Enchantments change how a Fisch rod performs after you spend the right relic. Some rolls make catches faster, some help with mutations or money, and some are special event or quest enchants that need a specific relic route.
section
Regular enchantments
Regular enchantments offer a wide mix of rod boosts and fishing effects.
Abyssal
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- 20% chance to apply the Abyssal mutation
- 80% chance to increase fish weight by 1.3x, and a 20% chance for 0.6x
- Best for
- Mutation and value hunting
- Tips
- Best when your rod does not already cover the same mutation or value role.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Blessed
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- +5% Shiny & Sparkling chance,
- +5% Progress speed,
- +5% Lure Speed.
- Best for
- Mutation and value hunting
- Tips
- Best when your rod does not already cover the same mutation or value role.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Sacrificial
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- Sacrifice health for a health-dependent chance to apply Sanguine (5×).
- Best for
- Mutation and value hunting
- Tips
- Best when your rod does not already cover the same mutation or value role.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Breezed
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- During Windy: +100% luck, +40% Lure Speed, +20% progress speed
- Outside of Windy: +50% luck, +20% Lure Speed, +10% progress speed
- Best for
- All-round stat boosts
- Tips
- Use it when the rod needs several smaller upgrades instead of one narrow bonus.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Chaotic
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- 12% chance for a fish to be Chaotic, multiplying its sell value by 6.2x; Also stabs the fish occasionally, similar to the Trident Rod's passive.
- Best for
- Mutation and value hunting
- Tips
- Best when your rod does not already cover the same mutation or value role.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Chronos
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- Every 2.5 seconds, the rod has a 50% chance to stop the fish from moving for 3 seconds.
- Best for
- Hard catches and faster reeling
- Tips
- Good when the rod struggles with control, resilience, lure speed, or progress.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Clever
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- x2.25 XP from all catches
- Best for
- Leveling faster
- Tips
- Compare it against your rod weakness before spending valuable relics.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Controlled
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- Increases control bar size by 0.15.
- Best for
- Hard catches and faster reeling
- Tips
- Good when the rod struggles with control, resilience, lure speed, or progress.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Divine
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- +50% luck, +20% resilience, +25% Lure Speed.
- Best for
- All-round stat boosts
- Tips
- Use it when the rod needs several smaller upgrades instead of one narrow bonus.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Flashline
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- +100% Progress Speed, 75% for
- +15% Progress Speed.
- Best for
- Hard catches and faster reeling
- Tips
- Good when the rod struggles with control, resilience, lure speed, or progress.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Ghastly
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- All fish caught become Translucent, 10% to double caught fish
- Best for
- Mutation and value hunting
- Tips
- Best when your rod does not already cover the same mutation or value role.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Hasty
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- +55% Lure Speed
- Best for
- Hard catches and faster reeling
- Tips
- Good when the rod struggles with control, resilience, lure speed, or progress.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Insight
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- x1.5 XP from all catches, +30% Lure Speed, 30% to catch Purified fish
- Best for
- Leveling faster
- Tips
- Compare it against your rod weakness before spending valuable relics.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Long
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- +35% resilience, +15% Progress speed,
- +50 Studs length to how far your rod can be cast
- Best for
- Hard catches and faster reeling
- Tips
- Good when the rod struggles with control, resilience, lure speed, or progress.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Lucky
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- +25% luck, 15% Lure Speed, Mutation chance by 50%.
- Best for
- Mutation and value hunting
- Tips
- Best when your rod does not already cover the same mutation or value role.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Momentum
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- +2% Progress Speed, Resilience, and Lure Speed.; Regular catches reduce this by 4%. Max
- +40%.
- Best for
- Hard catches and faster reeling
- Tips
- Good when the rod struggles with control, resilience, lure speed, or progress.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Mutated
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- +90% Mutation chance
- Best for
- Mutation and value hunting
- Tips
- Best when your rod does not already cover the same mutation or value role.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Noir
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- 10% chance to catch Albino or Darkened fish, +20% fish size
- Best for
- Mutation and value hunting
- Tips
- Best when your rod does not already cover the same mutation or value role.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Quality
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- +20% Lure Speed,
- +20% luck,
- +10% resilience,
- +5% Progress speed.
