Combat weapons in Evade sit outside the normal item shop. Guns, blades, and event explosives come from VIP Server Panel tools, private-server commands, or certain special rounds and gamemodes, then get used against nextbots, rebels, and (in a few modes) other players.
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Exclusive Firearms
These guns are exclusive combat tools, not shop purchases. Expect VIP Server Panel access, private-server commands, or special rounds and modes such as Randomizer, Military Incursion, Imposter, Player Nextbots, and Interloper Mission. Damage is usually aimed at nextbots and rebels; player hits are often limited outside modes like Team Deathmatch.
Silenced Pistol
Quiet semi-auto pistol used against nextbots and rebels. Not sold in the item shop; appears from special rounds or VIP tools.
- Status
- Exclusive
- Type
- Firearm
- Availability
- VIP Server Panel, Randomizer (Legacy), Military Incursion, Player Nextbots, Interloper Mission
- Damage
- 18 (shot), 50 (shove)
- Ammo
- 17/85
- Firerate
- 0.15s
- Firing mode
- Semi-automatic
- Range
- High
- Notes
- Also known as the Maxim-9 style silenced pistol. Most reserve ammo among common exclusive handguns.
AK-47
Full-auto rifle with solid magazine depth for exclusive combat. Obtained from VIP panel tools or legacy special rounds, not the cash shop.
- Status
- Exclusive
- Type
- Firearm
- Availability
- VIP Server Panel, Randomizer (Legacy), Imposter (Legacy)
- Damage
- 20 (shot), 50 (shove)
- Ammo
- 30/180
- Firerate
- 0.1s
- Firing mode
- Automatic
- Range
- Medium
- Notes
- Does not damage players in Randomizer and Armed Incursion except in Team Deathmatch.
Makarov
Compact exclusive pistol with modest damage and limited mag size. VIP panel or legacy Randomizer only.
- Status
- Exclusive
- Type
- Firearm
- Availability
- VIP Server Panel, Randomizer (Legacy)
- Damage
- 20 (shot), 50 (shove)
- Ammo
- 12/120
- Firerate
- 0.17s
- Firing mode
- Automatic
- Range
- Low
- Notes
- Shove can deal 50 body and 200 head damage per wiki.
Silenced SMG
Silenced automatic SMG for exclusive combat and rebel loadouts. Comes from VIP tools or certain special rounds, not the item shop.
- Status
- Exclusive
- Type
- Firearm
- Availability
- VIP Server Panel, Randomizer (Legacy), Military Incursion on Player Nextbots, Interloper Mission
- Damage
- 12 (shot), 50 (shove)
- Ammo
- 30/240
- Firerate
- -
- Firing mode
- Automatic
- Range
- High
- Notes
- Wiki body and infobox disagree on magazine and reserve counts; listed ammo follows the page infobox. Firerate omitted because the infobox value is not reliable for automatic fire.
Revolver
High per-shot exclusive revolver with a small cylinder. Private-server tools and commands only.
- Status
- Exclusive
- Type
- Firearm
- Availability
- VIP Server Panel, commands
- Damage
- 50–75
- Ammo
- 6/60
- Firerate
- 0.9s
- Firing mode
- Semi-automatic
- Range
- Medium
- Notes
- -
M1 Garand
Semi-auto exclusive rifle aimed at 3D nextbots and rebels at longer range. Private-server only.
- Status
- Exclusive
- Type
- Firearm
- Availability
- VIP Server Panel, commands
- Damage
- 25–40
- Ammo
- 8/48
- Firerate
- 0.3s
- Firing mode
- Semi-automatic
- Range
- High
- Notes
- Primarily damages 3D nextbots and rebels; player damage mainly in Team Deathmatch per wiki.
Shotgun
Close-range exclusive shotgun for VIP servers. Strong up close; exact damage scales with distance.
- Status
- Exclusive
- Type
- Firearm
- Availability
- VIP Server Panel
- Damage
- Distance-based
- Ammo
- 6/12
- Firerate
- 2s
- Firing mode
- Semi-automatic
- Range
- Low
- Notes
- Also used by Rebel Shotgunner NPCs. Exact numeric damage not published on the wiki infobox.
Sniper Equipment
Long-range exclusive sniper for VIP play and Interloper Mission. High damage with a small magazine.
- Status
- Exclusive
- Type
- Firearm
- Availability
- VIP Server Panel, Interloper Mission
- Damage
- 100–120
- Ammo
- 4/16
- Firerate
- 1.5s
- Firing mode
- Semi-automatic
- Range
- High
- Notes
- Also used by Rebel Sniper. Strong against 3D nextbots and rebels; headshots can drop rebels immediately.
