Gamemodes are the full rule sets you pick in Evade’s Mode Browser (and VIP panel for exclusive lobbies). Each one changes lives, round length, map voting, rewards, and who can even join, so the same nextbot chase feels totally different from Casual practice to Pro hard maps to one-life Arena.
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category
Public
Open Mode Browser and map-change options with no level or VIP gate. These swap lives, round length, player density, and reward rates while staying on the main public loop. Default is the baseline; Casual, Social Space, Big Team, Arena, and Player Nextbots each change that baseline on purpose.
Default
The standard Evade lobby: survive nextbots with normal lives, map voting, and full progression. Use this when you want the base experience without Casual, Pro, or other rule changes.
- Status
- Current
- Access
- Join the experience normally or pick Default from the Mode Browser and map-change votes.
- Lives
- Standard limited lives with the normal downed and revive rules.
- Duration
- About 3 minutes per round
- Players
- -
- Rewards
- Standard reward rates.
- Category
- Public
- Objective
- Survive nextbots for the full round timer using movement, utilities, and teamwork.
- Maps
- Standard public map vote pool.
- Special rules
- Baseline ruleset. After map changes, players can also vote Default among listed public options.
- Best for
- Default grind path for levels, cosmetics progress, and normal survival play.
Casual
A softer public mode with infinite lives and longer rounds at reduced rewards. Built for new players learning movement and nextbots without wipe pressure.
- Status
- Current
- Access
- Choose Casual from the public Mode Browser or map-change votes.
- Lives
- Infinite lives. Reviving other players is not available.
- Duration
- About 4 minutes per round
- Players
- Up to 30 players
- Rewards
- 0.8x reward multiplier.
- Category
- Public
- Objective
- Practice surviving nextbots with endless respawns and more time per map.
- Maps
- Standard public maps.
- Special rules
- Longer rounds and infinite respawns trade off against lower rewards and no player revives.
- Best for
- Best first mode for newcomers. Less efficient for reward farming than Default or Pro Servers.
Social Space
A no-nextbot social lobby for talking, emoting, and running maps without combat pressure. Round time is longer than standard survival modes.
- Status
- Current
- Access
- Choose Social Space from the public Mode Browser.
- Lives
- Not a survival life-pool mode. No nextbots to force downs.
- Duration
- About 6 minutes per round
- Players
- Up to 20 players
- Rewards
- -
- Category
- Public
- Objective
- Hang out, explore the map, and meet players without nextbots spawning.
- Maps
- Standard maps used as free-roam social space.
- Special rules
- No nextbots. Designed as a free-roam social mode with longer rounds.
- Best for
- Social and practice space, not the main route for survival rewards.
Big Team
Large-server public Evade with a much higher player cap. Same core survival idea, but denser lobbies that need a stronger device.
- Status
- Current
- Access
- Choose Big Team from the public Mode Browser.
- Lives
- Standard survival lives (not infinite like Casual).
- Duration
- Follows the base mode round timing for the lobby
- Players
- Up to 50 players
- Rewards
- -
- Category
- Public
- Objective
- Play normal Evade-style survival with a much larger server population.
- Maps
- Standard maps at large-server scale.
- Special rules
- Larger servers. High performance hardware is recommended.
- Best for
- For players who want crowded public chaos rather than small lobbies.
Arena
High-pressure public survival where a single down is instant death. Experimental one-life rules make every chase matter more than Default.
- Status
- Current
- Access
- Choose Arena from the public Mode Browser or map-change votes (public since the Halloween 2025 update).
- Lives
- One life only. Getting downed is instant death.
- Duration
- About 3 minutes per round
- Players
- -
- Rewards
- -
- Category
- Public
- Objective
- Survive nextbots with only one life and no downed safety net.
- Maps
- Standard maps under Arena rules.
- Special rules
- Experimental one-life mode. Instant death on down instead of the normal downed state.
- Best for
- For skilled players who want harsher life rules than Default or Casual.
Player Nextbots
Public mode where players can take over nextbots instead of leaving them fully AI-controlled. Fun asymmetric chase play, but the wiki currently flags it as buggy.
- Status
- Current (bugged)
- Access
- Choose Player Nextbots from the public Mode Browser or map-change votes.
- Lives
- Standard runner lives. Nextbot controllers play the hunter role.
- Duration
- About 3 minutes per round
- Players
- Up to 20 players
- Rewards
- Player-controlled nextbots do not earn rewards.
- Category
- Public
- Objective
- Either survive as a runner or hunt as a player-controlled nextbot.
