Special rounds are the modifier rounds that break Evade's normal nextbot loop. Every third round (while the run keeps going), the game swaps in a gimmick: flipped controls, black fog, bigger or faster bots, or a full flood of named nextbots. Higher reward multipliers usually mean a harder rule set, so the cards help you match loadout and playstyle to whatever special just rolled.
View
section
Player Modifiers
These specials rewrite how you move or look: speed boosts, higher jumps, no jump, inverted camera, reversed inputs, or open voice chat. The map and bot pool stay familiar, but your muscle memory does not.
Super Sonic
Everyone moves much faster than in a normal or Speed special, so chases and escapes both speed up.
- Reward multiplier
- ×1.4
- Tagline
- Gotta go fast
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- All players get a large speed boost, much stronger than the standard Speed special.
- Availability
- Public
Upside Down
Your camera flips upside down, so movement and aiming feel reversed until the round ends.
- Reward multiplier
- ×1.4
- Tagline
- Now your camera is upside down
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Player cameras are inverted for the whole round.
- Availability
- Public
Reversed Controls
Left becomes right and forward becomes back, so clean inputs matter more than raw speed.
- Reward multiplier
- ×1.3
- Tagline
- Your controls are now inverted
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Movement controls are reversed for all players.
- Availability
- Public
No Jumping
You cannot jump, so ground routes, slides, and usable mobility items matter more than vault paths.
- Reward multiplier
- ×1.2
- Tagline
- Jumping is now disabled
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Jumping is disabled for all players.
- Availability
- Public
Speed
Both survivors and nextbots get faster, turning the round into a high-tempo chase.
- Reward multiplier
- ×1.1
- Tagline
- Nextbot and player speed has been increased
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Players move about 1.4x faster with higher acceleration; nextbots also speed up for a faster round.
- Availability
- Public
Moon Jump
Higher jumps open vertical routes and short-cuts that are harder to reach in normal rounds.
- Reward multiplier
- ×1.1
- Tagline
- Players can now jump higher
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- All players receive increased jump power.
- Availability
- Public
Voices
A voice-focused special with limited published mechanical detail beyond open server communication.
- Reward multiplier
- -
- Tagline
- Voice chat special
- Gimmick type
- Player modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Enables broader voice chat so players in the server can communicate more freely.
- Availability
- Public
| Name | Description | Reward multiplier | Tagline | Gimmick type | Featured nextbots | Spawn notes | Effect | Availability |
|---|---|---|---|---|---|---|---|---|
| Super Sonic | Everyone moves much faster than in a normal or Speed special, so chases and escapes both speed up. | ×1.4 | Gotta go fast | Player modifier | - | - | All players get a large speed boost, much stronger than the standard Speed special. | Public |
| Upside Down | Your camera flips upside down, so movement and aiming feel reversed until the round ends. | ×1.4 | Now your camera is upside down | Player modifier | - | - | Player cameras are inverted for the whole round. | Public |
| Reversed Controls | Left becomes right and forward becomes back, so clean inputs matter more than raw speed. | ×1.3 | Your controls are now inverted | Player modifier | - | - | Movement controls are reversed for all players. | Public |
| No Jumping | You cannot jump, so ground routes, slides, and usable mobility items matter more than vault paths. | ×1.2 | Jumping is now disabled | Player modifier | - | - | Jumping is disabled for all players. | Public |
| Speed | Both survivors and nextbots get faster, turning the round into a high-tempo chase. | ×1.1 | Nextbot and player speed has been increased | Player modifier | - | - | Players move about 1.4x faster with higher acceleration; nextbots also speed up for a faster round. | Public |
| Moon Jump | Higher jumps open vertical routes and short-cuts that are harder to reach in normal rounds. | ×1.1 | Players can now jump higher | Player modifier | - | - | All players receive increased jump power. | Public |
| Voices | A voice-focused special with limited published mechanical detail beyond open server communication. | - | Voice chat special | Player modifier | - | - | Enables broader voice chat so players in the server can communicate more freely. | Public |
section
Environment & Awareness
Fog, silent idle bots, near-invisible chasers, and infection downs that spawn extra nextbots. Tools and audio discipline matter as much as raw movement speed.
Darkness
Black fog hides most of the map, so night-vision tools and sound cues become the main reads.
