Fisch locations decide more than where you cast a line. Each island, cave, pool, expedition route, and deep-sea branch can change what fish you can find, which NPCs you can reach, and how much risk or preparation the trip needs.
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Starter islands and services
These are the main first-sea route anchors. Learn them first because they cover spawning, selling, appraising, boat movement, regular island fishing, and the early path into harder regions.
Moosewood
The main starter island with early shops, appraising, Angler quests, spawn setting, and boat access.
- Type
- Starter island
- sea
- First Sea
- Access
- New-player spawn in the middle of the map.
- key content
- Merchant, Appraiser, Angler, Innkeeper, Shipwright, Pierre, Phineas, Lantern Keeper, and village services.
- Notable Fish Rewards
- Starter pond and island fish, including Whisker Bill and Treble Bass in available listings.
- Risk
- Low
- route / use
- Use as the first selling, appraising, quest, spawn, and boat unlock hub.
The Ocean
The map-wide water route that connects islands and supports general fishing between named areas.
- Type
- Open-water region
- sea
- First Sea
- Access
- Open water around the main islands.
- key content
- General travel space, ocean fishing, events, and access routes between islands.
- Notable Fish Rewards
- Open Ocean and surrounding ocean pages split many fish by sea route and event condition.
- Risk
- Low to medium
- route / use
- Use as the connector for island travel, boat movement, and broad fish hunting.
Roslit Bay
A major first-sea island that anchors Roslit fishing and the volcano sub-route.
- Type
- Major island
- sea
- First Sea
- Access
- Boat route from the main sea.
- key content
- Island fishing, shops and NPCs, with Roslit Volcano as a linked sub-location.
- Notable Fish Rewards
- Roslit Bay and Roslit Volcano fish pools on internal pages.
- Risk
- Low to medium
- route / use
- Use for early-to-mid island fish, NPC stops, and volcano progression.
Sunstone Island
A stable first-sea island used for normal fishing and several clue-style progression routes.
- Type
- Major island
- sea
- First Sea
- Access
- Boat route from the main sea.
- key content
- Island fishing, NPCs, and clue routes used by later quest steps.
- Notable Fish Rewards
- Sunstone fish pool and related island catches in available listings.
- Risk
- Low
- route / use
- Use as a mid-map fishing and quest landmark.
Snowcap Island
The main snow island for first-sea fishing before Northern Expedition becomes the stronger cold route.
- Type
- Major island
- sea
- First Sea
- Access
- Boat route from the main sea.
- key content
- Snow island fishing, cold-region fish pool, and a linked pond sub-area.
- Notable Fish Rewards
- Snowcap Island and Snowcap Pond catches in available listings.
- Risk
- Low
- route / use
- Use when targeting cold-island fish before harder expedition routes.
Terrapin Island
A first-sea island that matters for both fishing and several hidden-route clues.
- Type
- Major island
- sea
- First Sea
- Access
- Boat route from the main sea.
- key content
- Island fishing, Terrapin-related routes, and hidden progression references.
- Notable Fish Rewards
- Terrapin fish and related island catches in available listings.
- Risk
- Low to medium
- route / use
- Use as a normal fish route and as a landmark for hidden route clues.
Mushgrove Swamp
The swamp island route for region-specific fish and first-sea completion.
- Type
- Major island
- sea
- First Sea
- Access
- Boat route from the main sea.
- key content
- Swamp fishing, island NPC/service stops, and region-specific catches.
- Notable Fish Rewards
- Swamp-themed fish pool in available listings.
- Risk
- Low to medium
- route / use
- Use when rotating through first-sea island bestiary pools.
Forsaken Shores
A first-sea island with multiple local fishing pools instead of one simple shoreline.
- Type
- Major island
- sea
- First Sea
- Access
- Boat route from the main sea.
- key content
- Island fishing split across shore and pond sub-areas.
- Notable Fish Rewards
- Forsaken Shores Ocean and Forsaken Shores Pond rows are listed in the location category.
- Risk
- Low to medium
- route / use
- Use for separate shore and pond fishing checks.
Ancient Isle
A major island that feeds into Ancient Archives and ancient-themed fish routes.
- Type
- Major island
- sea
- First Sea
- Access
- Boat route from the main sea.
