Showing 42 of 92 items.
section
Northern, Atlantis, and Mariana routes
The Deep, Northern Expedition, Atlantis, Boreal Pines, and Mariana’s Veil split into underwater branches, hunts, or puzzle layers.
Northern Expedition
The main cold expedition route with several mountain sub-locations and higher travel risk.
- Type
- Mountain expedition region
- Sea
- First Sea
- Access
- Expedition route with multiple mountain sub-locations.
- Key content
- Northern Summit, Overgrowth Caves, Frigid Cavern, Cryogenic Canal, and Glacial Grotto.
- Notable Fish Rewards
- Expedition fishing spots and mountain-region fish.
- Risk
- High
- Route / use
- Use for cold-route progression, summit travel, and expedition fishing.
Northern Summit
The summit stop for Northern Expedition routing and cold-area progression.
- Type
- Expedition sub-location
- Sea
- First Sea
- Access
- Northern Expedition route.
- Key content
- Summit route and cold-region progression.
- Notable Fish Rewards
- Summit-area catches.
- Risk
- High
- Route / use
- Use as the top-end landmark of Northern Expedition.
Overgrowth Caves
A Northern Expedition cave stop for cold-route fish and route progression.
- Type
- Expedition cave
- Sea
- First Sea
- Access
- Northern Expedition route.
- Key content
- Cave path and expedition fishing.
- Notable Fish Rewards
- Overgrowth Caves catches.
- Risk
- Medium to high
- Route / use
- Use as an early expedition cave stop.
Frigid Cavern
A colder cave layer in the Northern Expedition chain.
- Type
- Expedition cave
- Sea
- First Sea
- Access
- Northern Expedition route.
- Key content
- Frigid cave fishing and cold-route pathing.
- Notable Fish Rewards
- Frigid Cavern catches.
- Risk
- High
- Route / use
- Use for deeper cold-cave fishing.
Cryogenic Canal
A cold canal stop inside the Northern Expedition route.
- Type
- Expedition water route
- Sea
- First Sea
- Access
- Northern Expedition route.
- Key content
- Canal fishing and expedition pathing.
- Notable Fish Rewards
- Cryogenic Canal catches.
- Risk
- High
- Route / use
- Use for canal-specific expedition fish.
Glacial Grotto
A glacial sub-location for later Northern Expedition catches.
- Type
- Expedition grotto
- Sea
- First Sea
- Access
- Northern Expedition route.
- Key content
- Grotto fishing and final cold-route checks.
- Notable Fish Rewards
- Glacial Grotto catches.
- Risk
- High
- Route / use
- Use as a late expedition fishing stop.
Atlantis
A large underwater city with shops, trials, and several named fishing pools.
- Type
- Underwater city
- Sea
- First Sea
- Access
- Reached by the Grand Reef route.
- Key content
- Merchant, Inn Keeper, Builder Archeologist, Spirit of Apollo, trials, and multiple pools.
- Notable Fish Rewards
- Large Atlantis bestiary, including trial-pool and Kraken-related catches.
- Risk
- High
- Route / use
- Use for underwater city progression, trials, and Atlantis fish completion.
Poseidon Trial Pool
An Atlantis sub-location tied to Poseidon trial fishing.
- Type
- Atlantis trial pool
- Sea
- First Sea
- Access
- Atlantis route.
- Key content
- Trial pool fishing and Atlantis progression.
- Notable Fish Rewards
- Poseidon trial fish.
- Risk
- High
- Route / use
- Use for Atlantis trial-pool completion.
Kraken Pool
A high-interest Atlantis pool for Kraken-themed catches.
- Type
- Atlantis pool
- Sea
- First Sea
- Access
- Atlantis route.
- Key content
- Kraken-themed pool and high-value Atlantis fishing.
- Notable Fish Rewards
- Kraken Pool catches.
- Risk
- High
- Route / use
- Use for Kraken-pool fish and Atlantis completion.
Ethereal Abyss Pool
A named Atlantis pool for ethereal-themed fish checks.
- Type
- Atlantis pool
- Sea
- First Sea
- Access
- Atlantis route.
- Key content
- Ethereal pool fishing and Atlantis completion.
