Showing 16 of 92 items.
Pantheon
Norse
Freyr
A Norse major god focused on technology and defense, with the Gullinbursti god power.
- Age
- Archaic Age
- God Type
- Major God
- Major Gods
- -
- Focus
- Technology and defense
- God Power
- Gullinbursti: Target one of your Town Centers (or your allies') to summon and command Freyr's golden boar Gullinbursti to defend the area. Gullinbursti becomes stronger each age.
- Bonuses
- Has a potent defensive God Power that gets more powerful with each age advancement.; Technologies cost -50% Food, Wood, and Gold, but take 150% longer to research.; Hill Forts and Hill Fort units +10% damage.; Repairing buildings is free.; Gatherers and Dwarves can repair.
- God-Specific Units and Technologies
- Technology · Archaic Age: Freyr's Gift: Freyr increases the hitpoints of all units. This upgrade's Favor cost decreases with each technology researched.
- Added In
- Freyr God Pack
Loki
A Norse major god focused on myth units, with the Spy god power.
- Age
- Archaic Age
- God Type
- Major God
- Major Gods
- -
- Focus
- Myth units
- God Power
- Spy: Target an enemy unit to secretly see what it sees.
- Bonuses
- Damaging enemy units can spawn myth units. (Human soldiers contribute 15%; Hersirs 50% of damage dealt.); Human soldiers and heroes +10% counter damage.; Buildings are constructed 10% faster.; Ox Carts are 50% cheaper.; Transforming Gatherers and Dwarves into Berserks is 50% cheaper.
- God-Specific Units and Technologies
- Myth technology · Archaic Age: Eyes in the Forest: Loki causes units of Mother Nature, such as trees and animals, to temporarily grant you vision when nearby one of your units, and increase the speed of your heroes.
- Added In
- Base game
Odin
A Norse major god focused on Great Hall units, with the Great Hunt god power.
- Age
- Archaic Age
- God Type
- Major God
- Major Gods
- -
- Focus
- Great Hall units
- God Power
- Great Hunt: Target a group of wild animals to greatly multiply their numbers. If there are none, Odin will summon a small amount. Gets more powerful each age.
- Bonuses
- Gatherers and Dwarves hunt 10% faster.; Great Hall units generate +25% Favor in battle.; Human units and heroes regenerate 0.4 hitpoints/second.; 2 Raven scouts spawn once the first Temple is built, and respawn a short time after being killed.
- God-Specific Units and Technologies
- Technology · Archaic Age: Hamask: Odin inspires Berserks to move faster and deal additional damage to myth units.
- Added In
- Base game
Thor
A Norse major god focused on Dwarves and Armory, with the Dwarven Mine god power.
- Age
- Archaic Age
- God Type
- Major God
- Major Gods
- -
- Focus
- Dwarves and Armory
- God Power
- Dwarven Mine: Select a location to create a new Gold Mine that has more Gold and is gathered faster if used in later ages.
- Bonuses
- Start with Dwarves instead of Gatherers.; Dwarves cost -10 Gold, and gather Food and Wood nearly as fast as Gatherers.; Dwarven Armory can be built and research upgrades in any age.; Armory upgrades cost -10% less.; Receive a free Dwarf for each Dwarven Armory upgrade researched.; Can research 3 extra Dwarven Armory upgrades.
- God-Specific Units and Technologies
- Building · Archaic Age: Dwarven Armory: Thor's special Armory improves the weapons and armor of infantry, cavalry, and ships. The Dwarven Armory also spawns a free Dwarf for each upgrade that it researches, and researches faster in later ages.; Upgrade · Heroic Age: Hammer of Thunder: Thor causes your Hersirs to inflict additional damage and generate favor faster.; Upgrade · Mythic Age: Dragonscale Shields: Thor's dragonscale shields improve human soldier, hero, and ship resistance to pierce attacks, such as arrows.; Upgrade · Mythic Age: Dwarven Weapons: Thor's dwarven weapons improve the attack of all human soldiers, heroes, ships, and buildings.; Upgrade · Mythic Age: Meteoric Iron Armor: Thor's meteoric iron armor improves human soldier, hero, and ship resistance to hack attacks, such as swords. It also makes ships more resistant to crush attacks, such as siege weapons.
