Anime Vanguards modes shape how you build and use your team. Story stages now have one act plus Exp Rush. Raids, Dungeons, Portals, and Rifts support farming, while Unit Trials, Shadow Trials, Card Battle, towers, and competitive modes offer other goals.
modeGroup
Core progression
Story Mode
The main campaign route for clearing themed stages, earning basic resources, and preparing a team for harder modes.
- Status
- Current
- Type
- Campaign
- Unlock
- -
- Players
- -
- Structure
- Act 1 plus Exp Rush
- Rewards
- Gems; Gold; Stage drops; Account progression; 1,000 XP per Exp Rush clear
- Rotation/reset
- Permanent mode; stage content changes with game updates.
Legend Stages
Harder versions of selected campaign stages that add stronger enemies, modifiers, and exclusive progression rewards.
- Status
- Current
- Type
- Advanced campaign
- Unlock
- Story progression required
- Players
- -
- Structure
- Act-based wave runs
- Rewards
- Evolution materials; Rare stage drops; Progression rewards
- Rotation/reset
- Permanent mode; available stages follow game updates.
Raids
Endgame co-op encounters built around multi-wave clears, raid currencies, and exclusive upgrade materials.
- Status
- Current
- Type
- Co-op progression
- Unlock
- Endgame access
- Players
- -
- Structure
- 20 waves
- Rewards
- Raid currencies; Evolution materials; Trait rerolls; Exclusive drops
- Rotation/reset
- Stage pool and reward focus can change with game updates.
Dungeons
Multi-wave dungeon runs that use modifier cards to change combat and offer specialized drops beyond standard stages.
- Status
- Current
- Type
- Multi-wave challenge
- Unlock
- Endgame access; exact gate varies by dungeon
- Players
- Up to 4 players
- Structure
- 30 waves in the base Dungeon; named variants may use floors.
- Rewards
- Secret units; Evolution materials; Dungeon resources
- Rotation/reset
- Named dungeon content and reward tables may be update-specific.
Boss Rush / Boss Events
Weekly boss encounters award tokens, trophies, and boss-specific rewards, with a rotating roster and shop.
- Status
- Current
- Type
- Boss challenge
- Unlock
- Boss Events unlock from Act 1 of their stage; Boss Rush access depends on the active event.
- Players
- Solo or multiplayer
- Structure
- Boss-heavy waves; some variants run for 30 waves.
- Rewards
- Boss tokens; Trophies; Unit drops; Cosmetics; Progression resources
- Rotation/reset
- Weekly boss rotation
Portals
Tiered encounters with element-themed enemy pools, escalating difficulty, and exclusive drops for coordinated teams.
- Status
- Current
- Type
- Tiered encounter
- Unlock
- Portal access after progression; exact gate varies by portal
- Players
- -
- Structure
- 20 waves
- Rewards
- Exclusive drops; Familiars; Materials
- Rotation/reset
- Portal pool and reward focus can change with game updates.
Rifts
Co-op encounters centered on global tasks, rare rewards, and a larger party format than ordinary stage runs.
- Status
- Current
- Type
- Co-op encounter
- Unlock
- Progression access; exact gate varies by Rift
- Players
- Up to 6 players
- Structure
- Encounter waves; exact count varies by Rift.
- Rewards
- Rift shards; Rare units; Materials; Update rewards
- Rotation/reset
- Encounter pool and reward focus rotate with updates.
modeGroup
Specialized and endurance
Challenge Mode
Rotating Story and Legend runs with extra modifiers for repeatable challenge rewards on regular, daily, and weekly schedules.
- Status
- Current
- Type
- Rotating challenge
- Unlock
- -
- Players
- -
- Structure
- Story or Legend stages with added modifiers
- Rewards
- Trait Rerolls; Challenge materials; Gems; Other slot-specific rewards
- Rotation/reset
- Regular slots refresh every 30 minutes; daily slots every 24 hours; weekly slots every 7 days.
Sandbox
A testing space for experimenting with units, enemies, stats, and money without normal campaign pressure.
- Status
- Current
- Type
- Testing
- Unlock
- -
- Players
- -
- Structure
- Configurable waves and enemy spawns
- Rewards
- No normal progression rewards
- Rotation/reset
- Permanent utility mode; testing controls may change with updates.
Odyssey
An escalating run mode with route choices, cards, powers, and mastery goals that reward adapting between encounters.
- Status
- Current
- Type
- Roguelike progression
- Unlock
- Endgame progression
- Players
- -
- Structure
- Room-based escalating run
- Rewards
- Trait Rerolls; Memoria Shards; Mode resources
- Rotation/reset
- Some objectives and rewards can change with updates.
