Special rounds add a rule to Evade's normal chase. Every third round can flip your controls, fill the map with gray fog, force you to keep moving, or send a named nextbot swarm after the lobby. The harder the gimmick, the more your loadout matters.
section
Player Modifiers
Specials can change speed, jumping, controls, gear, or how players affect one another. Imposter, Randomizer, Swap, Keep Moving, Green Aura, Permadeath, and Red Light Green Light all change how you handle a chase.
Super Sonic
Everyone moves much faster than in a normal or Speed special, so chases and escapes both speed up.
- Reward multiplier
- ×1.4
- Tagline
- Gotta go fast
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- All players get a large speed boost, much stronger than the standard Speed special.
Reversed Controls
Left becomes right and forward becomes back, so clean inputs matter more than raw speed.
- Reward multiplier
- ×1.3
- Tagline
- Your controls are now inverted
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Movement controls are reversed for all players.
No Jumping
You cannot jump, so ground routes, slides, and usable mobility items matter more than vault paths.
- Reward multiplier
- ×1.2
- Tagline
- Jumping is now disabled
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Jumping is disabled for all players.
Speed
Both survivors and nextbots get faster, turning the round into a high-tempo chase.
- Reward multiplier
- ×1.1
- Tagline
- Nextbot and player speed has been increased
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Players move about 1.4x faster with higher acceleration; nextbots also speed up for a faster round.
Moon Jump
Higher jumps open vertical routes and short-cuts that are harder to reach in normal rounds.
- Reward multiplier
- ×1.1
- Tagline
- Players can now jump higher
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- All players receive increased jump power.
Voices
A voice-focused special that lets everyone in the server talk more freely.
- Reward multiplier
- -
- Tagline
- Voice chat special
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Enables broader voice chat so players in the server can communicate more freely.
Imposter
One player teams with the nextbots and gets an AK-47. Nextbots ignore the Imposter, who cannot carry, revive, or be revived.
- Reward multiplier
- -
- Tagline
- One of your kin is secretly fighting for the nextbots
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- One player works with the nextbots, who ignore them. The Imposter gets an AK-47 that can damage other players, cannot carry or revive others, and cannot be revived.
Randomizer
Utilities and lights are randomized, and some players may get weapons like the Silenced Pistol. Those weapons cannot damage players.
- Reward multiplier
- -
- Tagline
- Your items is now randomized
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Utilities and lights are randomized, and players may get weapons such as the Silenced Pistol. Those weapons do not damage players.
Swap
Players swap positions about every 12 seconds, though carrying a downed player blocks the swap. Sometimes the round puts you behind yourself instead.
- Reward multiplier
- -
- Tagline
- Players will swap positions every 12 seconds
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Your position usually swaps with another player's every 12 seconds. Sometimes you teleport behind yourself instead. Carrying a downed player blocks the swap.
Keep Moving
Standing still drains 10 HP each second, so keep your feet moving.
- Reward multiplier
- -
- Tagline
- Don't stay still!
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Standing still drains 10 HP per second.
Green Aura
Nearby players take 6 damage. Leave space between teammates.
- Reward multiplier
- -
- Tagline
- Players near eachother will take damage
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Players close to each other take 6 damage.
Permadeath
Every death is permanent, so one mistake can end your run.
- Reward multiplier
- -
- Tagline
- Deaths are permanent
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- -
Red Light Green Light
Stop when the sky turns red. Moving on red deals 50 damage every 0.25 seconds.
- Reward multiplier
- -
- Tagline
- Stay still when the sky turns red
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Stop moving while the sky is red. Moving on red deals 50 damage, checked every 0.25 seconds.
section
Environment & Awareness
Darkness and Fog cut visibility, while Infection adds a nextbot when one downs a player. Use Night Vision when sightlines disappear and keep the lobby from snowballing.
Darkness
Black fog hides most of the map, so night-vision tools and sound cues become the main reads.
- Reward multiplier
- ×1.2
- Tagline
- Lights are now disabled
- Gimmick type
- Environment & awareness
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- The map is covered in black fog, cutting visibility. Night Vision is recommended.
