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Showing 64 items on this page.
Blue Moon
4x value multiplier. It is obtainable with any fishing rod when fishing during a Blue Moon, with a 20% chance.
- multiplier
- 4x
- effect
- Transparent, with yellow, purple and green color.
- obtainment
- It is obtainable with any fishing rod when fishing during a Blue Moon, with a 20% chance.
- Multiplier Value
- 4
- Appraisable
- No
- notes
- -
- Added In
- Unknown
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 88
Crimson
4x value multiplier. From the Scarlet Spincaster Rod at a 30% chance. Can be appraised at a 0.11% chance.
- multiplier
- 4x
- effect
- Effect not listed in the source table.
- obtainment
- From the Scarlet Spincaster Rod at a 30% chance. Can be appraised at a 0.11% chance.
- Multiplier Value
- 4
- Appraisable
- Yes
- notes
- Fish is almost translucent with a light or darkish red hue.
- Added In
- 1.50.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 89
Boreal
4x value multiplier. From the Boreal Rod (40% chance).
- multiplier
- 4x
- effect
- Effect not listed in the source table.
- obtainment
- From the Boreal Rod (40% chance).
- Multiplier Value
- 4
- Appraisable
- No
- notes
- TBA.
- Added In
- 1.63.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 90
Fungal
4x value multiplier. From the Fungal Rod (30% chance).
- multiplier
- 4x
- effect
- Effect not listed in the source table.
- obtainment
- From the Fungal Rod (30% chance).
- Multiplier Value
- 4
- Appraisable
- No
- notes
- TBA.
- Added In
- 1.53.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 91
Revitalized
4x value multiplier. Obtainable by bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, with the other mutation being Purified.
- multiplier
- 4x
- effect
- Brighter in color.
- obtainment
- Obtainable by bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, with the other mutation being Purified.
- Multiplier Value
- 4
- Appraisable
- No
- notes
- -
- Added In
- 1.08.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 92
Seasonal (Autumn)
4x value multiplier. From the Seasons Rod during Autumn (50% chance).
- multiplier
- 4x
- effect
- Brown and black similar to rust.
- obtainment
- From the Seasons Rod during Autumn (50% chance).
- Multiplier Value
- 4
- Appraisable
- No
- notes
- -
- Added In
- 1.08.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 93
Atlantean
4x value multiplier. From the Trident Rod (30% chance).
- multiplier
- 4x
- effect
- Dark turquoise.
- obtainment
- From the Trident Rod (30% chance).
- Multiplier Value
- 4
- Appraisable
- No
- notes
- -
- Added In
- 1.03.0.1
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 94
Celestial
4x value multiplier. From the Celestial Rod (100% chance during Celestial Bonus which lasts 15 minutes).
- multiplier
- 4x
- effect
- Light gold and emits yellow sparkles.
- obtainment
- From the Celestial Rod (100% chance during Celestial Bonus which lasts 15 minutes).
- Multiplier Value
- 4
- Appraisable
- No
- notes
- -
- Added In
- 1.08.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 95
Moon-Kissed
4x value multiplier. From a rod with the Blue Moon Blessing obtainable for 24 hours after catching a Moon Idol Sea 1 or Moon Idol Sea 2 (5% chance).
- multiplier
- 4x
- effect
- A bright/baby blue with shining particles.
- obtainment
- From a rod with the Blue Moon Blessing obtainable for 24 hours after catching a Moon Idol Sea 1 or Moon Idol Sea 2 (5% chance).
- Multiplier Value
- 4
- Appraisable
- No
- notes
- -
- Added In
- 1.28.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 96
Lucid
3.5x value multiplier. From the Lucid Rod at a 20% chance (30% during Clear Weather)
- multiplier
- 3.5x
- effect
- Purple with mystical particle effects.
- obtainment
- From the Lucid Rod at a 20% chance (30% during Clear Weather)
- Multiplier Value
- 3.5
- Appraisable
- No
- notes
- -
- Added In
- 1.57.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 97
Aureolin
3.5x value multiplier. From the Auric Rod (20% chance).
- multiplier
- 3.5x
- effect
- Effect not listed in the source table.
- obtainment
- From the Auric Rod (20% chance).
- Multiplier Value
- 3.5
- Appraisable
- No
- notes
- -
- Added In
- 1.13.2
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 98
Electric Shock
3.5x value multiplier. From the Zeus Rod at a 90% chance in the pool.
- multiplier
- 3.5x
- effect
- Black and emits dark violet electric sparks.
- obtainment
- From the Zeus Rod at a 90% chance in the pool.
- Multiplier Value
- 3.5
- Appraisable
- No
- notes
- -
- Added In
- 1.15.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 99
Vined
3.5x value multiplier. From the Vineweaver Rod with a 30% chance, can also be fished at Lost Jungle. Can also appear through appraising.
- multiplier
- 3.5x
- effect
- Effect not listed in the source table.
- obtainment
- From the Vineweaver Rod with a 30% chance, can also be fished at Lost Jungle. Can also appear through appraising.
- Multiplier Value
- 3.5
- Appraisable
- Yes
- notes
- -
- Added In
- 1.52.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 100
Crystalized
3.5x value multiplier. From the Crystalized Rod (20% chance).
- multiplier
- 3.5x
- effect
- Glowy, red and orange parts.
- obtainment
- From the Crystalized Rod (20% chance).
- Multiplier Value
- 3.5
- Appraisable
- No
- notes
- -
- Added In
- 1.11.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 101
Fossilized
3.3x value multiplier. Higher chance from the Voyager Rod (35% chance).
