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  4. Special Rounds

All 43 Special Rounds in Evade

Updated on October 21, 2026 (3 days ago)

Special rounds add a rule to Evade's normal chase. Every third round can flip your controls, fill the map with gray fog, force you to keep moving, or send a named nextbot swarm after the lobby. The harder the gimmick, the more your loadout matters.

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section

Player Modifiers

13 items

Specials can change speed, jumping, controls, gear, or how players affect one another. Imposter, Randomizer, Swap, Keep Moving, Green Aura, Permadeath, and Red Light Green Light all change how you handle a chase.

Super Sonic

Everyone moves much faster than in a normal or Speed special, so chases and escapes both speed up.

Reward multiplier
×1.4
Tagline
Gotta go fast
Gimmick type
Player modifier
Featured nextbots
-
Spawn notes
-
Effect
All players get a large speed boost, much stronger than the standard Speed special.

Reversed Controls

Left becomes right and forward becomes back, so clean inputs matter more than raw speed.

Reward multiplier
×1.3
Tagline
Your controls are now inverted
Gimmick type
Player modifier
Featured nextbots
-
Spawn notes
-
Effect
Movement controls are reversed for all players.

No Jumping

You cannot jump, so ground routes, slides, and usable mobility items matter more than vault paths.

Reward multiplier
×1.2
Tagline
Jumping is now disabled
Gimmick type
Player modifier
Featured nextbots
-
Spawn notes
-
Effect
Jumping is disabled for all players.

Speed

Both survivors and nextbots get faster, turning the round into a high-tempo chase.

Reward multiplier
×1.1
Tagline
Nextbot and player speed has been increased
Gimmick type
Player modifier
Featured nextbots
-
Spawn notes
-
Effect
Players move about 1.4x faster with higher acceleration; nextbots also speed up for a faster round.

Moon Jump

Higher jumps open vertical routes and short-cuts that are harder to reach in normal rounds.

Reward multiplier
×1.1
Tagline
Players can now jump higher
Gimmick type
Player modifier
Featured nextbots
-
Spawn notes
-
Effect
All players receive increased jump power.

Voices

A voice-focused special that lets everyone in the server talk more freely.

Reward multiplier
-
Tagline
Voice chat special
Gimmick type
Player modifier
Featured nextbots
-
Spawn notes
-
Effect
Enables broader voice chat so players in the server can communicate more freely.

Imposter

One player teams with the nextbots and gets an AK-47. Nextbots ignore the Imposter, who cannot carry, revive, or be revived.

Reward multiplier
-
Tagline
One of your kin is secretly fighting for the nextbots
Gimmick type
Player modifier
Featured nextbots
-
Spawn notes
-
Effect
One player works with the nextbots, who ignore them. The Imposter gets an AK-47 that can damage other players, cannot carry or revive others, and cannot be revived.

Randomizer

Utilities and lights are randomized, and some players may get weapons like the Silenced Pistol. Those weapons cannot damage players.

Reward multiplier
-
Tagline
Your items is now randomized
Gimmick type
Player modifier
Featured nextbots
-
Spawn notes
-
Effect
Utilities and lights are randomized, and players may get weapons such as the Silenced Pistol. Those weapons do not damage players.

Swap

Players swap positions about every 12 seconds, though carrying a downed player blocks the swap. Sometimes the round puts you behind yourself instead.

Reward multiplier
-
Tagline
Players will swap positions every 12 seconds
Gimmick type
Player modifier
Featured nextbots
-
Spawn notes
-
Effect
Your position usually swaps with another player's every 12 seconds. Sometimes you teleport behind yourself instead. Carrying a downed player blocks the swap.

Keep Moving

Standing still drains 10 HP each second, so keep your feet moving.

Reward multiplier
-
Tagline
Don't stay still!
Gimmick type
Player modifier
Featured nextbots
-
Spawn notes
-
Effect
Standing still drains 10 HP per second.

Green Aura

Nearby players take 6 damage. Leave space between teammates.

Reward multiplier
-
Tagline
Players near eachother will take damage
Gimmick type
Player modifier
Featured nextbots
-
Spawn notes
-
Effect
Players close to each other take 6 damage.

Permadeath

Every death is permanent, so one mistake can end your run.

