BloxodesBloxodes
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Browse
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Theme
  1. Home>
  2. Wiki>
  3. Anime Vanguards>
  4. Gamemodes

All 25 Gamemodes in Anime Vanguards

Updated on October 22, 2026 (about 19 hours ago)

Anime Vanguards modes shape how you build and use your team. Story stages now have one act plus Exp Rush. Raids, Dungeons, Portals, and Rifts support farming, while Unit Trials, Shadow Trials, Card Battle, towers, and competitive modes offer other goals.

View

modeGroup

Core progression

7 items
SMStory Mode

Story Mode

The main campaign route for clearing themed stages, earning basic resources, and preparing a team for harder modes.

Status
Current
Type
Campaign
Unlock
-
Players
-
Structure
Act 1 plus Exp Rush
Rewards
Gems; Gold; Stage drops; Account progression; 1,000 XP per Exp Rush clear
Rotation/reset
Permanent mode; stage content changes with game updates.
LSLegend Stages

Legend Stages

Harder versions of selected campaign stages that add stronger enemies, modifiers, and exclusive progression rewards.

Status
Current
Type
Advanced campaign
Unlock
Story progression required
Players
-
Structure
Act-based wave runs
Rewards
Evolution materials; Rare stage drops; Progression rewards
Rotation/reset
Permanent mode; available stages follow game updates.
RRaids

Raids

Endgame co-op encounters built around multi-wave clears, raid currencies, and exclusive upgrade materials.

Status
Current
Type
Co-op progression
Unlock
Endgame access
Players
-
Structure
20 waves
Rewards
Raid currencies; Evolution materials; Trait rerolls; Exclusive drops
Rotation/reset
Stage pool and reward focus can change with game updates.
DDungeons

Dungeons

Multi-wave dungeon runs that use modifier cards to change combat and offer specialized drops beyond standard stages.

Status
Current
Type
Multi-wave challenge
Unlock
Endgame access; exact gate varies by dungeon
Players
Up to 4 players
Structure
30 waves in the base Dungeon; named variants may use floors.
Rewards
Secret units; Evolution materials; Dungeon resources
Rotation/reset
Named dungeon content and reward tables may be update-specific.

Boss Rush / Boss Events

Weekly boss encounters award tokens, trophies, and boss-specific rewards, with a rotating roster and shop.

Status
Current
Type
Boss challenge
Unlock
Boss Events unlock from Act 1 of their stage; Boss Rush access depends on the active event.
Players
Solo or multiplayer
Structure
Boss-heavy waves; some variants run for 30 waves.
Rewards
Boss tokens; Trophies; Unit drops; Cosmetics; Progression resources
Rotation/reset
Weekly boss rotation

Portals

Tiered encounters with element-themed enemy pools, escalating difficulty, and exclusive drops for coordinated teams.

Status
Current
Type
Tiered encounter
Unlock
Portal access after progression; exact gate varies by portal
Players
-
Structure
20 waves
Rewards
Exclusive drops; Familiars; Materials
Rotation/reset
Portal pool and reward focus can change with game updates.

Rifts

Co-op encounters centered on global tasks, rare rewards, and a larger party format than ordinary stage runs.

Status
Current
Type
Co-op encounter
Unlock
Progression access; exact gate varies by Rift
Players
Up to 6 players
Structure
Encounter waves; exact count varies by Rift.
Rewards
Rift shards; Rare units; Materials; Update rewards
Rotation/reset
Encounter pool and reward focus rotate with updates.

modeGroup

Specialized and endurance

11 items
CMChallenge Mode

Challenge Mode

Rotating Story and Legend runs with extra modifiers for repeatable challenge rewards on regular, daily, and weekly schedules.

Status
Current
Type
Rotating challenge
Unlock
-
Players
-
Structure
Story or Legend stages with added modifiers
Rewards
Trait Rerolls; Challenge materials; Gems; Other slot-specific rewards
Rotation/reset
Regular slots refresh every 30 minutes; daily slots every 24 hours; weekly slots every 7 days.
SSandbox

Sandbox

A testing space for experimenting with units, enemies, stats, and money without normal campaign pressure.

Status
Current
Type
Testing
Unlock
-
Players
-
Structure
Configurable waves and enemy spawns
Rewards
No normal progression rewards
Rotation/reset
Permanent utility mode; testing controls may change with updates.

Odyssey

An escalating run mode with route choices, cards, powers, and mastery goals that reward adapting between encounters.

Status
Current
Type
Roguelike progression
Unlock
Endgame progression
Players
-
Structure
Room-based escalating run
Rewards
Trait Rerolls; Memoria Shards; Mode resources
Rotation/reset
Some objectives and rewards can change with updates.
IMInfinite Mode

Infinite Mode

An endless version of an unlocked stage where surviving more waves increases the endurance challenge and reward potential.

Status
Current
Type
Endurance
Unlock
Clear the Normal Act 1 for the relevant Story stage.
Players
-
Structure
Endless waves
Rewards
Gems; Gold; Experience; Mode-specific drops
Rotation/reset
Stage availability follows unlocked Story stages.

