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  4. Ranged and Special Weapons

All 93 Ranged and Special Weapons and How to Get Them in Crimson Desert

Updated on November 8, 2026 (about 4 hours ago)

Ranged and special weapons are the gear you use to hit enemies from a distance or with an unusual effect in Crimson Desert. Ranged weapons include bows, crossbows, muskets, shotguns, pistols, blasters and two-handed cannons. Special weapons cover elemental spitters, a sleep-dart blowpipe, fans, drills, chainsaws and A.T.A.G. weapons. The game has no classes, so you can swing a heavy two-handed weapon one moment and draw a bow the next.

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Showing 66 of 93 items.

Prev12Next

Weapon Type

Bow

20 items

Tormented Soul Bow

A horn bow tied to tales of a traveler from a faraway land of bamboo groves.
Weapon Type
Bow
Tier
T2
Attack at +10
30
Usable By
Kliff
Release
Base game

Crimson Warden's Bow

A Greymane-style bow with a reinforced shaft.
Weapon Type
Bow
Tier
T4
Attack at +10
33
Usable By
Kliff
Release
Base game

Noble Man's Bow

An eastern-style composite bow with layered limbs that create strong tension.
Weapon Type
Bow
Tier
T5
Attack at +10
33
Usable By
All characters
Release
Base game

Divine Echoes Bow

An ornate bow used by the Masked Liberators that draws smoothly, even in sandstorms.
Weapon Type
Bow
Tier
T5
Attack at +10
33
Usable By
Kliff
Release
Base game

Aeserion Bow

A bow made with scales from the Great Serpent, carrying otherworldly power.
Weapon Type
Bow
Tier
T5
Attack at +10
33
Usable By
Kliff
Release
Base game

Golden-Knotted Ancestral Bow

A Pailunese heirloom bow marked with a gold knot for each generation of owners.
Weapon Type
Bow
Tier
T4
Attack at +10
33
Usable By
Kliff
Release
Base game

Tommasoan Bow

A bow made by Tommaso guards in a place where strength sets the rules.
Weapon Type
Bow
Tier
T4
Attack at +10
30
Usable By
Kliff
Release
Base game

Shadowleaf Bow

A hunter’s bow designed for use in the dense woods of Wayward Woods.
Weapon Type
Bow
Tier
T3
Attack at +10
33
Usable By
Kliff
Release
Base game

Twilight Messengers' Bow

A bow made by the Twilight Messengers, who prey on travelers.
Weapon Type
Bow
Tier
T3
Attack at +10
30
Usable By
Kliff
Release
Base game

Tardik Bow

A freesword bow whose name recalls the shared work of Tardik fighters.
Weapon Type
Bow
Tier
T3
Attack at +10
30
Usable By
Kliff
Release
Base game

Kylus Bow

A Pailunese bow named for the legendary marksman Kylus.
Weapon Type
Bow
Tier
T3
Attack at +10
33
Usable By
Kliff
Release
Base game

Bow of the Fleeting

An earthen-archer bow guided by a dark urge to find its target.
Weapon Type
Bow
Tier
T3
Attack at +10
30
Usable By
Kliff
Release
Base game

Sydmon Bow

A bow named for Sydmon, an ordinary blacksmith remembered in local tales.
Weapon Type
Bow
Tier
T2
Attack at +10
33
Usable By
Kliff
Release
Base game

Bloodsteel Bow

A bow made by the Blinding Arrows as they expanded from their camp.
Weapon Type
Bow
Tier
T2
Attack at +10
30
Usable By
Kliff
Release
Base game

Warspike Bow

A Fort Warspike bow once favored by its commander.
Weapon Type
Bow
Tier
T2
Attack at +10
30
Usable By
Kliff
Release
Base game

Dekarr Bow

A traditional Odeck bow from a town once protected by a general and a witch.
Weapon Type
Bow
Tier
T2
Attack at +10
33
Usable By
Kliff
Release
Base game

White Wood Bow

A practical Pailunese bow made from nearby materials.
Weapon Type
Bow
Tier
T1
Attack at +10
30
Usable By
Kliff
Release
Base game

Bekker Bow

A worn bow bearing the name of Bekker, a miserly warrior.
Weapon Type
Bow
Tier
T1
Attack at +10
30
Usable By
Kliff
Release
Base game

Grey Wolf Bow

A northern warrior’s bow tied to a wolf’s wish to belong among people.
Weapon Type
Bow
Tier
T1
Attack at +10
30
Usable By
Kliff
Release
Base game