Reward multiplier
-
Tagline
Deaths are permanent
Gimmick type
Player modifier
Featured nextbots
-
Spawn notes
-
Effect
-

Red Light Green Light

Stop when the sky turns red. Moving on red deals 50 damage every 0.25 seconds.

Reward multiplier
-
Tagline
Stay still when the sky turns red
Gimmick type
Player modifier
Featured nextbots
-
Spawn notes
-
Effect
Stop moving while the sky is red. Moving on red deals 50 damage, checked every 0.25 seconds.

section

Environment & Awareness

3 items

Darkness and Fog cut visibility, while Infection adds a nextbot when one downs a player. Use Night Vision when sightlines disappear and keep the lobby from snowballing.

Darkness

Black fog hides most of the map, so night-vision tools and sound cues become the main reads.

Reward multiplier
×1.2
Tagline
Lights are now disabled
Gimmick type
Environment & awareness
Featured nextbots
-
Spawn notes
-
Effect
The map is covered in black fog, cutting visibility. Night Vision is recommended.

Infection

Each down can grow the nextbot count, so early downs snowball pressure for the whole lobby.

Reward multiplier
×1.2
Tagline
Nextbot-related deaths spawn more nextbots
Gimmick type
Environment & awareness
Featured nextbots
-
Spawn notes
-
Effect
When a nextbot knocks a player down, an additional nextbot appears.

Fog

Thick gray fog covers the map while lights are disabled. Night Vision helps you see through it.

Reward multiplier
-
Tagline
Lights are now disabled
Gimmick type
Environment & awareness
Featured nextbots
-
Spawn notes
-
Effect
Covers the whole map in thick gray fog, similar to Darkness.

section

Nextbot Modifiers

4 items

The usual nextbot pool stays in play, but speed or count changes. Double and Triple Trouble pack the map, while Faster and Super Fast Nextbots make each chase harder.

Super Fast Nextbots

Standard nextbots become much faster, punishing slow turns and long open sprints.

Reward multiplier
×1.3
Tagline
The speed of the Nextbots has been increased
Gimmick type
Nextbot modifier
Featured nextbots
-
Spawn notes
-
Effect
Nextbots receive about a 1.4x speed boost.

Triple Trouble

Three times the normal nextbot count fills the map and closes safe corners quickly.

Reward multiplier
×1.25
Tagline
Triple Nextbots, triple the pleasure
Gimmick type
Nextbot modifier
Featured nextbots
-
Spawn notes
-
Effect
The number of nextbots is tripled.

Faster Nextbots

A lighter nextbot speed-up than Super Fast Nextbots, still making chases harder to reset.

Reward multiplier
×1.15
Tagline
The speed of Nextbots has been increased
Gimmick type
Nextbot modifier
Featured nextbots
-
Spawn notes
-
Effect
Nextbots receive about a 1.2x speed boost.

Double Trouble

Twice as many nextbots as a normal round, so space dries up faster across the map.

Reward multiplier
×1.15
Tagline
Double Nextbots, double the pleasure
Gimmick type
Nextbot modifier
Featured nextbots
-
Spawn notes
-
Effect
The number of nextbots is doubled.

section

Featured Nextbot Rounds

23 items

Named nextbots replace or flood the usual mix. Multipliers climb with pressure specials like Plushie Hell, Cat Jard, and Lurking; Cat Party and spotlight rounds focus on a themed cast. Spawn counts can scale with server size.

Plushie Hell

A top-reward special that fills the map with two of the fastest nextbots, leaving little room to camp.

Reward multiplier
×2
Tagline
This is what you get when you don't spend on the plushies
Gimmick type
Featured nextbots
Featured nextbots
CatJard, Wolf Rebel
Spawn notes
About 5–6 on normal servers and 6–8 on large servers
Effect
Floods the map with CatJard and Wolf Rebel, among the fastest nextbots in the game.

Cat Jard

A pure CatJard swarm focused on raw speed pressure rather than mixed bot variety.

Reward multiplier
×1.7
Tagline
Meow
Gimmick type
Featured nextbots
Featured nextbots
CatJard
Spawn notes
About 3–4
Effect
Spawns only CatJard, described as one of the fastest nextbots.

Lurking

Similar structure to Angry Munci, but Super Munci packs raise the pace and the reward.