- multiplier
- 3.3x
- effect
- A pastel neon purple and emits particles resembling ancient inscriptions.
- obtainment
- Higher chance from the Voyager Rod (35% chance).
- Multiplier Value
- 3.3
- Appraisable
- Yes
- notes
- -
- Added In
- 1.08.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 102
Astral
3x value multiplier. By fishing in an Astral Pool spawned by the Astralhook Rod (80% chance for all players).
- multiplier
- 3x
- effect
- Neon purple.
- obtainment
- By fishing in an Astral Pool spawned by the Astralhook Rod (80% chance for all players).
- Multiplier Value
- 3
- Appraisable
- No
- notes
- -
- Added In
- 1.31.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 103
Quiet
3x value multiplier. From the passive of Polaris Serenade at a 100% chance.
- multiplier
- 3x
- effect
- Darkish-blue.
- obtainment
- From the passive of Polaris Serenade at a 100% chance.
- Multiplier Value
- 3
- Appraisable
- No
- notes
- -
- Added In
- 1.39.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 104
Aurulent
3x value multiplier. From the Auric Rod (20% chance).
- multiplier
- 3x
- effect
- Effect not listed in the source table.
- obtainment
- From the Auric Rod (20% chance).
- Multiplier Value
- 3
- Appraisable
- No
- notes
- -
- Added In
- 1.13.2
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 105
Brother
3x value multiplier. From the Brothers Rod at a 20% chance.
- multiplier
- 3x
- effect
- Effect not listed in the source table.
- obtainment
- From the Brothers Rod at a 20% chance.
- Multiplier Value
- 3
- Appraisable
- No
- notes
- TBA.
- Added In
- 1.29.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 106
Mother Nature
3x value multiplier. From Verdant Shear Rod at a 33.3% chance when a tree spawns.
- multiplier
- 3x
- effect
- A brown wooden texture, and leafy patterns.
- obtainment
- From Verdant Shear Rod at a 33.3% chance when a tree spawns.
- Multiplier Value
- 3
- Appraisable
- No
- notes
- -
- Added In
- 1.26.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 107
Brown Wood
3x value multiplier. From Verdant Shear Rod at a 33.3% chance when a tree spawns.
- multiplier
- 3x
- effect
- Brown with a wooden texture.
- obtainment
- From Verdant Shear Rod at a 33.3% chance when a tree spawns.
- Multiplier Value
- 3
- Appraisable
- No
- notes
- -
- Added In
- 1.26.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 108
Green Leaf
3x value multiplier. From Verdant Shear Rod at a 33.3% chance when a tree spawns.
- multiplier
- 3x
- effect
- Leafy patterns on it.
- obtainment
- From Verdant Shear Rod at a 33.3% chance when a tree spawns.
- Multiplier Value
- 3
- Appraisable
- No
- notes
- -
- Added In
- 1.26.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 109
Cracked
3x value multiplier. From the Blazebringer Rod (10% chance when stage 2).
- multiplier
- 3x
- effect
- A mixture of dark blue and neon orange.
- obtainment
- From the Blazebringer Rod (10% chance when stage 2).
- Multiplier Value
- 3
- Appraisable
- No
- notes
- -
- Added In
- 1.24.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 110
Ember
3x value multiplier. From the Blazebringer Rod (15% chance at stage 2, and 95% at stage 3.
- multiplier
- 3x
- effect
- A mixture between red, orange, and red-orange.
- obtainment
- From the Blazebringer Rod (15% chance at stage 2, and 95% at stage 3.
- Multiplier Value
- 3
- Appraisable
- No
- notes
- -
- Added In
- 1.24.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 111
Blighted
3x value multiplier. Only obtainable during a Blizzard event at a 25% chance, or with the summit rod at a 10% chance or the ice warpers rod at a 25% chance.
- multiplier
- 3x
- effect
- Black and purple.
- obtainment
- Only obtainable during a Blizzard event at a 25% chance, or with the summit rod at a 10% chance or the ice warpers rod at a 25% chance.
- Multiplier Value
- 3
- Appraisable
- Yes
- notes
- -
- Added In
- 1.11.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 112
Solarblaze
3x value multiplier. Increased chances during an Eclipse, or with Fang of the Eclipse at a 10% chance normally or a 90% chance during an Eclipse.
- multiplier
- 3x
- effect
- A glowing orange and emits flame-like particles.
- obtainment
- Increased chances during an Eclipse, or with Fang of the Eclipse at a 10% chance normally or a 90% chance during an Eclipse.
- Multiplier Value
- 3
- Appraisable
- No
- notes
- -
- Added In
- 1.08.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 113
Scorched
3x value multiplier. Higher chance from the Phoenix Rod (40% chance).
- multiplier
- 3x
- effect
- Entirely black and emits blazing-orange smoke and flames.
- obtainment
- Higher chance from the Phoenix Rod (40% chance).
- Multiplier Value
- 3
- Appraisable
- Yes
- notes
- -
- Added In
- 1.08.0
- section
- Mid multipliers (3x to 4.99x)
- Sort Order
- 114
Aureate
2.5x value multiplier. From the Auric Rod (20% chance).
- multiplier
- 2.5x
- effect
- Effect not listed in the source table.
- obtainment
- From the Auric Rod (20% chance).
- Multiplier Value
- 2.5
- Appraisable
- No
- notes
- -
- Added In
- 1.13.2
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 115
Lunar
2.5x value multiplier. During a Moonlight Mirage, if a fish with this mutation is caught naturally, the next fish's weight and value will be increased by 5%, stackable until 25%. Higher chance from the Astral Rod and the Event Horizon Rod (5% chance).
