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  3. Age of Mythology: Retold>
  4. Human Units

All 55 Human Units in Age of Mythology: Retold and Counters

Updated on November 1, 2026 (3 days ago)

Human units are the everyday soldiers of Age of Mythology: Retold. They include infantry who fight on foot, cavalry who charge on horseback, and archers who shoot from a distance. Most armies lean on them, and each civilization brings its own set. They sit alongside heroes and myth units, which are built from legend and tend to be tougher in a fight.

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Pantheon

Atlantean

7 items

Arcus

Ranged soldier that counters infantry.

Unit Type
Ranged
Age
Heroic
Cost
60 Wood, 35 Gold
Good Against
Infantry
Countered By
Fast units, especially cavalry
Added In
Base game

Contarius

Cavalry that counters ranged soldiers and siege engines.

Unit Type
Cavalry
Age
Heroic
Cost
75 Food, 40 Gold
Good Against
Ranged soldiers and siege engines
Countered By
Infantry
Added In
Base game

Destroyer

Infantry that attacks buildings.

Unit Type
Infantry
Age
Heroic
Cost
70 Food, 60 Gold
Good Against
Buildings
Countered By
Fast units that can outrun it
Added In
Base game

Fanatic

Infantry that counters infantry and cavalry.

Unit Type
Infantry
Age
Heroic, Mythic
Cost
75 Food, 55 Gold
Good Against
Infantry and cavalry
Countered By
Anti-infantry units such as Toxotes and Throwing Axemen
Added In
Base game

Katapeltes

Infantry that counters cavalry.

Unit Type
Infantry
Age
Classical
Cost
60 Food, 35 Gold
Good Against
Cavalry
Countered By
Non-cavalry units
Added In
Base game

Murmillo

Melee infantry that counters cavalry.

Unit Type
Infantry
Age
Classical
Cost
55 Food, 30 Gold
Good Against
Cavalry and melee units
Countered By
Ranged soldiers and counter-infantry
Added In
Base game

Turma

Mounted ranged soldier that counters ranged soldiers.

Unit Type
Ranged cavalry
Age
Classical
Cost
45 Wood, 40 Gold
Good Against
Ranged soldiers
Countered By
All other unit types
Added In
Base game

Pantheon

Aztec

9 items

Coyote Warrior

Fast infantry that counters ranged soldiers.

Unit Type
Infantry
Age
Classical
Cost
35 Food, 55 Gold
Good Against
Ranged soldiers
Countered By
Heavy units and fortified positions
Added In
Obsidian Mirror

Eagle Warrior

Mobile ranged generalist, especially effective against ranged soldiers.

Unit Type
Ranged
Age
Heroic
Cost
80 Wood, 45 Gold
Good Against
Most units, especially ranged soldiers
Countered By
Cavalry
Added In
Obsidian Mirror

Jaguar Rider

General-purpose cavalry.

Unit Type
Cavalry
Age
Heroic, Mythic
Cost
60 Food, 90 Gold
Good Against
Most units it can reach
Countered By
Infantry with anti-cavalry bonuses
Added In
Obsidian Mirror

Ocelotl Warrior

Elite infantry.

Unit Type
Infantry
Age
Classical
Cost
70 Food, 60 Gold
Good Against
Most units it can reach
Countered By
Ranged soldiers
Added In
Obsidian Mirror

Otontin Smasher

Infantry that attacks buildings.

Unit Type
Infantry
Age
Heroic
Cost
120 Wood, 80 Gold
Good Against
Buildings
Countered By
Ranged soldiers and cavalry
Added In
Obsidian Mirror

Quimichin Spy

Ranged scout for exploration.

Unit Type
Ranged
Age
Archaic
Cost
30 Wood, 15 Gold
Good Against
No specific counter listed; scout role
Countered By
Most combat units
Added In
Obsidian Mirror

Shorn One

Elite infantry that counters infantry.

Unit Type
Infantry
Age
Heroic
Cost
90 Food, 45 Gold
Good Against
Infantry
Countered By
Ranged soldiers and cavalry
Added In
Obsidian Mirror

Tequihua Archer

Early ranged soldier that counters infantry.

Unit Type
Ranged
Age
Classical
Cost
60 Wood, 20 Gold
Good Against
Infantry
Countered By
Cavalry
Added In
Obsidian Mirror

Tlamanih Spearman

Fast infantry that counters cavalry.

