Showing 40 of 92 items.
Pantheon
Egyptian
Isis
A Egyptian major god focused on technology, with the Prosperity god power.
- Age
- Archaic Age
- God Type
- Major God
- Major Gods
- -
- Focus
- Technology
- God Power
- Prosperity: Target anywhere to make all of your Villagers and Trade Caravans gather Gold faster.
- Bonuses
- Town Centers and Citadel Centers support +5 population.; Monuments shield against enemy God Powers (25 range; 50 when empowered).; Empowered Monuments heal nearby units (50 range) and generate Favor 100% faster.; Technologies cost -10%.; Obelisks cost -5 Gold, and are built 40% faster.
- God-Specific Units and Technologies
- Technology · Archaic Age: Flood of the Nile: Isis ensures the continued fertility of your lands, granting a steady trickle of Food.
- Added In
- Base game
Ra
A Egyptian major god focused on Migdol Stronghold units and empowerment, with the Rain god power.
- Age
- Archaic Age
- God Type
- Major God
- Major Gods
- -
- Focus
- Migdol Stronghold units and empowerment
- God Power
- Rain: Target anywhere to make all of your Villagers gather Food from Farms faster, and fishing ships gather Food from fish faster.
- Bonuses
- Laborers gather from Berry Bushes 30% faster.; +15% Camel Rider, Chariot Archer, and War Elephant hitpoints.; Pharaoh-empowered Monuments empower nearby buildings (60% efficiency of Pharaohs).; Priests can empower (60% efficiency of Pharaohs).
- God-Specific Units and Technologies
- Technology · Archaic Age: Skin of the Rhino: Ra improves the armor of Laborers, making them more resistant to attacks.
- Added In
- Base game
Set
A Egyptian major god focused on Barracks units, with the Vision god power.
- Age
- Archaic Age
- God Type
- Major God
- Major Gods
- -
- Focus
- Barracks units
- God Power
- Vision: Target a region of the map to be temporarily revealed.
- Bonuses
- Pharaohs can summon Animals of Set.; Priests can convert wild animals, but converted animals lose 25% of their Food.; +5% Spearman, Axeman, and Slinger speed.; Barracks, Siege Works, and Migdol Strongholds cost -25% Gold.; Monuments reduce the cost of units in nearby Barracks and Migdol Strongholds by 10%.
- God-Specific Units and Technologies
- Scout · Archaic Age: Baboon of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.; Myth technology · Archaic Age: Clairvoyance: Set makes additional charges of the Vision God Power be cast with no Favor cost and be granted more quickly.; Wild animal · Classical Age: Gazelle of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.; Wild animal · Classical Age: Hyena of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.; Wild animal · Heroic Age: Crocodile of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.; Wild animal · Heroic Age: Giraffe of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.; Wild animal · Mythic Age: Elephant of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.; Wild animal · Mythic Age: Hippopotamus of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.; Wild animal · Mythic Age: Rhinoceros of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.
- Added In
- Base game
Anubis
A Classical Age Egyptian minor god for Isis and Set, focused on Anubites and Monuments, with the Plague of Serpents god power.
- Age
- Classical Age
- God Type
- Minor God
- Major Gods
- Isis, Set
- Focus
- Anubites and Monuments
- God Power
- Plague of Serpents: Target a location on the map where dangerous Serpents will rise from the ground or sea and protect that area from your enemies.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Anubite: Spawns Anubite at Temples on advancing; Myth technology: Feet of the Jackal: Anubis upgrades Anubites to Guardian Anubites, with more hitpoints, attack, and jump distance.; Myth technology: Necropolis: Anubis increases the rate at which Monuments generate Favor.; Myth technology: Serpent Spear: Anubis grants your Spearmen weapons coated with venom, which inflict damage over time.
- Added In
- Base game
Bast
A Classical Age Egyptian minor god for Isis and Ra, focused on Laborers, with the Eclipse god power.
- Age
- Classical Age
- God Type
- Minor God
- Major Gods
- Isis, Ra
- Focus
- Laborers
- God Power
- Eclipse: Target anywhere on the map to turn day to night, improving the abilities of your myth units and increasing the rate at which your Monuments generate Favor.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Sphinx: Spawns Sphinx at Temples on advancing; Myth technology: Adze of Wepwawet: Bast lends Laborers the Adze of Wepwawet, allowing them to fell trees and gather Wood faster.; Myth technology: Sacred Cats: Bast's cats protect Granaries from vermin, improving all Food gather rates.; Myth technology: Criosphinx: Bast upgrades Sphinxes to Criosphinxes, with more hitpoints and attack.; Myth technology: Hieracosphinx: Bast upgrades Criosphinxes to Hieracosphinxes, with increased speed and attack.
- Added In
- Base game
Ptah
A Classical Age Egyptian minor god for Ra and Set, focused on technology, with the Shifting Sands god power.