- multiplier
- 2.5x
- effect
- Neon yellow and purple.
- obtainment
- During a Moonlight Mirage, if a fish with this mutation is caught naturally, the next fish's weight and value will be increased by 5%, stackable until 25%. Higher chance from the Astral Rod and the Event Horizon Rod (5% chance).
- Multiplier Value
- 2.5
- Appraisable
- Yes
- notes
- -
- Added In
- 1.06.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 116
Seasonal (Winter)
2.5x value multiplier. From the Seasons Rod during Winter.
- multiplier
- 2.5x
- effect
- Powder-blue in color.
- obtainment
- From the Seasons Rod during Winter.
- Multiplier Value
- 2.5
- Appraisable
- No
- notes
- -
- Added In
- 1.08.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 117
Sludged
2.5x value multiplier. When fishing with Smudge during Foggy at a 10% chance.
- multiplier
- 2.5x
- effect
- Translucent purple color.
- obtainment
- When fishing with Smudge during Foggy at a 10% chance.
- Multiplier Value
- 2.5
- Appraisable
- No
- notes
- -
- Added In
- 1.85.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 118
Skrunkly
2.5x value multiplier. From Nico's Yarncaster.(30% chance)
- multiplier
- 2.5x
- effect
- Grey with grey stars and paw prints emminating around the fish.
- obtainment
- From Nico's Yarncaster.(30% chance)
- Multiplier Value
- 2.5
- Appraisable
- No
- notes
- -
- Added In
- 1.56.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 119
Midas
2.5x value multiplier. Higher chance from the Midas Rod (100% chance).
- multiplier
- 2.5x
- effect
- Entirely gold.
- obtainment
- Higher chance from the Midas Rod (100% chance).
- Multiplier Value
- 2.5
- Appraisable
- Yes
- notes
- -
- Added In
- 1.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 120
Purified
2.5x value multiplier. By bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, or a 30% chance with the Insight enchantment.
- multiplier
- 2.5x
- effect
- Fish returns to its normal appearance.
- obtainment
- By bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, or a 30% chance with the Insight enchantment.
- Multiplier Value
- 2.5
- Appraisable
- No
- notes
- -
- Added In
- 1.08.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 121
Sleet
2.4x value multiplier. Only obtainable during an Avalanche event. (10% Chance) or with the Avalanche rod with a 25% chance.
- multiplier
- 2.4x
- effect
- Blueish-gray.
- obtainment
- Only obtainable during an Avalanche event. (10% Chance) or with the Avalanche rod with a 25% chance.
- Multiplier Value
- 2.4
- Appraisable
- No
- notes
- -
- Added In
- 1.11.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 122
Oak
2.3x value multiplier. From the Eardrum after every 2 catches.
- multiplier
- 2.3x
- effect
- Wooden.
- obtainment
- From the Eardrum after every 2 catches.
- Multiplier Value
- 2.3
- Appraisable
- No
- notes
- -
- Added In
- 1.39.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 123
Electric
2.1x value multiplier. Increased chances when fishing in the Grand Reef (15% chance) or with the Storming mutation during rain (50% chance).
- multiplier
- 2.1x
- effect
- Emits (typically) yellow electricity sparks.
- obtainment
- Increased chances when fishing in the Grand Reef (15% chance) or with the Storming mutation during rain (50% chance).
- Multiplier Value
- 2.1
- Appraisable
- Yes
- notes
- -
- Added In
- 1.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 124
Forgotten
Unknown value multiplier. From Thalassar's Ruin on an extra fish.
- multiplier
- Unknown
- effect
- Effect not listed in the source table.
- obtainment
- From Thalassar's Ruin on an extra fish.
- Multiplier Value
- -
- Appraisable
- No
- notes
- -
- Added In
- TBA
- section
- Unknown multiplier
- Sort Order
- 125
Aurelian
2x value multiplier. From the Auric Rod (20% chance).
- multiplier
- 2x
- effect
- Effect not listed in the source table.
- obtainment
- From the Auric Rod (20% chance).
- Multiplier Value
- 2
- Appraisable
- No
- notes
- -
- Added In
- 1.13.2
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 126
Lumpy
2x value multiplier. Obtainable via Nates Blade.
- multiplier
- 2x
- effect
- A bright purple with yellow stars and a mix of yellow and purple circles rapidly appearing around it.
- obtainment
- Obtainable via Nates Blade.
- Multiplier Value
- 2
- Appraisable
- No
- notes
- -
- Added In
- 1.56.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 127
Rockstar
2x value multiplier. Obtainable via Nates Blade.
- multiplier
- 2x
- effect
- Completely black with black lines, red skulls and red and black stars all around it.
- obtainment
- Obtainable via Nates Blade.
- Multiplier Value
- 2
- Appraisable
- No
- notes
- -
- Added In
- 1.56.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 128
Bubblegum
2x value multiplier. Obtainable via Nates Blade.
- multiplier
- 2x
- effect
- Mostly pink with various shades of dark pink.
- obtainment
- Obtainable via Nates Blade.
- Multiplier Value
- 2
- Appraisable
- No
- notes
- -
- Added In
- 1.56.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 129
Honked
2x value multiplier. Obtainable via Silly Fun Happy Rod.
- multiplier
- 2x
- effect
- Adds a red clown hat on its head.
- obtainment
- Obtainable via Silly Fun Happy Rod.
- Multiplier Value
- 2
- Appraisable
- No
- notes
- -
- Added In
- 1.60.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 130
Lightning
2x value multiplier. Can be in the Zeus Rod Room while the Zeus Storm Totem is active. Can be obtainable with Test Rod at a 5% chance.