- Reward multiplier
- ×1.2
- Tagline
- Lights are now disabled
- Gimmick type
- Environment & awareness
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- The map is covered in black fog, cutting visibility. Night Vision is recommended.
- Availability
- Public
Infection
Each down can grow the nextbot count, so early downs snowball pressure for the whole lobby.
- Reward multiplier
- ×1.2
- Tagline
- Knocking down will result in a new Nextbot
- Gimmick type
- Environment & awareness
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- When a nextbot knocks a player down, an additional nextbot appears.
- Availability
- Public
Transparent
Bots stay hard to see until they are close, so radar-style usables help more than line of sight alone.
- Reward multiplier
- ×1.15
- Tagline
- Nextbots invisible and reveal when approached
- Gimmick type
- Environment & awareness
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Nextbots start invisible and only become about 75% visible when near players.
- Availability
- Public
Quiet
Silent idle bots remove a common audio tell, so sensors and radar replace sound tracking.
- Reward multiplier
- ×1.15
- Tagline
- Nextbots no longer emit idle sounds
- Gimmick type
- Environment & awareness
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Nextbots stop playing idle audio but still play kill sounds. Radar and Sensor are recommended.
- Availability
- Public
| Name | Description | Reward multiplier | Tagline | Gimmick type | Featured nextbots | Spawn notes | Effect | Availability |
|---|---|---|---|---|---|---|---|---|
| Darkness | Black fog hides most of the map, so night-vision tools and sound cues become the main reads. | ×1.2 | Lights are now disabled | Environment & awareness | - | - | The map is covered in black fog, cutting visibility. Night Vision is recommended. | Public |
| Infection | Each down can grow the nextbot count, so early downs snowball pressure for the whole lobby. | ×1.2 | Knocking down will result in a new Nextbot | Environment & awareness | - | - | When a nextbot knocks a player down, an additional nextbot appears. | Public |
| Transparent | Bots stay hard to see until they are close, so radar-style usables help more than line of sight alone. | ×1.15 | Nextbots invisible and reveal when approached | Environment & awareness | - | - | Nextbots start invisible and only become about 75% visible when near players. | Public |
| Quiet | Silent idle bots remove a common audio tell, so sensors and radar replace sound tracking. | ×1.15 | Nextbots no longer emit idle sounds | Environment & awareness | - | - | Nextbots stop playing idle audio but still play kill sounds. Radar and Sensor are recommended. | Public |
section
Nextbot Modifiers
The normal nextbot pool stays in play, but speed, size, or count changes. Double and Triple Trouble pack the map; Tiny makes bots harder to track; Big and Huge block routes while staying easy to see.
Super Fast Nextbots
Standard nextbots become much faster, punishing slow turns and long open sprints.
- Reward multiplier
- ×1.3
- Tagline
- The speed of the Nextbots has been increased
- Gimmick type
- Nextbot modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Nextbots receive about a 1.4x speed boost.
- Availability
- Public
Triple Trouble
Three times the normal nextbot count fills the map and closes safe corners quickly.
- Reward multiplier
- ×1.25
- Tagline
- Triple Nextbots, triple the pleasure
- Gimmick type
- Nextbot modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- The number of nextbots is tripled.
- Availability
- Public
Faster Nextbots
A lighter nextbot speed-up than Super Fast Nextbots, still making chases harder to reset.
- Reward multiplier
- ×1.15
- Tagline
- The speed of Nextbots has been increased
- Gimmick type
- Nextbot modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- Nextbots receive about a 1.2x speed boost.
- Availability
- Public
Double Trouble
Twice as many nextbots as a normal round, so space dries up faster across the map.
- Reward multiplier
- ×1.15
- Tagline
- Double Nextbots, double the pleasure
- Gimmick type
- Nextbot modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- The number of nextbots is doubled.
- Availability
- Public
Tiny Nextbots
Smaller hitboxes and silhouettes make bots harder to track at range and in clutter.
- Reward multiplier
- ×1.15
- Tagline
- Nextbots half as small
- Gimmick type
- Nextbot modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- All nextbots are half their normal size.
- Availability
- Public
Big Nextbots
Oversized nextbots are easier to spot but cover more space and block routes more aggressively.
