Cargo road vehicles are the trucks that move goods, raw materials and finished products around your republic in Workers & Resources: Soviet Republic. They carry resources between factories, storage buildings, loading stations, construction sites and selling points. Each truck has a body built for a certain kind of load, so the body you choose decides what it can carry.
Showing 74 of 282 items.
Vehicle type
Covered hull
A21F covered
- Cargo capacity
- Covered body; up to 2.2 t
- Load by cargo
- Crops: 2.2 t; Fabric: 1.8 t; Alcohol: 1.3 t; Food: 1.3 t; Clothes: 1.3 t; Mechanical components: 1.3 t; Explosives: 1.1 t; Livestock: 0.94 t; Electro components: 0.94 t; Electronics: 0.94 t; Chemicals: 0.81 t; Plastics: 0.67 t
- Max speed
- 95 km/h
- Production starts
- 1983
- Production ends
- 1997
- Origin
- Czechoslovakia
- DLC
- Base game
A30N covered
- Cargo capacity
- Covered body; up to 3.7 t
- Load by cargo
- Crops: 3.7 t; Fabric: 3.1 t; Alcohol: 2.3 t; Food: 2.3 t; Clothes: 2.3 t; Mechanical components: 2.3 t; Explosives: 1.8 t; Livestock: 1.6 t; Electro components: 1.6 t; Electronics: 1.6 t; Chemicals: 1.4 t; Plastics: 1.1 t
- Max speed
- 82 km/h
- Production starts
- 1968
- Production ends
- 1996
- Origin
- Czechoslovakia
- DLC
- Base game
AMO-15 Covered
- Cargo capacity
- Covered body; up to 1.5 t
- Load by cargo
- Crops: 1.5 t; Fabric: 1.3 t; Alcohol: 0.92 t; Food: 0.92 t; Clothes: 0.92 t; Mechanical components: 0.92 t; Explosives: 0.73 t; Livestock: 0.64 t; Electro components: 0.64 t; Electronics: 0.64 t; Chemicals: 0.55 t; Plastics: 0.46 t
- Max speed
- 50 km/h
- Production starts
- 1924
- Production ends
- 1937
- Origin
- Soviet Union
- DLC
- Early Start
B1000 covered
- Cargo capacity
- Covered body; up to 1.1 t
- Load by cargo
- Crops: 1.1 t; Fabric: 0.92 t; Alcohol: 0.67 t; Food: 0.67 t; Clothes: 0.67 t; Mechanical components: 0.67 t; Explosives: 0.54 t; Livestock: 0.47 t; Electro components: 0.47 t; Electronics: 0.47 t; Chemicals: 0.4 t; Plastics: 0.34 t
- Max speed
- 90 km/h
- Production starts
- 1961
- Production ends
- 1991
- Origin
- East Germany
- DLC
- Base game
Fi 626 Covered
- Cargo capacity
- Covered body; up to 3.3 t
- Load by cargo
- Crops: 3.3 t; Fabric: 2.8 t; Alcohol: 2 t; Food: 2 t; Clothes: 2 t; Mechanical components: 2 t; Explosives: 1.6 t; Livestock: 1.4 t; Electro components: 1.4 t; Electronics: 1.4 t; Chemicals: 1.2 t; Plastics: 1 t
- Max speed
- 64 km/h
- Production starts
- 1939
- Production ends
- 1953
- Origin
- Italy
- DLC
- Early Start
Fi 666 Covered
- Cargo capacity
- Covered body; up to 6.3 t
- Load by cargo
- Crops: 6.3 t; Fabric: 5.2 t; Alcohol: 3.8 t; Food: 3.8 t; Clothes: 3.8 t; Mechanical components: 3.8 t; Explosives: 3.1 t; Livestock: 2.7 t; Electro components: 2.7 t; Electronics: 2.7 t; Chemicals: 2.3 t; Plastics: 1.9 t
- Max speed
- 57 km/h
- Production starts
- 1939
- Production ends
- 1953
- Origin
- Italy
- DLC
- Early Start
Fi 666 Covered Trailer
- Cargo capacity
- Covered body; up to 12 t
- Load by cargo
- Crops: 12 t; Fabric: 10 t; Alcohol: 7.5 t; Food: 7.5 t; Clothes: 7.5 t; Mechanical components: 7.5 t; Explosives: 6 t; Livestock: 5.2 t; Electro components: 5.2 t; Electronics: 5.2 t; Chemicals: 4.5 t; Plastics: 3.7 t
- Max speed
- 48 km/h
- Production starts
- 1939
- Production ends
- 1953
- Origin
- Italy
- DLC
- Early Start
