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All 92 Maps in Evade

Updated on October 21, 2026 (3 days ago)

Every round in Evade drops you on a map and asks one simple job: stay alive for the full timer while nextbots hunt the lobby. Maps sit in difficulty bands that shape both how rough the layout feels and how strong the end-of-round payout is, so the vote screen is never just about pretty scenery.

View

Showing 44 of 92 items.

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section

Easy

9 items

Readable layouts and softer routes for public votes. Good warm-ups and safer survival rounds, with lower end-of-round reward than the harder bands.

Brutalist Void

Open white void of flat floors and walls. Originally a secret map later added to public voting.

Difficulty
Easy
Availability
Regular public
Hazards
None noted
Objectives
-
Creator
Beefchoplets
Full map
-

Disco

Dance-floor style map in the current Easy pool.

Difficulty
Easy
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Four Corners

Four connected corner hallways with one very long side corridor. Popular vote pick with reduced vote appearance chance after re-add.

Difficulty
Easy
Availability
Regular public
Hazards
-
Objectives
-
Creator
Beefchoplets
Full map
-

Greenscreen

Minimal greenscreen studio-style map in the current Easy pool.

Difficulty
Easy
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Indoor Courtyard

Enclosed courtyard inspired by liminal hotel architecture. Returned after temporary removal.

Difficulty
Easy
Availability
Regular public
Hazards
-
Objectives
None (former generator objective removed)
Creator
eTify10o
Full map
-

Military Base

Large flat airbase with UEC-branded vehicles and open sightlines.

Difficulty
Easy
Availability
Regular public
Hazards
-
Objectives
-
Creator
Nirethi
Full map
-

Moon

Lunar-themed map in the current Easy pool.

Difficulty
Easy
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Rooftops

Rooftop parkour layout with building tops and gaps.

Difficulty
Easy
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

FlatGrass

Grass platform floating in the void with no objects or objectives.

Difficulty
Easy
Availability
Regular public
Hazards
-
Objectives
-
Creator
Beefchoplets
Full map
-

section

Normal

35 items

The everyday public middle: mixed indoor and outdoor themes with room to loop, hide, and reset a chase without Expert-level squeeze.

Acropolis

Elevated fortress-style layout in the current Normal pool.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
Beefchoplets
Full map
-

Ampitheater

Open amphitheater arena in the Normal pool.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Arid Ruins

Desert temple ruins with multi-level passages and temporary high ground.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
None (former key/door objective removed)
Creator
Beefchoplets
Full map
-

Art Gallery

Museum floors filled with fan art and game parodies inside a tall gallery building. Re-added as Art Gallery after an earlier Art Exhibit removal.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Bedroom

Giant messy bedroom with oversized furniture and scattered props.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Blood Gulch

Classic Halo-inspired canyon dual-base layout in the Normal pool.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Campus

Large university campus tied to Seraph lore in map text.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
Beefchoplets
Full map
-

Canyon

Mining facility wedged in a canyon with rideable vehicles and drop edges.

Difficulty
Normal
Availability
Regular public
Hazards
Fatal falls from cliffs
Objectives
-
Creator
-
Full map
-

Citadel

Fortified coastal Mediterranean-style town with multi-level streets.

Difficulty
Normal
Availability
Regular public
Hazards
Fatal falls near coasts/edges
Objectives
-
Creator
-
Full map
-

Complex

Dark multi-level underground parking and storage complex. One of the oldest Evade maps.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Construct

Snowy Garry's Mod-style construct wasteland with sparse buildings and fog.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
JerryR0X
Full map
-

Corporation

Modern multi-floor corporate office complex.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Crossroads

Classic Roblox Crossroads homage with central intersection and tall mountain.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
UnexpectedDev3loper
Full map
-

Elysium Laboratory

Jungle-hidden Elysium Corporation lab with dual buildings and coastal edges.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
None (former generator removed)
Creator
PulzeDevel
Full map
-

Elysium Moonbase

Forward lunar base for Elysium Corporation with outdoor moon surface and vehicles.

Difficulty
Normal
Availability
Regular public
Hazards
Void / leaving the playable base is lethal
Objectives
-
Creator
Bad_Yam
Full map
-

Elysium Tower

Futuristic Elysium headquarters tower with elevators and vertical routes.

Difficulty
Normal
Availability
Regular public
Hazards
Elevator/void fall risks after overhaul
Objectives
-
Creator
Bad_Yam
Full map
-

Farm

Texas plains ranch with fields, buildings, and rideable vehicles.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Field

Open field map in the Normal pool.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Icebreaker

Arctic icebreaker ship stuck among icebergs with deck routes and sparse cover.

Difficulty
Normal
Availability
Regular public
Hazards
Cold water damage (historically)
Objectives
-
Creator
AzoDz
Full map
-

Ikea

Furniture warehouse inspired by IKEA / SCP-3008 with multi-floor shelves and forklifts.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
Map objective present (saferoom-style interactable)
Creator
OsterDog, Beefchoplets
Full map
-

Imperial Palace

Large royal palace with courtyards, ramps, and roof routes.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Industry

Atomic Corporation manufacturing plant with dense machinery and vehicles.