RPG
Explosive exclusive launcher with very limited ammo. VIP panel only; among the strongest exclusive weapons.
- Status
- Exclusive
- Type
- Firearm
- Availability
- VIP Server Panel
- Damage
- 100–200
- Ammo
- 1/3
- Firerate
- 0.2s
- Firing mode
- Semi-automatic
- Range
- High
- Notes
- Also used by Rebel Engineer.
| Image | Name | Description | Status | Type | Availability | Damage | Ammo | Firerate | Firing mode | Range | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Silenced Pistol | Quiet semi-auto pistol used against nextbots and rebels. Not sold in the item shop; appears from special rounds or VIP tools. | Exclusive | Firearm | VIP Server Panel, Randomizer (Legacy), Military Incursion, Player Nextbots, Interloper Mission | 18 (shot), 50 (shove) | 17/85 | 0.15s | Semi-automatic | High | Also known as the Maxim-9 style silenced pistol. Most reserve ammo among common exclusive handguns. | |
| AK-47 | Full-auto rifle with solid magazine depth for exclusive combat. Obtained from VIP panel tools or legacy special rounds, not the cash shop. | Exclusive | Firearm | VIP Server Panel, Randomizer (Legacy), Imposter (Legacy) | 20 (shot), 50 (shove) | 30/180 | 0.1s | Automatic | Medium | Does not damage players in Randomizer and Armed Incursion except in Team Deathmatch. | |
| Makarov | Compact exclusive pistol with modest damage and limited mag size. VIP panel or legacy Randomizer only. | Exclusive | Firearm | VIP Server Panel, Randomizer (Legacy) | 20 (shot), 50 (shove) | 12/120 | 0.17s | Automatic | Low | Shove can deal 50 body and 200 head damage per wiki. | |
| Silenced SMG | Silenced automatic SMG for exclusive combat and rebel loadouts. Comes from VIP tools or certain special rounds, not the item shop. | Exclusive | Firearm | VIP Server Panel, Randomizer (Legacy), Military Incursion on Player Nextbots, Interloper Mission | 12 (shot), 50 (shove) | 30/240 | - | Automatic | High | Wiki body and infobox disagree on magazine and reserve counts; listed ammo follows the page infobox. Firerate omitted because the infobox value is not reliable for automatic fire. | |
| Revolver | High per-shot exclusive revolver with a small cylinder. Private-server tools and commands only. | Exclusive | Firearm | VIP Server Panel, commands | 50–75 | 6/60 | 0.9s | Semi-automatic | Medium | - | |
| M1 Garand | Semi-auto exclusive rifle aimed at 3D nextbots and rebels at longer range. Private-server only. | Exclusive | Firearm | VIP Server Panel, commands | 25–40 | 8/48 | 0.3s | Semi-automatic | High | Primarily damages 3D nextbots and rebels; player damage mainly in Team Deathmatch per wiki. | |
| Shotgun | Close-range exclusive shotgun for VIP servers. Strong up close; exact damage scales with distance. | Exclusive | Firearm | VIP Server Panel | Distance-based | 6/12 | 2s | Semi-automatic | Low | Also used by Rebel Shotgunner NPCs. Exact numeric damage not published on the wiki infobox. | |
| Sniper Equipment | Long-range exclusive sniper for VIP play and Interloper Mission. High damage with a small magazine. | Exclusive | Firearm | VIP Server Panel, Interloper Mission | 100–120 | 4/16 | 1.5s | Semi-automatic | High | Also used by Rebel Sniper. Strong against 3D nextbots and rebels; headshots can drop rebels immediately. | |
| RPG | Explosive exclusive launcher with very limited ammo. VIP panel only; among the strongest exclusive weapons. | Exclusive | Firearm | VIP Server Panel | 100–200 | 1/3 | 0.2s | Semi-automatic | High | Also used by Rebel Engineer. |
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Exclusive Melee
Close-range VIP blades and tools with no magazine to manage. Knife and Crowbar are the simple swings; Corruptor and Skeletal Corruptor hit far harder and can leap into headshots. Skeletal Corruptor also appears in Skeleton Infection.
Knife
Exclusive melee knife for VIP servers. Fast close-range hits with unlimited uses.