Infection
Each down can grow the nextbot count, so early downs snowball pressure for the whole lobby.
- Reward multiplier
- ×1.2
- Tagline
- Nextbot-related deaths spawn more nextbots
- Gimmick type
- Environment & awareness
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- When a nextbot knocks a player down, an additional nextbot appears.
Fog
Thick gray fog covers the map while lights are disabled. Night Vision helps you see through it.
- Reward multiplier
- -
- Tagline
- Lights are now disabled
- Gimmick type
- Environment & awareness
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Covers the whole map in thick gray fog, similar to Darkness.
section
Nextbot Modifiers
The usual nextbot pool stays in play, but speed or count changes. Double and Triple Trouble pack the map, while Faster and Super Fast Nextbots make each chase harder.
Super Fast Nextbots
Standard nextbots become much faster, punishing slow turns and long open sprints.
- Reward multiplier
- ×1.3
- Tagline
- The speed of the Nextbots has been increased
- Gimmick type
- Nextbot modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Nextbots receive about a 1.4x speed boost.
Triple Trouble
Three times the normal nextbot count fills the map and closes safe corners quickly.
- Reward multiplier
- ×1.25
- Tagline
- Triple Nextbots, triple the pleasure
- Gimmick type
- Nextbot modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- The number of nextbots is tripled.
Faster Nextbots
A lighter nextbot speed-up than Super Fast Nextbots, still making chases harder to reset.
- Reward multiplier
- ×1.15
- Tagline
- The speed of Nextbots has been increased
- Gimmick type
- Nextbot modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Nextbots receive about a 1.2x speed boost.
Double Trouble
Twice as many nextbots as a normal round, so space dries up faster across the map.
- Reward multiplier
- ×1.15
- Tagline
- Double Nextbots, double the pleasure
- Gimmick type
- Nextbot modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- The number of nextbots is doubled.
section
Featured Nextbot Rounds
Named nextbots replace or flood the usual mix. Multipliers climb with pressure specials like Plushie Hell, Cat Jard, and Lurking; Cat Party and spotlight rounds focus on a themed cast. Spawn counts can scale with server size.
Plushie Hell
A top-reward special that fills the map with two of the fastest nextbots, leaving little room to camp.
- Reward multiplier
- ×2
- Tagline
- This is what you get when you don't spend on the plushies
- Gimmick type
- Featured nextbots
- Featured nextbots
- CatJard, Wolf Rebel
- Spawn notes
- About 5–6 on normal servers and 6–8 on large servers
- Effect
- Floods the map with CatJard and Wolf Rebel, among the fastest nextbots in the game.
Cat Jard
A pure CatJard swarm focused on raw speed pressure rather than mixed bot variety.
- Reward multiplier
- ×1.7
- Tagline
- Meow
- Gimmick type
- Featured nextbots
- Featured nextbots
- CatJard
- Spawn notes
- About 3–4
- Effect
- Spawns only CatJard, described as one of the fastest nextbots.
Lurking
Similar structure to Angry Munci, but Super Munci packs raise the pace and the reward.
- Reward multiplier
- ×1.6
- Tagline
- Death upon us all
- Gimmick type
- Featured nextbots
- Featured nextbots
- Super Munci
- Spawn notes
- About 3–4
- Effect
- Spawns Super Munci packs; Super Munci is faster than Angry Munci.
Steam Happi Swarm
A denser Steam Happi flood than the base special, trading open space for higher rewards.
- Reward multiplier
- ×1.4
- Tagline
- Yippeeeee
- Gimmick type
- Featured nextbots
- Featured nextbots
- Steam Happi
- Spawn notes
- Higher count than the base Steam Happi special
- Effect
- Like Steam Happi, but with a larger Steam Happi count.
Angry Bobo
Angry Bobo packs push harder than standard Bobo floods and pay a higher multiplier.
- Reward multiplier
- ×1.35
- Tagline
- Bobo isn't pleased
- Gimmick type
- Featured nextbots
- Featured nextbots
- Angry Bobo R6
- Spawn notes
- About 4–5 on normal servers and 6–8 on large servers
- Effect
- Spawns Angry Bobo R6 packs with a small speed boost (about 1.1x).