- key content
- Ancient Isle fishing, Ancient Archives access, and ancient-themed progression.
- Notable Fish Rewards
- Ancient Isle and Ancient Isle Pond fish pools in available listings.
- Risk
- Medium
- route / use
- Use as the anchor for Ancient Archives and island bestiary work.
Grand Reef
A reef route that matters for normal fishing and the Atlantis branch.
- Type
- Major reef
- sea
- First Sea
- Access
- Boat route from the main sea.
- key content
- Reef fishing and Atlantis access context.
- Notable Fish Rewards
- Grand Reef catches and Atlantis-linked content in available listings.
- Risk
- Medium
- route / use
- Use as the reef route and entry context for Atlantis content.
Castaway Cliffs
A main island stop for cliff-area fish and first-sea route completion.
- Type
- Major island
- sea
- First Sea
- Access
- Boat route from the main sea.
- key content
- Cliff-side fishing and route landmarks.
- Notable Fish Rewards
- Castaway Cliffs fish pool in available listings.
- Risk
- Low to medium
- route / use
- Use as a first-sea island completion route.
Lost Jungle
A jungle island with its own fish pool, hunts, and temple-style sub-routes.
- Type
- Major island
- sea
- First Sea
- Access
- Located northeast of Sunstone Island according to available listings.
- key content
- Forgotten Temple, Mossjaw Rest, jungle fish, and hunt content.
- Notable Fish Rewards
- Mossjaw, Elder Mossjaw, Paradox Pihrana, and other jungle fish are listed.
- Risk
- Medium
- route / use
- Use for jungle bestiary work, Mossjaw hunts, and hidden temple routes.
Cursed Isle
A first-sea island focused on cursed-region fishing and route completion.
- Type
- Major island
- sea
- First Sea
- Access
- Boat route from the main sea.
- key content
- Cursed island fishing and progression context.
- Notable Fish Rewards
- Cursed Isle catches in available listings.
- Risk
- Medium
- route / use
- Use when targeting cursed-region fish or route checks.
Treasure Island
A named island route for treasure-themed fishing and exploration.
- Type
- Major island
- sea
- First Sea
- Access
- Boat route from the main sea.
- key content
- Treasure-themed island route and fishing.
- Notable Fish Rewards
- Treasure Island fish and rewards in available listings.
- Risk
- Low to medium
- route / use
- Use as a treasure-themed island stop in broader route planning.
Statue of Sovereignty
A key structure because it leads into Keeper's Altar and enchantment progression.
- Type
- Major structure
- sea
- First Sea
- Access
- Boat route plus internal paid/gated altar access for Keeper's Altar.
- key content
- Statue landmark, Keeper's Altar access, enchantment route context.
- Notable Fish Rewards
- Main value is progression access rather than a broad fish pool.
- Risk
- Low
- route / use
- Use when routing into enchantment and altar systems.
| Image | Name | Description | Type | sea | Access | key content | Notable Fish Rewards | Risk | route / use |
|---|---|---|---|---|---|---|---|---|---|
| Moosewood | The main starter island with early shops, appraising, Angler quests, spawn setting, and boat access. | Starter island | First Sea | New-player spawn in the middle of the map. | Merchant, Appraiser, Angler, Innkeeper, Shipwright, Pierre, Phineas, Lantern Keeper, and village services. | Starter pond and island fish, including Whisker Bill and Treble Bass in available listings. | Low | Use as the first selling, appraising, quest, spawn, and boat unlock hub. | |
| The Ocean | The map-wide water route that connects islands and supports general fishing between named areas. | Open-water region | First Sea | Open water around the main islands. | General travel space, ocean fishing, events, and access routes between islands. | Open Ocean and surrounding ocean pages split many fish by sea route and event condition. | Low to medium | Use as the connector for island travel, boat movement, and broad fish hunting. | |
| Roslit Bay | A major first-sea island that anchors Roslit fishing and the volcano sub-route. | Major island | First Sea | Boat route from the main sea. | Island fishing, shops and NPCs, with Roslit Volcano as a linked sub-location. | Roslit Bay and Roslit Volcano fish pools on internal pages. | Low to medium | Use for early-to-mid island fish, NPC stops, and volcano progression. | |
| Sunstone Island | A stable first-sea island used for normal fishing and several clue-style progression routes. | Major island | First Sea | Boat route from the main sea. | Island fishing, NPCs, and clue routes used by later quest steps. | Sunstone fish pool and related island catches in available listings. | Low | Use as a mid-map fishing and quest landmark. | |