Infinite Mode
An endless version of an unlocked stage where surviving more waves increases the endurance challenge and reward potential.
- Status
- Current
- Type
- Endurance
- Unlock
- Clear the Normal Act 1 for the relevant Story stage.
- Players
- -
- Structure
- Endless waves
- Rewards
- Gems; Gold; Experience; Mode-specific drops
- Rotation/reset
- Stage availability follows unlocked Story stages.
Elemental Towers
Permanent element-locked towers where matching units climb floors for repeatable rewards and a distinct team-building challenge.
- Status
- Current
- Type
- Element-restricted endurance
- Unlock
- Player Level 30
- Players
- -
- Structure
- 20 waves per floor; reward loop noted after Floor 50
- Rewards
- Gems; Trait Rerolls; Stat Chips; Element-specific materials
- Rotation/reset
- All tower floors and levels reset in 15.0; the mode is permanent.
Unit Trials
Handcrafted trials provide a preset team and award a Vanguard Familiar on a clear.
- Status
- Current
- Type
- Preset-team challenge
- Unlock
- -
- Players
- -
- Structure
- -
- Rewards
- Vanguard Familiar on clear
- Rotation/reset
- -
Custom Levels
Create and play levels made by the community through the Cat NPC in the lobby.
- Status
- Current
- Type
- Community levels
- Unlock
- -
- Players
- -
- Structure
- -
- Rewards
- -
- Rotation/reset
- -
Shadow Trials
Play as True Shadow Monarch in co-op arena trials against seven shadows, then replay cleared trials for stars.
- Status
- Current
- Type
- Real-time arena trials
- Unlock
- Own True Shadow Monarch
- Players
- 1-4
- Structure
- -
- Rewards
- Stars for Hard and Nightmare clears; Arisen shadows
- Rotation/reset
- -
Card Battle
Build a 20-card deck around a captain and duel a bot, an expert bot, or another player.
- Status
- Current
- Type
- Card game
- Unlock
- -
- Players
- 1v1
- Structure
- 20 levels
- Rewards
- 25 Gems per win; 5 Gems per loss; 50 Card Battle XP for a Bot win; 200 for an Expert Bot win; 6 cards across 20 levels; 550 Trait Rerolls; 400 Memoria Shards; King of Games title at level 20
- Rotation/reset
- -
Battle Towers
Seventeen solo towers restrict unit placement by element or category and award Trait Rerolls for first clears.
- Status
- Current
- Type
- Solo tower
- Unlock
- Opened one week after the 15.0 update
- Players
- Solo
- Structure
- 10 floors per tower; double enemy health; no floor skips
- Rewards
- 50 Trait Rerolls for the first clear of each tower
- Rotation/reset
- -
Apostles Vs Vanguards
A four-player campaign spans six worlds and 18 acts, with a five-lane Endless mode that lasts 25 waves.
- Status
- Current
- Type
- Co-op campaign and survival
- Unlock
- -
- Players
- Up to 4 players
- Structure
- Campaign: 18 acts; Endless: 25 waves across 5 lanes
- Rewards
- 600 XP per campaign act; 20 Trait Rerolls for each act first clear; 200 Wrath Coins for surviving 25 Endless waves; 600 XP per Endless run
- Rotation/reset
- -
modeGroup
Competitive
PvP
The competitive wave mode family with Assault, Defense, and Ranked variants plus trait and modifier choices.
- Status
- Current
- Type
- Competitive
- Unlock
- -
- Players
- Varies by submode
- Structure
- Wave-based competitive rounds
- Rewards
- PvP rewards; Competitive shop currency
- Rotation/reset
- Ranked and seasonal reward rules can change.
Gauntlets
A bracket PvP mode where players advance on score, with standard eight-player brackets and configurable custom lobbies.
- Status
- Current
- Type
- Bracket PvP
- Unlock
- Current Update 14.5 mode
- Players
- 8-player standard bracket; custom brackets support 2 to 64 players
- Structure
- Round-based scoring; a standard round lasts 24 hours.
- Rewards
- Trait Rerolls; Memoria Shards; Placement rewards
- Rotation/reset
- Standard bracket timing is round-based; the reward pool can rotate weekly.
Worldlines
A solo floor climb that moves from Worlds Collide into Infinite Convergence as the run passes the initial milestone floors.
- Status
- Current
- Type
- Floor climb
- Unlock
- -
- Players
- Singleplayer
- Structure
- Endless floor progression
- Rewards
- Trait Rerolls; Stat Chips; Memoria resources; Floor rewards
- Rotation/reset
- Reward path resets by season or update.
Tournaments
A weekly solo competition built around damage and kill objectives, resettable placement, and rotating rewards.
