Bloxodes

All 88 Maps in Evade

Updated on (2 days ago)

Every round in Evade drops you on a map and asks one simple job: stay alive for the full timer while nextbots hunt the lobby. Maps sit in difficulty bands that shape both how rough the layout feels and how strong the end-of-round payout is, so the vote screen is never just about pretty scenery.

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Showing 44 of 88 items.

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Easy

8 items

Readable layouts and softer routes for public votes. Good warm-ups and safer survival rounds, with lower end-of-round reward than the harder bands.

Brutalist Void

Open white void of flat floors and walls. Originally a secret map later added to public voting.

Difficulty
Easy
Availability
Regular public
Hazards
None noted
Objectives
-
Creator
Beefchoplets
Full map
-

Disco

Special-history dance-floor style map still listed in the current Easy pool on Miraheze.

Difficulty
Easy
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Four Corners

Four connected corner hallways with one very long side corridor. Popular vote pick with reduced vote appearance chance after re-add.

Difficulty
Easy
Availability
Regular public
Hazards
-
Objectives
-
Creator
Beefchoplets
Full map
-

Greenscreen

Minimal greenscreen studio-style map listed in the current Easy pool.

Difficulty
Easy
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Indoor Courtyard

Enclosed courtyard inspired by liminal hotel architecture. Returned after temporary removal.

Difficulty
Easy
Availability
Regular public
Hazards
-
Objectives
None (former generator objective removed)
Creator
eTify10o
Full map
-

Military Base

Large flat airbase with UEC-branded vehicles and open sightlines.

Difficulty
Easy
Availability
Regular public
Hazards
-
Objectives
-
Creator
Nirethi
Full map
-

Moon

Lunar-themed map listed in the current Easy pool (also appears in older Special listings).

Difficulty
Easy
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Rooftops

Rooftop parkour layout with building tops and gaps.

Difficulty
Easy
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-
ImageNameDescriptionDifficultyAvailabilityHazardsObjectivesCreatorFull map
Brutalist VoidOpen white void of flat floors and walls. Originally a secret map later added to public voting.EasyRegular publicNone noted-Beefchoplets-
DiscoSpecial-history dance-floor style map still listed in the current Easy pool on Miraheze.EasyRegular public----
Four CornersFour connected corner hallways with one very long side corridor. Popular vote pick with reduced vote appearance chance after re-add.EasyRegular public--Beefchoplets-
GreenscreenMinimal greenscreen studio-style map listed in the current Easy pool.EasyRegular public----
Indoor CourtyardEnclosed courtyard inspired by liminal hotel architecture. Returned after temporary removal.EasyRegular public-None (former generator objective removed)eTify10o-
Military BaseLarge flat airbase with UEC-branded vehicles and open sightlines.EasyRegular public--Nirethi-
MoonLunar-themed map listed in the current Easy pool (also appears in older Special listings).EasyRegular public----
RooftopsRooftop parkour layout with building tops and gaps.EasyRegular public----

section

Normal

36 items

The everyday public middle: mixed indoor and outdoor themes with room to loop, hide, and reset a chase without Expert-level squeeze.

Acropolis

Elevated fortress-style layout in the current Normal pool.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
Beefchoplets
Full map
-

Ampitheater

Open amphitheater arena listed under Normal (special-history on some wikis).

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Arid Ruins

Desert temple ruins with multi-level passages and temporary high ground.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
None (former key/door objective removed)
Creator
Beefchoplets
Full map
-

Backrooms

Endless yellow Level-0 style maze of pillars and carpet. Wide and flat with little vertical play.

Difficulty
Normal
Availability
Regular public
Hazards
Fall pits / void at edges
Objectives
None (former generator camera repair removed)
Creator
OsterDog, Beefchoplets
Full map
-

Bedroom

Giant messy bedroom with oversized furniture and scattered props.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Blood Gulch

Classic Halo-inspired canyon dual-base layout listed under Normal.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Campus

Large university campus tied to Seraph lore in map text.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
Beefchoplets
Full map
-

Canyon

Mining facility wedged in a canyon with rideable vehicles and drop edges.

Difficulty
Normal
Availability
Regular public
Hazards
Fatal falls from cliffs
Objectives
-
Creator
-
Full map
-

Citadel

Fortified coastal Mediterranean-style town with multi-level streets.