| Snowcap Island | The main snow island for first-sea fishing before Northern Expedition becomes the stronger cold route. | Major island | First Sea | Boat route from the main sea. | Snow island fishing, cold-region fish pool, and a linked pond sub-area. | Snowcap Island and Snowcap Pond catches in available listings. | Low | Use when targeting cold-island fish before harder expedition routes. | |
| Terrapin Island | A first-sea island that matters for both fishing and several hidden-route clues. | Major island | First Sea | Boat route from the main sea. | Island fishing, Terrapin-related routes, and hidden progression references. | Terrapin fish and related island catches in available listings. | Low to medium | Use as a normal fish route and as a landmark for hidden route clues. | |
| Mushgrove Swamp | The swamp island route for region-specific fish and first-sea completion. | Major island | First Sea | Boat route from the main sea. | Swamp fishing, island NPC/service stops, and region-specific catches. | Swamp-themed fish pool in available listings. | Low to medium | Use when rotating through first-sea island bestiary pools. | |
| Forsaken Shores | A first-sea island with multiple local fishing pools instead of one simple shoreline. | Major island | First Sea | Boat route from the main sea. | Island fishing split across shore and pond sub-areas. | Forsaken Shores Ocean and Forsaken Shores Pond rows are listed in the location category. | Low to medium | Use for separate shore and pond fishing checks. | |
| Ancient Isle | A major island that feeds into Ancient Archives and ancient-themed fish routes. | Major island | First Sea | Boat route from the main sea. | Ancient Isle fishing, Ancient Archives access, and ancient-themed progression. | Ancient Isle and Ancient Isle Pond fish pools in available listings. | Medium | Use as the anchor for Ancient Archives and island bestiary work. | |
| Grand Reef | A reef route that matters for normal fishing and the Atlantis branch. | Major reef | First Sea | Boat route from the main sea. | Reef fishing and Atlantis access context. | Grand Reef catches and Atlantis-linked content in available listings. | Medium | Use as the reef route and entry context for Atlantis content. | |
| Castaway Cliffs | A main island stop for cliff-area fish and first-sea route completion. | Major island | First Sea | Boat route from the main sea. | Cliff-side fishing and route landmarks. | Castaway Cliffs fish pool in available listings. | Low to medium | Use as a first-sea island completion route. | |
| Lost Jungle | A jungle island with its own fish pool, hunts, and temple-style sub-routes. | Major island | First Sea | Located northeast of Sunstone Island according to available listings. | Forgotten Temple, Mossjaw Rest, jungle fish, and hunt content. | Mossjaw, Elder Mossjaw, Paradox Pihrana, and other jungle fish are listed. | Medium | Use for jungle bestiary work, Mossjaw hunts, and hidden temple routes. | |
| Cursed Isle | A first-sea island focused on cursed-region fishing and route completion. | Major island | First Sea | Boat route from the main sea. | Cursed island fishing and progression context. | Cursed Isle catches in available listings. | Medium | Use when targeting cursed-region fish or route checks. | |
| Treasure Island | A named island route for treasure-themed fishing and exploration. | Major island | First Sea | Boat route from the main sea. | Treasure-themed island route and fishing. | Treasure Island fish and rewards in available listings. | Low to medium | Use as a treasure-themed island stop in broader route planning. | |
| Statue of Sovereignty | A key structure because it leads into Keeper's Altar and enchantment progression. | Major structure | First Sea | Boat route plus internal paid/gated altar access for Keeper's Altar. | Statue landmark, Keeper's Altar access, enchantment route context. | Main value is progression access rather than a broad fish pool. | Low | Use when routing into enchantment and altar systems. |
section
Northern, Atlantis, and Mariana routes
These grouped regions have multiple internal stops. They are best handled as planned route chains instead of one-off casts.
Northern Expedition
The main cold expedition route with several mountain sub-locations and higher travel risk.
