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  3. Age of Mythology: Retold>
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All 92 Major and Minor Gods in Age of Mythology: Retold - Page 2

Updated on November 1, 2026 (3 days ago)

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Pantheon

Egyptian

12 items

Isis

A Egyptian major god focused on technology, with the Prosperity god power.

Age
Archaic Age
God Type
Major God
Major Gods
-
Focus
Technology
God Power
Prosperity: Target anywhere to make all of your Villagers and Trade Caravans gather Gold faster.
Bonuses
Town Centers and Citadel Centers support +5 population.; Monuments shield against enemy God Powers (25 range; 50 when empowered).; Empowered Monuments heal nearby units (50 range) and generate Favor 100% faster.; Technologies cost -10%.; Obelisks cost -5 Gold, and are built 40% faster.
God-Specific Units and Technologies
Technology · Archaic Age: Flood of the Nile: Isis ensures the continued fertility of your lands, granting a steady trickle of Food.
Added In
Base game

Ra

A Egyptian major god focused on Migdol Stronghold units and empowerment, with the Rain god power.

Age
Archaic Age
God Type
Major God
Major Gods
-
Focus
Migdol Stronghold units and empowerment
God Power
Rain: Target anywhere to make all of your Villagers gather Food from Farms faster, and fishing ships gather Food from fish faster.
Bonuses
Laborers gather from Berry Bushes 30% faster.; +15% Camel Rider, Chariot Archer, and War Elephant hitpoints.; Pharaoh-empowered Monuments empower nearby buildings (60% efficiency of Pharaohs).; Priests can empower (60% efficiency of Pharaohs).
God-Specific Units and Technologies
Technology · Archaic Age: Skin of the Rhino: Ra improves the armor of Laborers, making them more resistant to attacks.
Added In
Base game

Set

A Egyptian major god focused on Barracks units, with the Vision god power.

Age
Archaic Age
God Type
Major God
Major Gods
-
Focus
Barracks units
God Power
Vision: Target a region of the map to be temporarily revealed.
Bonuses
Pharaohs can summon Animals of Set.; Priests can convert wild animals, but converted animals lose 25% of their Food.; +5% Spearman, Axeman, and Slinger speed.; Barracks, Siege Works, and Migdol Strongholds cost -25% Gold.; Monuments reduce the cost of units in nearby Barracks and Migdol Strongholds by 10%.
God-Specific Units and Technologies
Scout · Archaic Age: Baboon of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.; Myth technology · Archaic Age: Clairvoyance: Set makes additional charges of the Vision God Power be cast with no Favor cost and be granted more quickly.; Wild animal · Classical Age: Gazelle of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.; Wild animal · Classical Age: Hyena of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.; Wild animal · Heroic Age: Crocodile of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.; Wild animal · Heroic Age: Giraffe of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.; Wild animal · Mythic Age: Elephant of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.; Wild animal · Mythic Age: Hippopotamus of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.; Wild animal · Mythic Age: Rhinoceros of Set: Beast possessed by the will of Set to fight for his worshipers. Good against human soldiers.
Added In
Base game

Anubis

A Classical Age Egyptian minor god for Isis and Set, focused on Anubites and Monuments, with the Plague of Serpents god power.

Age
Classical Age
God Type
Minor God
Major Gods
Isis, Set
Focus
Anubites and Monuments
God Power
Plague of Serpents: Target a location on the map where dangerous Serpents will rise from the ground or sea and protect that area from your enemies.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Anubite: Spawns Anubite at Temples on advancing; Myth technology: Feet of the Jackal: Anubis upgrades Anubites to Guardian Anubites, with more hitpoints, attack, and jump distance.; Myth technology: Necropolis: Anubis increases the rate at which Monuments generate Favor.; Myth technology: Serpent Spear: Anubis grants your Spearmen weapons coated with venom, which inflict damage over time.
Added In
Base game

Bast

A Classical Age Egyptian minor god for Isis and Ra, focused on Laborers, with the Eclipse god power.

Age
Classical Age
God Type
Minor God
Major Gods
Isis, Ra
Focus
Laborers
God Power
Eclipse: Target anywhere on the map to turn day to night, improving the abilities of your myth units and increasing the rate at which your Monuments generate Favor.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Sphinx: Spawns Sphinx at Temples on advancing; Myth technology: Adze of Wepwawet: Bast lends Laborers the Adze of Wepwawet, allowing them to fell trees and gather Wood faster.; Myth technology: Sacred Cats: Bast's cats protect Granaries from vermin, improving all Food gather rates.; Myth technology: Criosphinx: Bast upgrades Sphinxes to Criosphinxes, with more hitpoints and attack.; Myth technology: Hieracosphinx: Bast upgrades Criosphinxes to Hieracosphinxes, with increased speed and attack.
Added In
Base game

Ptah

A Classical Age Egyptian minor god for Ra and Set, focused on technology, with the Shifting Sands god power.