- Added In
- Base game
Forseti
A Classical Age Norse minor god for Loki and Thor, focused on infantry, with the Healing Spring god power.
- Age
- Classical Age
- God Type
- Minor God
- Major Gods
- Loki, Thor
- Focus
- Infantry
- God Power
- Healing Spring: Target a location on the map to create a spring that will heal all nearby friendly units. The spring cannot be destroyed, but can be taken over by enemy forces.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Troll: Spawns Troll at Temples on advancing; Myth technology: Hall of Thanes: Forseti improves the speed of all foot soldiers, especially Hersirs.; Myth technology: Dwarven Breastplate: Forseti provides your Hirdmen and Berserks with dwarven armor, making them more resistant to hack attacks, such as swords.; Myth technology: Cave Troll: Forseti upgrades Trolls to Cave Trolls, whose special attacks are significantly stronger.
- Added In
- Base game
Freyja
A Classical Age Norse minor god for Freyr, Odin and Thor, focused on cavalry and heroes, with the Forest Fire god power.
- Age
- Classical Age
- God Type
- Minor God
- Major Gods
- Freyr, Odin, Thor
- Focus
- Cavalry and heroes
- God Power
- Forest Fire: Target a forest to burn it to smoldering embers, damaging nearby units and buildings.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Valkyrie: Spawns Valkyrie at Temples on advancing; Myth technology: Disablot: Freyja upgrades Valkyries to Shieldmaiden Valkyries, with improved attack and healing rate.; Myth technology: Thundering Hooves: Freyja improves cavalry and Valkyrie speed and hitpoints.; Myth technology: Sessrumnir: Freyja improves the hitpoints of your heroes, and allows Godi's to be trained an age earlier.
- Added In
- Base game
Heimdall
A Classical Age Norse minor god for Loki and Odin, focused on buildings, with the Undermine god power.
- Age
- Classical Age
- God Type
- Minor God
- Major Gods
- Loki, Odin
- Focus
- Buildings
- God Power
- Undermine: Target a path of destruction along which to damage enemy buildings. Walls and towers instantly collapse, and other buildings take considerable damage.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Einheri: Spawns Einheri at Temples on advancing; Myth technology: Gjallarhorn: Heimdall upgrades Einherjar to Giant-Killer Einherjar, increasing their hitpoints and attack, and lengthening the benefits of their special ability.; Myth technology: Safeguard: Heimdall increases wall and tower hitpoints and makes all buildings cost less Gold.; Myth technology: Rigsthula: Heimdall's guidance increases the speed at which your buildings train units and research technologies, including advancing to the next age.
- Added In
- Base game
Ullr
A Classical Age Norse minor god for Freyr, focused on Longhouse units and defenses, with the Asgardian Bastion god power.
- Age
- Classical Age
- God Type
- Minor God
- Major Gods
- Freyr
- Focus
- Longhouse units and defenses
- God Power
- Asgardian Bastion: Target a location to summon a foundation that will materialize into a spectral Hill Fort when fully constructed. Builds faster in later ages.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Draugr: Spawns Draugr at Temple on advancing; Myth technology: Valgaldr: Ullr's magic upgrades Draugar to Revenant Draugar, which harness the chilling touch of winter for improved range and attack damage.; Myth technology: Servants of Glory: Ullr's determination improves the movement speed of Longhouse units, and allows them to use a short burst of speed after standing idle.; Myth technology: Ring-Oath: Ullr vows to defend the realm of men, allowing his Asgardian Bastion God Power to be recast with a greatly reduced Favor cost.; Myth technology: Ydalir: Ullr gifts you his famed yew dales, enabling Portable Rams an age earlier, and improving the work speed of all Hill Forts.