Difficulty
Normal
Availability
Regular public
Hazards
Fatal falls near coasts/edges
Objectives
-
Creator
-
Full map
-

Complex

Dark multi-level underground parking and storage complex. One of the oldest Evade maps.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Construct

Snowy Garry's Mod-style construct wasteland with sparse buildings and fog.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
JerryR0X
Full map
-

Corporation

Modern multi-floor corporate office complex.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Crossroads

Classic Roblox Crossroads homage with central intersection and tall mountain.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
UnexpectedDev3loper
Full map
-

Drab

Untextured multi-layer complex famous for high camping ledges nextbots struggle to climb.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
SnailCirculation
Full map
-

Elysium Laboratory

Jungle-hidden Elysium Corporation lab with dual buildings and coastal edges.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
None (former generator removed)
Creator
PulzeDevel
Full map
-

Elysium Moonbase

Forward lunar base for Elysium Corporation with outdoor moon surface and vehicles.

Difficulty
Normal
Availability
Regular public
Hazards
Void / leaving the playable base is lethal
Objectives
-
Creator
Bad_Yam
Full map
-

Elysium Tower

Futuristic Elysium headquarters tower with elevators and vertical routes.

Difficulty
Normal
Availability
Regular public
Hazards
Elevator/void fall risks after overhaul
Objectives
-
Creator
Bad_Yam
Full map
-

Farm

Texas plains ranch with fields, buildings, and rideable vehicles.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Field

Open field map listed under Normal (special-history on some wikis).

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Icebreaker

Arctic icebreaker ship stuck among icebergs with deck routes and sparse cover.

Difficulty
Normal
Availability
Regular public
Hazards
Cold water damage (historically)
Objectives
-
Creator
AzoDz
Full map
-

Ikea

Furniture warehouse inspired by IKEA / SCP-3008 with multi-floor shelves and forklifts.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
Map objective present (saferoom-style interactable)
Creator
OsterDog, Beefchoplets
Full map
-

Imperial Palace

Large royal palace with courtyards, ramps, and roof routes.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Industry

Atomic Corporation manufacturing plant with dense machinery and vehicles.

Difficulty
Normal
Availability
Regular public
Hazards
Fatal falls into water channels
Objectives
-
Creator
Beefchoplets
Full map
-

Jungle

Temple and village nestled in thick forest with central foundations and hut cover.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
wlfguy3
Full map
-

Kyoto

Japanese manor layout based on cs_kyoto.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
SnailCirculation
Full map
-

Neighborhood

Quiet cul-de-sac of houses with sewers and an unlockable saferoom.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
Saferoom lever underground
Creator
Subzeroto
Full map
-

Nemo's Rest

Snowy Norwegian port town under aurora with rideable vehicles. Classification contested (Miraheze Current vs Fandom Exclusive).

Difficulty
Normal
Availability
Regular public (status contested)
Hazards
-
Objectives
-
Creator
AzoDz
Full map
-

Pit Stop

Route 66 rest stop planned as a Desert Bus sibling with a call-and-bus style objective.

Difficulty
Normal
Availability
Regular public
Hazards
Fatal falls / roadside edges
Objectives
Phone booth call (bus-style objective)
Creator
-
Full map
-

Seraph Research

Forest research facility with outdoor grounds, rooftops, and limited indoor office space.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
OsterDog, Beefchoplets
Full map
-

Silver Mall

Compact modern shopping mall with tight corners, stores, and an outdoor parking area.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
OsterDog, Beefchoplets
Full map
-

Station

Aging downtown underground terminal with surface buildings and mixed vertical routes.

Difficulty
Normal
Availability
Regular public
Hazards
None (older fall hazards removed)
Objectives
Saferoom lever after overhaul
Creator
bluirre
Full map
-

Terror Hotel

Ornate vintage hotel with long hallways, basement access, and horror set dressing.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
Laabyu, siqker
Full map
-

Underground Facility

Subterranean storage facility with upper and lower levels and an unlockable saferoom.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
Saferoom lever
Creator
Beefchoplets
Full map
-

Wild West

Western town layout in the current Normal pool.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
-
Creator
-
Full map
-

Winter City

Large snowy metropolis blocks with streets, buildings, and limited playable bounds.