Age
Classical Age
God Type
Minor God
Major Gods
Ra, Set
Focus
Technology
God Power
Shifting Sands: Target your own or allied units, and then target the location where you wish to teleport them.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Wadjet: Spawns Wadjet at Temples on advancing; Myth technology: Shaduf: Ptah's invention reduces the cost of Farms and enables Laborers to build them faster.; Myth technology: Scalloped Axe: Ptah's invention increases the attack of Axemen.; Myth technology: Leather Frame Shield: Ptah's invention improves the pierce armor of Spearmen.; Myth technology: Electrum Bullets: Ptah's invention causes Slingers to deal additional divine damage.
Added In
Base game

Nephthys

A Heroic Age Egyptian minor god for Isis and Set, focused on Pharaohs and priests, with the Ancestors god power.

Age
Heroic Age
God Type
Minor God
Major Gods
Isis, Set
Focus
Pharaohs and priests
God Power
Ancestors: Target a location to awaken ancestral soldiers or ships to fight again for a short time.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Scorpion Man: Spawns Scorpion Man at Temples on advancing; Myth technology: Funeral Barge: Nephthys occasionally summons Leviathans to take the place of War Barges that you lose in battle.; Myth technology: Spirit of Maat: Nephthys increases the healing rate of Pharaohs and Priests, and lowers the cost of Priests.; Myth technology: Funeral Rites: Nephthys compensates you with gold when your warriors fall in combat.; Myth technology: Nebty: Nephthys increases Priest and Pharaoh hitpoints, as well as their damage against myth units.
Added In
Base game

Sekhmet

A Heroic Age Egyptian minor god for Ra and Set, focused on ranged weapons and siege weapons, with the Citadel god power.

Age
Heroic Age
God Type
Minor God
Major Gods
Ra, Set
Focus
Ranged weapons and siege weapons
God Power
Citadel: Select a Town Center belonging to you or an ally to transform it into a mighty, defensive Citadel, which trains units and researches technologies faster.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Scarab: Spawns Scarab at Temples on advancing; Myth technology: Crimson Linen: Sekhmet’s sanguine rituals cause your myth units – especially Scarabs – to regain hitpoints while attacking enemy units.; Myth technology: Force of the West Wind: Sekhmet enables you to construct Catapults an age early, and her breath imbues your Scarabs and siege weapons with the destructive power of the desert winds.; Myth technology: Bone Bow: Sekhmet equips Chariot Archers with desert bone bows, improving their range and line of sight.; Myth technology: Slings of the Sun: Sekhmet equips Slingers with burning Slings of the Sun, causing them to do extra damage to infantry.
Added In
Base game

Sobek

A Heroic Age Egyptian minor god for Isis and Ra, focused on buildings and camel units, with the Locust Swarm god power.

Age
Heroic Age
God Type
Minor God
Major Gods
Isis, Ra
Focus
Buildings and camel units
God Power
Locust Swarm: Target a path of destruction. Summons a plague of locusts that attacks enemy units and buildings, devouring Farms, livestock, and Berry Bushes.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Roc: Spawns Roc at Temples on advancing; Myth unit: Petsuchos: Spawns Petsuchos at Temples on advancing; Myth technology: Solar Barque: Sobek occasionally summons Sea Snakes near enemy ships that your Kebenits are attacking.; Myth technology: Sun-dried Mud-brick: Sobek improves the hitpoints of buildings, and lowers their cost and construction time.; Myth technology: Crocodilopolis: Sobek upgrades Petsuchoi to Petsobeks, with increased range.; Myth technology: Dark Water: Sobek offers the Dark Water to your camel units, increasing their hitpoints and allowing them to regenerate.
Added In
Base game

Horus

A Mythic Age Egyptian minor god for Ra and Set, focused on infantry, with the Tornado god power.

Age
Mythic Age
God Type
Minor God
Major Gods
Ra, Set
Focus
Infantry
God Power
Tornado: Target near an enemy to send a cyclone that will suck their buildings and units up into the sky – but stay out of its way.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Avenger: Spawns Avenger at Temples on advancing; Myth technology: Axe of Vengeance: Horus increases the attack of Axemen as they lose hitpoints, and makes them stronger against buildings.; Myth technology: Greatest of Fifty: Horus appoints military commanders, increasing infantry hitpoints and speed.; Myth technology: Spear of Horus: Horus lends Spearmen his weapon of retribution, increasing their attack and allowing them to counter cavalry more effectively.
Added In
Base game

Osiris

A Mythic Age Egyptian minor god for Isis and Ra, focused on camel Riders and Pharaohs, with the Son of Osiris god power.

Age
Mythic Age
God Type
Minor God
Major Gods
Isis, Ra
Focus
Camel Riders and Pharaohs
God Power
Son of Osiris: Target your Pharaoh to transform him into a super-empowering, lightning-wielding demigod.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Mummy: Spawns Mummy at Temples on advancing; Myth technology: New Kingdom: Osiris mandates that the realm be led by two Pharaohs instead of one.; Myth technology: Atef Crown: Osiris upgrades Mummies to Mummy Viziers, which have improved hitpoints and attack, and grants their Minions a longer lifespan.; Myth technology: Desert Wind: Osiris places the desert wind at your Camel Riders' backs, increasing their speed, attack, and hitpoints.
Added In
Base game

Thoth

A Mythic Age Egyptian minor god for Isis and Set, focused on Laborers and War Elephants, with the Meteor god power.