- Age
- Classical Age
- God Type
- Minor God
- Major Gods
- Ra, Set
- Focus
- Technology
- God Power
- Shifting Sands: Target your own or allied units, and then target the location where you wish to teleport them.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Wadjet: Spawns Wadjet at Temples on advancing; Myth technology: Shaduf: Ptah's invention reduces the cost of Farms and enables Laborers to build them faster.; Myth technology: Scalloped Axe: Ptah's invention increases the attack of Axemen.; Myth technology: Leather Frame Shield: Ptah's invention improves the pierce armor of Spearmen.; Myth technology: Electrum Bullets: Ptah's invention causes Slingers to deal additional divine damage.
- Added In
- Base game
Nephthys
A Heroic Age Egyptian minor god for Isis and Set, focused on Pharaohs and priests, with the Ancestors god power.
- Age
- Heroic Age
- God Type
- Minor God
- Major Gods
- Isis, Set
- Focus
- Pharaohs and priests
- God Power
- Ancestors: Target a location to awaken ancestral soldiers or ships to fight again for a short time.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Scorpion Man: Spawns Scorpion Man at Temples on advancing; Myth technology: Funeral Barge: Nephthys occasionally summons Leviathans to take the place of War Barges that you lose in battle.; Myth technology: Spirit of Maat: Nephthys increases the healing rate of Pharaohs and Priests, and lowers the cost of Priests.; Myth technology: Funeral Rites: Nephthys compensates you with gold when your warriors fall in combat.; Myth technology: Nebty: Nephthys increases Priest and Pharaoh hitpoints, as well as their damage against myth units.
- Added In
- Base game
Sekhmet
A Heroic Age Egyptian minor god for Ra and Set, focused on ranged weapons and siege weapons, with the Citadel god power.
- Age
- Heroic Age
- God Type
- Minor God
- Major Gods
- Ra, Set
- Focus
- Ranged weapons and siege weapons
- God Power
- Citadel: Select a Town Center belonging to you or an ally to transform it into a mighty, defensive Citadel, which trains units and researches technologies faster.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Scarab: Spawns Scarab at Temples on advancing; Myth technology: Crimson Linen: Sekhmet’s sanguine rituals cause your myth units – especially Scarabs – to regain hitpoints while attacking enemy units.; Myth technology: Force of the West Wind: Sekhmet enables you to construct Catapults an age early, and her breath imbues your Scarabs and siege weapons with the destructive power of the desert winds.; Myth technology: Bone Bow: Sekhmet equips Chariot Archers with desert bone bows, improving their range and line of sight.; Myth technology: Slings of the Sun: Sekhmet equips Slingers with burning Slings of the Sun, causing them to do extra damage to infantry.
- Added In
- Base game
Sobek
A Heroic Age Egyptian minor god for Isis and Ra, focused on buildings and camel units, with the Locust Swarm god power.
- Age
- Heroic Age
- God Type
- Minor God
- Major Gods
- Isis, Ra
- Focus
- Buildings and camel units
- God Power
- Locust Swarm: Target a path of destruction. Summons a plague of locusts that attacks enemy units and buildings, devouring Farms, livestock, and Berry Bushes.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Roc: Spawns Roc at Temples on advancing; Myth unit: Petsuchos: Spawns Petsuchos at Temples on advancing; Myth technology: Solar Barque: Sobek occasionally summons Sea Snakes near enemy ships that your Kebenits are attacking.; Myth technology: Sun-dried Mud-brick: Sobek improves the hitpoints of buildings, and lowers their cost and construction time.; Myth technology: Crocodilopolis: Sobek upgrades Petsuchoi to Petsobeks, with increased range.; Myth technology: Dark Water: Sobek offers the Dark Water to your camel units, increasing their hitpoints and allowing them to regenerate.
- Added In
- Base game
Horus
A Mythic Age Egyptian minor god for Ra and Set, focused on infantry, with the Tornado god power.
- Age
- Mythic Age
- God Type
- Minor God
- Major Gods
- Ra, Set
- Focus
- Infantry
- God Power
- Tornado: Target near an enemy to send a cyclone that will suck their buildings and units up into the sky – but stay out of its way.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Avenger: Spawns Avenger at Temples on advancing; Myth technology: Axe of Vengeance: Horus increases the attack of Axemen as they lose hitpoints, and makes them stronger against buildings.; Myth technology: Greatest of Fifty: Horus appoints military commanders, increasing infantry hitpoints and speed.; Myth technology: Spear of Horus: Horus lends Spearmen his weapon of retribution, increasing their attack and allowing them to counter cavalry more effectively.
- Added In
- Base game
Osiris
A Mythic Age Egyptian minor god for Isis and Ra, focused on camel Riders and Pharaohs, with the Son of Osiris god power.
- Age
- Mythic Age
- God Type
- Minor God
- Major Gods
- Isis, Ra
- Focus
- Camel Riders and Pharaohs
- God Power
- Son of Osiris: Target your Pharaoh to transform him into a super-empowering, lightning-wielding demigod.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Mummy: Spawns Mummy at Temples on advancing; Myth technology: New Kingdom: Osiris mandates that the realm be led by two Pharaohs instead of one.; Myth technology: Atef Crown: Osiris upgrades Mummies to Mummy Viziers, which have improved hitpoints and attack, and grants their Minions a longer lifespan.; Myth technology: Desert Wind: Osiris places the desert wind at your Camel Riders' backs, increasing their speed, attack, and hitpoints.
