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  3. Age of Mythology: Retold>
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All 60 Heroes and Their Roles in Age of Mythology: Retold

Updated on November 1, 2026 (3 days ago)

Age of Mythology: Retold is a real-time strategy game where you build a civilization, gather resources and fight armies that include mythical creatures. Heroes are the individual units that stand out in those battles. They are built to take on myth units, and they can carry relics to Temples for useful perks. Each civilization gets its heroes in its own way, so it helps to know how they work before you plan your army.

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Pantheon

Atlantean

10 items

Oracle (Hero)

A Kronos Oracle whose vision grows while still and who earns Favor faster.

Age
Heroic
How to Train or Gain
Temple; available to Kronos.
Cost
30 Food, 45 Gold, 1 Favor
Against Myth Units
Scout and Favor support rather than a myth-unit fighter.
Abilities
Vision range grows while stationary; generates Favor faster than normal Oracles.
Added In
Base game

Arcus (Hero)

An Atlantean Arcus promoted into a hero, useful against infantry and myth units.

Age
Any Age
How to Train or Gain
Convert a trained Atlantean Arcus with its Hero command.
Cost
105 Wood, 60 Gold, 2 Favor
Against Myth Units
Good against infantry and myth units.
Abilities
Ranged soldier.
Added In
Base game

Cheiroballista (Hero)

An Atlantean siege weapon promoted into a hero, with strong anti-infantry and anti-myth attacks.

Age
Any Age
How to Train or Gain
Convert a trained Atlantean Cheiroballista with its Hero command.
Cost
200 Wood, 175 Gold, 4 Favor
Against Myth Units
Powerful against infantry, ships, and myth units, but fragile.
Abilities
Ranged siege weapon.
Added In
Base game

Citizen (Hero)

An Atlantean Citizen promoted into a hero that still gathers and builds.

Age
Any Age
How to Train or Gain
Convert an Atlantean Citizen with its Hero command.
Cost
150 Food, 25 Wood, 2 Favor
Against Myth Units
Gathers resources and builds rather than fighting myth units.
Abilities
Gathers resources and builds without needing drop-off sites.
Added In
Base game

Contarius (Hero)

An Atlantean cavalry unit promoted into a hero to counter ranged soldiers and myth units.

Age
Any Age
How to Train or Gain
Convert a trained Atlantean Contarius with its Hero command.
Cost
130 Food, 70 Gold, 3 Favor
Against Myth Units
Good against ranged soldiers and myth units.
Abilities
Cavalry.
Added In
Base game

Destroyer (Hero)

An Atlantean Destroyer promoted into a hero, effective against buildings and myth units.

Age
Any Age
How to Train or Gain
Convert a trained Atlantean Destroyer with its Hero command.
Cost
125 Food, 105 Gold, 3 Favor
Against Myth Units
Good against buildings and myth units.
Abilities
Infantry.
Added In
Base game

Fanatic (Hero)

An Atlantean Fanatic promoted into a hero to fight infantry, cavalry, and myth units.

Age
Any Age
How to Train or Gain
Convert a trained Atlantean Fanatic with its Hero command.
Cost
130 Food, 95 Gold, 3 Favor
Against Myth Units
Good against infantry, cavalry, and myth units.
Abilities
Infantry.
Added In
Base game

Katapeltes (Hero)

An Atlantean Katapeltes promoted into a hero to counter cavalry and myth units.

Age
Any Age
How to Train or Gain
Convert a trained Atlantean Katapeltes with its Hero command.
Cost
105 Food, 60 Gold, 2 Favor
Against Myth Units
Counters cavalry and myth units.
Abilities
Infantry.
Added In
Base game

Murmillo (Hero)

An Atlantean Murmillo promoted into a hero to counter myth units.

Age
Any Age
How to Train or Gain
Convert a trained Atlantean Murmillo with its Hero command.
Cost
95 Food, 55 Gold, 2 Favor
Against Myth Units
Good against myth units.
Abilities
Infantry.
Added In
Base game

Turma (Hero)

An Atlantean Turma promoted into a hero to counter ranged soldiers and myth units.

Age
Any Age
How to Train or Gain
Convert a trained Atlantean Turma with its Hero command.
Cost
80 Wood, 70 Gold, 2 Favor
Against Myth Units
Good against ranged soldiers and myth units.
Abilities
Mounted ranged soldier.
Added In
Base game

Pantheon

Aztec

4 items

Warrior Priest (Hero)

An Aztec hero who fights myth units and can build religious buildings.

