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All 52 Locations in Fisch

Updated on (24 days ago)

Fisch locations decide more than where you cast a line. Each island, cave, pool, expedition route, and deep-sea branch can change what fish you can find, which NPCs you can reach, and how much risk or preparation the trip needs.

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section

Starter islands and services

15 items

These are the main first-sea route anchors. Learn them first because they cover spawning, selling, appraising, boat movement, regular island fishing, and the early path into harder regions.

Moosewood

The main starter island with early shops, appraising, Angler quests, spawn setting, and boat access.

Type
Starter island
sea
First Sea
Access
New-player spawn in the middle of the map.
key content
Merchant, Appraiser, Angler, Innkeeper, Shipwright, Pierre, Phineas, Lantern Keeper, and village services.
Notable Fish Rewards
Starter pond and island fish, including Whisker Bill and Treble Bass in available listings.
Risk
Low
route / use
Use as the first selling, appraising, quest, spawn, and boat unlock hub.

The Ocean

The map-wide water route that connects islands and supports general fishing between named areas.

Type
Open-water region
sea
First Sea
Access
Open water around the main islands.
key content
General travel space, ocean fishing, events, and access routes between islands.
Notable Fish Rewards
Open Ocean and surrounding ocean pages split many fish by sea route and event condition.
Risk
Low to medium
route / use
Use as the connector for island travel, boat movement, and broad fish hunting.

Roslit Bay

A major first-sea island that anchors Roslit fishing and the volcano sub-route.

Type
Major island
sea
First Sea
Access
Boat route from the main sea.
key content
Island fishing, shops and NPCs, with Roslit Volcano as a linked sub-location.
Notable Fish Rewards
Roslit Bay and Roslit Volcano fish pools on internal pages.
Risk
Low to medium
route / use
Use for early-to-mid island fish, NPC stops, and volcano progression.

Sunstone Island

A stable first-sea island used for normal fishing and several clue-style progression routes.

Type
Major island
sea
First Sea
Access
Boat route from the main sea.
key content
Island fishing, NPCs, and clue routes used by later quest steps.
Notable Fish Rewards
Sunstone fish pool and related island catches in available listings.
Risk
Low
route / use
Use as a mid-map fishing and quest landmark.

Snowcap Island

The main snow island for first-sea fishing before Northern Expedition becomes the stronger cold route.

Type
Major island
sea
First Sea
Access
Boat route from the main sea.
key content
Snow island fishing, cold-region fish pool, and a linked pond sub-area.
Notable Fish Rewards
Snowcap Island and Snowcap Pond catches in available listings.
Risk
Low
route / use
Use when targeting cold-island fish before harder expedition routes.

Terrapin Island

A first-sea island that matters for both fishing and several hidden-route clues.

Type
Major island
sea
First Sea
Access
Boat route from the main sea.
key content
Island fishing, Terrapin-related routes, and hidden progression references.
Notable Fish Rewards
Terrapin fish and related island catches in available listings.
Risk
Low to medium
route / use
Use as a normal fish route and as a landmark for hidden route clues.

Mushgrove Swamp

The swamp island route for region-specific fish and first-sea completion.

Type
Major island
sea
First Sea
Access
Boat route from the main sea.
key content
Swamp fishing, island NPC/service stops, and region-specific catches.
Notable Fish Rewards
Swamp-themed fish pool in available listings.
Risk
Low to medium
route / use
Use when rotating through first-sea island bestiary pools.

Forsaken Shores

A first-sea island with multiple local fishing pools instead of one simple shoreline.

Type
Major island
sea
First Sea
Access
Boat route from the main sea.
key content
Island fishing split across shore and pond sub-areas.
Notable Fish Rewards
Forsaken Shores Ocean and Forsaken Shores Pond rows are listed in the location category.
Risk
Low to medium
route / use
Use for separate shore and pond fishing checks.

Ancient Isle

A major island that feeds into Ancient Archives and ancient-themed fish routes.

