Bloxodes

All 12 Perks in Evade

Updated on (1 day ago)

Perks are cash shop loadout bonuses in Evade. You buy them under Character in the shop, then equip up to two at once. Most run passive from round start; Boost Pack is the only one you press a key for. The choice is almost always movement tech, stay-alive or team tools, or extra cash, XP, and deployable room.

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Mobility

6 items

Speed, pathing, and chase tools. Stilts raise the speed cap, Hermes shortens the time to reach it, Treads lift base walkspeed, Spring Shoes add a double jump, Bloxy Boy bursts after a jumpscare, and Boost Pack is the only active dash. Pick by map shape and whether you need sustained speed or a panic button.

Bloxy Boy

Bloxy Boy gives a brief speed burst when a nextbot jumpscares you, so you can break chase right after the scare. It works while carrying teammates, but the long cooldown means you cannot lean on the boost alone.

Role
Mobility
effect
Short speed boost after a nextbot jumpscare (~5s duration, 25s cooldown).
price
$2,000
Unlock Level
Level 15+
Activation
Passive

Stilts

Stilts raise your top speed cap so you can outpace nextbots on long straightaways and open maps. Stack them with speed tools when you want the highest sustained run speed.

Role
Mobility
effect
Increases maximum speed by 8%.
price
$2,500
Unlock Level
Level 20+
Activation
Passive

Hermes Shoes

Hermes Shoes help you hit top speed much faster after turns, bumps, and revives, without raising max speed. They shine in tight maps where you constantly stop, turn, and re-accelerate.

Role
Mobility
effect
Increases running acceleration by 70%.
price
$4,000
Unlock Level
Level 30+
Activation
Passive

Treads

Treads raise base walkspeed (including reverse walking) so you move faster even when not sprinting. They also help with swimming and emote movement compared with pure acceleration perks.

Role
Mobility
effect
Increases base walkspeed by 40%.
price
$3,000
Unlock Level
Level 50
Activation
Passive

Spring Shoes

Spring Shoes let you double jump to cross gaps, reach high camping spots, and take vertical routes nextbots struggle to follow. They are a map-mobility pick more than a raw ground-speed boost.

Role
Mobility
effect
Grants a double jump while airborne.
price
$4,000
Unlock Level
Level 60
Activation
Passive

Boost Pack

Boost Pack is the only keybind perk: press the dodge key for a short dash to recover momentum, cross gaps, or slip past nextbots. It is the most expensive perk and does not grant invincibility frames.

Role
Mobility
effect
Active dodge dash with a 6-second cooldown (no invincibility frames).
price
$10,000
Unlock Level
Level 100
Activation
Keybind
ImageNameDescriptionRoleeffectpriceUnlock LevelActivation
Bloxy BoyBloxy Boy gives a brief speed burst when a nextbot jumpscares you, so you can break chase right after the scare. It works while carrying teammates, but the long cooldown means you cannot lean on the boost alone.MobilityShort speed boost after a nextbot jumpscare (~5s duration, 25s cooldown).$2,000Level 15+Passive
StiltsStilts raise your top speed cap so you can outpace nextbots on long straightaways and open maps. Stack them with speed tools when you want the highest sustained run speed.MobilityIncreases maximum speed by 8%.$2,500Level 20+Passive
Hermes ShoesHermes Shoes help you hit top speed much faster after turns, bumps, and revives, without raising max speed. They shine in tight maps where you constantly stop, turn, and re-accelerate.MobilityIncreases running acceleration by 70%.$4,000Level 30+Passive
TreadsTreads raise base walkspeed (including reverse walking) so you move faster even when not sprinting. They also help with swimming and emote movement compared with pure acceleration perks.MobilityIncreases base walkspeed by 40%.$3,000Level 50Passive
Spring ShoesSpring Shoes let you double jump to cross gaps, reach high camping spots, and take vertical routes nextbots struggle to follow. They are a map-mobility pick more than a raw ground-speed boost.MobilityGrants a double jump while airborne.$4,000Level 60Passive
Boost PackBoost Pack is the only keybind perk: press the dodge key for a short dash to recover momentum, cross gaps, or slip past nextbots. It is the most expensive perk and does not grant invincibility frames.MobilityActive dodge dash with a 6-second cooldown (no invincibility frames).$10,000Level 100Keybind

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Survival & support

3 items

Stay useful when things go wrong. Stethoscope revives faster, Medkit lets you crawl longer and quicker while downed, and Headphones widen nextbot hearing so you react before the chase starts.