- Reward multiplier
- ×1.1
- Tagline
- Nextbots are twice as big
- Gimmick type
- Nextbot modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- All nextbots are twice their normal size.
- Availability
- Public
Huge Nextbots
Extremely large nextbots dominate sightlines and pathways while remaining easy to see.
- Reward multiplier
- ×1.1
- Tagline
- Nextbots are three times bigger
- Gimmick type
- Nextbot modifier
- Featured nextbots
- -
- Spawn notes
- -
- Effect
- All nextbots are three times their normal size.
- Availability
- Public
| Name | Description | Reward multiplier | Tagline | Gimmick type | Featured nextbots | Spawn notes | Effect | Availability |
|---|---|---|---|---|---|---|---|---|
| Super Fast Nextbots | Standard nextbots become much faster, punishing slow turns and long open sprints. | ×1.3 | The speed of the Nextbots has been increased | Nextbot modifier | - | - | Nextbots receive about a 1.4x speed boost. | Public |
| Triple Trouble | Three times the normal nextbot count fills the map and closes safe corners quickly. | ×1.25 | Triple Nextbots, triple the pleasure | Nextbot modifier | - | - | The number of nextbots is tripled. | Public |
| Faster Nextbots | A lighter nextbot speed-up than Super Fast Nextbots, still making chases harder to reset. | ×1.15 | The speed of Nextbots has been increased | Nextbot modifier | - | - | Nextbots receive about a 1.2x speed boost. | Public |
| Double Trouble | Twice as many nextbots as a normal round, so space dries up faster across the map. | ×1.15 | Double Nextbots, double the pleasure | Nextbot modifier | - | - | The number of nextbots is doubled. | Public |
| Tiny Nextbots | Smaller hitboxes and silhouettes make bots harder to track at range and in clutter. | ×1.15 | Nextbots half as small | Nextbot modifier | - | - | All nextbots are half their normal size. | Public |
| Big Nextbots | Oversized nextbots are easier to spot but cover more space and block routes more aggressively. | ×1.1 | Nextbots are twice as big | Nextbot modifier | - | - | All nextbots are twice their normal size. | Public |
| Huge Nextbots | Extremely large nextbots dominate sightlines and pathways while remaining easy to see. | ×1.1 | Nextbots are three times bigger | Nextbot modifier | - | - | All nextbots are three times their normal size. | Public |
section
Featured Nextbot Rounds
Named nextbots replace or flood the usual mix. Multipliers climb with pressure specials like Plushie Hell, Cat Jard, and Lurking; party and spotlight rounds focus on a themed cast. Spawn counts can scale with server size.
Plushie Hell
A top-reward special that fills the map with two of the fastest nextbots, leaving little room to camp.
- Reward multiplier
- ×2
- Tagline
- This is what you get when you don't spend on the plushies
- Gimmick type
- Featured nextbots
- Featured nextbots
- CatJard, Wolf Rebel
- Spawn notes
- About 5–6 on normal servers and 6–8 on large servers
- Effect
- Floods the map with CatJard and Wolf Rebel, among the fastest nextbots in the game.
- Availability
- Public
Cat Jard
A pure CatJard swarm focused on raw speed pressure rather than mixed bot variety.
- Reward multiplier
- ×1.7
- Tagline
- Meow
- Gimmick type
- Featured nextbots
- Featured nextbots
- CatJard
- Spawn notes
- About 3–4
- Effect
- Spawns only CatJard, described as one of the fastest nextbots.
- Availability
- Public
Lurking
Similar structure to Angry Munci, but Super Munci packs raise the pace and the reward.
- Reward multiplier
- ×1.6
- Tagline
- Death upon us all
- Gimmick type
- Featured nextbots
- Featured nextbots
- Super Munci
- Spawn notes
- About 3–4
- Effect
- Spawns Super Munci packs; Super Munci is faster than Angry Munci.
- Availability
- Public
Steam Happi Swarm
A denser Steam Happi flood than the base special, trading open space for higher rewards.
- Reward multiplier
- ×1.4
- Tagline
- Yippeeeee
- Gimmick type
- Featured nextbots
- Featured nextbots
- Steam Happi
- Spawn notes
- Higher count than the base Steam Happi special
- Effect
- Like Steam Happi, but with a larger Steam Happi count.