Age
Archaic
How to Train or Gain
Temple.
Cost
40 Food, 60 Gold
Against Myth Units
Good against myth units.
Abilities
Ranged attacks against flying units; builds religious buildings and collects Relics.
Added In
Obsidian Mirror

Teixiptla (Huitzilopochtli)

A short-lived Aztec hero created by Huitzilopochtli from a Warrior Priest.

Age
Classical
How to Train or Gain
Use Huitzilopochtli’s possession command on a Warrior Priest.
Cost
20 Favor
Against Myth Units
Good against myth units.
Abilities
Limited lifespan; collects Relics.
Added In
Obsidian Mirror

Teixiptla (Quetzalcoatl)

A short-lived Aztec hero created by Quetzalcoatl, with ranged attacks against flying units.

Age
Classical
How to Train or Gain
Use Quetzalcoatl’s possession command on a Warrior Priest.
Cost
20 Favor
Against Myth Units
Good against myth units.
Abilities
Limited lifespan; attacks flying units at range and collects Relics.
Added In
Obsidian Mirror

Teixiptla (Tezcatlipoca)

A short-lived Aztec hero created by Tezcatlipoca from a Warrior Priest.

Age
Classical
How to Train or Gain
Use Tezcatlipoca’s possession command on a Warrior Priest.
Cost
20 Favor
Against Myth Units
Good against myth units.
Abilities
Limited lifespan; collects Relics.
Added In
Obsidian Mirror

Pantheon

Chinese

10 items

Kuafu (Hero)

Nüwa’s faster-working Kuafu chieftain, who returns after defeat.

Age
Archaic
How to Train or Gain
Research Kuafu Chieftain with Nüwa; the hero returns from a Town Center after being defeated.
Cost
50 Food, 100 Gold, 17 Favor
Against Myth Units
Good against myth units.
Abilities
Works faster than ordinary Kuafus.
Added In
Immortal Pillars

Pioneer (Hero)

A Chinese ranged hero that scouts with Sky Lanterns.

Age
Archaic
How to Train or Gain
Imperial Academy.
Cost
75 Wood, 30 Gold
Against Myth Units
Decent against myth units.
Abilities
Uses Sky Lanterns to scout.
Added In
Immortal Pillars

Nezha (Child)

Nezha’s child form, a Chinese hero that grows stronger as the ages advance.

Age
Classical, Heroic
How to Train or Gain
Imperial Academy; available to Fuxi.
Cost
150 Gold, 5 Favor
Against Myth Units
Good against everything, especially myth units.
Abilities
Collects Relics; becomes stronger with age.
Added In
Immortal Pillars

Jiang Ziya

A Chinese ranged hero with strong damage against myth units.

Age
Heroic
How to Train or Gain
Imperial Academy.
Cost
150 Food, 250 Wood, 5 Favor
Against Myth Units
Good against everything, especially myth units.
Abilities
Ranged hero; collects Relics.
Added In
Immortal Pillars

Sage (Hero)

A Chinese ranged hero that automatically targets myth units and can heal.

Age
Heroic
How to Train or Gain
Imperial Academy.
Cost
100 Food, 150 Gold, 5 Favor
Against Myth Units
Automatically targets myth units.
Abilities
Heals allies, summons mirror images of enemy myth units, and collects Relics.
Added In
Immortal Pillars

Nezha (Youth)

Nezha’s youth form, a Chinese hero that grows stronger as the ages advance.

Age
Heroic, Mythic
How to Train or Gain
Imperial Academy; available to Fuxi.
Cost
300 Gold, 5 Favor
Against Myth Units
Good against everything, especially myth units.
Abilities
Collects Relics; becomes stronger with age.
Added In
Immortal Pillars

Li Jing

A Chinese ranged hero who can trap enemies with the Golden Pagoda.

Age
Mythic
How to Train or Gain
Imperial Academy; available to Nüwa.
Cost
200 Wood, 300 Gold, 8 Favor
Against Myth Units
Good against everything, especially myth units.
Abilities
Uses the Golden Pagoda to trap enemies; collects Relics.
Added In
Immortal Pillars

Nezha (Hero)

Nezha’s adult form, a Chinese hero with strong anti-myth attacks.

