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All 92 Locations in Fisch - Page 2

Updated on October 22, 2026 (19 days ago)

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Northern, Atlantis, and Mariana routes

31 items

The Deep, Northern Expedition, Atlantis, Boreal Pines, and Mariana’s Veil split into underwater branches, hunts, or puzzle layers.

Northern Expedition

The main cold expedition route with several mountain sub-locations and higher travel risk.
Type
Mountain expedition region
Sea
First Sea
Access
Expedition route with multiple mountain sub-locations.
Key content
Northern Summit, Overgrowth Caves, Frigid Cavern, Cryogenic Canal, and Glacial Grotto.
Notable Fish Rewards
Expedition fishing spots and mountain-region fish.
Risk
High
Route / use
Use for cold-route progression, summit travel, and expedition fishing.

Northern Summit

The summit stop for Northern Expedition routing and cold-area progression.
Type
Expedition sub-location
Sea
First Sea
Access
Northern Expedition route.
Key content
Summit route and cold-region progression.
Notable Fish Rewards
Summit-area catches.
Risk
High
Route / use
Use as the top-end landmark of Northern Expedition.

Overgrowth Caves

A Northern Expedition cave stop for cold-route fish and route progression.
Type
Expedition cave
Sea
First Sea
Access
Northern Expedition route.
Key content
Cave path and expedition fishing.
Notable Fish Rewards
Overgrowth Caves catches.
Risk
Medium to high
Route / use
Use as an early expedition cave stop.

Frigid Cavern

A colder cave layer in the Northern Expedition chain.
Type
Expedition cave
Sea
First Sea
Access
Northern Expedition route.
Key content
Frigid cave fishing and cold-route pathing.
Notable Fish Rewards
Frigid Cavern catches.
Risk
High
Route / use
Use for deeper cold-cave fishing.

Cryogenic Canal

A cold canal stop inside the Northern Expedition route.
Type
Expedition water route
Sea
First Sea
Access
Northern Expedition route.
Key content
Canal fishing and expedition pathing.
Notable Fish Rewards
Cryogenic Canal catches.
Risk
High
Route / use
Use for canal-specific expedition fish.

Glacial Grotto

A glacial sub-location for later Northern Expedition catches.
Type
Expedition grotto
Sea
First Sea
Access
Northern Expedition route.
Key content
Grotto fishing and final cold-route checks.
Notable Fish Rewards
Glacial Grotto catches.
Risk
High
Route / use
Use as a late expedition fishing stop.

Atlantis

A large underwater city with shops, trials, and several named fishing pools.
Type
Underwater city
Sea
First Sea
Access
Reached by the Grand Reef route.
Key content
Merchant, Inn Keeper, Builder Archeologist, Spirit of Apollo, trials, and multiple pools.
Notable Fish Rewards
Large Atlantis bestiary, including trial-pool and Kraken-related catches.
Risk
High
Route / use
Use for underwater city progression, trials, and Atlantis fish completion.

Poseidon Trial Pool

An Atlantis sub-location tied to Poseidon trial fishing.
Type
Atlantis trial pool
Sea
First Sea
Access
Atlantis route.
Key content
Trial pool fishing and Atlantis progression.
Notable Fish Rewards
Poseidon trial fish.
Risk
High
Route / use
Use for Atlantis trial-pool completion.

Kraken Pool

A high-interest Atlantis pool for Kraken-themed catches.
Type
Atlantis pool
Sea
First Sea
Access
Atlantis route.
Key content
Kraken-themed pool and high-value Atlantis fishing.
Notable Fish Rewards
Kraken Pool catches.
Risk
High
Route / use
Use for Kraken-pool fish and Atlantis completion.

Ethereal Abyss Pool

A named Atlantis pool for ethereal-themed fish checks.
Type
Atlantis pool
Sea
First Sea
Access
Atlantis route.
Key content
Ethereal pool fishing and Atlantis completion.
Notable Fish Rewards
Ethereal Abyss Pool catches.
Risk
High
Route / use
Use for one of the named Atlantis pool sets.

