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All 7 Kill Frenzies in Grand Theft Auto: London 1961

Updated on (13 days ago)

Kill Frenzies turn London corners into timed attacks built around a weapon or a particular vehicle, with a target score waiting at the end of the clock.

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0 of 7 found · 0% complete

When We Were Very Small

0/7

When We Were Very Small challenges keep their timer, requirement, landmark, coordinates, and map image.

When We Were Very Small

0/7

When We Were Very Small challenges keep their timer, requirement, landmark, coordinates, and map image.

DoneEntryImageNameChapterFrenzy NumberTypeRequirement
#1When We Were Very Small — Kill Frenzy #1
When We Were Very Small — Kill Frenzy #1
When We Were Very Small — Kill Frenzy #1When We Were Very Small1Rocket Launcher (2D Universe)Go crazy! You need 3000 points for a big bonus!
#2When We Were Very Small — Kill Frenzy #2
When We Were Very Small — Kill Frenzy #2
When We Were Very Small — Kill Frenzy #2When We Were Very Small2FlamethrowerGet 1500 points for a point bonus!
#3When We Were Very Small — Kill Frenzy #3
When We Were Very Small — Kill Frenzy #3
When We Were Very Small — Kill Frenzy #3When We Were Very Small3FlamethrowerCollect 1500 for a big point bonus!
#4When We Were Very Small — Kill Frenzy #4
When We Were Very Small — Kill Frenzy #4
When We Were Very Small — Kill Frenzy #4When We Were Very Small4Machine GunCollect 2000 points in 30 seconds to get a free life!
#5When We Were Very Small — Kill Frenzy #5
When We Were Very Small — Kill Frenzy #5
When We Were Very Small — Kill Frenzy #5When We Were Very Small5Rocket Launcher (2D Universe)Get 1500 points for a point bonus!
#6When We Were Very Small — Kill Frenzy #6
When We Were Very Small — Kill Frenzy #6
When We Were Very Small — Kill Frenzy #6When We Were Very Small6Tiger TankYou have 80 seconds to go on a rampage in the city for a BIG BONUS!
#7When We Were Very Small — Kill Frenzy #7
When We Were Very Small — Kill Frenzy #7
When We Were Very Small — Kill Frenzy #7When We Were Very Small7Machine GunGo crazy! You need 3000 points for a big bonus!

The checklist follows the chapter tables in the dedicated source. Every row retains the trigger type, timer, target requirement, neighborhood, coordinates, and exact activation screenshot.

Read the required weapon or vehicle before touching the trigger. The short timer makes the first route through nearby targets more important than raw firepower, especially when the challenge begins in a crowded district.

FAQ

Q.

Do Kill Frenzies count toward chapter secrets?

Yes. The London completion pages treat the chapter frenzy sets as secrets found for the chapter route.

Q.

Why are coordinates included?

They are the source's in-game coordinate pairs and work together with the named neighborhood and activation image.

Q.

Are London 1969 and London 1961 challenges mixed together?

No. Each checklist uses only the dedicated tables for its own expansion and chapter.

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