Unit Type
Infantry
Age
Classical
Cost
55 Food, 15 Gold
Good Against
Cavalry
Countered By
Ranged soldiers
Added In
Obsidian Mirror

Pantheon

Chinese

8 items

Chu Ko Nu

Rapid-fire ranged soldier.

Unit Type
Ranged
Age
Heroic
Cost
90 Wood, 55 Gold
Good Against
Groups of enemy units
Countered By
Cavalry
Added In
Immortal Pillars

Dao Swordsman

Durable infantry for combined-army fights.

Unit Type
Infantry
Age
Classical
Cost
30 Food, 55 Gold
Good Against
Most units
Countered By
Ranged soldiers
Added In
Immortal Pillars

Fire Archer

Ranged soldier that counters infantry and buildings.

Unit Type
Ranged
Age
Classical
Cost
50 Wood, 35 Gold
Good Against
Infantry and buildings
Countered By
Cavalry
Added In
Immortal Pillars

Ge Halberdier

Infantry that counters cavalry.

Unit Type
Infantry
Age
Classical
Cost
50 Food, 35 Gold
Good Against
Cavalry
Countered By
Ranged soldiers
Added In
Immortal Pillars

Terracotta Rider

Defensive cavalry summoned on Favored Land.

Unit Type
Cavalry
Age
-
Cost
50 Food, 50 Gold
Good Against
Raiders threatening Chinese towns
Countered By
Time away from Favored Land
Added In
Immortal Pillars

Tiger Cavalry

Heavy cavalry that fights on after being felled.

Unit Type
Cavalry
Age
Mythic
Cost
115 Food, 50 Gold
Good Against
Cavalry and ranged soldiers
Countered By
Infantry with anti-cavalry bonuses
Added In
Immortal Pillars

White Horse Cavalry

Cavalry with a ranged special attack.

Unit Type
Cavalry
Age
Heroic
Cost
45 Food, 85 Gold
Good Against
Ranged soldiers
Countered By
Infantry with anti-cavalry bonuses
Added In
Immortal Pillars

Wuzu Javelineer

Mobile ranged soldier that counters ranged soldiers.

Unit Type
Ranged
Age
Classical
Cost
75 Wood, 10 Gold
Good Against
Ranged soldiers
Countered By
Cavalry
Added In
Immortal Pillars

Pantheon

Egyptian

8 items

Axeman

Infantry that counters infantry.

Unit Type
Infantry
Age
Classical
Cost
40 Food, 30 Gold
Good Against
Infantry
Countered By
Ranged units
Added In
Base game

Camel Rider

Cavalry that counters ranged soldiers and cavalry.

Unit Type
Cavalry
Age
Heroic
Cost
50 Food, 70 Gold
Good Against
Ranged soldiers and cavalry
Countered By
Infantry
Added In
Base game

Chariot Archer

Mounted ranged soldier that counters infantry.

Unit Type
Ranged cavalry
Age
Heroic
Cost
100 Wood, 40 Gold
Good Against
Infantry
Countered By
Cavalry, buildings, and siege weapons
Added In
Base game

Mercenary

Short-lived infantry that counters cavalry.

Unit Type
Infantry
Age
Archaic
Cost
90 Gold
Good Against
Cavalry
Countered By
Ranged soldiers
Added In
Base game

Mercenary Cavalry

Short-lived cavalry that counters ranged soldiers.

Unit Type
Cavalry
Age
Heroic
Cost
120 Gold
Good Against
Ranged soldiers
Countered By
Infantry with anti-cavalry bonuses
Added In
Base game

Slinger

Ranged soldier that counters ranged soldiers.

Unit Type
Ranged
Age
Classical
Cost
55 Wood, 25 Gold
Good Against
Ranged soldiers
Countered By
Infantry and cavalry
Added In
Base game

Spearman

Infantry that counters cavalry.

Unit Type
Infantry
Age
Classical
Cost
50 Food, 25 Gold
Good Against
Cavalry
Countered By
Ranged soldiers and counter-infantry
Added In
Base game

War Elephant

Heavy cavalry that attacks buildings.

Unit Type
Cavalry
Age
Heroic
Cost
180 Food, 70 Gold
Good Against
Buildings and human soldiers
Countered By
Anti-cavalry units in large groups
Added In
Base game

Pantheon

Greek

11 items

Amazon Archer

Long-range archer.

Unit Type
Ranged
Age
Mythic
Cost
85 Food, 75 Gold
Good Against
Infantry and slow-moving units
Countered By
Cavalry and sudden attacks
Added In
New Gods Pack: Demeter

Gastraphetoros

Long-range archer that counters infantry and buildings.