Mariana's Veil

A deep-sea region with several named sub-locations and submarine-based routing.
Type
Deep-sea region
Sea
First Sea
Access
Submarine route with a Submarine Shipwright and an Inn Keeper.
Key content
Volcanic Vents, Challenger's Deep, Abyssal Zenith, Calm Zone, and Veil of the Forsaken.
Notable Fish Rewards
Mariana's Veil fish and sub-location catches, including deep-sea pools.
Risk
High
Route / use
Use for submarine progression and deep-sea region completion.

Volcanic Vents

The volcanic branch of Mariana's Veil for deep-sea fish checks.
Type
Mariana sub-location
Sea
First Sea
Access
Mariana's Veil route.
Key content
Volcanic deep-sea fishing and route progression.
Notable Fish Rewards
Volcanic Vents catches.
Risk
High
Route / use
Use for the volcanic branch of Mariana's Veil.

Challenger's Deep

A deep branch of Mariana's Veil for higher-risk fishing.
Type
Mariana sub-location
Sea
First Sea
Access
Mariana's Veil route.
Key content
Deep trench-style fishing and Mariana progression.
Notable Fish Rewards
Challenger's Deep catches.
Risk
High
Route / use
Use for deeper Mariana fish and route completion.

Abyssal Zenith

An abyssal branch of Mariana's Veil for deeper fish completion.
Type
Mariana sub-location
Sea
First Sea
Access
Mariana's Veil route.
Key content
Abyssal deep-sea fishing and Mariana progression.
Notable Fish Rewards
Abyssal Zenith catches.
Risk
High
Route / use
Use for abyssal Mariana fish checks.

Calm Zone

A named Mariana's Veil branch for calmer deep-sea fishing checks.
Type
Mariana sub-location
Sea
First Sea
Access
Mariana's Veil route.
Key content
Calmer deep-sea stop in the Mariana chain.
Notable Fish Rewards
Calm Zone catches.
Risk
Medium to high
Route / use
Use as the safer-feeling branch in Mariana's Veil routing.

Veil of the Forsaken

A high-risk Mariana's Veil branch for deeper completion work.
Type
Mariana sub-location
Sea
First Sea
Access
Mariana's Veil route.
Key content
Forsaken deep-sea branch and final Mariana checks.
Notable Fish Rewards
Veil of the Forsaken catches.
Risk
High
Route / use
Use for the forsaken branch of Mariana's Veil completion.

Obsidian Trench

Mariana’s deepest layer uses Suppression and Veiled Charybdis to open a route to Skolopendra.
Type
Mariana sub-location
Sea
First Sea
Access
Finish Vaelor’s quest, then bring the required mutated Scylla to Obsidian Pocket.
Key content
Obsidian crystals weaken Suppression; Veiled Charybdis can lead to the Skolopendra Hunt.
Notable Fish Rewards
Veiled Charybdis and Skolopendra.
Risk
Suppression lowers rod stats; nearby crystals temporarily weaken it.
Route / use
Catch four to six Veiled Charybdis to spawn the Skolopendra Hunt. Chasm-Stalker costs 5,000,000 C$ after the bestiary is complete.

Boreal Hollow

A Boreal Pines pool for the Goliath Siphonophore Hunt and Lyren’s Celestial Congregation.
Type
Sub-location
Sea
First Sea
Access
Enter the portal at 21,310, 255, 3,780 inside Boreal Pines.
Key content
Central pool, right-hand room, Lyren’s Celestial Congregation, and the Goliath Siphonophore Hunt.
Notable Fish Rewards
Goliath Siphonophore.
Risk
-
Route / use
Catch Goliath Siphonophore during its hunt, or use a Stellar Lens to summon Lyren for Celestial Congregation.