- Status
- Exclusive
- Type
- Melee
- Availability
- VIP Server Panel
- Damage
- 40
- Ammo
- ∞
- Firerate
- 0.3s
- Firing mode
- Melee (cut / stab)
- Range
- Very low
- Notes
- Also used by Rebel Stalker. Can provoke players as well as nextbots and rebels.
Crowbar
Simple exclusive melee crowbar for VIP servers. Lower damage and slower swing than the knife.
- Status
- Exclusive
- Type
- Melee
- Availability
- VIP Server Panel
- Damage
- 20
- Ammo
- -
- Firerate
- 2s
- Firing mode
- Melee
- Range
- -
- Notes
- -
Machete
Exclusive VIP melee machete. Stats page still incomplete for damage on the community wiki.
- Status
- Exclusive
- Type
- Melee
- Availability
- VIP Server Panel
- Damage
- -
- Ammo
- ∞
- Firerate
- 0.5s
- Firing mode
- Melee
- Range
- Very low
- Notes
- Damage not published (wiki lists TBA).
Corruptor
High-damage exclusive blade. Once tied to Infection; now given through the VIP Server Panel.
- Status
- Exclusive
- Type
- Melee
- Availability
- VIP Server Panel (Infection gamemode removed)
- Damage
- 250 body, 500 headshot
- Ammo
- -
- Firerate
- 1.15s
- Firing mode
- Melee (on click)
- Range
- -
- Notes
- Close swings can leap toward the target for a guaranteed headshot. Cannot aim down sights.
Skeletal Corruptor
Purple Corruptor variant for VIP play and Skeleton Infection. Same 250/500 damage profile as Corruptor.
- Status
- Exclusive
- Type
- Melee
- Availability
- VIP Server Panel, Skeleton Infection
- Damage
- 250 body, 500 headshot
- Ammo
- -
- Firerate
- 1.15s
- Firing mode
- Melee (on click)
- Range
- -
- Notes
- Shares the Corruptor model family with different coloring.
| Image | Name | Description | Status | Type | Availability | Damage | Ammo | Firerate | Firing mode | Range | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Knife | Exclusive melee knife for VIP servers. Fast close-range hits with unlimited uses. | Exclusive | Melee | VIP Server Panel | 40 | ∞ | 0.3s | Melee (cut / stab) | Very low | Also used by Rebel Stalker. Can provoke players as well as nextbots and rebels. | |
| Crowbar | Simple exclusive melee crowbar for VIP servers. Lower damage and slower swing than the knife. | Exclusive | Melee | VIP Server Panel | 20 | - | 2s | Melee | - | - | |
| Machete | Exclusive VIP melee machete. Stats page still incomplete for damage on the community wiki. | Exclusive | Melee | VIP Server Panel | - | ∞ | 0.5s | Melee | Very low | Damage not published (wiki lists TBA). | |
| Corruptor | High-damage exclusive blade. Once tied to Infection; now given through the VIP Server Panel. | Exclusive | Melee | VIP Server Panel (Infection gamemode removed) | 250 body, 500 headshot | - | 1.15s | Melee (on click) | - | Close swings can leap toward the target for a guaranteed headshot. Cannot aim down sights. | |
| Skeletal Corruptor | Purple Corruptor variant for VIP play and Skeleton Infection. Same 250/500 damage profile as Corruptor. | Exclusive | Melee | VIP Server Panel, Skeleton Infection | 250 body, 500 headshot | - | 1.15s | Melee (on click) | - | Shares the Corruptor model family with different coloring. |
section
Special & Event
Hot Gift is a timed explosive present from the Exploding Gifts ruleset. Hold it for about 10-15 seconds and it detonates for solid damage. Public gift rounds moved off, so access is exclusive or VIP again.
Hot Gift
Burning present that explodes after you hold it for about 10–15 seconds. Event combat tool now limited to exclusive/VIP access.
- Status
- Exclusive
- Type
- Explosive
- Availability
- VIP Server Panel, Exploding Gifts (moved off public servers)
- Damage
- 100
- Ammo
- -
- Firerate
- -
- Firing mode
- Timed explosive (10–15s hold)
- Range
- -
- Notes
- Also called Exploding Present. Similar role to Pot of Gold in Oddball.
| Image | Name | Description | Status | Type | Availability | Damage | Ammo | Firerate | Firing mode | Range | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hot Gift | Burning present that explodes after you hold it for about 10–15 seconds. Event combat tool now limited to exclusive/VIP access. | Exclusive | Explosive | VIP Server Panel, Exploding Gifts (moved off public servers) | 100 | - | - | Timed explosive (10–15s hold) | - | Also called Exploding Present. Similar role to Pot of Gold in Oddball. |
section
Removed
Retired exclusive or staff weapons that are not part of normal current loadouts. Useful for history and old showcases, not for planning a farm path.