- Added In
- Base game
Thoth
A Mythic Age Egyptian minor god for Isis and Set, focused on Laborers and War Elephants, with the Meteor god power.
- Age
- Mythic Age
- God Type
- Minor God
- Major Gods
- Isis, Set
- Focus
- Laborers and War Elephants
- God Power
- Meteor: Target an enemy area to bombard with burning rocks from the heavens. Strong against buildings, moderately effective against units.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Phoenix: Spawns Phoenix at Temples on advancing; Myth technology: Book of Thoth: Thoth's secrets allow your Laborers to gather Food, Wood, and Gold faster.; Myth technology: Tusks of Apedemak: Thoth makes War Elephants stronger, cheaper, and reduces their population cost.; Myth technology: Valley of the Kings: Thoth teaches secrets that cause Barracks and Migdol Strongholds to spawn additional units when empowered.
- Added In
- Base game
Pantheon
Greek
Demeter
A Greek major god focused on expansion and economy, with the Wither god power.
- Age
- Archaic Age
- God Type
- Major God
- Major Gods
- -
- Focus
- Expansion and economy
- God Power
- Wither: Target a location to wither berries, farms, and trees, rendering the terrain sterile for a short period of time.
- Bonuses
- Herdables improve Favor gather rate when near a Temple. (max. 10 herdables per Temple); Town and Village Centers spawn Herdables on age up.; Village Centers train units 25% faster.; Herdables fatten +40% faster, and can fatten +20% more.; Human soldiers and myth units train +10% faster per age.
- God-Specific Units and Technologies
- Hero · Archaic Age: Orpheus (Hero): Hero. Good against myth units. Switches to a ranged attack to fight flying units. Nearby friendly human soldiers gain bonus damage towards myth units. Collects Relics.; Technology · Archaic Age: Divine Labor: Demeter’s blessing increases Villager Farm and Herdable gathering rates and heals them when dropping Resources.; Hero · Classical Age: Iolaus (Hero): Hero. Good against Myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Hero · Heroic Age: Icarus (Hero): Flying Hero. Good against Myth units. Has a ranged attack that is good against Myth units. Collects Relics.; Ranged soldier · Mythic Age: Amazon Archer: Ranged Soldier of Demeter. Elite long-range archer with exceptional Line of Sight. Effective against infantry and slow moving units. Benefits from ranged soldier improvements.; Myth unit · Mythic Age: Harpy: Ranged Myth unit. Attacks from the air and abducts enemy units. Can only be attacked by ranged units.; Hero · Mythic Age: King Midas (Hero): Hero. Good against Myth units. May turn enemies to solid gold, who can then be killed for a gold reward. Switches to a ranged attack to fight flying units. Collects Relics.; Myth technology · Mythic Age: Iron Grip: Demeter upgrades Harpies to Nephelean Harpies, which are faster, can carry units for longer and can drop them at will.
- Added In
- New Gods Pack: Demeter
Hades
A Greek major god focused on ranged soldiers and buildings, with the Sentinel god power.
- Age
- Archaic Age
- God Type
- Major God
- Major Gods
- -
- Focus
- Ranged soldiers and buildings
- God Power
- Sentinel: Target your or an ally’s Town Center, Village Center, or Fortress to protect it with stone guardians.
- Bonuses
- 20% chance for fallen humans to return as Shades.; Myth units gain +4% hitpoints per age.; Ranged soldiers and heroes +1 range and +1 LoS.; Ranged fortifications +2 range.; Ranged Soldier upgrades cost -33%.
- God-Specific Units and Technologies
- Hero · Archaic Age: Ajax (Hero): Hero. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Technology · Archaic Age: Vaults of Erebus: Hades' vaults provides a steady, endless income of Gold.; Hero · Classical Age: Achilles (Hero): Mounted Hero. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Hero · Heroic Age: Chiron (Hero): Hero. Has a ranged attack that is good against myth units.; Ranged soldier · Mythic Age: Gastraphetoros: Archer of Hades. Good against infantry and buildings. Benefits from ranged soldier improvements.; Hero · Mythic Age: Perseus (Hero): Hero. Petrifies myth units with Medusa’s severed head. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.
- Added In
- Base game
Poseidon
A Greek major god focused on cavalry and trade, with the Lure god power.
- Age
- Archaic Age
- God Type
- Major God
- Major Gods
- -
- Focus
- Cavalry and trade
- God Power
- Lure: Target a location to erect a special stone which draws animals to it and spawns chickens. The Lure summons more food in later ages, and Villagers can drop off food at the Lure.
- Bonuses
- Militia spawn from razed buildings.; Cavalry, Caravans, and Myth Units gain +0.1 speed per age.; Stables and Markets are 30% cheaper.; Market exchange rates improved by 15%.; A free Hippocampus respawns at the first Dock.
