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All 29 Classes in 100 Days At Sea

Updated on (8 days ago)

Classes are your lobby loadout in 100 Days At Sea. You buy one with Pearls in the Class Shop, equip it before the run starts, and it sticks for that whole trip: passive buffs plus whatever starter tool, weapon, or boat item it brings. You can only swap classes back in the lobby, so the pick you make is the kit you live with until the raft ends.

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Starter classes

5 items

Under about 100 Pearls. These are early safety and first-weapon picks: boat speed, hunger and oxygen ease, Medkit healing, a basic Flintlock, or a better sack. Swap up once Pearl income is steady.

Sailor

Cheapest class for sailing faster between islands when you only need a boat speed boost.

Stars
1★
Role
Boat mobility
Cost
40 Pearls
Starter tools
-
Buffs
Faster top speed on all boats and better boat handling. Some guides also note a small hunger reduction.

Survivor

Budget sustain pick that softens early hunger, oxygen, and regen pressure while you learn the raft loop.

Stars
1★
Role
Early survival
Cost
50 Pearls
Starter tools
Chowder
Buffs
Faster health regeneration, extra oxygen, and reduced hunger drain.

Medic

Low-cost support class that starts with a Medkit for recovery on early runs and co-op play.

Stars
1★
Role
Healing support
Cost
50 Pearls
Starter tools
Medkit
Buffs
Faster health regeneration and a healing-focused starter kit.

Crewmate

Cheapest ranged combat unlock when you want a pistol and a light gun-damage edge from day one.

Stars
1★
Role
Gun combat
Cost
60 Pearls
Starter tools
Flintlock
Buffs
Starts with a Flintlock and a small gun damage bonus (about +10%).

Camper

Starter utility class that adds a better sack and a modest health bump for early island trips.

Stars
2★
Role
Carry and health
Cost
70 Pearls
Starter tools
Good Sack
Buffs
Starts with a Good Sack and about +10% health.
NameDescriptionStarsRoleCostStarter toolsBuffs
SailorCheapest class for sailing faster between islands when you only need a boat speed boost.1★Boat mobility40 Pearls-Faster top speed on all boats and better boat handling. Some guides also note a small hunger reduction.
SurvivorBudget sustain pick that softens early hunger, oxygen, and regen pressure while you learn the raft loop.1★Early survival50 PearlsChowderFaster health regeneration, extra oxygen, and reduced hunger drain.
MedicLow-cost support class that starts with a Medkit for recovery on early runs and co-op play.1★Healing support50 PearlsMedkitFaster health regeneration and a healing-focused starter kit.
CrewmateCheapest ranged combat unlock when you want a pistol and a light gun-damage edge from day one.1★Gun combat60 PearlsFlintlockStarts with a Flintlock and a small gun damage bonus (about +10%).
CamperStarter utility class that adds a better sack and a modest health bump for early island trips.2★Carry and health70 PearlsGood SackStarts with a Good Sack and about +10% health.

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Budget classes

5 items

About 150-200 Pearls. Raft utility and soft power: crafting discounts, food production, Doubloon starts, bigger carry, or a cheap harpoon-style weapon. Strong when you support a crew or want loot without a full combat kit.

Builderman

Budget builder class for raft crafting discounts and tougher structures in team base setups.

Stars
-
Role
Crafting and structures
Cost
150 Pearls
Starter tools
Wrench
Buffs
Cheaper crafting and higher structure health (about +25% each on base kit reports).

Chef

Food-focused support class that helps keep the crew fed and healed on longer raft sessions.

Stars
-
Role
Food and healing
Cost
150 Pearls
Starter tools
Burger Stand
Buffs
Starts with a Burger Stand that produces healing food, plus reduced hunger and extra health.

Merchant

Economy class for players who want more Doubloons early to buy gear and services faster.

Stars
4★
Role
Economy
Cost
200 Pearls
Starter tools
Starting Doubloons
Buffs
Starts with extra Doubloons and gains a permanent Doubloon bonus for shop and merchant spends.

Adventurer

Budget explorer loadout that carries more loot and stays healthier while scavenging islands.

Stars
3★
Role
Exploration and carry
Cost
200 Pearls
Starter tools
Giant Sack
Buffs
Starts with a Giant Sack plus higher health and reduced hunger for longer island runs.

