Bloxodes

All 151 Mutations in Fisch - Page 2

Updated on (30 days ago)

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Showing 72 of 151 items.

section

Mid multipliers (3x to 4.99x)

35 items

Mid-range mutations are useful value boosts and include several weather, rod, and pool routes. These are easier to compare once the top-value rows are out of the way.

Blackwater

4.5x value multiplier. Via fishing with Blackwater Leech.

multiplier
4.5x
Appraisable
No
obtainment
Via fishing with Blackwater Leech.
effect
Blue and black color.
notes
-
Added In
1.85.0
Multiplier Value
4.5

Phantom

4.5x value multiplier. From Eidolon Rod(35% chance)

multiplier
4.5x
Appraisable
No
obtainment
From Eidolon Rod(35% chance)
effect
Multiple shades of grey and black while also retaining a black aura around it.
notes
-
Added In
1.57.0
Multiplier Value
4.5

Wrath

4.5x value multiplier. In Poseidon Trial Pool waters while Poseidon's Wrath Totem is active (2% chance). Also obtained with Rod Of The Zenith at 70% chance.

multiplier
4.5x
Appraisable
No
obtainment
In Poseidon Trial Pool waters while Poseidon's Wrath Totem is active (2% chance). Also obtained with Rod Of The Zenith at 70% chance.
effect
Effect not listed in the source table.
notes
Fish is surrounded in a light blue-ish fog or hue with tiny water droplets misting around.
Added In
1.15.0
Multiplier Value
4.5

Lost

4.5x value multiplier. From the Lost Rod with a 36% chance after a Perfect Catch.

multiplier
4.5x
Appraisable
No
obtainment
From the Lost Rod with a 36% chance after a Perfect Catch.
effect
Bright white and green neon.
notes
-
Added In
1.24.0
Multiplier Value
4.5

Seasonal (Spring)

4.5x value multiplier. From the Seasons Rod during spring (50% chance).

multiplier
4.5x
Appraisable
No
obtainment
From the Seasons Rod during spring (50% chance).
effect
Effect not listed in the source table.
notes
TBA.
Added In
1.08.0
Multiplier Value
4.5

Harmonized

4.2x value multiplier. From Pinon's Aria with a 42% chance.

multiplier
4.2x
Appraisable
Yes
obtainment
From Pinon's Aria with a 42% chance.
effect
Adds music note and feather particles.
notes
-
Added In
Not listed
Multiplier Value
4.2

Stardust

4x value multiplier. From the Astralhook Rod after a perfect cast, followed by a perfect catch is performed with a 10% chance, and assuming the fish granted by the passive is caught.

multiplier
4x
Appraisable
No
obtainment
From the Astralhook Rod after a perfect cast, followed by a perfect catch is performed with a 10% chance, and assuming the fish granted by the passive is caught.
effect
A darker shade of blue, with purple particles around it.
notes
-
Added In
1.31.0
Multiplier Value
4

Bloom

4x value multiplier. From the Free Spirit Rod (20% chance), and Chrysalis (90% chance).

multiplier
4x
Appraisable
No
obtainment
From the Free Spirit Rod (20% chance), and Chrysalis (90% chance).
effect
Effect not listed in the source table.
notes
-
Added In
1.24.0
Multiplier Value
4

Blue Moon

4x value multiplier. It is obtainable with any fishing rod when fishing during a Blue Moon, with a 20% chance.

multiplier
4x
Appraisable
No
obtainment
It is obtainable with any fishing rod when fishing during a Blue Moon, with a 20% chance.
effect
Transparent, with yellow, purple and green color.
notes
-
Added In
Unknown
Multiplier Value
4

Crimson

4x value multiplier. From the Scarlet Spincaster Rod at a 30% chance. Can be appraised at a 0.11% chance.

multiplier
4x
Appraisable
Yes
obtainment
From the Scarlet Spincaster Rod at a 30% chance. Can be appraised at a 0.11% chance.
effect
Effect not listed in the source table.
notes
Fish is almost translucent with a light or darkish red hue.
Added In
1.50.0
Multiplier Value
4

Boreal

4x value multiplier. From the Boreal Rod (40% chance).

