Showing 75 of 270 items.
Pantheon
Chinese
Celestial Weapons
Heroes deal extra Divine damage with Fuxi's celestial weapons.
- Age
- Archaic
- God
- Fuxi
- Researched At
- Imperial Academy
- Prerequisites
- -
- Cost
- 100 Food, 150 Gold, 15 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Herbal Medicine
Sages heal faster and can restore several nearby allies at once.
- Age
- Archaic
- God
- Shennong
- Researched At
- Imperial Academy
- Prerequisites
- -
- Cost
- 100 Gold, 5 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Kuafu Chieftain
A powerful Kuafu hero respawns after being defeated.
- Age
- Archaic
- God
- Nüwa
- Researched At
- Town Center
- Prerequisites
- -
- Cost
- 150 Food, 10 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Mountainous Might
Kuafus gain strength from the mountains.
- Age
- Archaic
- God
- Nüwa
- Researched At
- Silo
- Prerequisites
- -
- Cost
- 150 Wood, 150 Gold, 10 Favor
- Research Time
- 30 seconds
- Added In
- Immortal Pillars
Peach of Immortality
Heroes and myth units gain more hitpoints.
- Age
- Archaic
- God
- Shennong
- Researched At
- Imperial Academy
- Prerequisites
- -
- Cost
- 150 Food, 10 Favor
- Research Time
- 30 seconds
- Added In
- Immortal Pillars
Tai Chi
Heroes train faster and gain hack and pierce armor.
- Age
- Archaic
- God
- Fuxi
- Researched At
- Imperial Academy
- Prerequisites
- -
- Cost
- 100 Wood, 10 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Abundance
Favored dropsites yield more resources on each deposit.
- Age
- Classical
- God
- Houtu
- Researched At
- Silo
- Prerequisites
- -
- Cost
- 50 Food, 50 Wood, 50 Gold, 20 Favor
- Research Time
- 45 seconds
- Added In
- Immortal Pillars
Advanced Defenses
Towers and Baolei gain range, damage and vision; wall towers can become ranged towers.
- Age
- Classical
- God
- Houtu
- Researched At
- Wall, Sentry Tower
- Prerequisites
- -
- Cost
- 250 Wood, 150 Gold, 15 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Chasing the Sun
Kuafus and Peasants build faster.
- Age
- Classical
- God
- Houtu
- Researched At
- Town Center
- Prerequisites
- -
- Cost
- 75 Wood, 3 Favor
- Research Time
- 20 seconds
- Added In
- Immortal Pillars
Divine Books
Training Yards cost less and train units faster.
- Age
- Classical
- God
- Xuannu
- Researched At
- Military Camp, Machine Workshop
- Prerequisites
- -
- Cost
- 125 Wood, 10 Favor
- Research Time
- 20 seconds
- Added In
- Immortal Pillars
Master of Weaponry
Ge Halberdiers attack faster and from farther away.
- Age
- Classical
- God
- Fuxi or Shennong
- Researched At
- Armory, Military Camp
- Prerequisites
- -
- Cost
- 100 Wood, 100 Gold, 15 Favor
- Research Time
- 30 seconds
- Added In
- Immortal Pillars
Qilin's Blessing
Qilins heal more effectively from farther away.
- Age
- Classical
- God
- Xuannu
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 100 Food, 100 Gold, 15 Favor
- Research Time
- 20 seconds
- Added In
- Immortal Pillars
Rage of Slaughter
Yazis gain hitpoints and heal by damaging enemies.
- Age
- Classical
- God
- Fuxi or Shennong
- Researched At
- Temple
- Prerequisites
- Son of Loong
- Cost
- 150 Wood, 5 Favor
- Research Time
- 30 seconds
- Added In
- Immortal Pillars
Reincarnation
Enough fallen troops bring a new human soldier into battle.
- Age
- Classical
- God
- Xuannu
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 125 Food, 125 Gold, 20 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Sinister Defiance
Qiongqi gain armor for each nearby enemy.
- Age
- Classical
- God
- Houtu
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 150 Food, 25 Gold, 10 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Son of Loong
Yazis gain hitpoints and attack.
- Age
- Classical
- God
- Fuxi or Shennong
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 125 Gold, 8 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Spoils of War
Destroying enemy buildings yields pillaged resources.
- Age
- Classical
- God
- Fuxi or Shennong
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 250 Gold, 25 Favor
- Research Time
- 30 seconds
- Added In
- Immortal Pillars
Autumn of Abundance
Pixius earn Food and Wood as well as Gold while trading.
- Age
- Heroic
- God
- Rushou
- Researched At
- Market
- Prerequisites
- -
- Cost
- 200 Gold, 30 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Bottomless Stomach
Taoties use their special attacks more often.