For TT Covered
- Cargo capacity
- Covered body; up to 1 t
- Load by cargo
- Crops: 1 t; Fabric: 0.83 t; Alcohol: 0.61 t; Food: 0.61 t; Clothes: 0.61 t; Mechanical components: 0.61 t; Explosives: 0.49 t; Livestock: 0.43 t; Electro components: 0.43 t; Electronics: 0.43 t; Chemicals: 0.37 t; Plastics: 0.31 t
- Max speed
- 30 km/h
- Production starts
- 1908
- Production ends
- 1927
- Origin
- USA
- DLC
- Early Start
FZK-A07 covered
- Cargo capacity
- Covered body; up to 1.3 t
- Load by cargo
- Crops: 1.3 t; Fabric: 1 t; Alcohol: 0.76 t; Food: 0.76 t; Clothes: 0.76 t; Mechanical components: 0.76 t; Explosives: 0.61 t; Livestock: 0.53 t; Electro components: 0.53 t; Electronics: 0.53 t; Chemicals: 0.46 t; Plastics: 0.38 t
- Max speed
- 90 km/h
- Production starts
- 1959
- Production ends
- 1997
- Origin
- Poland
- DLC
- Base game
Gaz AA
- Cargo capacity
- Covered body; up to 1.5 t
- Load by cargo
- Crops: 1.5 t; Fabric: 1.3 t; Alcohol: 0.92 t; Food: 0.92 t; Clothes: 0.92 t; Mechanical components: 0.92 t; Explosives: 0.73 t; Livestock: 0.64 t; Electro components: 0.64 t; Electronics: 0.64 t; Chemicals: 0.55 t; Plastics: 0.46 t
- Max speed
- 70 km/h
- Production starts
- 1932
- Production ends
- 1955
- Origin
- Soviet Union
- DLC
- Early Start
Gaz AA Хлеб
- Cargo capacity
- Covered body; up to 3 t
- Load by cargo
- Food: 3 t
- Max speed
- 70 km/h
- Production starts
- 1932
- Production ends
- 1955
- Origin
- Soviet Union
- DLC
- Early Start
GAZ-51 covered
- Cargo capacity
- Covered body; up to 2.5 t
- Load by cargo
- Crops: 2.5 t; Fabric: 2.1 t; Alcohol: 1.5 t; Food: 1.5 t; Clothes: 1.5 t; Mechanical components: 1.5 t; Explosives: 1.2 t; Livestock: 1.1 t; Electro components: 1.1 t; Electronics: 1.1 t; Chemicals: 0.92 t; Plastics: 0.76 t
- Max speed
- 70 km/h
- Production starts
- 1946
- Production ends
- 1962
- Origin
- Soviet Union
- DLC
- Early Start
GAZ-51 covered van
- Cargo capacity
- Covered body; up to 4 t
- Load by cargo
- Food: 4 t; Alcohol: 4 t; Clothes: 4 t; Electronics: 4 t
- Max speed
- 70 km/h
- Production starts
- 1946
- Production ends
- 1962
- Origin
- Soviet Union
- DLC
- Early Start
Horse Covered wagon
- Cargo capacity
- Covered body; up to 2.1 t
- Load by cargo
- Crops: 2.1 t; Fabric: 1.8 t; Alcohol: 1.3 t; Food: 1.3 t; Clothes: 1.3 t; Mechanical components: 1.3 t; Explosives: 1 t; Livestock: 0.9 t; Electro components: 0.9 t; Electronics: 0.9 t; Chemicals: 0.77 t; Plastics: 0.64 t
- Max speed
- -
- Production starts
- 1850
- Production ends
- 1937
- Origin
- Soviet Union
- DLC
- Early Start
Ifa-W50 covered
- Cargo capacity
- Covered body; up to 5 t
- Load by cargo
- Crops: 5 t; Fabric: 4.2 t; Alcohol: 3.1 t; Food: 3.1 t; Clothes: 3.1 t; Mechanical components: 3.1 t; Explosives: 2.4 t; Livestock: 2.1 t; Electro components: 2.1 t; Electronics: 2.1 t; Chemicals: 1.8 t; Plastics: 1.5 t
- Max speed
- 80 km/h
- Production starts
- 1962
- Production ends
- 1990
- Origin
- East Germany
- DLC
- Base game
IMV-2200 covered
- Cargo capacity
- Covered body; up to 1.8 t
- Load by cargo
- Crops: 1.8 t; Fabric: 1.5 t; Alcohol: 1.1 t; Food: 1.1 t; Clothes: 1.1 t; Mechanical components: 1.1 t; Explosives: 0.86 t; Livestock: 0.75 t; Electro components: 0.75 t; Electronics: 0.75 t; Chemicals: 0.64 t; Plastics: 0.53 t
- Max speed
- 95 km/h
- Production starts
- 1974
- Production ends