- Best for
- All-round stat boosts
- Tips
- Use it when the rod needs several smaller upgrades instead of one narrow bonus.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Resilient
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- +35% resilience, +10% Size Boost
- Best for
- Hard catches and faster reeling
- Tips
- Good when the rod struggles with control, resilience, lure speed, or progress.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Scavenger
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- 3x higher chance to catch Enchant Relics, Nukes, Treasure Maps and Threads.
- 1.75x chance to catch Exalted Relics
- 1.5x chance to catch the Atomic Nuke
- Best for
- Relic and rare item farming
- Tips
- Compare it against your rod weakness before spending valuable relics.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Scrapper
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- 30% chance to not consume Bait
- Best for
- Saving bait on long farming sessions
- Tips
- Compare it against your rod weakness before spending valuable relics.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Sea King
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- +30% fish size every catch
- Best for
- Bigger fish and sell value
- Tips
- Pairs best with rods or routes where bigger fish are the main payoff.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Steady
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- +20% progress speed when reeling a fish,
- +0.05 Control
- Best for
- Hard catches and faster reeling
- Tips
- Good when the rod struggles with control, resilience, lure speed, or progress.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Storming
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- During Rainy: +100% luck, +50% Lure Speed, +50% chance to catch Electric fish
- Outside of Rainy: +50% luck, +25% Lure Speed, +25% chance to catch Electric fish
- Best for
- Mutation and value hunting
- Tips
- Best when your rod does not already cover the same mutation or value role.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Swift
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- +30% Lure Speed, +10% Progress Speed
- Best for
- Hard catches and faster reeling
- Tips
- Good when the rod struggles with control, resilience, lure speed, or progress.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Unbreakable
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- +10,000 Max Kg, +0.1 control bar size
- Best for
- Heavy catches and special hazards
- Tips
- Compare it against your rod weakness before spending valuable relics.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Wormhole
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- 80% chance to catch fish from a random location (Previously 45%)
- Best for
- Fishing outside the current location pool
- Tips
- Compare it against your rod weakness before spending valuable relics.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Hunter
- Tier
- Regular
- Type
- Primary rod enchantment
- Effect
- Increases Disturbance by 2
- Best for
- Disturbance-focused rods
- Tips
- Compare it against your rod weakness before spending valuable relics.
- Obtainment
- Use an Enchant Relic at Keeper's Altar at night.
Crested
- Tier
- Crested
- Type
- Secondary rod enchantment
- Effect
- -30% Fish Movement Speed
- -15% Fish Movement Speed if the rod has a form of slash penalty.
- Best for
- -
- Tips
- -
- Obtainment
- Use a Crested Relic.
Empyrean
- Tier
- Empyrean
- Type
- Primary rod enchantment
- Effect
- +10% Forced Progress Speed
- +10% True Progress Speed
- +30% Progress Speed
- 15% chance to duplicate caught fish with Empyrean.
- Tips
- Most optimal for catching fish with negative Progress Speed modifiers.
- Obtainment
- Use an Empyrean Relic.
section
Exalted enchantments
Exalted enchantments come from Exalted Relics and change a rod's stats or fishing effect.
Anomalous
- Tier
- Exalted
- Type
- Primary rod enchantment
- Effect
- 20% Chance to catch a duplicate fish and have it be Anomalous (5.55x Sell Value) [Previously 4.44x sell value]
- Best for
- General rod improvement
- Tips
- Save it for rods where the stronger version clearly beats a regular roll.
- Obtainment
- Use an Exalted Relic at Keeper's Altar.
Herculean
- Tier
- Exalted
- Type
- Primary rod enchantment
- Effect
- +25,000 Max Kg, +0.2 Control, +10% Progress Speed.
- Best for
- Heavy catches and special hazards
- Tips
- Save it for rods where the stronger version clearly beats a regular roll.
- Obtainment
- Use an Exalted Relic at Keeper's Altar.
Immortal
- Tier
- Exalted
- Type
- Primary rod enchantment
- Effect
- +75% luck, +30% Progress speed.
- Best for
- All-round stat boosts
- Tips
- Save it for rods where the stronger version clearly beats a regular roll.
- Obtainment
- Use an Exalted Relic at Keeper's Altar.
Mystical
- Tier
- Exalted
- Type
- Primary rod enchantment
- Effect
- +25% Luck,
- +45% Resilience,
- +15% Lure Speed and
- +10% Progress Speed.
- Best for
- All-round stat boosts
- Tips
- Save it for rods where the stronger version clearly beats a regular roll.
