, and updates can change those rewards.

Q.

Are Portals and Challenges included?

Portals use entry items, and Challenges are separate activities. Both are distinct from Story maps, Raids, Dungeons, Boss Events, Rifts, and PvP arenas.

Q.

Which Anime Vanguards maps should new players focus on first?

New players usually start with Story maps because they open account progression and basic rewards. The other modes add harder mechanics, special reward routes, and PvP arenas.

Q.

How many acts are in Apostles Vs Vanguards?

The campaign has 18 acts across six worlds, from 1-1 to 6-3, with three acts per world.

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More Anime Vanguards: Extermination Event Pt. 2 collections

  • Mounts34 entries
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