- Type
- Mountain expedition region
- sea
- First Sea
- Access
- Expedition route with multiple mountain sub-locations.
- key content
- Northern Summit, Overgrowth Caves, Frigid Cavern, Cryogenic Canal, and Glacial Grotto.
- Notable Fish Rewards
- Expedition fishing spots and mountain-region fish in available listings.
- Risk
- High
- route / use
- Use for cold-route progression, summit travel, and expedition fishing.
Northern Summit
The summit stop for Northern Expedition routing and cold-area progression.
- Type
- Expedition sub-location
- sea
- First Sea
- Access
- Northern Expedition route.
- key content
- Summit route and cold-region progression.
- Notable Fish Rewards
- Summit-area catches in available listings.
- Risk
- High
- route / use
- Use as the top-end landmark of Northern Expedition.
Overgrowth Caves
A Northern Expedition cave stop for cold-route fish and route progression.
- Type
- Expedition cave
- sea
- First Sea
- Access
- Northern Expedition route.
- key content
- Cave path and expedition fishing.
- Notable Fish Rewards
- Overgrowth Caves catches in available listings.
- Risk
- Medium to high
- route / use
- Use as an early expedition cave stop.
Frigid Cavern
A colder cave layer in the Northern Expedition chain.
- Type
- Expedition cave
- sea
- First Sea
- Access
- Northern Expedition route.
- key content
- Frigid cave fishing and cold-route pathing.
- Notable Fish Rewards
- Frigid Cavern catches in available listings.
- Risk
- High
- route / use
- Use for deeper cold-cave fishing.
Cryogenic Canal
A cold canal stop inside the Northern Expedition route.
- Type
- Expedition water route
- sea
- First Sea
- Access
- Northern Expedition route.
- key content
- Canal fishing and expedition pathing.
- Notable Fish Rewards
- Cryogenic Canal catches in available listings.
- Risk
- High
- route / use
- Use for canal-specific expedition fish.
Glacial Grotto
A glacial sub-location for later Northern Expedition catches.
- Type
- Expedition grotto
- sea
- First Sea
- Access
- Northern Expedition route.
- key content
- Grotto fishing and final cold-route checks.
- Notable Fish Rewards
- Glacial Grotto catches in available listings.
- Risk
- High
- route / use
- Use as a late expedition fishing stop.
Atlantis
A large underwater city with shops, trials, and several named fishing pools.
- Type
- Underwater city
- sea
- First Sea
- Access
- Grand Reef route according to available listings.
- key content
- Merchant, Inn Keeper, Builder Archeologist, Spirit of Apollo, trials, and multiple pools.
- Notable Fish Rewards
- Large Atlantis bestiary, including trial-pool and Kraken-related catches.
- Risk
- High
- route / use
- Use for underwater city progression, trials, and Atlantis fish completion.
Poseidon Trial Pool
An Atlantis sub-location tied to Poseidon trial fishing.
- Type
- Atlantis trial pool
- sea
- First Sea
- Access
- Atlantis route.
- key content
- Trial pool fishing and Atlantis progression.
- Notable Fish Rewards
- Poseidon trial fish in available listings.
- Risk
- High
- route / use
- Use for Atlantis trial-pool completion.
Kraken Pool
A high-interest Atlantis pool for Kraken-themed catches.
- Type
- Atlantis pool
- sea
- First Sea
- Access
- Atlantis route.
- key content
- Kraken-themed pool and high-value Atlantis fishing.
- Notable Fish Rewards
- Kraken Pool catches in available listings.
- Risk
- High
- route / use
- Use for Kraken-pool fish and Atlantis completion.
Ethereal Abyss Pool
A named Atlantis pool for ethereal-themed fish checks.
- Type
- Atlantis pool
- sea
- First Sea
- Access
- Atlantis route.
- key content
- Ethereal pool fishing and Atlantis completion.
- Notable Fish Rewards
- Ethereal Abyss Pool catches in available listings.
- Risk
- High
- route / use
- Use for one of the named Atlantis pool sets.
Mariana's Veil
A deep-sea region with several named sub-locations and submarine-based routing.
- Type
- Deep-sea region
- sea
- First Sea
- Access
- Submarine route with Submarine Shipwright and Inn Keeper listed in available listings.