- Obtainment
- Use an Exalted Relic at Keeper's Altar.
Piercing
- Tier
- Exalted
- Type
- Primary rod enchantment
- Effect
- 30% to stab fish while reeling, similar to the Trident Rod, No-Life Rod & Leviathan's Fang Rod.; Adds +15% Progress Speed, Passive visual on control bar produces colored slashes depending on the background color of the rod in the equipment bag.
- Best for
- Hard catches and faster reeling
- Tips
- Save it for rods where the stronger version clearly beats a regular roll.
- Obtainment
- Use an Exalted Relic at Keeper's Altar.
Quantum
- Tier
- Exalted
- Type
- Primary rod enchantment
- Effect
- 25% chance for fish to be Subspace, +25% Resilience
- Best for
- Mutation and value hunting
- Tips
- Save it for rods where the stronger version clearly beats a regular roll.
- Obtainment
- Use an Exalted Relic at Keeper's Altar.
Sea Overlord
- Tier
- Exalted
- Type
- Primary rod enchantment
- Effect
- +40% Fish Size (Previously 25%)
- Best for
- Bigger fish and sell value
- Tips
- Save it for rods where the stronger version clearly beats a regular roll.
- Obtainment
- Use an Exalted Relic at Keeper's Altar.
Ferocious
- Tier
- Exalted
- Type
- Primary rod enchantment
- Effect
- Increases Disturbance by 4
- Best for
- Disturbance-focused rods
- Tips
- Save it for rods where the stronger version clearly beats a regular roll.
- Obtainment
- Use an Exalted Relic at Keeper's Altar.
section
Cosmic enchantments
Cosmic enchants are secondary bonuses, so they matter when you want an extra effect without replacing the rod’s main enchant.
Cryogenic
- Tier
- Cosmic
- Type
- Secondary rod enchantment
- Effect
- A small chance to fully freeze a lured fish
- Best for
- Hard catches and faster reeling
- Tips
- Use it to add a secondary bonus without replacing your main enchant.
- Obtainment
- Use a Cosmic Relic; it can sit beside a primary enchantment.
Glittered
- Tier
- Cosmic
- Type
- Secondary rod enchantment
- Effect
- Increases Shiny & Sparkling chances by 3%
- Best for
- Mutation and value hunting
- Tips
- Use it to add a secondary bonus without replacing your main enchant.
- Obtainment
- Use a Cosmic Relic; it can sit beside a primary enchantment.
Overclocked
- Tier
- Cosmic
- Type
- Secondary rod enchantment
- Effect
- Increases Progress Speed by 5% for any fish
- Best for
- Hard catches and faster reeling
- Tips
- Use it to add a secondary bonus without replacing your main enchant.
- Obtainment
- Use a Cosmic Relic; it can sit beside a primary enchantment.
Sea Prince
- Tier
- Cosmic
- Type
- Secondary rod enchantment
- Effect
- Makes fish 15% bigger
- Best for
- Bigger fish and sell value
- Tips
- Use it to add a secondary bonus without replacing your main enchant.
- Obtainment
- Use a Cosmic Relic; it can sit beside a primary enchantment.
Tenacity
- Tier
- Cosmic
- Type
- Secondary rod enchantment
- Effect
- Each Perfect Catch adds 1% Lure Speed, Resilience and Progress Speed, up to 15%. A regular catch removes 3%.
- Best for
- Hard catches and faster reeling
- Tips
- Use it to add a secondary bonus without replacing your main enchant.
- Obtainment
- Use a Cosmic Relic; it can sit beside a primary enchantment.
Tryhard
- Tier
- Cosmic
- Type
- Secondary rod enchantment
- Effect
- Increases Progress Speed by 30%, decreases Control by 0.1, & adds +50,000 max kg
- Best for
- Heavy catches and special hazards
- Tips
- Use it to add a secondary bonus without replacing your main enchant.
- Obtainment
- Use a Cosmic Relic; it can sit beside a primary enchantment.
Vicious
- Tier
- Cosmic
- Type
- Secondary rod enchantment
- Effect
- Increases Disturbance By 1, & increases Progress Speed by 10%.
- Best for
- Disturbance-focused rods
- Tips
- Use it to add a secondary bonus without replacing your main enchant.
- Obtainment
- Use a Cosmic Relic; it can sit beside a primary enchantment.
