Night Raids bring recurring enemy pressure straight to your raft or base. The warning tells you which threat is coming, and quick preparation matters because the ocean does not respect bedtime.
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Raid list
All Night Raids
Raid warnings identify the incoming threat and whether the raft or base needs attention. Use that signal to arm up, heal, clear movement space, and put defensive structures to work before the attackers settle in.
Ghost Pirate Raid
Ghost Pirates board the raft with melee and ranged pressure, so clear gunners first and keep the deck defended.
- Warning
- The ghost pirates are raiding your raft
- Trigger
- A raid warning announces the Ghost Pirate attack on the raft.
- Enemies
- Ghost Pirate; Ghost Pirate Gunner
- Mechanics
- Ghost Pirates board and pressure the raft with a mix of melee and ranged attacks.
- Strategy
- Keep moving against gunfire, clear ranged pirates early, and use raft defenses or an Auto Turret to limit boarding pressure.
- Not to confuse with
- This is a raft raid, not the Ghost Galleon dungeon or Captain Greenbeard fight.
Buku Raid
The Buku raid mixes advancing melee fighters with ranged pressure and can begin with little warning.
- Warning
- The Buku tribe is attacking
- Trigger
- A Buku attack can begin with little warning.
- Enemies
- Buku melee fighters; Buku ranged fighters
- Mechanics
- The Buku tribe attacks as a mixed group, with melee fighters advancing while ranged fighters attack from behind them.
- Strategy
- Prioritize ranged attackers, then clear the melee group; an Auto Turret can help hold the base while you reposition.
- Not to confuse with
- -
Kraken Raid
A daytime warning gives the crew time to prepare the raft before the Kraken's open-sea attack that night.
- Warning
- The Kraken will be unleashed tonight
- Trigger
- The warning announces that the Kraken will attack the raft that night.
- Enemies
- The Kraken
- Mechanics
- The Kraken creates a major open-sea defense encounter centered on protecting and fighting from the raft.
- Strategy
- Prepare weapons, healing, and raft defenses before night, then keep enough deck space to move safely during the attack.
- Not to confuse with
- The Kraken sea raid is not the tablet-summoned Ancient Squid boss encounter.
Alien Raid
The mothership warning signals an Alien assault on the base, making prepared defenses and controlled positioning important.
- Warning
- The mothership will attack your base tonight
- Trigger
- The mothership warning announces an Alien attack on the base that night.
- Enemies
- Alien
- Mechanics
- Aliens attack the base under the mothership raid warning and create later-run defensive pressure.
- Strategy
- Prepare base defenses before night, use an Auto Turret to control incoming pressure, and avoid being surrounded while clearing the attackers.
- Not to confuse with
- This row covers the mothership raid against the base, not combat on Alien Islands.
| Name | Description | Warning | Trigger | Enemies | Mechanics | Strategy | Not to confuse with |
|---|---|---|---|---|---|---|---|
| Ghost Pirate Raid | Ghost Pirates board the raft with melee and ranged pressure, so clear gunners first and keep the deck defended. | The ghost pirates are raiding your raft | A raid warning announces the Ghost Pirate attack on the raft. | Ghost Pirate; Ghost Pirate Gunner | Ghost Pirates board and pressure the raft with a mix of melee and ranged attacks. | Keep moving against gunfire, clear ranged pirates early, and use raft defenses or an Auto Turret to limit boarding pressure. | This is a raft raid, not the Ghost Galleon dungeon or Captain Greenbeard fight. |
| Buku Raid | The Buku raid mixes advancing melee fighters with ranged pressure and can begin with little warning. | The Buku tribe is attacking | A Buku attack can begin with little warning. | Buku melee fighters; Buku ranged fighters | The Buku tribe attacks as a mixed group, with melee fighters advancing while ranged fighters attack from behind them. | Prioritize ranged attackers, then clear the melee group; an Auto Turret can help hold the base while you reposition. | - |
| Kraken Raid | A daytime warning gives the crew time to prepare the raft before the Kraken's open-sea attack that night. | The Kraken will be unleashed tonight | The warning announces that the Kraken will attack the raft that night. | The Kraken | The Kraken creates a major open-sea defense encounter centered on protecting and fighting from the raft. | Prepare weapons, healing, and raft defenses before night, then keep enough deck space to move safely during the attack. | The Kraken sea raid is not the tablet-summoned Ancient Squid boss encounter. |
| Alien Raid | The mothership warning signals an Alien assault on the base, making prepared defenses and controlled positioning important. | The mothership will attack your base tonight | The mothership warning announces an Alien attack on the base that night. | Alien | Aliens attack the base under the mothership raid warning and create later-run defensive pressure. | Prepare base defenses before night, use an Auto Turret to control incoming pressure, and avoid being surrounded while clearing the attackers. | This row covers the mothership raid against the base, not combat on Alien Islands. |
Reading raid warnings
Treat every raid warning as a signal to stop wandering and prepare. Do not plan around a fixed day: Buku attackers can arrive with little warning, while Kraken and mothership messages tell you to get ready for that night.
The wording also shows where the danger is headed. Ghost Pirates and the Kraken pressure the raft, while the mothership warning announces an Alien attack on the base.
Preparing your defense
Keep weapons and healing ready, then clear enough room to move without getting trapped by your own raft setup. An Auto Turret can reduce incoming pressure while you deal with enemies that need direct attention.
Ghost Pirate and Buku raids mix close-range attackers with ranged pressure. Clear gunners and other ranged enemies early, then deal with the melee group instead of letting both sides turn the deck into a very small problem room.
The Kraken needs open deck space and advance preparation for a sea fight. Alien attacks put more focus on base defense and positioning, so avoid getting surrounded while the Auto Turret helps control the approach.
Kraken Raid vs Ancient Squid
The Kraken Raid is an announced attack on the raft at sea. The Ancient Squid is a separate boss encounter summoned with tablets, so do not use the two names for the same fight.
FAQ
Do Night Raids happen on a fixed schedule in 100 Days At Sea?
Do not assume a fixed schedule. Watch for the raid warning and prepare when it appears, since some attacks give clearer notice than others.
What does the mothership warning mean?
The message that the mothership will attack your base tonight signals an Alien Raid. Prepare base defenses and avoid getting surrounded when the attackers arrive.
How should I prepare for a Night Raid?
Keep weapons and healing ready, leave room to move, and use an Auto Turret to help control incoming enemies. Focus ranged attackers first during mixed raids.
What is the difference between Ghost Pirate and Buku raids?
Ghost Pirates board the raft with melee pirates and gunners. Buku attacks use a mixed group of melee and ranged fighters and can begin with little warning.
Is the Kraken Raid the same as the Ancient Squid?
No. The Kraken Raid is an announced open-sea attack on the raft, while the Ancient Squid is a separate boss encounter summoned with tablets.