Competition Wooden Bow

A flexible wooden bow for festivals and sparring, built to limit lethality.
Weapon Type
Bow
Tier
T2
Attack at +10
33
Usable By
Kliff
Release
Base game

Weapon Type

Crossbow

2 items

Hyde Crossbow

A sturdy, dependable crossbow made for steady use in harsh conditions.
Weapon Type
Crossbow
Tier
T2
Attack at +10
18
Usable By
All characters
Release
Base game

Southern Wandering Troll's Crossbow

A sturdy crossbow favored by wandering trolls in the south.
Weapon Type
Crossbow
Tier
T1
Attack at +10
10
Usable By
All characters
Release
Base game

Weapon Type

Musket

11 items

Demenissian Hero's Musket

A finely made Demenissian musket awarded to a hero of the kingdom.
Weapon Type
Musket
Tier
T5
Attack at +10
38
Usable By
All characters
Release
Base game

Gustav Musket

A performance-tuned musket associated with the disciplined Dusksong bandits.
Weapon Type
Musket
Tier
T4
Attack at +10
38
Usable By
All characters
Release
Base game

Leofric Musket

An officer-grade musket made for a Demenissian outpost.
Weapon Type
Musket
Tier
T4
Attack at +10
35
Usable By
All characters
Release
Base game

Marni Musket

A precision-built musket that applies Marni’s engineering to automatic loading.
Weapon Type
Musket
Tier
T4
Attack at +10
35
Usable By
All characters
Release
Base game

Arlen Musket

A traditional Demenissian musket with a long history and a disputed reputation.
Weapon Type
Musket
Tier
T3
Attack at +10
38
Usable By
All characters
Release
Base game

Helms Musket

A musket made for the Helms using technology taken from captured engineers.
Weapon Type
Musket
Tier
T3
Attack at +10
35
Usable By
All characters
Release
Base game

Delesyian Musket

A machine-made musket produced at scale for consistent performance.
Weapon Type
Musket
Tier
T2
Attack at +10
38
Usable By
All characters
Release
Base game

Pailunese Musket

A Pailune-built musket based on outside parts and plans.
Weapon Type
Musket
Tier
T2
Attack at +10
35
Usable By
All characters
Release
Base game

Wells Musket

A musket independently designed by House Wells.
Weapon Type
Musket
Tier
T2
Attack at +10
35
Usable By
All characters
Release
Base game

Bekker Musket

A worn musket bearing the name of Bekker, a miserly warrior.
Weapon Type
Musket
Tier
T1
Attack at +10
35
Usable By
All characters
Release
Base game

Competition Musket

A low-power musket made for village festivals and sparring.
Weapon Type
Musket
Tier
T2
Attack at +10
35
Usable By
All characters
Release
Base game

Weapon Type

Shotgun

8 items

Dane Shotgun

Walter Lanford’s ornate shotgun pairs a red barrel with a gold axe blade.
Weapon Type
Shotgun
Tier
T2
Attack at +10
41
Usable By
All characters
Release
Base game

Pailunese Shotgun

A northern-made shotgun built from outside parts and plans.
Weapon Type
Shotgun
Tier
T3
Attack at +10
38
Usable By
All characters
Release
Base game

Dewhaven Shotgun

A plain-looking but sturdy shotgun designed to put function first.
Weapon Type
Shotgun
Tier
T3
Attack at +10
37
Usable By
All characters
Release
Base game

Trumpet Shotgun

An intimidating shotgun distinguished by its oversized barrel.
Weapon Type
Shotgun
Tier
T3
Attack at +10
41
Usable By
All characters
Release
Base game

Delesyian Shotgun

A machine-made shotgun produced in large numbers with consistent results.
Weapon Type
Shotgun
Tier
T2
Attack at +10
38
Usable By
All characters
Release
Base game

Bleed Shotgun

A hastily made prototype shotgun for the Bleed Bandits.
Weapon Type
Shotgun
Tier
T2
Attack at +10
37
Usable By
All characters
Release
Base game

Mortimer Shotgun

A Calphade shotgun designed for large-scale production.
Weapon Type
Shotgun
Tier
T1
Attack at +10
41
Usable By
All characters
Release
Base game

Metilbahm Shotgun

A heavy shotgun with a rough axe attached for charging warriors.
Weapon Type
Shotgun
Tier
T1
Attack at +10
38
Usable By
All characters
Release
Base game

