Every round in Evade drops you on a map and asks one simple job: stay alive for the full timer while nextbots hunt the lobby. Maps sit in difficulty bands that shape both how rough the layout feels and how strong the end-of-round payout is, so the vote screen is never just about pretty scenery.
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Showing 44 of 88 items.
section
Easy
Readable layouts and softer routes for public votes. Good warm-ups and safer survival rounds, with lower end-of-round reward than the harder bands.
Brutalist Void
Open white void of flat floors and walls. Originally a secret map later added to public voting.
- Difficulty
- Easy
- Availability
- Regular public
- Hazards
- None noted
- Objectives
- -
- Creator
- Beefchoplets
- Full map
- -
Disco
Special-history dance-floor style map still listed in the current Easy pool on Miraheze.
- Difficulty
- Easy
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- -
- Full map
- -
Four Corners
Four connected corner hallways with one very long side corridor. Popular vote pick with reduced vote appearance chance after re-add.
- Difficulty
- Easy
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- Beefchoplets
- Full map
- -
Greenscreen
Minimal greenscreen studio-style map listed in the current Easy pool.
- Difficulty
- Easy
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- -
- Full map
- -
Indoor Courtyard
Enclosed courtyard inspired by liminal hotel architecture. Returned after temporary removal.
- Difficulty
- Easy
- Availability
- Regular public
- Hazards
- -
- Objectives
- None (former generator objective removed)
- Creator
- eTify10o
- Full map
- -
Military Base
Large flat airbase with UEC-branded vehicles and open sightlines.
- Difficulty
- Easy
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- Nirethi
- Full map
- -
Moon
Lunar-themed map listed in the current Easy pool (also appears in older Special listings).
- Difficulty
- Easy
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- -
- Full map
- -
Rooftops
Rooftop parkour layout with building tops and gaps.
- Difficulty
- Easy
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- -
- Full map
- -
| Image | Name | Description | Difficulty | Availability | Hazards | Objectives | Creator | Full map |
|---|---|---|---|---|---|---|---|---|
| Brutalist Void | Open white void of flat floors and walls. Originally a secret map later added to public voting. | Easy | Regular public | None noted | - | Beefchoplets | - | |
| Disco | Special-history dance-floor style map still listed in the current Easy pool on Miraheze. | Easy | Regular public | - | - | - | - | |
| Four Corners | Four connected corner hallways with one very long side corridor. Popular vote pick with reduced vote appearance chance after re-add. | Easy | Regular public | - | - | Beefchoplets | - | |
| Greenscreen | Minimal greenscreen studio-style map listed in the current Easy pool. | Easy | Regular public | - | - | - | - | |
| Indoor Courtyard | Enclosed courtyard inspired by liminal hotel architecture. Returned after temporary removal. | Easy | Regular public | - | None (former generator objective removed) | eTify10o | - | |
| Military Base | Large flat airbase with UEC-branded vehicles and open sightlines. | Easy | Regular public | - | - | Nirethi | - | |
| Moon | Lunar-themed map listed in the current Easy pool (also appears in older Special listings). | Easy | Regular public | - | - | - | - | |
| Rooftops | Rooftop parkour layout with building tops and gaps. | Easy | Regular public | - | - | - | - |
section
Normal
The everyday public middle: mixed indoor and outdoor themes with room to loop, hide, and reset a chase without Expert-level squeeze.
Acropolis
Elevated fortress-style layout in the current Normal pool.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- Beefchoplets
- Full map
- -
Ampitheater
Open amphitheater arena listed under Normal (special-history on some wikis).
