Fisch locations decide more than where you cast a line. Each island, cave, pool, expedition route, and deep-sea branch can change what fish you can find, which NPCs you can reach, and how much risk or preparation the trip needs.
Showing 50 of 92 items.
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Starter islands and services
Moosewood, the Ocean, and the other island hubs cover shops, boat routes, appraising, spawn setting, trading, and everyday fishing.
Moosewood
- Type
- Starter island
- Sea
- First Sea
- Access
- New-player spawn in the middle of the map.
- Key content
- Merchant, Appraiser, Angler, Innkeeper, Shipwright, Pierre, Phineas, Lantern Keeper, and village services.
- Notable Fish Rewards
- Starter pond and island fish, including Whisker Bill and Treble Bass.
- Risk
- Low
- Route / use
- Use as the first selling, appraising, quest, spawn, and boat unlock hub.
The Ocean
- Type
- Open-water region
- Sea
- First Sea
- Access
- Open water around the main islands.
- Key content
- General travel space, ocean fishing, events, and access routes between islands.
- Notable Fish Rewards
- Open Ocean and the surrounding ocean areas split many fish by sea route and event condition.
- Risk
- Low to medium
- Route / use
- Use as the connector for island travel, boat movement, and broad fish hunting.
Roslit Bay
- Type
- Major island
- Sea
- First Sea
- Access
- Boat route from the main sea.
- Key content
- Island fishing, shops and NPCs, with Roslit Volcano as a linked sub-location.
- Notable Fish Rewards
- Roslit Bay and Roslit Volcano fish pools.
- Risk
- Low to medium
- Route / use
- Use for early-to-mid island fish, NPC stops, and volcano progression.
Sunstone Island
- Type
- Major island
- Sea
- First Sea
- Access
- Boat route from the main sea.
- Key content
- Island fishing, NPCs, and clue routes used by later quest steps.
- Notable Fish Rewards
- Sunstone fish pool and related island catches.
- Risk
- Low
- Route / use
- Use as a mid-map fishing and quest landmark.
Snowcap Island
- Type
- Major island
- Sea
- First Sea
- Access
- Boat route from the main sea.
- Key content
- Snow island fishing, cold-region fish pool, and a linked pond sub-area.
- Notable Fish Rewards
- Snowcap Island and Snowcap Pond catches.
- Risk
- Low
- Route / use
- Use when targeting cold-island fish before harder expedition routes.
Terrapin Island
- Type
- Major island
- Sea
- First Sea
- Access
- Boat route from the main sea.
- Key content
- Island fishing, Terrapin-related routes, and hidden progression references.
- Notable Fish Rewards
- Terrapin fish and related island catches.
- Risk
- Low to medium
- Route / use
- Use as a normal fish route and as a landmark for hidden route clues.
Mushgrove Swamp
- Type
- Major island
- Sea
- First Sea
- Access
- Boat route from the main sea.
- Key content
- Swamp fishing, island NPC/service stops, and region-specific catches.
- Notable Fish Rewards
- Swamp-themed fish pool.
- Risk
- Low to medium
- Route / use
- Use when rotating through first-sea island bestiary pools.
Forsaken Shores
- Type
- Major island
- Sea
- First Sea
- Access
- Boat route from the main sea.
- Key content
- Island fishing split across shore and pond sub-areas.
- Notable Fish Rewards
- Forsaken Shores Ocean and Forsaken Shores Pond fish pools.
- Risk
- Low to medium
- Route / use
- Use for separate shore and pond fishing checks.
Ancient Isle
- Type
- Major island
- Sea
- First Sea
- Access
- Boat route from the main sea.
- Key content
- Ancient Isle fishing, Ancient Archives access, and ancient-themed progression.
- Notable Fish Rewards
- Ancient Isle and Ancient Isle Pond fish pools.
- Risk
- Medium
- Route / use
- Use as the anchor for Ancient Archives and island bestiary work.
Grand Reef
- Type
- Major reef
- Sea
- First Sea
- Access
- Boat route from the main sea.
- Key content
- Reef fishing and Atlantis access context.
- Notable Fish Rewards
- Grand Reef catches and Atlantis-linked content.
- Risk
- Medium
- Route / use
- Use as the reef route and entry context for Atlantis content.
Castaway Cliffs
- Type
- Major island
- Sea
- First Sea
- Access
- Boat route from the main sea.
- Key content
- Cliff-side fishing and route landmarks.
