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All 92 Locations in Fisch

Updated on October 22, 2026 (19 days ago)

Fisch locations decide more than where you cast a line. Each island, cave, pool, expedition route, and deep-sea branch can change what fish you can find, which NPCs you can reach, and how much risk or preparation the trip needs.

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Showing 50 of 92 items.

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section

Starter islands and services

23 items

Moosewood, the Ocean, and the other island hubs cover shops, boat routes, appraising, spawn setting, trading, and everyday fishing.

Moosewood

The main starter island with early shops, appraising, Angler quests, spawn setting, and boat access.
Type
Starter island
Sea
First Sea
Access
New-player spawn in the middle of the map.
Key content
Merchant, Appraiser, Angler, Innkeeper, Shipwright, Pierre, Phineas, Lantern Keeper, and village services.
Notable Fish Rewards
Starter pond and island fish, including Whisker Bill and Treble Bass.
Risk
Low
Route / use
Use as the first selling, appraising, quest, spawn, and boat unlock hub.

The Ocean

The map-wide water route that connects islands and supports general fishing between named areas.
Type
Open-water region
Sea
First Sea
Access
Open water around the main islands.
Key content
General travel space, ocean fishing, events, and access routes between islands.
Notable Fish Rewards
Open Ocean and the surrounding ocean areas split many fish by sea route and event condition.
Risk
Low to medium
Route / use
Use as the connector for island travel, boat movement, and broad fish hunting.

Roslit Bay

A major first-sea island that anchors Roslit fishing and the volcano sub-route.
Type
Major island
Sea
First Sea
Access
Boat route from the main sea.
Key content
Island fishing, shops and NPCs, with Roslit Volcano as a linked sub-location.
Notable Fish Rewards
Roslit Bay and Roslit Volcano fish pools.
Risk
Low to medium
Route / use
Use for early-to-mid island fish, NPC stops, and volcano progression.

Sunstone Island

A stable first-sea island used for normal fishing and several clue-style progression routes.
Type
Major island
Sea
First Sea
Access
Boat route from the main sea.
Key content
Island fishing, NPCs, and clue routes used by later quest steps.
Notable Fish Rewards
Sunstone fish pool and related island catches.
Risk
Low
Route / use
Use as a mid-map fishing and quest landmark.

Snowcap Island

The main snow island for first-sea fishing before Northern Expedition becomes the stronger cold route.
Type
Major island
Sea
First Sea
Access
Boat route from the main sea.
Key content
Snow island fishing, cold-region fish pool, and a linked pond sub-area.
Notable Fish Rewards
Snowcap Island and Snowcap Pond catches.
Risk
Low
Route / use
Use when targeting cold-island fish before harder expedition routes.

Terrapin Island

A first-sea island that matters for both fishing and several hidden-route clues.
Type
Major island
Sea
First Sea
Access
Boat route from the main sea.
Key content
Island fishing, Terrapin-related routes, and hidden progression references.
Notable Fish Rewards
Terrapin fish and related island catches.
Risk
Low to medium
Route / use
Use as a normal fish route and as a landmark for hidden route clues.

Mushgrove Swamp

The swamp island route for region-specific fish and first-sea completion.
Type
Major island
Sea
First Sea
Access
Boat route from the main sea.
Key content
Swamp fishing, island NPC/service stops, and region-specific catches.
Notable Fish Rewards
Swamp-themed fish pool.
Risk
Low to medium
Route / use
Use when rotating through first-sea island bestiary pools.

Forsaken Shores

A first-sea island with multiple local fishing pools instead of one simple shoreline.
Type
Major island
Sea
First Sea
Access
Boat route from the main sea.
Key content
Island fishing split across shore and pond sub-areas.
Notable Fish Rewards
Forsaken Shores Ocean and Forsaken Shores Pond fish pools.
Risk
Low to medium
Route / use
Use for separate shore and pond fishing checks.