Age
Mythic Age
God Type
Minor God
Major Gods
Isis, Set
Focus
Laborers and War Elephants
God Power
Meteor: Target an enemy area to bombard with burning rocks from the heavens. Strong against buildings, moderately effective against units.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Phoenix: Spawns Phoenix at Temples on advancing; Myth technology: Book of Thoth: Thoth's secrets allow your Laborers to gather Food, Wood, and Gold faster.; Myth technology: Tusks of Apedemak: Thoth makes War Elephants stronger, cheaper, and reduces their population cost.; Myth technology: Valley of the Kings: Thoth teaches secrets that cause Barracks and Migdol Strongholds to spawn additional units when empowered.
Added In
Base game

Pantheon

Greek

16 items

Demeter

A Greek major god focused on expansion and economy, with the Wither god power.

Age
Archaic Age
God Type
Major God
Major Gods
-
Focus
Expansion and economy
God Power
Wither: Target a location to wither berries, farms, and trees, rendering the terrain sterile for a short period of time.
Bonuses
Herdables improve Favor gather rate when near a Temple. (max. 10 herdables per Temple); Town and Village Centers spawn Herdables on age up.; Village Centers train units 25% faster.; Herdables fatten +40% faster, and can fatten +20% more.; Human soldiers and myth units train +10% faster per age.
God-Specific Units and Technologies
Hero · Archaic Age: Orpheus (Hero): Hero. Good against myth units. Switches to a ranged attack to fight flying units. Nearby friendly human soldiers gain bonus damage towards myth units. Collects Relics.; Technology · Archaic Age: Divine Labor: Demeter’s blessing increases Villager Farm and Herdable gathering rates and heals them when dropping Resources.; Hero · Classical Age: Iolaus (Hero): Hero. Good against Myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Hero · Heroic Age: Icarus (Hero): Flying Hero. Good against Myth units. Has a ranged attack that is good against Myth units. Collects Relics.; Ranged soldier · Mythic Age: Amazon Archer: Ranged Soldier of Demeter. Elite long-range archer with exceptional Line of Sight. Effective against infantry and slow moving units. Benefits from ranged soldier improvements.; Myth unit · Mythic Age: Harpy: Ranged Myth unit. Attacks from the air and abducts enemy units. Can only be attacked by ranged units.; Hero · Mythic Age: King Midas (Hero): Hero. Good against Myth units. May turn enemies to solid gold, who can then be killed for a gold reward. Switches to a ranged attack to fight flying units. Collects Relics.; Myth technology · Mythic Age: Iron Grip: Demeter upgrades Harpies to Nephelean Harpies, which are faster, can carry units for longer and can drop them at will.
Added In
New Gods Pack: Demeter

Hades

A Greek major god focused on ranged soldiers and buildings, with the Sentinel god power.

Age
Archaic Age
God Type
Major God
Major Gods
-
Focus
Ranged soldiers and buildings
God Power
Sentinel: Target your or an ally’s Town Center, Village Center, or Fortress to protect it with stone guardians.
Bonuses
20% chance for fallen humans to return as Shades.; Myth units gain +4% hitpoints per age.; Ranged soldiers and heroes +1 range and +1 LoS.; Ranged fortifications +2 range.; Ranged Soldier upgrades cost -33%.
God-Specific Units and Technologies
Hero · Archaic Age: Ajax (Hero): Hero. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Technology · Archaic Age: Vaults of Erebus: Hades' vaults provides a steady, endless income of Gold.; Hero · Classical Age: Achilles (Hero): Mounted Hero. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Hero · Heroic Age: Chiron (Hero): Hero. Has a ranged attack that is good against myth units.; Ranged soldier · Mythic Age: Gastraphetoros: Archer of Hades. Good against infantry and buildings. Benefits from ranged soldier improvements.; Hero · Mythic Age: Perseus (Hero): Hero. Petrifies myth units with Medusa’s severed head. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.
Added In
Base game

Poseidon

A Greek major god focused on cavalry and trade, with the Lure god power.