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- -
- Full map
- -
Arid Ruins
Desert temple ruins with multi-level passages and temporary high ground.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- None (former key/door objective removed)
- Creator
- Beefchoplets
- Full map
- -
Art Gallery
Museum floors filled with fan art and game parodies inside a tall gallery building. Re-added as Art Gallery after an earlier Art Exhibit removal.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- -
- Full map
- -
Backrooms
Endless yellow Level-0 style maze of pillars and carpet. Wide and flat with little vertical play.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- Fall pits / void at edges
- Objectives
- None (former generator camera repair removed)
- Creator
- OsterDog, Beefchoplets
- Full map
- -
Bedroom
Giant messy bedroom with oversized furniture and scattered props.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- -
- Full map
- -
Blood Gulch
Classic Halo-inspired canyon dual-base layout listed under Normal.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- -
- Full map
- -
Campus
Large university campus tied to Seraph lore in map text.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- Beefchoplets
- Full map
- -
Canyon
Mining facility wedged in a canyon with rideable vehicles and drop edges.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- Fatal falls from cliffs
- Objectives
- -
- Creator
- -
- Full map
- -
Citadel
Fortified coastal Mediterranean-style town with multi-level streets.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- Fatal falls near coasts/edges
- Objectives
- -
- Creator
- -
- Full map
- -
Complex
Dark multi-level underground parking and storage complex. One of the oldest Evade maps.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- -
- Full map
- -
Construct
Snowy Garry's Mod-style construct wasteland with sparse buildings and fog.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- JerryR0X
- Full map
- -
Corporation
Modern multi-floor corporate office complex.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- -
- Full map
- -
Crossroads
Classic Roblox Crossroads homage with central intersection and tall mountain.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- UnexpectedDev3loper
- Full map
- -
Drab
Untextured multi-layer complex famous for high camping ledges nextbots struggle to climb.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- SnailCirculation
- Full map
- -
Elysium Laboratory
Jungle-hidden Elysium Corporation lab with dual buildings and coastal edges.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- None (former generator removed)
- Creator
- PulzeDevel
- Full map
- -
Elysium Moonbase
Forward lunar base for Elysium Corporation with outdoor moon surface and vehicles.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- Void / leaving the playable base is lethal
- Objectives
- -
- Creator
- Bad_Yam
- Full map
- -
Elysium Tower
Futuristic Elysium headquarters tower with elevators and vertical routes.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- Elevator/void fall risks after overhaul
- Objectives
- -
- Creator
- Bad_Yam
- Full map
- -
Farm
Texas plains ranch with fields, buildings, and rideable vehicles.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- -
- Full map
- -
Field
Open field map listed under Normal (special-history on some wikis).
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- -
- Full map
- -
Icebreaker
Arctic icebreaker ship stuck among icebergs with deck routes and sparse cover.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- Cold water damage (historically)
- Objectives
- -
- Creator
- AzoDz
- Full map
- -
Ikea
Furniture warehouse inspired by IKEA / SCP-3008 with multi-floor shelves and forklifts.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- Map objective present (saferoom-style interactable)
- Creator
- OsterDog, Beefchoplets
- Full map
- -
Imperial Palace
Large royal palace with courtyards, ramps, and roof routes.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- -
- Full map
- -
Industry
Atomic Corporation manufacturing plant with dense machinery and vehicles.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- Fatal falls into water channels
- Objectives
- -
- Creator
- Beefchoplets
- Full map
- -
Jungle
Temple and village nestled in thick forest with central foundations and hut cover.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- wlfguy3
- Full map
- -
Kyoto
Japanese manor layout based on cs_kyoto.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- SnailCirculation
- Full map
- -
Neighborhood
Quiet cul-de-sac of houses with sewers and an unlockable saferoom.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- Saferoom lever underground
- Creator
- Subzeroto
- Full map
- -
Nemo's Rest
Snowy Norwegian port town under aurora with rideable vehicles. Classification contested (Miraheze Current vs Fandom Exclusive).
- Difficulty
- Normal
- Availability
- Regular public (status contested)
- Hazards
- -
- Objectives
- -
- Creator
- AzoDz
- Full map
- -
Pit Stop
Route 66 rest stop planned as a Desert Bus sibling with a call-and-bus style objective.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- Fatal falls / roadside edges
- Objectives
- Phone booth call (bus-style objective)
- Creator
- -
- Full map
- -
Seraph Research
Forest research facility with outdoor grounds, rooftops, and limited indoor office space.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- OsterDog, Beefchoplets
- Full map
- -
Silver Mall
Compact modern shopping mall with tight corners, stores, and an outdoor parking area.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- OsterDog, Beefchoplets
- Full map
- -
Station
Aging downtown underground terminal with surface buildings and mixed vertical routes.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- None (older fall hazards removed)
- Objectives
- Saferoom lever after overhaul
- Creator
- bluirre
- Full map
- -
Terror Hotel
Ornate vintage hotel with long hallways, basement access, and horror set dressing.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- Laabyu, siqker
- Full map
- -
Underground Facility
Subterranean storage facility with upper and lower levels and an unlockable saferoom.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- Saferoom lever
- Creator
- Beefchoplets
- Full map
- -
Wild West
Western town layout in the current Normal pool.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- -
- Creator
- -
- Full map
- -
Winter City
Large snowy metropolis blocks with streets, buildings, and limited playable bounds.