- key content
- Volcanic Vents, Challenger's Deep, Abyssal Zenith, Calm Zone, and Veil of the Forsaken.
- Notable Fish Rewards
- Mariana's Veil fish and sub-location catches, including deep-sea pools.
- Risk
- High
- route / use
- Use for submarine progression and deep-sea region completion.
Volcanic Vents
The volcanic branch of Mariana's Veil for deep-sea fish checks.
- Type
- Mariana sub-location
- sea
- First Sea
- Access
- Mariana's Veil route.
- key content
- Volcanic deep-sea fishing and route progression.
- Notable Fish Rewards
- Volcanic Vents catches in available listings.
- Risk
- High
- route / use
- Use for the volcanic branch of Mariana's Veil.
Challenger's Deep
A deep branch of Mariana's Veil for higher-risk fishing.
- Type
- Mariana sub-location
- sea
- First Sea
- Access
- Mariana's Veil route.
- key content
- Deep trench-style fishing and Mariana progression.
- Notable Fish Rewards
- Challenger's Deep catches in available listings.
- Risk
- High
- route / use
- Use for deeper Mariana fish and route completion.
Abyssal Zenith
An abyssal branch of Mariana's Veil for deeper fish completion.
- Type
- Mariana sub-location
- sea
- First Sea
- Access
- Mariana's Veil route.
- key content
- Abyssal deep-sea fishing and Mariana progression.
- Notable Fish Rewards
- Abyssal Zenith catches in available listings.
- Risk
- High
- route / use
- Use for abyssal Mariana fish checks.
Calm Zone
A named Mariana's Veil branch for calmer deep-sea fishing checks.
- Type
- Mariana sub-location
- sea
- First Sea
- Access
- Mariana's Veil route.
- key content
- Calmer deep-sea stop in the Mariana chain.
- Notable Fish Rewards
- Calm Zone catches in available listings.
- Risk
- Medium to high
- route / use
- Use as the safer-feeling branch in Mariana's Veil routing.
Veil of the Forsaken
A high-risk Mariana's Veil branch for deeper completion work.
- Type
- Mariana sub-location
- sea
- First Sea
- Access
- Mariana's Veil route.
- key content
- Forsaken deep-sea branch and final Mariana checks.
- Notable Fish Rewards
- Veil of the Forsaken catches in available listings.
- Risk
- High
- route / use
- Use for the forsaken branch of Mariana's Veil completion.
| Image | Name | Description | Type | sea | Access | key content | Notable Fish Rewards | Risk | route / use |
|---|---|---|---|---|---|---|---|---|---|
| Northern Expedition | The main cold expedition route with several mountain sub-locations and higher travel risk. | Mountain expedition region | First Sea | Expedition route with multiple mountain sub-locations. | Northern Summit, Overgrowth Caves, Frigid Cavern, Cryogenic Canal, and Glacial Grotto. | Expedition fishing spots and mountain-region fish in available listings. | High | Use for cold-route progression, summit travel, and expedition fishing. | |
| Northern Summit | The summit stop for Northern Expedition routing and cold-area progression. | Expedition sub-location | First Sea | Northern Expedition route. | Summit route and cold-region progression. | Summit-area catches in available listings. | High | Use as the top-end landmark of Northern Expedition. | |
| Overgrowth Caves | A Northern Expedition cave stop for cold-route fish and route progression. | Expedition cave | First Sea | Northern Expedition route. | Cave path and expedition fishing. | Overgrowth Caves catches in available listings. | Medium to high | Use as an early expedition cave stop. | |
| Frigid Cavern | A colder cave layer in the Northern Expedition chain. | Expedition cave | First Sea | Northern Expedition route. | Frigid cave fishing and cold-route pathing. | Frigid Cavern catches in available listings. | High | Use for deeper cold-cave fishing. | |
| Cryogenic Canal | A cold canal stop inside the Northern Expedition route. | Expedition water route | First Sea | Northern Expedition route. | Canal fishing and expedition pathing. | Cryogenic Canal catches in available listings. | High | Use for canal-specific expedition fish. | |
| Glacial Grotto | A glacial sub-location for later Northern Expedition catches. | Expedition grotto | First Sea | Northern Expedition route. | Grotto fishing and final cold-route checks. | Glacial Grotto catches in available listings. | High | Use as a late expedition fishing stop. | |