Wise
- Tier
- Cosmic
- Type
- Secondary rod enchantment
- Effect
- 1.2X XP after catching a fish
- Best for
- Leveling faster
- Tips
- Use it to add a secondary bonus without replacing your main enchant.
- Obtainment
- Use a Cosmic Relic; it can sit beside a primary enchantment.
section
Twisted enchantments
Twisted enchants can be strong, but several come with downsides. Read the penalty before using one on a rod you rely on.
Rage
- Tier
- Twisted
- Type
- Trade-off rod enchantment
- Effect
- 25% chance per fish movement to stab for +8% progress
- -50% Luck
- -20% Resilience
- Best for
- All-round stat boosts
- Tips
- Check the penalty before rolling it onto a favorite rod.
- Obtainment
- Use a Twisted Relic for stat boosts that may also add penalties.
Greed
- Tier
- Twisted
- Type
- Trade-off rod enchantment
- Effect
- +50% fish size
- -30% Lure Speed
- -5% Progress Speed
- Best for
- Hard catches and faster reeling
- Tips
- Check the penalty before rolling it onto a favorite rod.
- Obtainment
- Use a Twisted Relic for stat boosts that may also add penalties.
Fractured
- Tier
- Twisted
- Type
- Trade-off rod enchantment
- Effect
- +50% Progress Speed
- -0.1 Control
- Best for
- Hard catches and faster reeling
- Tips
- Check the penalty before rolling it onto a favorite rod.
- Obtainment
- Use a Twisted Relic for stat boosts that may also add penalties.
Pharaoh's Curse
- Tier
- Twisted
- Type
- Trade-off rod enchantment
- Effect
- 25% chance to catch Sandy fish
- Best for
- Mutation and value hunting
- Tips
- Check the penalty before rolling it onto a favorite rod.
- Obtainment
- Use a Twisted Relic for stat boosts that may also add penalties.
Putrid
- Tier
- Twisted
- Type
- Trade-off rod enchantment
- Effect
- -10% Luck
- Best for
- Avoid or challenge-only rolls
- Tips
- Skip this unless you specifically want a downside or a niche penalty setup.
- Obtainment
- Use a Twisted Relic for stat boosts that may also add penalties.
Weak
- Tier
- Twisted
- Type
- Trade-off rod enchantment
- Effect
- -10% Resilience
- Best for
- Avoid or challenge-only rolls
- Tips
- Skip this unless you specifically want a downside or a niche penalty setup.
- Obtainment
- Use a Twisted Relic for stat boosts that may also add penalties.
Wobbly
- Tier
- Twisted
- Type
- Trade-off rod enchantment
- Effect
- -0.05 Control
- Best for
- Avoid or challenge-only rolls
- Tips
- Skip this unless you specifically want a downside or a niche penalty setup.
- Obtainment
- Use a Twisted Relic for stat boosts that may also add penalties.
section
Sovereign enchantments
Sovereign enchantments use relic combinations and fill a rod's full enchantment slot.
Steady Crown
- Tier
- Sovereign
- Type
- Full-slot rod enchantment
- Effect
- +25% Resilience, +0.1 Control, +25% Progress Speed
- Best for
- Hard catches and faster reeling
- Tips
- Good when the rod struggles with control, resilience, lure speed, or progress.
- Obtainment
- Use a Sovereign Relic after activating pillars during a Power Burst.
Glimmering Crown
- Tier
- Sovereign
- Type
- Full-slot rod enchantment
- Effect
- +10% increased chance for Shiny/Sparkling (1.85×)
- +20% chance to all Mutations
- Best for
- -
- Tips
- -
- Obtainment
- Use an Enchant Relic with a Sovereign Relic.
Stonewake Crown
- Tier
- Sovereign
- Type
- Full-slot rod enchantment
- Effect
- +35% Resilience;
- +20% Fish Weight; reduces fish movement.
- Best for
- -
- Tips
- -
- Obtainment
- Use an Enchant Relic with a Sovereign Relic.
Immortal Might
- Tier
- Sovereign
- Type
- Full-slot rod enchantment
- Effect
- +90% Luck
- +30% Lure Speed
- +35% Progress Speed
- Obtainment
- Use an Enchant Relic, Exalted Relic and Sovereign Relic together.
Magnitude Might
- Tier
- Sovereign
- Type
- Full-slot rod enchantment
- Effect
- +25% Fish Weight
- +0.25 Control
- +35% Resilience
- Obtainment
- Use an Enchant Relic, Exalted Relic and Sovereign Relic together.