- God-Specific Units and Technologies
- Myth unit · Archaic Age: Hippocampus: Poseidon's naval scout. Has no attack, but respawns if killed.; Infantry · Archaic Age: Militia: Infantry. Appear when Poseidon's buildings are destroyed to defend his town.; Hero · Archaic Age: Theseus (Hero): Hero. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Technology · Archaic Age: Lord of Horses: Poseidon improves the line of sight of cavalry and scouts, and causes them to regenerate hitpoints.; Hero · Classical Age: Atalanta (Hero): Fast Hero. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Hero · Heroic Age: Hippolyta (Hero): Hero. Has a ranged attack that is good against myth units.; Cavalry · Mythic Age: Hetairos: Cavalry of Poseidon. Deals area damage and is good against most units. Benefits from cavalry improvements.; Hero · Mythic Age: Polyphemus (Hero): Cyclops Hero with a powerful area attack. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.
- Added In
- Base game
Zeus
A Greek major god focused on infantry and heroes, with the Bolt god power.
- Age
- Archaic Age
- God Type
- Major God
- Major Gods
- -
- Focus
- Infantry and heroes
- God Power
- Bolt: A bolt of lightning from the sky strikes down any single military unit.
- Bonuses
- Starts with 10 Favor.; Gains Favor 20% faster.; Myth units cost 1 less population.; Infantry do +60% damage to buildings.; Hoplites move 15% faster.
- God-Specific Units and Technologies
- Hero · Archaic Age: Jason (Hero): Hero. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Myth technology · Archaic Age: Olympian Parentage: The blood of Zeus increases the hitpoints of heroes and causes them to regenerate hitpoints.; Hero · Classical Age: Heracles (Hero): Hero. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Hero · Heroic Age: Odysseus (Hero): Hero. Has a ranged attack that is good against myth units.; Hero · Mythic Age: Bellerophon (Hero): Mounted Hero that leaps into battle on the winged horse, Pegasus. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Infantry · Mythic Age: Myrmidon: Infantry of Zeus. Deals divine damage, which ignores standard armor values. Benefits from infantry improvements.
- Added In
- Base game
Ares
A Classical Age Greek minor god for Demeter, Hades and Poseidon, focused on foot soldiers, with the Pestilence god power.
- Age
- Classical Age
- God Type
- Minor God
- Major Gods
- Demeter, Hades, Poseidon
- Focus
- Foot soldiers
- God Power
- Pestilence: Target an enemy town to infect it with plague. The Pestilence prevents buildings from firing projectiles and slows unit production.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Cyclops: Spawns Cyclops at Temples on advancing; Myth technology: Phobos' Spear of Panic: Ares lends Hoplites, Militia, and Prodromoi the Spear of Panic, which enables them to inflict extra divine damage, which ignores armor.; Myth technology: Deimos' Sword of Dread: Ares lends Hypaspists the Sword of Dread, increasing their attack and enabling them an age earlier.; Myth technology: Enyo's Bow of Horror: Ares lends Toxotai the Bow of Horror, which causes arrows to fly incredibly quickly and inflict more damage.; Myth technology: Will of Kronos: Ares upgrades your Cyclopes to Elder Cyclopes, which inflict damage over a wider area.
- Added In
- Base game
Athena
A Classical Age Greek minor god for Hades and Zeus, focused on infantry, with the Restoration god power.
- Age
- Classical Age
- God Type
- Minor God
- Major Gods
- Hades, Zeus
- Focus
- Infantry
- God Power
- Restoration: Target a location to heal units and repair buildings, siege weapons, and ships belonging to you or your allies.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Minotaur: Spawns Minotaur at Temples on advancing; Myth technology: Labyrinth of Minos: Athena upgrades Minotaurs to Bull Minotaurs, which are faster and have more hitpoints.; Myth technology: Aegis Shield: Athena’s shield makes infantry more resistant to pierce attacks, such as arrows.; Myth technology: Sarissa: Athena’s technology extends the range of Hoplite attacks, and enables them to inflict more damage.
- Added In
- Base game
Hermes
A Classical Age Greek minor god for Poseidon and Zeus, focused on cavalry, with the Ceasefire god power.
- Age
- Classical Age
- God Type
- Minor God
- Major Gods
- Poseidon, Zeus
- Focus
- Cavalry
- God Power
- Ceasefire: Target anywhere on the map to prevent every player from fighting and slow the construction of ranged fortifications for a short period of time.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Centaur: Spawns Centaur at Temples on advancing; Myth technology: Sylvan Lore: Hermes upgrades Centaurs to Centaur Polemarchs, which have more hitpoints, range, and line of sight.; Myth technology: Winged Messenger: Hermes grants you a respawning Pegasus and significantly improves the speed and line of sight of Pegasi.; Myth technology: Spirited Charge: Hermes increases the attack and speed of cavalry and Centaurs.
