Every round, one player gets the knife, one gets the gun, and everyone else hopes it isn't them. The Murderer slashes or throws their knife to take out all twelve players before time runs out. The Sheriff has the only gun in the room and needs to shoot the Murderer without accidentally hitting an Innocent, because a missed call drops their gun for anyone to grab. Innocents dodge, collect coins scattered around the map, and watch for the tell-tale clink of a blade being drawn nearby.
Between rounds, those coins go toward Boxes in the Shop, each one opens to a random knife or gun somewhere on the rarity ladder from Common to Chroma. Duplicates feed the Salvage system, turning into Shards and Metals you can craft into higher-tier weapons. There's also a full player trading economy, three game modes (Standard, Disguises, and Assassin), and a Prestige reset waiting at the end of the XP track.

