Plasma Rifle
Removed VIP plasma rifle with projectile shots. No longer available in normal exclusive tool lists.
- Status
- Removed
- Type
- Firearm
- Availability
- Removed (was VIP Set Global Weapon)
- Damage
- 38 (shot), 50 (shove)
- Ammo
- 50/200
- Firerate
- 0.1s
- Firing mode
- Automatic
- Range
- -
- Notes
- After Xmas 2023, projectiles stopped moving while broken. Body text also cites ~35 damage per projectile.
Plasma Pistol
Removed plasma handgun with a charged projectile shot. Historical exclusive only.
- Status
- Removed
- Type
- Firearm
- Availability
- Removed
- Damage
- 18 max, 45 charged, 50 shove
- Ammo
- 30/90
- Firerate
- 0.4s
- Firing mode
- Automatic / charge shot
- Range
- -
- Notes
- Hold fire to charge a slow 45-damage projectile.
Boltshot
Removed staff-exclusive gold upgrade of the Plasma Pistol. Not obtainable for normal players.
- Status
- Removed
- Type
- Firearm
- Availability
- Removed (staff exclusive)
- Damage
- 124
- Ammo
- 30/90
- Firerate
- 0.5s
- Firing mode
- Automatic
- Range
- -
- Notes
- -
Silenced Makarov
Removed broken silenced Makarov left over from the original Silenced Pistol model. Shots do not work correctly.
- Status
- Removed
- Type
- Firearm
- Availability
- Removed
- Damage
- 20 listed (shots broken); 50 shove
- Ammo
- 12/120
- Firerate
- 0.1s
- Firing mode
- Semi-automatic
- Range
- -
- Notes
- Only shove reliably deals damage. No proper viewmodel or ammo UI while broken.
Gravity Hammer
Removed staff-only hammer that one-shot any nextbot with extreme damage. Not available to players.
- Status
- Removed
- Type
- Melee
- Availability
- Removed (staff exclusive)
- Damage
- 100000
- Ammo
- Infinity
- Firerate
- -
- Firing mode
- Melee (on click)
- Range
- Low
- Notes
- -
Blood Blade
Removed staff-only red blade with Corruptor-class damage. Historical admin weapon only.
- Status
- Removed
- Type
- Melee
- Availability
- Removed (staff exclusive)
- Damage
- 250 body, 500 headshot
- Ammo
- Infinity
- Firerate
- 0.5s
- Firing mode
- Melee (on click)
- Range
- Low
- Notes
- -
| Image | Name | Description | Status | Type | Availability | Damage | Ammo | Firerate | Firing mode | Range | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Plasma Rifle | Removed VIP plasma rifle with projectile shots. No longer available in normal exclusive tool lists. | Removed | Firearm | Removed (was VIP Set Global Weapon) | 38 (shot), 50 (shove) | 50/200 | 0.1s | Automatic | - | After Xmas 2023, projectiles stopped moving while broken. Body text also cites ~35 damage per projectile. | |
| Plasma Pistol | Removed plasma handgun with a charged projectile shot. Historical exclusive only. | Removed | Firearm | Removed | 18 max, 45 charged, 50 shove | 30/90 | 0.4s | Automatic / charge shot | - | Hold fire to charge a slow 45-damage projectile. | |
| Boltshot | Removed staff-exclusive gold upgrade of the Plasma Pistol. Not obtainable for normal players. | Removed | Firearm | Removed (staff exclusive) | 124 | 30/90 | 0.5s | Automatic | - | - | |
| Silenced Makarov | Removed broken silenced Makarov left over from the original Silenced Pistol model. Shots do not work correctly. | Removed | Firearm | Removed | 20 listed (shots broken); 50 shove | 12/120 | 0.1s | Semi-automatic | - | Only shove reliably deals damage. No proper viewmodel or ammo UI while broken. | |
| Gravity Hammer | Removed staff-only hammer that one-shot any nextbot with extreme damage. Not available to players. | Removed | Melee | Removed (staff exclusive) | 100000 | Infinity | - | Melee (on click) | Low | - | |
| Blood Blade | Removed staff-only red blade with Corruptor-class damage. Historical admin weapon only. | Removed | Melee | Removed (staff exclusive) | 250 body, 500 headshot | Infinity | 0.5s | Melee (on click) | Low | - |
The cash shop sells lights, utilities, and powers. It does not sell rifles, pistols, or exclusive melee. If you want a real gun in public play, you are usually waiting on a special round that hands one out, not grinding cash for a weapon slot.