- Availability
- Public
Angry Bobo
Angry Bobo packs push harder than standard Bobo floods and pay a higher multiplier.
- Reward multiplier
- ×1.35
- Tagline
- Bobo isn't pleased
- Gimmick type
- Featured nextbots
- Featured nextbots
- Angry Bobo R6
- Spawn notes
- About 4–5 on normal servers and 6–8 on large servers
- Effect
- Spawns Angry Bobo R6 packs with a small speed boost (about 1.1x).
- Availability
- Public
Bunny Party
A themed multi-bot bunny swarm that packs the map with several related nextbots.
- Reward multiplier
- ×1.3
- Tagline
- The bunnies are coming
- Gimmick type
- Featured nextbots
- Featured nextbots
- Bunny Bobo, Bunny Jard, Bunny Galf
- Spawn notes
- About 6–9 on normal servers and 9–12 on large servers
- Effect
- Spawns Bunny Bobo, Bunny Jard, and Bunny Galf.
- Availability
- Public
Cat Party
A kitten-themed double swarm that overloads space with small fast nextbots.
- Reward multiplier
- ×1.3
- Tagline
- Meow party
- Gimmick type
- Featured nextbots
- Featured nextbots
- Kitten Jard, Kitten Bobo
- Spawn notes
- About 6–8 on normal servers and 9–10 on large servers
- Effect
- Spawns Kitten Jard and Kitten Bobo packs.
- Availability
- Public
Steam Happi
A mid-reward Steam Happi flood before the denser Swarm variant.
- Reward multiplier
- ×1.3
- Tagline
- Yippee
- Gimmick type
- Featured nextbots
- Featured nextbots
- Steam Happi
- Spawn notes
- About 5–6 on normal servers and 6–8 on large servers
- Effect
- Spawns Steam Happi packs with a small movement speed boost.
- Availability
- Public
Survive Bobo Classic
The pre-Overhaul Bobo flood with slightly different counts and the classic Bobo form.
- Reward multiplier
- ×1.25
- Tagline
- Now with extra fun
- Gimmick type
- Featured nextbots
- Featured nextbots
- Bobo
- Spawn notes
- About 6–7 on normal servers and 8–12 on large servers
- Effect
- Spawns classic Bobo packs with about a 1.2x speed boost; older Survive Bobo style from before Overhaul.
- Availability
- Public
Incursion
Rebels punish exposed angles, so staying out of sightlines matters as much as pure running.
- Reward multiplier
- ×1.25
- Tagline
- Avoid their sightlines
- Gimmick type
- Featured nextbots
- Featured nextbots
- Rebel
- Spawn notes
- About 4–5 on normal servers and 6–8 on large servers
- Effect
- Spawns Rebel packs that open fire when players enter their line of sight.
- Availability
- Public
Survive Bobo
A large Bobo R6 swarm that forces constant repositioning instead of long camps.
- Reward multiplier
- ×1.2
- Tagline
- He gave you one last chance
- Gimmick type
- Featured nextbots
- Featured nextbots
- Bobo R6
- Spawn notes
- About 5–6 on normal servers and 8–16 on large servers
- Effect
- Spawns Bobo R6 packs with a small speed boost.
- Availability
- Public
Survive Jard
A Jard-focused flood that fills routes with several boosted Jards at once.
- Reward multiplier
- ×1.2
- Tagline
- Don't underestimate the power of a bachelor's degree
- Gimmick type
- Featured nextbots
- Featured nextbots
- Jard R6
- Spawn notes
- About 5–7 on normal servers and 7–8 on large servers
- Effect
- Spawns Jard R6 packs with a small speed boost.
- Availability
- Public
Hard Difficulty
Mixes hard and normal difficulty nextbots so the pack is denser and meaner than a standard spawn.
- Reward multiplier
- ×1.2
- Tagline
- Demon level difficulty
- Gimmick type
- Featured nextbots
- Featured nextbots
- Hard Difficulty, Normal Difficulty
- Spawn notes
- About 5–6 total on normal servers and 7–8 on large servers
- Effect
- Spawns Hard Difficulty and Normal Difficulty nextbots, with Hard Difficulty slightly sped up.