Age
Archaic Age
God Type
Major God
Major Gods
-
Focus
Cavalry and trade
God Power
Lure: Target a location to erect a special stone which draws animals to it and spawns chickens. The Lure summons more food in later ages, and Villagers can drop off food at the Lure.
Bonuses
Militia spawn from razed buildings.; Cavalry, Caravans, and Myth Units gain +0.1 speed per age.; Stables and Markets are 30% cheaper.; Market exchange rates improved by 15%.; A free Hippocampus respawns at the first Dock.
God-Specific Units and Technologies
Myth unit · Archaic Age: Hippocampus: Poseidon's naval scout. Has no attack, but respawns if killed.; Infantry · Archaic Age: Militia: Infantry. Appear when Poseidon's buildings are destroyed to defend his town.; Hero · Archaic Age: Theseus (Hero): Hero. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Technology · Archaic Age: Lord of Horses: Poseidon improves the line of sight of cavalry and scouts, and causes them to regenerate hitpoints.; Hero · Classical Age: Atalanta (Hero): Fast Hero. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Hero · Heroic Age: Hippolyta (Hero): Hero. Has a ranged attack that is good against myth units.; Cavalry · Mythic Age: Hetairos: Cavalry of Poseidon. Deals area damage and is good against most units. Benefits from cavalry improvements.; Hero · Mythic Age: Polyphemus (Hero): Cyclops Hero with a powerful area attack. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.
Added In
Base game

Zeus

A Greek major god focused on infantry and heroes, with the Bolt god power.

Age
Archaic Age
God Type
Major God
Major Gods
-
Focus
Infantry and heroes
God Power
Bolt: A bolt of lightning from the sky strikes down any single military unit.
Bonuses
Starts with 10 Favor.; Gains Favor 20% faster.; Myth units cost 1 less population.; Infantry do +60% damage to buildings.; Hoplites move 15% faster.
God-Specific Units and Technologies
Hero · Archaic Age: Jason (Hero): Hero. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Myth technology · Archaic Age: Olympian Parentage: The blood of Zeus increases the hitpoints of heroes and causes them to regenerate hitpoints.; Hero · Classical Age: Heracles (Hero): Hero. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Hero · Heroic Age: Odysseus (Hero): Hero. Has a ranged attack that is good against myth units.; Hero · Mythic Age: Bellerophon (Hero): Mounted Hero that leaps into battle on the winged horse, Pegasus. Good against myth units. Switches to a ranged attack to fight flying units. Collects Relics.; Infantry · Mythic Age: Myrmidon: Infantry of Zeus. Deals divine damage, which ignores standard armor values. Benefits from infantry improvements.
Added In
Base game

Ares

A Classical Age Greek minor god for Demeter, Hades and Poseidon, focused on foot soldiers, with the Pestilence god power.

Age
Classical Age
God Type
Minor God
Major Gods
Demeter, Hades, Poseidon
Focus
Foot soldiers
God Power
Pestilence: Target an enemy town to infect it with plague. The Pestilence prevents buildings from firing projectiles and slows unit production.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Cyclops: Spawns Cyclops at Temples on advancing; Myth technology: Phobos' Spear of Panic: Ares lends Hoplites, Militia, and Prodromoi the Spear of Panic, which enables them to inflict extra divine damage, which ignores armor.; Myth technology: Deimos' Sword of Dread: Ares lends Hypaspists the Sword of Dread, increasing their attack and enabling them an age earlier.; Myth technology: Enyo's Bow of Horror: Ares lends Toxotai the Bow of Horror, which causes arrows to fly incredibly quickly and inflict more damage.; Myth technology: Will of Kronos: Ares upgrades your Cyclopes to Elder Cyclopes, which inflict damage over a wider area.
Added In
Base game

Athena

A Classical Age Greek minor god for Hades and Zeus, focused on infantry, with the Restoration god power.

Age
Classical Age
God Type
Minor God
Major Gods
Hades, Zeus
Focus
Infantry
God Power
Restoration: Target a location to heal units and repair buildings, siege weapons, and ships belonging to you or your allies.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Minotaur: Spawns Minotaur at Temples on advancing; Myth technology: Labyrinth of Minos: Athena upgrades Minotaurs to Bull Minotaurs, which are faster and have more hitpoints.; Myth technology: Aegis Shield: Athena’s shield makes infantry more resistant to pierce attacks, such as arrows.; Myth technology: Sarissa: Athena’s technology extends the range of Hoplite attacks, and enables them to inflict more damage.
Added In
Base game

Hermes

A Classical Age Greek minor god for Poseidon and Zeus, focused on cavalry, with the Ceasefire god power.

Age
Classical Age
God Type
Minor God
Major Gods
Poseidon, Zeus
Focus
Cavalry
God Power
Ceasefire: Target anywhere on the map to prevent every player from fighting and slow the construction of ranged fortifications for a short period of time.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Centaur: Spawns Centaur at Temples on advancing; Myth technology: Sylvan Lore: Hermes upgrades Centaurs to Centaur Polemarchs, which have more hitpoints, range, and line of sight.; Myth technology: Winged Messenger: Hermes grants you a respawning Pegasus and significantly improves the speed and line of sight of Pegasi.; Myth technology: Spirited Charge: Hermes increases the attack and speed of cavalry and Centaurs.
Added In
Base game

Pan

A Classical Age Greek minor god for Demeter, focused on defense, with the Arcadian Meadow god power.