Elemental Towers

Permanent element-locked towers where matching units climb floors for repeatable rewards and a distinct team-building challenge.

Status
Current
Type
Element-restricted endurance
Unlock
Player Level 30
Players
-
Structure
20 waves per floor; reward loop noted after Floor 50
Rewards
Gems; Trait Rerolls; Stat Chips; Element-specific materials
Rotation/reset
All tower floors and levels reset in 15.0; the mode is permanent.
UTUnit Trials

Unit Trials

Handcrafted trials provide a preset team and award a Vanguard Familiar on a clear.

Status
Current
Type
Preset-team challenge
Unlock
-
Players
-
Structure
-
Rewards
Vanguard Familiar on clear
Rotation/reset
-
CLCustom Levels

Custom Levels

Create and play levels made by the community through the Cat NPC in the lobby.

Status
Current
Type
Community levels
Unlock
-
Players
-
Structure
-
Rewards
-
Rotation/reset
-
STShadow Trials

Shadow Trials

Play as True Shadow Monarch in co-op arena trials against seven shadows, then replay cleared trials for stars.

Status
Current
Type
Real-time arena trials
Unlock
Own True Shadow Monarch
Players
1-4
Structure
-
Rewards
Stars for Hard and Nightmare clears; Arisen shadows
Rotation/reset
-
CBCard Battle

Card Battle

Build a 20-card deck around a captain and duel a bot, an expert bot, or another player.

Status
Current
Type
Card game
Unlock
-
Players
1v1
Structure
20 levels
Rewards
25 Gems per win; 5 Gems per loss; 50 Card Battle XP for a Bot win; 200 for an Expert Bot win; 6 cards across 20 levels; 550 Trait Rerolls; 400 Memoria Shards; King of Games title at level 20
Rotation/reset
-
BTBattle Towers

Battle Towers

Seventeen solo towers restrict unit placement by element or category and award Trait Rerolls for first clears.

Status
Current
Type
Solo tower
Unlock
Opened one week after the 15.0 update
Players
Solo
Structure
10 floors per tower; double enemy health; no floor skips
Rewards
50 Trait Rerolls for the first clear of each tower
Rotation/reset
-
AVApostles Vs Vanguards

Apostles Vs Vanguards

A four-player campaign spans six worlds and 18 acts, with a five-lane Endless mode that lasts 25 waves.

Status
Current
Type
Co-op campaign and survival
Unlock
-
Players
Up to 4 players
Structure
Campaign: 18 acts; Endless: 25 waves across 5 lanes
Rewards
600 XP per campaign act; 20 Trait Rerolls for each act first clear; 200 Wrath Coins for surviving 25 Endless waves; 600 XP per Endless run
Rotation/reset
-

modeGroup

Competitive

7 items

PvP

The competitive wave mode family with Assault, Defense, and Ranked variants plus trait and modifier choices.

Status
Current
Type
Competitive
Unlock
-
Players
Varies by submode
Structure
Wave-based competitive rounds
Rewards
PvP rewards; Competitive shop currency
Rotation/reset
Ranked and seasonal reward rules can change.
GGauntlets

Gauntlets

A bracket PvP mode where players advance on score, with standard eight-player brackets and configurable custom lobbies.

Status
Current
Type
Bracket PvP
Unlock
Current Update 14.5 mode
Players
8-player standard bracket; custom brackets support 2 to 64 players
Structure
Round-based scoring; a standard round lasts 24 hours.
Rewards
Trait Rerolls; Memoria Shards; Placement rewards
Rotation/reset
Standard bracket timing is round-based; the reward pool can rotate weekly.

Worldlines

A solo floor climb that moves from Worlds Collide into Infinite Convergence as the run passes the initial milestone floors.

Status
Current
Type
Floor climb
Unlock
-
Players
Singleplayer
Structure
Endless floor progression
Rewards
Trait Rerolls; Stat Chips; Memoria resources; Floor rewards
Rotation/reset
Reward path resets by season or update.
TTournaments

Tournaments

A weekly solo competition built around damage and kill objectives, resettable placement, and rotating rewards.

Status
Current
Type
Weekly competition
Unlock
-
Players
Singleplayer
Structure
Timed scoring objective
Rewards
Trait Rerolls; Crowns or shop rewards; Rotating cosmetics or units
Rotation/reset
Weekly reset
PDPirate Dynasty

Pirate Dynasty

Classic is endless survival; the arena adds 3v3 PvP and AI flag matches with preset fighters.

Status
Current
Type
Survival and 3v3 capture the flag
Unlock
-
Players
3v3 (arena)
Structure
Endless waves in Classic; 3-minute arena matches
Rewards
Arena formats do not give drops
Rotation/reset
-
GWGuild Wars

Guild Wars

Guilds compete in Land Conquest-style battles and can invite another guild to a friendly war.

Status
Current
Type
Guild competition
Unlock
Join a guild
Players
Guilds of up to 20 members
Structure
-
Rewards
100 Guild Tokens for a Land Conquest-style win
Rotation/reset
-
TBTeam Battle

Team Battle

A 1v1 PvP mode where each player defends a base through 15 waves before a final boss.

