London’s crates contain practical pickups for protection, escape, speed, extra lives, and the score multiplier that drives the chapter route.
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Category
Power-ups
Pickup effects and HUD clues for the London power-up set.
Armor
Limited protection for the player against gunfire. Each armor pickup contains 3 health points, allowing the player to survive three hits.
- Name
- Armor
- Effect
- Limited protection for the player against gunfire. Each armor pickup contains 3 health points, allowing the player to survive three hits.
Get Outta Jail Free Card
Exempts the player from penalties imposed if the player is arrested, such as a deduction of one score multiplier and the loss of weapons. Only one can be carried at a time.
- Name
- Get Outta Jail Free Card
- Effect
- Exempts the player from penalties imposed if the player is arrested, such as a deduction of one score multiplier and the loss of weapons. Only one can be carried at a time.
Cop Bribe
Eliminates the player's wanted level.
- Name
- Cop Bribe
- Effect
- Eliminates the player's wanted level.
- HUD indicator
- None; indicated by disappearance of wanted level on HUD, if any.
Speed Up
Speeds up the movement of the player or the vehicle they are in.
- Name
- Speed Up
- Effect
- Speeds up the movement of the player or the vehicle they are in.
Extra Life
A "1 up". Adds an additional life to the player.
- Name
- Extra Life
- Effect
- A "1 up". Adds an additional life to the player.
- HUD indicator
- None; indicated by life counter.
Multiplier
Adds an additional point multiplier to the player.
- Name
- Multiplier
- Effect
- Adds an additional point multiplier to the player.
- HUD indicator
- None; indicated by multiplier counter.
| Image | Name | Description | Name | Effect | HUD indicator |
|---|---|---|---|---|---|
| Armor | Limited protection for the player against gunfire. Each armor pickup contains 3 health points, allowing the player to survive three hits. | Armor | Limited protection for the player against gunfire. Each armor pickup contains 3 health points, allowing the player to survive three hits. | - | |
| Get Outta Jail Free Card | Exempts the player from penalties imposed if the player is arrested, such as a deduction of one score multiplier and the loss of weapons. Only one can be carried at a time. | Get Outta Jail Free Card | Exempts the player from penalties imposed if the player is arrested, such as a deduction of one score multiplier and the loss of weapons. Only one can be carried at a time. | - | |
| Cop Bribe | Eliminates the player's wanted level. | Cop Bribe | Eliminates the player's wanted level. | None; indicated by disappearance of wanted level on HUD, if any. | |
| Speed Up | Speeds up the movement of the player or the vehicle they are in. | Speed Up | Speeds up the movement of the player or the vehicle they are in. | - | |
| Extra Life | A "1 up". Adds an additional life to the player. | Extra Life | A "1 up". Adds an additional life to the player. | None; indicated by life counter. | |
| Multiplier | Adds an additional point multiplier to the player. | Multiplier | Adds an additional point multiplier to the player. | None; indicated by multiplier counter. |
Learn which pickup changes the current run and which one protects the score economy. Armor and a police bribe help with immediate danger, while lives and multipliers make a long chapter less fragile.
FAQ
Are the power-ups the same in both London expansions?
The dedicated pages list the same six effects, while the armor, speed, and HUD art use the London-specific icon files for each expansion.
Does every power-up have a HUD icon?
No. Extra Life and Multiplier are reflected by counters, and the police bribe is shown by the wanted level disappearing.
How are power-ups found?
The source says they appear in crates that can be broken with a weapon, melee attack, or vehicle.