Reward multiplier
×1.6
Tagline
Death upon us all
Gimmick type
Featured nextbots
Featured nextbots
Super Munci
Spawn notes
About 3–4
Effect
Spawns Super Munci packs; Super Munci is faster than Angry Munci.

Steam Happi Swarm

A denser Steam Happi flood than the base special, trading open space for higher rewards.

Reward multiplier
×1.4
Tagline
Yippeeeee
Gimmick type
Featured nextbots
Featured nextbots
Steam Happi
Spawn notes
Higher count than the base Steam Happi special
Effect
Like Steam Happi, but with a larger Steam Happi count.

Angry Bobo

Angry Bobo packs push harder than standard Bobo floods and pay a higher multiplier.

Reward multiplier
×1.35
Tagline
Bobo isn't pleased
Gimmick type
Featured nextbots
Featured nextbots
Angry Bobo R6
Spawn notes
About 4–5 on normal servers and 6–8 on large servers
Effect
Spawns Angry Bobo R6 packs with a small speed boost (about 1.1x).

Cat Party

A kitten-themed double swarm that overloads space with small fast nextbots.

Reward multiplier
×1.3
Tagline
Meow party
Gimmick type
Featured nextbots
Featured nextbots
Kitten Jard, Kitten Bobo
Spawn notes
About 6–8 on normal servers and 9–10 on large servers
Effect
Spawns Kitten Jard and Kitten Bobo packs.

Steam Happi

A mid-reward Steam Happi flood before the denser Swarm variant.

Reward multiplier
×1.3
Tagline
Yippee
Gimmick type
Featured nextbots
Featured nextbots
Steam Happi
Spawn notes
About 5–6 on normal servers and 6–8 on large servers
Effect
Spawns Steam Happi packs with a small movement speed boost.

Survive Bobo (Classic)

The pre-Overhaul Bobo flood with slightly different counts and the classic Bobo form.

Reward multiplier
×1.25
Tagline
Now with extra fun
Gimmick type
Featured nextbots
Featured nextbots
Bobo
Spawn notes
About 6–7 on normal servers and 8–12 on large servers
Effect
Spawns classic Bobo packs with about a 1.2x speed boost; older Survive Bobo style from before Overhaul.

Incursion

Rebels punish exposed angles, so staying out of sightlines matters as much as pure running.

Reward multiplier
×1.25
Tagline
Avoid their sightlines
Gimmick type
Featured nextbots
Featured nextbots
Rebel
Spawn notes
About 4–5 on normal servers and 6–8 on large servers
Effect
Spawns Rebel packs that open fire when players enter their line of sight.

Survive Bobo

A large Bobo R6 swarm that forces constant repositioning instead of long camps.

Reward multiplier
×1.2
Tagline
He gave you one last chance
Gimmick type
Featured nextbots
Featured nextbots
Bobo R6
Spawn notes
About 5–6 on normal servers and 8–16 on large servers
Effect
Spawns Bobo R6 packs with a small speed boost.

Hard Difficulty

Mixes hard and normal difficulty nextbots so the pack is denser and meaner than a standard spawn.

Reward multiplier
×1.2
Tagline
This might be demon level
Gimmick type
Featured nextbots
Featured nextbots
Hard Difficulty, Normal Difficulty
Spawn notes
About 5–6 total on normal servers and 7–8 on large servers
Effect
Spawns Hard Difficulty and Normal Difficulty nextbots, with Hard Difficulty slightly sped up.

Mimicry

Mimics look like players, so friend-shaped chasers can punish careless grouping.

Reward multiplier
×1.2
Tagline
Keep an eye on your teammates
Gimmick type
Featured nextbots
Featured nextbots
Mimic
Spawn notes
About 4–6 on normal servers and 6–8 on large servers
Effect
Spawns Mimic nextbots that take a random player form while chasing others.

Angry Munci

A low-count but high-pressure special where hiding and smart pathing beat pure sprinting.

Reward multiplier
×1
Tagline
Hiding won't save you
Gimmick type
Featured nextbots
Featured nextbots
Angry Munci
Spawn notes
About 3–4
Effect
Spawns Angry Munci packs; very fast and hard to outrun in the open.

3D Rampage

A mixed 3D cast special that throws many named models into one high-chaos chase.