Status
Current
Type
1v1 PvP
Unlock
-
Players
1v1
Structure
15 waves, 3 lives, final boss
Rewards
AV Arcade daily mission progress for wins
Rotation/reset
-

Where to start

Story Mode is the main route for building a roster, collecting basic resources, and learning stage maps. Each Story stage now has one Act 1 plus an Exp Rush act. Move into Legend Stages after clearing the matching Story stage, then try harder modes when your team can handle their extra rules.

Raids, Dungeons, Portals, and Rifts are good targets when you need upgrade materials or rare drops. Unit Trials use preset teams, while Shadow Trials, Card Battle, and Custom Levels offer different ways to play.

Pick a mode for your goal

  • Build account progress: Story Mode and Legend Stages.
  • Farm upgrade materials: Raids, Portals, Boss Rush, and Rifts.
  • Test a team: Sandbox, or use Unit Trials to learn a preset roster.
  • Chase long runs: Infinite Mode, Odyssey, Elemental Towers, Battle Towers, and Apostles Vs Vanguards Endless.
  • Compete: PvP, Team Battle, Pirate Dynasty, Guild Wars, Gauntlets, Worldlines, and Tournaments.

Rules that change your plan

Challenge modifiers can turn a familiar stage into a different puzzle. Dungeons use modifier cards, Elemental Towers now have Solo and Multiplayer versions, and Battle Towers restrict units by element or category. In Elemental Tower Multiplayer, Tenacity applies to every enemy. Boss Rush variants can disable traits, so read each mode rule before choosing units.

Party size matters. Rifts support larger co-op groups, Apostles Vs Vanguards supports up to four players, Pirate Dynasty has 3v3 arena formats, Team Battle is 1v1, and Battle Towers are solo. Guild Wars pair guilds of up to 20 members. Worldlines and Tournaments are also solo-focused. Gauntlets reward the best score in a bracket, so a reliable repeatable setup usually beats a build that only works once.

Rotations and resets

Challenge slots refresh on different schedules, and Boss Rush follows a weekly rotation. PvP, Gauntlets, Worldlines, and Tournaments can change their scoring or reward rules when a cycle resets. Build long-term plans around the mode rules that stay consistent, and revisit event details when a mode changes.

FAQ

Q.

Which gamemode should I play first in Anime Vanguards?

Start with Story Mode to build your roster and learn the stage flow. Clear the matching Story progress before moving into Legend Stages or tougher endgame modes.

Q.

How do I unlock Infinite Mode?

Clear Act 1 on Normal for the relevant Story stage. Every Story stage has one Act 1 since update 15.0.

Q.

What makes Elemental Towers different?

Each Elemental Tower has Solo and 2-4 player Multiplayer versions. Multiplayer applies Tenacity to every enemy, while the Omni Tower remains unrestricted. Battle Towers are a separate solo set of 17 towers locked by element or category.

Q.

Are Raids and Dungeons the same thing?

No. Raids are co-op progression runs built around waves and raid rewards, while Dungeons use modifier cards and can use floor-based variants.

Q.

Can I use one team for every mode?

Not reliably. Challenge modifiers, dungeon cards, elemental limits, trait rules, and competitive formats can all change which units work best.

Q.

Do Anime Vanguards modes keep the same rewards forever?

No. Challenge slots, Boss Rush, Gauntlets, Worldlines, and Tournaments can rotate or reset their rewards and scoring rules.

Q.

Does Sandbox give normal progression rewards?

No. Sandbox is for testing units, enemies, stats, and setups, so use a regular stage when you need account progress or farming rewards.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

Check out other catalogs from Anime Vanguards

View all
BannersBanners4 entriesUnitsUnits448 entriesItemsItems294 entriesEvolutionsEvolutions176 entriesTraitsTraits11 entriesMemoriasMemorias79 entriesFamiliarsFamiliars73 entriesElementsElements11 entries

Share this collection with your friends

Anime Vanguards WikiAnime Vanguards WikiGuide, controls & tips
Vanguards Divine Moth Familiar Guide

Articles

  • Vanguards Divine Moth Familiar Guide
  • Vanguards Rose Emblem Familiar Guide
BloxodesBloxodes
  • About Us
  • Browser Extension
  • Contact Us
  • How We Verify Codes
  • Privacy Policy
  • Editorial Guidelines
  • Terms of Service
  • Account Deletion
  • Disclaimer

Page Indexes

  • Codes
  • Articles
  • Stats
  • Wiki
  • Tools
  • Catalog
  • Checklists
  • Events
  • Puzzles
  • Quizzes

Top Pages

  • Roblox Music IDs
  • Free Roblox Items
  • Roblox Decal IDs
  • Roblox Color Codes
  • Grow a Garden Crop Calculator
  • The Forge Crafting Calculator
  • The Forge Inventory Optimizer

© 2026 Bloxodes. Not affiliated with Roblox.