Before a round starts, every Murderer gets one power, a special ability that shapes how you hunt. Some make you faster, some let you spy through walls, and one just makes your kills quieter. You buy powers from the in-game Shop with Coins or Diamonds, equip one before a match, and it stays active for the whole round. Footsteps is free and already equipped when you join; everything else costs Coins.
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Cost
Free
Footsteps is the power you start with. It shows footprint trails left by other players, but the trails fade quickly and don't give you much to work with. Treat it as a placeholder, and any purchased power is a step up.
Footsteps
Tracks recent player footsteps as the default Murderer power.
- Type
- Passive
- Cost
- Free
| Image | Name | Description | Type | Cost |
|---|---|---|---|---|
| Footsteps | Tracks recent player footsteps as the default Murderer power. | Passive | Free |
Cost
Budget
Sleight and Ninja both cost 1,000 Coins, making them the cheapest entry point beyond the default. Neither is a top-tier pick, but Ninja earns its place as an early buy: killing silently removes one of the clearest giveaways that a Murderer is nearby.
Sleight
Improves knife throwing speed for players who like quick pressure.
- Type
- Yes
- Cost
- 1,000 Coins
Ninja
Removes the kill sound, which makes stealth rounds much cleaner.
- Type
- Passive
- Cost
- 1,000 Coins
| Image | Name | Description | Type | Cost |
|---|---|---|---|---|
| Sleight | Improves knife throwing speed for players who like quick pressure. | Yes | 1,000 Coins | |
| Ninja | Removes the kill sound, which makes stealth rounds much cleaner. | Passive | 1,000 Coins |
Cost
Standard
Five powers sit in this band at 3,000 Coins each, and it contains the best value in the whole shop. Haste (S-tier) gives a passive speed boost that never switches off. Sprint, Decoy, Fake Gun, and Trap are all active powers with different risk levels, Haste is the clear first pick if you haven't bought a power yet.
Sprint
Gives a short speed burst when you need to close distance fast.
- Type
- Yes
- Cost
- 3,000 Coins
Haste
Boosts movement while holding the knife.
- Type
- Passive
- Cost
- 3,000 Coins
Fake Gun
Shows a fake gun to bait players into trusting the wrong person.
- Type
- Yes
- Cost
- 3,000 Coins
Trap
Places a trap that can stop or slow players trying to escape.
- Type
- Yes
- Cost
- 3,000 Coins
Decoy
Creates a decoy to confuse players during a chase.
- Type
- Yes
- Cost
- 3,000 Coins
| Image | Name | Description | Type | Cost |
|---|---|---|---|---|
| Sprint | Gives a short speed burst when you need to close distance fast. | Yes | 3,000 Coins | |
| Haste | Boosts movement while holding the knife. | Passive | 3,000 Coins | |
| Fake Gun | Shows a fake gun to bait players into trusting the wrong person. | Yes | 3,000 Coins | |
| Trap | Places a trap that can stop or slow players trying to escape. | Yes | 3,000 Coins | |
Decoy | Decoy | Creates a decoy to confuse players during a chase. | Yes | 3,000 Coins |
Passives vs. actives: pick your style first
Powers split into two types, and the distinction matters before you spend a single coin. Passive powers (Haste and Ninja) are always on the moment a round begins, with no button press, no timing, no cooldown to track. Active powers need you to trigger them at the right moment, and most have a cooldown before you can use them again.
If you're newer to the Murderer role, passives are the forgiving pick. Haste quietly makes you 10% faster every time you draw your knife, which adds up across a full round without you thinking about it. Ninja silences your kills so nearby players don't hear a thing, one less thing to manage mid-chase.
How the cost tiers actually compare
Higher price doesn't automatically mean better power. Haste costs 3,000 Coins and ranks S-tier. Ghost and X-Ray both cost 6,000 Coins, and both rank highly, but so does Haste at half the price. The 1,000-Coin powers (Sleight and Ninja) aren't standouts either, but Ninja is a solid early buy for players learning to close kills quietly.
A reasonable path for most players:
- Start with Ninja (1,000 Coins) if you want a stealth edge without spending much.
- Save for Haste (3,000 Coins) as your first major purchase, the speed advantage is constant and requires no timing.
- Work toward X-Ray (6,000 Coins) once you're comfortable with Murderer, spotting every player through walls before entering a room is a genuine read on the whole map.
Timing is everything for active powers
Sprint gives 50% speed for three seconds, just enough to close a gap or rush the Sheriff. But it leaves a visible trail, so anyone watching knows you activated it. Ghost makes you invisible for five seconds and is powerful in theory, but invisibility breaks the instant you attack, so you have to get into position first and then strike cleanly.
X-Ray is the most consistent active: four seconds of seeing everyone on the map, with a 26-second cooldown that's shorter than Ghost's 30 seconds. Use it just before you enter a room you're not sure about, or to confirm where the Sheriff is standing.
Decoy places clones of your character to bait the Sheriff into wasting a shot. Players can't collide with clones, which is the tell, so position them in spots where the Sheriff has to make a quick decision.
What to avoid early on
Fake Gun looks appealing because fooling the Sheriff sounds good, but experienced players spot it quickly and it only lasts ten seconds. Trap takes planning to use well, random placement rarely pays off, and players can see the traps on the ground. Both are situational at best and best left until you've already tried the stronger options.
FAQ
Can Innocents or the Sheriff use powers?
No. Powers are Murderer-only. Only the player assigned the Murderer role can equip and use a power during a round.
How do you get Coins to buy powers?
Coins drop on the map during rounds for all players to collect. Surviving as an Innocent or winning as the Murderer also earns Coins. Diamonds are a separate currency bought with Robux, and most powers can be unlocked with either.
Can you equip more than one power at a time?
No. You pick one power before a round begins and it stays equipped until you swap it in the Shop between rounds.
What is the best power for beginners?
Haste. It's passive, so there's nothing to activate or time, because it just makes you faster whenever your knife is drawn. It's also strong enough to stay useful as you improve, unlike some cheaper options.
Is Ghost actually invisible to other players?
Yes, but only for five seconds, and it cancels immediately if you attack. You need to reposition first, then strike. If you activate Ghost in plain sight of the Sheriff, you've just told them where you're standing.
What does X-Ray actually show?
For four seconds, you can see all living players through walls, including Innocents, the Sheriff, and where the gun has landed. Use it just before entering a room you're unsure about, or to find the Sheriff when the map feels quiet.
Are Perks and Powers the same thing?
Yes. The game renamed Perks to Powers in Season 1. They're the same system, so you will see both names used in older guides and community discussions.
Is Footsteps worth using over a purchased power?
Rarely. Footsteps shows enemy trails briefly, but the information disappears fast and doesn't help you close kills or escape. Any purchased power trades it for a more direct advantage.