How you actually get weapons
Most exclusive arms are private-server tools. On a VIP server, the panel (and related commands such as tool / Set Global Weapon) can equip firearms and melee that normal lobby cash never unlocks.
Public play still sees a subset through special rounds and modes:
- Randomizer (legacy) and Imposter (legacy) can drop familiar exclusives such as the AK-47, Silenced Pistol, or Makarov.
- Military Incursion, Player Nextbots, and Interloper Mission surface silenced arms and sniper gear on specific loadouts.
- Skeleton Infection is the public home of the Skeletal Corruptor alongside VIP access.
- Exploding Gifts once put Hot Gift on public servers; that route has moved off, so the present is exclusive/VIP again.
If a card lists several places under Availability, treat that as “any of these,” not “all of these at once.”
What the stats are for
Cards compare damage, ammo, firerate, firing mode, and range so you can pick the right tool for the fight in front of you.
- High-mag automatic rifles (AK-47, Silenced SMG) reward holding space and spraying nextbots or rebels without constant reloads.
- Semi-auto handguns trade volume for control; the Silenced Pistol is the quiet, high-reserve sidearm most players meet first in special rounds.
- Revolver, Sniper Equipment, and RPG punch harder per shot but leave you with tiny magazines. Miss, and you are standing still with almost no second chance.
- Shotgun damage is distance-based on the community wiki, so it is a close-range VIP pick, not a hallway sniper.
- Melee is infinite (or “none” ammo) but forces you into nextbot range. Knife is the fast baseline; Crowbar hits softer and slower; Corruptor and Skeletal Corruptor hit like admin toys (250 body / 500 headshot) with a leap-to-headshot swing.
Some weapons mainly hurt nextbots and rebels. Player damage is often limited or mode-gated (Team Deathmatch is the usual exception). Do not assume every exclusive gun is free PvP power in a normal evade run.
VIP vs special-round mindset
On VIP servers you can test the full exclusive kit: Sniper Equipment, RPG, Shotgun, Revolver, M1 Garand, both Corruptors, and the rest of the panel list. On public servers you play the mode’s rules. Randomizer luck, Incursion loadouts, or Skeleton Infection decide what you hold.
Removed arms (plasma set, Silenced Makarov, Gravity Hammer, Blood Blade, Boltshot) are historical. They are not something you farm toward in current normal play. Silenced Makarov is especially broken: listed shot damage is unreliable; shove is what still works.
Quick picks
| Situation | Lean toward |
|---|---|
| Special-round gun you already know | Silenced Pistol, AK-47, Makarov |
| VIP crowd control with ammo depth | AK-47, Silenced SMG |
| VIP long range / heavy hit | Sniper Equipment, RPG, Revolver |
| Close VIP melee without ammo worry | Knife, then Corruptor if you want overkill |
| Event meme explosive | Hot Gift (hold 10-15s, then boom) |
Machete still has no published damage on the wiki, so treat it as a VIP flavor blade rather than a number you can plan around.
FAQ
Can you buy guns in the Evade item shop?
No. The shop sells lights, utilities, and powers. Combat firearms and exclusive melee come from VIP Server Panel tools, commands, special rounds, or specific gamemodes.
How do you get a gun without a VIP server?
Watch for special rounds and modes that hand out exclusives. Legacy Randomizer and Imposter, Military Incursion, Player Nextbots, Interloper Mission, and Skeleton Infection (for Skeletal Corruptor) are the public routes listed on the cards. Luck and the mode’s rules decide what you receive.
Do exclusive weapons damage other players?
Often they are tuned for nextbots and rebels. Some guns explicitly avoid player damage in Randomizer or Armed Incursion-style rules, with Team Deathmatch as a common exception. Check each weapon’s notes when PvP matters.
What is the difference between VIP panel weapons and removed weapons?
Exclusive status means the tool still belongs to VIP / special-mode access. Removed means it left normal exclusive lists or was staff-only and is no longer something you equip in current normal play.
Why is Shotgun damage listed as distance-based?
The community wiki does not publish a fixed numeric damage curve for the exclusive Shotgun. It is a close-range VIP firearm, and output scales with how near the target is.
Is Stun Baton a weapon here?
No. Stun Baton is a purchasable power that stuns nextbots. It belongs with utilities and powers, not this exclusive combat list.