Harpooner

Low-cost ranged option built around the Riptide harpoon-style weapon and extra sprint.

Stars
-
Role
Harpoon combat
Cost
200 Pearls
Starter tools
Riptide
Buffs
Starts with the Riptide weapon and a sprint speed bonus for budget ranged pressure.
NameDescriptionStarsRoleCostStarter toolsBuffs
BuildermanBudget builder class for raft crafting discounts and tougher structures in team base setups.-Crafting and structures150 PearlsWrenchCheaper crafting and higher structure health (about +25% each on base kit reports).
ChefFood-focused support class that helps keep the crew fed and healed on longer raft sessions.-Food and healing150 PearlsBurger StandStarts with a Burger Stand that produces healing food, plus reduced hunger and extra health.
MerchantEconomy class for players who want more Doubloons early to buy gear and services faster.4★Economy200 PearlsStarting DoubloonsStarts with extra Doubloons and gains a permanent Doubloon bonus for shop and merchant spends.
AdventurerBudget explorer loadout that carries more loot and stays healthier while scavenging islands.3★Exploration and carry200 PearlsGiant SackStarts with a Giant Sack plus higher health and reduced hunger for longer island runs.
HarpoonerLow-cost ranged option built around the Riptide harpoon-style weapon and extra sprint.-Harpoon combat200 PearlsRiptideStarts with the Riptide weapon and a sprint speed bonus for budget ranged pressure.

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Mid-cost classes

7 items

About 250-380 Pearls. This band is where you commit to melee, guns, pure mobility, companions, or armored tanking. Most kits ship a real starter weapon or a clear playstyle built for fighting and movement.

Swordsman

Affordable melee class that starts with a Machete and leans into high melee damage early.

Stars
4★
Role
Melee combat
Cost
250 Pearls
Starter tools
Machete
Buffs
Strong melee damage bonus with extra health for close-range fighting.

Olympian

Mid-cost mobility class for faster island movement and tankier body stats without a combat starter.

Stars
4★
Role
Mobility and health
Cost
250 Pearls
Starter tools
-
Buffs
Much faster sprint speed with a solid max-health bonus. No dedicated starter weapon.

Battle Buku

Mid-cost melee pick that mixes a special starter weapon with market discount value.

Stars
4★
Role
Melee and shop discount
Cost
250 Pearls
Starter tools
Poku Poku
Buffs
Melee damage bonus plus a MukuMuku shop discount with a unique Poku Poku starter.

Soldier

Mid-cost gun class that hands you an Assault Rifle immediately for night raids and island fights.

Stars
4★
Role
Gun combat
Cost
300 Pearls
Starter tools
Assault Rifle
Buffs
Starts with an Assault Rifle and ammo, plus faster sprint for mobile gunfights.

Cowboy

Revolver-focused mid-cost class for players who want gun damage and a health cushion.

Stars
4★
Role
Gun combat
Cost
300 Pearls
Starter tools
Revolver
Buffs
Starts with a Revolver, extra health, and a strong gun damage bonus.

Zookeeper

Companion-focused class for runs built around strong pets rather than personal combat kits.

Stars
6★
Role
Companions
Cost
300 Pearls
Starter tools
Machete
Buffs
Greatly amplifies companion power so pet bonuses hit much harder.

Knight

Durable mid-cost tank that starts armored for melee pressure and safer island fights.

Stars
5★
Role
Tank melee
Cost
380 Pearls
Starter tools
Claymore, Knight Armor
Buffs
Claymore starter with Knight Armor damage reduction (about 30%), plus sprint speed.
NameDescriptionStarsRoleCostStarter toolsBuffs
SwordsmanAffordable melee class that starts with a Machete and leans into high melee damage early.4★Melee combat250 PearlsMacheteStrong melee damage bonus with extra health for close-range fighting.
OlympianMid-cost mobility class for faster island movement and tankier body stats without a combat starter.4★Mobility and health250 Pearls-Much faster sprint speed with a solid max-health bonus. No dedicated starter weapon.
Battle BukuMid-cost melee pick that mixes a special starter weapon with market discount value.4★Melee and shop discount250 PearlsPoku PokuMelee damage bonus plus a MukuMuku shop discount with a unique Poku Poku starter.
SoldierMid-cost gun class that hands you an Assault Rifle immediately for night raids and island fights.4★Gun combat300 PearlsAssault RifleStarts with an Assault Rifle and ammo, plus faster sprint for mobile gunfights.
CowboyRevolver-focused mid-cost class for players who want gun damage and a health cushion.4★Gun combat300 PearlsRevolverStarts with a Revolver, extra health, and a strong gun damage bonus.
ZookeeperCompanion-focused class for runs built around strong pets rather than personal combat kits.6★Companions300 PearlsMacheteGreatly amplifies companion power so pet bonuses hit much harder.
KnightDurable mid-cost tank that starts armored for melee pressure and safer island fights.5★Tank melee380 PearlsClaymore, Knight ArmorClaymore starter with Knight Armor damage reduction (about 30%), plus sprint speed.