multiplier
4x
Appraisable
No
obtainment
From the Boreal Rod (40% chance).
effect
Effect not listed in the source table.
notes
TBA.
Added In
1.63.0
Multiplier Value
4

Fungal

4x value multiplier. From the Fungal Rod (30% chance).

multiplier
4x
Appraisable
No
obtainment
From the Fungal Rod (30% chance).
effect
Effect not listed in the source table.
notes
TBA.
Added In
1.53.0
Multiplier Value
4

Revitalized

4x value multiplier. Obtainable by bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, with the other mutation being Purified.

multiplier
4x
Appraisable
No
obtainment
Obtainable by bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, with the other mutation being Purified.
effect
Brighter in color.
notes
-
Added In
1.08.0
Multiplier Value
4

Seasonal (Autumn)

4x value multiplier. From the Seasons Rod during Autumn (50% chance).

multiplier
4x
Appraisable
No
obtainment
From the Seasons Rod during Autumn (50% chance).
effect
Brown and black similar to rust.
notes
-
Added In
1.08.0
Multiplier Value
4

Atlantean

4x value multiplier. From the Trident Rod (30% chance).

multiplier
4x
Appraisable
No
obtainment
From the Trident Rod (30% chance).
effect
Dark turquoise.
notes
-
Added In
1.03.0.1
Multiplier Value
4

Celestial

4x value multiplier. From the Celestial Rod (100% chance during Celestial Bonus which lasts 15 minutes).

multiplier
4x
Appraisable
No
obtainment
From the Celestial Rod (100% chance during Celestial Bonus which lasts 15 minutes).
effect
Light gold and emits yellow sparkles.
notes
-
Added In
1.08.0
Multiplier Value
4

Moon-Kissed

4x value multiplier. From a rod with the Blue Moon Blessing obtainable for 24 hours after catching a Moon Idol Sea 1 or Moon Idol Sea 2 (5% chance).

multiplier
4x
Appraisable
No
obtainment
From a rod with the Blue Moon Blessing obtainable for 24 hours after catching a Moon Idol Sea 1 or Moon Idol Sea 2 (5% chance).
effect
A bright/baby blue with shining particles.
notes
-
Added In
1.28.0
Multiplier Value
4

Lucid

3.5x value multiplier. From the Lucid Rod at a 20% chance (30% during Clear Weather)

multiplier
3.5x
Appraisable
No
obtainment
From the Lucid Rod at a 20% chance (30% during Clear Weather)
effect
Purple with mystical particle effects.
notes
-
Added In
1.57.0
Multiplier Value
3.5

Aureolin

3.5x value multiplier. From the Auric Rod (20% chance).

multiplier
3.5x
Appraisable
No
obtainment
From the Auric Rod (20% chance).
effect
Effect not listed in the source table.
notes
-
Added In
1.13.2
Multiplier Value
3.5

Electric Shock

3.5x value multiplier. From the Zeus Rod at a 90% chance in the pool.

multiplier
3.5x
Appraisable
No
obtainment
From the Zeus Rod at a 90% chance in the pool.
effect
Black and emits dark violet electric sparks.
notes
-
Added In
1.15.0
Multiplier Value
3.5

Vined

3.5x value multiplier. From the Vineweaver Rod with a 30% chance, can also be fished at Lost Jungle. Can also appear through appraising.

multiplier
3.5x
Appraisable
Yes
obtainment
From the Vineweaver Rod with a 30% chance, can also be fished at Lost Jungle. Can also appear through appraising.
effect
Effect not listed in the source table.
notes
-
Added In
1.52.0
Multiplier Value
3.5

Crystalized

3.5x value multiplier. From the Crystalized Rod (20% chance).

multiplier
3.5x
Appraisable
No
obtainment
From the Crystalized Rod (20% chance).
effect
Glowy, red and orange parts.
notes
-
Added In
1.11.0
Multiplier Value
3.5

Fossilized

3.3x value multiplier. Higher chance from the Voyager Rod (35% chance).