Age
Mythic
How to Train or Gain
Imperial Academy; available to Fuxi.
Cost
450 Gold, 5 Favor
Against Myth Units
Good against everything, especially myth units.
Abilities
Collects Relics; adult form has Nezha’s strongest age-based combat stats.
Added In
Immortal Pillars

Wen Zhong

A Chinese cavalry hero with an area attack and strong anti-myth damage.

Age
Mythic
How to Train or Gain
Imperial Academy; available to Shennong.
Cost
150 Food, 150 Wood, 200 Gold, 8 Favor
Against Myth Units
Good against everything, especially myth units.
Abilities
Area attack; switches to ranged attacks against flying units and collects Relics.
Added In
Immortal Pillars

Yang Jian

A Chinese hero who summons a celestial dog to attack and heal him.

Age
Mythic
How to Train or Gain
Imperial Academy; available to Fuxi.
Cost
200 Food, 300 Gold, 8 Favor
Against Myth Units
Good against everything, especially myth units.
Abilities
Summons a celestial dog that damages enemies and heals Yang Jian when it returns; collects Relics.
Added In
Immortal Pillars

Pantheon

Egyptian

4 items

Pharaoh (Hero)

An Egyptian hero who empowers buildings, heals allies, and fights myth units.

Age
Archaic
How to Train or Gain
Starts with an Egyptian player; a successor returns from a Town Center if he is killed.
Cost
-
Against Myth Units
Ranged attack is strong against myth units.
Abilities
Empowers buildings, heals units, and collects Relics.
Added In
Base game

Priest (Hero)

An Egyptian ranged hero who attacks myth units, heals, and builds Obelisks.

Age
Archaic
How to Train or Gain
Citadel Center.
Cost
100 Gold
Against Myth Units
Ranged attack is strong against myth units.
Abilities
Heals allies, builds Obelisks, and grows stronger in later ages.
Added In
Base game

Pharaoh (New Kingdom)

The Osiris-era Pharaoh form, which respawns after New Kingdom is researched.

Age
Mythic
How to Train or Gain
Research New Kingdom with Osiris; the Pharaoh returns from a Town Center after being defeated.
Cost
-
Against Myth Units
Ranged attack is strong against myth units.
Abilities
Empowers buildings, heals units, and collects Relics.
Added In
Base game

Son of Osiris

A Pharaoh transformed into a demigod who fires chain lightning.

Age
Mythic
How to Train or Gain
Use the Son of Osiris God Power on a Pharaoh.
Cost
-
Against Myth Units
Pharaoh’s ranged attack is strong against myth units.
Abilities
Keeps Pharaoh abilities and fires chain lightning.
Added In
Base game

Pantheon

Greek

17 items

Ajax

A Greek hero who can switch to ranged attacks against flying units.

Age
Archaic
How to Train or Gain
Citadel Center; available to Hades.
Cost
100 Food, 50 Wood
Against Myth Units
Good against myth units.
Abilities
Switches to a ranged attack against flying units and collects Relics.
Added In
Base game

Jason

A Greek hero who can attack flying units at range.

Age
Archaic
How to Train or Gain
Citadel Center; available to Zeus.
Cost
100 Food, 50 Wood
Against Myth Units
Good against myth units.
Abilities
Switches to a ranged attack against flying units and collects Relics.
Added In
Base game

Orpheus

A Greek hero who boosts nearby soldiers against myth units.

Age
Archaic
How to Train or Gain
Citadel Center; available to Demeter.
Cost
100 Food, 50 Wood
Against Myth Units
Good against myth units.
Abilities
Nearby human soldiers deal bonus damage to myth units; switches to ranged attacks against flying units and collects Relics.
Added In
New Gods Pack: Demeter

Theseus

A Greek hero who can attack flying units at range.

Age
Archaic
How to Train or Gain
Citadel Center; available to Poseidon.
Cost
100 Food, 50 Wood
Against Myth Units
Good against myth units.
Abilities
Switches to a ranged attack against flying units and collects Relics.
Added In
Base game

Achilles

A mounted Greek hero with a ranged attack for flying myth units.

Age
Classical
How to Train or Gain
Citadel Center; available to Hades.
Cost
75 Food, 175 Gold, 2 Favor
Against Myth Units
Good against myth units.
Abilities
Mounted; switches to a ranged attack against flying units and collects Relics.
Added In
Base game

Atalanta

A fast Greek hero who can attack flying units at range.