Weapon Type

Pistol

7 items

Caliburn's Mercy Pistol

A pistol once carried by Caliburn, who pursued a sweeping vision for Pywel.
Weapon Type
Pistol
Tier
T5
Attack at +10
36
Usable By
All characters
Release
Base game

Shadow of the Past Pistol

A pistol linked to the Masked Liberator and her unspoken secrets.
Weapon Type
Pistol
Tier
T4
Attack at +10
33
Usable By
All characters
Release
Base game

Vilancia Pistol

A reliable pistol that was popular among Demenissian nobles.
Weapon Type
Pistol
Tier
T3
Attack at +10
33
Usable By
All characters
Release
Base game

Jemel Pistol

A beginner-friendly pistol designed for straightforward handling.
Weapon Type
Pistol
Tier
T2
Attack at +10
36
Usable By
All characters
Release
Base game

Rosemond Pistol

An inexpensive, low-end pistol from Demeniss’s growing firearms trade.
Weapon Type
Pistol
Tier
T1
Attack at +10
33
Usable By
All characters
Release
Base game

Falconne Pistol

A Demeniss-made export pistol with a rough ceremonial finish.
Weapon Type
Pistol
Tier
T1
Attack at +10
33
Usable By
All characters
Release
Base game

Spencer Pistol

A pistol from House Spencer, now mostly found in private collections.
Weapon Type
Pistol
Tier
T2
Attack at +10
33
Usable By
All characters
Release
Base game

Weapon Type

Blaster

12 items

Golden Fire

A blaster built with Golden Star parts and shaped after a dragon.
Weapon Type
Blaster
Tier
T5
Attack at +10
34
Usable By
Kliff, Oongka
Release
Base game

Mechanical Clockwork Blaster

A rebuilt Thunder Crusher lightning cannon that fires an explosive electric shot.
Weapon Type
Blaster
Tier
T5
Attack at +10
30
Usable By
Kliff, Oongka
Release
Base game

Wyvern Blaster

A fire blaster associated with Balthazar and his dragon.
Weapon Type
Blaster
Tier
T4
Attack at +10
30
Usable By
Kliff, Oongka
Release
Base game

Volcanic Blaster

A crude, oversized hand cannon valued for raw force and tied to the Savage Fangs.
Weapon Type
Blaster
Tier
T4
Attack at +10
34
Usable By
Kliff, Oongka
Release
Base game

Sior Blaster

An Abyss-tech blaster that works with ordinary shells.
Weapon Type
Blaster
Tier
T5
Attack at +10
30
Usable By
Kliff, Oongka
Release
Base game

Marni Tank Blaster

A siege-engine blaster rebuilt to fire without an external power source.
Weapon Type
Blaster
Tier
T4
Attack at +10
30
Usable By
Kliff, Oongka
Release
Base game

Blaster No. 8

A Golden Star parts blaster with ornate Delesyian decoration and a complex mechanism.
Weapon Type
Blaster
Tier
T4
Attack at +10
34
Usable By
Kliff, Oongka
Release
Base game

Reinforced Steel Blaster

A reinforced steel blaster designed for mobile heavy fire, though cumbersome to carry.
Weapon Type
Blaster
Tier
T3
Attack at +10
30
Usable By
Kliff, Oongka
Release
Base game

Steel Blaster

A steel service blaster designed for mobile heavy fire.
Weapon Type
Blaster
Tier
T2
Attack at +10
30
Usable By
Kliff, Oongka
Release
Base game

Orc Blaster

A rough-forged blaster that showcases orc steelwork.
Weapon Type
Blaster
Tier
T1
Attack at +10
34
Usable By
Oongka
Release
Base game

Air Blaster

A blaster that compresses air and releases it as a forceful blast that knocks enemies back.
Weapon Type
Blaster
Tier
T4
Attack at +10
24
Usable By
Kliff, Oongka
Release
Base game

Enhanced Fatum Blaster

A blueprint-built hand cannon with a reinforced body and upgraded core for steadier, stronger shots.
Weapon Type
Blaster
Tier
T4
Attack at +10
27
Usable By
Kliff, Oongka
Release
Charting the Unknown

Weapon Type

Two-Handed Cannon

5 items

Finest Rhinard Cannon

A rebuilt Rhinard cannon with a dark red finish and reinforced, heat-resistant parts.
Weapon Type
Two-Handed Cannon
Tier
T4
Attack at +10
34
Usable By
All characters
Release
Base game