Cat Party
A kitten-themed double swarm that overloads space with small fast nextbots.
- Reward multiplier
- ×1.3
- Tagline
- Meow party
- Gimmick type
- Featured nextbots
- Featured nextbots
- Kitten Jard, Kitten Bobo
- Spawn notes
- About 6–8 on normal servers and 9–10 on large servers
- Effect
- Spawns Kitten Jard and Kitten Bobo packs.
Steam Happi
A mid-reward Steam Happi flood before the denser Swarm variant.
- Reward multiplier
- ×1.3
- Tagline
- Yippee
- Gimmick type
- Featured nextbots
- Featured nextbots
- Steam Happi
- Spawn notes
- About 5–6 on normal servers and 6–8 on large servers
- Effect
- Spawns Steam Happi packs with a small movement speed boost.
Survive Bobo (Classic)
The pre-Overhaul Bobo flood with slightly different counts and the classic Bobo form.
- Reward multiplier
- ×1.25
- Tagline
- Now with extra fun
- Gimmick type
- Featured nextbots
- Featured nextbots
- Bobo
- Spawn notes
- About 6–7 on normal servers and 8–12 on large servers
- Effect
- Spawns classic Bobo packs with about a 1.2x speed boost; older Survive Bobo style from before Overhaul.
Incursion
Rebels punish exposed angles, so staying out of sightlines matters as much as pure running.
- Reward multiplier
- ×1.25
- Tagline
- Avoid their sightlines
- Gimmick type
- Featured nextbots
- Featured nextbots
- Rebel
- Spawn notes
- About 4–5 on normal servers and 6–8 on large servers
- Effect
- Spawns Rebel packs that open fire when players enter their line of sight.
Survive Bobo
A large Bobo R6 swarm that forces constant repositioning instead of long camps.
- Reward multiplier
- ×1.2
- Tagline
- He gave you one last chance
- Gimmick type
- Featured nextbots
- Featured nextbots
- Bobo R6
- Spawn notes
- About 5–6 on normal servers and 8–16 on large servers
- Effect
- Spawns Bobo R6 packs with a small speed boost.
Hard Difficulty
Mixes hard and normal difficulty nextbots so the pack is denser and meaner than a standard spawn.
- Reward multiplier
- ×1.2
- Tagline
- This might be demon level
- Gimmick type
- Featured nextbots
- Featured nextbots
- Hard Difficulty, Normal Difficulty
- Spawn notes
- About 5–6 total on normal servers and 7–8 on large servers
- Effect
- Spawns Hard Difficulty and Normal Difficulty nextbots, with Hard Difficulty slightly sped up.
Mimicry
Mimics look like players, so friend-shaped chasers can punish careless grouping.
- Reward multiplier
- ×1.2
- Tagline
- Keep an eye on your teammates
- Gimmick type
- Featured nextbots
- Featured nextbots
- Mimic
- Spawn notes
- About 4–6 on normal servers and 6–8 on large servers
- Effect
- Spawns Mimic nextbots that take a random player form while chasing others.
Angry Munci
A low-count but high-pressure special where hiding and smart pathing beat pure sprinting.
- Reward multiplier
- ×1
- Tagline
- Hiding won't save you
- Gimmick type
- Featured nextbots
- Featured nextbots
- Angry Munci
- Spawn notes
- About 3–4
- Effect
- Spawns Angry Munci packs; very fast and hard to outrun in the open.
3D Rampage
A mixed 3D cast special that throws many named models into one high-chaos chase.
- Reward multiplier
- -
- Tagline
- Run
- Gimmick type
- Featured nextbots
- Featured nextbots
- Angry Bobo R6, Baldi, Defect, Eyeless, Fazbore, Pac Man, Rebel, Slasher, Triple T, Trollge
- Spawn notes
- -
- Effect
- Spawns a mixed 3D nextbot cast including Angry Bobo R6, Baldi, Defect, Eyeless, Fazbore, Pac Man, Rebel, Slasher, Triple T, and Trollge.