Ancient Isle

A major island that feeds into Ancient Archives and ancient-themed fish routes.
Type
Major island
Sea
First Sea
Access
Boat route from the main sea.
Key content
Ancient Isle fishing, Ancient Archives access, and ancient-themed progression.
Notable Fish Rewards
Ancient Isle and Ancient Isle Pond fish pools.
Risk
Medium
Route / use
Use as the anchor for Ancient Archives and island bestiary work.

Grand Reef

A reef route that matters for normal fishing and the Atlantis branch.
Type
Major reef
Sea
First Sea
Access
Boat route from the main sea.
Key content
Reef fishing and Atlantis access context.
Notable Fish Rewards
Grand Reef catches and Atlantis-linked content.
Risk
Medium
Route / use
Use as the reef route and entry context for Atlantis content.

Castaway Cliffs

A main island stop for cliff-area fish and first-sea route completion.
Type
Major island
Sea
First Sea
Access
Boat route from the main sea.
Key content
Cliff-side fishing and route landmarks.
Notable Fish Rewards
Castaway Cliffs fish pool.
Risk
Low to medium
Route / use
Use as a first-sea island completion route.

Lost Jungle

A jungle island with its own fish pool, hunts, and temple-style sub-routes.
Type
Major island
Sea
First Sea
Access
Located northeast of Sunstone Island.
Key content
Forgotten Temple, Mossjaw Rest, jungle fish, and hunt content.
Notable Fish Rewards
Mossjaw, Elder Mossjaw, Paradox Pihrana, and other jungle fish.
Risk
Medium
Route / use
Use for jungle bestiary work, Mossjaw hunts, and hidden temple routes.

Cursed Isle

A first-sea island focused on cursed-region fishing and route completion.
Type
Major island
Sea
First Sea
Access
Boat route from the main sea.
Key content
Cursed island fishing and progression context.
Notable Fish Rewards
Cursed Isle catches.
Risk
Medium
Route / use
Use when targeting cursed-region fish or route checks.

Treasure Island

A named island route for treasure-themed fishing and exploration.
Type
Major island
Sea
First Sea
Access
Boat route from the main sea.
Key content
Treasure-themed island route and fishing.
Notable Fish Rewards
Treasure Island fish and rewards.
Risk
Low to medium
Route / use
Use as a treasure-themed island stop in broader route planning.

Statue of Sovereignty

A key structure because it leads into Keeper's Altar and enchantment progression.
Type
Major structure
Sea
First Sea
Access
Boat route plus internal paid/gated altar access for Keeper's Altar.
Key content
Statue landmark, Keeper's Altar access, enchantment route context.
Notable Fish Rewards
Main value is progression access rather than a broad fish pool.
Risk
Low
Route / use
Use when routing into enchantment and altar systems.

Trade Plaza

A separate trading map with S$ stalls, an Aquarium, and Sales Booths.
Type
Trading hub
Sea
External to First Sea
Access
Speak to Trade Plaza Traveler at the south Moosewood docks at Level 25 or higher.
Key content
Player trades, S$ stalls, an Aquarium, and Sales Booths.
Route / use
Use the stalls to trade items for S$; leave through the portal at the eastern docks.

The Laboratory

A First Sea dock and research platform with Astronomer Vega and the Telescope.
Type
Research facility
Sea
First Sea
Access
Dock north of Roslit Bay and southeast of Sunstone Island, then climb the rope to the central platform.
Key content
Astronomer Vega, the Telescope, and NPCs for rods, quests, and other services.
Route / use
Use Astronomer Vega to craft Astral Observatory Batteries and Lenses.

Personal Aquarium

A personal hub where up to 10 fish generate hourly C$, XP, and random items.
Type
Player hub
Sea
-
Access
Open the Aquariums menu; use the large door behind your spawn point to leave.
Key content
Display up to 10 fish, visit other aquariums, and earn hourly C$, XP, and random items.
Route / use
Place fish to earn hourly rewards, then claim them from the aquarium menu.

Deep Ocean

The far edge of the First Sea, where several fish require the Deep Ocean zone.
Type
Ocean fishing zone
Sea
First Sea
Access
Sail far from the main islands to the map border.
Key content
A deep seafloor where many exclusive fish require the Deep Ocean zone.
Notable Fish Rewards
Deep Ocean exclusive fish.
Route / use
Sail to the map border for species that require Deep Ocean.