- Notable Fish Rewards
- Castaway Cliffs fish pool.
- Risk
- Low to medium
- Route / use
- Use as a first-sea island completion route.
Lost Jungle
- Type
- Major island
- Sea
- First Sea
- Access
- Located northeast of Sunstone Island.
- Key content
- Forgotten Temple, Mossjaw Rest, jungle fish, and hunt content.
- Notable Fish Rewards
- Mossjaw, Elder Mossjaw, Paradox Pihrana, and other jungle fish.
- Risk
- Medium
- Route / use
- Use for jungle bestiary work, Mossjaw hunts, and hidden temple routes.
Cursed Isle
- Type
- Major island
- Sea
- First Sea
- Access
- Boat route from the main sea.
- Key content
- Cursed island fishing and progression context.
- Notable Fish Rewards
- Cursed Isle catches.
- Risk
- Medium
- Route / use
- Use when targeting cursed-region fish or route checks.
Treasure Island
- Type
- Major island
- Sea
- First Sea
- Access
- Boat route from the main sea.
- Key content
- Treasure-themed island route and fishing.
- Notable Fish Rewards
- Treasure Island fish and rewards.
- Risk
- Low to medium
- Route / use
- Use as a treasure-themed island stop in broader route planning.
Statue of Sovereignty
- Type
- Major structure
- Sea
- First Sea
- Access
- Boat route plus internal paid/gated altar access for Keeper's Altar.
- Key content
- Statue landmark, Keeper's Altar access, enchantment route context.
- Notable Fish Rewards
- Main value is progression access rather than a broad fish pool.
- Risk
- Low
- Route / use
- Use when routing into enchantment and altar systems.
Trade Plaza
- Type
- Trading hub
- Sea
- External to First Sea
- Access
- Speak to Trade Plaza Traveler at the south Moosewood docks at Level 25 or higher.
- Key content
- Player trades, S$ stalls, an Aquarium, and Sales Booths.
- Route / use
- Use the stalls to trade items for S$; leave through the portal at the eastern docks.
The Laboratory
- Type
- Research facility
- Sea
- First Sea
- Access
- Dock north of Roslit Bay and southeast of Sunstone Island, then climb the rope to the central platform.
- Key content
- Astronomer Vega, the Telescope, and NPCs for rods, quests, and other services.
- Route / use
- Use Astronomer Vega to craft Astral Observatory Batteries and Lenses.
Personal Aquarium
- Type
- Player hub
- Sea
- -
- Access
- Open the Aquariums menu; use the large door behind your spawn point to leave.
- Key content
- Display up to 10 fish, visit other aquariums, and earn hourly C$, XP, and random items.
- Route / use
- Place fish to earn hourly rewards, then claim them from the aquarium menu.
Deep Ocean
- Type
- Ocean fishing zone
- Sea
- First Sea
- Access
- Sail far from the main islands to the map border.
- Key content
- A deep seafloor where many exclusive fish require the Deep Ocean zone.
- Notable Fish Rewards
- Deep Ocean exclusive fish.
- Route / use
- Sail to the map border for species that require Deep Ocean.
Harvesters Spike
- Type
- Ocean sub-location
- Sea
- First Sea
- Access
- Travel to -1270, 125, 1580, south of Roslit Bay between Roslit and Terrapin Island.
- Key content
- Bluefin Tuna and Sawfish abundance spots; Minish appears on foggy nights and helps unlock Brick Rod.
- Notable Fish Rewards
- Bluefin Tuna and Sawfish.
- Route / use
- Visit Minish on a foggy night if you are working toward Brick Rod.
Haddock Rock
- Type
- Ocean sub-location
- Sea
- First Sea
- Access
- -530, 125,
- -425, northwest of Moosewood between Moosewood and Sunstone Island.
- Key content
- Large Haddock and Halibut abundance spots nearby.
- Notable Fish Rewards
- Haddock and Halibut.
- Route / use
- Fish around the nearby Haddock and Halibut abundance spots.
Birch Cay
- Type
- Ocean island
- Sea
- First Sea
- Access
- Travel to 1700, 125, -2500 in the Ocean.
- Key content
- Amberjack abundance and a hidden hatch with Strange Glyphs leading to an underground bunker.
- Notable Fish Rewards
- Amberjack.
- Route / use
- Fish the Amberjack abundance or open the hidden hatch to reach the bunker.