Type
Major island
sea
First Sea
Access
Boat route from the main sea.
key content
Ancient Isle fishing, Ancient Archives access, and ancient-themed progression.
Notable Fish Rewards
Ancient Isle and Ancient Isle Pond fish pools in available listings.
Risk
Medium
route / use
Use as the anchor for Ancient Archives and island bestiary work.

Grand Reef

A reef route that matters for normal fishing and the Atlantis branch.

Type
Major reef
sea
First Sea
Access
Boat route from the main sea.
key content
Reef fishing and Atlantis access context.
Notable Fish Rewards
Grand Reef catches and Atlantis-linked content in available listings.
Risk
Medium
route / use
Use as the reef route and entry context for Atlantis content.

Castaway Cliffs

A main island stop for cliff-area fish and first-sea route completion.

Type
Major island
sea
First Sea
Access
Boat route from the main sea.
key content
Cliff-side fishing and route landmarks.
Notable Fish Rewards
Castaway Cliffs fish pool in available listings.
Risk
Low to medium
route / use
Use as a first-sea island completion route.

Lost Jungle

A jungle island with its own fish pool, hunts, and temple-style sub-routes.

Type
Major island
sea
First Sea
Access
Located northeast of Sunstone Island according to available listings.
key content
Forgotten Temple, Mossjaw Rest, jungle fish, and hunt content.
Notable Fish Rewards
Mossjaw, Elder Mossjaw, Paradox Pihrana, and other jungle fish are listed.
Risk
Medium
route / use
Use for jungle bestiary work, Mossjaw hunts, and hidden temple routes.

Cursed Isle

A first-sea island focused on cursed-region fishing and route completion.

Type
Major island
sea
First Sea
Access
Boat route from the main sea.
key content
Cursed island fishing and progression context.
Notable Fish Rewards
Cursed Isle catches in available listings.
Risk
Medium
route / use
Use when targeting cursed-region fish or route checks.

Treasure Island

A named island route for treasure-themed fishing and exploration.

Type
Major island
sea
First Sea
Access
Boat route from the main sea.
key content
Treasure-themed island route and fishing.
Notable Fish Rewards
Treasure Island fish and rewards in available listings.
Risk
Low to medium
route / use
Use as a treasure-themed island stop in broader route planning.

Statue of Sovereignty

A key structure because it leads into Keeper's Altar and enchantment progression.

Type
Major structure
sea
First Sea
Access
Boat route plus internal paid/gated altar access for Keeper's Altar.
key content
Statue landmark, Keeper's Altar access, enchantment route context.
Notable Fish Rewards
Main value is progression access rather than a broad fish pool.
Risk
Low
route / use
Use when routing into enchantment and altar systems.

section

Deep, hidden, and quest areas

12 items

These locations usually need more preparation than a normal island stop. Check access and risk before entering, especially for underwater, acid, altar, hidden-lair, and whirlpool routes.

The Arch

A major landmark that doubles as a straightforward fishing and navigation stop.

Type
Landmark
sea
First Sea
Access
Boat route in the main sea.
key content
Arch landmark, fishing spot, and route reference.
Notable Fish Rewards
The Arch fish pool in available listings.
Risk
Low
route / use
Use as a simple named fishing landmark and navigation point.

Vertigo

A special whirlpool-linked location with its own fish pool and progression context.

Type
Special area
sea
First Sea
Access
Reached through Strange Whirlpool routing.
key content
Special fishing area, Synph/Merchant context, and whirlpool-based access.
Notable Fish Rewards
Vertigo-specific fish pool in available listings.
Risk
Medium
route / use
Use when you need the whirlpool route or Vertigo-only catches.

The Depths

A deeper progression area used for late fish, quests, and hidden-route systems.

Type
Deep-zone area
sea
First Sea
Access
Special progression route from Vertigo and related depth systems.
key content
Depths fishing, NPC routes, and late progression.
Notable Fish Rewards
Depths fish and quest-related catches in available listings.
Risk
Medium to high
route / use
Use for deeper progression, special catches, and quest routes.