Baldi's Basics
A Baldi spotlight special focused on that nextbot instead of the normal random pool.
- Reward multiplier
- -
- Tagline
- Welcome to my schoolhouse
- Gimmick type
- Featured nextbots
- Featured nextbots
- Baldi
- Spawn notes
- -
- Effect
- Spawns Baldi nextbots as the featured threat.
Damnation
Combines Gubby and Slasher pressure with dark fog, stacking two dangerous threat types.
- Reward multiplier
- -
- Tagline
- Can you survive them both?
- Gimmick type
- Featured nextbots
- Featured nextbots
- Gubby, Slasher
- Spawn notes
- -
- Effect
- Spawns both Gubby and Slasher while covering the map in darkness.
Defect
A Defect spotlight special that replaces the usual mix with that nextbot.
- Reward multiplier
- -
- Tagline
- This is my darkest hour
- Gimmick type
- Featured nextbots
- Featured nextbots
- Defect
- Spawn notes
- -
- Effect
- Spawns Defect nextbots as the featured threat.
Oswald
An Oswald-focused special built around that nextbot.
- Reward multiplier
- -
- Tagline
- -
- Gimmick type
- Featured nextbots
- Featured nextbots
- Oswald
- Spawn notes
- -
- Effect
- Spawns several Oswald nextbots.
Survive The Gubbies
A Gubby swarm special where high jumps make vertical camps less safe.
- Reward multiplier
- -
- Tagline
- This is so retro like release the gubbies
- Gimmick type
- Featured nextbots
- Featured nextbots
- Gubby
- Spawn notes
- About 3–8
- Effect
- Spawns Gubby packs that can jump high while chasing players.
The Eyeless
An Eyeless spotlight special that replaces the usual mix with that nextbot.
- Reward multiplier
- -
- Tagline
- Be quiet and don't steal its block
- Gimmick type
- Featured nextbots
- Featured nextbots
- Eyeless
- Spawn notes
- -
- Effect
- Spawns Eyeless nextbots as the featured threat.
Survive The Slasher
Slashers hunt through dark fog, and downs are treated as permanent for this special.
- Reward multiplier
- -
- Tagline
- Deaths are permanent
- Gimmick type
- Featured nextbots
- Featured nextbots
- Slasher
- Spawn notes
- About 3–5
- Effect
- Spawns Slasher chasers and covers the map in darkness. Deaths are permanent in this special.
Triple Tung Rampage
A Triple T spotlight special focused on that nextbot family.
- Reward multiplier
- -
- Tagline
- It's 3 tungs, no more, no less
- Gimmick type
- Featured nextbots
- Featured nextbots
- Triple T
- Spawn notes
- -
- Effect
- Spawns Triple T nextbots as the featured threat.
Trollge
A Trollge spotlight special that replaces the usual mix with that nextbot.
- Reward multiplier
- -
- Tagline
- Hey, you might know me already
- Gimmick type
- Featured nextbots
- Featured nextbots
- Trollge
- Spawn notes
- -
- Effect
- Spawns Trollge nextbots as the featured threat.
Public specials sit on top of the same survival loop, not a separate mode. You still need to last the round, but the rules change how you move, what you can see, how crowded the map gets, or which nextbots show up. VIP servers can force the same public specials from the private panel; the public pool is what normal lobbies roll through.
Think in four buckets. Player modifiers change speed, jumping, controls, gear, or how players affect one another. Environment specials add fog or make a nextbot appear when one downs someone. Nextbot modifiers change speed or spawn count. Featured rounds replace the usual mix with named bots, from Bobo packs to Plushie Hell's CatJard and Wolf Rebel flood.
The public pool also has rules that change what you do: Imposter gives one player an AK-47 while nextbots ignore them; Randomizer shuffles utilities and lights; Swap moves players about every 12 seconds; Keep Moving drains 10 HP each second if you stop; Green Aura damages nearby players; Permadeath makes deaths permanent; Red Light Green Light deals 50 damage every 0.25 seconds if you move while the sky is red; Fog covers the map in gray mist.