- Difficulty
- Normal
- Availability
- Regular public
- Hazards
- -
- Objectives
- Map objective present
- Creator
- PulsatingDevil
- Full map
- -
| Image | Name | Description | Difficulty | Availability | Hazards | Objectives | Creator | Full map |
|---|---|---|---|---|---|---|---|---|
| Acropolis | Elevated fortress-style layout in the current Normal pool. | Normal | Regular public | - | - | Beefchoplets | - | |
| Ampitheater | Open amphitheater arena listed under Normal (special-history on some wikis). | Normal | Regular public | - | - | - | - | |
| Arid Ruins | Desert temple ruins with multi-level passages and temporary high ground. | Normal | Regular public | - | None (former key/door objective removed) | Beefchoplets | - | |
| Art Gallery | Museum floors filled with fan art and game parodies inside a tall gallery building. Re-added as Art Gallery after an earlier Art Exhibit removal. | Normal | Regular public | - | - | - | - | |
| Backrooms | Endless yellow Level-0 style maze of pillars and carpet. Wide and flat with little vertical play. | Normal | Regular public | Fall pits / void at edges | None (former generator camera repair removed) | OsterDog, Beefchoplets | - | |
| Bedroom | Giant messy bedroom with oversized furniture and scattered props. | Normal | Regular public | - | - | - | - | |
| Blood Gulch | Classic Halo-inspired canyon dual-base layout listed under Normal. | Normal | Regular public | - | - | - | - | |
| Campus | Large university campus tied to Seraph lore in map text. | Normal | Regular public | - | - | Beefchoplets | - | |
| Canyon | Mining facility wedged in a canyon with rideable vehicles and drop edges. | Normal | Regular public | Fatal falls from cliffs | - | - | - | |
| Citadel | Fortified coastal Mediterranean-style town with multi-level streets. | Normal | Regular public | Fatal falls near coasts/edges | - | - | - | |
| Complex | Dark multi-level underground parking and storage complex. One of the oldest Evade maps. | Normal | Regular public | - | - | - | - | |
| Construct | Snowy Garry's Mod-style construct wasteland with sparse buildings and fog. | Normal | Regular public | - | - | JerryR0X | - | |
| Corporation | Modern multi-floor corporate office complex. | Normal | Regular public | - | - | - | - | |
| Crossroads | Classic Roblox Crossroads homage with central intersection and tall mountain. | Normal | Regular public | - | - | UnexpectedDev3loper | - | |
| Drab | Untextured multi-layer complex famous for high camping ledges nextbots struggle to climb. | Normal | Regular public | - | - | SnailCirculation | - | |
| Elysium Laboratory | Jungle-hidden Elysium Corporation lab with dual buildings and coastal edges. | Normal | Regular public | - | None (former generator removed) | PulzeDevel | - | |
| Elysium Moonbase | Forward lunar base for Elysium Corporation with outdoor moon surface and vehicles. | Normal | Regular public | Void / leaving the playable base is lethal | - | Bad_Yam | - | |
| Elysium Tower | Futuristic Elysium headquarters tower with elevators and vertical routes. | Normal | Regular public | Elevator/void fall risks after overhaul | - | Bad_Yam | - | |
| Farm | Texas plains ranch with fields, buildings, and rideable vehicles. | Normal | Regular public | - | - | - | - | |
| Field | Open field map listed under Normal (special-history on some wikis). | Normal | Regular public | - | - | - | - | |
| Icebreaker | Arctic icebreaker ship stuck among icebergs with deck routes and sparse cover. | Normal | Regular public | Cold water damage (historically) | - | AzoDz | - | |
| Ikea | Furniture warehouse inspired by IKEA / SCP-3008 with multi-floor shelves and forklifts. | Normal | Regular public | - | Map objective present (saferoom-style interactable) | OsterDog, Beefchoplets | - | |
| Imperial Palace | Large royal palace with courtyards, ramps, and roof routes. | Normal | Regular public | - | - | - | - | |
| Industry | Atomic Corporation manufacturing plant with dense machinery and vehicles. | Normal | Regular public | Fatal falls into water channels | - | Beefchoplets | - | |
| Jungle | Temple and village nestled in thick forest with central foundations and hut cover. | Normal | Regular public | - | - | wlfguy3 | - | |
| Kyoto | Japanese manor layout based on cs_kyoto. | Normal | Regular public | - | - | SnailCirculation | - | |
| Neighborhood | Quiet cul-de-sac of houses with sewers and an unlockable saferoom. | Normal | Regular public | - | Saferoom lever underground | Subzeroto | - | |
| Nemo's Rest | Snowy Norwegian port town under aurora with rideable vehicles. Classification contested (Miraheze Current vs Fandom Exclusive). | Normal | Regular public (status contested) | - | - | AzoDz | - | |
| Pit Stop | Route 66 rest stop planned as a Desert Bus sibling with a call-and-bus style objective. | Normal | Regular public | Fatal falls / roadside edges | Phone booth call (bus-style objective) | - | - | |
| Seraph Research | Forest research facility with outdoor grounds, rooftops, and limited indoor office space. | Normal | Regular public | - | - | OsterDog, Beefchoplets | - | |
| Silver Mall | Compact modern shopping mall with tight corners, stores, and an outdoor parking area. | Normal | Regular public | - | - | OsterDog, Beefchoplets | - | |
| Station | Aging downtown underground terminal with surface buildings and mixed vertical routes. | Normal | Regular public | None (older fall hazards removed) | Saferoom lever after overhaul | bluirre | - | |
| Terror Hotel | Ornate vintage hotel with long hallways, basement access, and horror set dressing. | Normal | Regular public | - | - | Laabyu, siqker | - | |
| Underground Facility | Subterranean storage facility with upper and lower levels and an unlockable saferoom. | Normal | Regular public | - | Saferoom lever | Beefchoplets | - | |
| Wild West | Western town layout in the current Normal pool. | Normal | Regular public | - | - | - | - | |
| Winter City | Large snowy metropolis blocks with streets, buildings, and limited playable bounds. | Normal | Regular public | - | Map objective present | PulsatingDevil | - |
Public servers pick the next layout with a map vote. You get a short list of options from the regular pool (and small variants when that pool is active), cast a vote, and the winner becomes the round arena. Some maps show up less often after rebalances, so a crowd favorite is not always on the ballot.