multiplier
3.3x
Appraisable
Yes
obtainment
Higher chance from the Voyager Rod (35% chance).
effect
A pastel neon purple and emits particles resembling ancient inscriptions.
notes
-
Added In
1.08.0
Multiplier Value
3.3

Astral

3x value multiplier. By fishing in an Astral Pool spawned by the Astralhook Rod (80% chance for all players).

multiplier
3x
Appraisable
No
obtainment
By fishing in an Astral Pool spawned by the Astralhook Rod (80% chance for all players).
effect
Neon purple.
notes
-
Added In
1.31.0
Multiplier Value
3

Quiet

3x value multiplier. From the passive of Polaris Serenade at a 100% chance.

multiplier
3x
Appraisable
No
obtainment
From the passive of Polaris Serenade at a 100% chance.
effect
Darkish-blue.
notes
-
Added In
1.39.0
Multiplier Value
3

Aurulent

3x value multiplier. From the Auric Rod (20% chance).

multiplier
3x
Appraisable
No
obtainment
From the Auric Rod (20% chance).
effect
Effect not listed in the source table.
notes
-
Added In
1.13.2
Multiplier Value
3

Brother

3x value multiplier. From the Brothers Rod at a 20% chance.

multiplier
3x
Appraisable
No
obtainment
From the Brothers Rod at a 20% chance.
effect
Effect not listed in the source table.
notes
TBA.
Added In
1.29.0
Multiplier Value
3

Mother Nature

3x value multiplier. From Verdant Shear Rod at a 33.3% chance when a tree spawns.

multiplier
3x
Appraisable
No
obtainment
From Verdant Shear Rod at a 33.3% chance when a tree spawns.
effect
A brown wooden texture, and leafy patterns.
notes
-
Added In
1.26.0
Multiplier Value
3

Brown Wood

3x value multiplier. From Verdant Shear Rod at a 33.3% chance when a tree spawns.

multiplier
3x
Appraisable
No
obtainment
From Verdant Shear Rod at a 33.3% chance when a tree spawns.
effect
Brown with a wooden texture.
notes
-
Added In
1.26.0
Multiplier Value
3

Green Leaf

3x value multiplier. From Verdant Shear Rod at a 33.3% chance when a tree spawns.

multiplier
3x
Appraisable
No
obtainment
From Verdant Shear Rod at a 33.3% chance when a tree spawns.
effect
Leafy patterns on it.
notes
-
Added In
1.26.0
Multiplier Value
3

Cracked

3x value multiplier. From the Blazebringer Rod (10% chance when stage 2).

multiplier
3x
Appraisable
No
obtainment
From the Blazebringer Rod (10% chance when stage 2).
effect
A mixture of dark blue and neon orange.
notes
-
Added In
1.24.0
Multiplier Value
3

Ember

3x value multiplier. From the Blazebringer Rod (15% chance at stage 2, and 95% at stage 3.

multiplier
3x
Appraisable
No
obtainment
From the Blazebringer Rod (15% chance at stage 2, and 95% at stage 3.
effect
A mixture between red, orange, and red-orange.
notes
-
Added In
1.24.0
Multiplier Value
3

Blighted

3x value multiplier. Only obtainable during a Blizzard event at a 25% chance, or with the summit rod at a 10% chance or the ice warpers rod at a 25% chance.

multiplier
3x
Appraisable
Yes
obtainment
Only obtainable during a Blizzard event at a 25% chance, or with the summit rod at a 10% chance or the ice warpers rod at a 25% chance.
effect
Black and purple.
notes
-
Added In
1.11.0
Multiplier Value
3

Solarblaze

3x value multiplier. Increased chances during an Eclipse, or with Fang of the Eclipse at a 10% chance normally or a 90% chance during an Eclipse.

multiplier
3x
Appraisable
No
obtainment
Increased chances during an Eclipse, or with Fang of the Eclipse at a 10% chance normally or a 90% chance during an Eclipse.
effect
A glowing orange and emits flame-like particles.
notes
-
Added In
1.08.0
Multiplier Value
3

Scorched

3x value multiplier. Higher chance from the Phoenix Rod (40% chance).

multiplier
3x
Appraisable
Yes
obtainment
Higher chance from the Phoenix Rod (40% chance).
effect
Entirely black and emits blazing-orange smoke and flames.
notes
-
Added In
1.08.0
Multiplier Value
3

section

Low multipliers (1x to 2.99x)

32 items

Low multipliers are often visual, utility, or route-specific mutations. Some are still worth knowing because they connect to appraising, NPC sales, or other mutation chains.