Multipliers and when to lean in
Reward multipliers boost a special round’s payout. Plushie Hell pays the highest bonus (×2) and fills the map with two of the fastest bots. Cat Jard (×1.7) and Lurking / Super Munci (×1.6) are pure speed pressure with lower counts. Angry Munci sits at ×1 and is a fast, low-count chase. Its tagline says hiding won't save you, so keep moving and break sightlines early. Spotlight specials like Survive The Slasher, Damnation, 3D Rampage, and Trollge are chaos first; know your exits before you farm.
Loadouts that actually help
- Darkness / Fog / Damnation / Survive The Slasher: Night Vision helps when fog or darkness cuts visibility.
- Imposter: Watch for the AK-47. Nextbots ignore the Imposter, but they cannot be revived by teammates.
- Randomizer: Be ready to use whatever utilities and lights the round gives you.
- Swap: Carrying a downed teammate blocks the position swap; sometimes the round drops you behind yourself instead.
- Keep Moving / Green Aura: Keep moving and leave space between teammates.
- Red Light Green Light: Stop when the sky turns red. Moving on red can cost 50 damage every quarter second.
- Permadeath: Take fewer risks. A death is permanent.
- No Jumping: Ground routes, slides, and mobility items matter more than vault paths.
- Reversed Controls: Slow your inputs; panic strafes get you tagged.
- Angry Munci / Lurking: Break sightlines early. The fastest packs punish late turns.
- Incursion: Rebels open fire on sightlines, so cover and corner peeks beat wide open running.
- Infection: Early downs grow the bot count; play safer early so the lobby does not snowball.
Featured floods and speed modifiers
Double and Triple Trouble multiply the normal spawn count and close safe corners without changing which bots can spawn. Faster and Super Fast Nextbots change chase pace. Featured rounds replace the usual mix with a named cast: Cat Party packs Kitten Jard and Kitten Bobo, while spotlight specials like Baldi's Basics, Defect, Oswald, and The Eyeless put one family front and center. Spawn counts often scale with server size, so a normal count and a large-server range can both be right.
Mistakes that waste the round
- Treating every high multiplier as "just run faster" when the gimmick is visibility or permanent deaths in Survive The Slasher.
- Ignoring taglines: Incursion hinges on sightlines, Angry Munci is too fast to hide from, and Mimicry can look like a teammate.
- Saving Night Vision for later, then rolling Fog or Darkness without it.
- Camping vertical spots in Survive The Gubbies when Gubbies can jump high.
- Assuming a lower multiplier means a safe round. Fast packs and player rules can still wipe the lobby.
Pick tools for the rule that just appeared, not the round you wish you had. Movement rules reward clean inputs; Fog and Darkness reward Night Vision; featured swarms reward knowing which bot family just owned the map.
FAQ
How often do special rounds appear in Evade?
On public servers, a special round can show up about every third round if the run keeps going. VIP servers can also force the same public specials from the private server panel.
What does the reward multiplier mean?
It is the reward bonus for finishing a special compared with a normal round. Higher multipliers usually pair with harder rules.
Which special round has the highest reward multiplier?
Plushie Hell has the highest bonus at ×2. It floods the map with CatJard and Wolf Rebel. Cat Jard (×1.7) and Lurking (×1.6) sit just under it.
What should I bring for Darkness or Fog?
Night Vision helps when Darkness hides the map. Fog disables lights and fills the map with thick gray mist, so Night Vision helps there too.
How is Angry Munci different from Lurking?
Angry Munci packs are very fast, and its tagline warns that hiding won't save you. Lurking sends Super Munci, which is faster still, and pays ×1.6. Both use small packs, so break sightlines early.
What happens in Survive The Slasher?
It spawns 3 to 5 Slashers through darkness, and deaths are permanent for this special. One down is not a soft setback.
Do spawn counts change with server size?
Often, yes, on featured floods. Cat Party and Survive Bobo (Classic) have different normal-server and large-server ranges. Treat each count as a range, not a fixed number.
Are VIP-only specials listed here?
No. Only the active public special pool is covered. VIP-only variants and admin modes are separate and are not part of the normal every-third-round roll.