Harvesters Spike

An Ocean spike with Bluefin Tuna and Sawfish abundance spots and a foggy-night Brick Rod NPC.
Type
Ocean sub-location
Sea
First Sea
Access
Travel to -1270, 125, 1580, south of Roslit Bay between Roslit and Terrapin Island.
Key content
Bluefin Tuna and Sawfish abundance spots; Minish appears on foggy nights and helps unlock Brick Rod.
Notable Fish Rewards
Bluefin Tuna and Sawfish.
Route / use
Visit Minish on a foggy night if you are working toward Brick Rod.

Haddock Rock

A Moosewood-side rock with nearby Haddock and Halibut abundance spots.
Type
Ocean sub-location
Sea
First Sea
Access
  • -530, 125,
  • -425, northwest of Moosewood between Moosewood and Sunstone Island.
Key content
Large Haddock and Halibut abundance spots nearby.
Notable Fish Rewards
Haddock and Halibut.
Route / use
Fish around the nearby Haddock and Halibut abundance spots.

Birch Cay

An Ocean island with Amberjack abundance and a hidden bunker hatch.
Type
Ocean island
Sea
First Sea
Access
Travel to 1700, 125, -2500 in the Ocean.
Key content
Amberjack abundance and a hidden hatch with Strange Glyphs leading to an underground bunker.
Notable Fish Rewards
Amberjack.
Route / use
Fish the Amberjack abundance or open the hidden hatch to reach the bunker.

Earmark Island

A small Ocean island west of Moosewood at 1230, 125, 575.
Type
Ocean island
Sea
First Sea
Access
Travel to 1230, 125, 575, west of Moosewood.
Key content
A small waypoint island in the Ocean.
Notable Fish Rewards
-
Route / use
Use it as a waypoint when traveling west of Moosewood.

section

Deep, hidden, and quest areas

27 items

These caves, markets, and quest branches use keys, NPC tasks, puzzles, or special gear to reach their fish and rewards.

The Arch

A major landmark that doubles as a straightforward fishing and navigation stop.
Type
Landmark
Sea
First Sea
Access
Boat route in the main sea.
Key content
Arch landmark, fishing spot, and route reference.
Notable Fish Rewards
The Arch fish pool.
Risk
Low
Route / use
Use as a simple named fishing landmark and navigation point.

Vertigo

A special whirlpool-linked location with its own fish pool and progression context.
Type
Special area
Sea
First Sea
Access
Reached through Strange Whirlpool routing.
Key content
Special fishing area, Synph/Merchant context, and whirlpool-based access.
Notable Fish Rewards
Vertigo-specific fish pool.
Risk
Medium
Route / use
Use when you need the whirlpool route or Vertigo-only catches.

The Depths

A deeper progression area used for late fish, quests, and hidden-route systems.
Type
Deep-zone area
Sea
First Sea
Access
Special progression route from Vertigo and related depth systems.
Key content
Depths fishing, NPC routes, and late progression.
Notable Fish Rewards
Depths fish and quest-related catches.
Risk
Medium to high
Route / use
Use for deeper progression, special catches, and quest routes.

Desolate Deep

The main underwater deep route that leads into Desolate Pocket and Brine Pool.
Type
Underwater area
Sea
First Sea
Access
Requires a diving gear route.
Key content
Deep-water fishing, Desolate Pocket, Brine Pool access, and shop routes.
Notable Fish Rewards
Desolate Deep fish and related deep catches.
Risk
High
Route / use
Use for underwater progression and the Brine Pool route.

Desolate Pocket

A Desolate Deep sub-location that works as the practical staging point for deeper goals.
Type
Underwater sub-location
Sea
First Sea
Access
Inside the Desolate Deep route.
Key content
Deep-zone stop tied to Brine Pool and underwater routing.
Notable Fish Rewards
Desolate Pocket catches.
Risk
High
Route / use
Use as the staging area before Brine Pool and other deep-water goals.