Alpha Barrel Cannon

An orc-made cannon with a traditional look and a modern firing mechanism.
Weapon Type
Two-Handed Cannon
Tier
T3
Attack at +10
31
Usable By
All characters
Release
Base game

Gamma Barrel Cannon

A plainly finished Ironflame Orc cannon built for heavy firepower.
Weapon Type
Two-Handed Cannon
Tier
T3
Attack at +10
31
Usable By
All characters
Release
Base game

Bismuth Cannon

A bismuth-clad cannon with an ominous energy lingering within it.
Weapon Type
Two-Handed Cannon
Tier
T3
Attack at +10
34
Usable By
All characters
Release
Base game

Rhinard Cannon

A modernized cannon with a clean finish and practical design.
Weapon Type
Two-Handed Cannon
Tier
T1
Attack at +10
31
Usable By
All characters
Release
Base game

Weapon Type

Fists

1 items

Ordinary Gloves

Greymane leather gloves with reinforced backs and textured palms for a secure grip; their thick padding also supports unarmed fighting.
Weapon Type
Fists
Tier
T1
Usable By
All characters
Release
Base game
Prev12Next

How Ranged and Special Weapons Work in Crimson Desert

Ranged weapons are handled through the Aim function. By default your bow is set there, but you can also set a firearm or a fishing rod. To swap between them, open the Quick Equipment Slots radial menu. All your ranged gear sits in the bottom-right slot, and your ammo type sits just to the left of it.

Quick Swap is the faster route. It switches back to whatever you had drawn last, so you can move between ranged gear and melee weapons without opening menus.

Fans, drills and chainsaws go in a separate tool slot, found in the quickslot menu just below the secondary weapon slot. That slot also holds everyday tools like the logging axe and pickaxe.

Who Can Use Ranged and Special Weapons

Most of this group works for every character. Muskets, shotguns, pistols, crossbows, two-handed cannons, elemental spitters, the Soporific Blowpipe, A.T.A.G. weapons, drills and chainsaws are all open to everyone.

The exceptions are blasters and bows. Blasters are shared by Kliff and Oongka, and the Orc Blaster is locked to Oongka alone. Most bows belong to Kliff, with the Noble Man's Bow as the one every character can equip.

Bows, Crossbows and Arrows in Crimson Desert

Bows are the classic ranged weapon in this group and Kliff's main way of fighting from a distance. Some carry an extra Critical Rate or Attack Speed bonus, which means more chances at a critical hit or quicker shots.

Crossbows are a smaller corner of this group, and every character can use them. The Hyde Crossbow is the one built for steady use in harsh conditions.

Arrows are the ammo for bows, and there are a few ways to get them. You can find them out in the open world, loot them from fallen enemies, have a blacksmith make them, or craft them yourself. Crafting is usually the best option, since it only takes some wood and iron ore. Chop trees with a lumberjack's axe for the wood and mine the ore with a pickaxe. You can find both tools in town, or buy them for a few coins from the merchant across from the blacksmith district.

Flaming arrows are worth knowing too. Switch to Aim mode, walk up to a fire source, and point the arrowhead at the flame. Wait for the arrow to catch fire, then shoot. Flaming arrows deal a lot of damage, and they can clear the weeds that block some areas.

Muskets, Shotguns and Pistols in Crimson Desert

Firearms are the guns in this group: muskets, shotguns and pistols. Each type feels a little different, so the choice comes down to how you like to fight.

Muskets come from many makers, and their builds differ. Some are machine-made for consistent results, while others use automatic loading. The Infinite Arrows Abyss gear works for bullets and cannonballs as well as arrows, which makes it useful if you lean on firearms or cannons.

Shotguns are the heavy end of the firearms. The Metilbahm Shotgun is a clear example, with a rough axe attached for charging at warriors.

Pistols suit players who want something simple to handle. The Jemel Pistol is built for straightforward handling, which makes it an easy place to start with firearms.

Blasters and Two-Handed Cannons in Crimson Desert

Blasters are hand cannons that come in a wide range of styles, from ornate builds to rough-forged ones. You can pick based on how you want your character to look.

The Air Blaster stands apart. It compresses air and fires it as a forceful blast that knocks enemies back, so it's better at pushing foes away from you than at dealing straight damage.

Two-handed cannons are a separate group, built for heavy firepower and handled with both hands. The Gamma Barrel Cannon is a plainly finished example of that heavy style.