- Availability
- Public
Mimic
Mimics look like players, so friend-shaped chasers can punish careless grouping.
- Reward multiplier
- ×1.2
- Tagline
- Keep an eye on your teammates
- Gimmick type
- Featured nextbots
- Featured nextbots
- Mimic
- Spawn notes
- About 4–6 on normal servers and 6–8 on large servers
- Effect
- Spawns Mimic nextbots that take a random player form while chasing others.
- Availability
- Public
Angry Munci
A low-count but high-pressure special where hiding and smart pathing beat pure sprinting.
- Reward multiplier
- ×1
- Tagline
- Prioritize hiding over running
- Gimmick type
- Featured nextbots
- Featured nextbots
- Angry Munci
- Spawn notes
- About 3–4
- Effect
- Spawns Angry Munci packs; very fast and hard to outrun in the open.
- Availability
- Public
3D Rampage
A mixed 3D cast special that throws many named models into one high-chaos chase.
- Reward multiplier
- -
- Tagline
- Run
- Gimmick type
- Featured nextbots
- Featured nextbots
- Angry Bobo R6, Baldi, Defect, Eyeless, Fazbore, Pac Man, Rebel, Slasher, Triple T, Trollge
- Spawn notes
- -
- Effect
- Spawns a mixed 3D nextbot cast including Angry Bobo R6, Baldi, Defect, Eyeless, Fazbore, Pac Man, Rebel, Slasher, Triple T, and Trollge.
- Availability
- Public
Baldi's Basics
A Baldi spotlight special focused on that nextbot instead of the normal random pool.
- Reward multiplier
- -
- Tagline
- Welcome to my schoolhouse
- Gimmick type
- Featured nextbots
- Featured nextbots
- Baldi
- Spawn notes
- -
- Effect
- Spawns Baldi nextbots as the featured threat.
- Availability
- Public
Damnation
Combines Gubby and Slasher pressure with dark fog, stacking two dangerous threat types.
- Reward multiplier
- -
- Tagline
- Can you survive them both?
- Gimmick type
- Featured nextbots
- Featured nextbots
- Gubby, Slasher
- Spawn notes
- -
- Effect
- Spawns both Gubby and Slasher while covering the map in darkness.
- Availability
- Public
Defect
A Defect spotlight special that replaces the usual mix with that nextbot.
- Reward multiplier
- -
- Tagline
- This is my darkest hour
- Gimmick type
- Featured nextbots
- Featured nextbots
- Defect
- Spawn notes
- -
- Effect
- Spawns Defect nextbots as the featured threat.
- Availability
- Public
Oswald
An Oswald-focused special with limited published multiplier and spawn-count detail.
- Reward multiplier
- -
- Tagline
- -
- Gimmick type
- Featured nextbots
- Featured nextbots
- Oswald
- Spawn notes
- -
- Effect
- Spawns several Oswald nextbots.
- Availability
- Public
Survive The Gubbies
A Gubby swarm special where high jumps make vertical camps less safe.
- Reward multiplier
- -
- Tagline
- This is so retro like release the gubbies
- Gimmick type
- Featured nextbots
- Featured nextbots
- Gubby
- Spawn notes
- About 3–8
- Effect
- Spawns Gubby packs that can jump high while chasing players.
- Availability
- Public
The Eyeless
An Eyeless spotlight special; published detail is mostly the featured bot and tagline.
- Reward multiplier
- -
- Tagline
- Be quiet and don't steal its block
- Gimmick type
- Featured nextbots
- Featured nextbots
- Eyeless
- Spawn notes
- -
- Effect
- Spawns Eyeless nextbots as the featured threat.
- Availability
- Public
The Spectre's Wish
Slashers hunt through dark fog, and downs are treated as permanent for this special.
- Reward multiplier
- -
- Tagline
- The Slasher has arrived. Deaths are permanent
- Gimmick type
- Featured nextbots
- Featured nextbots
- Slasher
- Spawn notes
- About 3–5
- Effect
- Spawns Slasher chasers and covers the map in darkness. Sources note deaths as permanent in this special.
- Availability
- Public
Triple Tung Rampage
A Triple T spotlight special focused on that nextbot family.