Brine Pool

A dangerous acid pool with strict rod/enchantment needs and valuable brine fish.
Type
Hazard fishing pool
Sea
First Sea
Access
Entered from Desolate Deep; fishing needs Reinforced Rod or Invincible enchantment.
Key content
Acid pool, deep fish, Reinforced Rod/Invincible requirement, and glider route.
Notable Fish Rewards
Brine Phantom, Spectral Serpent, Globe Jellyfish, Brine Shrimp, and more.
Risk
High
Route / use
Use when prepared for acid risk and brine-only fish.

Keeper's Altar

The altar route players care about when they are ready to enchant or improve rods.
Type
Altar
Sea
First Sea
Access
Reached through Statue of Sovereignty route.
Key content
Enchanting route and altar progression.
Notable Fish Rewards
Progression value is enchantment access, not a main fish pool.
Risk
Low
Route / use
Use when spending relics and upgrading rod builds.

Roslit Volcano

The Roslit Bay volcano route for lava-area catches and later item checks.
Type
Volcano sub-location
Sea
First Sea
Access
Sub-location of Roslit Bay.
Key content
Volcano fishing, lava-related rod/enchantment checks, and hidden route use.
Notable Fish Rewards
Roslit Volcano fish pool.
Risk
Medium
Route / use
Use for volcano catches and lava-route planning.

Ancient Archives

An Ancient Isle progression area for archive-style unlocks and hidden systems.
Type
Puzzle/progression area
Sea
First Sea
Access
Ancient Isle route.
Key content
Archive progression, ancient systems, and hidden unlock context.
Notable Fish Rewards
The progression matters more than the fishing here.
Risk
Medium
Route / use
Use when working through Ancient Isle hidden progression.

Atlantean Storm

A storm-focused route for Atlantean fish outside the normal island loop.
Type
Storm/event area
Sea
First Sea
Access
Its own named route on the map.
Key content
Atlantean-themed fishing and storm-related route context.
Notable Fish Rewards
Atlantean Storm catches.
Risk
Medium
Route / use
Use for storm-related Atlantean catches.

Cultist Lair

A hidden foggy-night lair with rare cave fish, key items, and higher-risk routing.
Type
Hidden lair
Sea
First Sea
Access
Lever route from Terrapin Hideaway on foggy nights.
Key content
Hidden lair fishing, Key of Oaths, Key of Whispers, and lair progression.
Notable Fish Rewards
Profane Leviathan, Leviathan, Cave Angel Fish, Cathulid, Cathulith, and key items.
Risk
High
Route / use
Use when ready for hidden lair access and key-item fishing.

Underground Music Venue

A hidden music-themed location for special progression, not a normal island loop.
Type
Hidden venue
Sea
First Sea
Access
Hidden route tied to music-themed progression.
Key content
Music venue route, limited-style rod progression references, and special catches.
Notable Fish Rewards
Fish and route rewards tied to the venue.
Risk
Medium
Route / use
Use for music-themed quest and item routes.

Abaia's Chamber

ACAbaia's Chamber
Place 10 Sky Crystals at Skycrest’s Crystal Door to open the chamber and start Abaia’s hunt.
Type
Hunt sub-location
Sea
First Sea
Access
  • -26520, 3133,
  • -4823, then place 10 Sky Crystals.
Key content
Abaia hunt and its fish variants.
Notable Fish Rewards
Abaia and its variants.
Risk
-
Route / use
Place 10 Sky Crystals at the door to start the Abaia hunt.

Living Garden

A Lost Jungle garden reached by Toxic-Proof Raft, with 16 flowers that grant Pollinated status.
Type
Quest sub-location
Sea
First Sea
Access
Follow Toxic River with the Toxic-Proof Raft from Olivia’s quest.
Key content
Collecting 16 flowers grants Pollinated status and rewards.
Notable Fish Rewards
-
Risk
-
Route / use
Collect the 16 flowers to earn Pollinated status and its rewards.