- Notable Fish Rewards
- Ethereal Abyss Pool catches.
- Risk
- High
- Route / use
- Use for one of the named Atlantis pool sets.
Mariana's Veil
A deep-sea region with several named sub-locations and submarine-based routing.
- Type
- Deep-sea region
- Sea
- First Sea
- Access
- Submarine route with a Submarine Shipwright and an Inn Keeper.
- Key content
- Volcanic Vents, Challenger's Deep, Abyssal Zenith, Calm Zone, and Veil of the Forsaken.
- Notable Fish Rewards
- Mariana's Veil fish and sub-location catches, including deep-sea pools.
- Risk
- High
- Route / use
- Use for submarine progression and deep-sea region completion.
Volcanic Vents
The volcanic branch of Mariana's Veil for deep-sea fish checks.
- Type
- Mariana sub-location
- Sea
- First Sea
- Access
- Mariana's Veil route.
- Key content
- Volcanic deep-sea fishing and route progression.
- Notable Fish Rewards
- Volcanic Vents catches.
- Risk
- High
- Route / use
- Use for the volcanic branch of Mariana's Veil.
Challenger's Deep
A deep branch of Mariana's Veil for higher-risk fishing.
- Type
- Mariana sub-location
- Sea
- First Sea
- Access
- Mariana's Veil route.
- Key content
- Deep trench-style fishing and Mariana progression.
- Notable Fish Rewards
- Challenger's Deep catches.
- Risk
- High
- Route / use
- Use for deeper Mariana fish and route completion.
Abyssal Zenith
An abyssal branch of Mariana's Veil for deeper fish completion.
- Type
- Mariana sub-location
- Sea
- First Sea
- Access
- Mariana's Veil route.
- Key content
- Abyssal deep-sea fishing and Mariana progression.
- Notable Fish Rewards
- Abyssal Zenith catches.
- Risk
- High
- Route / use
- Use for abyssal Mariana fish checks.
Calm Zone
A named Mariana's Veil branch for calmer deep-sea fishing checks.
- Type
- Mariana sub-location
- Sea
- First Sea
- Access
- Mariana's Veil route.
- Key content
- Calmer deep-sea stop in the Mariana chain.
- Notable Fish Rewards
- Calm Zone catches.
- Risk
- Medium to high
- Route / use
- Use as the safer-feeling branch in Mariana's Veil routing.
Veil of the Forsaken
A high-risk Mariana's Veil branch for deeper completion work.
- Type
- Mariana sub-location
- Sea
- First Sea
- Access
- Mariana's Veil route.
- Key content
- Forsaken deep-sea branch and final Mariana checks.
- Notable Fish Rewards
- Veil of the Forsaken catches.
- Risk
- High
- Route / use
- Use for the forsaken branch of Mariana's Veil completion.
Obsidian Trench
Mariana’s deepest layer uses Suppression and Veiled Charybdis to open a route to Skolopendra.
- Type
- Mariana sub-location
- Sea
- First Sea
- Access
- Finish Vaelor’s quest, then bring the required mutated Scylla to Obsidian Pocket.
- Key content
- Obsidian crystals weaken Suppression; Veiled Charybdis can lead to the Skolopendra Hunt.
- Notable Fish Rewards
- Veiled Charybdis and Skolopendra.
- Risk
- Suppression lowers rod stats; nearby crystals temporarily weaken it.
- Route / use
- Catch four to six Veiled Charybdis to spawn the Skolopendra Hunt. Chasm-Stalker costs 5,000,000 C$ after the bestiary is complete.
Boreal Hollow
A Boreal Pines pool for the Goliath Siphonophore Hunt and Lyren’s Celestial Congregation.
- Type
- Sub-location
- Sea
- First Sea
- Access
- Enter the portal at 21,310, 255, 3,780 inside Boreal Pines.
- Key content
- Central pool, right-hand room, Lyren’s Celestial Congregation, and the Goliath Siphonophore Hunt.
- Notable Fish Rewards
- Goliath Siphonophore.
- Risk
- -
- Route / use
- Catch Goliath Siphonophore during its hunt, or use a Stellar Lens to summon Lyren for Celestial Congregation.