- multiplier
- 2x
- effect
- Adds a blue, black lightning aura around it.
- obtainment
- Can be in the Zeus Rod Room while the Zeus Storm Totem is active. Can be obtainable with Test Rod at a 5% chance.
- Multiplier Value
- 2
- Appraisable
- No
- notes
- -
- Added In
- 1.15.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 131
Studded
1.8x value multiplier. From the Brick Rod (100% chance).
- multiplier
- 1.8x
- effect
- Blocky with studs on all sides.
- obtainment
- From the Brick Rod (100% chance).
- Multiplier Value
- 1.8
- Appraisable
- No
- notes
- -
- Added In
- 1.15.0.2
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 132
Silver
1.8x value multiplier. Can appear through appraising; no special route is listed.
- multiplier
- 1.8x
- effect
- Silver-like, with smooth textures.
- obtainment
- Can appear through appraising; no special route is listed.
- Multiplier Value
- 1.8
- Appraisable
- Yes
- notes
- -
- Added In
- 1.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 133
Glossy
1.6x value multiplier. Can appear through appraising; no special route is listed.
- multiplier
- 1.6x
- effect
- Light blue with a sheen during daytime. To be regular but darker during night.
- obtainment
- Can appear through appraising; no special route is listed.
- Multiplier Value
- 1.6
- Appraisable
- Yes
- notes
- -
- Added In
- 1.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 134
Aurous
1.5x value multiplier. From the Auric Rod (20% chance).
- multiplier
- 1.5x
- effect
- Effect not listed in the source table.
- obtainment
- From the Auric Rod (20% chance).
- Multiplier Value
- 1.5
- Appraisable
- No
- notes
- -
- Added In
- 1.13.2
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 135
Hexed
1.5x value multiplier. Higher chance from the No-Life Rod (50% chance).
- multiplier
- 1.5x
- effect
- Dark red and emits red electricity-spark-like particles.
- obtainment
- Higher chance from the No-Life Rod (50% chance).
- Multiplier Value
- 1.5
- Appraisable
- Yes
- notes
- -
- Added In
- 1.05.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 136
Mosaic
1.5x value multiplier. Can appear through appraising; no special route is listed.
- multiplier
- 1.5x
- effect
- Pastel-colored, resembling a vibrant mosaic painting.
- obtainment
- Can appear through appraising; no special route is listed.
- Multiplier Value
- 1.5
- Appraisable
- Yes
- notes
- -
- Added In
- 1.04.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 137
Darkened
1.5x value multiplier. Higher chance from Noir enchantment (50% chance).
- multiplier
- 1.5x
- effect
- Entirely black.
- obtainment
- Higher chance from Noir enchantment (50% chance).
- Multiplier Value
- 1.5
- Appraisable
- Yes
- notes
- -
- Added In
- 1.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 138
Frozen
1.5x value multiplier. Increase chances with Arctic Rod (100% chance).
- multiplier
- 1.5x
- effect
- Encased in an ice block, similar to Amber.
- obtainment
- Increase chances with Arctic Rod (100% chance).
- Multiplier Value
- 1.5
- Appraisable
- Yes
- notes
- -
- Added In
- 1.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 139
Cement
1.5x value multiplier. From the Cinder Block Rod.
- multiplier
- 1.5x
- effect
- Grey and adds the Roblox Concrete texture.
- obtainment
- From the Cinder Block Rod.
- Multiplier Value
- 1.5
- Appraisable
- No
- notes
- -
- Added In
- 1.53.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 140
Negative
1.3x value multiplier. Can appear through appraising; no special route is listed.
- multiplier
- 1.3x
- effect
- The color is inverted.
- obtainment
- Can appear through appraising; no special route is listed.
- Multiplier Value
- 1.3
- Appraisable
- Yes
- notes
- -
- Added In
- 1.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 141
Translucent
1.3x value multiplier. Higher chance from the Ghastly enchantment (100% chance).
- multiplier
- 1.3x
- effect
- Partially transparent.
- obtainment
- Higher chance from the Ghastly enchantment (100% chance).
- Multiplier Value
- 1.3
- Appraisable
- Yes
- notes
- -
- Added In
- 1.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 142
Amber
1.2x value multiplier. Bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100 grants either the Purified or the Revitalized mutation.
- multiplier
- 1.2x
- effect
- Encased in an orange block, somewhat similar to the Frozen mutation.
- obtainment
- Bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100 grants either the Purified or the Revitalized mutation.
- Multiplier Value
- 1.2
- Appraisable
- Yes
- notes
- -
- Added In
- 1.08.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 143
Albino
1.2x value multiplier. Higher chance from the Noir enchantment (50% chance). Can be sold to the Ashe NPC for 1.3x.
- multiplier
- 1.2x
- effect
- Entirely white.
- obtainment
- Higher chance from the Noir enchantment (50% chance). Can be sold to the Ashe NPC for 1.3x.
- Multiplier Value
- 1.2
- Appraisable
- Yes
- notes
- -
- Added In
- 1.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 144
Seasonal (Summer)
1x value multiplier. Not inclusive of the 25% size boost during Summer. From the Seasons Rod during Summer.
- multiplier
- 1x
- effect
- Gold-yellow in color.
- obtainment
- Not inclusive of the 25% size boost during Summer. From the Seasons Rod during Summer.
- Multiplier Value
- 1
- Appraisable
- No
- notes
- -
- Added In
- 1.08.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 145
Neon
1x value multiplier. From the Hourglass Bait at a 100% chance.
- multiplier
- 1x
- effect
- A neon colour.
- obtainment
- From the Hourglass Bait at a 100% chance.