- Age
- Heroic
- God
- Nuba
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 250 Food, 20 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Divine Judgment
Infantry hit harder, especially against myth units.
- Age
- Heroic
- God
- Rushou
- Researched At
- Armory, Military Camp
- Prerequisites
- -
- Cost
- 150 Wood, 150 Gold, 30 Favor
- Research Time
- 50 seconds
- Added In
- Immortal Pillars
Drought Ships
Sunk Fishing Ships explode, damaging and trapping nearby units.
- Age
- Heroic
- God
- Nuba
- Researched At
- Dock
- Prerequisites
- -
- Cost
- 150 Wood, 150 Gold, 20 Favor
- Research Time
- 30 seconds
- Added In
- Immortal Pillars
Frenzied Dash
Taowus dash faster and hit harder.
- Age
- Heroic
- God
- Goumang
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 200 Wood, 50 Gold, 25 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Gilded Shields
Dao Swordsmen gain substantial pierce armor.
- Age
- Heroic
- God
- Rushou
- Researched At
- Military Camp
- Prerequisites
- -
- Cost
- 200 Gold, 22 Favor
- Research Time
- 30 seconds
- Added In
- Immortal Pillars
Hooves of the Wind
Cavalry move faster and gain hack armor.
- Age
- Heroic
- God
- Goumang
- Researched At
- Baolei
- Prerequisites
- -
- Cost
- 225 Wood, 20 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Maelstrom
Arrow ships can summon vortices while attacking.
- Age
- Heroic
- God
- Goumang
- Researched At
- Dock
- Prerequisites
- -
- Cost
- 150 Wood, 50 Gold, 15 Favor
- Research Time
- 30 seconds
- Added In
- Immortal Pillars
Red Cliffs Fleet
Losing several ships grants a free Mengchong.
- Age
- Heroic
- God
- Rushou
- Researched At
- Dock
- Prerequisites
- -
- Cost
- 150 Wood, 100 Gold, 20 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Rock Solid
Myth units gain armor and reflect melee damage.
- Age
- Heroic
- God
- Nuba
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 150 Wood, 20 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Scorching Feathers
Ranged soldiers attack faster and weaken enemy armor.
- Age
- Heroic
- God
- Nuba
- Researched At
- Armory, Military Camp, Machine Workshop
- Prerequisites
- -
- Cost
- 150 Wood, 30 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Vibrant Land
Trees grow near Houses, where villagers gather and drop off Wood faster.
- Age
- Heroic
- God
- Goumang
- Researched At
- Silo, House
- Prerequisites
- -
- Cost
- 200 Wood, 10 Favor
- Research Time
- 30 seconds
- Added In
- Immortal Pillars
Flaming Blood
Myth units damage nearby enemies more.
- Age
- Mythic
- God
- Zhurong
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 200 Food, 18 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Imperial Order
Military Camps and their units cost less.
- Age
- Mythic
- God
- Huangdi
- Researched At
- Military Camp
- Prerequisites
- -
- Cost
- 300 Food, 15 Favor
- Research Time
- 30 seconds
- Added In
- Immortal Pillars
Last Stand
Cavalry gain armor as their hitpoints fall.
- Age
- Mythic
- God
- Gonggong
- Researched At
- Baolei
- Prerequisites
- -
- Cost
- 300 Food, 25 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Leizu's Silk
Human units gain hitpoints and hack armor.
- Age
- Mythic
- God
- Huangdi
- Researched At
- Armory, Military Camp, Machine Workshop
- Prerequisites
- -
- Cost
- 300 Wood, 30 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Power of Chaos
Hunduns hit units banished to the void much harder.
- Age
- Mythic
- God
- Huangdi
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 150 Wood, 100 Gold, 15 Favor
- Research Time
- 30 seconds
- Added In
- Immortal Pillars
Rising Tide
Qinglongs attack faster as they gain combat experience.
- Age
- Mythic
- God
- Gonggong
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 150 Wood, 50 Gold, 20 Favor
- Research Time
- 10 seconds
- Added In
- Immortal Pillars
Shaker of Heaven
Heroes gain hitpoints and deal more damage to myth units.
- Age
- Mythic
- God
- Gonggong
- Researched At
- Imperial Academy
- Prerequisites
- -
- Cost
- 350 Gold, 30 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Slash and Burn
Farms cost less and produce Food faster.
- Age
- Mythic
- God
- Zhurong
- Researched At
- Silo
- Prerequisites
- -
- Cost
- 125 Gold, 20 Favor
- Research Time
- 30 seconds
- Added In
- Immortal Pillars
Song of Midsummer
Zhuque gain hitpoints and regenerate quickly while landed.