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Advanced classes

5 items

About 400-500 Pearls. Higher gun and tank packages, yacht economy, pirate boat-gun hybrids, and loot-focused sack and Doubloon builds. Spend here when mid-cost kits feel finished.

Sharpshooter

Advanced gun class that boosts Flintlock damage and reload for steady ranged pressure.

Stars
5★
Role
Gun combat
Cost
400 Pearls
Starter tools
Flintlock
Buffs
High gun damage and faster reload for pistol-style ranged combat.

Millionaire

Advanced economy class that starts rich and on a luxury yacht for faster early shopping and travel.

Stars
5★
Role
Economy and boat
Cost
400 Pearls
Starter tools
Luxury Yacht, starting Doubloons
Buffs
Spawns with a Jumbo Luxury Yacht and a large Doubloon bank, plus a small health bonus.

Alien Warrior

Advanced melee tank that trades into armored close combat with an Energy Sword.

Stars
-
Role
Tank melee
Cost
400 Pearls
Starter tools
Energy Sword, Alien Armor
Buffs
Energy Sword starter with Alien Armor damage reduction and higher max health for melee tanking.

Pirate

Advanced pirate loadout for shotgun-style gun damage while still improving boat travel.

Stars
6★
Role
Gun combat and boat
Cost
500 Pearls
Starter tools
Blunderbuss
Buffs
Starts with a Blunderbuss, strong gun damage, and improved boat handling or speed.

Treasure Hunter

Advanced looting class for maximum carry space and Doubloon gains while scavenging islands.

Stars
5★
Role
Looting economy
Cost
500 Pearls
Starter tools
Starting Doubloons, extra sack slots
Buffs
Extra sack slots, starting Doubloons, and a permanent Doubloon bonus for loot-heavy runs.
NameDescriptionStarsRoleCostStarter toolsBuffs
SharpshooterAdvanced gun class that boosts Flintlock damage and reload for steady ranged pressure.5★Gun combat400 PearlsFlintlockHigh gun damage and faster reload for pistol-style ranged combat.
MillionaireAdvanced economy class that starts rich and on a luxury yacht for faster early shopping and travel.5★Economy and boat400 PearlsLuxury Yacht, starting DoubloonsSpawns with a Jumbo Luxury Yacht and a large Doubloon bank, plus a small health bonus.
Alien WarriorAdvanced melee tank that trades into armored close combat with an Energy Sword.-Tank melee400 PearlsEnergy Sword, Alien ArmorEnergy Sword starter with Alien Armor damage reduction and higher max health for melee tanking.
PirateAdvanced pirate loadout for shotgun-style gun damage while still improving boat travel.6★Gun combat and boat500 PearlsBlunderbussStarts with a Blunderbuss, strong gun damage, and improved boat handling or speed.
Treasure HunterAdvanced looting class for maximum carry space and Doubloon gains while scavenging islands.5★Looting economy500 PearlsStarting Doubloons, extra sack slotsExtra sack slots, starting Doubloons, and a permanent Doubloon bonus for loot-heavy runs.

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Premium classes

7 items

About 600-750 Pearls. Top damage and mobility loadouts: Holy Sword, Egg Grenades and double jump, staff magic, laser, UFO travel, dual pistols. Buy when you know the run style you want and can afford the Pearl sink.

Hero

Premium melee class that starts with the Holy Sword and strong sustain for aggressive close fights.

Stars
6★
Role
Melee combat
Cost
600 Pearls
Starter tools
Holy Sword
Buffs
Holy Sword starter with high health and reduced hunger for durable melee play.

