Bloxodes

All 151 Mutations in Fisch - Page 2

Updated on June 21, 2026 (6 days ago)

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Showing 64 of 151 items.

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151 items

Showing 64 items on this page.

Blue Moon

4x value multiplier. It is obtainable with any fishing rod when fishing during a Blue Moon, with a 20% chance.

multiplier
4x
effect
Transparent, with yellow, purple and green color.
obtainment
It is obtainable with any fishing rod when fishing during a Blue Moon, with a 20% chance.
Multiplier Value
4
Appraisable
No
notes
-
Added In
Unknown
section
Mid multipliers (3x to 4.99x)
Sort Order
88

Crimson

4x value multiplier. From the Scarlet Spincaster Rod at a 30% chance. Can be appraised at a 0.11% chance.

multiplier
4x
effect
Effect not listed in the source table.
obtainment
From the Scarlet Spincaster Rod at a 30% chance. Can be appraised at a 0.11% chance.
Multiplier Value
4
Appraisable
Yes
notes
Fish is almost translucent with a light or darkish red hue.
Added In
1.50.0
section
Mid multipliers (3x to 4.99x)
Sort Order
89

Boreal

4x value multiplier. From the Boreal Rod (40% chance).

multiplier
4x
effect
Effect not listed in the source table.
obtainment
From the Boreal Rod (40% chance).
Multiplier Value
4
Appraisable
No
notes
TBA.
Added In
1.63.0
section
Mid multipliers (3x to 4.99x)
Sort Order
90

Fungal

4x value multiplier. From the Fungal Rod (30% chance).

multiplier
4x
effect
Effect not listed in the source table.
obtainment
From the Fungal Rod (30% chance).
Multiplier Value
4
Appraisable
No
notes
TBA.
Added In
1.53.0
section
Mid multipliers (3x to 4.99x)
Sort Order
91

Revitalized

4x value multiplier. Obtainable by bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, with the other mutation being Purified.

multiplier
4x
effect
Brighter in color.
obtainment
Obtainable by bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, with the other mutation being Purified.
Multiplier Value
4
Appraisable
No
notes
-
Added In
1.08.0
section
Mid multipliers (3x to 4.99x)
Sort Order
92

Seasonal (Autumn)

4x value multiplier. From the Seasons Rod during Autumn (50% chance).

multiplier
4x
effect
Brown and black similar to rust.
obtainment
From the Seasons Rod during Autumn (50% chance).
Multiplier Value
4
Appraisable
No
notes
-
Added In
1.08.0
section
Mid multipliers (3x to 4.99x)
Sort Order
93

Atlantean

4x value multiplier. From the Trident Rod (30% chance).

multiplier
4x
effect
Dark turquoise.
obtainment
From the Trident Rod (30% chance).
Multiplier Value
4
Appraisable
No
notes
-
Added In
1.03.0.1
section
Mid multipliers (3x to 4.99x)
Sort Order
94

Celestial

4x value multiplier. From the Celestial Rod (100% chance during Celestial Bonus which lasts 15 minutes).

multiplier
4x
effect
Light gold and emits yellow sparkles.
obtainment
From the Celestial Rod (100% chance during Celestial Bonus which lasts 15 minutes).
Multiplier Value
4
Appraisable
No
notes
-
Added In
1.08.0
section
Mid multipliers (3x to 4.99x)
Sort Order
95

Moon-Kissed

4x value multiplier. From a rod with the Blue Moon Blessing obtainable for 24 hours after catching a Moon Idol Sea 1 or Moon Idol Sea 2 (5% chance).

multiplier
4x
effect
A bright/baby blue with shining particles.
obtainment
From a rod with the Blue Moon Blessing obtainable for 24 hours after catching a Moon Idol Sea 1 or Moon Idol Sea 2 (5% chance).
Multiplier Value
4
Appraisable
No
notes
-
Added In
1.28.0
section
Mid multipliers (3x to 4.99x)
Sort Order
96

Lucid

3.5x value multiplier. From the Lucid Rod at a 20% chance (30% during Clear Weather)

multiplier
3.5x
effect
Purple with mystical particle effects.
obtainment
From the Lucid Rod at a 20% chance (30% during Clear Weather)
Multiplier Value
3.5
Appraisable
No
notes
-
Added In
1.57.0
section
Mid multipliers (3x to 4.99x)
Sort Order
97

Aureolin

3.5x value multiplier. From the Auric Rod (20% chance).

multiplier
3.5x
effect
Effect not listed in the source table.
obtainment
From the Auric Rod (20% chance).
Multiplier Value
3.5
Appraisable
No
notes
-
Added In
1.13.2
section
Mid multipliers (3x to 4.99x)
Sort Order
98

Electric Shock

3.5x value multiplier. From the Zeus Rod at a 90% chance in the pool.

multiplier
3.5x
effect
Black and emits dark violet electric sparks.
obtainment
From the Zeus Rod at a 90% chance in the pool.
Multiplier Value
3.5
Appraisable
No
notes
-
Added In
1.15.0
section
Mid multipliers (3x to 4.99x)
Sort Order
99

Vined

3.5x value multiplier. From the Vineweaver Rod with a 30% chance, can also be fished at Lost Jungle. Can also appear through appraising.

multiplier
3.5x
effect
Effect not listed in the source table.
obtainment
From the Vineweaver Rod with a 30% chance, can also be fished at Lost Jungle. Can also appear through appraising.
Multiplier Value
3.5
Appraisable
Yes
notes
-
Added In
1.52.0
section
Mid multipliers (3x to 4.99x)
Sort Order
100

Crystalized

3.5x value multiplier. From the Crystalized Rod (20% chance).

multiplier
3.5x
effect
Glowy, red and orange parts.
obtainment
From the Crystalized Rod (20% chance).
Multiplier Value
3.5
Appraisable
No
notes
-
Added In
1.11.0
section
Mid multipliers (3x to 4.99x)
Sort Order
101

Fossilized

3.3x value multiplier. Higher chance from the Voyager Rod (35% chance).

multiplier
3.3x
effect
A pastel neon purple and emits particles resembling ancient inscriptions.
obtainment
Higher chance from the Voyager Rod (35% chance).
Multiplier Value
3.3
Appraisable
Yes
notes
-
Added In
1.08.0
section
Mid multipliers (3x to 4.99x)
Sort Order
102

Astral

3x value multiplier. By fishing in an Astral Pool spawned by the Astralhook Rod (80% chance for all players).

multiplier
3x
effect
Neon purple.
obtainment
By fishing in an Astral Pool spawned by the Astralhook Rod (80% chance for all players).
Multiplier Value
3
Appraisable
No
notes
-
Added In
1.31.0
section
Mid multipliers (3x to 4.99x)
Sort Order
103

Quiet

3x value multiplier. From the passive of Polaris Serenade at a 100% chance.

multiplier
3x
effect
Darkish-blue.
obtainment
From the passive of Polaris Serenade at a 100% chance.
Multiplier Value
3
Appraisable
No
notes
-
Added In
1.39.0
section
Mid multipliers (3x to 4.99x)
Sort Order
104

Aurulent

3x value multiplier. From the Auric Rod (20% chance).

multiplier
3x
effect
Effect not listed in the source table.
obtainment
From the Auric Rod (20% chance).
Multiplier Value
3
Appraisable
No
notes
-
Added In
1.13.2
section
Mid multipliers (3x to 4.99x)
Sort Order
105

Brother

3x value multiplier. From the Brothers Rod at a 20% chance.

multiplier
3x
effect
Effect not listed in the source table.
obtainment
From the Brothers Rod at a 20% chance.
Multiplier Value
3
Appraisable
No
notes
TBA.
Added In
1.29.0
section
Mid multipliers (3x to 4.99x)
Sort Order
106

Mother Nature

3x value multiplier. From Verdant Shear Rod at a 33.3% chance when a tree spawns.

multiplier
3x
effect
A brown wooden texture, and leafy patterns.
obtainment
From Verdant Shear Rod at a 33.3% chance when a tree spawns.
Multiplier Value
3
Appraisable
No
notes
-
Added In
1.26.0
section
Mid multipliers (3x to 4.99x)
Sort Order
107

Brown Wood

3x value multiplier. From Verdant Shear Rod at a 33.3% chance when a tree spawns.

multiplier
3x
effect
Brown with a wooden texture.
obtainment
From Verdant Shear Rod at a 33.3% chance when a tree spawns.
Multiplier Value
3
Appraisable
No
notes
-
Added In
1.26.0
section
Mid multipliers (3x to 4.99x)
Sort Order
108

Green Leaf

3x value multiplier. From Verdant Shear Rod at a 33.3% chance when a tree spawns.

multiplier
3x
effect
Leafy patterns on it.
obtainment
From Verdant Shear Rod at a 33.3% chance when a tree spawns.
Multiplier Value
3
Appraisable
No
notes
-
Added In
1.26.0
section
Mid multipliers (3x to 4.99x)
Sort Order
109

Cracked

3x value multiplier. From the Blazebringer Rod (10% chance when stage 2).

multiplier
3x
effect
A mixture of dark blue and neon orange.
obtainment
From the Blazebringer Rod (10% chance when stage 2).
Multiplier Value
3
Appraisable
No
notes
-
Added In
1.24.0
section
Mid multipliers (3x to 4.99x)
Sort Order
110

Ember

3x value multiplier. From the Blazebringer Rod (15% chance at stage 2, and 95% at stage 3.

multiplier
3x
effect
A mixture between red, orange, and red-orange.
obtainment
From the Blazebringer Rod (15% chance at stage 2, and 95% at stage 3.
Multiplier Value
3
Appraisable
No
notes
-
Added In
1.24.0
section
Mid multipliers (3x to 4.99x)
Sort Order
111

Blighted

3x value multiplier. Only obtainable during a Blizzard event at a 25% chance, or with the summit rod at a 10% chance or the ice warpers rod at a 25% chance.

multiplier
3x
effect
Black and purple.
obtainment
Only obtainable during a Blizzard event at a 25% chance, or with the summit rod at a 10% chance or the ice warpers rod at a 25% chance.
Multiplier Value
3
Appraisable
Yes
notes
-
Added In
1.11.0
section
Mid multipliers (3x to 4.99x)
Sort Order
112

Solarblaze

3x value multiplier. Increased chances during an Eclipse, or with Fang of the Eclipse at a 10% chance normally or a 90% chance during an Eclipse.

multiplier
3x
effect
A glowing orange and emits flame-like particles.
obtainment
Increased chances during an Eclipse, or with Fang of the Eclipse at a 10% chance normally or a 90% chance during an Eclipse.
Multiplier Value
3
Appraisable
No
notes
-
Added In
1.08.0
section
Mid multipliers (3x to 4.99x)
Sort Order
113

Scorched

3x value multiplier. Higher chance from the Phoenix Rod (40% chance).

multiplier
3x
effect
Entirely black and emits blazing-orange smoke and flames.
obtainment
Higher chance from the Phoenix Rod (40% chance).
Multiplier Value
3
Appraisable
Yes
notes
-
Added In
1.08.0
section
Mid multipliers (3x to 4.99x)
Sort Order
114

Aureate

2.5x value multiplier. From the Auric Rod (20% chance).

multiplier
2.5x
effect
Effect not listed in the source table.
obtainment
From the Auric Rod (20% chance).
Multiplier Value
2.5
Appraisable
No
notes
-
Added In
1.13.2
section
Low multipliers (1x to 2.99x)
Sort Order
115

Lunar

2.5x value multiplier. During a Moonlight Mirage, if a fish with this mutation is caught naturally, the next fish's weight and value will be increased by 5%, stackable until 25%. Higher chance from the Astral Rod and the Event Horizon Rod (5% chance).

multiplier
2.5x
effect
Neon yellow and purple.
obtainment
During a Moonlight Mirage, if a fish with this mutation is caught naturally, the next fish's weight and value will be increased by 5%, stackable until 25%. Higher chance from the Astral Rod and the Event Horizon Rod (5% chance).
Multiplier Value
2.5
Appraisable
Yes
notes
-
Added In
1.06.0
section
Low multipliers (1x to 2.99x)
Sort Order
116

Seasonal (Winter)

2.5x value multiplier. From the Seasons Rod during Winter.

multiplier
2.5x
effect
Powder-blue in color.
obtainment
From the Seasons Rod during Winter.
Multiplier Value
2.5
Appraisable
No
notes
-
Added In
1.08.0
section
Low multipliers (1x to 2.99x)
Sort Order
117

Sludged

2.5x value multiplier. When fishing with Smudge during Foggy at a 10% chance.

multiplier
2.5x
effect
Translucent purple color.
obtainment
When fishing with Smudge during Foggy at a 10% chance.
Multiplier Value
2.5
Appraisable
No
notes
-
Added In
1.85.0
section
Low multipliers (1x to 2.99x)
Sort Order
118

Skrunkly

2.5x value multiplier. From Nico's Yarncaster.(30% chance)

multiplier
2.5x
effect
Grey with grey stars and paw prints emminating around the fish.
obtainment
From Nico's Yarncaster.(30% chance)
Multiplier Value
2.5
Appraisable
No
notes
-
Added In
1.56.0
section
Low multipliers (1x to 2.99x)
Sort Order
119

Midas

2.5x value multiplier. Higher chance from the Midas Rod (100% chance).

multiplier
2.5x
effect
Entirely gold.
obtainment
Higher chance from the Midas Rod (100% chance).
Multiplier Value
2.5
Appraisable
Yes
notes
-
Added In
1.0
section
Low multipliers (1x to 2.99x)
Sort Order
120

Purified

2.5x value multiplier. By bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, or a 30% chance with the Insight enchantment.

multiplier
2.5x
effect
Fish returns to its normal appearance.
obtainment
By bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, or a 30% chance with the Insight enchantment.
Multiplier Value
2.5
Appraisable
No
notes
-
Added In
1.08.0
section
Low multipliers (1x to 2.99x)
Sort Order
121

Sleet

2.4x value multiplier. Only obtainable during an Avalanche event. (10% Chance) or with the Avalanche rod with a 25% chance.

multiplier
2.4x
effect
Blueish-gray.
obtainment
Only obtainable during an Avalanche event. (10% Chance) or with the Avalanche rod with a 25% chance.
Multiplier Value
2.4
Appraisable
No
notes
-
Added In
1.11.0
section
Low multipliers (1x to 2.99x)
Sort Order
122

Oak

2.3x value multiplier. From the Eardrum after every 2 catches.

multiplier
2.3x
effect
Wooden.
obtainment
From the Eardrum after every 2 catches.
Multiplier Value
2.3
Appraisable
No
notes
-
Added In
1.39.0
section
Low multipliers (1x to 2.99x)
Sort Order
123

Electric

2.1x value multiplier. Increased chances when fishing in the Grand Reef (15% chance) or with the Storming mutation during rain (50% chance).

multiplier
2.1x
effect
Emits (typically) yellow electricity sparks.
obtainment
Increased chances when fishing in the Grand Reef (15% chance) or with the Storming mutation during rain (50% chance).
Multiplier Value
2.1
Appraisable
Yes
notes
-
Added In
1.0
section
Low multipliers (1x to 2.99x)
Sort Order
124

Forgotten

Unknown value multiplier. From Thalassar's Ruin on an extra fish.

multiplier
Unknown
effect
Effect not listed in the source table.
obtainment
From Thalassar's Ruin on an extra fish.
Multiplier Value
-
Appraisable
No
notes
-
Added In
TBA
section
Unknown multiplier
Sort Order
125

Aurelian

2x value multiplier. From the Auric Rod (20% chance).

multiplier
2x
effect
Effect not listed in the source table.
obtainment
From the Auric Rod (20% chance).
Multiplier Value
2
Appraisable
No
notes
-
Added In
1.13.2
section
Low multipliers (1x to 2.99x)
Sort Order
126

Lumpy

2x value multiplier. Obtainable via Nates Blade.

multiplier
2x
effect
A bright purple with yellow stars and a mix of yellow and purple circles rapidly appearing around it.
obtainment
Obtainable via Nates Blade.
Multiplier Value
2
Appraisable
No
notes
-
Added In
1.56.0
section
Low multipliers (1x to 2.99x)
Sort Order
127

Rockstar

2x value multiplier. Obtainable via Nates Blade.

multiplier
2x
effect
Completely black with black lines, red skulls and red and black stars all around it.
obtainment
Obtainable via Nates Blade.
Multiplier Value
2
Appraisable
No
notes
-
Added In
1.56.0
section
Low multipliers (1x to 2.99x)
Sort Order
128

Bubblegum

2x value multiplier. Obtainable via Nates Blade.

multiplier
2x
effect
Mostly pink with various shades of dark pink.
obtainment
Obtainable via Nates Blade.
Multiplier Value
2
Appraisable
No
notes
-
Added In
1.56.0
section
Low multipliers (1x to 2.99x)
Sort Order
129

Honked

2x value multiplier. Obtainable via Silly Fun Happy Rod.

multiplier
2x
effect
Adds a red clown hat on its head.
obtainment
Obtainable via Silly Fun Happy Rod.
Multiplier Value
2
Appraisable
No
notes
-
Added In
1.60.0
section
Low multipliers (1x to 2.99x)
Sort Order
130

Lightning

2x value multiplier. Can be in the Zeus Rod Room while the Zeus Storm Totem is active. Can be obtainable with Test Rod at a 5% chance.

multiplier
2x
effect
Adds a blue, black lightning aura around it.
obtainment
Can be in the Zeus Rod Room while the Zeus Storm Totem is active. Can be obtainable with Test Rod at a 5% chance.
Multiplier Value
2
Appraisable
No
notes
-
Added In
1.15.0
section
Low multipliers (1x to 2.99x)
Sort Order
131

Studded

1.8x value multiplier. From the Brick Rod (100% chance).

multiplier
1.8x
effect
Blocky with studs on all sides.
obtainment
From the Brick Rod (100% chance).
Multiplier Value
1.8
Appraisable
No
notes
-
Added In
1.15.0.2
section
Low multipliers (1x to 2.99x)
Sort Order
132

Silver

1.8x value multiplier. Can appear through appraising; no special route is listed.

multiplier
1.8x
effect
Silver-like, with smooth textures.
obtainment
Can appear through appraising; no special route is listed.
Multiplier Value
1.8
Appraisable
Yes
notes
-
Added In
1.0
section
Low multipliers (1x to 2.99x)
Sort Order
133

Glossy

1.6x value multiplier. Can appear through appraising; no special route is listed.

multiplier
1.6x
effect
Light blue with a sheen during daytime. To be regular but darker during night.
obtainment
Can appear through appraising; no special route is listed.
Multiplier Value
1.6
Appraisable
Yes
notes
-
Added In
1.0
section
Low multipliers (1x to 2.99x)
Sort Order
134

Aurous

1.5x value multiplier. From the Auric Rod (20% chance).

multiplier
1.5x
effect
Effect not listed in the source table.
obtainment
From the Auric Rod (20% chance).
Multiplier Value
1.5
Appraisable
No
notes
-
Added In
1.13.2
section
Low multipliers (1x to 2.99x)
Sort Order
135

Hexed

1.5x value multiplier. Higher chance from the No-Life Rod (50% chance).

multiplier
1.5x
effect
Dark red and emits red electricity-spark-like particles.
obtainment
Higher chance from the No-Life Rod (50% chance).
Multiplier Value
1.5
Appraisable
Yes
notes
-
Added In
1.05.0
section
Low multipliers (1x to 2.99x)
Sort Order
136

Mosaic

1.5x value multiplier. Can appear through appraising; no special route is listed.

multiplier
1.5x
effect
Pastel-colored, resembling a vibrant mosaic painting.
obtainment
Can appear through appraising; no special route is listed.
Multiplier Value
1.5
Appraisable
Yes
notes
-
Added In
1.04.0
section
Low multipliers (1x to 2.99x)
Sort Order
137

Darkened

1.5x value multiplier. Higher chance from Noir enchantment (50% chance).

multiplier
1.5x
effect
Entirely black.
obtainment
Higher chance from Noir enchantment (50% chance).
Multiplier Value
1.5
Appraisable
Yes
notes
-
Added In
1.0
section
Low multipliers (1x to 2.99x)
Sort Order
138

Frozen

1.5x value multiplier. Increase chances with Arctic Rod (100% chance).

multiplier
1.5x
effect
Encased in an ice block, similar to Amber.
obtainment
Increase chances with Arctic Rod (100% chance).
Multiplier Value
1.5
Appraisable
Yes
notes
-
Added In
1.0
section
Low multipliers (1x to 2.99x)
Sort Order
139

Cement

1.5x value multiplier. From the Cinder Block Rod.

multiplier
1.5x
effect
Grey and adds the Roblox Concrete texture.
obtainment
From the Cinder Block Rod.
Multiplier Value
1.5
Appraisable
No
notes
-
Added In
1.53.0
section
Low multipliers (1x to 2.99x)
Sort Order
140

Negative

1.3x value multiplier. Can appear through appraising; no special route is listed.

multiplier
1.3x
effect
The color is inverted.
obtainment
Can appear through appraising; no special route is listed.
Multiplier Value
1.3
Appraisable
Yes
notes
-
Added In
1.0
section
Low multipliers (1x to 2.99x)
Sort Order
141

Translucent

1.3x value multiplier. Higher chance from the Ghastly enchantment (100% chance).

multiplier
1.3x
effect
Partially transparent.
obtainment
Higher chance from the Ghastly enchantment (100% chance).
Multiplier Value
1.3
Appraisable
Yes
notes
-
Added In
1.0
section
Low multipliers (1x to 2.99x)
Sort Order
142

Amber

1.2x value multiplier. Bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100 grants either the Purified or the Revitalized mutation.

multiplier
1.2x
effect
Encased in an orange block, somewhat similar to the Frozen mutation.
obtainment
Bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100 grants either the Purified or the Revitalized mutation.
Multiplier Value
1.2
Appraisable
Yes
notes
-
Added In
1.08.0
section
Low multipliers (1x to 2.99x)
Sort Order
143

Albino

1.2x value multiplier. Higher chance from the Noir enchantment (50% chance). Can be sold to the Ashe NPC for 1.3x.

multiplier
1.2x
effect
Entirely white.
obtainment
Higher chance from the Noir enchantment (50% chance). Can be sold to the Ashe NPC for 1.3x.
Multiplier Value
1.2
Appraisable
Yes
notes
-
Added In
1.0
section
Low multipliers (1x to 2.99x)
Sort Order
144

Seasonal (Summer)

1x value multiplier. Not inclusive of the 25% size boost during Summer. From the Seasons Rod during Summer.

multiplier
1x
effect
Gold-yellow in color.
obtainment
Not inclusive of the 25% size boost during Summer. From the Seasons Rod during Summer.
Multiplier Value
1
Appraisable
No
notes
-
Added In
1.08.0
section
Low multipliers (1x to 2.99x)
Sort Order
145

Neon

1x value multiplier. From the Hourglass Bait at a 100% chance.

multiplier
1x
effect
A neon colour.
obtainment
From the Hourglass Bait at a 100% chance.
Multiplier Value
1
Appraisable
No
notes
-
Added In
1.32.1
section
Low multipliers (1x to 2.99x)
Sort Order
146

Upside-Down

1x value multiplier. From the Upside Down Rod.

multiplier
1x
effect
Turns upside down.
obtainment
From the Upside Down Rod.
Multiplier Value
1
Appraisable
No
notes
-
Added In
1.54.0
section
Low multipliers (1x to 2.99x)
Sort Order
147

Poisoned

0.9x value multiplier. Appraising chance: a 0.11% chance.

multiplier
0.9x
effect
Purple.
obtainment
Appraising chance: a 0.11% chance.
Multiplier Value
0.9
Appraisable
Yes
notes
-
Added In
1.52.0
section
Value-reducing mutations
Sort Order
148

Charred

0.5x value multiplier. From the Zeus Rod at a 10% chance in the special pool.

multiplier
0.5x
effect
Completely black.
obtainment
From the Zeus Rod at a 10% chance in the special pool.
Multiplier Value
0.5
Appraisable
No
notes
-
Added In
1.15.0
section
Value-reducing mutations
Sort Order
149

Dirty

0.3x value multiplier. While using the Earthworm Bait at a 100% chance.

multiplier
0.3x
effect
Various shades of brown.
obtainment
While using the Earthworm Bait at a 100% chance.
Multiplier Value
0.3
Appraisable
No
notes
-
Added In
1.52.0
section
Value-reducing mutations
Sort Order
150

Exploded

0.1x value multiplier. From The Boom Ball at a 50% chance.

multiplier
0.1x
effect
Hook effect: a explosion effect appears on it. This does not change the fish's appearance afterwards.
obtainment
From The Boom Ball at a 50% chance.
Multiplier Value
0.1
Appraisable
No
notes
-
Added In
1.47.0
section
Value-reducing mutations
Sort Order
151
NameDescriptionmultipliereffectobtainmentMultiplier ValueAppraisablenotesAdded InsectionSort Order
Blue Moon4x value multiplier. It is obtainable with any fishing rod when fishing during a Blue Moon, with a 20% chance.4xTransparent, with yellow, purple and green color.It is obtainable with any fishing rod when fishing during a Blue Moon, with a 20% chance.4No-UnknownMid multipliers (3x to 4.99x)88
Crimson4x value multiplier. From the Scarlet Spincaster Rod at a 30% chance. Can be appraised at a 0.11% chance.4xEffect not listed in the source table.From the Scarlet Spincaster Rod at a 30% chance. Can be appraised at a 0.11% chance.4YesFish is almost translucent with a light or darkish red hue.1.50.0Mid multipliers (3x to 4.99x)89
Boreal4x value multiplier. From the Boreal Rod (40% chance).4xEffect not listed in the source table.From the Boreal Rod (40% chance).4NoTBA.1.63.0Mid multipliers (3x to 4.99x)90
Fungal4x value multiplier. From the Fungal Rod (30% chance).4xEffect not listed in the source table.From the Fungal Rod (30% chance).4NoTBA.1.53.0Mid multipliers (3x to 4.99x)91
Revitalized4x value multiplier. Obtainable by bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, with the other mutation being Purified.4xBrighter in color.Obtainable by bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, with the other mutation being Purified.4No-1.08.0Mid multipliers (3x to 4.99x)92
Seasonal (Autumn)4x value multiplier. From the Seasons Rod during Autumn (50% chance).4xBrown and black similar to rust.From the Seasons Rod during Autumn (50% chance).4No-1.08.0Mid multipliers (3x to 4.99x)93
Atlantean4x value multiplier. From the Trident Rod (30% chance).4xDark turquoise.From the Trident Rod (30% chance).4No-1.03.0.1Mid multipliers (3x to 4.99x)94
Celestial4x value multiplier. From the Celestial Rod (100% chance during Celestial Bonus which lasts 15 minutes).4xLight gold and emits yellow sparkles.From the Celestial Rod (100% chance during Celestial Bonus which lasts 15 minutes).4No-1.08.0Mid multipliers (3x to 4.99x)95
Moon-Kissed4x value multiplier. From a rod with the Blue Moon Blessing obtainable for 24 hours after catching a Moon Idol Sea 1 or Moon Idol Sea 2 (5% chance).4xA bright/baby blue with shining particles.From a rod with the Blue Moon Blessing obtainable for 24 hours after catching a Moon Idol Sea 1 or Moon Idol Sea 2 (5% chance).4No-1.28.0Mid multipliers (3x to 4.99x)96
Lucid3.5x value multiplier. From the Lucid Rod at a 20% chance (30% during Clear Weather)3.5xPurple with mystical particle effects.From the Lucid Rod at a 20% chance (30% during Clear Weather)3.5No-1.57.0Mid multipliers (3x to 4.99x)97
Aureolin3.5x value multiplier. From the Auric Rod (20% chance).3.5xEffect not listed in the source table.From the Auric Rod (20% chance).3.5No-1.13.2Mid multipliers (3x to 4.99x)98
Electric Shock3.5x value multiplier. From the Zeus Rod at a 90% chance in the pool.3.5xBlack and emits dark violet electric sparks.From the Zeus Rod at a 90% chance in the pool.3.5No-1.15.0Mid multipliers (3x to 4.99x)99
Vined3.5x value multiplier. From the Vineweaver Rod with a 30% chance, can also be fished at Lost Jungle. Can also appear through appraising.3.5xEffect not listed in the source table.From the Vineweaver Rod with a 30% chance, can also be fished at Lost Jungle. Can also appear through appraising.3.5Yes-1.52.0Mid multipliers (3x to 4.99x)100
Crystalized3.5x value multiplier. From the Crystalized Rod (20% chance).3.5xGlowy, red and orange parts.From the Crystalized Rod (20% chance).3.5No-1.11.0Mid multipliers (3x to 4.99x)101
Fossilized3.3x value multiplier. Higher chance from the Voyager Rod (35% chance).3.3xA pastel neon purple and emits particles resembling ancient inscriptions.Higher chance from the Voyager Rod (35% chance).3.3Yes-1.08.0Mid multipliers (3x to 4.99x)102
Astral3x value multiplier. By fishing in an Astral Pool spawned by the Astralhook Rod (80% chance for all players).3xNeon purple.By fishing in an Astral Pool spawned by the Astralhook Rod (80% chance for all players).3No-1.31.0Mid multipliers (3x to 4.99x)103
Quiet3x value multiplier. From the passive of Polaris Serenade at a 100% chance.3xDarkish-blue.From the passive of Polaris Serenade at a 100% chance.3No-1.39.0Mid multipliers (3x to 4.99x)104
Aurulent3x value multiplier. From the Auric Rod (20% chance).3xEffect not listed in the source table.From the Auric Rod (20% chance).3No-1.13.2Mid multipliers (3x to 4.99x)105
Brother3x value multiplier. From the Brothers Rod at a 20% chance.3xEffect not listed in the source table.From the Brothers Rod at a 20% chance.3NoTBA.1.29.0Mid multipliers (3x to 4.99x)106
Mother Nature3x value multiplier. From Verdant Shear Rod at a 33.3% chance when a tree spawns.3xA brown wooden texture, and leafy patterns.From Verdant Shear Rod at a 33.3% chance when a tree spawns.3No-1.26.0Mid multipliers (3x to 4.99x)107
Brown Wood3x value multiplier. From Verdant Shear Rod at a 33.3% chance when a tree spawns.3xBrown with a wooden texture.From Verdant Shear Rod at a 33.3% chance when a tree spawns.3No-1.26.0Mid multipliers (3x to 4.99x)108
Green Leaf3x value multiplier. From Verdant Shear Rod at a 33.3% chance when a tree spawns.3xLeafy patterns on it.From Verdant Shear Rod at a 33.3% chance when a tree spawns.3No-1.26.0Mid multipliers (3x to 4.99x)109
Cracked3x value multiplier. From the Blazebringer Rod (10% chance when stage 2).3xA mixture of dark blue and neon orange.From the Blazebringer Rod (10% chance when stage 2).3No-1.24.0Mid multipliers (3x to 4.99x)110
Ember3x value multiplier. From the Blazebringer Rod (15% chance at stage 2, and 95% at stage 3.3xA mixture between red, orange, and red-orange.From the Blazebringer Rod (15% chance at stage 2, and 95% at stage 3.3No-1.24.0Mid multipliers (3x to 4.99x)111
Blighted3x value multiplier. Only obtainable during a Blizzard event at a 25% chance, or with the summit rod at a 10% chance or the ice warpers rod at a 25% chance.3xBlack and purple.Only obtainable during a Blizzard event at a 25% chance, or with the summit rod at a 10% chance or the ice warpers rod at a 25% chance.3Yes-1.11.0Mid multipliers (3x to 4.99x)112
Solarblaze3x value multiplier. Increased chances during an Eclipse, or with Fang of the Eclipse at a 10% chance normally or a 90% chance during an Eclipse.3xA glowing orange and emits flame-like particles.Increased chances during an Eclipse, or with Fang of the Eclipse at a 10% chance normally or a 90% chance during an Eclipse.3No-1.08.0Mid multipliers (3x to 4.99x)113
Scorched3x value multiplier. Higher chance from the Phoenix Rod (40% chance).3xEntirely black and emits blazing-orange smoke and flames.Higher chance from the Phoenix Rod (40% chance).3Yes-1.08.0Mid multipliers (3x to 4.99x)114
Aureate2.5x value multiplier. From the Auric Rod (20% chance).2.5xEffect not listed in the source table.From the Auric Rod (20% chance).2.5No-1.13.2Low multipliers (1x to 2.99x)115
Lunar2.5x value multiplier. During a Moonlight Mirage, if a fish with this mutation is caught naturally, the next fish's weight and value will be increased by 5%, stackable until 25%. Higher chance from the Astral Rod and the Event Horizon Rod (5% chance).2.5xNeon yellow and purple.During a Moonlight Mirage, if a fish with this mutation is caught naturally, the next fish's weight and value will be increased by 5%, stackable until 25%. Higher chance from the Astral Rod and the Event Horizon Rod (5% chance).2.5Yes-1.06.0Low multipliers (1x to 2.99x)116
Seasonal (Winter)2.5x value multiplier. From the Seasons Rod during Winter.2.5xPowder-blue in color.From the Seasons Rod during Winter.2.5No-1.08.0Low multipliers (1x to 2.99x)117
Sludged2.5x value multiplier. When fishing with Smudge during Foggy at a 10% chance.2.5xTranslucent purple color.When fishing with Smudge during Foggy at a 10% chance.2.5No-1.85.0Low multipliers (1x to 2.99x)118
Skrunkly2.5x value multiplier. From Nico's Yarncaster.(30% chance)2.5xGrey with grey stars and paw prints emminating around the fish.From Nico's Yarncaster.(30% chance)2.5No-1.56.0Low multipliers (1x to 2.99x)119
Midas2.5x value multiplier. Higher chance from the Midas Rod (100% chance).2.5xEntirely gold.Higher chance from the Midas Rod (100% chance).2.5Yes-1.0Low multipliers (1x to 2.99x)120
Purified2.5x value multiplier. By bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, or a 30% chance with the Insight enchantment.2.5xFish returns to its normal appearance.By bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100, or a 30% chance with the Insight enchantment.2.5No-1.08.0Low multipliers (1x to 2.99x)121
Sleet2.4x value multiplier. Only obtainable during an Avalanche event. (10% Chance) or with the Avalanche rod with a 25% chance.2.4xBlueish-gray.Only obtainable during an Avalanche event. (10% Chance) or with the Avalanche rod with a 25% chance.2.4No-1.11.0Low multipliers (1x to 2.99x)122
Oak2.3x value multiplier. From the Eardrum after every 2 catches.2.3xWooden.From the Eardrum after every 2 catches.2.3No-1.39.0Low multipliers (1x to 2.99x)123
Electric2.1x value multiplier. Increased chances when fishing in the Grand Reef (15% chance) or with the Storming mutation during rain (50% chance).2.1xEmits (typically) yellow electricity sparks.Increased chances when fishing in the Grand Reef (15% chance) or with the Storming mutation during rain (50% chance).2.1Yes-1.0Low multipliers (1x to 2.99x)124
ForgottenUnknown value multiplier. From Thalassar's Ruin on an extra fish.UnknownEffect not listed in the source table.From Thalassar's Ruin on an extra fish.-No-TBAUnknown multiplier125
Aurelian2x value multiplier. From the Auric Rod (20% chance).2xEffect not listed in the source table.From the Auric Rod (20% chance).2No-1.13.2Low multipliers (1x to 2.99x)126
Lumpy2x value multiplier. Obtainable via Nates Blade.2xA bright purple with yellow stars and a mix of yellow and purple circles rapidly appearing around it.Obtainable via Nates Blade.2No-1.56.0Low multipliers (1x to 2.99x)127
Rockstar2x value multiplier. Obtainable via Nates Blade.2xCompletely black with black lines, red skulls and red and black stars all around it.Obtainable via Nates Blade.2No-1.56.0Low multipliers (1x to 2.99x)128
Bubblegum2x value multiplier. Obtainable via Nates Blade.2xMostly pink with various shades of dark pink.Obtainable via Nates Blade.2No-1.56.0Low multipliers (1x to 2.99x)129
Honked2x value multiplier. Obtainable via Silly Fun Happy Rod.2xAdds a red clown hat on its head.Obtainable via Silly Fun Happy Rod.2No-1.60.0Low multipliers (1x to 2.99x)130
Lightning2x value multiplier. Can be in the Zeus Rod Room while the Zeus Storm Totem is active. Can be obtainable with Test Rod at a 5% chance.2xAdds a blue, black lightning aura around it.Can be in the Zeus Rod Room while the Zeus Storm Totem is active. Can be obtainable with Test Rod at a 5% chance.2No-1.15.0Low multipliers (1x to 2.99x)131
Studded1.8x value multiplier. From the Brick Rod (100% chance).1.8xBlocky with studs on all sides.From the Brick Rod (100% chance).1.8No-1.15.0.2Low multipliers (1x to 2.99x)132
Silver1.8x value multiplier. Can appear through appraising; no special route is listed.1.8xSilver-like, with smooth textures.Can appear through appraising; no special route is listed.1.8Yes-1.0Low multipliers (1x to 2.99x)133
Glossy1.6x value multiplier. Can appear through appraising; no special route is listed.1.6xLight blue with a sheen during daytime. To be regular but darker during night.Can appear through appraising; no special route is listed.1.6Yes-1.0Low multipliers (1x to 2.99x)134
Aurous1.5x value multiplier. From the Auric Rod (20% chance).1.5xEffect not listed in the source table.From the Auric Rod (20% chance).1.5No-1.13.2Low multipliers (1x to 2.99x)135
Hexed1.5x value multiplier. Higher chance from the No-Life Rod (50% chance).1.5xDark red and emits red electricity-spark-like particles.Higher chance from the No-Life Rod (50% chance).1.5Yes-1.05.0Low multipliers (1x to 2.99x)136
Mosaic1.5x value multiplier. Can appear through appraising; no special route is listed.1.5xPastel-colored, resembling a vibrant mosaic painting.Can appear through appraising; no special route is listed.1.5Yes-1.04.0Low multipliers (1x to 2.99x)137
Darkened1.5x value multiplier. Higher chance from Noir enchantment (50% chance).1.5xEntirely black.Higher chance from Noir enchantment (50% chance).1.5Yes-1.0Low multipliers (1x to 2.99x)138
Frozen1.5x value multiplier. Increase chances with Arctic Rod (100% chance).1.5xEncased in an ice block, similar to Amber.Increase chances with Arctic Rod (100% chance).1.5Yes-1.0Low multipliers (1x to 2.99x)139
Cement1.5x value multiplier. From the Cinder Block Rod.1.5xGrey and adds the Roblox Concrete texture.From the Cinder Block Rod.1.5No-1.53.0Low multipliers (1x to 2.99x)140
Negative1.3x value multiplier. Can appear through appraising; no special route is listed.1.3xThe color is inverted.Can appear through appraising; no special route is listed.1.3Yes-1.0Low multipliers (1x to 2.99x)141
Translucent1.3x value multiplier. Higher chance from the Ghastly enchantment (100% chance).1.3xPartially transparent.Higher chance from the Ghastly enchantment (100% chance).1.3Yes-1.0Low multipliers (1x to 2.99x)142
Amber1.2x value multiplier. Bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100 grants either the Purified or the Revitalized mutation.1.2xEncased in an orange block, somewhat similar to the Frozen mutation.Bringing a fish with the Amber mutation to the Chiseler in Ancient Isle for C$100 grants either the Purified or the Revitalized mutation.1.2Yes-1.08.0Low multipliers (1x to 2.99x)143
Albino1.2x value multiplier. Higher chance from the Noir enchantment (50% chance). Can be sold to the Ashe NPC for 1.3x.1.2xEntirely white.Higher chance from the Noir enchantment (50% chance). Can be sold to the Ashe NPC for 1.3x.1.2Yes-1.0Low multipliers (1x to 2.99x)144
Seasonal (Summer)1x value multiplier. Not inclusive of the 25% size boost during Summer. From the Seasons Rod during Summer.1xGold-yellow in color.Not inclusive of the 25% size boost during Summer. From the Seasons Rod during Summer.1No-1.08.0Low multipliers (1x to 2.99x)145
Neon1x value multiplier. From the Hourglass Bait at a 100% chance.1xA neon colour.From the Hourglass Bait at a 100% chance.1No-1.32.1Low multipliers (1x to 2.99x)146
Upside-Down1x value multiplier. From the Upside Down Rod.1xTurns upside down.From the Upside Down Rod.1No-1.54.0Low multipliers (1x to 2.99x)147
Poisoned0.9x value multiplier. Appraising chance: a 0.11% chance.0.9xPurple.Appraising chance: a 0.11% chance.0.9Yes-1.52.0Value-reducing mutations148
Charred0.5x value multiplier. From the Zeus Rod at a 10% chance in the special pool.0.5xCompletely black.From the Zeus Rod at a 10% chance in the special pool.0.5No-1.15.0Value-reducing mutations149
Dirty0.3x value multiplier. While using the Earthworm Bait at a 100% chance.0.3xVarious shades of brown.While using the Earthworm Bait at a 100% chance.0.3No-1.52.0Value-reducing mutations150
Exploded0.1x value multiplier. From The Boom Ball at a 50% chance.0.1xHook effect: a explosion effect appears on it. This does not change the fish's appearance afterwards.From The Boom Ball at a 50% chance.0.1No-1.47.0Value-reducing mutations151