- Added In
- Base game
Pan
A Classical Age Greek minor god for Demeter, focused on defense, with the Arcadian Meadow god power.
- Age
- Classical Age
- God Type
- Minor God
- Major Gods
- Demeter
- Focus
- Defense
- God Power
- Arcadian Meadow: Target an area to temporarily turn it into a peaceful meadow. Units and buildings inside the meadow cannot attack.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Lykaon: Spawns Lykaon at Temples on advancing; Myth technology: Thorned Walls: Pan’s protection allows walls and fortifications to deal reflective damage when attacked by melee units.; Myth technology: Pan's Pioneers: Pan shows the early pioneers how to cultivate with nature, making buildings cost less wood and allowing more villagers to work on a farm.; Myth technology: Call of Lykaion: Pan upgrades Lykaons to Alpha Lykaons with increased damage, and causes current and future Town and Village Centers to spawn free Lykaons.; Myth technology: Hymn of the Wildwood: Pan teaches your heroes the hymn of the wildwood, which allows them to heal nearby allied units in the area.
- Added In
- New Gods Pack: Demeter
Aphrodite
A Heroic Age Greek minor god for Demeter, Hades and Poseidon, focused on villagers, with the Curse god power.
- Age
- Heroic Age
- God Type
- Minor God
- Major Gods
- Demeter, Hades, Poseidon
- Focus
- Villagers
- God Power
- Curse: Target near enemy soldiers to turn several of their units into Pigs.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Nemean Lion: Spawns Nemean Lion at Temples on advancing; Myth technology: Argonauts: Aphrodite grants you the Argo, a powerful heroic ship that may be rebuilt if sunk.; Myth technology: Divine Blood: Aphrodite causes Villagers to move faster, build faster, and carry more resources.; Myth technology: Golden Apples: Aphrodite causes Villagers to produce Favor from Temples faster.; Myth technology: Roar of Orthus: Aphrodite upgrades Nemean Lions to Nemean Rexes, whose roars have a greater area of effect.
- Added In
- Base game
Apollo
A Heroic Age Greek minor god for Hades and Zeus, focused on ranged soldiers and vision, with the Underworld Passage god power.
- Age
- Heroic Age
- God Type
- Minor God
- Major Gods
- Hades, Zeus
- Focus
- Ranged soldiers and vision
- God Power
- Underworld Passage: Select two locations on the map to create entrances to the Underworld through which units can move.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Manticore: Spawns Manticore at Temples on advancing; Myth technology: Anastrophe: Apollo's tactics allow your Pentekonters to deliver critical strikes, which slow the target and inflict extra damage.; Myth technology: Temple of Healing: Apollo allows your Temples to heal nearby allied units.; Myth technology: Sun Ray: Apollo imbues the projectiles fired by your units with sunlight, causing them to inflict more damage and reveal their surroundings.
- Added In
- Base game
Dionysus
A Heroic Age Greek minor god for Poseidon and Zeus, focused on health and cavalry, with the Bronze god power.
- Age
- Heroic Age
- God Type
- Minor God
- Major Gods
- Poseidon, Zeus
- Focus
- Health and cavalry
- God Power
- Bronze: Target a location to encase your soldiers, myth units, and ships with bronze, reducing their vulnerability in combat.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Hydra: Spawns Hydra at Temples on advancing; Myth technology: Chthonic Rites: Dionysus causes your Hydrai and Scyllai to regenerate hitpoints over time.; Myth technology: Dionysia: Dionysus increases the hitpoints of all units by a small amount.; Myth technology: Thracian Horses: Dionysus provides your cavalry with the carnivorous Thracian Horses, which regain hitpoints when they attack enemy units.
- Added In
- Base game
Hestia
A Heroic Age Greek minor god for Demeter, focused on population and ranged soldiers, with the Communal Hearth god power.
- Age
- Heroic Age
- God Type
- Minor God
- Major Gods
- Demeter
- Focus
- Population and ranged soldiers
- God Power
- Communal Hearth: Summon a hearth that increases Villager gather rate and converts enemy units.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Hamadryad: Spawns Hamadryad at Temples on advancing; Myth technology: Fated Arrows: Hestia’s divine intervention guides archers' arrows to ricochet to up to 3 nearby enemy units, dealing less damage with each bounce.; Myth technology: Gracious Hospitality: Hestia's nurturing presence allows you to build additional houses.; Myth technology: Hallowed Woodlands: Hestia upgrades Hamadryads to Sylvan Hamadryads, increasing their survivability and ranged damage.; Myth technology: Guiding Flame: Hestia's guiding flame increases your ships line of sight and attack range.
- Added In
- New Gods Pack: Demeter
Artemis
A Mythic Age Greek minor god for Hades and Poseidon, focused on heroes and ranged soldiers, with the Earthquake god power.