- Maps
- Standard maps. Special rounds can still apply while nextbots are player-controlled.
- Special rules
- Players replace default AI on nextbots and can pick which nextbot to control. Some nextbot interactions differ by character. Wiki notes active bugs such as invisibility and cosmetic/equipment issues.
- Best for
- Best for messing around as nextbots or practicing against human chasers, not clean reward grinding.
| Image | Name | Description | Status | Access | Lives | Duration | Players | Rewards | Category | Objective | Maps | Special rules | Best for |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Default | Default | The standard Evade lobby: survive nextbots with normal lives, map voting, and full progression. Use this when you want the base experience without Casual, Pro, or other rule changes. | Current | Join the experience normally or pick Default from the Mode Browser and map-change votes. | Standard limited lives with the normal downed and revive rules. | About 3 minutes per round | - | Standard reward rates. | Public | Survive nextbots for the full round timer using movement, utilities, and teamwork. | Standard public map vote pool. | Baseline ruleset. After map changes, players can also vote Default among listed public options. | Default grind path for levels, cosmetics progress, and normal survival play. |
| Casual | A softer public mode with infinite lives and longer rounds at reduced rewards. Built for new players learning movement and nextbots without wipe pressure. | Current | Choose Casual from the public Mode Browser or map-change votes. | Infinite lives. Reviving other players is not available. | About 4 minutes per round | Up to 30 players | 0.8x reward multiplier. | Public | Practice surviving nextbots with endless respawns and more time per map. | Standard public maps. | Longer rounds and infinite respawns trade off against lower rewards and no player revives. | Best first mode for newcomers. Less efficient for reward farming than Default or Pro Servers. | |
| Social Space | A no-nextbot social lobby for talking, emoting, and running maps without combat pressure. Round time is longer than standard survival modes. | Current | Choose Social Space from the public Mode Browser. | Not a survival life-pool mode. No nextbots to force downs. | About 6 minutes per round | Up to 20 players | - | Public | Hang out, explore the map, and meet players without nextbots spawning. | Standard maps used as free-roam social space. | No nextbots. Designed as a free-roam social mode with longer rounds. | Social and practice space, not the main route for survival rewards. | |
| Big Team | Large-server public Evade with a much higher player cap. Same core survival idea, but denser lobbies that need a stronger device. | Current | Choose Big Team from the public Mode Browser. | Standard survival lives (not infinite like Casual). | Follows the base mode round timing for the lobby | Up to 50 players | - | Public | Play normal Evade-style survival with a much larger server population. | Standard maps at large-server scale. | Larger servers. High performance hardware is recommended. | For players who want crowded public chaos rather than small lobbies. | |
| Arena | High-pressure public survival where a single down is instant death. Experimental one-life rules make every chase matter more than Default. | Current | Choose Arena from the public Mode Browser or map-change votes (public since the Halloween 2025 update). | One life only. Getting downed is instant death. | About 3 minutes per round | - | - | Public | Survive nextbots with only one life and no downed safety net. | Standard maps under Arena rules. | Experimental one-life mode. Instant death on down instead of the normal downed state. | For skilled players who want harsher life rules than Default or Casual. | |
| Player Nextbots | Public mode where players can take over nextbots instead of leaving them fully AI-controlled. Fun asymmetric chase play, but the wiki currently flags it as buggy. | Current (bugged) | Choose Player Nextbots from the public Mode Browser or map-change votes. | Standard runner lives. Nextbot controllers play the hunter role. | About 3 minutes per round | Up to 20 players | Player-controlled nextbots do not earn rewards. | Public | Either survive as a runner or hunt as a player-controlled nextbot. | Standard maps. Special rounds can still apply while nextbots are player-controlled. | Players replace default AI on nextbots and can pick which nextbot to control. Some nextbot interactions differ by character. Wiki notes active bugs such as invisibility and cosmetic/equipment issues. | Best for messing around as nextbots or practicing against human chasers, not clean reward grinding. |
category
Access-gated
Still public matchmaking, but you must meet a requirement first. VC Only needs voice chat enabled (text chat off). Pro Servers need Level 50+ and only vote Hard and Expert maps for a 1.1x reward bump.
VC Only
Standard public survival restricted to players with voice chat enabled. Text chat is disabled so coordination has to happen by voice.
- Status
- Current
- Access
- Requires Roblox voice chat enabled. Choose VC Only from the Mode Browser.
- Lives
- Standard survival lives.
- Duration
- About 3 minutes per round
- Players
- Up to 30 players
- Rewards
- Standard reward rates.