Age
Classical Age
God Type
Minor God
Major Gods
Demeter
Focus
Defense
God Power
Arcadian Meadow: Target an area to temporarily turn it into a peaceful meadow. Units and buildings inside the meadow cannot attack.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Lykaon: Spawns Lykaon at Temples on advancing; Myth technology: Thorned Walls: Pan’s protection allows walls and fortifications to deal reflective damage when attacked by melee units.; Myth technology: Pan's Pioneers: Pan shows the early pioneers how to cultivate with nature, making buildings cost less wood and allowing more villagers to work on a farm.; Myth technology: Call of Lykaion: Pan upgrades Lykaons to Alpha Lykaons with increased damage, and causes current and future Town and Village Centers to spawn free Lykaons.; Myth technology: Hymn of the Wildwood: Pan teaches your heroes the hymn of the wildwood, which allows them to heal nearby allied units in the area.
Added In
New Gods Pack: Demeter

Aphrodite

A Heroic Age Greek minor god for Demeter, Hades and Poseidon, focused on villagers, with the Curse god power.

Age
Heroic Age
God Type
Minor God
Major Gods
Demeter, Hades, Poseidon
Focus
Villagers
God Power
Curse: Target near enemy soldiers to turn several of their units into Pigs.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Nemean Lion: Spawns Nemean Lion at Temples on advancing; Myth technology: Argonauts: Aphrodite grants you the Argo, a powerful heroic ship that may be rebuilt if sunk.; Myth technology: Divine Blood: Aphrodite causes Villagers to move faster, build faster, and carry more resources.; Myth technology: Golden Apples: Aphrodite causes Villagers to produce Favor from Temples faster.; Myth technology: Roar of Orthus: Aphrodite upgrades Nemean Lions to Nemean Rexes, whose roars have a greater area of effect.
Added In
Base game

Apollo

A Heroic Age Greek minor god for Hades and Zeus, focused on ranged soldiers and vision, with the Underworld Passage god power.

Age
Heroic Age
God Type
Minor God
Major Gods
Hades, Zeus
Focus
Ranged soldiers and vision
God Power
Underworld Passage: Select two locations on the map to create entrances to the Underworld through which units can move.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Manticore: Spawns Manticore at Temples on advancing; Myth technology: Anastrophe: Apollo's tactics allow your Pentekonters to deliver critical strikes, which slow the target and inflict extra damage.; Myth technology: Temple of Healing: Apollo allows your Temples to heal nearby allied units.; Myth technology: Sun Ray: Apollo imbues the projectiles fired by your units with sunlight, causing them to inflict more damage and reveal their surroundings.
Added In
Base game

Dionysus

A Heroic Age Greek minor god for Poseidon and Zeus, focused on health and cavalry, with the Bronze god power.

Age
Heroic Age
God Type
Minor God
Major Gods
Poseidon, Zeus
Focus
Health and cavalry
God Power
Bronze: Target a location to encase your soldiers, myth units, and ships with bronze, reducing their vulnerability in combat.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Hydra: Spawns Hydra at Temples on advancing; Myth technology: Chthonic Rites: Dionysus causes your Hydrai and Scyllai to regenerate hitpoints over time.; Myth technology: Dionysia: Dionysus increases the hitpoints of all units by a small amount.; Myth technology: Thracian Horses: Dionysus provides your cavalry with the carnivorous Thracian Horses, which regain hitpoints when they attack enemy units.
Added In
Base game

Hestia

A Heroic Age Greek minor god for Demeter, focused on population and ranged soldiers, with the Communal Hearth god power.

Age
Heroic Age
God Type
Minor God
Major Gods
Demeter
Focus
Population and ranged soldiers
God Power
Communal Hearth: Summon a hearth that increases Villager gather rate and converts enemy units.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Hamadryad: Spawns Hamadryad at Temples on advancing; Myth technology: Fated Arrows: Hestia’s divine intervention guides archers' arrows to ricochet to up to 3 nearby enemy units, dealing less damage with each bounce.; Myth technology: Gracious Hospitality: Hestia's nurturing presence allows you to build additional houses.; Myth technology: Hallowed Woodlands: Hestia upgrades Hamadryads to Sylvan Hamadryads, increasing their survivability and ranged damage.; Myth technology: Guiding Flame: Hestia's guiding flame increases your ships line of sight and attack range.
Added In
New Gods Pack: Demeter

Artemis

A Mythic Age Greek minor god for Hades and Poseidon, focused on heroes and ranged soldiers, with the Earthquake god power.

Age
Mythic Age
God Type
Minor God
Major Gods
Hades, Poseidon
Focus
Heroes and ranged soldiers
God Power
Earthquake: Target a location to shatter nearby enemy buildings. The epicenter of the earthquake inflicts the most damage.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Chimera: Spawns Chimera at Temples on advancing; Myth technology: Shafts of Plague: Artemis sends your ranged soldiers her Shafts of Plague, increasing their attack and causing them to poison enemies.; Myth technology: Flames of Typhon: Artemis upgrades Chimerai to Chimera Tyrants, which have more attack, special ability attack, and deal damage over time.; Myth technology: Beast Slayer: Artemis' blessing improves the movement speed and combat abilities of your heroes against myth units.
Added In
Base game

Hephaestus

A Mythic Age Greek minor god for Hades, Poseidon and Zeus, focused on Armory and unique units, with the Plenty god power.