Stethoscope

Stethoscope is the cheapest perk and speeds up revives by half, which matters most in large servers with many downed players. It is a team-support choice rather than a personal escape tool.

Role
Support
effect
Revives downed teammates 50% faster.
price
$1,000
Unlock Level
Level 4+
Activation
Passive

Headphones

Headphones let you hear nextbot idle sounds from farther away and around corners before they appear. They help most on dark or maze maps, but silent nextbots or Quiet special rounds blunt the value.

Role
Awareness
effect
Increases nextbot hearing range, including when they are not on-screen.
price
$1,200
Unlock Level
Level 5+
Activation
Passive

Medkit

Medkit keeps you useful after you get downed by extending how long you can crawl and how fast you move. Use it when you want more time for teammates to reach you or to crawl toward safer revive spots.

Role
Survival
effect
While downed: +20% move speed and +30 seconds of downed time.
price
$2,500
Unlock Level
Level 10+
Activation
Passive
ImageNameDescriptionRoleeffectpriceUnlock LevelActivation
StethoscopeStethoscope is the cheapest perk and speeds up revives by half, which matters most in large servers with many downed players. It is a team-support choice rather than a personal escape tool.SupportRevives downed teammates 50% faster.$1,000Level 4+Passive
HeadphonesHeadphones let you hear nextbot idle sounds from farther away and around corners before they appear. They help most on dark or maze maps, but silent nextbots or Quiet special rounds blunt the value.AwarenessIncreases nextbot hearing range, including when they are not on-screen.$1,200Level 5+Passive
MedkitMedkit keeps you useful after you get downed by extending how long you can crawl and how fast you move. Use it when you want more time for teammates to reach you or to crawl toward safer revive spots.SurvivalWhile downed: +20% move speed and +30 seconds of downed time.$2,500Level 10+Passive

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Rewards & loadout

3 items

Progress and place-limit tools. Badge and Briefcase farm XP or cash after rounds. Mil-Grade Pack expands how many deployables you can set down when your kit is built around barriers and pads.

Badge

Badge adds a flat 10% experience bonus after rounds for leveling faster. It does nothing for escape or combat, so it is mainly a grind pick once you already have strong movement options.

Role
Rewards
effect
Passive +10% experience at the end of a round.
price
$1,250
Unlock Level
Level 5+
Activation
Passive

Briefcase

Briefcase boosts end-of-round cash by 10% to speed up shop purchases. Like Badge, it is a farming perk rather than a survival tool.

Role
Rewards
effect
Passive +10% cash at the end of a round.
price
$1,250
Unlock Level
Level 5+
Activation
Passive

Mil-Grade Pack

Mil-Grade Pack raises how many deployables you can place, so barrier- and pad-heavy loadouts scale further. Pick it when your plan relies on deployables more than pure movement perks.

Role
Loadout
effect
Increases the deployable place limit by 9.
price
$3,500
Unlock Level
Level 25+
Activation
Passive
ImageNameDescriptionRoleeffectpriceUnlock LevelActivation
BadgeBadge adds a flat 10% experience bonus after rounds for leveling faster. It does nothing for escape or combat, so it is mainly a grind pick once you already have strong movement options.RewardsPassive +10% experience at the end of a round.$1,250Level 5+Passive
BriefcaseBriefcase boosts end-of-round cash by 10% to speed up shop purchases. Like Badge, it is a farming perk rather than a survival tool.RewardsPassive +10% cash at the end of a round.$1,250Level 5+Passive
Mil-Grade PackMil-Grade Pack raises how many deployables you can place, so barrier- and pad-heavy loadouts scale further. Pick it when your plan relies on deployables more than pure movement perks.LoadoutIncreases the deployable place limit by 9.$3,500Level 25+Passive

You only get two perk slots, so every pick has to earn its place. Early levels favor cheap tools that keep you alive or farming. Later unlocks open real movement stacks and the big active dodge.