- Age
- Mythic
- God
- Zhurong
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 200 Food, 15 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Southern Fire
Fire Archers hit harder and ignite enemy units and buildings.
- Age
- Mythic
- God
- Zhurong
- Researched At
- Machine Workshop
- Prerequisites
- -
- Cost
- 150 Food, 150 Wood, 20 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Tempestuous Storm
Heroes' abilities cost less and recharge faster.
- Age
- Mythic
- God
- Gonggong
- Researched At
- Imperial Academy
- Prerequisites
- -
- Cost
- 100 Food, 150 Gold, 30 Favor
- Research Time
- 40 seconds
- Added In
- Immortal Pillars
Xuanyuan's Bloodline
Infantry gain temporary damage and regeneration when nearby allied infantry die.
- Age
- Mythic
- God
- Huangdi
- Researched At
- Military Camp
- Prerequisites
- -
- Cost
- 250 Gold, 20 Favor
- Research Time
- 10 seconds
- Added In
- Immortal Pillars
Pantheon
Egyptian
Clairvoyance
Set grants more Vision charges sooner, without Favor cost.
- Age
- Archaic
- God
- Set
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 150 Gold, 10 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Flood of the Nile
Isis provides a steady trickle of Food.
- Age
- Archaic
- God
- Isis
- Researched At
- Granary
- Prerequisites
- -
- Cost
- 150 Gold, 8 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Skin of the Rhino
Laborers gain armor against attacks.
- Age
- Archaic
- God
- Ra
- Researched At
- Town Center
- Prerequisites
- -
- Cost
- 50 Food, 5 Favor
- Research Time
- 15 seconds
- Added In
- Base game
Adze of Wepwawet
Laborers cut trees and gather Wood faster.
- Age
- Classical
- God
- Bast
- Researched At
- Lumber Camp
- Prerequisites
- -
- Cost
- 50 Gold, 10 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Criosphinx
Sphinxes become tougher, harder-hitting Criosphinxes.
- Age
- Classical
- God
- Bast
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 150 Wood, 5 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Electrum Bullets
Slingers deal extra Divine damage.
- Age
- Classical
- God
- Ptah
- Researched At
- Armory, Barracks
- Prerequisites
- -
- Cost
- 150 Gold, 15 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Feet of the Jackal
Anubites become stronger, longer-leaping Guardian Anubites.
- Age
- Classical
- God
- Anubis
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 200 Gold, 10 Favor
- Research Time
- 30 seconds
- Added In
- Base game
Hieracosphinx
Criosphinxes become faster, harder-hitting Hieracosphinxes.
- Age
- Classical
- God
- Bast
- Researched At
- Temple
- Prerequisites
- Criosphinx
- Cost
- 150 Wood, 10 Favor
- Research Time
- 30 seconds
- Added In
- Base game
Leather Frame Shield
Spearmen gain pierce armor.
- Age
- Classical
- God
- Ptah
- Researched At
- Armory, Barracks
- Prerequisites
- -
- Cost
- 75 Wood, 10 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Necropolis
Monuments generate Favor faster.
- Age
- Classical
- God
- Anubis
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 50 Wood, 150 Gold
- Research Time
- 30 seconds
- Added In
- Base game
Sacred Cats
All Food gathering improves.
- Age
- Classical
- God
- Bast
- Researched At
- Granary
- Prerequisites
- -
- Cost
- 55 Gold, 10 Favor
- Research Time
- 30 seconds
- Added In
- Base game
Scalloped Axe
Axemen gain attack.
- Age
- Classical
- God
- Ptah
- Researched At
- Armory, Barracks
- Prerequisites
- -
- Cost
- 50 Food, 10 Favor
- Research Time
- 30 seconds
- Added In
- Base game
Serpent Spear
Spearmen inflict poison damage over time.
- Age
- Classical
- God
- Anubis
- Researched At
- Barracks
- Prerequisites
- -
- Cost
- 125 Food, 12 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Shaduf
Farms cost less and Laborers build them faster.
- Age
- Classical
- God
- Ptah
- Researched At
- Granary, Temple
- Prerequisites
- -
- Cost
- 100 Wood, 10 Favor
- Research Time
- 20 seconds
- Added In
- Base game
Bone Bow
Chariot Archers gain range and vision.
- Age
- Heroic
- God
- Sekhmet
- Researched At
- Armory, Migdol Stronghold
- Prerequisites
- -
- Cost
- 125 Wood, 20 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Crimson Linen
Myth units, especially Scarabs, heal while attacking.
- Age
- Heroic
- God
- Sekhmet
- Researched At
- Dock, Temple
- Prerequisites
- -
- Cost
- 125 Food, 20 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Crocodilopolis
Petsuchoi upgrade to longer-ranged Petsobeks.
