BloxodesBloxodes
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Browse
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Theme
  1. Home>
  2. Wiki>
  3. Age of Mythology: Retold>
  4. Myth Units

All 133 Myth Units in Age of Mythology: Retold and Counters

Updated on November 1, 2026 (3 days ago)

Myth units are the legendary creatures you bring into battle in Age of Mythology: Retold, like minotaurs, cyclopes, sphinxes and centaurs. They hit harder than ordinary soldiers, and the gods you worship decide which ones you can train. Training them takes favor, a special resource you gather in its own way.

View

Showing 72 of 133 items.

Prev12Next

Pantheon

Atlantean

18 items

Automaton

A melee combatant in the Atlantean pantheon, effective against human soldiers.

Age
Classical
Granted By
Leto (Gaia and Kronos)
Cost
90 Gold, 6 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
Men of metal that can repair and rebuild each other
Added In
Base game

Caladria

A scout and support unit in the Atlantean pantheon that heals allied units.

Age
Classical
Granted By
Oceanus (Gaia and Oranos)
Cost
100 Wood, 25 Gold, 12 Favor
Role
Scout / support
Counters
-
Special Ability
Heals allied units and slows down enemy units. Has no attack, and can only be attacked by ranged units
Added In
Base game

Promethean

A melee combatant in the Atlantean pantheon, effective against human soldiers.

Age
Classical
Granted By
Prometheus (Kronos and Oranos)
Cost
90 Food, 9 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
Men of clay that divide in two when killed
Added In
Base game

Servant

A healer in the Atlantean pantheon that heals allied units.

Age
Classical
Granted By
Oceanus (Gaia and Oranos)
Cost
125 Gold, 12 Favor
Role
Support / healer
Counters
-
Special Ability
Can heal allied units, especially ships
Added In
Base game

Behemoth

A siege attacker in the Atlantean pantheon, effective against buildings and human soldiers.

Age
Heroic
Granted By
Rheia (Gaia and Kronos)
Cost
250 Food, 20 Favor
Role
Siege attacker
Counters
Buildings and human soldiers
Special Ability
Living siege weapon that regenerates
Added In
Base game

Nereid

An anti-water myth fighter in the Atlantean pantheon, effective against other water myth units.

Age
Heroic
Granted By
All Atlantean major gods
Cost
200 Gold, 15 Favor
Role
Anti-water myth fighter
Counters
Other water myth units
Special Ability
-
Added In
Base game

Satyr

A ranged attacker in the Atlantean pantheon, effective against human soldiers.

Age
Heroic
Granted By
Hyperion (Kronos and Oranos)
Cost
250 Wood, 20 Favor
Role
Ranged attacker
Counters
Human soldiers
Special Ability
Can throw powerful piercing spears
Added In
Base game

Stymphalian Bird

A ranged attacker in the Atlantean pantheon, effective against human soldiers.

Age
Heroic
Granted By
Theia (Gaia and Oranos)
Cost
200 Wood, 50 Gold, 25 Favor
Role
Ranged attacker
Counters
Human soldiers
Special Ability
Attacks units from the air. Can only be attacked by ranged units
Added In
Base game

Argus

A ranged attacker in the Atlantean pantheon, effective against human soldiers.

Age
Mythic
Granted By
Atlas (Gaia and Kronos)
Cost
250 Gold, 25 Favor
Role
Ranged attacker
Counters
Human soldiers
Special Ability
Can attack with a blob of acid that deals massive area damage after a short time
Added In
Base game

Centimanus

A melee combatant in the Atlantean pantheon, effective against human soldiers.

Age
Mythic
Granted By
Helios (Kronos and Oranos)
Cost
300 Gold, 25 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
A mighty giant who pounds the ground to knock back his enemies
Added In
Base game

Lampades

A ranged attacker in the Atlantean pantheon, effective against human soldiers.

Age
Mythic
Granted By
Hekate (Gaia and Oranos)
Cost
200 Gold, 20 Favor
Role
Ranged attacker
Counters
Human soldiers
Special Ability
Can invoke chaos on units at range
Added In
Base game

Man O' War

An anti-ship fighter in the Atlantean pantheon, effective against ships and human soldiers.