Astral Observatory
The Telescope at The Laboratory grants nighttime buffs and can trigger five Astral Anomaly weather variants.
- Type
- Cross-location system
- Sea
- -
- Access
- Use the Telescope at The Laboratory at night and insert a Lens.
- Key content
- Astronomer Vega crafts Batteries and Lenses; five Astral Anomaly weather variants grant different buffs.
- Notable Fish Rewards
- -
- Risk
- -
- Route / use
- Use different Lenses for nighttime buffs or to trigger an Astral Anomaly.
The Deep
An underwater city with five beacon towers, three branches, and a Monstrous Cusk Hunt.
- Type
- Underwater city
- Sea
- First Sea
- Access
- Swim down past the surface boat in the northernmost part of the map.
- Key content
- Five beacon towers need items from NPCs; three sub-locations and the Monstrous Cusk Hunt branch off the city.
- Notable Fish Rewards
- Monstrous Cusk.
- Risk
- Roaming Fish become more docile as the beacon towers improve visibility.
- Route / use
- Activate all five beacon towers to improve visibility and calm Roaming Fish.
Lower Deep
A darker branch west of Nereus, with purple vents and harpoon and rod sellers.
- Type
- Deep sub-location
- Sea
- First Sea
- Access
- Travel west of Nereus inside The Deep.
- Key content
- Purple vents and NPCs who sell harpoons and rods.
- Notable Fish Rewards
- -
- Risk
- Visibility is darker than in Outer Deep.
- Route / use
- Use the local NPCs to buy harpoons and rods.
Outer Deep
The Deep’s brighter branch has Dr. Vane and an Aquatic Tackle Box for 750 C$.
- Type
- Deep sub-location
- Sea
- First Sea
- Access
- -430,
- -2390,
- -12785 inside The Deep.
- Key content
- Dr. Vane and an Aquatic Tackle Box for 750 C$.
- Risk
- -
- Route / use
- Visit Dr. Vane and buy the Aquatic Tackle Box for 750 C$.
Gloomy Crevice
A fissure east of Nereus where a Deep Survey Device MK II helps with low visibility.
- Type
- Deep sub-location
- Sea
- First Sea
- Access
- Travel east of Nereus inside The Deep.
- Key content
- A fissure with broken pillars.
- Risk
- Visibility drops without a Deep Survey Device MK II.
- Route / use
- Bring a Deep Survey Device MK II to see clearly inside the fissure.
Wrath of Olympus
A six-layer Atlantis route with its own puzzles, events, rods, and fish in every layer.
- Type
- Atlantis region
- Sea
- First Sea
- Access
- -4295,
- -610, 1810 with Advanced Diving Gear or a Water Bubble.
- Key content
- Six layers, each with its own Bestiary, rods, puzzles, and events.
- Risk
- Oxygen is limited; Super Flippers are recommended.
- Route / use
- Clear each layer’s puzzle to reach the next section and its Bestiary.
Bellona's Frenzy of War
Wrath of Olympus’s first layer has a statue puzzle, War Surge, and a Legionnaire Lamprey Hunt.
- Type
- Atlantis layer
- Sea
- First Sea
- Access
- Enter the first Wrath of Olympus layer from Atlantis.
- Key content
- Statue puzzle, War Surge event, and Legionnaire Lamprey Hunt.
- Notable Fish Rewards
- Legionnaire Lamprey.
- Risk
- Limited oxygen; Super Flippers are recommended.
- Route / use
- Defeat the layer’s boss to open the gate to Apollo’s Song of Light.
Apollo's Song of Light
Wrath of Olympus’s second layer uses an instrument puzzle and has Empyrean Sunwhale and Solstice Ray.
- Type
- Atlantis layer
- Sea
- First Sea
- Access
- Reach the second Wrath of Olympus layer after opening Bellona’s gate.
- Key content
- A musical instrument puzzle; Empyrean Sunwhale and Solstice Ray are in its Bestiary.
- Notable Fish Rewards
- Empyrean Sunwhale and Solstice Ray.
- Risk
- Limited oxygen; Super Flippers are recommended.
- Route / use
- Play the instruments in the correct order to open the next gate.