Aureate

2.5x value multiplier. From the Auric Rod (20% chance).

multiplier
2.5x
Appraisable
No
obtainment
From the Auric Rod (20% chance).
effect
Effect not listed in the source table.
notes
-
Added In
1.13.2
Multiplier Value
2.5

Lunar

2.5x value multiplier. During a Moonlight Mirage, if a fish with this mutation is caught naturally, the next fish's weight and value will be increased by 5%, stackable until 25%. Higher chance from the Astral Rod and the Event Horizon Rod (5% chance).

multiplier
2.5x
Appraisable
Yes
obtainment
During a Moonlight Mirage, if a fish with this mutation is caught naturally, the next fish's weight and value will be increased by 5%, stackable until 25%. Higher chance from the Astral Rod and the Event Horizon Rod (5% chance).
effect
Neon yellow and purple.
notes
-
Added In
1.06.0
Multiplier Value
2.5

Seasonal (Winter)

2.5x value multiplier. From the Seasons Rod during Winter.

multiplier
2.5x
Appraisable
No
obtainment
From the Seasons Rod during Winter.
effect
Powder-blue in color.
notes
-
Added In
1.08.0
Multiplier Value
2.5

Sludged

2.5x value multiplier. When fishing with Smudge during Foggy at a 10% chance.

multiplier
2.5x
Appraisable
No
obtainment
When fishing with Smudge during Foggy at a 10% chance.
effect
Translucent purple color.
notes
-
Added In
1.85.0
Multiplier Value
2.5

Skrunkly

2.5x value multiplier. From Nico's Yarncaster.(30% chance)

multiplier
2.5x
Appraisable
No
obtainment
From Nico's Yarncaster.(30% chance)
effect
Grey with grey stars and paw prints emminating around the fish.
notes
-
Added In
1.56.0
Multiplier Value
2.5

Midas

2.5x value multiplier. Higher chance from the Midas Rod (100% chance).

multiplier
2.5x
Appraisable
Yes
obtainment
Higher chance from the Midas Rod (100% chance).
effect
Entirely gold.
notes
-
Added In
1.0
Multiplier Value
2.5

Purified

2.5x value multiplier. By bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, or a 30% chance with the Insight enchantment.

multiplier
2.5x
Appraisable
No
obtainment
By bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, or a 30% chance with the Insight enchantment.
effect
Fish returns to its normal appearance.
notes
-
Added In
1.08.0
Multiplier Value
2.5

Sleet

2.4x value multiplier. Only obtainable during an Avalanche event. (10% Chance) or with the Avalanche rod with a 25% chance.

multiplier
2.4x
Appraisable
No
obtainment
Only obtainable during an Avalanche event. (10% Chance) or with the Avalanche rod with a 25% chance.
effect
Blueish-gray.
notes
-
Added In
1.11.0
Multiplier Value
2.4

Oak

2.3x value multiplier. From the Eardrum after every 2 catches.

multiplier
2.3x
Appraisable
No
obtainment
From the Eardrum after every 2 catches.
effect
Wooden.
notes
-
Added In
1.39.0
Multiplier Value
2.3

Electric

2.1x value multiplier. Increased chances when fishing in the Grand Reef (15% chance) or with the Storming mutation during rain (50% chance).

multiplier
2.1x
Appraisable
Yes
obtainment
Increased chances when fishing in the Grand Reef (15% chance) or with the Storming mutation during rain (50% chance).
effect
Emits (typically) yellow electricity sparks.
notes
-
Added In
1.0
Multiplier Value
2.1

Aurelian

2x value multiplier. From the Auric Rod (20% chance).

multiplier
2x
Appraisable
No
obtainment
From the Auric Rod (20% chance).
effect
Effect not listed in the source table.
notes
-
Added In
1.13.2
Multiplier Value
2