- Age
- Mythic Age
- God Type
- Minor God
- Major Gods
- Hades, Poseidon
- Focus
- Heroes and ranged soldiers
- God Power
- Earthquake: Target a location to shatter nearby enemy buildings. The epicenter of the earthquake inflicts the most damage.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Chimera: Spawns Chimera at Temples on advancing; Myth technology: Shafts of Plague: Artemis sends your ranged soldiers her Shafts of Plague, increasing their attack and causing them to poison enemies.; Myth technology: Flames of Typhon: Artemis upgrades Chimerai to Chimera Tyrants, which have more attack, special ability attack, and deal damage over time.; Myth technology: Beast Slayer: Artemis' blessing improves the movement speed and combat abilities of your heroes against myth units.
- Added In
- Base game
Hephaestus
A Mythic Age Greek minor god for Hades, Poseidon and Zeus, focused on Armory and unique units, with the Plenty god power.
- Age
- Mythic Age
- God Type
- Minor God
- Major Gods
- Hades, Poseidon, Zeus
- Focus
- Armory and unique units
- God Power
- Plenty: Select a location to erect this great Vault. The bounty of the gods will flow into your coffers as long as you control it.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Colossus: Spawns Colossus at Temples on advancing; Myth technology: Hand of Talos: Hephaestus reforges Colossi into Silver Colossi, which have more hitpoints.; Myth technology: Shoulder of Talos: Hephaestus reforges Silver Colossi into Gold Colossi, which have more hitpoints and hack armor.; Myth technology: Olympian Weapons: Hephaestus improves the attack of Hetairoi, Myrmidons, and Gastraphetoroi, especially against myth units.; Myth technology: Forge of Olympus: Hephaestus uses his Forge of Olympus to reduce the costs of all Armory improvements, and armories research technologies faster.
- Added In
- Base game
Hera
A Mythic Age Greek minor god for Demeter and Zeus, focused on Myrmidons and myth units, with the Lightning Storm god power.
- Age
- Mythic Age
- God Type
- Minor God
- Major Gods
- Demeter, Zeus
- Focus
- Myrmidons and myth units
- God Power
- Lightning Storm: Target a location to call down an electric storm from Olympus whose power increases over time. Strong against groups of enemy units.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Medusa: Spawns Medusa at Temples on advancing; Myth technology: Face of the Gorgon: Hera upgrades Medusai to Medusa Matriarchs, which have more range and turn enemies to stone more often.; Myth technology: Monstrous Rage: Hera’s rage inspires myth units to move and attack faster.; Myth technology: Argive Patronage: Hera’s favor causes your Fortresses to periodically spawn Amazon Archers for free.
- Added In
- Base game
Persephone
A Mythic Age Greek minor god for Demeter, focused on infantry, with the Underworld Invasion god power.
- Age
- Mythic Age
- God Type
- Minor God
- Major Gods
- Demeter
- Focus
- Infantry
- God Power
- Underworld Invasion: Sacrifice all standing Town and Village Centers to resurrect up to 25 + 25 per Town Center up to a maximum of 125 fallen human soldiers. Settlements cannot be repopulated for some time.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Siren: Spawns Siren at Temples on advancing; Myth technology: Sacred Land: Under Persephone’s cycle-turning gaze, villagers earn gold while farming, and gather food from farms faster.; Myth technology: Pious Sacrifice: Falling in Persephone’s name, infantry units temporarily increase nearby allied Humans’ rate of fire when killed.; Myth technology: Enchanted Hymn: Persephone upgrades Sirens to Prima Sirens who inflict more damage and increase the speed of entranced units.; Myth technology: Harvest of Souls: Persephone enhances your infantry allowing them to harvest souls whenever they defeat an enemy, increasing their damage and attack speed for a short duration.
- Added In
- New Gods Pack: Demeter
Pantheon
Japanese
Amaterasu
A Japanese major god focused on economy and Samurai, with the Solar Shield god power.
- Age
- Archaic Age
- God Type
- Major God
- Major Gods
- -
- Focus
- Economy and Samurai
- God Power
- Solar Shield: Target a unit to make it temporarily nearly invulnerable.
- Bonuses
- Earns an increasing Gold trickle with each Bushidō tier.; Samurai and Onna-mushas earn 300% more XP outside of combat.; Shrines increase the content of nearby resources, up to 140%.; Samurai and Onna-mushas regenerate hitpoints (2x faster in combat).
- God-Specific Units and Technologies
- Technology · Archaic Age: Kagura: Amaterasu summons a new Miko, and allows your Mikos to train and heal faster.
- Added In
- Heavenly Spear
Susanoo
A Japanese major god focused on myth units and god powers, with the Kusanagi god power.
- Age
- Archaic Age
- God Type
- Major God
- Major Gods
- -
- Focus
- Myth units and god powers
- God Power
- Kusanagi: Target a location for Susanoo to cast down his sword, Kusanagi. The sword damages nearby enemies and summons a riptide that blasts them skyward.
- Bonuses
- Tributes a larger Favor reward with each Bushidō tier.; Myth units earn Bushidō XP passively, and through combat.; Invoking a God Power makes others 20% cheaper to reinvoke.; Unit special abilities recharge 33% faster.