Age
Mythic
Granted By
All Atlantean major gods
Cost
250 Food, 15 Favor
Role
Anti-ship combatant
Counters
Ships and human soldiers
Special Ability
Ability to fire chain lightning attacks
Added In
Base game

Carnivora

A melee combatant in the Atlantean pantheon.

Age
-
Granted By
-
Cost
25 Favor
Role
Melee combatant
Counters
-
Special Ability
This living plant can sink ships or swallow soldiers
Added In
Base game

Promethean Offspring

An offspring unit in the Atlantean pantheon, effective against human soldiers.

Age
-
Granted By
-
Cost
45 Food, 4 Favor
Role
Offspring
Counters
Human soldiers
Special Ability
Men of clay spawned from a dead Promethean
Added In
Base game

Spider Egg

An egg form in the Atlantean pantheon that hatches into a dangerous attacker.

Age
-
Granted By
-
Cost
-
Role
Egg form
Counters
-
Special Ability
Deadly to human soldiers once hatched
Added In
Base game

Tartarian Spawn

A melee combatant in the Atlantean pantheon, effective against human soldiers and buildings.

Age
-
Granted By
-
Cost
-
Role
Melee combatant
Counters
Human soldiers and buildings
Special Ability
Released from the depths of Tartarus and hostile to all
Added In
Base game

Titan (Atlantean)

A titan in the Atlantean pantheon, effective against all units and buildings.

Age
Mythic
Granted By
All Atlantean major gods
Cost
-
Role
Titan
Counters
All units and buildings
Special Ability
-
Added In
Base game

Water Carnivora

A melee combatant in the Atlantean pantheon.

Age
-
Granted By
-
Cost
25 Favor
Role
Melee combatant
Counters
-
Special Ability
This living plant can sink ships or swallow soldiers
Added In
Base game

Pantheon

Aztec

17 items

Centzon Totochtin

A melee combatant in the Aztec pantheon, effective against human soldiers.

Age
Classical
Granted By
Patecatl (Huitzilopochtli and Quetzalcoatl)
Cost
100 Food, 14 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
A group of rabbits which grow in numbers by fighting, eating farms or berry bushes
Added In
Obsidian Mirror

Chaneque

A ranged attacker in the Aztec pantheon, effective against human soldiers.

Age
Classical
Granted By
Huehuecoyotl (Quetzalcoatl and Tezcatlipoca)
Cost
145 Gold, 11 Favor
Role
Ranged attacker
Counters
Human soldiers
Special Ability
A small beam-shooting creature that transitions into a stationary turret with higher attack, defense and range
Added In
Obsidian Mirror

Maquizcoatl

A melee combatant in the Aztec pantheon, effective against human soldiers.

Age
Classical
Granted By
Malinalxochitl (Huitzilopochtli and Tezcatlipoca)
Cost
160 Wood, 12 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
A twin-headed serpent that poisons and scorches enemies
Added In
Obsidian Mirror

Axolotl

A healer in the Aztec pantheon, effective against ships and buildings.

Age
Heroic
Granted By
All Aztec major gods
Cost
250 Food, 15 Favor
Role
Support / healer
Counters
Ships and buildings
Special Ability
Can summon shields to heal allies, and crush enemy ships to regenerate hitpoints
Added In
Obsidian Mirror

Ayotochtli

A melee combatant in the Aztec pantheon, effective against buildings.

Age
Heroic
Granted By
Coatlicue (Huitzilopochtli and Quetzalcoatl)
Cost
300 Food, 20 Favor
Role
Melee combatant
Counters
Buildings
Special Ability
A turtle-rabbit mythical creature which embodies balance between opposites
Added In
Obsidian Mirror

Obsidian Butterfly

A melee combatant in the Aztec pantheon, effective against human soldiers.