Lumpy

2x value multiplier. Obtainable via Nates Blade.

multiplier
2x
Appraisable
No
obtainment
Obtainable via Nates Blade.
effect
A bright purple with yellow stars and a mix of yellow and purple circles rapidly appearing around it.
notes
-
Added In
1.56.0
Multiplier Value
2

Rockstar

2x value multiplier. Obtainable via Nates Blade.

multiplier
2x
Appraisable
No
obtainment
Obtainable via Nates Blade.
effect
Completely black with black lines, red skulls and red and black stars all around it.
notes
-
Added In
1.56.0
Multiplier Value
2

Bubblegum

2x value multiplier. Obtainable via Nates Blade.

multiplier
2x
Appraisable
No
obtainment
Obtainable via Nates Blade.
effect
Mostly pink with various shades of dark pink.
notes
-
Added In
1.56.0
Multiplier Value
2

Honked

2x value multiplier. Obtainable via Silly Fun Happy Rod.

multiplier
2x
Appraisable
No
obtainment
Obtainable via Silly Fun Happy Rod.
effect
Adds a red clown hat on its head.
notes
-
Added In
1.60.0
Multiplier Value
2

Lightning

2x value multiplier. Can be in the Zeus Rod Room while the Zeus Storm Totem is active. Can be obtainable with Test Rod at a 5% chance.

multiplier
2x
Appraisable
No
obtainment
Can be in the Zeus Rod Room while the Zeus Storm Totem is active. Can be obtainable with Test Rod at a 5% chance.
effect
Adds a blue, black lightning aura around it.
notes
-
Added In
1.15.0
Multiplier Value
2

Studded

1.8x value multiplier. From the Brick Rod (100% chance).

multiplier
1.8x
Appraisable
No
obtainment
From the Brick Rod (100% chance).
effect
Blocky with studs on all sides.
notes
-
Added In
1.15.0.2
Multiplier Value
1.8

Silver

1.8x value multiplier. Can appear through appraising; no special route is listed.

multiplier
1.8x
Appraisable
Yes
obtainment
Can appear through appraising; no special route is listed.
effect
Silver-like, with smooth textures.
notes
-
Added In
1.0
Multiplier Value
1.8

Glossy

1.6x value multiplier. Can appear through appraising; no special route is listed.

multiplier
1.6x
Appraisable
Yes
obtainment
Can appear through appraising; no special route is listed.
effect
Light blue with a sheen during daytime. To be regular but darker during night.
notes
-
Added In
1.0
Multiplier Value
1.6

Aurous

1.5x value multiplier. From the Auric Rod (20% chance).

multiplier
1.5x
Appraisable
No
obtainment
From the Auric Rod (20% chance).
effect
Effect not listed in the source table.
notes
-
Added In
1.13.2
Multiplier Value
1.5

Hexed

1.5x value multiplier. Higher chance from the No-Life Rod (50% chance).

multiplier
1.5x
Appraisable
Yes
obtainment
Higher chance from the No-Life Rod (50% chance).
effect
Dark red and emits red electricity-spark-like particles.
notes
-
Added In
1.05.0
Multiplier Value
1.5

Mosaic

1.5x value multiplier. Can appear through appraising; no special route is listed.

multiplier
1.5x
Appraisable
Yes
obtainment
Can appear through appraising; no special route is listed.
effect
Pastel-colored, resembling a vibrant mosaic painting.
notes
-
Added In
1.04.0
Multiplier Value
1.5

Darkened

1.5x value multiplier. Higher chance from Noir enchantment (50% chance).

multiplier
1.5x
Appraisable
Yes
obtainment
Higher chance from Noir enchantment (50% chance).
effect
Entirely black.
notes
-
Added In
1.0
Multiplier Value
1.5

Frozen

1.5x value multiplier. Increase chances with Arctic Rod (100% chance).

multiplier
1.5x
Appraisable
Yes
obtainment
Increase chances with Arctic Rod (100% chance).
effect
Encased in an ice block, similar to Amber.
notes
-
Added In
1.0
Multiplier Value
1.5

Cement

1.5x value multiplier. From the Cinder Block Rod.