- 1985
- Origin
- Yugoslavia
- DLC
- Base game
Je300 covered
- Cargo capacity
- Covered body; up to 8 t
- Load by cargo
- Crops: 8 t; Fabric: 6.7 t; Alcohol: 4.9 t; Food: 4.9 t; Clothes: 4.9 t; Mechanical components: 4.9 t; Explosives: 3.9 t; Livestock: 3.4 t; Electro components: 3.4 t; Electronics: 3.4 t; Chemicals: 2.9 t; Plastics: 2.4 t
- Max speed
- 87 km/h
- Production starts
- 1968
- Production ends
- 1992
- Origin
- Poland
- DLC
- Base game
Kaz-256B covered
- Cargo capacity
- Covered body; up to 11 t
- Load by cargo
- Crops: 11 t; Fabric: 9.6 t; Alcohol: 7 t; Food: 7 t; Clothes: 7 t; Mechanical components: 7 t; Explosives: 5.6 t; Livestock: 4.9 t; Electro components: 4.9 t; Electronics: 4.9 t; Chemicals: 4.2 t; Plastics: 3.5 t
- Max speed
- 60 km/h
- Production starts
- 1966
- Production ends
- 1994
- Origin
- Soviet Union
- DLC
- Base game
Kmz-5320 covered
- Cargo capacity
- Covered body; up to 10 t
- Load by cargo
- Crops: 10 t; Fabric: 8.5 t; Alcohol: 6.2 t; Food: 6.2 t; Clothes: 6.2 t; Mechanical components: 6.2 t; Explosives: 5 t; Livestock: 4.4 t; Electro components: 4.4 t; Electronics: 4.4 t; Chemicals: 3.7 t; Plastics: 3.1 t
- Max speed
- 95 km/h
- Production starts
- 1976
- Production ends
- 2001
- Origin
- Soviet Union
- DLC
- Base game
Kmz-5410 covered
- Cargo capacity
- Covered body; up to 17 t
- Load by cargo
- Crops: 17 t; Fabric: 14 t; Alcohol: 10 t; Food: 10 t; Clothes: 10 t; Mechanical components: 10 t; Explosives: 8.3 t; Livestock: 7.3 t; Electro components: 7.3 t; Electronics: 7.3 t; Chemicals: 6.2 t; Plastics: 5.2 t
- Max speed
- 95 km/h
- Production starts
- 1976
- Production ends
- 2006
- Origin
- Soviet Union
- DLC
- Base game
LZ100 covered straight truck
- Cargo capacity
- Covered body; up to 9 t
- Load by cargo
- Crops: 9 t; Fabric: 7.5 t; Alcohol: 5.5 t; Food: 5.5 t; Clothes: 5.5 t; Mechanical components: 5.5 t; Explosives: 4.4 t; Livestock: 3.9 t; Electro components: 3.9 t; Electronics: 3.9 t; Chemicals: 3.3 t; Plastics: 2.8 t
- Max speed
- 92 km/h
- Production starts
- 1974
- Production ends
- 1995
- Origin
- Czechoslovakia
- DLC
- Base game
LZ100 covered semi-trailer
- Cargo capacity
- Covered body; up to 14 t
- Load by cargo
- Crops: 14 t; Fabric: 11 t; Alcohol: 8.6 t; Food: 8.6 t; Clothes: 8.6 t; Mechanical components: 8.6 t; Explosives: 6.8 t; Livestock: 6 t; Electro components: 6 t; Electronics: 6 t; Chemicals: 5.1 t; Plastics: 4.3 t
- Max speed
- 92 km/h
- Production starts
- 1974
- Production ends
- 1995
- Origin
- Czechoslovakia
- DLC
- Base game
LZ100 covered double-trailer
- Cargo capacity
- Covered body; up to 16 t
- Load by cargo
- Crops: 16 t; Fabric: 13 t; Alcohol: 10 t; Food: 10 t; Clothes: 10 t; Mechanical components: 10 t; Explosives: 8.1 t; Livestock: 7.1 t; Electro components: 7.1 t; Electronics: 7.1 t; Chemicals: 6.1 t; Plastics: 5 t
- Max speed
- 92 km/h
- Production starts
- 1974
- Production ends
- 1995
- Origin
- Czechoslovakia
- DLC
- Base game
Mark E covered
- Cargo capacity
- Covered body; up to 16 t
- Load by cargo
- Crops: 16 t; Fabric: 13 t; Alcohol: 10 t; Food: 10 t; Clothes: 10 t; Mechanical components: 10 t; Explosives: 8.2 t; Livestock: 7.1 t; Electro components: 7.1 t; Electronics: 7.1 t; Chemicals: 6.1 t; Plastics: 5.1 t
- Max speed
- 90 km/h
- Production starts
- 1962
- Production ends
- 1980
- Origin