Desolate Deep

The main underwater deep route that leads into Desolate Pocket and Brine Pool.

Type
Underwater area
sea
First Sea
Access
Requires diving gear route according to related Brine Pool source notes.
key content
Deep-water fishing, Desolate Pocket, Brine Pool access, and shop routes.
Notable Fish Rewards
Desolate Deep fish and related deep catches in available listings.
Risk
High
route / use
Use for underwater progression and the Brine Pool route.

Desolate Pocket

A Desolate Deep sub-location that works as the practical staging point for deeper goals.

Type
Underwater sub-location
sea
First Sea
Access
Inside the Desolate Deep route.
key content
Deep-zone stop tied to Brine Pool and underwater routing.
Notable Fish Rewards
Desolate Pocket catches in available listings.
Risk
High
route / use
Use as the staging area before Brine Pool and other deep-water goals.

Brine Pool

A dangerous acid pool with strict rod/enchantment needs and valuable brine fish.

Type
Hazard fishing pool
sea
First Sea
Access
Entered from Desolate Deep; fishing needs Reinforced Rod or Invincible enchantment.
key content
Acid pool, deep fish, Reinforced Rod/Invincible requirement, and glider route.
Notable Fish Rewards
Brine Phantom, Spectral Serpent, Globe Jellyfish, Brine Shrimp, and more.
Risk
High
route / use
Use when prepared for acid risk and brine-only fish.

Keeper's Altar

The altar route players care about when they are ready to enchant or improve rods.

Type
Altar
sea
First Sea
Access
Reached through Statue of Sovereignty route.
key content
Enchanting route and altar progression.
Notable Fish Rewards
Progression value is enchantment access, not a main fish pool.
Risk
Low
route / use
Use when spending relics and upgrading rod builds.

Roslit Volcano

The Roslit Bay volcano route for lava-area catches and later item checks.

Type
Volcano sub-location
sea
First Sea
Access
Sub-location of Roslit Bay.
key content
Volcano fishing, lava-related rod/enchantment checks, and hidden route use.
Notable Fish Rewards
Roslit Volcano fish pool in available listings.
Risk
Medium
route / use
Use for volcano catches and lava-route planning.

Ancient Archives

An Ancient Isle progression area for archive-style unlocks and hidden systems.

Type
Puzzle/progression area
sea
First Sea
Access
Ancient Isle route.
key content
Archive progression, ancient systems, and hidden unlock context.
Notable Fish Rewards
Progression value is stronger than row-level fishing value.
Risk
Medium
route / use
Use when working through Ancient Isle hidden progression.

Atlantean Storm

A storm-focused route for Atlantean fish outside the normal island loop.

Type
Storm/event area
sea
First Sea
Access
Appears as a named location route in location navigation.
key content
Atlantean-themed fishing and storm-related route context.
Notable Fish Rewards
Atlantean Storm catches in available listings.
Risk
Medium
route / use
Use for storm-related Atlantean catches.

Cultist Lair

A hidden foggy-night lair with rare cave fish, key items, and higher-risk routing.

Type
Hidden lair
sea
First Sea
Access
Lever route from Terrapin Hideaway on foggy nights according to available listings.
key content
Hidden lair fishing, Key of Oaths, Key of Whispers, and lair progression.
Notable Fish Rewards
Profane Leviathan, Leviathan, Cave Angel Fish, Cathulid, Cathulith, and key items.
Risk
High
route / use
Use when ready for hidden lair access and key-item fishing.

Underground Music Venue

A hidden music-themed location for special progression, not a normal island loop.

Type
Hidden venue
sea
First Sea
Access
Hidden route tied to music-themed progression.
key content
Music venue route, limited-style rod progression references, and special catches.
Notable Fish Rewards
Venue-linked fish and route rewards on internal pages.
Risk
Medium
route / use
Use for music-themed quest and item routes.

section

Northern, Atlantis, and Mariana routes

16 items

These grouped regions have multiple internal stops. They are best handled as planned route chains instead of one-off casts.

Northern Expedition

The main cold expedition route with several mountain sub-locations and higher travel risk.

Type
Mountain expedition region
sea
First Sea
Access
Expedition route with multiple mountain sub-locations.
key content
Northern Summit, Overgrowth Caves, Frigid Cavern, Cryogenic Canal, and Glacial Grotto.
Notable Fish Rewards
Expedition fishing spots and mountain-region fish in available listings.
Risk
High
route / use
Use for cold-route progression, summit travel, and expedition fishing.

Northern Summit

The summit stop for Northern Expedition routing and cold-area progression.

Type
Expedition sub-location
sea
First Sea
Access
Northern Expedition route.
key content
Summit route and cold-region progression.
Notable Fish Rewards
Summit-area catches in available listings.
Risk
High
route / use
Use as the top-end landmark of Northern Expedition.

Overgrowth Caves

A Northern Expedition cave stop for cold-route fish and route progression.

Type
Expedition cave
sea
First Sea
Access
Northern Expedition route.
key content
Cave path and expedition fishing.
Notable Fish Rewards
Overgrowth Caves catches in available listings.
Risk
Medium to high
route / use
Use as an early expedition cave stop.

Frigid Cavern

A colder cave layer in the Northern Expedition chain.

Type
Expedition cave
sea
First Sea
Access
Northern Expedition route.
key content
Frigid cave fishing and cold-route pathing.
Notable Fish Rewards
Frigid Cavern catches in available listings.
Risk
High
route / use
Use for deeper cold-cave fishing.

Cryogenic Canal

A cold canal stop inside the Northern Expedition route.

Type
Expedition water route
sea
First Sea
Access
Northern Expedition route.
key content
Canal fishing and expedition pathing.
Notable Fish Rewards
Cryogenic Canal catches in available listings.
Risk
High
route / use
Use for canal-specific expedition fish.

Glacial Grotto

A glacial sub-location for later Northern Expedition catches.

Type
Expedition grotto
sea
First Sea
Access
Northern Expedition route.
key content
Grotto fishing and final cold-route checks.
Notable Fish Rewards
Glacial Grotto catches in available listings.
Risk
High
route / use
Use as a late expedition fishing stop.

Atlantis

A large underwater city with shops, trials, and several named fishing pools.

Type
Underwater city
sea
First Sea
Access
Grand Reef route according to available listings.
key content
Merchant, Inn Keeper, Builder Archeologist, Spirit of Apollo, trials, and multiple pools.
Notable Fish Rewards
Large Atlantis bestiary, including trial-pool and Kraken-related catches.
Risk
High
route / use
Use for underwater city progression, trials, and Atlantis fish completion.

Poseidon Trial Pool

An Atlantis sub-location tied to Poseidon trial fishing.

Type
Atlantis trial pool
sea
First Sea
Access
Atlantis route.
key content
Trial pool fishing and Atlantis progression.
Notable Fish Rewards
Poseidon trial fish in available listings.
Risk
High
route / use
Use for Atlantis trial-pool completion.

Kraken Pool

A high-interest Atlantis pool for Kraken-themed catches.

Type
Atlantis pool
sea
First Sea
Access
Atlantis route.
key content
Kraken-themed pool and high-value Atlantis fishing.
Notable Fish Rewards
Kraken Pool catches in available listings.
Risk
High
route / use
Use for Kraken-pool fish and Atlantis completion.

Ethereal Abyss Pool

A named Atlantis pool for ethereal-themed fish checks.

Type
Atlantis pool
sea
First Sea
Access
Atlantis route.
key content
Ethereal pool fishing and Atlantis completion.
Notable Fish Rewards
Ethereal Abyss Pool catches in available listings.
Risk
High
route / use
Use for one of the named Atlantis pool sets.

Mariana's Veil

A deep-sea region with several named sub-locations and submarine-based routing.