Swift Might
- Tier
- Sovereign
- Type
- Full-slot rod enchantment
- Effect
- +55% Lure Speed
- +50% Progress Speed
- +10% Forced Progress Speed
- Obtainment
- Use an Enchant Relic, Exalted Relic and Sovereign Relic together.
Menacing Spirit
- Tier
- Sovereign
- Type
- Full-slot rod enchantment
- Effect
- +7 Disturbance
- +20% Progress Speed
- 30% chance per fish movement to slash for +6% progress, stunning the fish for 0.35 seconds.
- Obtainment
- Use an Enchant Relic, Exalted Relic, Cosmic Relic and Sovereign Relic together.
Starforged Spirit
- Tier
- Sovereign
- Type
- Full-slot rod enchantment
- Effect
- +15% Resilience
- +5% Forced Progress Speed
- +65% Fish Weight
- Obtainment
- Use an Enchant Relic, Exalted Relic, Cosmic Relic and Sovereign Relic together.
Propensity Spirit
- Tier
- Sovereign
- Type
- Full-slot rod enchantment
- Effect
- +15% chance to fully freeze a lured fish;
- +15% chance to catch a duplicate fish with Sovereign (8.5×); every 0.8 seconds, 35% chance to slash for
- +5% progress, stunning the fish for 0.2 seconds.
- Obtainment
- Use an Enchant Relic, Exalted Relic, Cosmic Relic and Sovereign Relic together.
section
Quest enchantments
Quest enchants come from special relic routes instead of normal random relic use, so they are better treated as unlock goals.
Blessed Song
- Tier
- Song of the Deep
- Type
- Quest rod enchantment
- Effect
- Grants +20% progress speed and +20% true progress speed
- Best for
- Hard catches and faster reeling
- Tips
- This comes from a quest relic, so plan the unlock before comparing it with normal rolls.
- Obtainment
- Earn Song of the Deeps through Captain Ahab's quest at Moosewood.
Invincible
- Tier
- Invincible
- Type
- Quest rod enchantment
- Effect
- 200 Durability (Lava, Noxious Fluid, Brine), +infinite Max Kg
- Best for
- Heavy catches and special hazards
- Tips
- This comes from a quest relic, so plan the unlock before comparing it with normal rolls.
- Obtainment
- Use an Invincible Relic from the Apprentice Archeologist quest.
Dune
- Tier
- Dune
- Type
- Quest rod enchantment
- Effect
- Infinite Max Kg; allows fishing in Drylands Sand; +5% chance to duplicate with Dune (6×).
- Best for
- -
- Tips
- -
- Obtainment
- Guaranteed when enchanting a rod with a Dune Relic.
Restricted
- Tier
- Quest
- Type
- Quest rod enchantment
- Effect
- Can block Shiny, Sparkling and Mutations; prevents enchanting; restricts fishing to specific locations or events.
- Tips
- Complete each rod's quest to remove this enchant and fish freely.
- Obtainment
- Applied to multiple rods during their quests and removed when each quest is complete.
section
Limited event enchantments
Limited event enchants depend on event relics. Keep their availability in mind before planning a build around one.
Eerie
- Tier
- FischFright 2025
- Type
- Limited event enchantment
- Effect
- +10% progress speed and
- +10% weight to fishes.
- Best for
- Mutation and value hunting
- Tips
- Treat this as event-limited; roll it only when you have the matching relic.
- Obtainment
- Use the matching Eerie Relic during the event window.
Frightful
- Tier
- FischFright 2025
- Type
- Limited event enchantment
- Effect
- +50% progress speed in exchange for
- -20% Resilience.
- Best for
- Mutation and value hunting
- Tips
- Treat this as event-limited; roll it only when you have the matching relic.
- Obtainment
- Use the matching Frightful Relic during the event window.
Spooky
- Tier
- FischFright 2025
- Type
- Limited event enchantment
- Effect
- Gives 10% chance for Spooky. Increases Control by 0.1 and introduces a stab ability for the rod.
- Best for
- Mutation and value hunting
- Tips
- Treat this as event-limited; roll it only when you have the matching relic.
- Obtainment
- Use the matching Spooky Relic during the event window.
Peppermint
- Tier
- Fischmas 2025
- Type
- Limited event enchantment
- Effect
- +1% progress and
- +25% Luck
- Best for
- Mutation and value hunting
- Tips
- Treat this as event-limited; roll it only when you have the matching relic.