Age
Mythic Age
God Type
Minor God
Major Gods
Hades, Poseidon, Zeus
Focus
Armory and unique units
God Power
Plenty: Select a location to erect this great Vault. The bounty of the gods will flow into your coffers as long as you control it.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Colossus: Spawns Colossus at Temples on advancing; Myth technology: Hand of Talos: Hephaestus reforges Colossi into Silver Colossi, which have more hitpoints.; Myth technology: Shoulder of Talos: Hephaestus reforges Silver Colossi into Gold Colossi, which have more hitpoints and hack armor.; Myth technology: Olympian Weapons: Hephaestus improves the attack of Hetairoi, Myrmidons, and Gastraphetoroi, especially against myth units.; Myth technology: Forge of Olympus: Hephaestus uses his Forge of Olympus to reduce the costs of all Armory improvements, and armories research technologies faster.
Added In
Base game

Hera

A Mythic Age Greek minor god for Demeter and Zeus, focused on Myrmidons and myth units, with the Lightning Storm god power.

Age
Mythic Age
God Type
Minor God
Major Gods
Demeter, Zeus
Focus
Myrmidons and myth units
God Power
Lightning Storm: Target a location to call down an electric storm from Olympus whose power increases over time. Strong against groups of enemy units.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Medusa: Spawns Medusa at Temples on advancing; Myth technology: Face of the Gorgon: Hera upgrades Medusai to Medusa Matriarchs, which have more range and turn enemies to stone more often.; Myth technology: Monstrous Rage: Hera’s rage inspires myth units to move and attack faster.; Myth technology: Argive Patronage: Hera’s favor causes your Fortresses to periodically spawn Amazon Archers for free.
Added In
Base game

Persephone

A Mythic Age Greek minor god for Demeter, focused on infantry, with the Underworld Invasion god power.

Age
Mythic Age
God Type
Minor God
Major Gods
Demeter
Focus
Infantry
God Power
Underworld Invasion: Sacrifice all standing Town and Village Centers to resurrect up to 25 + 25 per Town Center up to a maximum of 125 fallen human soldiers. Settlements cannot be repopulated for some time.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Siren: Spawns Siren at Temples on advancing; Myth technology: Sacred Land: Under Persephone’s cycle-turning gaze, villagers earn gold while farming, and gather food from farms faster.; Myth technology: Pious Sacrifice: Falling in Persephone’s name, infantry units temporarily increase nearby allied Humans’ rate of fire when killed.; Myth technology: Enchanted Hymn: Persephone upgrades Sirens to Prima Sirens who inflict more damage and increase the speed of entranced units.; Myth technology: Harvest of Souls: Persephone enhances your infantry allowing them to harvest souls whenever they defeat an enemy, increasing their damage and attack speed for a short duration.
Added In
New Gods Pack: Demeter

Pantheon

Japanese

12 items

Amaterasu

A Japanese major god focused on economy and Samurai, with the Solar Shield god power.

Age
Archaic Age
God Type
Major God
Major Gods
-
Focus
Economy and Samurai
God Power
Solar Shield: Target a unit to make it temporarily nearly invulnerable.
Bonuses
Earns an increasing Gold trickle with each Bushidō tier.; Samurai and Onna-mushas earn 300% more XP outside of combat.; Shrines increase the content of nearby resources, up to 140%.; Samurai and Onna-mushas regenerate hitpoints (2x faster in combat).
God-Specific Units and Technologies
Technology · Archaic Age: Kagura: Amaterasu summons a new Miko, and allows your Mikos to train and heal faster.
Added In
Heavenly Spear

Susanoo

A Japanese major god focused on myth units and god powers, with the Kusanagi god power.

Age
Archaic Age
God Type
Major God
Major Gods
-
Focus
Myth units and god powers
God Power
Kusanagi: Target a location for Susanoo to cast down his sword, Kusanagi. The sword damages nearby enemies and summons a riptide that blasts them skyward.
Bonuses
Tributes a larger Favor reward with each Bushidō tier.; Myth units earn Bushidō XP passively, and through combat.; Invoking a God Power makes others 20% cheaper to reinvoke.; Unit special abilities recharge 33% faster.
God-Specific Units and Technologies
Myth technology · Archaic Age: Crushing Waves: Susanoo increases the movement speed of myth units and causes their attacks to deal additional divine damage.
Added In
Heavenly Spear

Tsukuyomi

A Japanese major god focused on technology, Shinobi, and cavalry, with the New Moon god power.