- Added In
- Freyr God Pack
Aegir
A Heroic Age Norse minor god for Freyr, focused on heroes and siege weapons, with the Tempest god power.
- Age
- Heroic Age
- God Type
- Minor God
- Major Gods
- Freyr
- Focus
- Heroes and siege weapons
- God Power
- Tempest: Target a location to unleash a vicious hailstorm, damaging enemies and heavily slowing their attacks and movement.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Rock Giant: Spawns Rock Giant at Temple on advancing; Myth technology: Granite Maw: Aegir upgrades Rock Giants to Bergrisar, whose insatiable hunger allows them to regain hitpoints when attacking enemy buildings and deal more damage.; Myth technology: Feasts of Renown: Aegir's boundless hospitality radiates from your Town Centers and Hill Forts, enabling them to heal nearby units and automatically generate Food.; Myth technology: Nine Waves: Aegir grants your heroes and siege weapons the crushing might of the ocean, making them inflict more damage and move faster.; Myth technology: Grasp of Ran: Aegir's wrath occasionally summons Krakens near enemy ships that your Dragon Ships are attacking.
- Added In
- Freyr God Pack
Bragi
A Heroic Age Norse minor god for Freyr, Loki and Thor, focused on myth units and earning Favor, with the Flaming Weapons god power.
- Age
- Heroic Age
- God Type
- Minor God
- Major Gods
- Freyr, Loki, Thor
- Focus
- Myth units and earning Favor
- God Power
- Flaming Weapons: Target anywhere on the map to cause the weapons of all of your human soldiers and ships to burst into flame, increasing their attack for a short period of time.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Battle Boar: Spawns Battle Boar at Temples on advancing; Myth technology: Long Serpent: Bragi blesses your Longboats, causing them to become bigger, stronger, and to fire more arrows as they damage enemy units.; Myth technology: Call of Valhalla: Bragi improves Berserk hitpoints, and grants you favor when they fall in battle.; Myth technology: Thurisaz Rune: Bragi brands myth units with the Thurisaz Rune, increasing their speed and causing them to regenerate hitpoints.; Myth technology: Swine Array: Bragi's battle formation makes Hirdmen inflict more damage, especially to cavalry.
- Added In
- Base game
Njord
A Heroic Age Norse minor god for Loki and Odin, focused on cavalry, with the Walking Woods god power.
- Age
- Heroic Age
- God Type
- Minor God
- Major Gods
- Loki, Odin
- Focus
- Cavalry
- God Power
- Walking Woods: Target near a forest to animate the trees to attack nearby enemies. The animated trees are strong against buildings and decent against units.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Mountain Giant: Spawns Mountain Giant at Temples on advancing; Myth technology: Wrath of the Deep: Njord upgrades Krakens to deadly Trench Krakens, which have more hitpoints and can capsize ships more often.; Myth technology: Ring Giver: Njord bestows prestigious rings upon your Jarls, increasing their hitpoints and causing them to do extra damage to myth units.; Myth technology: Vikings: Njord causes Raiding Cavalry to produce Gold in addition to Favor while fighting enemy units, and deal additional divine damage.; Myth technology: Jotuns: Njord upgrades Mountain Giants to Jotuns, which are larger, stronger, and significantly more effective against human soldiers.
- Added In
- Base game
Skadi
A Heroic Age Norse minor god for Odin and Thor, focused on economy and Throwing Axemen, with the Frost god power.
- Age
- Heroic Age
- God Type
- Minor God
- Major Gods
- Odin, Thor
- Focus
- Economy and Throwing Axemen
- God Power
- Frost: Target near enemy units to freeze them solid for a short period of time. Frozen units cannot move, but are very hard to kill.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Frost Giant: Spawns Frost Giant at Temples on advancing; Myth technology: Arctic Winds: Skadi enchants your Drekar with the icy arctic gale, allowing their attacks to slow down and even freeze enemies.; Myth technology: Rime: Skadi upgrades Frost Giants to Frost Giants of Thrym, with improved hitpoints and attack.; Myth technology: Huntress' Axe: Skadi blesses Throwing Axeman with the Huntress' Axe, improving their range and ensuring that they never miss.; Myth technology: Winter Harvest: Skadi's harvest causes Food to be gathered faster, especially from Farms.