- Reward multiplier
- -
- Tagline
- It's 3 tungs, no more, no less
- Gimmick type
- Featured nextbots
- Featured nextbots
- Triple T
- Spawn notes
- -
- Effect
- Spawns Triple T nextbots as the featured threat.
- Availability
- Public
Trollge
A Trollge spotlight special with limited published multiplier detail.
- Reward multiplier
- -
- Tagline
- Hey, you might know me already
- Gimmick type
- Featured nextbots
- Featured nextbots
- Trollge
- Spawn notes
- -
- Effect
- Spawns Trollge nextbots as the featured threat.
- Availability
- Public
| Name | Description | Reward multiplier | Tagline | Gimmick type | Featured nextbots | Spawn notes | Effect | Availability |
|---|---|---|---|---|---|---|---|---|
| Plushie Hell | A top-reward special that fills the map with two of the fastest nextbots, leaving little room to camp. | ×2 | This is what you get when you don't spend on the plushies | Featured nextbots | CatJard, Wolf Rebel | About 5–6 on normal servers and 6–8 on large servers | Floods the map with CatJard and Wolf Rebel, among the fastest nextbots in the game. | Public |
| Cat Jard | A pure CatJard swarm focused on raw speed pressure rather than mixed bot variety. | ×1.7 | Meow | Featured nextbots | CatJard | About 3–4 | Spawns only CatJard, described as one of the fastest nextbots. | Public |
| Lurking | Similar structure to Angry Munci, but Super Munci packs raise the pace and the reward. | ×1.6 | Death upon us all | Featured nextbots | Super Munci | About 3–4 | Spawns Super Munci packs; Super Munci is faster than Angry Munci. | Public |
| Steam Happi Swarm | A denser Steam Happi flood than the base special, trading open space for higher rewards. | ×1.4 | Yippeeeee | Featured nextbots | Steam Happi | Higher count than the base Steam Happi special | Like Steam Happi, but with a larger Steam Happi count. | Public |
| Angry Bobo | Angry Bobo packs push harder than standard Bobo floods and pay a higher multiplier. | ×1.35 | Bobo isn't pleased | Featured nextbots | Angry Bobo R6 | About 4–5 on normal servers and 6–8 on large servers | Spawns Angry Bobo R6 packs with a small speed boost (about 1.1x). | Public |
| Bunny Party | A themed multi-bot bunny swarm that packs the map with several related nextbots. | ×1.3 | The bunnies are coming | Featured nextbots | Bunny Bobo, Bunny Jard, Bunny Galf | About 6–9 on normal servers and 9–12 on large servers | Spawns Bunny Bobo, Bunny Jard, and Bunny Galf. | Public |
| Cat Party | A kitten-themed double swarm that overloads space with small fast nextbots. | ×1.3 | Meow party | Featured nextbots | Kitten Jard, Kitten Bobo | About 6–8 on normal servers and 9–10 on large servers | Spawns Kitten Jard and Kitten Bobo packs. | Public |
| Steam Happi | A mid-reward Steam Happi flood before the denser Swarm variant. | ×1.3 | Yippee | Featured nextbots | Steam Happi | About 5–6 on normal servers and 6–8 on large servers | Spawns Steam Happi packs with a small movement speed boost. | Public |
| Survive Bobo Classic | The pre-Overhaul Bobo flood with slightly different counts and the classic Bobo form. | ×1.25 | Now with extra fun | Featured nextbots | Bobo | About 6–7 on normal servers and 8–12 on large servers | Spawns classic Bobo packs with about a 1.2x speed boost; older Survive Bobo style from before Overhaul. | Public |
| Incursion | Rebels punish exposed angles, so staying out of sightlines matters as much as pure running. | ×1.25 | Avoid their sightlines | Featured nextbots | Rebel | About 4–5 on normal servers and 6–8 on large servers | Spawns Rebel packs that open fire when players enter their line of sight. | Public |
| Survive Bobo | A large Bobo R6 swarm that forces constant repositioning instead of long camps. | ×1.2 | He gave you one last chance | Featured nextbots | Bobo R6 | About 5–6 on normal servers and 8–16 on large servers | Spawns Bobo R6 packs with a small speed boost. | Public |
| Survive Jard | A Jard-focused flood that fills routes with several boosted Jards at once. | ×1.2 | Don't underestimate the power of a bachelor's degree | Featured nextbots | Jard R6 | About 5–7 on normal servers and 7–8 on large servers | Spawns Jard R6 packs with a small speed boost. | Public |