- Multiplier Value
- 1
- Appraisable
- No
- notes
- -
- Added In
- 1.32.1
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 146
Upside-Down
1x value multiplier. From the Upside Down Rod.
- multiplier
- 1x
- effect
- Turns upside down.
- obtainment
- From the Upside Down Rod.
- Multiplier Value
- 1
- Appraisable
- No
- notes
- -
- Added In
- 1.54.0
- section
- Low multipliers (1x to 2.99x)
- Sort Order
- 147
Poisoned
0.9x value multiplier. Appraising chance: a 0.11% chance.
- multiplier
- 0.9x
- effect
- Purple.
- obtainment
- Appraising chance: a 0.11% chance.
- Multiplier Value
- 0.9
- Appraisable
- Yes
- notes
- -
- Added In
- 1.52.0
- section
- Value-reducing mutations
- Sort Order
- 148
Charred
0.5x value multiplier. From the Zeus Rod at a 10% chance in the special pool.
- multiplier
- 0.5x
- effect
- Completely black.
- obtainment
- From the Zeus Rod at a 10% chance in the special pool.
- Multiplier Value
- 0.5
- Appraisable
- No
- notes
- -
- Added In
- 1.15.0
- section
- Value-reducing mutations
- Sort Order
- 149
Dirty
0.3x value multiplier. While using the Earthworm Bait at a 100% chance.
- multiplier
- 0.3x
- effect
- Various shades of brown.
- obtainment
- While using the Earthworm Bait at a 100% chance.
- Multiplier Value
- 0.3
- Appraisable
- No
- notes
- -
- Added In
- 1.52.0
- section
- Value-reducing mutations
- Sort Order
- 150
Exploded
0.1x value multiplier. From The Boom Ball at a 50% chance.
- multiplier
- 0.1x
- effect
- Hook effect: a explosion effect appears on it. This does not change the fish's appearance afterwards.
- obtainment
- From The Boom Ball at a 50% chance.
- Multiplier Value
- 0.1
- Appraisable
- No
- notes
- -
- Added In
- 1.47.0
- section
- Value-reducing mutations
- Sort Order
- 151
| Name | Description | multiplier | effect | obtainment | Multiplier Value | Appraisable | notes | Added In | section | Sort Order |
|---|---|---|---|---|---|---|---|---|---|---|
| Blue Moon | 4x value multiplier. It is obtainable with any fishing rod when fishing during a Blue Moon, with a 20% chance. | 4x | Transparent, with yellow, purple and green color. | It is obtainable with any fishing rod when fishing during a Blue Moon, with a 20% chance. | 4 | No | - | Unknown | Mid multipliers (3x to 4.99x) | 88 |
| Crimson | 4x value multiplier. From the Scarlet Spincaster Rod at a 30% chance. Can be appraised at a 0.11% chance. | 4x | Effect not listed in the source table. | From the Scarlet Spincaster Rod at a 30% chance. Can be appraised at a 0.11% chance. | 4 | Yes | Fish is almost translucent with a light or darkish red hue. | 1.50.0 | Mid multipliers (3x to 4.99x) | 89 |
| Boreal | 4x value multiplier. From the Boreal Rod (40% chance). | 4x | Effect not listed in the source table. | From the Boreal Rod (40% chance). | 4 | No | TBA. | 1.63.0 | Mid multipliers (3x to 4.99x) | 90 |
| Fungal | 4x value multiplier. From the Fungal Rod (30% chance). | 4x | Effect not listed in the source table. | From the Fungal Rod (30% chance). | 4 | No | TBA. | 1.53.0 | Mid multipliers (3x to 4.99x) | 91 |
| Revitalized | 4x value multiplier. Obtainable by bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, with the other mutation being Purified. | 4x | Brighter in color. | Obtainable by bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, with the other mutation being Purified. | 4 | No | - | 1.08.0 | Mid multipliers (3x to 4.99x) | 92 |
| Seasonal (Autumn) | 4x value multiplier. From the Seasons Rod during Autumn (50% chance). | 4x | Brown and black similar to rust. | From the Seasons Rod during Autumn (50% chance). | 4 | No | - | 1.08.0 | Mid multipliers (3x to 4.99x) | 93 |
| Atlantean | 4x value multiplier. From the Trident Rod (30% chance). | 4x | Dark turquoise. | From the Trident Rod (30% chance). | 4 | No | - | 1.03.0.1 | Mid multipliers (3x to 4.99x) | 94 |
| Celestial | 4x value multiplier. From the Celestial Rod (100% chance during Celestial Bonus which lasts 15 minutes). | 4x | Light gold and emits yellow sparkles. | From the Celestial Rod (100% chance during Celestial Bonus which lasts 15 minutes). | 4 | No | - | 1.08.0 | Mid multipliers (3x to 4.99x) | 95 |
| Moon-Kissed | 4x value multiplier. From a rod with the Blue Moon Blessing obtainable for 24 hours after catching a Moon Idol Sea 1 or Moon Idol Sea 2 (5% chance). | 4x | A bright/baby blue with shining particles. | From a rod with the Blue Moon Blessing obtainable for 24 hours after catching a Moon Idol Sea 1 or Moon Idol Sea 2 (5% chance). | 4 | No | - | 1.28.0 | Mid multipliers (3x to 4.99x) | 96 |
| Lucid | 3.5x value multiplier. From the Lucid Rod at a 20% chance (30% during Clear Weather) | 3.5x | Purple with mystical particle effects. | From the Lucid Rod at a 20% chance (30% during Clear Weather) | 3.5 | No | - | 1.57.0 | Mid multipliers (3x to 4.99x) | 97 |
| Aureolin | 3.5x value multiplier. From the Auric Rod (20% chance). | 3.5x | Effect not listed in the source table. | From the Auric Rod (20% chance). | 3.5 | No | - | 1.13.2 | Mid multipliers (3x to 4.99x) | 98 |
| Electric Shock | 3.5x value multiplier. From the Zeus Rod at a 90% chance in the pool. | 3.5x | Black and emits dark violet electric sparks. | From the Zeus Rod at a 90% chance in the pool. | 3.5 | No | - | 1.15.0 | Mid multipliers (3x to 4.99x) | 99 |
| Vined | 3.5x value multiplier. From the Vineweaver Rod with a 30% chance, can also be fished at Lost Jungle. Can also appear through appraising. | 3.5x | Effect not listed in the source table. | From the Vineweaver Rod with a 30% chance, can also be fished at Lost Jungle. Can also appear through appraising. | 3.5 | Yes | - | 1.52.0 | Mid multipliers (3x to 4.99x) | 100 |
| Crystalized | 3.5x value multiplier. From the Crystalized Rod (20% chance). | 3.5x | Glowy, red and orange parts. | From the Crystalized Rod (20% chance). | 3.5 | No | - | 1.11.0 | Mid multipliers (3x to 4.99x) | 101 |
| Fossilized | 3.3x value multiplier. Higher chance from the Voyager Rod (35% chance). | 3.3x | A pastel neon purple and emits particles resembling ancient inscriptions. | Higher chance from the Voyager Rod (35% chance). | 3.3 | Yes | - | 1.08.0 | Mid multipliers (3x to 4.99x) | 102 |
| Astral | 3x value multiplier. By fishing in an Astral Pool spawned by the Astralhook Rod (80% chance for all players). | 3x | Neon purple. | By fishing in an Astral Pool spawned by the Astralhook Rod (80% chance for all players). | 3 | No | - | 1.31.0 | Mid multipliers (3x to 4.99x) | 103 |
| Quiet | 3x value multiplier. From the passive of Polaris Serenade at a 100% chance. | 3x | Darkish-blue. | From the passive of Polaris Serenade at a 100% chance. | 3 | No | - | 1.39.0 | Mid multipliers (3x to 4.99x) | 104 |
| Aurulent | 3x value multiplier. From the Auric Rod (20% chance). | 3x | Effect not listed in the source table. | From the Auric Rod (20% chance). | 3 | No | - | 1.13.2 | Mid multipliers (3x to 4.99x) | 105 |
| Brother | 3x value multiplier. From the Brothers Rod at a 20% chance. | 3x | Effect not listed in the source table. | From the Brothers Rod at a 20% chance. | 3 | No | TBA. | 1.29.0 | Mid multipliers (3x to 4.99x) | 106 |
| Mother Nature | 3x value multiplier. From Verdant Shear Rod at a 33.3% chance when a tree spawns. | 3x | A brown wooden texture, and leafy patterns. | From Verdant Shear Rod at a 33.3% chance when a tree spawns. | 3 | No | - | 1.26.0 | Mid multipliers (3x to 4.99x) | 107 |
| Brown Wood | 3x value multiplier. From Verdant Shear Rod at a 33.3% chance when a tree spawns. | 3x | Brown with a wooden texture. | From Verdant Shear Rod at a 33.3% chance when a tree spawns. | 3 | No | - | 1.26.0 | Mid multipliers (3x to 4.99x) | 108 |
| Green Leaf | 3x value multiplier. From Verdant Shear Rod at a 33.3% chance when a tree spawns. | 3x | Leafy patterns on it. | From Verdant Shear Rod at a 33.3% chance when a tree spawns. | 3 | No | - | 1.26.0 | Mid multipliers (3x to 4.99x) | 109 |
| Cracked | 3x value multiplier. From the Blazebringer Rod (10% chance when stage 2). | 3x | A mixture of dark blue and neon orange. | From the Blazebringer Rod (10% chance when stage 2). | 3 | No | - | 1.24.0 | Mid multipliers (3x to 4.99x) | 110 |
| Ember | 3x value multiplier. From the Blazebringer Rod (15% chance at stage 2, and 95% at stage 3. | 3x | A mixture between red, orange, and red-orange. | From the Blazebringer Rod (15% chance at stage 2, and 95% at stage 3. | 3 | No | - | 1.24.0 | Mid multipliers (3x to 4.99x) | 111 |
| Blighted | 3x value multiplier. Only obtainable during a Blizzard event at a 25% chance, or with the summit rod at a 10% chance or the ice warpers rod at a 25% chance. | 3x | Black and purple. | Only obtainable during a Blizzard event at a 25% chance, or with the summit rod at a 10% chance or the ice warpers rod at a 25% chance. | 3 | Yes | - | 1.11.0 | Mid multipliers (3x to 4.99x) | 112 |
| Solarblaze | 3x value multiplier. Increased chances during an Eclipse, or with Fang of the Eclipse at a 10% chance normally or a 90% chance during an Eclipse. | 3x | A glowing orange and emits flame-like particles. | Increased chances during an Eclipse, or with Fang of the Eclipse at a 10% chance normally or a 90% chance during an Eclipse. | 3 | No | - | 1.08.0 | Mid multipliers (3x to 4.99x) | 113 |
| Scorched | 3x value multiplier. Higher chance from the Phoenix Rod (40% chance). | 3x | Entirely black and emits blazing-orange smoke and flames. | Higher chance from the Phoenix Rod (40% chance). | 3 | Yes | - | 1.08.0 | Mid multipliers (3x to 4.99x) | 114 |
| Aureate | 2.5x value multiplier. From the Auric Rod (20% chance). | 2.5x | Effect not listed in the source table. | From the Auric Rod (20% chance). | 2.5 | No | - | 1.13.2 | Low multipliers (1x to 2.99x) | 115 |
| Lunar | 2.5x value multiplier. During a Moonlight Mirage, if a fish with this mutation is caught naturally, the next fish's weight and value will be increased by 5%, stackable until 25%. Higher chance from the Astral Rod and the Event Horizon Rod (5% chance). | 2.5x | Neon yellow and purple. | During a Moonlight Mirage, if a fish with this mutation is caught naturally, the next fish's weight and value will be increased by 5%, stackable until 25%. Higher chance from the Astral Rod and the Event Horizon Rod (5% chance). | 2.5 | Yes | - | 1.06.0 | Low multipliers (1x to 2.99x) | 116 |
| Seasonal (Winter) | 2.5x value multiplier. From the Seasons Rod during Winter. | 2.5x | Powder-blue in color. | From the Seasons Rod during Winter. | 2.5 | No | - | 1.08.0 | Low multipliers (1x to 2.99x) | 117 |
| Sludged | 2.5x value multiplier. When fishing with Smudge during Foggy at a 10% chance. | 2.5x | Translucent purple color. | When fishing with Smudge during Foggy at a 10% chance. | 2.5 | No | - | 1.85.0 | Low multipliers (1x to 2.99x) | 118 |
| Skrunkly | 2.5x value multiplier. From Nico's Yarncaster.(30% chance) | 2.5x | Grey with grey stars and paw prints emminating around the fish. | From Nico's Yarncaster.(30% chance) | 2.5 | No | - | 1.56.0 | Low multipliers (1x to 2.99x) | 119 |
| Midas | 2.5x value multiplier. Higher chance from the Midas Rod (100% chance). | 2.5x | Entirely gold. | Higher chance from the Midas Rod (100% chance). | 2.5 | Yes | - | 1.0 | Low multipliers (1x to 2.99x) | 120 |
| Purified | 2.5x value multiplier. By bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, or a 30% chance with the Insight enchantment. | 2.5x | Fish returns to its normal appearance. | By bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, or a 30% chance with the Insight enchantment. | 2.5 | No | - | 1.08.0 | Low multipliers (1x to 2.99x) | 121 |
| Sleet | 2.4x value multiplier. Only obtainable during an Avalanche event. (10% Chance) or with the Avalanche rod with a 25% chance. | 2.4x | Blueish-gray. | Only obtainable during an Avalanche event. (10% Chance) or with the Avalanche rod with a 25% chance. | 2.4 | No | - | 1.11.0 | Low multipliers (1x to 2.99x) | 122 |
| Oak | 2.3x value multiplier. From the Eardrum after every 2 catches. | 2.3x | Wooden. | From the Eardrum after every 2 catches. | 2.3 | No | - | 1.39.0 | Low multipliers (1x to 2.99x) | 123 |
| Electric | 2.1x value multiplier. Increased chances when fishing in the Grand Reef (15% chance) or with the Storming mutation during rain (50% chance). | 2.1x | Emits (typically) yellow electricity sparks. | Increased chances when fishing in the Grand Reef (15% chance) or with the Storming mutation during rain (50% chance). | 2.1 | Yes | - | 1.0 | Low multipliers (1x to 2.99x) | 124 |
| Forgotten | Unknown value multiplier. From Thalassar's Ruin on an extra fish. | Unknown | Effect not listed in the source table. | From Thalassar's Ruin on an extra fish. | - | No | - | TBA | Unknown multiplier | 125 |
| Aurelian | 2x value multiplier. From the Auric Rod (20% chance). | 2x | Effect not listed in the source table. | From the Auric Rod (20% chance). | 2 | No | - | 1.13.2 | Low multipliers (1x to 2.99x) | 126 |
| Lumpy | 2x value multiplier. Obtainable via Nates Blade. | 2x | A bright purple with yellow stars and a mix of yellow and purple circles rapidly appearing around it. | Obtainable via Nates Blade. | 2 | No | - | 1.56.0 | Low multipliers (1x to 2.99x) | 127 |
| Rockstar | 2x value multiplier. Obtainable via Nates Blade. | 2x | Completely black with black lines, red skulls and red and black stars all around it. | Obtainable via Nates Blade. | 2 | No | - | 1.56.0 | Low multipliers (1x to 2.99x) | 128 |
| Bubblegum | 2x value multiplier. Obtainable via Nates Blade. | 2x | Mostly pink with various shades of dark pink. | Obtainable via Nates Blade. | 2 | No | - | 1.56.0 | Low multipliers (1x to 2.99x) | 129 |
| Honked | 2x value multiplier. Obtainable via Silly Fun Happy Rod. | 2x | Adds a red clown hat on its head. | Obtainable via Silly Fun Happy Rod. | 2 | No | - | 1.60.0 | Low multipliers (1x to 2.99x) | 130 |
| Lightning | 2x value multiplier. Can be in the Zeus Rod Room while the Zeus Storm Totem is active. Can be obtainable with Test Rod at a 5% chance. | 2x | Adds a blue, black lightning aura around it. | Can be in the Zeus Rod Room while the Zeus Storm Totem is active. Can be obtainable with Test Rod at a 5% chance. | 2 | No | - | 1.15.0 | Low multipliers (1x to 2.99x) | 131 |
| Studded | 1.8x value multiplier. From the Brick Rod (100% chance). | 1.8x | Blocky with studs on all sides. | From the Brick Rod (100% chance). | 1.8 | No | - | 1.15.0.2 | Low multipliers (1x to 2.99x) | 132 |