Age
Heroic
Granted By
Itzpapalotl (Huitzilopochtli and Tezcatlipoca)
Cost
225 Wood, 20 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
Spins to inflict tremendous bleed damage to nearby enemies, pulling them in and expelling them. Can hover over water
Added In
Obsidian Mirror

Tzitzimitl

A disruption unit in the Aztec pantheon that can sustain itself in prolonged combat.

Age
Heroic
Granted By
Coyolxauhqui (Quetzalcoatl and Tezcatlipoca)
Cost
220 Gold, 18 Favor
Role
Disruption unit
Counters
-
Special Ability
Skeletal star-demons that strike with terrifying speed, and their hunger for life force allows them to sustain themselves in prolonged combat
Added In
Obsidian Mirror

Ahuizotl

A naval and amphibious combatant in the Aztec pantheon, effective against human soldiers.

Age
Mythic
Granted By
Tlaloc (Huitzilopochtli and Quetzalcoatl)
Cost
320 Food, 28 Favor
Role
Naval / amphibious combatant
Counters
Human soldiers
Special Ability
Stealthy, amphibious guardian that can strike from a distance with its long tail, dealing immense damage and stunning targets
Added In
Obsidian Mirror

Axolotl (Mutant)

A naval and amphibious combatant in the Aztec pantheon, effective against ships.

Age
Mythic
Granted By
All Aztec major gods
Cost
250 Gold, 20 Favor
Role
Naval / amphibious combatant
Counters
Ships
Special Ability
Amphibious naval myth unit. Durable and highly lethal sea monster that deals immense crushing and poison damage
Added In
Obsidian Mirror

Quinametzin

A ranged attacker in the Aztec pantheon, effective against buildings.

Age
Mythic
Granted By
All Aztec major gods
Cost
300 Gold, 5 Favor
Role
Ranged attacker
Counters
Buildings
Special Ability
Builders of ancient cities, they are known for their strength and size
Added In
Obsidian Mirror

Soul Guide

A melee combatant in the Aztec pantheon, effective against human soldiers.

Age
Mythic
Granted By
Xolotl (Quetzalcoatl and Tezcatlipoca)
Cost
300 Wood, 50 Gold, 25 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
Tall corrupting beings that can summon Tlacanexquimilli by corrupting their enemies
Added In
Obsidian Mirror

Tunkuluchu

A melee combatant in the Aztec pantheon, effective against human soldiers.

Age
Mythic
Granted By
Mictlantecutli (Huitzilopochtli and Tezcatlipoca)
Cost
250 Gold, 20 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
Towering owl-like creature that marks enemies for death, reducing their hitpoints temporarily
Added In
Obsidian Mirror

Chaneque (Turret)

A turret form in the Aztec pantheon, effective against human soldiers.

Age
-
Granted By
-
Cost
145 Gold, 11 Favor
Role
Turret form
Counters
Human soldiers
Special Ability
A small beam-shooting creature currently in turret mode. Exits turret mode when tasked to Move
Added In
Obsidian Mirror

Large Scorpion

A melee combatant in the Aztec pantheon, effective against human soldiers.

Age
-
Granted By
-
Cost
100 Food, 3 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
Weak, but lethal poisonous scorpions summoned by the Infested Den
Added In
Obsidian Mirror

Titan (Aztec)

A titan in the Aztec pantheon, effective against all units and buildings.

Age
Mythic
Granted By
All Aztec major gods
Cost
-
Role
Titan
Counters
All units and buildings
Special Ability
-
Added In
Obsidian Mirror

Tlacanexquimilli

A melee combatant in the Aztec pantheon, effective against human soldiers.

Age
-
Granted By
-
Cost
100 Food, 8 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
Decaying and deformed abominations that steal life force from enemies
Added In
Obsidian Mirror

Tlacanexquimilli (Corrupted Ground)

A melee combatant in the Aztec pantheon, effective against human soldiers.

Age
-
Granted By
-
Cost
100 Food, 8 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
Decaying and deformed abominations that steal life force from enemies
Added In
Obsidian Mirror

Pantheon

Chinese

18 items

Qilin

A healer in the Chinese pantheon, effective against human soldiers and other myth units.