Toxic Grove

A poisonous Lost Jungle branch where Toxic Cave fishing needs a durable rod and Gas Mask.
Type
Quest sub-location
Sea
First Sea
Access
Enter through Toxic Cave and wear a Gas Mask against the poison.
Key content
Toxic Cave fishing needs a rod with at least 150 durability.
Notable Fish Rewards
-
Risk
Poison is dangerous without a Gas Mask; Toxic Cave fishing needs 150 or more rod durability.
Route / use
Bring a Gas Mask and a rod with at least 150 durability.

Nectar Den

A Lost Jungle den where Pollinated status helps you survive bee swarms.
Type
Quest sub-location
Sea
First Sea
Access
Enter through Verdant Pocket.
Key content
Bee swarms; Pollinated status helps protect you, and a Gas Mask is not needed.
Notable Fish Rewards
-
Risk
Bee swarms can kill you without Pollinated status.
Route / use
Get Pollinated before exploring the den.

Enchanted Crevice

A deadly Statue of Sovereignty cave with Keeper Warden objectives and a nearby altar.
Type
Quest sub-location
Sea
First Sea
Access
Enter the underground crevice beside Cole at Statue of Sovereignty.
Key content
Keeper Warden’s repeat objectives grant Keeper XP; the Keepers Altar is nearby.
Notable Fish Rewards
-
Risk
The water pool is deadly.
Route / use
Use Keeper Warden for Keeper XP and the nearby Keepers Altar for enchants.

Crimson Cavern

A Desolate Deep cave behind Crimson Guard’s quest and the red gate in Luminescent Cavern.
Type
Quest sub-location
Sea
First Sea
Access
Complete Crimson Guard’s quest with a Crimson Colossal Blue Dragon, open the red gate in Luminescent Cavern, then swim through the tunnel with diving gear.
Key content
Colossal Ancient Dragon Hunt.
Notable Fish Rewards
Colossal Ancient Dragon.
Risk
The underwater tunnel requires diving gear.
Route / use
Open the red gate to reach the Colossal Ancient Dragon Hunt.

Luminescent Cavern

A Desolate Deep cave with a Lever Puzzle and two Colossal Dragon hunts.
Type
Desolate Deep sub-location
Sea
First Sea
Access
Place three player-specific keystones at the Mysterious Crack, then swim down Mysterious River.
Key content
Lever Puzzle, Colossal Blue Dragon Hunt, and Ethereal Dragon Hunt.
Notable Fish Rewards
Colossal Blue Dragon and Ethereal Dragon.
Risk
-
Route / use
Use the Lever Puzzle to reach both Dragon Hunts.

Crystal Cove

A Depths branch with an eight-fish Bestiary, Chapel, and Underground Music Venue.
Type
The Depths sub-location
Sea
First Sea
Access
Get a Depths Key at Vertigo’s Dip, clear the floating-platform obby, then reach the rampart at 1302, -701, 1604.
Key content
Chapel, Underground Music Venue, and an eight-fish Bestiary.
Notable Fish Rewards
-
Risk
The entrance requires a Depths Key and platform obby.
Route / use
Complete the eight-fish Bestiary and explore the Chapel and Underground Music Venue.

Mineshaft

A Sunstone Island cave with a minecart puzzle, Rough Geode, and Cut Gem.
Type
Sunstone Island sub-location
Sea
First Sea
Access
Enter the cave on Sunstone Island.
Key content
Use a spear to break rubble for a Rough Geode; a Track Lever switches routes to a Cut Gem. Three pedestals need separate items.
Notable Fish Rewards
-
Risk
-
Route / use
Break rubble with a spear, then switch minecart rails with the Track Lever.

Forgotten Temple

A Lost Jungle temple where five puzzle-room runes open the route to Mossjaw Rest.
Type
Quest sub-location
Sea
First Sea
Access
  • -2596, 149,
  • -2182 in Lost Jungle; Jungle Adventurer gives the Temple Eye for teleporting in.
Key content
Five puzzle rooms each yield a rune that opens Mossjaw Rest.
Notable Fish Rewards
-
Route / use
Collect all five runes to unlock Mossjaw Rest.