Age
Classical
How to Train or Gain
Citadel Center; available to Poseidon.
Cost
75 Food, 175 Gold, 2 Favor
Against Myth Units
Good against myth units.
Abilities
Fast mounted hero; switches to ranged attacks against flying units and collects Relics.
Added In
Base game

Heracles

A Greek hero who counters myth units and can target flying units at range.

Age
Classical
How to Train or Gain
Citadel Center; available to Zeus.
Cost
75 Food, 175 Gold, 2 Favor
Against Myth Units
Good against myth units.
Abilities
Switches to a ranged attack against flying units and collects Relics.
Added In
Base game

Iolaus

A Greek hero who can switch to ranged attacks against flying myth units.

Age
Classical
How to Train or Gain
Citadel Center; available to Demeter.
Cost
75 Food, 175 Gold, 2 Favor
Against Myth Units
Good against myth units.
Abilities
Switches to a ranged attack against flying units and collects Relics.
Added In
New Gods Pack: Demeter

Chiron

A Greek ranged hero whose bow is effective against myth units.

Age
Heroic
How to Train or Gain
Citadel Center; available to Hades.
Cost
250 Wood, 100 Gold, 4 Favor
Against Myth Units
Ranged attacks are good against myth units.
Abilities
Ranged hero.
Added In
Base game

Hippolyta

A Greek ranged hero whose attacks are effective against myth units.

Age
Heroic
How to Train or Gain
Citadel Center; available to Poseidon.
Cost
250 Wood, 100 Gold, 4 Favor
Against Myth Units
Ranged attacks are good against myth units.
Abilities
Ranged hero.
Added In
Base game

Icarus

A flying Greek hero that attacks myth units from range.

Age
Heroic
How to Train or Gain
Citadel Center; available to Demeter.
Cost
250 Wood, 100 Gold, 4 Favor
Against Myth Units
Ranged attacks are good against myth units.
Abilities
Flying hero; collects Relics.
Added In
New Gods Pack: Demeter

Odysseus

A Greek ranged hero whose bow is effective against myth units.

Age
Heroic
How to Train or Gain
Citadel Center; available to Zeus.
Cost
250 Wood, 100 Gold, 4 Favor
Against Myth Units
Ranged attacks are good against myth units.
Abilities
Ranged hero.
Added In
Base game

The Argo

A Greek hero ship that fights myth units and transports troops.

Age
Heroic
How to Train or Gain
Dock; available to Demeter.
Cost
200 Wood, 4 Favor
Against Myth Units
Good against myth units.
Abilities
Trireme hero; transports units.
Added In
New Gods Pack: Demeter

Bellerophon

A mounted hero who leaps into battle and can attack flying units at range.

Age
Mythic
How to Train or Gain
Citadel Center; available to Zeus.
Cost
400 Gold, 6 Favor
Against Myth Units
Good against myth units.
Abilities
Leaps into combat; switches to a ranged attack against flying units and collects Relics.
Added In
Base game

King Midas

A Greek hero who can turn enemies to gold and attack flying units at range.

Age
Mythic
How to Train or Gain
Citadel Center; available to Demeter.
Cost
400 Gold, 6 Favor
Against Myth Units
Good against myth units.
Abilities
Can turn enemies to gold for a gold reward when they are killed; switches to ranged attacks against flying units and collects Relics.
Added In
New Gods Pack: Demeter

Perseus

A Greek hero who can temporarily petrify myth units.

Age
Mythic
How to Train or Gain
Citadel Center; available to Hades.
Cost
400 Gold, 6 Favor
Against Myth Units
Good against myth units.
Abilities
Can petrify most myth units temporarily; switches to ranged attacks against flying units and collects Relics.
Added In
Base game

Polyphemus

A Greek Cyclops hero with an area attack and a ranged option against flying units.

Age
Mythic
How to Train or Gain
Citadel Center; available to Poseidon.
Cost
400 Gold, 6 Favor
Against Myth Units
Good against myth units.
Abilities
Area attack; switches to a ranged attack against flying units and collects Relics.
Added In
Base game

Pantheon

Japanese

7 items

Miko (Hero)

A Japanese healer who can build Shrines and generate Favor.

Age
Archaic
How to Train or Gain
Citadel Center.
Cost
50 Food
Against Myth Units
Heals and supports Shrines rather than fighting myth units.
Abilities
Heals allies; builds Shrines and earns Favor while working at them.
Added In
Heavenly Spear

Bushi (Hero)

A Japanese ranged hero trained at the Guardhouse.