Type
Deep-sea region
sea
First Sea
Access
Submarine route with Submarine Shipwright and Inn Keeper listed in available listings.
key content
Volcanic Vents, Challenger's Deep, Abyssal Zenith, Calm Zone, and Veil of the Forsaken.
Notable Fish Rewards
Mariana's Veil fish and sub-location catches, including deep-sea pools.
Risk
High
route / use
Use for submarine progression and deep-sea region completion.

Volcanic Vents

The volcanic branch of Mariana's Veil for deep-sea fish checks.

Type
Mariana sub-location
sea
First Sea
Access
Mariana's Veil route.
key content
Volcanic deep-sea fishing and route progression.
Notable Fish Rewards
Volcanic Vents catches in available listings.
Risk
High
route / use
Use for the volcanic branch of Mariana's Veil.

Challenger's Deep

A deep branch of Mariana's Veil for higher-risk fishing.

Type
Mariana sub-location
sea
First Sea
Access
Mariana's Veil route.
key content
Deep trench-style fishing and Mariana progression.
Notable Fish Rewards
Challenger's Deep catches in available listings.
Risk
High
route / use
Use for deeper Mariana fish and route completion.

Abyssal Zenith

An abyssal branch of Mariana's Veil for deeper fish completion.

Type
Mariana sub-location
sea
First Sea
Access
Mariana's Veil route.
key content
Abyssal deep-sea fishing and Mariana progression.
Notable Fish Rewards
Abyssal Zenith catches in available listings.
Risk
High
route / use
Use for abyssal Mariana fish checks.

Calm Zone

A named Mariana's Veil branch for calmer deep-sea fishing checks.

Type
Mariana sub-location
sea
First Sea
Access
Mariana's Veil route.
key content
Calmer deep-sea stop in the Mariana chain.
Notable Fish Rewards
Calm Zone catches in available listings.
Risk
Medium to high
route / use
Use as the safer-feeling branch in Mariana's Veil routing.

Veil of the Forsaken

A high-risk Mariana's Veil branch for deeper completion work.

Type
Mariana sub-location
sea
First Sea
Access
Mariana's Veil route.
key content
Forsaken deep-sea branch and final Mariana checks.
Notable Fish Rewards
Veil of the Forsaken catches in available listings.
Risk
High
route / use
Use for the forsaken branch of Mariana's Veil completion.

section

Tidefall and newer islands

9 items

These rows cover larger late-route systems and newer high-value areas, where sub-location choice can decide the hunt, fish pool, or reward path.

Tidefall

A large underwater cave system with several branches, hunts, rods, items, and a big bestiary.

Type
Cave system
sea
First Sea
Access
Underwater Opening under The Ocean according to available listings.
key content
Tidefall Castle, Coral Bastion, Collapsed Ruins, Crowned Ruins, Sunken Reliquary, rods, items, and bestiary.
Notable Fish Rewards
Large Tidefall bestiary plus sub-location hunts.
Risk
High
route / use
Use for cave-system fishing, hunts, rods, items, and Tidefall progression.

Coral Bastion

A Tidefall branch used for cave-system fish and hunt completion.

Type
Tidefall branch
sea
First Sea
Access
Tidefall cave-system route.
key content
Branch sub-location with a specific hunt according to Tidefall source notes.
Notable Fish Rewards
Coral Bastion catches in available listings.
Risk
High
route / use
Use for one Tidefall branch and its specific fish/hunt checks.

Collapsed Ruins

A Tidefall ruins branch for cave-system completion.

Type
Tidefall branch
sea
First Sea
Access
Tidefall cave-system route.
key content
Ruins branch with Tidefall fish and hunt context.
Notable Fish Rewards
Collapsed Ruins catches in available listings.
Risk
High
route / use
Use for one Tidefall branch and its specific fish/hunt checks.

Crowned Ruins

A crowned ruins branch inside Tidefall for focused fish checks.