Reward multiplier
-
Tagline
Run
Gimmick type
Featured nextbots
Featured nextbots
Angry Bobo R6, Baldi, Defect, Eyeless, Fazbore, Pac Man, Rebel, Slasher, Triple T, Trollge
Spawn notes
-
Effect
Spawns a mixed 3D nextbot cast including Angry Bobo R6, Baldi, Defect, Eyeless, Fazbore, Pac Man, Rebel, Slasher, Triple T, and Trollge.

Baldi's Basics

A Baldi spotlight special focused on that nextbot instead of the normal random pool.

Reward multiplier
-
Tagline
Welcome to my schoolhouse
Gimmick type
Featured nextbots
Featured nextbots
Baldi
Spawn notes
-
Effect
Spawns Baldi nextbots as the featured threat.

Damnation

Combines Gubby and Slasher pressure with dark fog, stacking two dangerous threat types.

Reward multiplier
-
Tagline
Can you survive them both?
Gimmick type
Featured nextbots
Featured nextbots
Gubby, Slasher
Spawn notes
-
Effect
Spawns both Gubby and Slasher while covering the map in darkness.

Defect

A Defect spotlight special that replaces the usual mix with that nextbot.

Reward multiplier
-
Tagline
This is my darkest hour
Gimmick type
Featured nextbots
Featured nextbots
Defect
Spawn notes
-
Effect
Spawns Defect nextbots as the featured threat.

Oswald

An Oswald-focused special built around that nextbot.

Reward multiplier
-
Tagline
-
Gimmick type
Featured nextbots
Featured nextbots
Oswald
Spawn notes
-
Effect
Spawns several Oswald nextbots.

Survive The Gubbies

A Gubby swarm special where high jumps make vertical camps less safe.

Reward multiplier
-
Tagline
This is so retro like release the gubbies
Gimmick type
Featured nextbots
Featured nextbots
Gubby
Spawn notes
About 3–8
Effect
Spawns Gubby packs that can jump high while chasing players.

The Eyeless

An Eyeless spotlight special that replaces the usual mix with that nextbot.

Reward multiplier
-
Tagline
Be quiet and don't steal its block
Gimmick type
Featured nextbots
Featured nextbots
Eyeless
Spawn notes
-
Effect
Spawns Eyeless nextbots as the featured threat.

Survive The Slasher

Slashers hunt through dark fog, and downs are treated as permanent for this special.

Reward multiplier
-
Tagline
Deaths are permanent
Gimmick type
Featured nextbots
Featured nextbots
Slasher
Spawn notes
About 3–5
Effect
Spawns Slasher chasers and covers the map in darkness. Deaths are permanent in this special.

Triple Tung Rampage

A Triple T spotlight special focused on that nextbot family.

Reward multiplier
-
Tagline
It's 3 tungs, no more, no less
Gimmick type
Featured nextbots
Featured nextbots
Triple T
Spawn notes
-
Effect
Spawns Triple T nextbots as the featured threat.

Trollge

A Trollge spotlight special that replaces the usual mix with that nextbot.

Reward multiplier
-
Tagline
Hey, you might know me already
Gimmick type
Featured nextbots
Featured nextbots
Trollge
Spawn notes
-
Effect
Spawns Trollge nextbots as the featured threat.

Public specials sit on top of the same survival loop, not a separate mode. You still need to last the round, but the rules change how you move, what you can see, how crowded the map gets, or which nextbots show up. VIP servers can force the same public specials from the private panel; the public pool is what normal lobbies roll through.

Think in four buckets. Player modifiers change speed, jumping, controls, gear, or how players affect one another. Environment specials add fog or make a nextbot appear when one downs someone. Nextbot modifiers change speed or spawn count. Featured rounds replace the usual mix with named bots, from Bobo packs to Plushie Hell's CatJard and Wolf Rebel flood.

The public pool also has rules that change what you do: Imposter gives one player an AK-47 while nextbots ignore them; Randomizer shuffles utilities and lights; Swap moves players about every 12 seconds; Keep Moving drains 10 HP each second if you stop; Green Aura damages nearby players; Permadeath makes deaths permanent; Red Light Green Light deals 50 damage every 0.25 seconds if you move while the sky is red; Fog covers the map in gray mist.