Elemental Spitters and the Soporific Blowpipe

Elemental spitters are built around one element each. The Flamespitter projects fire, the Frostspitter projects frost and the Boltspitter projects lightning. Each element comes in a Kuku pack version and an electromagnetic version, and they hit at the same strength, so the element is what sets them apart.

The Soporific Blowpipe takes a different route. It's a forest-made blowpipe that fires herbal sleeping darts strong enough to put a troll to sleep, which makes it the group's sleep option.

A.T.A.G. Weapons in Crimson Desert

A.T.A.G. weapons come as pieces for each hand, plus a two-handed fist. Some pieces are built for fighting, like the Machine Gun, which hits several foes with rapid fire. Others are built to handle objects instead of enemies.

The two-handed Fist is built to knock foes down. What each piece does matters more than its raw damage, so choose based on the job you need done.

Fans, Drills, Chainsaws and Gloves in Crimson Desert

Most of the fans are painted Demeniss-style pieces, each showing a different scene from everyday life. The Eastern Witch's Fan is the exception. It channels wind and lightning, and heavy or charged attacks can summon small tornadoes that scatter groups of foes.

Its light and heavy combo blows down trees in front of you, which makes it handy for logging. Charged attacks can also push rain clouds away from the area around you.

The Mining Knuckledrill and the Demenissian Chainsaw are work tools more than fighters. The drill breaks through rock and collects ore as it goes, while the chainsaw cuts timber quickly and gathers it as it works.

Ordinary Gloves are the one option in the fists group, a pair of Greymane leather gloves with reinforced backs and textured palms for a secure grip. Their thick padding also supports unarmed fighting.

How to Get Ranged and Special Weapons in Crimson Desert

Many of these weapons are crafted at a smith. Bows, guns and blasters need the matching volume of Ranged Weapons of the World, and cannons need Two-Handed Weapons of the World. Some need a specific blueprint instead, like the Aeserion Gear Blueprint for the Aeserion Bow, and the Kuku spitters are made at the Kuku Pot cooking station once you learn the Kuku Pack Special Blueprint.

Shops are a direct route for many. Blasters are sold at hand cannon shops, such as Forrex's Neutral Hand Cannon shop in Delesyia. Bows and other gear turn up at equipment shops in towns such as Odeck, Hernand and Pailune.

Enemies are another source. Bandits, pirates and Wyvernflames drop several of these weapons, and the painted fans come from nobles and wildlife park visitors in Demeniss and nearby regions. Quest rewards are a third route. For example, the Dane Shotgun comes from the Name Written in Blood mission.

How to Choose Ranged and Special Weapons in Crimson Desert

The right pick depends on what you need in a fight, so think about the job before you craft or buy anything.

If you want to keep your distance, bows and crossbows are the core picks, and firearms and blasters can cover that role too. For burst, which means heavy hits in a short time, look at the shotguns and muskets, since they sit at the top for raw attack in this group. Refining at a smith raises attack, so a weapon you plan to keep is worth upgrading.

For crowd control, the Eastern Witch's Fan and the Air Blaster are built to push enemies away, which helps when a group is closing in. Your character matters too. Kliff gets the widest bow selection, so he's the natural archer, while firearms, crossbows and cannons are open to every character.

FAQ

Q.

Where do I find the Eastern Witch's Fan?

You can craft it at a smith, or buy it from Lyselia at the Demeniss Witch shop. There's also a hidden route, which starts by learning Focused Force Palm in Chapter 4 at the Scholar Stone Institute, southwest of Hernand.

Ring the Bell Tower for Demeniss to reveal the area, then head to Serpent Marsh, just south of Demeniss. Find the cliff edge marked by a multi-colored flag and glide down to the small platform below. Enter focused stance and hit the large rock wall with Focused Force Palm, since a regular attack won't break it, then open the treasure chest in the cave behind it.

Q.

Is the Eastern Witch's Fan good for damage?

It's built more for control than damage. Its tornado deals little direct damage, and strong attacks tend to push enemies away rather than finish them. The lightning attack is its most reliable offense, dealing reasonable damage and stunning well against tough groups.

Because it has no Abyss Gear slots and its moves don't combine well with many combat skills, some players use it as a support weapon. They switch to it for crowd control, then swap back to a stronger weapon for the finishing blows.

Q.

Where can I get the A.T.A.G. Laser?

The A.T.A.G. Laser drops from Twilight Messengers and the Twilight Messenger Vice Captain in Crimson Desert, so those are the enemies to target.

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