- Age
- Heroic
- God
- Sobek
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 200 Wood, 15 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Dark Water
Camel units gain hitpoints and regenerate.
- Age
- Heroic
- God
- Sobek
- Researched At
- Market, Migdol Stronghold
- Prerequisites
- -
- Cost
- 200 Food, 18 Favor
- Research Time
- 30 seconds
- Added In
- Base game
Force of the West Wind
Catapults unlock an age early, while Scarabs and siege weapons hit harder.
- Age
- Heroic
- God
- Sekhmet
- Researched At
- Siege Works
- Prerequisites
- -
- Cost
- 150 Gold, 25 Favor
- Research Time
- 90 seconds
- Added In
- Base game
Funeral Rites
Fallen warriors return Gold.
- Age
- Heroic
- God
- Nephthys
- Researched At
- Town Center, Temple
- Prerequisites
- -
- Cost
- 100 Gold, 15 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Nebty
Priests and Pharaohs gain hitpoints and deal more damage to myth units.
- Age
- Heroic
- God
- Nephthys
- Researched At
- Town Center, Temple
- Prerequisites
- -
- Cost
- 100 Wood, 15 Favor
- Research Time
- 30 seconds
- Added In
- Base game
Slings of the Sun
Slingers deal extra damage to infantry.
- Age
- Heroic
- God
- Sekhmet
- Researched At
- Armory, Barracks
- Prerequisites
- -
- Cost
- 100 Gold, 15 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Solar Barque
Sobek may send Sea Snakes against ships attacked by Kebenits.
- Age
- Heroic
- God
- Sobek
- Researched At
- Dock
- Prerequisites
- -
- Cost
- 150 Wood, 10 Favor
- Research Time
- 30 seconds
- Added In
- Base game
Spirit of Maat
Priests heal Pharaohs faster and cost less.
- Age
- Heroic
- God
- Nephthys
- Researched At
- Town Center, Temple
- Prerequisites
- -
- Cost
- 100 Gold, 25 Favor
- Research Time
- 30 seconds
- Added In
- Base game
Sun-dried Mud-brick
Buildings gain hitpoints and cost less to build.
- Age
- Heroic
- God
- Sobek
- Researched At
- Town Center
- Prerequisites
- -
- Cost
- 200 Wood, 20 Favor
- Research Time
- 15 seconds
- Added In
- Base game
Atef Crown
Mummies become stronger Mummy Viziers, and their minions last longer.
- Age
- Mythic
- God
- Osiris
- Researched At
- Temple
- Prerequisites
- -
- Cost
- 200 Gold, 20 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Axe of Vengeance
Axemen hit buildings harder and gain attack as their hitpoints fall.
- Age
- Mythic
- God
- Horus
- Researched At
- Barracks
- Prerequisites
- -
- Cost
- 150 Wood, 20 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Book of Thoth
Laborers gather Food, Wood and Gold faster.
- Age
- Mythic
- God
- Thoth
- Researched At
- Town Center
- Prerequisites
- -
- Cost
- 300 Wood, 30 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Desert Wind
Camel Riders gain speed, attack and hitpoints.
- Age
- Mythic
- God
- Osiris
- Researched At
- Migdol Stronghold
- Prerequisites
- -
- Cost
- 300 Gold, 30 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Greatest of Fifty
Infantry gain hitpoints and move faster.
- Age
- Mythic
- God
- Horus
- Researched At
- Barracks
- Prerequisites
- -
- Cost
- 150 Gold, 20 Favor
- Research Time
- 40 seconds
- Added In
- Base game
New Kingdom
You can field two Pharaohs instead of one.
- Age
- Mythic
- God
- Osiris
- Researched At
- Town Center, Temple
- Prerequisites
- -
- Cost
- 150 Gold, 20 Favor
- Research Time
- 30 seconds
- Added In
- Base game
Spear of Horus
Spearmen hit harder and counter cavalry more effectively.
- Age
- Mythic
- God
- Horus
- Researched At
- Barracks
- Prerequisites
- -
- Cost
- 250 Food, 25 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Tusks of Apedemak
War Elephants are stronger, cheaper and use less population.
- Age
- Mythic
- God
- Thoth
- Researched At
- Migdol Stronghold
- Prerequisites
- -
- Cost
- 250 Food, 15 Favor
- Research Time
- 40 seconds
- Added In
- Base game
Valley of the Kings
Empowered Barracks and Migdol Strongholds spawn extra units.
- Age
- Mythic
- God
- Thoth
- Researched At
- Migdol Stronghold
- Prerequisites
- -
- Cost
- 500 Gold, 40 Favor
- Research Time
- 20 seconds
- Added In
- Base game