Difficulty
Normal
Availability
Regular public
Hazards
-
Objectives
Map objective present
Creator
PulsatingDevil
Full map
-
ImageNameDescriptionDifficultyAvailabilityHazardsObjectivesCreatorFull map
AcropolisElevated fortress-style layout in the current Normal pool.NormalRegular public--Beefchoplets-
AmpitheaterOpen amphitheater arena listed under Normal (special-history on some wikis).NormalRegular public----
Arid RuinsDesert temple ruins with multi-level passages and temporary high ground.NormalRegular public-None (former key/door objective removed)Beefchoplets-
BackroomsEndless yellow Level-0 style maze of pillars and carpet. Wide and flat with little vertical play.NormalRegular publicFall pits / void at edgesNone (former generator camera repair removed)OsterDog, Beefchoplets-
BedroomGiant messy bedroom with oversized furniture and scattered props.NormalRegular public----
Blood GulchClassic Halo-inspired canyon dual-base layout listed under Normal.NormalRegular public----
CampusLarge university campus tied to Seraph lore in map text.NormalRegular public--Beefchoplets-
CanyonMining facility wedged in a canyon with rideable vehicles and drop edges.NormalRegular publicFatal falls from cliffs---
CitadelFortified coastal Mediterranean-style town with multi-level streets.NormalRegular publicFatal falls near coasts/edges---
ComplexDark multi-level underground parking and storage complex. One of the oldest Evade maps.NormalRegular public----
ConstructSnowy Garry's Mod-style construct wasteland with sparse buildings and fog.NormalRegular public--JerryR0X-
CorporationModern multi-floor corporate office complex.NormalRegular public----
CrossroadsClassic Roblox Crossroads homage with central intersection and tall mountain.NormalRegular public--UnexpectedDev3loper-
DrabUntextured multi-layer complex famous for high camping ledges nextbots struggle to climb.NormalRegular public--SnailCirculation-
Elysium LaboratoryJungle-hidden Elysium Corporation lab with dual buildings and coastal edges.NormalRegular public-None (former generator removed)PulzeDevel-
Elysium MoonbaseForward lunar base for Elysium Corporation with outdoor moon surface and vehicles.NormalRegular publicVoid / leaving the playable base is lethal-Bad_Yam-
Elysium TowerFuturistic Elysium headquarters tower with elevators and vertical routes.NormalRegular publicElevator/void fall risks after overhaul-Bad_Yam-
FarmTexas plains ranch with fields, buildings, and rideable vehicles.NormalRegular public----
FieldOpen field map listed under Normal (special-history on some wikis).NormalRegular public----
IcebreakerArctic icebreaker ship stuck among icebergs with deck routes and sparse cover.NormalRegular publicCold water damage (historically)-AzoDz-
IkeaFurniture warehouse inspired by IKEA / SCP-3008 with multi-floor shelves and forklifts.NormalRegular public-Map objective present (saferoom-style interactable)OsterDog, Beefchoplets-
Imperial PalaceLarge royal palace with courtyards, ramps, and roof routes.NormalRegular public----
IndustryAtomic Corporation manufacturing plant with dense machinery and vehicles.NormalRegular publicFatal falls into water channels-Beefchoplets-
JungleTemple and village nestled in thick forest with central foundations and hut cover.NormalRegular public--wlfguy3-
KyotoJapanese manor layout based on cs_kyoto.NormalRegular public--SnailCirculation-
NeighborhoodQuiet cul-de-sac of houses with sewers and an unlockable saferoom.NormalRegular public-Saferoom lever undergroundSubzeroto-
Nemo's RestSnowy Norwegian port town under aurora with rideable vehicles. Classification contested (Miraheze Current vs Fandom Exclusive).NormalRegular public (status contested)--AzoDz-
Pit StopRoute 66 rest stop planned as a Desert Bus sibling with a call-and-bus style objective.NormalRegular publicFatal falls / roadside edgesPhone booth call (bus-style objective)--
Seraph ResearchForest research facility with outdoor grounds, rooftops, and limited indoor office space.NormalRegular public--OsterDog, Beefchoplets-
Silver MallCompact modern shopping mall with tight corners, stores, and an outdoor parking area.NormalRegular public--OsterDog, Beefchoplets-
StationAging downtown underground terminal with surface buildings and mixed vertical routes.NormalRegular publicNone (older fall hazards removed)Saferoom lever after overhaulbluirre-
Terror HotelOrnate vintage hotel with long hallways, basement access, and horror set dressing.NormalRegular public--Laabyu, siqker-
Underground FacilitySubterranean storage facility with upper and lower levels and an unlockable saferoom.NormalRegular public-Saferoom leverBeefchoplets-
Wild WestWestern town layout in the current Normal pool.NormalRegular public----
Winter CityLarge snowy metropolis blocks with streets, buildings, and limited playable bounds.NormalRegular public-Map objective presentPulsatingDevil-

Public servers pick the next layout with a map vote. You get a short list of options from the regular pool (and small variants when that pool is active), cast a vote, and the winner becomes the round arena. Some maps show up less often after rebalances, so a crowd favorite is not always on the ballot.