Battle Bunny

Premium mobility class for double-jump movement and explosive Egg Grenade pressure.

Stars
6★
Role
Mobility and explosives
Cost
700 Pearls
Starter tools
Egg Bomb / Egg Grenades
Buffs
Double jump, faster sprint, and Egg Grenades gained from enemies and chests.

Fire Mage

Top-cost magic class built around Magma Staff damage for clearing enemies quickly.

Stars
6★
Role
Magic damage
Cost
750 Pearls
Starter tools
Magma Staff
Buffs
Starts with a Magma Staff and a large magic damage bonus for top-end DPS.

Ice Mage

Premium magic alternative to Fire Mage that pairs Ice Staff damage with mobility as it levels.

Stars
-
Role
Magic damage
Cost
750 Pearls
Starter tools
Ice Staff
Buffs
Starts with an Ice Staff and strong magic damage, with later sprint value as the class levels.

Ancient Squid

Premium laser class that combines a powerful starter gun with mobility and late laser reliability.

Stars
6★
Role
Laser combat
Cost
750 Pearls
Starter tools
Squid Laser Gun
Buffs
Starts with the Squid Laser Gun plus sprint speed, with health and laser upgrades as it levels.

Alien Overlord

Premium exploration-combat class that pairs a Ray Gun with a UFO for the fastest map coverage.

Stars
6★
Role
Ranged combat and exploration
Cost
750 Pearls
Starter tools
Ray Gun, UFO spaceship
Buffs
Starts with a Ray Gun and a UFO ship for fast ocean and island travel, with weapon cooldown and ship speed upgrades later.

Raider

Premium dual-pistol class that sustains ammo through kills and stays mobile in long fights.

Stars
6★
Role
Gun combat
Cost
750 Pearls
Starter tools
Dual Pistols
Buffs
Dual Pistols with ammo growth every few kills, ammo drops from kills, and faster sprint.
NameDescriptionStarsRoleCostStarter toolsBuffs
HeroPremium melee class that starts with the Holy Sword and strong sustain for aggressive close fights.6★Melee combat600 PearlsHoly SwordHoly Sword starter with high health and reduced hunger for durable melee play.
Battle BunnyPremium mobility class for double-jump movement and explosive Egg Grenade pressure.6★Mobility and explosives700 PearlsEgg Bomb / Egg GrenadesDouble jump, faster sprint, and Egg Grenades gained from enemies and chests.
Fire MageTop-cost magic class built around Magma Staff damage for clearing enemies quickly.6★Magic damage750 PearlsMagma StaffStarts with a Magma Staff and a large magic damage bonus for top-end DPS.
Ice MagePremium magic alternative to Fire Mage that pairs Ice Staff damage with mobility as it levels.-Magic damage750 PearlsIce StaffStarts with an Ice Staff and strong magic damage, with later sprint value as the class levels.
Ancient SquidPremium laser class that combines a powerful starter gun with mobility and late laser reliability.6★Laser combat750 PearlsSquid Laser GunStarts with the Squid Laser Gun plus sprint speed, with health and laser upgrades as it levels.
Alien OverlordPremium exploration-combat class that pairs a Ray Gun with a UFO for the fastest map coverage.6★Ranged combat and exploration750 PearlsRay Gun, UFO spaceshipStarts with a Ray Gun and a UFO ship for fast ocean and island travel, with weapon cooldown and ship speed upgrades later.
RaiderPremium dual-pistol class that sustains ammo through kills and stays mobile in long fights.6★Gun combat750 PearlsDual PistolsDual Pistols with ammo growth every few kills, ammo drops from kills, and faster sprint.

Pearls are the gate. You earn them by surviving days, clearing dailies, badges, and other progress rewards, then spend them once in the Class Shop on the left side of the lobby. Cheaper classes cover early hunger, oxygen, healing, and light combat. Mid and high Pearl costs buy stronger weapons, armor, economy starts, and late-run damage kits.

How to spend early Pearls

If you are still learning the raft loop, buy something that softens mistakes. Survivor pads regen, oxygen, and hunger. Medic starts with a Medkit for recovery. Crewmate hands you a Flintlock so nights feel less empty. Sailor is the pure boat pick when island hopping is the bottleneck, not fights. Camper is the cheap carry upgrade with a Good Sack and a small health bump.