| Hard Difficulty | Mixes hard and normal difficulty nextbots so the pack is denser and meaner than a standard spawn. | ×1.2 | Demon level difficulty | Featured nextbots | Hard Difficulty, Normal Difficulty | About 5–6 total on normal servers and 7–8 on large servers | Spawns Hard Difficulty and Normal Difficulty nextbots, with Hard Difficulty slightly sped up. | Public |
| Mimic | Mimics look like players, so friend-shaped chasers can punish careless grouping. | ×1.2 | Keep an eye on your teammates | Featured nextbots | Mimic | About 4–6 on normal servers and 6–8 on large servers | Spawns Mimic nextbots that take a random player form while chasing others. | Public |
| Angry Munci | A low-count but high-pressure special where hiding and smart pathing beat pure sprinting. | ×1 | Prioritize hiding over running | Featured nextbots | Angry Munci | About 3–4 | Spawns Angry Munci packs; very fast and hard to outrun in the open. | Public |
| 3D Rampage | A mixed 3D cast special that throws many named models into one high-chaos chase. | - | Run | Featured nextbots | Angry Bobo R6, Baldi, Defect, Eyeless, Fazbore, Pac Man, Rebel, Slasher, Triple T, Trollge | - | Spawns a mixed 3D nextbot cast including Angry Bobo R6, Baldi, Defect, Eyeless, Fazbore, Pac Man, Rebel, Slasher, Triple T, and Trollge. | Public |
| Baldi's Basics | A Baldi spotlight special focused on that nextbot instead of the normal random pool. | - | Welcome to my schoolhouse | Featured nextbots | Baldi | - | Spawns Baldi nextbots as the featured threat. | Public |
| Damnation | Combines Gubby and Slasher pressure with dark fog, stacking two dangerous threat types. | - | Can you survive them both? | Featured nextbots | Gubby, Slasher | - | Spawns both Gubby and Slasher while covering the map in darkness. | Public |
| Defect | A Defect spotlight special that replaces the usual mix with that nextbot. | - | This is my darkest hour | Featured nextbots | Defect | - | Spawns Defect nextbots as the featured threat. | Public |
| Oswald | An Oswald-focused special with limited published multiplier and spawn-count detail. | - | - | Featured nextbots | Oswald | - | Spawns several Oswald nextbots. | Public |
| Survive The Gubbies | A Gubby swarm special where high jumps make vertical camps less safe. | - | This is so retro like release the gubbies | Featured nextbots | Gubby | About 3–8 | Spawns Gubby packs that can jump high while chasing players. | Public |
| The Eyeless | An Eyeless spotlight special; published detail is mostly the featured bot and tagline. | - | Be quiet and don't steal its block | Featured nextbots | Eyeless | - | Spawns Eyeless nextbots as the featured threat. | Public |
| The Spectre's Wish | Slashers hunt through dark fog, and downs are treated as permanent for this special. | - | The Slasher has arrived. Deaths are permanent | Featured nextbots | Slasher | About 3–5 | Spawns Slasher chasers and covers the map in darkness. Sources note deaths as permanent in this special. | Public |
| Triple Tung Rampage | A Triple T spotlight special focused on that nextbot family. | - | It's 3 tungs, no more, no less | Featured nextbots | Triple T | - | Spawns Triple T nextbots as the featured threat. | Public |
| Trollge | A Trollge spotlight special with limited published multiplier detail. | - | Hey, you might know me already | Featured nextbots | Trollge | - | Spawns Trollge nextbots as the featured threat. | Public |
Public specials sit on top of the same survival loop, not a separate mode. You still need to last the round, but the rules change how you move, what you can hear, how crowded the map gets, or which nextbots show up. VIP servers can force the same public specials from the private panel; the public pool is what normal lobbies roll through.
Think in four buckets. Player modifiers change your body or camera (speed, jump, inverted look, reversed inputs). Environment specials cut vision, mute idle audio, hide bots until close, or grow the bot count when someone goes down. Nextbot modifiers leave the usual pool alone but scale speed, size, or count. Featured nextbot rounds replace that mix with a named cast, from Bobo packs to Plushie Hell's CatJard and Wolf Rebel flood.