The Shady Bazaar

A hidden Moosewood market opened by Todd’s quest, with nine shops and two repeat anglers.
Type
Hidden market
Sea
First Sea
Access
Complete Todd’s quest, then open the trapdoor inside Moosewood Lighthouse.
Key content
Nine shops, the Shady Angler, and the Hunting Angler; the Black Market opens on real-world weekends.
Notable Fish Rewards
-
Route / use
Use the Scrip Vendor to exchange C$ for S$ at 100,000:1.

Mossjaw Rest

The final Lost Jungle vault, opened with five runes and home to Mossjaw and Elder Mossjaw.
Type
Quest sub-location
Sea
First Sea
Access
Open the final Forgotten Temple vault with all five runes.
Key content
A deep pool for Mossjaw and Elder Mossjaw.
Notable Fish Rewards
Mossjaw and Elder Mossjaw.
Route / use
Bring all five Forgotten Temple runes to enter the vault and fish for Mossjaw.

Snowburrow

A Snowcap Island cave behind a timed crack puzzle, with a fishing pool and whirlpool route.
Type
Snowcap Island sub-location
Sea
First Sea
Access
Click the three cracks, two on walls and one on the ceiling, within 10 seconds; enter the door at 2865, 141, 2557.
Key content
A pool at the bottom and a left tunnel that leads to a whirlpool.
Notable Fish Rewards
-
Risk
The door closes after 30 seconds.
Route / use
Open the hidden door, then fish in the pool or take the left tunnel to the whirlpool.

Aether

A hidden Vertigo pool that rolls fish from random locations without adding Bestiary progress.
Type
Hidden fishing area
Sea
First Sea
Access
  • -145,
  • -610, 1155.
Key content
A pink pool gives fish from random locations and can spawn Roaming Fish; catches do not count toward a Bestiary.
Notable Fish Rewards
-
Risk
-
Route / use
Use the pool for random-location fish, but not Bestiary progress.

Carrot Garden

A Mushgrove Swamp hole with unique fish and a Carrot Rod for 75,000 C$.
Type
Fishing sub-location
Sea
First Sea
Access
Enter through the hole near Alligator Marsh in Mushgrove Swamp.
Key content
Unique fish and the Carrot Rod, which costs 75,000 C$.
Notable Fish Rewards
Unique Carrot Garden fish.
Risk
-
Route / use
Buy the Carrot Rod for 75,000 C$ or fish the Garden pool for its unique catches.
Prev12Next

Start with the service hubs

Moosewood, Roslit Bay, Sunstone Island, Snowcap Island, Terrapin Island, Mushgrove Swamp, Forsaken Shores, Ancient Isle, Grand Reef, and the Ocean’s smaller stops cover boat travel, shops, appraising, spawn setting, and everyday fishing routes. They make a useful base before you head into a cave, hunt, or underwater branch.

Plan for the deeper branches

The Deep, Brine Pool, Atlantis, Mariana’s Veil, Boreal Pines, Tidefall, Scoria Reach, Drylands, and the Forgotten Temple lead to hunts, puzzles, or special fishing zones. Some routes need diving gear, a key, a finished quest, or protection from a local hazard. Those requirements can decide whether a trip pays off or sends you back to shore.

The Deep, Northern Expedition, Atlantis, Boreal Pines, and Mariana’s Veil split into underwater branches, hunts, or puzzle layers.

Tidefall and Scoria Reach lead into Drylands and its Sand Sifting routes, while Skycrest rises above the First Sea islands.

FAQ

Q.

How many locations are in Fisch?

Fisch has 92 locations and sub-locations, from service hubs to hidden routes, underwater branches, and the Atlantis trials.

Q.

Which Fisch location should beginners learn first?

Start with Moosewood because it has the early merchant, appraiser, Angler, Innkeeper, Shipwright, guide NPCs, and starter fishing routes.

Q.

Which Fisch locations need more preparation?

Brine Pool, The Deep, Atlantis, Mariana’s Veil, Boreal Pines, Drylands, Tidefall, and Scoria Reach need more preparation because access, oxygen, hazards, or route conditions matter.

Q.

Why do some locations only appear at certain times?

Event areas open during their own weather or seasonal events, and smaller fishing pools often sit inside a larger area. Their fish depend on those local conditions.

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