- USA
- DLC
- Base game
MZ-200
- Cargo capacity
- Covered body; up to 7 t
- Load by cargo
- Crops: 7 t; Fabric: 5.8 t; Alcohol: 4.3 t; Food: 4.3 t; Clothes: 4.3 t; Mechanical components: 4.3 t; Explosives: 3.4 t; Livestock: 3 t; Electro components: 3 t; Electronics: 3 t; Chemicals: 2.6 t; Plastics: 2.1 t
- Max speed
- 65 km/h
- Production starts
- 1947
- Production ends
- 1965
- Origin
- Soviet Union
- DLC
- Early Start
MZ-200V Covered
- Cargo capacity
- Covered body; up to 12 t
- Load by cargo
- Crops: 12 t; Fabric: 10 t; Alcohol: 7.6 t; Food: 7.6 t; Clothes: 7.6 t; Mechanical components: 7.6 t; Explosives: 6.1 t; Livestock: 5.3 t; Electro components: 5.3 t; Electronics: 5.3 t; Chemicals: 4.6 t; Plastics: 3.8 t
- Max speed
- 60 km/h
- Production starts
- 1947
- Production ends
- 1965
- Origin
- Soviet Union
- DLC
- Early Start
MZ-503 covered
- Cargo capacity
- Covered body; up to 7 t
- Load by cargo
- Crops: 7 t; Fabric: 5.8 t; Alcohol: 4.3 t; Food: 4.3 t; Clothes: 4.3 t; Mechanical components: 4.3 t; Explosives: 3.4 t; Livestock: 3 t; Electro components: 3 t; Electronics: 3 t; Chemicals: 2.6 t; Plastics: 2.1 t
- Max speed
- 60 km/h
- Production starts
- 1965
- Production ends
- 1977
- Origin
- Soviet Union
- DLC
- Base game
MZ-504 covered
- Cargo capacity
- Covered body; up to 13 t
- Load by cargo
- Crops: 13 t; Fabric: 10 t; Alcohol: 7.9 t; Food: 7.9 t; Clothes: 7.9 t; Mechanical components: 7.9 t; Explosives: 6.4 t; Livestock: 5.6 t; Electro components: 5.6 t; Electronics: 5.6 t; Chemicals: 4.8 t; Plastics: 4 t
- Max speed
- 88 km/h
- Production starts
- 1966
- Production ends
- 1977
- Origin
- Soviet Union
- DLC
- Base game
Pan Movic Covered
- Cargo capacity
- Covered body; up to 11 t
- Load by cargo
- Crops: 11 t; Fabric: 9.2 t; Alcohol: 6.7 t; Food: 6.7 t; Clothes: 6.7 t; Mechanical components: 6.7 t; Explosives: 5.4 t; Livestock: 4.7 t; Electro components: 4.7 t; Electronics: 4.7 t; Chemicals: 4 t; Plastics: 3.4 t
- Max speed
- 65 km/h
- Production starts
- 1946
- Production ends
- 1963
- Origin
- France
- DLC
- Base game
Rmn-135 covered
- Cargo capacity
- Covered body; up to 7.7 t
- Load by cargo
- Crops: 7.7 t; Fabric: 6.4 t; Alcohol: 4.7 t; Food: 4.7 t; Clothes: 4.7 t; Mechanical components: 4.7 t; Explosives: 3.7 t; Livestock: 3.3 t; Electro components: 3.3 t; Electronics: 3.3 t; Chemicals: 2.8 t; Plastics: 2.3 t
- Max speed
- 80 km/h
- Production starts
- 1968
- Production ends
- 1985
- Origin
- Romania
- DLC
- Base game
Rnt AGK covered
- Cargo capacity
- Covered body; up to 5 t
- Load by cargo
- Crops: 5 t; Fabric: 4.2 t; Alcohol: 3.1 t; Food: 3.1 t; Clothes: 3.1 t; Mechanical components: 3.1 t; Explosives: 2.4 t; Livestock: 2.1 t; Electro components: 2.1 t; Electronics: 2.1 t; Chemicals: 1.8 t; Plastics: 1.5 t
- Max speed
- 60 km/h
- Production starts
- 1937
- Production ends
- 1945
- Origin
- France
- DLC
- Base game
RuBalt D24/40 Covered
- Cargo capacity
- Covered body; up to 1 t
- Load by cargo
- Crops: 1 t; Fabric: 0.83 t; Alcohol: 0.61 t; Food: 0.61 t; Clothes: 0.61 t; Mechanical components: 0.61 t; Explosives: 0.49 t; Livestock: 0.43 t; Electro components: 0.43 t; Electronics: 0.43 t; Chemicals: 0.37 t; Plastics: 0.31 t
- Max speed
- 43 km/h
- Production starts
- 1912
- Production ends
- 1924
- Origin
- Russia
- DLC
- Early Start
RuBalt M24/35 Covered
- