Potions are craftable flasks from the Potions Table: three ingredients in the cauldron, one brew out. Most recipes need a matching Essence plus food, ammo, gas, or materials. You drink them yourself or throw them at a teammate, and only one buff per category stays active while different categories stack.
Category
Healing
Instant Health restores climb from Minor (20) to Greater (70). Healing Ward spends two Healing Essences and Goo for a shared healing radius when the whole crew needs recovery.
Minor Healing Potion
- Category
- Healing
- Ingredients
- Healing Essence + Fish Filet + Any Metal
- Effect
- Restores 20 Health
Healing Potion
- Category
- Healing
- Ingredients
- Healing Essence + Any Goo + Stew
- Effect
- Restores 50 Health
Greater Healing Potion
- Category
- Healing
- Ingredients
- Healing Essence + Healing Essence + Chowder
- Effect
- Restores 70 Health
Healing Ward
- Category
- Healing
- Ingredients
- Healing Essence + Any Goo + Healing Essence
- Effect
- Creates a healing radius
Category
Attack
Pick a damage lane: Deadeye for guns, Brawler's for melee, Arcane for magic, Vampire for lifesteal, Power for all-damage, or Buddy Brew to double down on a companion. I tiers are cheaper; II tiers spend better food, ammo, gas, or a second Attack Essence.
Deadeye Potion I
- Category
- Attack
- Ingredients
- Attack Essence + Crab Sticks + Any Metal
- Effect
- +25% gun damage
Deadeye Potion II
- Category
- Attack
- Ingredients
- Attack Essence + Pistol Ammo + Any Metal
- Effect
- +50% gun damage
Brawler's Brew I
- Category
- Attack
- Ingredients
- Attack Essence + Potato + Any Wood
- Effect
- +25% melee damage
Brawler's Brew II
- Category
- Attack
- Ingredients
- Attack Essence + Shark Steak + Any Goo
- Effect
- +50% melee damage
Arcane Elixir I
- Category
- Attack
- Ingredients
- Attack Essence + Stew + Any Metal
- Effect
- +25% magic damage
Arcane Elixir II
- Category
- Attack
- Ingredients
- Attack Essence + Seafood Slice + Any Goo
- Effect
- +50% magic damage
Vampire Tonic I
- Category
- Attack
- Ingredients
- Attack Essence + Any Goo + Meat
- Effect
- Heal 2.5% of damage dealt
Vampire Tonic II
- Category
- Attack
- Ingredients
- Attack Essence + Attack Essence + Meat
- Effect
- Heal 5% of damage dealt
Power Potion I
- Category
- Attack
- Ingredients
- Attack Essence + Fish Sandwich + Big Gas Can
- Effect
- +20% all damage
Power Potion II
- Category
- Attack
- Ingredients
- Attack Essence + Shark Steak + Gas Drum
- Effect
- +40% all damage
Buddy Brew I
- Category
- Attack
- Ingredients
- Attack Essence + Gas Drum + Fish Filet
- Effect
- +50% companion power
Buddy Brew II
- Category
- Attack
- Ingredients
- Attack Essence + Attack Essence + Swordfish Steak
- Effect
- +100% companion power
Category
Defense
Hearty raises max Health, Ironskin cuts damage taken, Invincibility buys a full immune window (120s or 180s), and Camouflage I hides you from Angler Fish detection for five minutes. Order matters on Ironskin recipes even when the component types look similar.
Hearty Tonic I
- Category
- Defense
- Ingredients
- Defense Essence + Jar of Jelly + Any Metal
- Effect
- +20% maximum Health
Hearty Tonic II
- Category
- Defense
- Ingredients
- Defense Essence + Defense Essence + Lobster Tail
- Effect
- +40% maximum Health
Ironskin Potion I
- Category
- Defense
- Ingredients
- Defense Essence + Any Metal + Defense Essence
- Effect
- -15% all damage taken
Ironskin Potion II
- Category
- Defense
- Ingredients
- Defense Essence + Defense Essence + Any Metal
- Effect
- -30% all damage taken
Invincibility Elixir I
- Category
- Defense
- Ingredients
- Defense Essence + Defense Essence + Shotgun Ammo
- Effect
- Immune to all damage for 120 seconds
Invincibility Elixir II
- Category
- Defense
- Ingredients
- Defense Essence + Defense Essence + Defense Essence
- Effect
- Immune to all damage for 180 seconds
Camouflage I
- Category
- Defense
- Ingredients
- Defense Essence + Any Goo + Calamari
- Effect
- Angler Fish cannot detect you for 5 minutes
Category
Utility
Fortune boosts Doubloons, Builder's cheapens buildables, Swiftness speeds sprint, Hunger Brew slows food drain, and Bouncy adds two mid-air jumps for ships and cliffs. These fill the non-combat slot while Attack and Defense buffs stay up.
Fortune Brew
- Category
- Utility
- Ingredients
- Utility Essence + Utility Essence + Fish and Chips
- Effect
- +25% Doubloons earned
Builder's Brew
- Category
- Utility
- Ingredients
- Utility Essence + Utility Essence + Gas Drum
- Effect
- Buildables cost 25% fewer materials
Swiftness Potion
- Category
- Utility
- Ingredients
- Utility Essence + Buttered Bass + Any Metal
- Effect
- Sprint 25% faster
Hunger Brew
- Category
- Utility
- Ingredients
- Utility Essence + Stew + Chowder
- Effect
- Hunger drains 50% slower
Bouncy Potion
- Category
- Utility
- Ingredients
- Utility Essence + Cooked Bird + Any Metal
- Effect
- Two extra mid-air jumps
Category
Wacky
Novelty transforms (Big Gulp, Tiny Tincture, Phantom, Crab Cocktail) sit next to real tools: Raft Teleport home, Castaway to a random island, Featherweight for lighter gravity, and Chum if you actually want an Angler fight. Phantom only needs three Goo and no Wacky Essence.
Big Gulp
- Category
- Wacky
- Ingredients
- Wacky Essence + Rifle Ammo + Cooked Bird
- Effect
- Grow to a gigantic size
Tiny Tincture
- Category
- Wacky
- Ingredients
- Wacky Essence + Pistol Ammo + Potato
- Effect
- Shrink to a tiny size
Featherweight Flask
- Category
- Wacky
- Ingredients
- Wacky Essence + Jar of Jelly + Any Goo
- Effect
- Reduced gravity effect
Fart Flask
- Category
- Wacky
- Ingredients
- Wacky Essence + Stew + Potato
- Effect
- Fart in a bottle
Phantom Potion
- Category
- Wacky
- Ingredients
- Any Goo + Any Goo + Any Goo
- Effect
- Transform into a Ghost Pirate
Chum in a Bottle
- Category
- Wacky
- Ingredients
- Wacky Essence + Sushi + Any Goo
- Effect
- Summons an Angler Fish nearby
Crab Cocktail
- Category
- Wacky
- Ingredients
- Wacky Essence + Crab Sticks + Any Goo
- Effect
- Transform into a Crab
Castaway Potion
- Category
- Wacky
- Ingredients
- Wacky Essence + Wacky Essence + Any Goo
- Effect
- Teleport to a random Island
Raft Teleport
- Category
- Wacky
- Ingredients
- Wacky Essence + Wacky Essence + Any Wood
- Effect
- Teleport back to your Raft
Raise your Bonfire to level 3 so the Potions Table recipe unlocks. Craft it with 5 Metal, 10 Wood, and 1 Goo, then place it on empty wooden floor. Interact with the Recipe Book on the table to browse discovered recipes, drop exactly three ingredients into the cauldron, wait for the brew, and collect the flask.
Essences gate most recipes. Healing, Attack, Defense, Utility, and Wacky Essences drop from enemies (each type drops a different Essence). Food, ammo, gas cans, and wildcards like Any Metal, Any Wood, or Any Goo fill the other slots. Invalid random mixes can spit out a goofy temporary result instead of a named recipe, so stick to the book when you care about the outcome.
What to brew first
When materials are still thin, these recipes pull the most weight for the fewest weird ingredients:
| Goal | Brew | Why |
|---|---|---|
| Get around faster | Swiftness Potion | Sprint 25% faster for islands and retreats |
| Survive hard fights | Greater Healing Potion | Restores 70 Health with two Healing Essences and Chowder |
| Hit harder overall | Power Potion II | +40% all damage when you can spare Shark Steak and a Gas Drum |
| Earn more loot money | Fortune Brew | +25% Doubloons from two Utility Essences and Fish and Chips |
| Escape or go home | Raft Teleport | Two Wacky Essences plus Any Wood snaps you back to the raft |
After those staples, fill gaps from your loadout. Gun runs climb Deadeye I→II. Blade runs climb Brawler's Brew. Magic leans Arcane Elixir. Companion-focused crews pair Buddy Brew with a strong pet from the companions shop. Island hopping and Angler pressure line up with travel and defense tools already covered on islands and bosses.