Type
Tidefall branch
sea
First Sea
Access
Tidefall cave-system route.
key content
Ruins branch with Tidefall fish and hunt context.
Notable Fish Rewards
Crowned Ruins catches in available listings.
Risk
High
route / use
Use for one Tidefall branch and its specific fish/hunt checks.

Sunken Reliquary

A Tidefall reliquary branch for fish, hunt, and item-route checks.

Type
Tidefall branch
sea
First Sea
Access
Tidefall cave-system route.
key content
Reliquary branch and Tidefall item/fishing context.
Notable Fish Rewards
Sunken Reliquary catches in available listings.
Risk
High
route / use
Use for the reliquary branch of Tidefall completion.

Tidefall Castle

The castle branch of Tidefall for cave-system fish and hunt completion.

Type
Tidefall branch
sea
First Sea
Access
Tidefall cave-system route.
key content
Castle branch with Tidefall fish and hunt context.
Notable Fish Rewards
Tidefall Castle catches in available listings.
Risk
High
route / use
Use for castle-branch fish and Tidefall completion.

Scoria Reach

A volcanic second-sea island with town services, mines, volcano routes, fragments, and gemstones.

Type
Major island
sea
Second Sea
Access
Located east of Lost Jungle according to available listings.
key content
Ashbrook Town, Scoria Mines, Scoria Volcano, Merchant, Shipwright, Angler, Inn Keeper, and Scoria Guard.
Notable Fish Rewards
Crag Crab, Skeletal Leviathan, Obsidian Pearl, fragments, gemstones, and volcanic fish are listed.
Risk
High
route / use
Use for volcanic second-sea fishing, fragments, gemstones, and Scoria sub-routes.

Everturn Forest

A second-sea forest island for newer fish and progression routes.

Type
Major island
sea
Second Sea
Access
Second-sea route listed as a major location.
key content
Forest-region fishing and newer island progression.
Notable Fish Rewards
Everturn Forest catches in available listings.
Risk
Medium to high
route / use
Use for second-sea forest fish and route completion.

Above The Clouds

A sky-themed location for newer route completion and fish checks.

Type
Sky location
sea
Second Sea
Access
Listed as a major location in Fisch navigation.
key content
Sky-area fishing and late-route exploration.
Notable Fish Rewards
Above The Clouds catches in available listings.
Risk
Medium to high
route / use
Use for sky-route fish and newer progression checks.

Learn the safe hubs before chasing rare routes

Moosewood, Roslit Bay, Sunstone Island, Snowcap Island, Terrapin Island, Mushgrove Swamp, Forsaken Shores, Ancient Isle, Grand Reef, and other first-sea stops are the easiest places to build a route. These locations handle early selling, appraising, boat access, island fish, and basic bestiary progress before the deeper areas start asking for better gear or special access.

Treat deep and branch locations like goals

Brine Pool, Cultist Lair, Atlantis, Mariana's Veil, Tidefall, and Scoria Reach are better as planned trips. Check access, risk, and route use before going in, because several of these areas need specific movement, rods, enchantments, underwater routes, or hidden triggers. A location with fewer services can still matter a lot if it unlocks a rare fish pool, hunt, item, altar, or progression branch.

FAQ

Q.

How many Fisch locations are listed?

There are 52 durable Fisch location rows, focused on major regions, progression areas, named branches, and useful sub-locations instead of every limited event, template, or tiny category entry.

Q.

Which Fisch location should beginners learn first?

Start with Moosewood because it has the early merchant, appraiser, Angler, Innkeeper, Shipwright, guide NPCs, and starter fishing routes.

Q.

Which Fisch locations need more preparation?

Brine Pool, Desolate Deep, Cultist Lair, Northern Expedition, Atlantis, Mariana's Veil, Tidefall, and Scoria Reach are better treated as planned trips because access, hazards, or route complexity matter more there.

Q.

Why are some small pools or event locations missing?

The Fisch Wiki location category includes limited-time event pages, templates, mechanics pages, and very small fish-pool entries. The durable route list focuses on locations players are most likely to route around.

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