Earmark Island
- Type
- Ocean island
- Sea
- First Sea
- Access
- Travel to 1230, 125, 575, west of Moosewood.
- Key content
- A small waypoint island in the Ocean.
- Notable Fish Rewards
- -
- Route / use
- Use it as a waypoint when traveling west of Moosewood.
The Arch
- Type
- Landmark
- Sea
- First Sea
- Access
- Boat route in the main sea.
- Key content
- Arch landmark, fishing spot, and route reference.
- Notable Fish Rewards
- The Arch fish pool.
- Risk
- Low
- Route / use
- Use as a simple named fishing landmark and navigation point.
Vertigo
- Type
- Special area
- Sea
- First Sea
- Access
- Reached through Strange Whirlpool routing.
- Key content
- Special fishing area, Synph/Merchant context, and whirlpool-based access.
- Notable Fish Rewards
- Vertigo-specific fish pool.
- Risk
- Medium
- Route / use
- Use when you need the whirlpool route or Vertigo-only catches.
The Depths
- Type
- Deep-zone area
- Sea
- First Sea
- Access
- Special progression route from Vertigo and related depth systems.
- Key content
- Depths fishing, NPC routes, and late progression.
- Notable Fish Rewards
- Depths fish and quest-related catches.
- Risk
- Medium to high
- Route / use
- Use for deeper progression, special catches, and quest routes.
Desolate Deep
- Type
- Underwater area
- Sea
- First Sea
- Access
- Requires a diving gear route.
- Key content
- Deep-water fishing, Desolate Pocket, Brine Pool access, and shop routes.
- Notable Fish Rewards
- Desolate Deep fish and related deep catches.
- Risk
- High
- Route / use
- Use for underwater progression and the Brine Pool route.
Desolate Pocket
- Type
- Underwater sub-location
- Sea
- First Sea
- Access
- Inside the Desolate Deep route.
- Key content
- Deep-zone stop tied to Brine Pool and underwater routing.
- Notable Fish Rewards
- Desolate Pocket catches.
- Risk
- High
- Route / use
- Use as the staging area before Brine Pool and other deep-water goals.
Brine Pool
- Type
- Hazard fishing pool
- Sea
- First Sea
- Access
- Entered from Desolate Deep; fishing needs Reinforced Rod or Invincible enchantment.
- Key content
- Acid pool, deep fish, Reinforced Rod/Invincible requirement, and glider route.
- Notable Fish Rewards
- Brine Phantom, Spectral Serpent, Globe Jellyfish, Brine Shrimp, and more.
- Risk
- High
- Route / use
- Use when prepared for acid risk and brine-only fish.
Keeper's Altar
- Type
- Altar
- Sea
- First Sea
- Access
- Reached through Statue of Sovereignty route.
- Key content
- Enchanting route and altar progression.
- Notable Fish Rewards
- Progression value is enchantment access, not a main fish pool.
- Risk
- Low
- Route / use
- Use when spending relics and upgrading rod builds.
Roslit Volcano
- Type
- Volcano sub-location
- Sea
- First Sea
- Access
- Sub-location of Roslit Bay.
- Key content
- Volcano fishing, lava-related rod/enchantment checks, and hidden route use.
- Notable Fish Rewards
- Roslit Volcano fish pool.
- Risk
- Medium
- Route / use
- Use for volcano catches and lava-route planning.
Ancient Archives
- Type
- Puzzle/progression area
- Sea
- First Sea
- Access
- Ancient Isle route.
- Key content
- Archive progression, ancient systems, and hidden unlock context.
- Notable Fish Rewards
- The progression matters more than the fishing here.
- Risk
- Medium
- Route / use
- Use when working through Ancient Isle hidden progression.
Atlantean Storm
- Type
- Storm/event area
- Sea
- First Sea
- Access
- Its own named route on the map.
- Key content
- Atlantean-themed fishing and storm-related route context.
- Notable Fish Rewards
- Atlantean Storm catches.
- Risk
- Medium
- Route / use
- Use for storm-related Atlantean catches.
Cultist Lair
- Type
- Hidden lair
- Sea
- First Sea
- Access
- Lever route from Terrapin Hideaway on foggy nights.
- Key content
- Hidden lair fishing, Key of Oaths, Key of Whispers, and lair progression.
- Notable Fish Rewards
- Profane Leviathan, Leviathan, Cave Angel Fish, Cathulid, Cathulith, and key items.