- Obtainment
- Use the matching Festive Relic during the event window.
Merry
- Tier
- Fischmas 2025
- Type
- Limited event enchantment
- Effect
- +35% Lure Speed and
- +35% progress speed.
- Best for
- Mutation and value hunting
- Tips
- Treat this as event-limited; roll it only when you have the matching relic.
- Obtainment
- Use the matching Festive Relic during the event window.
Gingerbread
- Tier
- Fischmas 2025
- Type
- Limited event enchantment
- Effect
- +40% fish size and
- +20% progress speed
- Best for
- Mutation and value hunting
- Tips
- Treat this as event-limited; roll it only when you have the matching relic.
- Obtainment
- Use the matching Festive Relic during the event window.
Santa
- Tier
- Fischmas 2025
- Type
- Limited event enchantment
- Effect
- 30% chance to give 4 mutations, Santa, Jingle Bell, Merry, Gingerbread, and Peppermint, It also gives any fish caught +30% size and progress speed
- Best for
- Mutation and value hunting
- Tips
- Treat this as event-limited; roll it only when you have the matching relic.
- Obtainment
- Use the matching Santa Relic during the event window.
Cupid
- Tier
- Valentines 2026
- Type
- Limited event enchantment
- Effect
- Gives a 10% chance for Sweet, adds 25% Lure Speed and +30% progress speed
- Best for
- Mutation and value hunting
- Tips
- Treat this as event-limited; roll it only when you have the matching relic.
- Obtainment
- Use the matching Cupid Relic during the event window.
Valentine's
- Tier
- Valentines 2026
- Type
- Limited event enchantment
- Effect
- Gives a 45% chance for 3 Mutations, Lovely, Sweet, and Candy, as well as 10% more Resilience and +30% more progress speed
- Best for
- Mutation and value hunting
- Tips
- Treat this as event-limited; roll it only when you have the matching relic.
- Obtainment
- Use the matching Valentine's Relic during the event window.
Tropical
- Tier
- Fischfest 2
- Type
- Limited event enchantment
- Effect
- 35% chance per fish movement to slash for +7% progress, stunning the fish for 0.4 seconds
- 10% chance for Tropical (7×)
- +10% Forced Progress Speed.
- Tips
- Most optimal on rods that do not possess a built-in stab mechanic.
- Obtainment
- Guaranteed when enchanting with a Tropical Relic from Fischfest 2.
Paradise
- Tier
- Fischfest 2
- Type
- Limited event enchantment
- Effect
- 10% chance for Paradise (8×)
- +40% Fish Weight
- +60% Luck
- Tips
- -
- Obtainment
- Guaranteed when enchanting with a Paradise Relic from Fischfest 2.
Beached
- Tier
- Fischfest 2
- Type
- Limited event enchantment
- Effect
- 10% chance for Beached (6×)
- +10% Progress Speed
- +10% chance to duplicate with Sandy (1.2×)
- Tips
- -
- Obtainment
- Guaranteed when enchanting with a Beached Relic from Fischfest 2.
Pick the enchant that fixes the rod
A good enchant is usually the one that covers the rod's weakest point. Slow rods like lure speed or progress boosts, unstable rods like control and resilience, and money-focused rods usually want mutation, size, or value effects. All-round boosts are safer when you are not sure what the rod needs yet.
Be careful with rare relics and event rolls
Exalted, Cosmic, Sovereign, quest, and event relics are more limited than normal Enchant Relics. Do not spend one just because the effect looks strong. Check whether the enchant replaces a main slot, adds a secondary bonus, or comes with a penalty before rolling it onto a favorite rod.
FAQ
How many Fisch enchantments are listed?
Fisch has 79 enchantments across regular, Exalted, Cosmic, Twisted, Sovereign, quest and event tiers.
Which Fisch enchantment should I use first?
Start with the problem your rod has. Use lure speed or progress for slow catches, resilience or control for hard fish, and mutation or size effects for value farming.
Are Cosmic enchantments different from regular enchantments?
Yes. Cosmic enchantments are secondary enchants, so they can add a smaller bonus beside a primary enchant instead of replacing it.
Why do some enchantments have warnings?
Twisted and downside-only enchants can reduce stats such as luck, resilience, or control. They are only worth using when the trade-off helps a specific rod setup.