Once you have a little more Pearl bank, Builderman and Chef support the whole raft (cheaper crafting and tougher structures, or a Burger Stand food line). Merchant and Adventurer push economy and island looting. Harpooner is the budget ranged step if you want a real weapon without jumping to 300 Pearls yet.

Mid-cost and advanced picks

Around 250-380 Pearls you choose a fighting style more than a safety net. Swordsman and Battle Buku lean melee. Soldier and Cowboy open rifle or revolver gunplay. Olympian is pure sprint and health with no combat starter. Zookeeper only pays off if companions are already central to your run. Knight is the armored melee package (Claymore plus Knight Armor damage reduction).

Advanced classes (about 400-500 Pearls) double down: Sharpshooter for gun damage and reload, Alien Warrior for Energy Sword tanking, Pirate for Blunderbuss plus boat value, Millionaire for yacht and Doubloons, Treasure Hunter for sack slots and loot cash.

Premium loadouts

The top Pearl band is for players who already know what they want from a run. Hero is durable Holy Sword melee. Battle Bunny mixes double jump with Egg Grenades. Fire Mage and Ice Mage both sit on staff magic damage. Ancient Squid brings the Squid Laser. Alien Overlord pairs a Ray Gun with a UFO for map coverage. Raider runs dual pistols that refill ammo through kills.

Trade-offs that matter

  • Combat starters (guns, swords, staffs) feel strong day one, but economy and carry classes (Merchant, Millionaire, Treasure Hunter, Adventurer) speed shopping and island hauls instead.
  • Boat and mobility classes (Sailor, Olympian, Pirate, Battle Bunny, Alien Overlord) cut travel time; pure damage classes do not.
  • Companion power on Zookeeper is wasted if you never invest in pets.
  • Stars are a rough in-game rating, not a strict power order. Cost bands answer “what can I afford?” better than stars alone.
  • Some guides disagree on exact percent buffs and older Pearl prices. Trust the in-game Class Shop if a number on a card feels off after a patch.

Easy mistakes

  • Saving forever for a 750-Pearl class while every early night hurts: a 50-70 Pearl starter often pays for itself in safer learning runs.
  • Buying Zookeeper or Builderman without a plan that uses companions or crafting.
  • Expecting to swap mid-run: class changes only happen in the lobby.
  • Treating every high star rating as mandatory. A cheaper gun or tank class can still clear islands if you play around its starter kit.

Pick for the run you are about to play (survive, loot, melee, guns, magic, or boat travel), not for a generic “best” label. Your Pearls only buy one loadout at a time, so match the class to the job.

FAQ

Q.

How do you unlock classes in 100 Days At Sea?

Buy them with Pearls in the Class Shop on the left side of the lobby. Pearls come from surviving days, badges and achievements, daily quests, and other progress rewards. Some purchases may also be offered for Robux depending on the shop layout.

Q.

Can you change class during a run?

No. Equip your class in the lobby before you start. It stays on for that run. Return to the lobby if you want a different loadout.

Q.

What should beginners buy first?

Spend early Pearls on a starter that fixes your biggest pain: Survivor for hunger, oxygen, and regen; Medic for a Medkit; Crewmate for a first gun; Sailor if boat travel is the bottleneck; Camper if you need carry space and a bit more health. Upgrade later when you can afford mid-cost combat or economy kits.

Q.

Do class level-ups matter?

Yes. Classes progress through level objectives during runs and unlock extra perks on higher levels (often through the mid levels). The cards focus on the base kit and main buffs; in-game tooltips show the full level ladder for your equipped class.

Q.

Is a higher star rating always better?

Not by itself. Stars are a rough shop rating. Pearl cost, starter tool, and whether the buffs match your run (combat, survival, economy, boat, companions) matter more than chasing the highest star alone.

Q.

What are Pearls used for besides classes?

Classes are the big Pearl sink for loadouts, but Pearls are the lobby currency you earn from progress. Spend them on the Class Shop when you are ready for a new kit rather than leaving a large bank unused while early runs still feel rough.

Q.

Should I save for Fire Mage, Ice Mage, or another 750-Pearl class?

Only if you already clear content comfortably and want that specific kit (magic staffs, laser, UFO, dual pistols, and so on). A mid-cost gun or tank class usually helps more while you are still learning islands, nights, and boat routes.

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