Difficulty
Normal
Availability
Regular public
Hazards
Fatal falls into water channels
Objectives
-
Creator
Beefchoplets
Full map
-

Jungle

Temple and village nestled in thick forest with central foundations and hut cover.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
wlfguy3
Full map
-

Kyoto

Japanese manor layout based on cs_kyoto.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
SnailCirculation
Full map
-

Neighborhood

Quiet cul-de-sac of houses with sewers and an unlockable saferoom.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
Saferoom lever underground
Creator
Subzeroto
Full map
-

Nemo's Rest

Snowy Norwegian port town under aurora with rideable vehicles.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
AzoDz
Full map
-

Pit Stop

Route 66 rest stop planned as a Desert Bus sibling with a call-and-bus style objective.

Difficulty
Normal
Availability
Regular public
Hazards
Fatal falls / roadside edges
Objectives
Phone booth call (bus-style objective)
Creator
-
Full map
-

Seraph Research

Forest research facility with outdoor grounds, rooftops, and limited indoor office space.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
OsterDog, Beefchoplets
Full map
-

Silver Mall

Compact modern shopping mall with tight corners, stores, and an outdoor parking area.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
OsterDog, Beefchoplets
Full map
-

Station

Aging downtown underground terminal with surface buildings and mixed vertical routes.

Difficulty
Normal
Availability
Regular public
Hazards
None (older fall hazards removed)
Objectives
Saferoom lever after overhaul
Creator
bluirre
Full map
-

Terror Hotel

Ornate vintage hotel with long hallways, basement access, and horror set dressing.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
Laabyu, siqker
Full map
-

Underground Facility

Subterranean storage facility with upper and lower levels and an unlockable saferoom.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
Saferoom lever
Creator
Beefchoplets
Full map
-

Wild West

Western town layout in the current Normal pool.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Winter City

Large snowy metropolis blocks with streets, buildings, and limited playable bounds.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
Map objective present
Creator
PulsatingDevil
Full map
-

Line

Long hallway with red and green walls and a room at each end.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
Beefchoplets
Full map
-
Prev123Next

Public servers pick the next layout with a map vote. You get a short list of options from the regular pool (and small variants when that pool is active), cast a vote, and the winner becomes the round arena. Some maps show up less often after rebalances, so a crowd favorite is not always on the ballot.

Difficulty is the main compare line. Easy maps lean open, readable, and kind to new survivors. Normal is the everyday middle: mixed indoor/outdoor themes, enough corners to lose a chase without feeling like a maze. Hard and Expert crank tight routes, poor sightlines, fall edges, and layouts that punish camping. Harder maps also pay better when you finish the round, and Hard plus Expert show up on Pro servers as well as normal public play.

Do not treat difficulty as a score for how scary the nextbot is. It grades the layout. Wide flats like Military Base let bots see you from far away, while dense spots like Backrooms or Maze give both sides places to hide. Voids, cliffs, water, buses, and props can kill without a chase. Saferoom levers, call-bus stops, and similar objectives can open a short advantage or badge path on some maps.

How to vote with intent

  • Need a calmer round or a warm-up: lean Easy or open Normal picks with clear loops.
  • Farming better end-of-round rewards: prefer Hard or Expert when the lobby can handle it.
  • Hate long sprints with no cover: skip desert roads and void floors; pick cities, malls, or liminal interiors.
  • Want the same theme in a shorter fight: watch for the matching Small maps option (same theme, less floor space).

Small maps are compact versions of full maps. They keep the same theme and movement, but corridors close in faster, chases end sooner, and teams bunch up.

Difficulty labels can change after overhauls, so maps can move between bands. Most maps appear in the regular public vote pool. Nemo's Rest may not appear on every ballot. Seasonal events, VIP-only maps, and removed maps sit outside that pool.

Learn a few hold spots on maps you like, keep an eye on edge deaths as much as nextbots, and vote for the payout you can actually survive. A dead lobby does not cash the Expert bonus.

The top public difficulty band: aggressive routes, harsh edges, and layouts that punish slow reads. Strongest regular-pool payout when you make it to the end.

Tighter sightlines, denser cover, and more ways to die from the map itself. Higher round rewards, and these maps also appear on Pro servers.

Compact variants of full maps. Each keeps the theme of its full version, with less space, faster chases, and a shorter feel each round.

FAQ

Q.

How does map voting work in Evade?

Between rounds, public servers open a short vote from the regular map pool (and small variants when they are in that pool). Everyone picks an option, the winner loads, and the next ~3-minute survival round starts on that layout.

Q.

Do harder maps give better rewards?

Yes. Map difficulty is tied to end-of-round rewards. Easy pays the least in that ladder; Expert pays the most among the regular public bands. Surviving the round still matters more than the label alone.

Q.

What is the difference between Easy, Normal, Hard, and Expert maps?

They are official difficulty bands for the layout pool. Easy maps are more open and forgiving. Normal is the standard public middle. Hard and Expert get tighter, meaner layouts, better rewards, and also appear on Pro servers.

Q.

What are small maps in Evade?

Small maps are scaled-down versions of full maps. They keep the same theme as the parent map but shrink the playable space, so chases close faster and the round feels denser.

Q.

How do hazards and objectives affect a map run?

Hazards are map kills that are not the nextbot chase alone: voids, cliffs, water damage, buses, traps, and similar. Objectives are interactables such as saferoom levers or call-bus stops that some maps still use for temporary advantages or badge-style goals.

Q.

Do event and VIP maps enter the public vote?

No. Seasonal event maps, force-only special maps, VIP exclusives, and removed maps sit outside the regular public vote pool.

Q.

Can Nemo's Rest appear in public map votes?

Its access is unclear, so it may not always appear on the public ballot.

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