- God-Specific Units and Technologies
- Myth technology · Archaic Age: Crushing Waves: Susanoo increases the movement speed of myth units and causes their attacks to deal additional divine damage.
- Added In
- Heavenly Spear
Tsukuyomi
A Japanese major god focused on technology, Shinobi, and cavalry, with the New Moon god power.
- Age
- Archaic Age
- God Type
- Major God
- Major Gods
- -
- Focus
- Technology, Shinobi, and cavalry
- God Power
- New Moon: Target a building to obtain the three most expensive technologies currently available there for free and cause military units to train faster for a short duration.
- Bonuses
- Increases Shinobi and Cavalry attack with each Bushidō tier.; Each technology researched grants Bushidō XP.; Advancing to the next Age is 25% faster.; A free Kitsune appears at the Temple each Age.
- God-Specific Units and Technologies
- Technology · Archaic Age: Tenshu: Tsukuyomi improves the damage and line of sight of your Towers and Castles.
- Added In
- Heavenly Spear
Ame-no-Uzume
A Classical Age Japanese minor god for Amaterasu and Tsukuyomi, focused on Mikos and infantry, with the Goshinboku god power.
- Age
- Classical Age
- God Type
- Minor God
- Major Gods
- Amaterasu, Tsukuyomi
- Focus
- Mikos and infantry
- God Power
- Goshinboku: Target a location to summon a Goshinboku tree. The tree's blessing resurrects the owner's myth units as they fall in combat.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Kamaitachi: Spawns Kamaitachi at Temples on advancing; Myth technology: Wind Sickles: Ame-no-Uzume upgrades Kamaitachis to Razorwind Kamaitachis, which deal significantly more damage.; Myth technology: Katagi: Ame-no-Uzume increases infantry hitpoints and causes fallen infantry to contribute to your Bushidō.; Myth technology: Gohei Wands: Ame-no-Uzume improves Miko Favor gather rate, and allows shrines to affect a wider area.
- Added In
- Heavenly Spear
Inari Okami
A Classical Age Japanese minor god for Susanoo and Tsukuyomi, focused on cavalry and myth units, with the Swampland god power.
- Age
- Classical Age
- God Type
- Minor God
- Major Gods
- Susanoo, Tsukuyomi
- Focus
- Cavalry and myth units
- God Power
- Swampland: Target a location to create a temporary swamp infested with Kappa that will leap out of the water and drown enemy human soldiers.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Jorogumo: Spawns Jorogumo at Temples on advancing; Myth technology: Deadly Snare: Inari Ōkami upgrades Jorogumos to Jorogumo Venom-Spinners, whose attacks deal poison damage over time.; Myth technology: Wisdom of Nine: Inari Ōkami upgrades Kitsunes to Nine-Tailed Kitsunes, which have more hitpoints and line of sight. Friendly units can simultaneously have their speed increased by two Nine-Tailed Kitsunes.; Myth technology: Sashimono Bannermen: Inari Ōkami increases cavalry hitpoints and causes them to deal bonus damage to other cavalry.; Myth technology: Ivory Netsuke: Inari Ōkami causes myth units to generate gold when attacking enemy units.
- Added In
- Heavenly Spear
Minakatatomi
A Classical Age Japanese minor god for Amaterasu and Susanoo, focused on hunting and ranged units, with the Shrine of the Hunt god power.
- Age
- Classical Age
- God Type
- Minor God
- Major Gods
- Amaterasu, Susanoo
- Focus
- Hunting and ranged units
- God Power
- Shrine of the Hunt: Target a Shrine to transform it into a Shrine of the Hunt, periodically spawning huntable deer as well as friendly wolves that defend the area.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Wanyūdō: Spawns Wanyūdō at Temples on advancing; Myth technology: Condemned Soul: Minakatatomi upgrades Wanyūdōs to Infernal Wanyūdōs, which deal more damage over a wider area.; Myth technology: Saltwater Spring: Minakatatomi causes Commoners to hunt faster.; Myth technology: Hunter's Strength: Minakatatomi enhances your archers' bows, increasing their range and damage.; Myth technology: Kumiki: Minakatatomi reduces the cost of archers and siege units.
- Added In
- Heavenly Spear
Fujin
A Heroic Age Japanese minor god for Susanoo and Tsukuyomi, focused on cavalry and myth units, with the Smiting Gust god power.
- Age
- Heroic Age
- God Type
- Minor God
- Major Gods
- Susanoo, Tsukuyomi
- Focus
- Cavalry and myth units
- God Power
- Smiting Gust: Target a direction in which to unleash an immense gust of wind, blasting military units across the map.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Oni: Spawns Oni at Temples on advancing; Myth technology: Deadly Rage: Fūjin upgrades Onis to Oni Warlords, which deal more damage and are more resistant to hack attacks.; Myth technology: Oni Mask: Fūjin improves myth unit hitpoints and training speed.; Myth technology: Gale's Fury: Fūjin's relentless winds cause cavalry to move and attack faster.