Poseidon's Storm of Floods
Wrath of Olympus’s third layer uses four Runic Pillars and the Tsunami Whale’s Storm Flood.
- Type
- Atlantis layer
- Sea
- First Sea
- Access
- Reach the third Wrath of Olympus layer after Apollo’s instrument puzzle.
- Key content
- Four Runic Pillars need Atlantean or King’s Blessing fish during Storm Flood.
- Notable Fish Rewards
- Tsunami Whale.
- Risk
- Limited oxygen; Super Flippers are recommended.
- Route / use
- Bring the required fish to all four Runic Pillars during Storm Flood.
Zeus' Thunder of Chaos
Wrath of Olympus’s fourth layer has lightning puzzles and Skybreaker Leviathan.
- Type
- Atlantis layer
- Sea
- First Sea
- Access
- Reach the fourth Wrath of Olympus layer after Poseidon’s Storm of Floods.
- Key content
- Gear, clouds, batteries, and two lightning rods that need Electrified fish.
- Notable Fish Rewards
- Skybreaker Leviathan.
- Risk
- Limited oxygen; Super Flippers are recommended.
- Route / use
- Power both lightning rods with Electrified fish to open the route.
Hades' Underworld of Indefinite
Wrath of Olympus’s fifth layer locks its maze behind 100 Wisps and 25 Dark Wisps.
- Type
- Atlantis layer
- Sea
- First Sea
- Access
- Reach the fifth Wrath of Olympus layer after Zeus’s lightning puzzle; offer 100 Wisps and 25 Dark Wisps to open the maze.
- Key content
- A statue gate and an offering maze.
- Notable Fish Rewards
- Spectral Whale and Styx Angler.
- Risk
- Limited oxygen; Super Flippers are recommended.
- Route / use
- Offer 100 Wisps and 25 Dark Wisps to open the maze and reach its fish.
Olympian Fissure
Wrath of Olympus’s final layer requires five statues awakened with rods from the earlier floors.
- Type
- Atlantis layer
- Sea
- First Sea
- Access
- -8830,
- -4243,
- -147.
- Key content
- Awaken five statues by fishing in the earlier layers with their matching rods.
- Notable Fish Rewards
- Olympian Devil.
- Risk
- Limited oxygen; Super Flippers are recommended.
- Route / use
- Fish in the previous layers with their matching rods to awaken all five statues.
Boreal Pines
A snowy island with the Frostwyrm Hunt, Boreal Hollow, and an Astral Cavern.
- Type
- Snowy island
- Sea
- First Sea
- Access
- Use the southern Ocean portal at -1750, 130, 3750; the portal returns to the Ocean.
- Key content
- Crystal Fissure and its Frostwyrm Hunt, Boreal Hollow, and Astral Cavern.
- Notable Fish Rewards
- Frostwyrm.
- Route / use
- Use the portal from the Ocean to reach Boreal Hollow and the Crystal Fissure.
section
Tidefall and newer islands
Tidefall and Scoria Reach lead into Drylands and its Sand Sifting routes, while Skycrest rises above the First Sea islands.
Tidefall
A large underwater cave system with several branches, hunts, rods, items, and a big bestiary.
- Type
- Cave system
- Sea
- First Sea
- Access
- Underwater Opening under The Ocean.
- Key content
- Tidefall Castle, Coral Bastion, Collapsed Ruins, Crowned Ruins, Sunken Reliquary, rods, items, and bestiary.
- Notable Fish Rewards
- Large Tidefall bestiary plus sub-location hunts.
- Risk
- High
- Route / use
- Use for cave-system fishing, hunts, rods, items, and Tidefall progression.
Coral Bastion
A Tidefall branch used for cave-system fish and hunt completion.
- Type
- Tidefall branch
- Sea
- First Sea
- Access
- Tidefall cave-system route.
- Key content
- Branch sub-location with a specific hunt.
- Notable Fish Rewards
- Coral Bastion catches.
- Risk
- High
- Route / use
- Use for one Tidefall branch and its specific fish/hunt checks.
Collapsed Ruins
A Tidefall ruins branch for cave-system completion.
- Type
- Tidefall branch
- Sea
- First Sea
- Access
- Tidefall cave-system route.
- Key content
- Ruins branch with Tidefall fish and hunt context.
- Notable Fish Rewards
- Collapsed Ruins catches.
- Risk
- High
- Route / use
- Use for one Tidefall branch and its specific fish/hunt checks.
Crowned Ruins
A crowned ruins branch inside Tidefall for focused fish checks.
- Type
- Tidefall branch
- Sea
- First Sea
- Access
- Tidefall cave-system route.
- Key content
- Ruins branch with Tidefall fish and hunt context.
- Notable Fish Rewards
- Crowned Ruins catches.
- Risk
- High
- Route / use
- Use for one Tidefall branch and its specific fish/hunt checks.
Sunken Reliquary
A Tidefall reliquary branch for fish, hunt, and item-route checks.
- Type
- Tidefall branch
- Sea
- First Sea
- Access
- Tidefall cave-system route.
- Key content
- Reliquary branch and Tidefall item/fishing context.
- Notable Fish Rewards
- Sunken Reliquary catches.
- Risk
- High
- Route / use
- Use for the reliquary branch of Tidefall completion.
Tidefall Castle
The castle branch of Tidefall for cave-system fish and hunt completion.
- Type
- Tidefall branch
- Sea
- First Sea
- Access
- Tidefall cave-system route.
- Key content
- Castle branch with Tidefall fish and hunt context.
- Notable Fish Rewards
- Tidefall Castle catches.
- Risk
- High
- Route / use
- Use for castle-branch fish and Tidefall completion.
Scoria Reach
A volcanic second-sea island with town services, mines, volcano routes, fragments, and gemstones.
- Type
- Major island
- Sea
- Second Sea
- Access
- Located east of Lost Jungle.
- Key content
- Ashbrook Town, Scoria Mines, Scoria Volcano, Merchant, Shipwright, Angler, Inn Keeper, and Scoria Guard.
- Notable Fish Rewards
- Crag Crab, Skeletal Leviathan, Obsidian Pearl, fragments, gemstones, and volcanic fish.
- Risk
- High
- Route / use
- Use for volcanic second-sea fishing, fragments, gemstones, and Scoria sub-routes.
Everturn Forest
A second-sea forest island for newer fish and progression routes.
- Type
- Major island
- Sea
- Second Sea
- Access
- Second-sea island route.
- Key content
- Forest-region fishing and newer island progression.
- Notable Fish Rewards
- Everturn Forest catches.
- Risk
- Medium to high
- Route / use
- Use for second-sea forest fish and route completion.
Above The Clouds
A sky-themed location for newer route completion and fish checks.
- Type
- Sky location
- Sea
- Second Sea
- Access
- A major location on the map.
- Key content
- Sky-area fishing and late-route exploration.
- Notable Fish Rewards
- Above The Clouds catches.
- Risk
- Medium to high
- Route / use
- Use for sky-route fish and newer progression checks.
Skycrest
A sky island between Moosewood and Tidefall, with Squalls, Ancient Idols, and the route to Abaia.
- Type
- Sky island
- Sea
- First Sea
- Access
- Swim up the waterfalls between Moosewood and Tidefall.
- Key content
- Idol Favor, seven Ancient Idols, nine Charms, Squalls, and NPC services.
- Notable Fish Rewards
- Abaia and its variants.
- Risk
- -
- Route / use
- Use Idol Favor and its Charms, or open Abaia's Chamber for its hunt.
Drylands
A Second Sea desert for Sand Sifting, Terrosunder hunts, and Dust Storms that drain health.
- Type
- Desert region
- Sea
- Second Sea
- Access
- Travel northeast from Scoria Reach.
- Key content
- Sand Sifting in Drylands Sand, Dunehaven, Claypans, and Sunken Reservoir; Dust Storms grant 2× luck.
- Notable Fish Rewards
- Terrosunder and Photic Terrosunder.
- Risk
- Dust Storms slowly drain health; getting too close to Terrosunder is fatal.
- Route / use
- Use a Marrow Rod with a Sand Sifter, or enchant a rod with Dune, to sift sand.