Age
Classical
Granted By
Xuannu (Fuxi and Nüwa)
Cost
220 Food, 18 Favor
Role
Support / healer
Counters
Human soldiers and other myth units
Special Ability
Heals nearby units
Added In
Immortal Pillars

Qiongqi

A melee combatant in the Chinese pantheon, effective against human soldiers.

Age
Classical
Granted By
Houtu (Nüwa and Shennong)
Cost
200 Gold, 15 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
Myth unit that can take flight
Added In
Immortal Pillars

Yazi

A melee combatant in the Chinese pantheon, effective against human soldiers.

Age
Classical
Granted By
Chiyou (Fuxi and Shennong)
Cost
140 Wood, 16 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
Fast myth unit that can teleport to enemies
Added In
Immortal Pillars

Baihu

A melee combatant in the Chinese pantheon, effective against human soldiers.

Age
Heroic
Granted By
Rushou (Nüwa and Shennong)
Cost
120 Food, 150 Wood, 23 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
Myth unit with powerful strikes that send units flying
Added In
Immortal Pillars

Chiwen

A naval and amphibious combatant in the Chinese pantheon, effective against ships.

Age
Heroic
Granted By
All Chinese major gods
Cost
150 Wood, 150 Gold, 20 Favor
Role
Naval / amphibious combatant
Counters
Ships
Special Ability
Strong aquatic unit with a regenerative shield
Added In
Immortal Pillars

Fei

A melee combatant in the Chinese pantheon that uses poison or infection.

Age
Heroic
Granted By
All Chinese major gods
Cost
60 Food, 8 Favor
Role
Melee combatant
Counters
-
Special Ability
Leaves a trail of poison mist as it moves, and spreads infection to nearby enemies and animals. It eventually dies of its own affliction
Added In
Immortal Pillars

Pixiu

A resource gatherer in the Chinese pantheon that collects Gold by traveling from a Town Center to the Market.

Age
Heroic
Granted By
Rushou (Nüwa and Shennong)
Cost
150 Food, 50 Wood, 5 Favor
Role
Resource gatherer
Counters
-
Special Ability
Task Pixiu on any Town Center to collect Gold and return it to your Market. Longer routes produce more Gold
Added In
Immortal Pillars

Taotie

A ranged attacker in the Chinese pantheon, effective against human soldiers.

Age
Heroic
Granted By
Nuba (Fuxi and Shennong)
Cost
260 Gold, 20 Favor
Role
Ranged attacker
Counters
Human soldiers
Special Ability
Myth unit that gains strength as it devours human soldiers with its special ability
Added In
Immortal Pillars

Taowu

A siege attacker in the Chinese pantheon, effective against buildings.

Age
Heroic
Granted By
Goumang (Fuxi and Nüwa)
Cost
275 Food, 24 Favor
Role
Siege attacker
Counters
Buildings
Special Ability
Siege myth unit with high durability. Can charge to temporarily increase movement speed
Added In
Immortal Pillars

Hundun

A disruption unit in the Chinese pantheon, effective against human soldiers.

Age
Mythic
Granted By
Huangdi (Fuxi and Shennong)
Cost
220 Food, 28 Favor
Role
Disruption unit
Counters
Human soldiers
Special Ability
Faceless being that can temporarily banish and terrify enemy units
Added In
Immortal Pillars

Qinglong

A ranged attacker in the Chinese pantheon, effective against human soldiers.

Age
Mythic
Granted By
Gonggong (Fuxi and Nüwa)
Cost
275 Wood, 24 Favor
Role
Ranged attacker
Counters
Human soldiers
Special Ability
Unleashes damaging blasts of water from the air. Can only be attacked by ranged units
Added In
Immortal Pillars

Titan (Chinese)

A titan in the Chinese pantheon, effective against all units and buildings.

Age
Mythic
Granted By
All Chinese major gods
Cost
-
Role
Titan
Counters
All units and buildings
Special Ability
-
Added In
Immortal Pillars

Xuanwu

A naval and amphibious combatant in the Chinese pantheon, effective against human soldiers and ships.