How stacking and use work
- One buff per category. Drinking a second Attack potion replaces the first Attack buff. Healing, Defense, Utility, and Wacky each keep their own slot, so a heal, a damage brew, and a defense buff can all sit together.
- Drink or throw. Use a flask on yourself, or throw it at a teammate so they get the effect without standing at the table.
- I vs II ladders. Higher tiers cost rarer food, double Essences, or both. Power I is fine until you can afford Shark Steak and a Gas Drum for Power II.
- Transforms stack poorly. Size-ups, shrinks, Ghost Pirate, and Crab transforms are fun, but stacking wacky transforms is messy. Prefer one transform, or skip them when you need a clean travel potion.
Common mistakes
- Brewing before Bonfire 3. The table recipe does not show up early. Level the bonfire first, then spend Metal, Wood, and Goo.
- Dumping random junk into the cauldron. Three random items are not a free recipe. Follow the Recipe Book so you do not burn Essences on junk.
- Stacking two Attack (or two Defense) potions. Only the latest one in that category stays. Brew across categories instead of double-dipping one slot.
- Wasting Invincibility Essences on soft islands. Invincibility Elixir I/II burns two or three Defense Essences for timed full immunity. Save that for dense fights and boss pushes.
- Using Chum in a Bottle as an escape tool. It summons an Angler Fish nearby. That is the opposite of running away.
- Ignoring travel flasks. Raft Teleport and Castaway Potion solve long island runs and bad positions faster than another damage brew when you are already stocked for combat.
Match the category to the job, spend Essences on the tier you can actually finish, and keep one flask ready for the pressure your run feels most often.
FAQ
How do you unlock potions in 100 Days At Sea?
Raise the Bonfire to level 3 so the Potions Table recipe appears. Craft the table with 5 Metal, 10 Wood, and 1 Goo, place it on empty wooden floor, then use the Recipe Book and cauldron to brew.
How do you brew a potion?
Open the Recipe Book on the Potions Table, drop exactly three ingredients into the cauldron in a valid recipe, wait for the brew, and collect the flask. Most recipes need a matching Essence plus food, ammo, gas, or materials.
Can you throw potions at teammates?
Yes. Drink a potion yourself or throw it at a teammate so they get the effect without standing at the table.
Do potion buffs stack?
Only one buff per category stays active. A second Attack potion replaces the first Attack buff. Healing, Attack, Defense, Utility, and Wacky each keep their own slot, so different categories stack together.
What are Essences used for?
Essences are the gatekeeper ingredients for most recipes. Healing, Attack, Defense, Utility, and Wacky Essences drop from enemies, and each enemy type drops a different Essence. A few recipes (like Phantom Potion) skip Essences and use three Goo instead.
Which potions should you brew first?
Swiftness for faster sprint, Greater Healing for a strong single heal, Power Potion II when you can afford all-damage, Fortune Brew for more Doubloons, and Raft Teleport so you can snap back home after island runs.
What is the difference between Power Potion and Deadeye or Brawler's Brew?
Deadeye boosts gun damage only, Brawler's boosts melee only, and Arcane boosts magic only. Power Potion raises all damage at once (+20% on I, +40% on II), which fits mixed loadouts or when you do not want to pick one damage type.
How long does Invincibility Elixir last?
Invincibility Elixir I makes you immune to all damage for 120 seconds. Invincibility Elixir II lasts 180 seconds and costs three Defense Essences.
What does Camouflage I do?
Camouflage I stops Angler Fish from detecting you for five minutes. Brew it with Defense Essence, Any Goo, and Calamari when you need safer open-water travel.
How does Raft Teleport work?
Raft Teleport sends you back to your raft. The recipe is two Wacky Essences plus Any Wood. Castaway Potion is the risky cousin: two Wacky Essences plus Any Goo teleports you to a random island instead.