| Silver | 1.8x value multiplier. Can appear through appraising; no special route is listed. | 1.8x | Silver-like, with smooth textures. | Can appear through appraising; no special route is listed. | 1.8 | Yes | - | 1.0 | Low multipliers (1x to 2.99x) | 133 |
| Glossy | 1.6x value multiplier. Can appear through appraising; no special route is listed. | 1.6x | Light blue with a sheen during daytime. To be regular but darker during night. | Can appear through appraising; no special route is listed. | 1.6 | Yes | - | 1.0 | Low multipliers (1x to 2.99x) | 134 |
| Aurous | 1.5x value multiplier. From the Auric Rod (20% chance). | 1.5x | Effect not listed in the source table. | From the Auric Rod (20% chance). | 1.5 | No | - | 1.13.2 | Low multipliers (1x to 2.99x) | 135 |
| Hexed | 1.5x value multiplier. Higher chance from the No-Life Rod (50% chance). | 1.5x | Dark red and emits red electricity-spark-like particles. | Higher chance from the No-Life Rod (50% chance). | 1.5 | Yes | - | 1.05.0 | Low multipliers (1x to 2.99x) | 136 |
| Mosaic | 1.5x value multiplier. Can appear through appraising; no special route is listed. | 1.5x | Pastel-colored, resembling a vibrant mosaic painting. | Can appear through appraising; no special route is listed. | 1.5 | Yes | - | 1.04.0 | Low multipliers (1x to 2.99x) | 137 |
| Darkened | 1.5x value multiplier. Higher chance from Noir enchantment (50% chance). | 1.5x | Entirely black. | Higher chance from Noir enchantment (50% chance). | 1.5 | Yes | - | 1.0 | Low multipliers (1x to 2.99x) | 138 |
| Frozen | 1.5x value multiplier. Increase chances with Arctic Rod (100% chance). | 1.5x | Encased in an ice block, similar to Amber. | Increase chances with Arctic Rod (100% chance). | 1.5 | Yes | - | 1.0 | Low multipliers (1x to 2.99x) | 139 |
| Cement | 1.5x value multiplier. From the Cinder Block Rod. | 1.5x | Grey and adds the Roblox Concrete texture. | From the Cinder Block Rod. | 1.5 | No | - | 1.53.0 | Low multipliers (1x to 2.99x) | 140 |
| Negative | 1.3x value multiplier. Can appear through appraising; no special route is listed. | 1.3x | The color is inverted. | Can appear through appraising; no special route is listed. | 1.3 | Yes | - | 1.0 | Low multipliers (1x to 2.99x) | 141 |
| Translucent | 1.3x value multiplier. Higher chance from the Ghastly enchantment (100% chance). | 1.3x | Partially transparent. | Higher chance from the Ghastly enchantment (100% chance). | 1.3 | Yes | - | 1.0 | Low multipliers (1x to 2.99x) | 142 |
| Amber | 1.2x value multiplier. Bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100 grants either the Purified or the Revitalized mutation. | 1.2x | Encased in an orange block, somewhat similar to the Frozen mutation. | Bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100 grants either the Purified or the Revitalized mutation. | 1.2 | Yes | - | 1.08.0 | Low multipliers (1x to 2.99x) | 143 |
| Albino | 1.2x value multiplier. Higher chance from the Noir enchantment (50% chance). Can be sold to the Ashe NPC for 1.3x. | 1.2x | Entirely white. | Higher chance from the Noir enchantment (50% chance). Can be sold to the Ashe NPC for 1.3x. | 1.2 | Yes | - | 1.0 | Low multipliers (1x to 2.99x) | 144 |
| Seasonal (Summer) | 1x value multiplier. Not inclusive of the 25% size boost during Summer. From the Seasons Rod during Summer. | 1x | Gold-yellow in color. | Not inclusive of the 25% size boost during Summer. From the Seasons Rod during Summer. | 1 | No | - | 1.08.0 | Low multipliers (1x to 2.99x) | 145 |
| Neon | 1x value multiplier. From the Hourglass Bait at a 100% chance. | 1x | A neon colour. | From the Hourglass Bait at a 100% chance. | 1 | No | - | 1.32.1 | Low multipliers (1x to 2.99x) | 146 |
| Upside-Down | 1x value multiplier. From the Upside Down Rod. | 1x | Turns upside down. | From the Upside Down Rod. | 1 | No | - | 1.54.0 | Low multipliers (1x to 2.99x) | 147 |
| Poisoned | 0.9x value multiplier. Appraising chance: a 0.11% chance. | 0.9x | Purple. | Appraising chance: a 0.11% chance. | 0.9 | Yes | - | 1.52.0 | Value-reducing mutations | 148 |
| Charred | 0.5x value multiplier. From the Zeus Rod at a 10% chance in the special pool. | 0.5x | Completely black. | From the Zeus Rod at a 10% chance in the special pool. | 0.5 | No | - | 1.15.0 | Value-reducing mutations | 149 |
| Dirty | 0.3x value multiplier. While using the Earthworm Bait at a 100% chance. | 0.3x | Various shades of brown. | While using the Earthworm Bait at a 100% chance. | 0.3 | No | - | 1.52.0 | Value-reducing mutations | 150 |
| Exploded | 0.1x value multiplier. From The Boom Ball at a 50% chance. | 0.1x | Hook effect: a explosion effect appears on it. This does not change the fish's appearance afterwards. | From The Boom Ball at a 50% chance. | 0.1 | No | - | 1.47.0 | Value-reducing mutations | 151 |