Unit Type
Ranged
Age
Mythic
Cost
100 Wood, 60 Gold
Good Against
Infantry and buildings
Countered By
Cavalry
Added In
Base game

Hetairos

Area-damage cavalry.

Unit Type
Cavalry
Age
Mythic
Cost
50 Food, 90 Gold
Good Against
Most units
Countered By
Infantry with anti-cavalry bonuses
Added In
Base game

Hippeus

Cavalry that counters ranged soldiers and siege engines.

Unit Type
Cavalry
Age
Classical
Cost
40 Food, 80 Gold
Good Against
Ranged soldiers and siege engines
Countered By
Infantry
Added In
Base game

Hoplite

Infantry that counters cavalry.

Unit Type
Infantry
Age
Classical
Cost
50 Food, 40 Gold
Good Against
Cavalry
Countered By
Ranged units
Added In
Base game

Hypaspist

Infantry that counters infantry.

Unit Type
Infantry
Age
Classical, Heroic
Cost
60 Food, 25 Gold
Good Against
Infantry
Countered By
Cavalry and ranged soldiers
Added In
Base game

Kataskopos

Starting cavalry scout.

Unit Type
Cavalry
Age
-
Cost
75 Food
Good Against
No specific counter listed; scout role
Countered By
Most combat units
Added In
Base game

Myrmidon

Infantry with divine damage.

Unit Type
Infantry
Age
Mythic
Cost
70 Food, 50 Gold
Good Against
Most units
Countered By
Ranged soldiers
Added In
Base game

Peltast

Ranged soldier that counters ranged soldiers.

Unit Type
Ranged
Age
Heroic
Cost
70 Wood, 25 Gold
Good Against
Ranged soldiers
Countered By
Most other unit types
Added In
Base game

Prodromos

Cavalry that counters cavalry.

Unit Type
Cavalry
Age
Heroic
Cost
70 Food, 40 Gold
Good Against
Cavalry
Countered By
Non-cavalry units
Added In
Base game

Toxotes

Ranged soldier that counters infantry.

Unit Type
Ranged
Age
Classical
Cost
55 Wood, 35 Gold
Good Against
Infantry
Countered By
Fast units, especially cavalry
Added In
Base game

Pantheon

Japanese

6 items

Naginata Rider

Cavalry that counters ranged soldiers.

Unit Type
Cavalry
Age
Classical
Cost
45 Food, 70 Gold
Good Against
Ranged soldiers
Countered By
Infantry with anti-cavalry bonuses
Added In
Heavenly Spear

Samurai

Durable general-purpose infantry.

Unit Type
Infantry
Age
Classical
Cost
105 Food, 75 Gold
Good Against
Most units it can reach
Countered By
Ranged soldiers
Added In
Heavenly Spear

Shinobi

Infantry that attacks ranged soldiers and buildings.

Unit Type
Infantry
Age
Heroic
Cost
65 Food, 85 Gold
Good Against
Ranged soldiers and buildings
Countered By
Cavalry
Added In
Heavenly Spear

Yari Spearman

Infantry that counters cavalry.

Unit Type
Infantry
Age
Classical
Cost
55 Food, 25 Gold
Good Against
Cavalry
Countered By
Ranged soldiers
Added In
Heavenly Spear

Yumi Archer

Ranged soldier that counters infantry.

Unit Type
Ranged
Age
Classical
Cost
50 Wood, 40 Gold
Good Against
Infantry
Countered By
Cavalry
Added In
Heavenly Spear

Yumi Horse Archer

Fast mounted ranged soldier that counters infantry.

Unit Type
Ranged cavalry
Age
Heroic
Cost
75 Wood, 45 Gold
Good Against
Infantry
Countered By
Infantry with anti-cavalry bonuses
Added In
Heavenly Spear

Pantheon

Norse

6 items

Berserk

Melee infantry.

Unit Type
Infantry
Age
Archaic
Cost
50 Food, 30 Gold
Good Against
Melee units
Countered By
Ranged units
Added In
Base game

Hirdman

Infantry that counters cavalry.

Unit Type
Infantry
Age
Classical
Cost
40 Food, 45 Gold
Good Against
Cavalry
Countered By
Ranged soldiers
Added In
Base game

Huskarl

Infantry that counters ranged soldiers.

Unit Type
Infantry
Age
Archaic, Heroic
Cost
75 Wood, 40 Gold
Good Against
Ranged soldiers
Countered By
Other infantry and cavalry
Added In
Base game

Jarl

Heavy cavalry that counters human soldiers.

Unit Type
Cavalry
Age
Heroic
Cost
50 Food, 80 Gold
Good Against
Human soldiers
Countered By
Infantry with anti-cavalry bonuses
Added In
Base game

Raiding Cavalry

Fast cavalry that counters ranged soldiers.

Unit Type
Cavalry
Age
Classical
Cost
40 Food, 50 Gold
Good Against
Ranged soldiers and siege engines
Countered By
Infantry with anti-cavalry bonuses
Added In
Base game

Throwing Axeman

Infantry that counters infantry with a ranged attack.

Unit Type
Infantry and ranged
Age
Classical
Cost
50 Wood, 40 Gold
Good Against
Infantry
Countered By
Ranged soldiers and other unit types
Added In
Base game

What Human Units Are in Age of Mythology Retold

Human units are the soldiers who look like people, as opposed to the gods, monsters and creatures of myth. The game sorts them into three broad groups: infantry, cavalry and archers. Siege engines and ships belong to their own category, so they don't count as human units. The Greek, Egyptian, Norse and Atlantean civilizations came with the base game, while the Chinese, Japanese and Aztec sets arrived later through expansions.

How the Counter System Works

Human units follow a rock-paper-scissors pattern: infantry beat cavalry, cavalry beats archers, and archers beat infantry. The logic is easy to picture. Foot soldiers can hold off horses, cavalry runs down archers, and archers pick apart foot soldiers from range.

Each unit has extra damage against the type it's meant to beat, so putting the right unit in front of the right enemy makes a real difference. Treat the cycle as a rule of thumb rather than a law, because many units carry their own bonuses. Mounted archers like the Egyptian Chariot Archer blur the lines, since they move like cavalry, shoot like archers, and do well against infantry.

Human Units Against Myth Units and Heroes

Human units aren't built to win every fight on their own. Myth units are often very strong against them, while heroes are especially effective against myth enemies. A common approach is to hold the line with human units and bring in heroes to deal with the enemy's myth forces, since combat works best when heroes, myth units and god powers all work together.

How to Train and Pay for Human Units

You train human units at your military buildings, and each one is paid for with food, wood and gold. That's a big part of why they make up so much of an army, because they don't use favor. Favor goes to god powers and myth units, and it's the scarcest resource in the game, so keeping your soldiers on everyday resources leaves favor free for the things that need it.

The Human Units That Matter Most

A few human units are worth learning well because they show how the counter system works in practice. The Atlantean Murmillo is a sturdy infantry unit that holds the front against cavalry, though archers and counter-infantry can pick it apart, so it needs support. The Atlantean Turma is a fast ranged cavalry unit built for raids and flanking, and it does well against archers, but it is fragile against almost everything else. The Atlantean Contarius charges into archers and siege engines, while the Atlantean Arcus fights from behind the Murmillo line and picks apart enemy infantry.

On the Greek side, the Hypaspist, Peltast and Prodromos are the clearest examples of the counter cycle, since each one is built to beat a single type: infantry, archers and cavalry. Balance changes with each patch, so check a unit's in-game stats before you plan a whole army around it.

FAQ

Q.

What counters cavalry in Age of Mythology Retold?

Foot soldiers with anti-cavalry bonuses do the job best. The Egyptian Spearman, Greek Hoplite and Norse Hirdman are the standard answers to cavalry such as the Atlantean Contarius, and the Chinese Ge Halberdier fills the same role for the Chinese.

Q.

Can human units be turned into heroes?

Yes, for the Atlanteans. Most Atlantean human units can be converted into a hero, and converted units gain higher attack and defense, extra damage against myth units and the ability to gather relics. Retold also has separate hero versions of several human units, including Turma, Arcus and Fanatic.

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  • TechnologiesHow technologies work in Age of Mythology: Retold: how your gods unlock them, how Favor pays for them and which upgrades matter most for each pantheon.
  • GodsPick the right major god, unlock minor gods as you advance and spend Favor on god powers in Age of Mythology: Retold, even if you're new to the game.
  • Myth UnitsWhat myth units are in Age of Mythology: Retold, how Favor and Temples train them, how your god choice unlocks them and what beats them in battle.
  • God PowersGod powers in Age of Mythology: Retold explained, from how Favor pays for them and why repeat casts cost more to how you unlock them and which matter most.
  • HeroesHeroes in Age of Mythology: Retold fight myth units and carry relics to Temples. See how each civilization gets them and which ones matter most.
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