multiplier
1.5x
Appraisable
No
obtainment
From the Cinder Block Rod.
effect
Grey and adds the Roblox Concrete texture.
notes
-
Added In
1.53.0
Multiplier Value
1.5

Negative

1.3x value multiplier. Can appear through appraising; no special route is listed.

multiplier
1.3x
Appraisable
Yes
obtainment
Can appear through appraising; no special route is listed.
effect
The color is inverted.
notes
-
Added In
1.0
Multiplier Value
1.3

Translucent

1.3x value multiplier. Higher chance from the Ghastly enchantment (100% chance).

multiplier
1.3x
Appraisable
Yes
obtainment
Higher chance from the Ghastly enchantment (100% chance).
effect
Partially transparent.
notes
-
Added In
1.0
Multiplier Value
1.3

Amber

1.2x value multiplier. Bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100 grants either the Purified or the Revitalized mutation.

multiplier
1.2x
Appraisable
Yes
obtainment
Bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100 grants either the Purified or the Revitalized mutation.
effect
Encased in an orange block, somewhat similar to the Frozen mutation.
notes
-
Added In
1.08.0
Multiplier Value
1.2

Albino

1.2x value multiplier. Higher chance from the Noir enchantment (50% chance). Can be sold to the Ashe NPC for 1.3x.

multiplier
1.2x
Appraisable
Yes
obtainment
Higher chance from the Noir enchantment (50% chance). Can be sold to the Ashe NPC for 1.3x.
effect
Entirely white.
notes
-
Added In
1.0
Multiplier Value
1.2

Seasonal (Summer)

1x value multiplier. Not inclusive of the 25% size boost during Summer. From the Seasons Rod during Summer.

multiplier
1x
Appraisable
No
obtainment
Not inclusive of the 25% size boost during Summer. From the Seasons Rod during Summer.
effect
Gold-yellow in color.
notes
-
Added In
1.08.0
Multiplier Value
1

Neon

1x value multiplier. From the Hourglass Bait at a 100% chance.

multiplier
1x
Appraisable
No
obtainment
From the Hourglass Bait at a 100% chance.
effect
A neon colour.
notes
-
Added In
1.32.1
Multiplier Value
1

Upside-Down

1x value multiplier. From the Upside Down Rod.

multiplier
1x
Appraisable
No
obtainment
From the Upside Down Rod.
effect
Turns upside down.
notes
-
Added In
1.54.0
Multiplier Value
1

section

Value-reducing mutations

4 items

These rows lower listed value. They still matter because players may want to avoid them, understand a bad roll, or keep a special visual fish.

Poisoned

0.9x value multiplier. Appraising chance: a 0.11% chance.

multiplier
0.9x
Appraisable
Yes
obtainment
Appraising chance: a 0.11% chance.
effect
Purple.
notes
-
Added In
1.52.0
Multiplier Value
0.9

Charred

0.5x value multiplier. From the Zeus Rod at a 10% chance in the special pool.

multiplier
0.5x
Appraisable
No
obtainment
From the Zeus Rod at a 10% chance in the special pool.
effect
Completely black.
notes
-
Added In
1.15.0
Multiplier Value
0.5

Dirty

0.3x value multiplier. While using the Earthworm Bait at a 100% chance.

multiplier
0.3x
Appraisable
No
obtainment
While using the Earthworm Bait at a 100% chance.
effect
Various shades of brown.
notes
-
Added In
1.52.0
Multiplier Value
0.3

Exploded

0.1x value multiplier. From The Boom Ball at a 50% chance.

multiplier
0.1x
Appraisable
No
obtainment
From The Boom Ball at a 50% chance.
effect
Hook effect: a explosion effect appears on it. This does not change the fish's appearance afterwards.
notes
-
Added In
1.47.0
Multiplier Value
0.1

section

Unknown multiplier

1 items

Forgotten

Unknown value multiplier. From Thalassar's Ruin on an extra fish.

multiplier
Unknown
Appraisable
No
obtainment
From Thalassar's Ruin on an extra fish.
effect
Effect not listed in the source table.
notes
-
Added In
TBA
Multiplier Value
-