| Atlantis | A large underwater city with shops, trials, and several named fishing pools. | Underwater city | First Sea | Grand Reef route according to available listings. | Merchant, Inn Keeper, Builder Archeologist, Spirit of Apollo, trials, and multiple pools. | Large Atlantis bestiary, including trial-pool and Kraken-related catches. | High | Use for underwater city progression, trials, and Atlantis fish completion. | |
| Poseidon Trial Pool | An Atlantis sub-location tied to Poseidon trial fishing. | Atlantis trial pool | First Sea | Atlantis route. | Trial pool fishing and Atlantis progression. | Poseidon trial fish in available listings. | High | Use for Atlantis trial-pool completion. | |
| Kraken Pool | A high-interest Atlantis pool for Kraken-themed catches. | Atlantis pool | First Sea | Atlantis route. | Kraken-themed pool and high-value Atlantis fishing. | Kraken Pool catches in available listings. | High | Use for Kraken-pool fish and Atlantis completion. | |
| Ethereal Abyss Pool | A named Atlantis pool for ethereal-themed fish checks. | Atlantis pool | First Sea | Atlantis route. | Ethereal pool fishing and Atlantis completion. | Ethereal Abyss Pool catches in available listings. | High | Use for one of the named Atlantis pool sets. | |
| Mariana's Veil | A deep-sea region with several named sub-locations and submarine-based routing. | Deep-sea region | First Sea | Submarine route with Submarine Shipwright and Inn Keeper listed in available listings. | Volcanic Vents, Challenger's Deep, Abyssal Zenith, Calm Zone, and Veil of the Forsaken. | Mariana's Veil fish and sub-location catches, including deep-sea pools. | High | Use for submarine progression and deep-sea region completion. | |
| Volcanic Vents | The volcanic branch of Mariana's Veil for deep-sea fish checks. | Mariana sub-location | First Sea | Mariana's Veil route. | Volcanic deep-sea fishing and route progression. | Volcanic Vents catches in available listings. | High | Use for the volcanic branch of Mariana's Veil. | |
| Challenger's Deep | A deep branch of Mariana's Veil for higher-risk fishing. | Mariana sub-location | First Sea | Mariana's Veil route. | Deep trench-style fishing and Mariana progression. | Challenger's Deep catches in available listings. | High | Use for deeper Mariana fish and route completion. | |
| Abyssal Zenith | An abyssal branch of Mariana's Veil for deeper fish completion. | Mariana sub-location | First Sea | Mariana's Veil route. | Abyssal deep-sea fishing and Mariana progression. | Abyssal Zenith catches in available listings. | High | Use for abyssal Mariana fish checks. | |
| Calm Zone | A named Mariana's Veil branch for calmer deep-sea fishing checks. | Mariana sub-location | First Sea | Mariana's Veil route. | Calmer deep-sea stop in the Mariana chain. | Calm Zone catches in available listings. | Medium to high | Use as the safer-feeling branch in Mariana's Veil routing. | |
| Veil of the Forsaken | A high-risk Mariana's Veil branch for deeper completion work. | Mariana sub-location | First Sea | Mariana's Veil route. | Forsaken deep-sea branch and final Mariana checks. | Veil of the Forsaken catches in available listings. | High | Use for the forsaken branch of Mariana's Veil completion. |
section
Tidefall and newer islands
These rows cover larger late-route systems and newer high-value areas, where sub-location choice can decide the hunt, fish pool, or reward path.
Tidefall
A large underwater cave system with several branches, hunts, rods, items, and a big bestiary.
- Type
- Cave system
- sea
- First Sea
- Access
- Underwater Opening under The Ocean according to available listings.
- key content
- Tidefall Castle, Coral Bastion, Collapsed Ruins, Crowned Ruins, Sunken Reliquary, rods, items, and bestiary.
- Notable Fish Rewards
- Large Tidefall bestiary plus sub-location hunts.
- Risk
- High
- route / use
- Use for cave-system fishing, hunts, rods, items, and Tidefall progression.
Coral Bastion
A Tidefall branch used for cave-system fish and hunt completion.