Age
Mythic
Granted By
All Chinese major gods
Cost
170 Food, 170 Wood, 15 Favor
Role
Naval / amphibious combatant
Counters
Human soldiers and ships
Special Ability
Amphibious tortoise and snake duo with heavy armor
Added In
Immortal Pillars

Yinglong

A ranged attacker in the Chinese pantheon, effective against everything.

Age
Mythic
Granted By
All Chinese major gods
Cost
-
Role
Ranged attacker
Counters
Everything
Special Ability
Legendary dragon that summons wind, rain, and calls down divine thunder. Can only be attacked by ranged units. Attacks with thunderbolts that inflict damage in a large area
Added In
Immortal Pillars

Zhuque

A ranged attacker in the Chinese pantheon, effective against buildings and human soldiers.

Age
Mythic
Granted By
Zhurong (Nüwa and Shennong)
Cost
100 Wood, 200 Gold, 30 Favor
Role
Ranged attacker
Counters
Buildings and human soldiers
Special Ability
Gathers spiritual fire with its wings, creating a fiery whirlwind below to knock enemies away
Added In
Immortal Pillars

Fei (Tail Form)

A melee combatant in the Chinese pantheon that uses poison or infection.

Age
-
Granted By
-
Cost
60 Food, 8 Favor
Role
Melee combatant
Counters
-
Special Ability
Spreads infection to nearby enemies and animals
Added In
Immortal Pillars

Qiongqi (Flight Form)

A ranged attacker in the Chinese pantheon that can fly but cannot attack in flight.

Age
-
Granted By
-
Cost
200 Gold, 15 Favor
Role
Ranged attacker
Counters
-
Special Ability
Qiongqi in flight mode. Cannot attack, but can only be attacked by ranged units
Added In
Immortal Pillars

Zhuque (Landed)

A landed form in the Chinese pantheon that has landed to regenerate and cannot attack.

Age
-
Granted By
-
Cost
100 Wood, 200 Gold, 30 Favor
Role
Landed form
Counters
-
Special Ability
This Zhuque has temporarily landed to regenerate. Cannot attack
Added In
Immortal Pillars

Pantheon

Egyptian

19 items

Anubite

A melee combatant in the Egyptian pantheon, effective against human soldiers.

Age
Classical
Granted By
Anubis (Isis and Set)
Cost
100 Food, 15 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
A fast-running monster that can leap into combat
Added In
Base game

Sphinx

A melee combatant in the Egyptian pantheon, effective against human soldiers and buildings.

Age
Classical
Granted By
Bast (Isis and Ra)
Cost
120 Gold, 18 Favor
Role
Melee combatant
Counters
Human soldiers and buildings
Special Ability
A fast unit that turns into a sand vortex to attack
Added In
Base game

Wadjet

A ranged attacker in the Egyptian pantheon, effective against human soldiers.

Age
Classical
Granted By
Ptah (Ra and Set)
Cost
150 Wood, 15 Favor
Role
Ranged attacker
Counters
Human soldiers
Special Ability
A magical cobra that can spit venom
Added In
Base game

Leviathan

A transport in the Egyptian pantheon, effective against ships.

Age
Heroic
Granted By
All Egyptian major gods
Cost
200 Gold, 15 Favor
Role
Transport
Counters
Ships
Special Ability
Living naval transport
Added In
Base game

Petsuchos

A ranged attacker in the Egyptian pantheon, effective against human soldiers.

Age
Heroic
Granted By
Sobek (Isis and Ra)
Cost
200 Gold, 16 Favor
Role
Ranged attacker
Counters
Human soldiers
Special Ability
A bejeweled crocodile that fires a focused ray of sunlight
Added In
Base game

Roc

A transport in the Egyptian pantheon that can be hit only by ranged units.

Age
Heroic
Granted By
Sobek (Isis and Ra)
Cost
100 Gold, 5 Favor
Role
Transport
Counters
-
Special Ability
A flying transport that cannot attack, but can only be attacked by ranged units
Added In
Base game

Scarab

A siege attacker in the Egyptian pantheon, effective against human soldiers and buildings.