- Category
- Access-gated
- Objective
- Play normal nextbot survival while communicating only by voice.
- Maps
- Standard public maps.
- Special rules
- Voice chat is required to join. Regular text chat is disabled in this mode.
- Best for
- Same survival loop as Default, for voice-enabled lobbies only.
Pro Servers
Level-locked harder public lobbies that only vote Hard and Expert maps and pay a small reward bonus. Aimed at higher-tier players.
- Status
- Current
- Access
- Requires Level 50 or higher. Choose Pro Servers from the Mode Browser.
- Lives
- Standard survival lives.
- Duration
- About 3 minutes per round
- Players
- Up to 30 players
- Rewards
- 1.1x reward multiplier.
- Category
- Access-gated
- Objective
- Survive harder maps against nextbots with a stronger player pool.
- Maps
- Only Hard and Expert difficulty maps appear in voting. Easy and Normal maps are excluded.
- Special rules
- Level gate plus restricted hard map pool. Not the same as Casual’s easy infinite-life rules.
- Best for
- Best public path for higher-level players who want harder maps and slightly better rewards.
| Image | Name | Description | Status | Access | Lives | Duration | Players | Rewards | Category | Objective | Maps | Special rules | Best for |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| VC Only | Standard public survival restricted to players with voice chat enabled. Text chat is disabled so coordination has to happen by voice. | Current | Requires Roblox voice chat enabled. Choose VC Only from the Mode Browser. | Standard survival lives. | About 3 minutes per round | Up to 30 players | Standard reward rates. | Access-gated | Play normal nextbot survival while communicating only by voice. | Standard public maps. | Voice chat is required to join. Regular text chat is disabled in this mode. | Same survival loop as Default, for voice-enabled lobbies only. | |
| Pro Servers | Level-locked harder public lobbies that only vote Hard and Expert maps and pay a small reward bonus. Aimed at higher-tier players. | Current | Requires Level 50 or higher. Choose Pro Servers from the Mode Browser. | Standard survival lives. | About 3 minutes per round | Up to 30 players | 1.1x reward multiplier. | Access-gated | Survive harder maps against nextbots with a stronger player pool. | Only Hard and Expert difficulty maps appear in voting. Easy and Normal maps are excluded. | Level gate plus restricted hard map pool. Not the same as Casual’s easy infinite-life rules. | Best public path for higher-level players who want harder maps and slightly better rewards. |
category
Campaign & special
Outside the normal public grind. Interloper Mission is a multi-map Extra campaign with bugged completion rewards reported on the wiki. Legacy Evade is a temporary pre-Overhaul branch where progress does not transfer to the main game.
Interloper Mission
A campaign-style Extra mode where you clear Rebel nextbots across five AF maps. Permanent in Extra selection, but completion rewards are currently bugged.
- Status
- Current (bugged)
- Access
- Choose Interloper Mission from the Extra Mode Browser selection. PC is recommended.
- Lives
- -
- Duration
- -
- Players
- Designed as a solo campaign run
- Rewards
- Intended reward is the Interloper character and a badge. Wiki reports completion rewards are currently broken.
- Category
- Campaign & special
- Objective
- Kill all Rebel nextbots and progress through AF_Room, AF_Tunnel, AF_Backrooms, AF_Poolrooms, and AF_Funrooms.
- Maps
- AF_Room, AF_Tunnel, AF_Backrooms, AF_Poolrooms, and AF_Funrooms.
- Special rules
- Campaign mission rather than a normal looped public lobby. Wiki marks the penultimate or last map as soft-locking completion and badge claims.
- Best for
- Lore and campaign content with a character unlock goal when rewards work.
Legacy Evade
A temporary branch that loads Evade as it was before the Overhaul update. Useful if you prefer the old feel, but progress does not carry into the main game.
- Status
- Temporary branch
- Access
- Choose Legacy Evade from the Mode Browser temporary or legacy listing.
- Lives
- Legacy survival rules from the pre-Overhaul build.
- Duration
- About 3 minutes per round
- Players
- Up to 30 players
- Rewards
- Purchases and progress in Legacy do not transfer to the main Overhaul game.
- Category
- Campaign & special
- Objective
- Play the pre-Overhaul version of Evade.
- Maps
- Legacy-era maps and content for that branch.
- Special rules
- Data does not save to the main game. Branch is not content-updated except for important loading or gameplay bugs.