- Type
- Tidefall branch
- sea
- First Sea
- Access
- Tidefall cave-system route.
- key content
- Branch sub-location with a specific hunt according to Tidefall source notes.
- Notable Fish Rewards
- Coral Bastion catches in available listings.
- Risk
- High
- route / use
- Use for one Tidefall branch and its specific fish/hunt checks.
Collapsed Ruins
A Tidefall ruins branch for cave-system completion.
- Type
- Tidefall branch
- sea
- First Sea
- Access
- Tidefall cave-system route.
- key content
- Ruins branch with Tidefall fish and hunt context.
- Notable Fish Rewards
- Collapsed Ruins catches in available listings.
- Risk
- High
- route / use
- Use for one Tidefall branch and its specific fish/hunt checks.
Crowned Ruins
A crowned ruins branch inside Tidefall for focused fish checks.
- Type
- Tidefall branch
- sea
- First Sea
- Access
- Tidefall cave-system route.
- key content
- Ruins branch with Tidefall fish and hunt context.
- Notable Fish Rewards
- Crowned Ruins catches in available listings.
- Risk
- High
- route / use
- Use for one Tidefall branch and its specific fish/hunt checks.
Sunken Reliquary
A Tidefall reliquary branch for fish, hunt, and item-route checks.
- Type
- Tidefall branch
- sea
- First Sea
- Access
- Tidefall cave-system route.
- key content
- Reliquary branch and Tidefall item/fishing context.
- Notable Fish Rewards
- Sunken Reliquary catches in available listings.
- Risk
- High
- route / use
- Use for the reliquary branch of Tidefall completion.
Tidefall Castle
The castle branch of Tidefall for cave-system fish and hunt completion.
- Type
- Tidefall branch
- sea
- First Sea
- Access
- Tidefall cave-system route.
- key content
- Castle branch with Tidefall fish and hunt context.
- Notable Fish Rewards
- Tidefall Castle catches in available listings.
- Risk
- High
- route / use
- Use for castle-branch fish and Tidefall completion.
Scoria Reach
A volcanic second-sea island with town services, mines, volcano routes, fragments, and gemstones.
- Type
- Major island
- sea
- Second Sea
- Access
- Located east of Lost Jungle according to available listings.
- key content
- Ashbrook Town, Scoria Mines, Scoria Volcano, Merchant, Shipwright, Angler, Inn Keeper, and Scoria Guard.
- Notable Fish Rewards
- Crag Crab, Skeletal Leviathan, Obsidian Pearl, fragments, gemstones, and volcanic fish are listed.
- Risk
- High
- route / use
- Use for volcanic second-sea fishing, fragments, gemstones, and Scoria sub-routes.
Everturn Forest
A second-sea forest island for newer fish and progression routes.
- Type
- Major island
- sea
- Second Sea
- Access
- Second-sea route listed as a major location.
- key content
- Forest-region fishing and newer island progression.
- Notable Fish Rewards
- Everturn Forest catches in available listings.
- Risk
- Medium to high
- route / use
- Use for second-sea forest fish and route completion.
Above The Clouds
A sky-themed location for newer route completion and fish checks.
- Type
- Sky location
- sea
- Second Sea
- Access
- Listed as a major location in Fisch navigation.
- key content
- Sky-area fishing and late-route exploration.
- Notable Fish Rewards
- Above The Clouds catches in available listings.
- Risk
- Medium to high
- route / use
- Use for sky-route fish and newer progression checks.
