In Age of Mythology: Retold, you build a town and lead your army against rival civilizations. It's a real-time strategy game, or RTS, so everything happens at once, and you have to keep your economy, your army, and your gods moving together. The game came out on PC and Xbox in September 2024, and on PlayStation 5 in March 2025.
Every match starts with a town center and a few villagers, and villagers do most of the gathering. They bring in food, wood, and gold, which pay for buildings, units, and age upgrades. A fourth resource called favor powers your myth units and god powers, and each civilization earns it in its own way.
As your town grows, you advance through the ages (Archaic, Classical, Heroic, and Mythic), and each advance unlocks new units and technology and lets you pick a minor god for extra units and powers. Your gods bring powers like lightning storms and earthquakes, plus myth units like centaurs, trolls, and cyclopes. Your main goal is to defeat your rivals, and a finished Wonder can open the Wonder Age, which makes god powers cheaper and your myth units stronger.
- Developer
- World's Edge, Forgotten Empires, Tantalus Media, CaptureAge, Virtuos Games
- Publisher
- Xbox Game Studios
- Release
- PlayStation 5: 2025-03-04 · PC and Xbox Series X|S: 2024-09-04
- Platforms
- PC (Steam, Microsoft Store), Xbox Series X|S, PlayStation 5
Game data
Gods
Major and minor gods are the core of every civilization in Age of Mythology: Retold. You pick one major god before a match, and that choice decides which minor gods you can add as you advance through the ages. Minor gods bring new god powers, myth units, and technologies, and Favor pays for casting those powers.
Myth Units
Myth units are the legendary creatures and monsters players call into battle, such as minotaurs, cyclopes and sphinxes. Each one is tied to a god, and players unlock them by choosing that god as they advance through the ages. Most are trained at the Temple, naval units come from the Dock, and almost all cost favor plus another resource. The Greek, Egyptian, Norse and Atlantean sets come with the base game, while the Chinese, Japanese and Aztec sets come from expansions.
God Powers
God powers are the divine abilities each civilization calls on during a match in Age of Mythology: Retold, and each pantheon brings its own set. You unlock most of them as you age up by choosing a minor god, then pay Favor for every repeat cast and wait out a cooldown between uses. The Greek, Egyptian, Norse, and Atlantean pantheons come with the base game, while the Chinese, Japanese, and Aztec ones come through expansions.
Heroes
Heroes are special units in Age of Mythology: Retold that are built to take on myth units and can carry relics to Temples. Most come from buildings, but Atlanteans turn their units into heroes, and Egyptian Priests can carry relics after researching Hands of the Pharaoh. Greek heroes unlock one new hero at the start of each age, while the Chinese, Japanese and Aztec heroes come with expansions. The Norse Hersir can be trained in the Archaic Age and costs no Favor.
Human Units
Human units are the everyday soldiers of Age of Mythology: Retold, made up of infantry, cavalry and archers, and each civilization has its own set. They follow a rock-paper-scissors pattern in which infantry beat cavalry, cavalry beats archers, and archers beat infantry. Players pay for them with food, wood and gold, and they form the core of most armies, with heroes and myth units added to handle the enemy's legendary forces.
Technologies
Technologies are upgrades you research during a match in Age of Mythology: Retold, and they make your economy, buildings and army stronger. The ones you can reach depend on the minor gods you pick as you advance through the ages, and each pick stays in place for that match. Greek, Egyptian, Norse and Atlantean technologies come with the base game, while the Chinese, Japanese and Aztec sets come from expansions.
Age of Mythology: Retold gameplay tips
- Start with the Tutorials before your first match. Open Campaigns from the main menu and choose Tutorials. The tutorial covers unit selection, combat, and basic tips, which you'll use in every match. It's short and doesn't explain everything, so continue with the Fall of the Trident campaign, where missions introduce new ideas one step at a time.
- Turn on the Villager Priority System once you're comfortable with gathering. It's an optional feature that controls how the AI spreads your villagers across food, wood, and gold. Pick one of the presets, or set your own split if none fit. That keeps your economy running while you focus on your army and god powers.
- Keep only a small group praying at temples. If you play the Greeks, every villager praying at a temple is one who isn't gathering food, wood, or gold, and each extra villager adds less favor than the one before. Size the group to the myth units and god powers you plan to use.
- Check the favor cost before you cast a god power, and have troops ready. Every power has a wait before you can use it again, and reusing it costs favor. If a power weakens the enemy, send your troops in right away. If it protects your base, use the time to reinforce.
- Look at the enemy's army before you pick your units. Heroes are strong against myth units, but one hero can't handle a whole army, and regular soldiers still need answers too.
- Start with the Greeks and stick with them for several matches. They're a friendly choice for new players. Using the same gods and units each time makes it easier to tell whether a loss came from your economy or from the matchup.






