Astral Observatory

The Telescope at The Laboratory grants nighttime buffs and can trigger five Astral Anomaly weather variants.
Type
Cross-location system
Sea
-
Access
Use the Telescope at The Laboratory at night and insert a Lens.
Key content
Astronomer Vega crafts Batteries and Lenses; five Astral Anomaly weather variants grant different buffs.
Notable Fish Rewards
-
Risk
-
Route / use
Use different Lenses for nighttime buffs or to trigger an Astral Anomaly.

The Deep

An underwater city with five beacon towers, three branches, and a Monstrous Cusk Hunt.
Type
Underwater city
Sea
First Sea
Access
Swim down past the surface boat in the northernmost part of the map.
Key content
Five beacon towers need items from NPCs; three sub-locations and the Monstrous Cusk Hunt branch off the city.
Notable Fish Rewards
Monstrous Cusk.
Risk
Roaming Fish become more docile as the beacon towers improve visibility.
Route / use
Activate all five beacon towers to improve visibility and calm Roaming Fish.

Lower Deep

A darker branch west of Nereus, with purple vents and harpoon and rod sellers.
Type
Deep sub-location
Sea
First Sea
Access
Travel west of Nereus inside The Deep.
Key content
Purple vents and NPCs who sell harpoons and rods.
Notable Fish Rewards
-
Risk
Visibility is darker than in Outer Deep.
Route / use
Use the local NPCs to buy harpoons and rods.

Outer Deep

The Deep’s brighter branch has Dr. Vane and an Aquatic Tackle Box for 750 C$.
Type
Deep sub-location
Sea
First Sea
Access
  • -430,
  • -2390,
  • -12785 inside The Deep.
Key content
Dr. Vane and an Aquatic Tackle Box for 750 C$.
Risk
-
Route / use
Visit Dr. Vane and buy the Aquatic Tackle Box for 750 C$.

Gloomy Crevice

A fissure east of Nereus where a Deep Survey Device MK II helps with low visibility.
Type
Deep sub-location
Sea
First Sea
Access
Travel east of Nereus inside The Deep.
Key content
A fissure with broken pillars.
Risk
Visibility drops without a Deep Survey Device MK II.
Route / use
Bring a Deep Survey Device MK II to see clearly inside the fissure.

Wrath of Olympus

A six-layer Atlantis route with its own puzzles, events, rods, and fish in every layer.
Type
Atlantis region
Sea
First Sea
Access
  • -4295,
  • -610, 1810 with Advanced Diving Gear or a Water Bubble.
Key content
Six layers, each with its own Bestiary, rods, puzzles, and events.
Risk
Oxygen is limited; Super Flippers are recommended.
Route / use
Clear each layer’s puzzle to reach the next section and its Bestiary.

Bellona's Frenzy of War

Wrath of Olympus’s first layer has a statue puzzle, War Surge, and a Legionnaire Lamprey Hunt.
Type
Atlantis layer
Sea
First Sea
Access
Enter the first Wrath of Olympus layer from Atlantis.
Key content
Statue puzzle, War Surge event, and Legionnaire Lamprey Hunt.
Notable Fish Rewards
Legionnaire Lamprey.
Risk
Limited oxygen; Super Flippers are recommended.
Route / use
Defeat the layer’s boss to open the gate to Apollo’s Song of Light.

Apollo's Song of Light

Wrath of Olympus’s second layer uses an instrument puzzle and has Empyrean Sunwhale and Solstice Ray.
Type
Atlantis layer
Sea
First Sea
Access
Reach the second Wrath of Olympus layer after opening Bellona’s gate.
Key content
A musical instrument puzzle; Empyrean Sunwhale and Solstice Ray are in its Bestiary.
Notable Fish Rewards
Empyrean Sunwhale and Solstice Ray.
Risk
Limited oxygen; Super Flippers are recommended.
Route / use
Play the instruments in the correct order to open the next gate.

Poseidon's Storm of Floods

Wrath of Olympus’s third layer uses four Runic Pillars and the Tsunami Whale’s Storm Flood.
Type
Atlantis layer
Sea
First Sea
Access
Reach the third Wrath of Olympus layer after Apollo’s instrument puzzle.
Key content
Four Runic Pillars need Atlantean or King’s Blessing fish during Storm Flood.
Notable Fish Rewards
Tsunami Whale.
Risk
Limited oxygen; Super Flippers are recommended.
Route / use
Bring the required fish to all four Runic Pillars during Storm Flood.

Zeus' Thunder of Chaos

Wrath of Olympus’s fourth layer has lightning puzzles and Skybreaker Leviathan.
Type
Atlantis layer
Sea
First Sea
Access
Reach the fourth Wrath of Olympus layer after Poseidon’s Storm of Floods.
Key content
Gear, clouds, batteries, and two lightning rods that need Electrified fish.
Notable Fish Rewards
Skybreaker Leviathan.
Risk
Limited oxygen; Super Flippers are recommended.
Route / use
Power both lightning rods with Electrified fish to open the route.

Hades' Underworld of Indefinite

Wrath of Olympus’s fifth layer locks its maze behind 100 Wisps and 25 Dark Wisps.
Type
Atlantis layer
Sea
First Sea
Access
Reach the fifth Wrath of Olympus layer after Zeus’s lightning puzzle; offer 100 Wisps and 25 Dark Wisps to open the maze.
Key content
A statue gate and an offering maze.
Notable Fish Rewards
Spectral Whale and Styx Angler.
Risk
Limited oxygen; Super Flippers are recommended.
Route / use
Offer 100 Wisps and 25 Dark Wisps to open the maze and reach its fish.

Olympian Fissure

Wrath of Olympus’s final layer requires five statues awakened with rods from the earlier floors.
Type
Atlantis layer
Sea
First Sea
Access
  • -8830,
  • -4243,
  • -147.
Key content
Awaken five statues by fishing in the earlier layers with their matching rods.
Notable Fish Rewards
Olympian Devil.
Risk
Limited oxygen; Super Flippers are recommended.
Route / use
Fish in the previous layers with their matching rods to awaken all five statues.

Boreal Pines

A snowy island with the Frostwyrm Hunt, Boreal Hollow, and an Astral Cavern.
Type
Snowy island
Sea
First Sea
Access
Use the southern Ocean portal at -1750, 130, 3750; the portal returns to the Ocean.
Key content
Crystal Fissure and its Frostwyrm Hunt, Boreal Hollow, and Astral Cavern.
Notable Fish Rewards
Frostwyrm.
Route / use
Use the portal from the Ocean to reach Boreal Hollow and the Crystal Fissure.

section

Tidefall and newer islands

11 items

Tidefall and Scoria Reach lead into Drylands and its Sand Sifting routes, while Skycrest rises above the First Sea islands.

Tidefall

A large underwater cave system with several branches, hunts, rods, items, and a big bestiary.
Type
Cave system
Sea
First Sea
Access
Underwater Opening under The Ocean.
Key content
Tidefall Castle, Coral Bastion, Collapsed Ruins, Crowned Ruins, Sunken Reliquary, rods, items, and bestiary.
Notable Fish Rewards
Large Tidefall bestiary plus sub-location hunts.
Risk
High
Route / use
Use for cave-system fishing, hunts, rods, items, and Tidefall progression.

Coral Bastion

A Tidefall branch used for cave-system fish and hunt completion.
Type
Tidefall branch
Sea
First Sea
Access
Tidefall cave-system route.
Key content
Branch sub-location with a specific hunt.
Notable Fish Rewards
Coral Bastion catches.
Risk
High
Route / use
Use for one Tidefall branch and its specific fish/hunt checks.