Age
Archaic Age
God Type
Major God
Major Gods
-
Focus
Technology, Shinobi, and cavalry
God Power
New Moon: Target a building to obtain the three most expensive technologies currently available there for free and cause military units to train faster for a short duration.
Bonuses
Increases Shinobi and Cavalry attack with each Bushidō tier.; Each technology researched grants Bushidō XP.; Advancing to the next Age is 25% faster.; A free Kitsune appears at the Temple each Age.
God-Specific Units and Technologies
Technology · Archaic Age: Tenshu: Tsukuyomi improves the damage and line of sight of your Towers and Castles.
Added In
Heavenly Spear

Ame-no-Uzume

A Classical Age Japanese minor god for Amaterasu and Tsukuyomi, focused on Mikos and infantry, with the Goshinboku god power.

Age
Classical Age
God Type
Minor God
Major Gods
Amaterasu, Tsukuyomi
Focus
Mikos and infantry
God Power
Goshinboku: Target a location to summon a Goshinboku tree. The tree's blessing resurrects the owner's myth units as they fall in combat.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Kamaitachi: Spawns Kamaitachi at Temples on advancing; Myth technology: Wind Sickles: Ame-no-Uzume upgrades Kamaitachis to Razorwind Kamaitachis, which deal significantly more damage.; Myth technology: Katagi: Ame-no-Uzume increases infantry hitpoints and causes fallen infantry to contribute to your Bushidō.; Myth technology: Gohei Wands: Ame-no-Uzume improves Miko Favor gather rate, and allows shrines to affect a wider area.
Added In
Heavenly Spear

Inari Okami

A Classical Age Japanese minor god for Susanoo and Tsukuyomi, focused on cavalry and myth units, with the Swampland god power.

Age
Classical Age
God Type
Minor God
Major Gods
Susanoo, Tsukuyomi
Focus
Cavalry and myth units
God Power
Swampland: Target a location to create a temporary swamp infested with Kappa that will leap out of the water and drown enemy human soldiers.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Jorogumo: Spawns Jorogumo at Temples on advancing; Myth technology: Deadly Snare: Inari Ōkami upgrades Jorogumos to Jorogumo Venom-Spinners, whose attacks deal poison damage over time.; Myth technology: Wisdom of Nine: Inari Ōkami upgrades Kitsunes to Nine-Tailed Kitsunes, which have more hitpoints and line of sight. Friendly units can simultaneously have their speed increased by two Nine-Tailed Kitsunes.; Myth technology: Sashimono Bannermen: Inari Ōkami increases cavalry hitpoints and causes them to deal bonus damage to other cavalry.; Myth technology: Ivory Netsuke: Inari Ōkami causes myth units to generate gold when attacking enemy units.
Added In
Heavenly Spear

Minakatatomi

A Classical Age Japanese minor god for Amaterasu and Susanoo, focused on hunting and ranged units, with the Shrine of the Hunt god power.

Age
Classical Age
God Type
Minor God
Major Gods
Amaterasu, Susanoo
Focus
Hunting and ranged units
God Power
Shrine of the Hunt: Target a Shrine to transform it into a Shrine of the Hunt, periodically spawning huntable deer as well as friendly wolves that defend the area.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Wanyūdō: Spawns Wanyūdō at Temples on advancing; Myth technology: Condemned Soul: Minakatatomi upgrades Wanyūdōs to Infernal Wanyūdōs, which deal more damage over a wider area.; Myth technology: Saltwater Spring: Minakatatomi causes Commoners to hunt faster.; Myth technology: Hunter's Strength: Minakatatomi enhances your archers' bows, increasing their range and damage.; Myth technology: Kumiki: Minakatatomi reduces the cost of archers and siege units.
Added In
Heavenly Spear

Fujin

A Heroic Age Japanese minor god for Susanoo and Tsukuyomi, focused on cavalry and myth units, with the Smiting Gust god power.

Age
Heroic Age
God Type
Minor God
Major Gods
Susanoo, Tsukuyomi
Focus
Cavalry and myth units
God Power
Smiting Gust: Target a direction in which to unleash an immense gust of wind, blasting military units across the map.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Oni: Spawns Oni at Temples on advancing; Myth technology: Deadly Rage: Fūjin upgrades Onis to Oni Warlords, which deal more damage and are more resistant to hack attacks.; Myth technology: Oni Mask: Fūjin improves myth unit hitpoints and training speed.; Myth technology: Gale's Fury: Fūjin's relentless winds cause cavalry to move and attack faster.
Added In
Heavenly Spear

Hachiman

A Heroic Age Japanese minor god for Amaterasu and Tsukuyomi, focused on archers and heroes, with the Shogun god power.

Age
Heroic Age
God Type
Minor God
Major Gods
Amaterasu, Tsukuyomi
Focus
Archers and heroes
God Power
Shogun: Target a Daimyo to transform him into an immensely powerful Shogun, who summons Samurai while he fights.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Tengu: Spawns Tengu at Temples on advancing; Myth technology: Ascetic Practices: Hachiman upgrades Tengus to Tengu Masters, whose improved Martial Strike ability has a greater leap distance and more powerful effects.; Myth technology: Golden Kite: Hachiman increases archer and hero damage, especially against myth units.; Myth technology: Eight Banners: Hachiman makes heroes train faster and allows them to regenerate hitpoints.; Myth technology: Dan-no-ura Tactics: Hachiman causes Wasens' strength to increase in numbers.
Added In
Heavenly Spear

Raijin

A Heroic Age Japanese minor god for Amaterasu and Susanoo, focused on infantry and god powers, with the Thunder Burst god power.