- Added In
- Base game
Baldr
A Mythic Age Norse minor god for Odin and Thor, focused on cavalry and siege weapons, with the Ragnarok god power.
- Age
- Mythic Age
- God Type
- Minor God
- Major Gods
- Odin, Thor
- Focus
- Cavalry and siege weapons
- God Power
- Ragnarok: Target anywhere on the map to permanently transform all of your Gatherers and Dwarves into mighty Heroes of Ragnarok.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Fire Giant: Spawns Fire Giant at Temples on advancing; Myth technology: Sons of Sleipnir: Baldr increases cavalry damage, especially against human ranged soldiers.; Myth technology: Dwarven Auger: Baldr enhances your Portable Rams with Dwarven Augers, improving their speed, training rate, and attack.
- Added In
- Base game
Hel
A Mythic Age Norse minor god for Freyr and Loki, focused on myth units, with the Nidhogg god power.
- Age
- Mythic Age
- God Type
- Minor God
- Major Gods
- Freyr, Loki
- Focus
- Myth units
- God Power
- Nidhogg: Select a location to summon the mighty Norse dragon from his delve beneath the earth.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Fire Giant: Spawns Fire Giant at Temples on advancing; Myth unit: Frost Giant: Myth unit. A giant that can freeze other units with its breath. Good against human soldiers.; Myth unit: Mountain Giant: Siege myth unit. A massive thug who crushes smaller units and smashes buildings with his club. Good against buildings; decent against human soldiers.; Myth technology: Rampage: Hel causes myth units to be trained nearly instantly.; Myth technology: Granite Blood: Hel upgrades Fire Giants to Sons of Muspell, with more hitpoints, and also improves the hitpoints of all other Giants.
- Added In
- Base game
Tyr
A Mythic Age Norse minor god for Loki, Odin and Thor, focused on infantry, with the Fimbulwinter god power.
- Age
- Mythic Age
- God Type
- Minor God
- Major Gods
- Loki, Odin, Thor
- Focus
- Infantry
- God Power
- Fimbulwinter: Target anywhere on the map to summon packs of ferocious wolves to attack enemy Town Centers.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Fenris Wolf Brood: Spawns Fenris Wolf Brood at Temples on advancing; Myth technology: Berserkergang: Tyr instructs your Berserks in the Berserkergang, causing them to regain hitpoints as they inflict damage against enemy units.; Myth technology: Bravery: Tyr drives Huskarls to do more damage, especially to buildings.
- Added In
- Base game
Vidar
A Mythic Age Norse minor god for Freyr, focused on human soldiers and heroes, with the Inferno god power.
- Age
- Mythic Age
- God Type
- Minor God
- Major Gods
- Freyr
- Focus
- Human soldiers and heroes
- God Power
- Inferno: Target a fiery path of destruction. The great wolf Fenrir will emerge and charge, engulfing enemies in flames before erupting into an apocalyptic inferno of flame and ruin.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Fafnir: Spawns Fafnir at Temple on advancing; Myth technology: Twilight of the Gods: Vidar's destiny to survive Ragnarok grants your human soldiers more hitpoints and enables them to inflict extra damage to heroes.; Myth technology: Avenging Spirit: Vidar's spirit causes your Hersirs' hammers to grow mightier with each strike, increasing in size and damage as they fight.; Myth technology: Silent Resolve: Vidar's stoic silence inspires your Berserks to gather strength when idle, slowly increasing their damage when they are still.; Myth technology: Fury of the Fallen: Vidar grants Berserks a temporary damage boost whenever one of your military units falls in battle nearby.
- Added In
- Freyr God Pack