Difficulty is the main compare line. Easy maps lean open, readable, and kind to new survivors. Normal is the everyday middle: mixed indoor/outdoor themes, enough corners to lose a chase without feeling like a maze. Hard and Expert crank tight routes, poor sightlines, fall edges, and layouts that punish camping. Harder maps also pay better when you finish the round, and Hard plus Expert show up on Pro servers as well as normal public play.
Do not treat difficulty as a pure "how scary is the nextbot" score. It is a layout grade. Wide flats like Military Base still let bots see you from far away; dense spots like Backrooms or Maze hide both you and them. Read hazards for voids, cliffs, water, buses, and props that kill without a chase. Read objectives for saferoom levers, call-bus stops, and similar interactables that can open a short advantage or badge path on some maps.
How to vote with intent
- Need a calmer round or a warm-up: lean Easy or open Normal picks with clear loops.
- Farming better end-of-round rewards: prefer Hard or Expert when the lobby can handle it.
- Hate long sprints with no cover: skip desert roads and void floors; pick cities, malls, or liminal interiors.
- Want the same theme in a shorter fight: watch for the matching Small maps option (same theme, less floor space).
Small maps are compact versions of full maps. The Full map field names the parent layout. Same theme and movement language, but corridors close in faster, so chases end sooner and team stacking feels louder. Use them when you want the vibe of Backrooms, Facade, or Terror Hotel without the full footprint.
Difficulty labels can shift after overhauls (a map that once sat on Hard can land on Normal later). Cards here follow the current public bands. Availability is mostly Regular public for the vote pool; Nemo's Rest is marked contested because sources disagree on exclusive vs regular access. Event, VIP-only, and removed maps are outside this set.
Learn a few hold spots on maps you like, keep an eye on edge deaths as much as nextbots, and vote for the payout you can actually survive. A dead lobby does not cash the Expert bonus.
The top public difficulty band: aggressive routes, harsh edges, and layouts that punish slow reads. Strongest regular-pool payout when you make it to the end.
Tighter sightlines, denser cover, and more ways to die from the map itself. Higher round rewards, and these maps also appear on Pro servers.
Compact variants of full maps. Same theme as the parent listed under Full map, but less space, faster chases, and a shorter feel each round.
FAQ
How does map voting work in Evade?
Between rounds, public servers open a short vote from the regular map pool (and small variants when they are in that pool). Everyone picks an option, the winner loads, and the next ~3-minute survival round starts on that layout.
Do harder maps give better rewards?
Yes. Map difficulty is tied to end-of-round rewards. Easy pays the least in that ladder; Expert pays the most among the regular public bands. Surviving the round still matters more than the label alone.
What is the difference between Easy, Normal, Hard, and Expert maps?
They are official difficulty bands for the layout pool. Easy maps are more open and forgiving. Normal is the standard public middle. Hard and Expert get tighter, meaner layouts, better rewards, and also appear on Pro servers.
What are small maps in Evade?
Small maps are scaled-down versions of full maps. They keep the same theme as the parent map but shrink the playable space, so chases close faster and the round feels denser.
What do hazards and objectives mean on a map card?
Hazards are map kills that are not the nextbot chase alone: voids, cliffs, water damage, buses, traps, and similar. Objectives are interactables such as saferoom levers or call-bus stops that some maps still use for temporary advantages or badge-style goals.
Are event or VIP maps included here?
No. This set covers regular public maps by difficulty plus small variants. Seasonal event maps, Robux force-only specials, VIP exclusives, and removed maps sit outside the regular vote pool described here.
Why is Nemo's Rest marked contested?
Community sources disagree on whether Nemo's Rest still counts as regular public or exclusive access. It stays listed with the contested availability flag so you know the status is not settled across wikis.