- Risk
- High
- Route / use
- Use when ready for hidden lair access and key-item fishing.
Underground Music Venue
- Type
- Hidden venue
- Sea
- First Sea
- Access
- Hidden route tied to music-themed progression.
- Key content
- Music venue route, limited-style rod progression references, and special catches.
- Notable Fish Rewards
- Fish and route rewards tied to the venue.
- Risk
- Medium
- Route / use
- Use for music-themed quest and item routes.
Abaia's Chamber
- Type
- Hunt sub-location
- Sea
- First Sea
- Access
- -26520, 3133,
- -4823, then place 10 Sky Crystals.
- Key content
- Abaia hunt and its fish variants.
- Notable Fish Rewards
- Abaia and its variants.
- Risk
- -
- Route / use
- Place 10 Sky Crystals at the door to start the Abaia hunt.
Living Garden
- Type
- Quest sub-location
- Sea
- First Sea
- Access
- Follow Toxic River with the Toxic-Proof Raft from Olivia’s quest.
- Key content
- Collecting 16 flowers grants Pollinated status and rewards.
- Notable Fish Rewards
- -
- Risk
- -
- Route / use
- Collect the 16 flowers to earn Pollinated status and its rewards.
Toxic Grove
- Type
- Quest sub-location
- Sea
- First Sea
- Access
- Enter through Toxic Cave and wear a Gas Mask against the poison.
- Key content
- Toxic Cave fishing needs a rod with at least 150 durability.
- Notable Fish Rewards
- -
- Risk
- Poison is dangerous without a Gas Mask; Toxic Cave fishing needs 150 or more rod durability.
- Route / use
- Bring a Gas Mask and a rod with at least 150 durability.
Nectar Den
- Type
- Quest sub-location
- Sea
- First Sea
- Access
- Enter through Verdant Pocket.
- Key content
- Bee swarms; Pollinated status helps protect you, and a Gas Mask is not needed.
- Notable Fish Rewards
- -
- Risk
- Bee swarms can kill you without Pollinated status.
- Route / use
- Get Pollinated before exploring the den.
Enchanted Crevice
- Type
- Quest sub-location
- Sea
- First Sea
- Access
- Enter the underground crevice beside Cole at Statue of Sovereignty.
- Key content
- Keeper Warden’s repeat objectives grant Keeper XP; the Keepers Altar is nearby.
- Notable Fish Rewards
- -
- Risk
- The water pool is deadly.
- Route / use
- Use Keeper Warden for Keeper XP and the nearby Keepers Altar for enchants.
Crimson Cavern
- Type
- Quest sub-location
- Sea
- First Sea
- Access
- Complete Crimson Guard’s quest with a Crimson Colossal Blue Dragon, open the red gate in Luminescent Cavern, then swim through the tunnel with diving gear.
- Key content
- Colossal Ancient Dragon Hunt.
- Notable Fish Rewards
- Colossal Ancient Dragon.
- Risk
- The underwater tunnel requires diving gear.
- Route / use
- Open the red gate to reach the Colossal Ancient Dragon Hunt.
Luminescent Cavern
- Type
- Desolate Deep sub-location
- Sea
- First Sea
- Access
- Place three player-specific keystones at the Mysterious Crack, then swim down Mysterious River.
- Key content
- Lever Puzzle, Colossal Blue Dragon Hunt, and Ethereal Dragon Hunt.
- Notable Fish Rewards
- Colossal Blue Dragon and Ethereal Dragon.
- Risk
- -
- Route / use
- Use the Lever Puzzle to reach both Dragon Hunts.
Crystal Cove
- Type
- The Depths sub-location
- Sea
- First Sea
- Access
- Get a Depths Key at Vertigo’s Dip, clear the floating-platform obby, then reach the rampart at 1302, -701, 1604.
- Key content
- Chapel, Underground Music Venue, and an eight-fish Bestiary.
- Notable Fish Rewards
- -
- Risk
- The entrance requires a Depths Key and platform obby.
- Route / use
- Complete the eight-fish Bestiary and explore the Chapel and Underground Music Venue.
Mineshaft
- Type
- Sunstone Island sub-location
- Sea
- First Sea
- Access
- Enter the cave on Sunstone Island.
- Key content
- Use a spear to break rubble for a Rough Geode; a Track Lever switches routes to a Cut Gem. Three pedestals need separate items.
- Notable Fish Rewards
- -
- Risk
- -
- Route / use
- Break rubble with a spear, then switch minecart rails with the Track Lever.