- Best for
- Nostalgia or preference for pre-Overhaul gameplay only. Not a main progression track.
| Image | Name | Description | Status | Access | Lives | Duration | Players | Rewards | Category | Objective | Maps | Special rules | Best for |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Interloper Mission | A campaign-style Extra mode where you clear Rebel nextbots across five AF maps. Permanent in Extra selection, but completion rewards are currently bugged. | Current (bugged) | Choose Interloper Mission from the Extra Mode Browser selection. PC is recommended. | - | - | Designed as a solo campaign run | Intended reward is the Interloper character and a badge. Wiki reports completion rewards are currently broken. | Campaign & special | Kill all Rebel nextbots and progress through AF_Room, AF_Tunnel, AF_Backrooms, AF_Poolrooms, and AF_Funrooms. | AF_Room, AF_Tunnel, AF_Backrooms, AF_Poolrooms, and AF_Funrooms. | Campaign mission rather than a normal looped public lobby. Wiki marks the penultimate or last map as soft-locking completion and badge claims. | Lore and campaign content with a character unlock goal when rewards work. | |
| Legacy Evade | A temporary branch that loads Evade as it was before the Overhaul update. Useful if you prefer the old feel, but progress does not carry into the main game. | Temporary branch | Choose Legacy Evade from the Mode Browser temporary or legacy listing. | Legacy survival rules from the pre-Overhaul build. | About 3 minutes per round | Up to 30 players | Purchases and progress in Legacy do not transfer to the main Overhaul game. | Campaign & special | Play the pre-Overhaul version of Evade. | Legacy-era maps and content for that branch. | Data does not save to the main game. Branch is not content-updated except for important loading or gameplay bugs. | Nostalgia or preference for pre-Overhaul gameplay only. Not a main progression track. |
category
VIP/exclusive
Not normal public queues. None is no-nextbot free-roam with a huge life pool for VIP or community servers. Ghost is VIP-only survival where nextbots slowly phase through walls. Host maps and panel settings drive these lobbies.
Ghost
VIP-only mode where nextbots become phantoms that can slowly phase through walls. Raises chase pressure by reducing safe wall and corner play.
- Status
- VIP/exclusive
- Access
- VIP Server Panel exclusive (added in the Halloween 2025 update).
- Lives
- Standard survival lives unless the host changes panel settings.
- Duration
- -
- Players
- -
- Rewards
- -
- Category
- VIP/exclusive
- Objective
- Survive nextbots that can slowly pass through walls.
- Maps
- Host-selected maps under Ghost rules.
- Special rules
- All nextbot types can slowly phase through walls as phantoms.
- Best for
- Private challenge mode for VIP lobbies.
| Image | Name | Description | Status | Access | Lives | Duration | Players | Rewards | Category | Objective | Maps | Special rules | Best for |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ghost | Ghost | VIP-only mode where nextbots become phantoms that can slowly phase through walls. Raises chase pressure by reducing safe wall and corner play. | VIP/exclusive | VIP Server Panel exclusive (added in the Halloween 2025 update). | Standard survival lives unless the host changes panel settings. | - | - | - | VIP/exclusive | Survive nextbots that can slowly pass through walls. | Host-selected maps under Ghost rules. | All nextbot types can slowly phase through walls as phantoms. | Private challenge mode for VIP lobbies. |
Pick the mode before you care about a single map vote. Public options sit in the Mode Browser for anyone who can join the experience. Some need voice chat or a level gate. Extra and VIP picks sit outside normal matchmaking and play by their own rules.
Special Rounds are not gamemodes. Those are short rule twists that show up inside a run. Gamemodes are the full server modes you choose on purpose.
How public modes actually differ
Default is the baseline grind: limited lives, normal downs and revives, map voting, and standard rewards. Use it when you want the normal survival loop without training wheels or harder gates.
Casual trades power for safety. Infinite lives and longer rounds make learning movement and nextbot paths less punishing, but rewards sit at 0.8x and you cannot revive teammates. Social Space goes further: no nextbots at all, longer free-roam rounds, and a hangout vibe instead of a survival grind.
Big Team keeps core survival lives and packs more players into one lobby. Bring a stronger device; crowded servers are the point. Arena flips the other way: one life, and a down is instant death. Same rough round length as Default, far less forgiveness.
Player Nextbots lets people take over the hunters. Runners still play for survival rewards; player-controlled nextbots do not earn them. Fun asymmetric chaos, but the wiki still flags active bugs (invisibility and gear weirdness), so treat it as a goof mode more than clean farming.
Access gates and harder public play
VC Only plays like normal survival, except you need Roblox voice chat enabled and regular text chat is off. Coordination is voice-first.