Age
Classical
How to Train or Gain
Guardhouse.
Cost
60 Wood, 50 Gold, 2 Favor
Against Myth Units
Good against myth units.
Abilities
Ranged hero.
Added In
Heavenly Spear

Onna-musha (Hero)

A Japanese infantry hero with a powerful charged strike.

Age
Classical
How to Train or Gain
Dojo.
Cost
130 Food, 90 Gold, 4 Favor
Against Myth Units
Good against myth units.
Abilities
Infantry hero with a charged attack.
Added In
Heavenly Spear

Daimyo (Blessed)

A Daimyo changed into its blessed form by Hachiman’s Blessing.

Age
Heroic
How to Train or Gain
Use Hachiman’s Blessing on a Daimyo.
Cost
50 Food, 110 Gold, 2 Favor
Against Myth Units
Good against myth units.
Abilities
Blessed Daimyo form.
Added In
Heavenly Spear

Daimyo (Hero)

A Japanese cavalry hero trained at a Stable.

Age
Heroic
How to Train or Gain
Stable.
Cost
50 Food, 110 Gold, 2 Favor
Against Myth Units
Good against myth units.
Abilities
Cavalry hero.
Added In
Heavenly Spear

Shogun (Hero)

A Japanese cavalry hero that summons Samurai while fighting.

Age
Heroic
How to Train or Gain
Use the Shogun God Power on a Daimyo.
Cost
250 Food, 250 Gold, 10 Favor
Against Myth Units
Good against everything.
Abilities
Summons Samurai as it deals damage.
Added In
Heavenly Spear

Onmyōji (Hero)

A Japanese sorcerer hero that damages buildings and myth units and heals allies.

Age
Mythic
How to Train or Gain
Castle.
Cost
250 Gold, 5 Favor
Against Myth Units
Strong against buildings and myth units.
Abilities
Can heal allied units and use powerful magic.
Added In
Heavenly Spear

Pantheon

Norse

8 items

Gullinbursti (Archaic)

Freyr’s radiant boar, summoned near a Town Center for a limited time.

Age
Archaic
How to Train or Gain
Use Freyr’s Gullinbursti God Power near a Town Center.
Cost
150 Gold, 20 Favor
Against Myth Units
-
Abilities
Time-limited summon; loses power and speed farther from its Town Center.
Added In
Freyr God Pack

Hersir (Hero)

A Norse infantry hero that fights myth units and gathers Favor.

Age
Archaic
How to Train or Gain
Great Hall.
Cost
80 Food, 40 Gold
Against Myth Units
Good against myth units.
Abilities
Generates Favor faster than normal and collects Relics.
Added In
Base game

Gullinbursti (Classic)

Freyr’s radiant boar, summoned near a Town Center for a limited time.

Age
Classical
How to Train or Gain
Use Freyr’s Gullinbursti God Power near a Town Center.
Cost
150 Gold, 20 Favor
Against Myth Units
-
Abilities
Time-limited summon; loses power and speed farther from its Town Center.
Added In
Freyr God Pack

Godi (Hero)

A Norse ranged hero that counters myth units and can collect Relics.

Age
Classical, Heroic
How to Train or Gain
Great Hall.
Cost
80 Wood, 40 Gold
Against Myth Units
Good against myth units.
Abilities
Ranged soldier; collects Relics.
Added In
Base game

Gullinbursti (Heroic)

Freyr’s radiant boar, summoned near a Town Center for a limited time.

Age
Heroic
How to Train or Gain
Use Freyr’s Gullinbursti God Power near a Town Center.
Cost
150 Gold, 20 Favor
Against Myth Units
-
Abilities
Time-limited summon; loses power and speed farther from its Town Center.
Added In
Freyr God Pack

Gullinbursti (Mythic)

Freyr’s radiant boar, summoned near a Town Center for a limited time.

Age
Mythic
How to Train or Gain
Use Freyr’s Gullinbursti God Power near a Town Center.
Cost
150 Gold, 20 Favor
Against Myth Units
-
Abilities
Time-limited summon; loses power and speed farther from its Town Center.
Added In
Freyr God Pack

Hero of Ragnarok (Dwarf)

A Norse Dwarf transformed by Ragnarok into a hero.