Multipliers and when to lean in
Reward multipliers sit above a normal round when the special is documented. Plushie Hell pays the top listed rate (×2) and fills the map with two of the fastest bots. Cat Jard (×1.7) and Lurking / Super Munci (×1.6) are pure speed pressure with lower counts. Angry Munci sits at ×1 with a hide-first tagline: raw sprinting loses to smart pathing and corners. Newer spotlight specials (Spectre's Wish, Damnation, 3D Rampage, Trollge, and friends) often have no published multiplier yet, so treat them as chaos first and farm value second until numbers land.
Loadouts that actually help
- Darkness / Damnation / Spectre's Wish: Night Vision and sound discipline beat pure line of sight.
- Quiet: Radar and Sensor replace idle audio tells; kill sounds still play.
- Transparent: Bots stay hard to see until close; radar-style usables beat eyeballing alone.
- No Jumping: Ground routes, slides, and mobility items matter more than vault paths.
- Reversed Controls / Upside Down: Slow your inputs; panic strafes get you tagged.
- Angry Munci / Lurking: Prioritize hiding and short sightline breaks over long open sprints.
- Incursion: Rebels open fire on sightlines, so cover and corner peeks beat wide open running.
- Infection: Early downs grow the bot count; play safer early so the lobby does not snowball.
Featured floods vs scale modifiers
Double and Triple Trouble multiply the normal spawn count and close safe corners without changing who can spawn. Size specials (Tiny / Big / Huge) change how easy bots are to spot and how much space they block. Featured rounds do both a cast swap and a density plan: party specials (Cat Party, Bunny Party) pack high counts of themed bots; spotlight specials (Baldi's Basics, Defect, Oswald, The Eyeless) put one family front and center. Spawn notes often scale with server size, so a "normal" count and a large-server range can both be right.
Mistakes that waste the round
- Treating every high multiplier as "just run faster" when the gimmick is visibility, silence, or permanent downs (Spectre's Wish notes permanent deaths).
- Ignoring taglines: Incursion is about sightlines; Angry Munci is about hiding; Mimic wants you watching friend-shaped chasers.
- Saving radar or night vision for later rounds, then rolling Quiet or Darkness empty-handed.
- Camping vertical spots in Survive The Gubbies when Gubbies can jump high.
- Reading a missing multiplier as free: newer featured specials can still wipe the lobby even without a listed farm bonus.
Pick usables for the rule that just appeared, not the round you wish you had. Speed and Super Sonic reward clean movement; fog and quiet reward tools and patience; featured swarms reward knowing which bot family just owned the map.
FAQ
How often do special rounds appear in Evade?
On public servers, a special round can show up about every third round if the run keeps going. VIP servers can also force the same public specials from the private server panel.
What does the reward multiplier mean?
It is the bonus reward rate for finishing that special compared with a normal round, when the value is published. Higher multipliers usually pair with harder gimmicks, but some newer featured specials still have no listed multiplier.
Which special round has the highest reward multiplier?
Among specials with published numbers, Plushie Hell is at the top at ×2. It floods the map with CatJard and Wolf Rebel. Cat Jard (×1.7) and Lurking (×1.6) sit just under it.
What should I bring for Darkness or Quiet?
For Darkness, Night Vision helps when black fog hides the map. For Quiet, nextbots stop idle audio, so Radar and Sensor replace sound tracking. Kill sounds still play on Quiet.
How is Angry Munci different from Lurking?
Both are Munci-family floods with small pack sizes. Angry Munci is tagged to prioritize hiding over open running and pays ×1. Lurking uses Super Munci packs that are faster than Angry Munci and pays ×1.6.
What is special about The Spectre's Wish?
It spawns Slasher chasers under darkness, and sources note that deaths are permanent for this special. Play safer than a normal swarm round: one down is not a soft setback.
Do spawn counts change with server size?
Often yes on featured floods. Many specials list a normal-server range and a higher large-server range (for example Survive Bobo or Bunny Party). Treat spawn notes as ranges, not a single fixed number.
Are VIP-only specials listed here?
No. This set is the active public special pool. VIP-only variants and admin modes are separate and are not part of the normal every-third-round roll.