Pro Servers need Level 50+. Voting only offers Hard and Expert maps, Easy and Normal stay out, and rewards tick up to 1.1x. Same life rules as Default, tougher map pool and a higher-level crowd. If Casual is the soft on-ramp, Pro is the public step-up for players who already clear normal maps cleanly.
Campaign, legacy, and VIP-only rules
Interloper Mission is a campaign-style Extra pick: clear Rebel nextbots across the AF map line (AF_Room through AF_Funrooms). It is built more like a solo mission than a looping public lobby. The intended prize is the Interloper character and a badge, but completion rewards and soft-locks on late maps are still reported as broken, so chase lore and the run itself first.
Legacy Evade loads the pre-Overhaul game. Progress and purchases there do not transfer to the main Overhaul experience, and the branch only gets important bug fixes, not full content updates. Play it for the old feel, not for main-game levels or cosmetics.
None and Ghost live on VIP or community exclusive access. None is free-roam with no nextbots and a huge life pool (closer to a private sandbox). Ghost keeps survival pressure but lets nextbots slowly phase through walls, so corner camping is weaker. Host-selected maps and panel settings matter more than public Mode Browser votes.
Quick pick guide
- Learning movement and nextbots without wipe stress: Casual first, Social Space if you only want the map with zero chase pressure.
- Normal levels and cosmetics grind: Default (or VC Only if you want voice lobbies).
- Harder maps and a small reward bump after Level 50: Pro Servers.
- One-life skill checks: Arena.
- Crowded public chaos: Big Team (device willing).
- Human nextbots for fun, not farming: Player Nextbots.
- Campaign lore / character unlock goal when rewards work: Interloper Mission.
- Old build nostalgia: Legacy Evade (no main progress transfer).
- Private practice or hangout: None. Private wall-phase challenge: Ghost.
Easy mistakes
- Grinding rewards in Casual or as a player nextbot when you wanted efficient progression. Casual is 0.8x; player nextbots earn nothing on the hunter side.
- Joining Pro under Level 50, or expecting Easy maps in Pro voting.
- Spending time on Legacy thinking cosmetics or levels will show up on Overhaul.
- Treating VIP modes like public queues. None and Ghost need VIP Server Panel (or stated community server) access.
- Mixing gamemodes with Special Rounds and wondering why a mode is “missing.” Different system.
When two modes look similar, compare lives, reward multiplier, map pool, and access first. Those four decide whether you are practicing, grinding, sweating, socializing, or running a private house rule.
FAQ
What is the difference between Default and Casual in Evade?
Default uses standard limited lives, normal downs and revives, and full reward rates. Casual gives infinite lives and longer rounds at 0.8x rewards, and you cannot revive other players. Casual is better for learning; Default is the normal grind path.
How do you unlock Pro Servers?
Reach Level 50, then choose Pro Servers from the Mode Browser. Only Hard and Expert maps appear in voting, and rewards use a 1.1x multiplier.
Is Arena public or VIP-only?
Arena is a public Mode Browser option (public again since the Halloween 2025 update). It is one life only: getting downed is instant death instead of the normal downed state.
Do Player Nextbots give normal rewards?
Runners still play under normal survival reward rules. Players controlling nextbots do not earn rewards. The mode is also flagged as bugged on the wiki, so it is better for fun hunts than clean farming.
Does Legacy Evade progress count on the main game?
No. Purchases and progress in Legacy do not transfer to the main Overhaul game. The branch is for the pre-Overhaul feel and only gets important bug fixes, not full content updates.
What is Interloper Mission?
A campaign-style Extra mode where you clear Rebel nextbots across AF maps (AF_Room, AF_Tunnel, AF_Backrooms, AF_Poolrooms, AF_Funrooms). The intended reward is the Interloper character and a badge, but completion rewards and late-map soft-locks are currently reported as broken.
How do you play None or Ghost?
Both are exclusive. Use the VIP Server Panel (or community servers where stated for None). None has no nextbots and a huge life pool for free-roam. Ghost keeps nextbots but lets them slowly phase through walls.
Are Special Rounds the same as gamemodes?
No. Gamemodes are full server rulesets you pick in the Mode Browser or VIP panel. Special Rounds are separate mid-run rule twists. Do not expect Special Round names among the gamemode options.
Which mode is best for new players?
Casual is the usual first pick: infinite lives, longer rounds, lower wipe stress. Social Space is better if you only want the map with no nextbots. Switch to Default once you want standard rewards and normal life pressure.