Age
Mythic
How to Train or Gain
Use the Ragnarok God Power on a Norse Dwarf.
Cost
80 Food, 40 Gold
Against Myth Units
-
Abilities
Transformed Dwarf becomes a hero; collects Relics.
Added In
Base game

Hero of Ragnarok (Villager)

A Norse Villager transformed by Ragnarok into a hero.

Age
Mythic
How to Train or Gain
Use the Ragnarok God Power on a Norse Villager.
Cost
80 Food, 40 Gold
Against Myth Units
-
Abilities
Transformed Villager becomes a hero; collects Relics.
Added In
Base game

How Heroes Fight Myth Units

Heroes are the individual units in your army that stand out from ordinary soldiers. Many of them are built to take on myth units, the mythical creatures such as centaurs, trolls, mummies and cyclops. Since they hold up well against those creatures, a few heroes can change how a big battle goes.

Heroes are not all-purpose, though. Each one has its own strengths, so the right choice depends on whether the enemy is fielding myth units, attacking buildings or mixing both.

How to Get Heroes in Age of Mythology Retold

Most heroes are trained from a building, while a few arrive through other routes. Greek heroes are named legends such as Jason, Heracles and Perseus, and a new one becomes available at the start of each age. Heracles, for example, is the Classical Age hero for Zeus.

Heroes that come from a god power work differently. Once that power's cooldown ends, you can call the hero again. Heroes you train can also be bought again after they fall, though you pay the cost each time.

Atlanteans Turn Their Units Into Heroes

Atlanteans do not have a fixed hero line the way other civilizations do. Instead, most of their human units can be converted into heroes, including Citizens. Fire Siphons, naval units and myth units cannot be converted.

Conversion happens instantly, but it costs a significant amount of resources each time. In return, the converted unit gets stronger base hit points and damage, so it is usually worth converting the units you plan to fight with.

How Heroes Carry Relics to Temples

Relics are collectibles that give perks, and only heroes can pick them up. A regular unit can walk to a relic, but it cannot take it away. To pick one up, select a hero and right-click the relic, then right-click a Temple to bring it there. A relic only gives its perk while it sits at a Temple.

Egyptian Priests can also carry relics once you research Hands of the Pharaoh. The Pharaoh can carry them too. Converted Atlantean units count as heroes, so they can carry relics as well.

Which Heroes Matter Most

The Norse Hersir is the hero you can field early. It becomes available in the Archaic Age from the Great Hall, costs food and gold, and costs no Favor. It counts as a hero by default, so it can carry relics, and it generates more Favor than ordinary units, which helps pay for god powers.

The Egyptian Pharaoh is the central hero of the Egyptian army. He empowers buildings and is highly effective against myth units. Priests are the second Egyptian hero, and unlike the Pharaoh they can be mass-produced, though each one is weaker. If the Pharaoh falls, he does not stay gone for good.

For the Greeks, Perseus is worth a close look against myth-heavy armies. His Medusa ability turns enemy myth units to stone, so he is useful when the enemy fields many of them.

Chinese, Japanese and Aztec Heroes Come From Expansions

The base game includes the Greek, Norse, Egyptian and Atlantean civilizations. The Chinese, Japanese and Aztec pantheons arrive through expansions: Immortal Pillars for Chinese, Heavenly Spear for Japanese and Obsidian Mirror for Aztecs.

Chinese heroes are trained at the Imperial Academy. Fuxi players get Nezha, who grows stronger as the ages pass, Jiang Ziya joins in the Heroic Age, and each major god adds a Mythic Age hero: Yang Jian for Fuxi, Li Jing for Nüwa and Wen Zhong for Shennong.

Japanese heroes include the Bushi, Daimyo, Onna-musha and Onmyōji. A god power can turn a Daimyo into a Shogun, which summons Samurai as it deals damage. Samurai themselves are regular soldiers, not heroes.

The Aztec pantheon brings the Warrior Priest, the only hero the Aztecs can train through normal means. He can be transformed into a Teixiptla, a temporary avatar of one of the three major gods with a limited lifespan.

FAQ

Q.

Which heroes can heal in Age of Mythology: Retold?

The Egyptian Pharaoh heals units. On the Japanese side, the Miko is a healer that also generates Favor at Shrines, while the Onmyōji heals allies and uses powerful magic.

Q.

What is the Incarnate in Age of Mythology: Retold?

The Incarnate is a stronger version of the Aztec Teixiptla. It needs six Warrior Priests inside a Great Temple, along with a devotion ability. It lasts much longer than a regular Teixiptla.

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