Multipliers and when to lean in

Reward multipliers boost a special round’s payout. Plushie Hell pays the highest bonus (×2) and fills the map with two of the fastest bots. Cat Jard (×1.7) and Lurking / Super Munci (×1.6) are pure speed pressure with lower counts. Angry Munci sits at ×1 and is a fast, low-count chase. Its tagline says hiding won't save you, so keep moving and break sightlines early. Spotlight specials like Survive The Slasher, Damnation, 3D Rampage, and Trollge are chaos first; know your exits before you farm.

Loadouts that actually help

  • Darkness / Fog / Damnation / Survive The Slasher: Night Vision helps when fog or darkness cuts visibility.
  • Imposter: Watch for the AK-47. Nextbots ignore the Imposter, but they cannot be revived by teammates.
  • Randomizer: Be ready to use whatever utilities and lights the round gives you.
  • Swap: Carrying a downed teammate blocks the position swap; sometimes the round drops you behind yourself instead.
  • Keep Moving / Green Aura: Keep moving and leave space between teammates.
  • Red Light Green Light: Stop when the sky turns red. Moving on red can cost 50 damage every quarter second.
  • Permadeath: Take fewer risks. A death is permanent.
  • No Jumping: Ground routes, slides, and mobility items matter more than vault paths.
  • Reversed Controls: Slow your inputs; panic strafes get you tagged.
  • Angry Munci / Lurking: Break sightlines early. The fastest packs punish late turns.
  • Incursion: Rebels open fire on sightlines, so cover and corner peeks beat wide open running.
  • Infection: Early downs grow the bot count; play safer early so the lobby does not snowball.

Featured floods and speed modifiers

Double and Triple Trouble multiply the normal spawn count and close safe corners without changing which bots can spawn. Faster and Super Fast Nextbots change chase pace. Featured rounds replace the usual mix with a named cast: Cat Party packs Kitten Jard and Kitten Bobo, while spotlight specials like Baldi's Basics, Defect, Oswald, and The Eyeless put one family front and center. Spawn counts often scale with server size, so a normal count and a large-server range can both be right.

Mistakes that waste the round

  • Treating every high multiplier as "just run faster" when the gimmick is visibility or permanent deaths in Survive The Slasher.
  • Ignoring taglines: Incursion hinges on sightlines, Angry Munci is too fast to hide from, and Mimicry can look like a teammate.
  • Saving Night Vision for later, then rolling Fog or Darkness without it.
  • Camping vertical spots in Survive The Gubbies when Gubbies can jump high.
  • Assuming a lower multiplier means a safe round. Fast packs and player rules can still wipe the lobby.

Pick tools for the rule that just appeared, not the round you wish you had. Movement rules reward clean inputs; Fog and Darkness reward Night Vision; featured swarms reward knowing which bot family just owned the map.

FAQ

Q.

How often do special rounds appear in Evade?

On public servers, a special round can show up about every third round if the run keeps going. VIP servers can also force the same public specials from the private server panel.

Q.

What does the reward multiplier mean?

It is the reward bonus for finishing a special compared with a normal round. Higher multipliers usually pair with harder rules.

Q.

Which special round has the highest reward multiplier?

Plushie Hell has the highest bonus at ×2. It floods the map with CatJard and Wolf Rebel. Cat Jard (×1.7) and Lurking (×1.6) sit just under it.

Q.

What should I bring for Darkness or Fog?

Night Vision helps when Darkness hides the map. Fog disables lights and fills the map with thick gray mist, so Night Vision helps there too.

Q.

How is Angry Munci different from Lurking?

Angry Munci packs are very fast, and its tagline warns that hiding won't save you. Lurking sends Super Munci, which is faster still, and pays ×1.6. Both use small packs, so break sightlines early.

Q.

What happens in Survive The Slasher?

It spawns 3 to 5 Slashers through darkness, and deaths are permanent for this special. One down is not a soft setback.

Q.

Do spawn counts change with server size?

Often, yes, on featured floods. Cat Party and Survive Bobo (Classic) have different normal-server and large-server ranges. Treat each count as a range, not a fixed number.

Q.

Are VIP-only specials listed here?

No. Only the active public special pool is covered. VIP-only variants and admin modes are separate and are not part of the normal every-third-round roll.

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