- Added In
- Heavenly Spear
Hachiman
A Heroic Age Japanese minor god for Amaterasu and Tsukuyomi, focused on archers and heroes, with the Shogun god power.
- Age
- Heroic Age
- God Type
- Minor God
- Major Gods
- Amaterasu, Tsukuyomi
- Focus
- Archers and heroes
- God Power
- Shogun: Target a Daimyo to transform him into an immensely powerful Shogun, who summons Samurai while he fights.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Tengu: Spawns Tengu at Temples on advancing; Myth technology: Ascetic Practices: Hachiman upgrades Tengus to Tengu Masters, whose improved Martial Strike ability has a greater leap distance and more powerful effects.; Myth technology: Golden Kite: Hachiman increases archer and hero damage, especially against myth units.; Myth technology: Eight Banners: Hachiman makes heroes train faster and allows them to regenerate hitpoints.; Myth technology: Dan-no-ura Tactics: Hachiman causes Wasens' strength to increase in numbers.
- Added In
- Heavenly Spear
Raijin
A Heroic Age Japanese minor god for Amaterasu and Susanoo, focused on infantry and god powers, with the Thunder Burst god power.
- Age
- Heroic Age
- God Type
- Minor God
- Major Gods
- Amaterasu, Susanoo
- Focus
- Infantry and god powers
- God Power
- Thunder Burst: Target a location to unleash earth-shaking shockwaves. Raijin strikes his den-den daiko drums, causing expanding rings of lightning to damage and stun enemies.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Raiju: Spawns Raiju at Temples on advancing; Myth technology: Thunderous Presence: Raijin increases Raiju movement speed and damage.; Myth technology: Den Den Drums: Raijin lowers the Favor cost of reinvoking God Powers.; Myth technology: Hannya Mask: Raijin increases infantry hitpoints and causes them to regenerate hitpoints when in battle.; Myth technology: Heavenly Barrage: Raijin causes Junkozosens to shoot chain lightning that deals divine damage.
- Added In
- Heavenly Spear
Okuninushi
A Mythic Age Japanese minor god for Amaterasu and Tsukuyomi, focused on buildings and siege, with the Sacred Gate god power.
- Age
- Mythic Age
- God Type
- Minor God
- Major Gods
- Amaterasu, Tsukuyomi
- Focus
- Buildings and siege
- God Power
- Sacred Gate: Target a location to erect a great Torii Gate which makes your God Powers cheaper and immediately enables you to invoke them once again for free.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Onmoraki: Spawns Onmoraki at Temples on advancing; Myth technology: Restless Army: Ōkuninushi upgrades Onmorakis to Plaguebringer Onmorakis, which are faster and fire more projectiles with their special attack.; Myth technology: Divine Prefecture: Ōkuninushi increases the speed at which your buildings train units and research technologies.; Myth technology: Mechanical Artisans: Ōkuninushi increases Oyumi range and pierce damage.
- Added In
- Heavenly Spear
Takemikazuchi
A Mythic Age Japanese minor god for Amaterasu and Susanoo, focused on Samurai and infantry, with the Divine Slash god power.
- Age
- Mythic Age
- God Type
- Minor God
- Major Gods
- Amaterasu, Susanoo
- Focus
- Samurai and infantry
- God Power
- Divine Slash: Target a path of destruction. Takemikazuchi will cleave the earth with a colossal katana slash, inflicting massive damage to units and stunning any survivors.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Asura: Spawns Asura at Temples on advancing; Myth technology: Burning Malevolence: Takemikazuchi upgrades Asuras to Asura Overlords, which attack faster and use their Blazing Jealousy ability more frequently.; Myth technology: Sumo Training: Takemikazuchi increases infantry hitpoints and bonus damage against buildings.; Myth technology: Ten-Fist Sword: Takemikazuchi increases Samurai attack and causes them to summon a Masterless Sword upon dying, which can deal one final strike.; Myth technology: Sōjutsu: Yari Spearman move and attack much faster.
- Added In
- Heavenly Spear
Watatsumi
A Mythic Age Japanese minor god for Susanoo and Tsukuyomi, focused on Shinobi and Yumi Horse Archers, with the Dragon Typhoon god power.
- Age
- Mythic Age
- God Type
- Minor God
- Major Gods
- Susanoo, Tsukuyomi
- Focus
- Shinobi and Yumi Horse Archers
- God Power
- Dragon Typhoon: Target a path of destruction. Watatsumi will descend in dragon form and erupt into a swirling typhoon, tearing through everything in his path.
- Bonuses
- -
- God-Specific Units and Technologies
- Myth unit: Shinigami: Spawns Shinigami at Temples on advancing; Myth technology: Eternal Haunting: Watatsumi allows Shinigami to respawn an additional time.; Myth technology: Seaside Infiltrators: Watatsumi increases Shinobi speed and allows them to become temporarily invisible.; Myth technology: Onmyōdō: Watatsumi increases Onmyōji damage.; Myth technology: Asymmetrical bows: Watatsumi increases the attack and range of your Yumi Horse Archers.
- Added In
- Heavenly Spear