How you buy and equip

Open the shop, go to Character, then Perks. Pay with in-game cash (not Robux for base unlocks). Unlock levels gate each row, so a Level 100 Boost Pack stay locked until you grind there even if you can afford it.

After you own a perk, equip it from inventory. Empty slots are fine. The old Default “none” entry is gone as a fake perk; you just leave a slot empty.

Movement picks that are not the same thing

Players mix these up a lot, so keep the jobs straight:

PerkWhat it actually changes
StiltsHigher maximum run speed
Hermes ShoesFaster acceleration to top speed (not a higher cap)
TreadsHigher base walkspeed, including reverse, swim, and emote move
Spring ShoesDouble jump for vertical routes and gaps
Bloxy BoyShort speed burst after a jumpscare, long cooldown
Boost PackKeybind dodge dash with cooldown, no invincibility frames

Hermes feels best on tight maps where you stop, turn, and re-accelerate constantly. Stilts win long open sprints. Treads help when you are not full-sprinting or when reverse walking matters. Spring Shoes are map pathing, not a flat speed stat. Bloxy Boy is a panic burst after a scare, not sustained speed. Boost Pack is the late-game “I need a dash button” answer and costs more cash than anything else.

Support and farming slots

Stethoscope is the cheapest perk and revives teammates half as long, which shines in full servers. Medkit is selfish survival: you crawl faster and stay downed longer so friends can reach you. Headphones push nextbot idle sounds farther, including around corners, but Quiet rounds and silent bots blunt that edge.

Badge and Briefcase add flat end-of-round XP or cash. They do nothing mid-chase, so they pair best when one slot is already a strong mobility or support pick and you want the second slot to fund levels or shop buys. Mil-Grade Pack raises how many deployables you can place (the current bonus is +9). Take it when pads and barriers are your plan, not when you only ever run pure movement.

Loadout habits that work

  • Solo escape: Stilts + Hermes, or Stilts + Treads, once both are unlocked. Add Boost Pack later if you want a manual dash.
  • Vertical maps: Spring Shoes plus any ground speed perk so you can both jump routes and run them.
  • Team rounds: Stethoscope with Medkit or Headphones if you revive a lot; swap one slot to movement if chases keep ending you first.
  • Grind nights: Badge or Briefcase in the second slot once you already survive without two movement perks.
  • Deployable mains: Mil-Grade Pack plus either a speed perk or Stethoscope, depending on whether you die to chase or need more place limit.

Common mistakes: treating Hermes as max speed, stacking two pure farm perks and dying every round, buying Boost Pack before you can use the dodge well, and ignoring unlock levels so you waste cash planning a kit you cannot equip yet.

FAQ

Q.

How many perks can you equip in Evade?

Two at once after the Overhaul. Buy them with cash in Shop → Character → Perks, then equip from inventory. You can leave a slot empty if you only want one.

Q.

Do Evade perks cost Robux?

Base perk unlocks use in-game cash, not Robux. Prices on the cards are cash costs and each perk also has a level gate.

Q.

What is the difference between Hermes Shoes, Stilts, and Treads?

Stilts raise maximum speed. Hermes Shoes raise running acceleration so you hit top speed faster after turns and stops, without changing the cap. Treads raise base walkspeed (including reverse, swimming, and emote movement), which helps even when you are not full-sprinting.

Q.

Which perk is the cheapest and which is the most expensive?

Stethoscope is the cheapest at $1,000. Boost Pack is the most expensive at $10,000 and unlocks at Level 100.

Q.

Is Boost Pack passive?

No. It is the only keybind perk: press the dodge key for a short dash on a cooldown. It does not give invincibility frames, so mistimed dashes still get you tagged.

Q.

Should beginners buy Badge or Briefcase first?

Only if you already survive fine with one movement or support perk and want the second slot for farm. Early on, a cheap revive tool, hearing, or a movement unlock usually saves more rounds than a 10% end-of-round bonus.

Q.

What does Mil-Grade Pack do?

It increases your deployable place limit by 9, so you can set more barriers, pads, and similar gear in a round. It does not speed you up by itself.

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