Age
Heroic
Granted By
Sekhmet (Ra and Set)
Cost
240 Food, 18 Favor
Role
Siege attacker
Counters
Human soldiers and buildings
Special Ability
Lumbering insects that are living siege weapons
Added In
Base game

Scorpion Man

A melee combatant in the Egyptian pantheon, effective against human soldiers.

Age
Heroic
Granted By
Nephthys (Isis and Set)
Cost
200 Wood, 22 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
Poisons enemy units with its venomous tail
Added In
Base game

Avenger

A melee combatant in the Egyptian pantheon, effective against human soldiers.

Age
Mythic
Granted By
Horus (Ra and Set)
Cost
250 Food, 22 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
A fast unit that can attack multiple enemies at once
Added In
Base game

Mummy

A ranged attacker in the Egyptian pantheon, effective against human soldiers.

Age
Mythic
Granted By
Osiris (Isis and Ra)
Cost
275 Wood, 25 Favor
Role
Ranged attacker
Counters
Human soldiers
Special Ability
Undead Pharaohs that can curse enemy units, converting them into Minions if they fall
Added In
Base game

Phoenix

A ranged attacker in the Egyptian pantheon that can return after it is defeated.

Age
Mythic
Granted By
Thoth (Isis and Set)
Cost
200 Gold, 22 Favor
Role
Ranged attacker
Counters
-
Special Ability
Breathes fire from the air and can only be attacked by ranged units. Can re-hatch from an egg if killed
Added In
Base game

War Turtle

An anti-ship fighter in the Egyptian pantheon, effective against ships.

Age
Mythic
Granted By
All Egyptian major gods
Cost
225 Food, 15 Favor
Role
Anti-ship combatant
Counters
Ships
Special Ability
Massive turtle
Added In
Base game

Lost Ship

An anti-ship fighter in the Egyptian pantheon, effective against other ships.

Age
-
Granted By
Nephthys
Cost
-
Role
Anti-ship combatant
Counters
Other ships
Special Ability
Sunken ships summoned by Nephthys to fight again
Added In
Base game

Minion

A melee combatant in the Egyptian pantheon, effective against human soldiers.

Age
-
Granted By
-
Cost
50 Gold, 5 Favor
Role
Melee combatant
Counters
Human soldiers
Special Ability
Fallen soldiers that decay after a short time
Added In
Base game

Minion (Reincarnated)

A reincarnated form in the Egyptian pantheon, effective against human soldiers.

Age
-
Granted By
-
Cost
50 Gold, 5 Favor
Role
Reincarnated form
Counters
Human soldiers
Special Ability
Fallen soldiers that decay after a short time
Added In
Base game

Phoenix (From Egg)

An egg form in the Egyptian pantheon that can return after it is defeated.

Age
-
Granted By
-
Cost
200 Gold, 25 Favor
Role
Egg form
Counters
-
Special Ability
Breathes fire from the air and can only be attacked by ranged units. Can re-hatch from an egg if killed
Added In
Base game

Phoenix Egg

An egg form in the Egyptian pantheon that may hatch into a Phoenix if it remains intact.

Age
-
Granted By
-
Cost
-
Role
Egg form
Counters
-
Special Ability
Unless the egg is shattered, the Phoenix could be reborn!
Added In
Base game

Roc (Landed)

A landed form in the Egyptian pantheon that has landed so units can load or unload.

Age
-
Granted By
-
Cost
100 Gold, 5 Favor
Role
Landed form
Counters
-
Special Ability
This Roc has temporarily landed to load or unload units, and is now vulnerable to any attack
Added In
Base game

Titan (Egyptian)

A titan in the Egyptian pantheon, effective against all units and buildings.

Age
Mythic
Granted By
All Egyptian major gods
Cost
-
Role
Titan
Counters
All units and buildings
Special Ability
-
Added In
Base game
Prev12Next

What Myth Units Are and How They Fight

Retold's army has three kinds of fighters: regular human soldiers, heroes, and myth units. Myth units are creatures pulled from ancient stories, such as trolls, mummies, centaurs and cyclopes. They are strong against regular soldiers, and many of them also hold their own against other myth units.

Many myth units also have a special ability you trigger yourself in a fight, which is often what makes them worth their cost.

Which Civilizations Have Myth Units

Four civilizations come with the base game: Greek, Egyptian, Norse and Atlantean. Chinese, Japanese and Aztec myth units come from expansions instead, with Immortal Pillars adding the Chinese, Heavenly Spear adding the Japanese, and Obsidian Mirror adding the Aztec. Each civilization has its own set tied to its own gods, so the creatures you can train depend on which civilization you play.

How Favor Pays for Myth Units

Favor is separate from food, wood and gold, and almost every myth unit needs favor plus one of those other resources. You need to plan for both at once. Favor also pays for god powers, so every favor spent on a myth unit is favor you can't use for a power.

Each civilization gathers favor in its own way. Greeks have villagers pray at Temples, Egyptians build Monuments that produce it over time, and Norse soldiers earn it by fighting. Atlanteans earn it with Oracles, while Aztecs use Tonalli, the life force released from fallen warriors in battle, to fuel their favor.

Where Myth Units Are Trained and Upgraded

Most myth units are trained at the Temple, and naval ones come from the Dock. You need a Temple to move into the Classical Age, so it's one of the first buildings to plan for. Upgrades are researched at the Temple or Dock rather than the Armory, which keeps myth unit research in one place.

How Your God Choice Unlocks Myth Units

Each time you advance to the Classical, Heroic or Mythic Age, you choose a minor god to follow. That choice unlocks the myth units, technologies and god powers tied to that god, so your pick shapes the army you can build. Read what each god offers before you advance. The creature that sounds most impressive isn't always the one your army needs.

What Counters Myth Units

Heroes are the main counter to myth units. Myth units do less damage to heroes and take more from them in return, so a hero is a strong answer to an enemy army built around myth units. Because myth units are strong against regular soldiers, you still need your own regular units to hold the line.

The three types work like rock-paper-scissors, so a mix of regular soldiers, heroes and myth units is safer than leaning on just one. Which myth units do best depends on the matchup, and costs and strength shift with patches.

FAQ

Q.

Does sending villagers to pray for favor slow down my economy?

For Greeks, it does. Villagers praying at a Temple are taken off gathering food, wood or gold, so you trade some economy for favor. Decide how many to send based on how fast you plan to train myth units.

Q.

Can a hero beat an army of myth units on its own?

Usually not. A hero is a strong counter to myth units, but it can't handle a whole army by itself, especially when the enemy also has regular soldiers.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

Share this collection with your friends

More Age of Mythology: Retold collections

  • God PowersGod powers in Age of Mythology: Retold explained, from how Favor pays for them and why repeat casts cost more to how you unlock them and which matter most.
  • HeroesHeroes in Age of Mythology: Retold fight myth units and carry relics to Temples. See how each civilization gets them and which ones matter most.
  • Human UnitsHuman units are the everyday soldiers of Age of Mythology: Retold. See how infantry, cavalry and archers counter each other and which units matter most.
  • TechnologiesHow technologies work in Age of Mythology: Retold: how your gods unlock them, how Favor pays for them and which upgrades matter most for each pantheon.
  • GodsPick the right major god, unlock minor gods as you advance and spend Favor on god powers in Age of Mythology: Retold, even if you're new to the game.
Age of Mythology: Retold wiki
BloxodesBloxodes
  • About Us
  • Browser Extension
  • Contact Us
  • How We Verify Codes
  • Privacy Policy
  • Editorial Guidelines
  • Terms of Service
  • Account Deletion
  • Disclaimer

Page Indexes

  • Codes
  • Articles
  • Stats
  • Wiki
  • Tools
  • Catalog
  • Checklists
  • Events
  • Puzzles
  • Quizzes

Top Pages

  • Roblox Music IDs
  • Free Roblox Items
  • Roblox Decal IDs
  • Roblox Color Codes
  • Grow a Garden Crop Calculator
  • The Forge Crafting Calculator
  • The Forge Inventory Optimizer

© 2026 Bloxodes. Not affiliated with Roblox.