Difficulty is the main compare line. Easy maps lean open, readable, and kind to new survivors. Normal is the everyday middle: mixed indoor/outdoor themes, enough corners to lose a chase without feeling like a maze. Hard and Expert crank tight routes, poor sightlines, fall edges, and layouts that punish camping. Harder maps also pay better when you finish the round, and Hard plus Expert show up on Pro servers as well as normal public play.

Do not treat difficulty as a pure "how scary is the nextbot" score. It is a layout grade. Wide flats like Military Base still let bots see you from far away; dense spots like Backrooms or Maze hide both you and them. Read hazards for voids, cliffs, water, buses, and props that kill without a chase. Read objectives for saferoom levers, call-bus stops, and similar interactables that can open a short advantage or badge path on some maps.

How to vote with intent

  • Need a calmer round or a warm-up: lean Easy or open Normal picks with clear loops.
  • Farming better end-of-round rewards: prefer Hard or Expert when the lobby can handle it.
  • Hate long sprints with no cover: skip desert roads and void floors; pick cities, malls, or liminal interiors.
  • Want the same theme in a shorter fight: watch for the matching Small maps option (same theme, less floor space).

Small maps are compact versions of full maps. The Full map field names the parent layout. Same theme and movement language, but corridors close in faster, so chases end sooner and team stacking feels louder. Use them when you want the vibe of Backrooms, Facade, or Terror Hotel without the full footprint.

Difficulty labels can shift after overhauls (a map that once sat on Hard can land on Normal later). Cards here follow the current public bands. Availability is mostly Regular public for the vote pool; Nemo's Rest is marked contested because sources disagree on exclusive vs regular access. Event, VIP-only, and removed maps are outside this set.

Learn a few hold spots on maps you like, keep an eye on edge deaths as much as nextbots, and vote for the payout you can actually survive. A dead lobby does not cash the Expert bonus.

The top public difficulty band: aggressive routes, harsh edges, and layouts that punish slow reads. Strongest regular-pool payout when you make it to the end.

Tighter sightlines, denser cover, and more ways to die from the map itself. Higher round rewards, and these maps also appear on Pro servers.

Compact variants of full maps. Same theme as the parent listed under Full map, but less space, faster chases, and a shorter feel each round.

FAQ

Q.

How does map voting work in Evade?

Between rounds, public servers open a short vote from the regular map pool (and small variants when they are in that pool). Everyone picks an option, the winner loads, and the next ~3-minute survival round starts on that layout.

Q.

Do harder maps give better rewards?

Yes. Map difficulty is tied to end-of-round rewards. Easy pays the least in that ladder; Expert pays the most among the regular public bands. Surviving the round still matters more than the label alone.

Q.

What is the difference between Easy, Normal, Hard, and Expert maps?

They are official difficulty bands for the layout pool. Easy maps are more open and forgiving. Normal is the standard public middle. Hard and Expert get tighter, meaner layouts, better rewards, and also appear on Pro servers.

Q.

What are small maps in Evade?

Small maps are scaled-down versions of full maps. They keep the same theme as the parent map but shrink the playable space, so chases close faster and the round feels denser.

Q.

What do hazards and objectives mean on a map card?

Hazards are map kills that are not the nextbot chase alone: voids, cliffs, water damage, buses, traps, and similar. Objectives are interactables such as saferoom levers or call-bus stops that some maps still use for temporary advantages or badge-style goals.

Q.

Are event or VIP maps included here?

No. This set covers regular public maps by difficulty plus small variants. Seasonal event maps, Robux force-only specials, VIP exclusives, and removed maps sit outside the regular vote pool described here.

Q.

Why is Nemo's Rest marked contested?

Community sources disagree on whether Nemo's Rest still counts as regular public or exclusive access. It stays listed with the contested availability flag so you know the status is not settled across wikis.

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