Forgotten Temple
- Type
- Quest sub-location
- Sea
- First Sea
- Access
- -2596, 149,
- -2182 in Lost Jungle; Jungle Adventurer gives the Temple Eye for teleporting in.
- Key content
- Five puzzle rooms each yield a rune that opens Mossjaw Rest.
- Notable Fish Rewards
- -
- Route / use
- Collect all five runes to unlock Mossjaw Rest.
The Shady Bazaar
- Type
- Hidden market
- Sea
- First Sea
- Access
- Complete Todd’s quest, then open the trapdoor inside Moosewood Lighthouse.
- Key content
- Nine shops, the Shady Angler, and the Hunting Angler; the Black Market opens on real-world weekends.
- Notable Fish Rewards
- -
- Route / use
- Use the Scrip Vendor to exchange C$ for S$ at 100,000:1.
Mossjaw Rest
- Type
- Quest sub-location
- Sea
- First Sea
- Access
- Open the final Forgotten Temple vault with all five runes.
- Key content
- A deep pool for Mossjaw and Elder Mossjaw.
- Notable Fish Rewards
- Mossjaw and Elder Mossjaw.
- Route / use
- Bring all five Forgotten Temple runes to enter the vault and fish for Mossjaw.
Snowburrow
- Type
- Snowcap Island sub-location
- Sea
- First Sea
- Access
- Click the three cracks, two on walls and one on the ceiling, within 10 seconds; enter the door at 2865, 141, 2557.
- Key content
- A pool at the bottom and a left tunnel that leads to a whirlpool.
- Notable Fish Rewards
- -
- Risk
- The door closes after 30 seconds.
- Route / use
- Open the hidden door, then fish in the pool or take the left tunnel to the whirlpool.
Aether
- Type
- Hidden fishing area
- Sea
- First Sea
- Access
- -145,
- -610, 1155.
- Key content
- A pink pool gives fish from random locations and can spawn Roaming Fish; catches do not count toward a Bestiary.
- Notable Fish Rewards
- -
- Risk
- -
- Route / use
- Use the pool for random-location fish, but not Bestiary progress.
Carrot Garden
- Type
- Fishing sub-location
- Sea
- First Sea
- Access
- Enter through the hole near Alligator Marsh in Mushgrove Swamp.
- Key content
- Unique fish and the Carrot Rod, which costs 75,000 C$.
- Notable Fish Rewards
- Unique Carrot Garden fish.
- Risk
- -
- Route / use
- Buy the Carrot Rod for 75,000 C$ or fish the Garden pool for its unique catches.
Start with the service hubs
Moosewood, Roslit Bay, Sunstone Island, Snowcap Island, Terrapin Island, Mushgrove Swamp, Forsaken Shores, Ancient Isle, Grand Reef, and the Ocean’s smaller stops cover boat travel, shops, appraising, spawn setting, and everyday fishing routes. They make a useful base before you head into a cave, hunt, or underwater branch.
Plan for the deeper branches
The Deep, Brine Pool, Atlantis, Mariana’s Veil, Boreal Pines, Tidefall, Scoria Reach, Drylands, and the Forgotten Temple lead to hunts, puzzles, or special fishing zones. Some routes need diving gear, a key, a finished quest, or protection from a local hazard. Those requirements can decide whether a trip pays off or sends you back to shore.
The Deep, Northern Expedition, Atlantis, Boreal Pines, and Mariana’s Veil split into underwater branches, hunts, or puzzle layers.
Tidefall and Scoria Reach lead into Drylands and its Sand Sifting routes, while Skycrest rises above the First Sea islands.
FAQ
How many locations are in Fisch?
Fisch has 92 locations and sub-locations, from service hubs to hidden routes, underwater branches, and the Atlantis trials.
Which Fisch location should beginners learn first?
Start with Moosewood because it has the early merchant, appraiser, Angler, Innkeeper, Shipwright, guide NPCs, and starter fishing routes.
Which Fisch locations need more preparation?
Brine Pool, The Deep, Atlantis, Mariana’s Veil, Boreal Pines, Drylands, Tidefall, and Scoria Reach need more preparation because access, oxygen, hazards, or route conditions matter.
Why do some locations only appear at certain times?
Event areas open during their own weather or seasonal events, and smaller fishing pools often sit inside a larger area. Their fish depend on those local conditions.