Age
Heroic Age
God Type
Minor God
Major Gods
Amaterasu, Susanoo
Focus
Infantry and god powers
God Power
Thunder Burst: Target a location to unleash earth-shaking shockwaves. Raijin strikes his den-den daiko drums, causing expanding rings of lightning to damage and stun enemies.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Raiju: Spawns Raiju at Temples on advancing; Myth technology: Thunderous Presence: Raijin increases Raiju movement speed and damage.; Myth technology: Den Den Drums: Raijin lowers the Favor cost of reinvoking God Powers.; Myth technology: Hannya Mask: Raijin increases infantry hitpoints and causes them to regenerate hitpoints when in battle.; Myth technology: Heavenly Barrage: Raijin causes Junkozosens to shoot chain lightning that deals divine damage.
Added In
Heavenly Spear

Okuninushi

A Mythic Age Japanese minor god for Amaterasu and Tsukuyomi, focused on buildings and siege, with the Sacred Gate god power.

Age
Mythic Age
God Type
Minor God
Major Gods
Amaterasu, Tsukuyomi
Focus
Buildings and siege
God Power
Sacred Gate: Target a location to erect a great Torii Gate which makes your God Powers cheaper and immediately enables you to invoke them once again for free.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Onmoraki: Spawns Onmoraki at Temples on advancing; Myth technology: Restless Army: Ōkuninushi upgrades Onmorakis to Plaguebringer Onmorakis, which are faster and fire more projectiles with their special attack.; Myth technology: Divine Prefecture: Ōkuninushi increases the speed at which your buildings train units and research technologies.; Myth technology: Mechanical Artisans: Ōkuninushi increases Oyumi range and pierce damage.
Added In
Heavenly Spear

Takemikazuchi

A Mythic Age Japanese minor god for Amaterasu and Susanoo, focused on Samurai and infantry, with the Divine Slash god power.

Age
Mythic Age
God Type
Minor God
Major Gods
Amaterasu, Susanoo
Focus
Samurai and infantry
God Power
Divine Slash: Target a path of destruction. Takemikazuchi will cleave the earth with a colossal katana slash, inflicting massive damage to units and stunning any survivors.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Asura: Spawns Asura at Temples on advancing; Myth technology: Burning Malevolence: Takemikazuchi upgrades Asuras to Asura Overlords, which attack faster and use their Blazing Jealousy ability more frequently.; Myth technology: Sumo Training: Takemikazuchi increases infantry hitpoints and bonus damage against buildings.; Myth technology: Ten-Fist Sword: Takemikazuchi increases Samurai attack and causes them to summon a Masterless Sword upon dying, which can deal one final strike.; Myth technology: Sōjutsu: Yari Spearman move and attack much faster.
Added In
Heavenly Spear

Watatsumi

A Mythic Age Japanese minor god for Susanoo and Tsukuyomi, focused on Shinobi and Yumi Horse Archers, with the Dragon Typhoon god power.

Age
Mythic Age
God Type
Minor God
Major Gods
Susanoo, Tsukuyomi
Focus
Shinobi and Yumi Horse Archers
God Power
Dragon Typhoon: Target a path of destruction. Watatsumi will descend in dragon form and erupt into a swirling typhoon, tearing through everything in his path.
Bonuses
-
God-Specific Units and Technologies
Myth unit: Shinigami: Spawns Shinigami at Temples on advancing; Myth technology: Eternal Haunting: Watatsumi allows Shinigami to respawn an additional time.; Myth technology: Seaside Infiltrators: Watatsumi increases Shinobi speed and allows them to become temporarily invisible.; Myth technology: Onmyōdō: Watatsumi increases Onmyōji damage.; Myth technology: Asymmetrical bows: Watatsumi increases the attack and range of your Yumi Horse Archers.
Added In
Heavenly Spear
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  • Myth UnitsWhat myth units are in Age of Mythology: Retold, how Favor and Temples train them, how your god choice unlocks them and what beats them in battle.
  • God PowersGod powers in Age of Mythology: Retold explained, from how Favor pays for them and why repeat casts cost more to how you unlock them and which matter most.
  • HeroesHeroes in Age of Mythology: Retold fight myth units and carry relics to Temples. See how each civilization gets them and which ones matter most.
  • Human UnitsHuman units are the everyday soldiers of Age of Mythology: Retold. See how infantry, cavalry and archers counter each other and which units matter most.
  • TechnologiesHow technologies work in Age of Mythology: Retold: how your gods unlock them, how Favor pays for them and which upgrades matter most for each pantheon.
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