Collapsed Ruins

A Tidefall ruins branch for cave-system completion.
Type
Tidefall branch
Sea
First Sea
Access
Tidefall cave-system route.
Key content
Ruins branch with Tidefall fish and hunt context.
Notable Fish Rewards
Collapsed Ruins catches.
Risk
High
Route / use
Use for one Tidefall branch and its specific fish/hunt checks.

Crowned Ruins

A crowned ruins branch inside Tidefall for focused fish checks.
Type
Tidefall branch
Sea
First Sea
Access
Tidefall cave-system route.
Key content
Ruins branch with Tidefall fish and hunt context.
Notable Fish Rewards
Crowned Ruins catches.
Risk
High
Route / use
Use for one Tidefall branch and its specific fish/hunt checks.

Sunken Reliquary

A Tidefall reliquary branch for fish, hunt, and item-route checks.
Type
Tidefall branch
Sea
First Sea
Access
Tidefall cave-system route.
Key content
Reliquary branch and Tidefall item/fishing context.
Notable Fish Rewards
Sunken Reliquary catches.
Risk
High
Route / use
Use for the reliquary branch of Tidefall completion.

Tidefall Castle

The castle branch of Tidefall for cave-system fish and hunt completion.
Type
Tidefall branch
Sea
First Sea
Access
Tidefall cave-system route.
Key content
Castle branch with Tidefall fish and hunt context.
Notable Fish Rewards
Tidefall Castle catches.
Risk
High
Route / use
Use for castle-branch fish and Tidefall completion.

Scoria Reach

A volcanic second-sea island with town services, mines, volcano routes, fragments, and gemstones.
Type
Major island
Sea
Second Sea
Access
Located east of Lost Jungle.
Key content
Ashbrook Town, Scoria Mines, Scoria Volcano, Merchant, Shipwright, Angler, Inn Keeper, and Scoria Guard.
Notable Fish Rewards
Crag Crab, Skeletal Leviathan, Obsidian Pearl, fragments, gemstones, and volcanic fish.
Risk
High
Route / use
Use for volcanic second-sea fishing, fragments, gemstones, and Scoria sub-routes.

Everturn Forest

A second-sea forest island for newer fish and progression routes.
Type
Major island
Sea
Second Sea
Access
Second-sea island route.
Key content
Forest-region fishing and newer island progression.
Notable Fish Rewards
Everturn Forest catches.
Risk
Medium to high
Route / use
Use for second-sea forest fish and route completion.

Above The Clouds

A sky-themed location for newer route completion and fish checks.
Type
Sky location
Sea
Second Sea
Access
A major location on the map.
Key content
Sky-area fishing and late-route exploration.
Notable Fish Rewards
Above The Clouds catches.
Risk
Medium to high
Route / use
Use for sky-route fish and newer progression checks.

Skycrest

A sky island between Moosewood and Tidefall, with Squalls, Ancient Idols, and the route to Abaia.
Type
Sky island
Sea
First Sea
Access
Swim up the waterfalls between Moosewood and Tidefall.
Key content
Idol Favor, seven Ancient Idols, nine Charms, Squalls, and NPC services.
Notable Fish Rewards
Abaia and its variants.
Risk
-
Route / use
Use Idol Favor and its Charms, or open Abaia's Chamber for its hunt.

Drylands

A Second Sea desert for Sand Sifting, Terrosunder hunts, and Dust Storms that drain health.
Type
Desert region
Sea
Second Sea
Access
Travel northeast from Scoria Reach.
Key content
Sand Sifting in Drylands Sand, Dunehaven, Claypans, and Sunken Reservoir; Dust Storms grant 2× luck.
Notable Fish Rewards
Terrosunder and Photic Terrosunder.
Risk
Dust Storms slowly drain health; getting too close to Terrosunder is fatal.
Route / use
Use a Marrow Rod with a Sand Sifter, or enchant a rod with Dune, to sift sand.
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