| Image | Name | Description | Type | sea | Access | key content | Notable Fish Rewards | Risk | route / use |
|---|---|---|---|---|---|---|---|---|---|
| Tidefall | A large underwater cave system with several branches, hunts, rods, items, and a big bestiary. | Cave system | First Sea | Underwater Opening under The Ocean according to available listings. | Tidefall Castle, Coral Bastion, Collapsed Ruins, Crowned Ruins, Sunken Reliquary, rods, items, and bestiary. | Large Tidefall bestiary plus sub-location hunts. | High | Use for cave-system fishing, hunts, rods, items, and Tidefall progression. | |
| Coral Bastion | A Tidefall branch used for cave-system fish and hunt completion. | Tidefall branch | First Sea | Tidefall cave-system route. | Branch sub-location with a specific hunt according to Tidefall source notes. | Coral Bastion catches in available listings. | High | Use for one Tidefall branch and its specific fish/hunt checks. | |
| Collapsed Ruins | A Tidefall ruins branch for cave-system completion. | Tidefall branch | First Sea | Tidefall cave-system route. | Ruins branch with Tidefall fish and hunt context. | Collapsed Ruins catches in available listings. | High | Use for one Tidefall branch and its specific fish/hunt checks. | |
| Crowned Ruins | A crowned ruins branch inside Tidefall for focused fish checks. | Tidefall branch | First Sea | Tidefall cave-system route. | Ruins branch with Tidefall fish and hunt context. | Crowned Ruins catches in available listings. | High | Use for one Tidefall branch and its specific fish/hunt checks. | |
| Sunken Reliquary | A Tidefall reliquary branch for fish, hunt, and item-route checks. | Tidefall branch | First Sea | Tidefall cave-system route. | Reliquary branch and Tidefall item/fishing context. | Sunken Reliquary catches in available listings. | High | Use for the reliquary branch of Tidefall completion. | |
| Tidefall Castle | The castle branch of Tidefall for cave-system fish and hunt completion. | Tidefall branch | First Sea | Tidefall cave-system route. | Castle branch with Tidefall fish and hunt context. | Tidefall Castle catches in available listings. | High | Use for castle-branch fish and Tidefall completion. | |
| Scoria Reach | A volcanic second-sea island with town services, mines, volcano routes, fragments, and gemstones. | Major island | Second Sea | Located east of Lost Jungle according to available listings. | Ashbrook Town, Scoria Mines, Scoria Volcano, Merchant, Shipwright, Angler, Inn Keeper, and Scoria Guard. | Crag Crab, Skeletal Leviathan, Obsidian Pearl, fragments, gemstones, and volcanic fish are listed. | High | Use for volcanic second-sea fishing, fragments, gemstones, and Scoria sub-routes. | |
| Everturn Forest | A second-sea forest island for newer fish and progression routes. | Major island | Second Sea | Second-sea route listed as a major location. | Forest-region fishing and newer island progression. | Everturn Forest catches in available listings. | Medium to high | Use for second-sea forest fish and route completion. | |
| Above The Clouds | A sky-themed location for newer route completion and fish checks. | Sky location | Second Sea | Listed as a major location in Fisch navigation. | Sky-area fishing and late-route exploration. | Above The Clouds catches in available listings. | Medium to high | Use for sky-route fish and newer progression checks. |
Learn the safe hubs before chasing rare routes
Moosewood, Roslit Bay, Sunstone Island, Snowcap Island, Terrapin Island, Mushgrove Swamp, Forsaken Shores, Ancient Isle, Grand Reef, and other first-sea stops are the easiest places to build a route. These locations handle early selling, appraising, boat access, island fish, and basic bestiary progress before the deeper areas start asking for better gear or special access.
Treat deep and branch locations like goals
Brine Pool, Cultist Lair, Atlantis, Mariana's Veil, Tidefall, and Scoria Reach are better as planned trips. Check access, risk, and route use before going in, because several of these areas need specific movement, rods, enchantments, underwater routes, or hidden triggers. A location with fewer services can still matter a lot if it unlocks a rare fish pool, hunt, item, altar, or progression branch.
FAQ
How many Fisch locations are listed?
There are 52 durable Fisch location rows, focused on major regions, progression areas, named branches, and useful sub-locations instead of every limited event, template, or tiny category entry.
Which Fisch location should beginners learn first?
Start with Moosewood because it has the early merchant, appraiser, Angler, Innkeeper, Shipwright, guide NPCs, and starter fishing routes.
Which Fisch locations need more preparation?
Brine Pool, Desolate Deep, Cultist Lair, Northern Expedition, Atlantis, Mariana's Veil, Tidefall, and Scoria Reach are better treated as planned trips because access, hazards, or route complexity matter more there.
Why are some small pools or event locations missing?
The Fisch Wiki location category includes limited-time event pages, templates, mechanics pages, and very small fish-pool entries. The durable route list focuses on locations players are most likely to route around.