- Status
- Current
- Type
- Weekly competition
- Unlock
- -
- Players
- Singleplayer
- Structure
- Timed scoring objective
- Rewards
- Trait Rerolls; Crowns or shop rewards; Rotating cosmetics or units
- Rotation/reset
- Weekly reset
Pirate Dynasty
Classic is endless survival; the arena adds 3v3 PvP and AI flag matches with preset fighters.
- Status
- Current
- Type
- Survival and 3v3 capture the flag
- Unlock
- -
- Players
- 3v3 (arena)
- Structure
- Endless waves in Classic; 3-minute arena matches
- Rewards
- Arena formats do not give drops
- Rotation/reset
- -
Guild Wars
Guilds compete in Land Conquest-style battles and can invite another guild to a friendly war.
- Status
- Current
- Type
- Guild competition
- Unlock
- Join a guild
- Players
- Guilds of up to 20 members
- Structure
- -
- Rewards
- 100 Guild Tokens for a Land Conquest-style win
- Rotation/reset
- -
Team Battle
A 1v1 PvP mode where each player defends a base through 15 waves before a final boss.
- Status
- Current
- Type
- 1v1 PvP
- Unlock
- -
- Players
- 1v1
- Structure
- 15 waves, 3 lives, final boss
- Rewards
- AV Arcade daily mission progress for wins
- Rotation/reset
- -
Where to start
Story Mode is the main route for building a roster, collecting basic resources, and learning stage maps. Each Story stage now has one Act 1 plus an Exp Rush act. Move into Legend Stages after clearing the matching Story stage, then try harder modes when your team can handle their extra rules.
Raids, Dungeons, Portals, and Rifts are good targets when you need upgrade materials or rare drops. Unit Trials use preset teams, while Shadow Trials, Card Battle, and Custom Levels offer different ways to play.
Pick a mode for your goal
- Build account progress: Story Mode and Legend Stages.
- Farm upgrade materials: Raids, Portals, Boss Rush, and Rifts.
- Test a team: Sandbox, or use Unit Trials to learn a preset roster.
- Chase long runs: Infinite Mode, Odyssey, Elemental Towers, Battle Towers, and Apostles Vs Vanguards Endless.
- Compete: PvP, Team Battle, Pirate Dynasty, Guild Wars, Gauntlets, Worldlines, and Tournaments.
Rules that change your plan
Challenge modifiers can turn a familiar stage into a different puzzle. Dungeons use modifier cards, Elemental Towers now have Solo and Multiplayer versions, and Battle Towers restrict units by element or category. In Elemental Tower Multiplayer, Tenacity applies to every enemy. Boss Rush variants can disable traits, so read each mode rule before choosing units.
Party size matters. Rifts support larger co-op groups, Apostles Vs Vanguards supports up to four players, Pirate Dynasty has 3v3 arena formats, Team Battle is 1v1, and Battle Towers are solo. Guild Wars pair guilds of up to 20 members. Worldlines and Tournaments are also solo-focused. Gauntlets reward the best score in a bracket, so a reliable repeatable setup usually beats a build that only works once.
Rotations and resets
Challenge slots refresh on different schedules, and Boss Rush follows a weekly rotation. PvP, Gauntlets, Worldlines, and Tournaments can change their scoring or reward rules when a cycle resets. Build long-term plans around the mode rules that stay consistent, and revisit event details when a mode changes.
FAQ
Which gamemode should I play first in Anime Vanguards?
Start with Story Mode to build your roster and learn the stage flow. Clear the matching Story progress before moving into Legend Stages or tougher endgame modes.
How do I unlock Infinite Mode?
Clear Act 1 on Normal for the relevant Story stage. Every Story stage has one Act 1 since update 15.0.
What makes Elemental Towers different?
Each Elemental Tower has Solo and 2-4 player Multiplayer versions. Multiplayer applies Tenacity to every enemy, while the Omni Tower remains unrestricted. Battle Towers are a separate solo set of 17 towers locked by element or category.
Are Raids and Dungeons the same thing?
No. Raids are co-op progression runs built around waves and raid rewards, while Dungeons use modifier cards and can use floor-based variants.
Can I use one team for every mode?
Not reliably. Challenge modifiers, dungeon cards, elemental limits, trait rules, and competitive formats can all change which units work best.
Do Anime Vanguards modes keep the same rewards forever?
No. Challenge slots, Boss Rush, Gauntlets, Worldlines, and Tournaments can rotate or reset their rewards and scoring rules.
Does Sandbox give normal progression rewards?
No. Sandbox is for testing units, enemies, stats, and setups, so use a regular stage when you need account progress or farming rewards.









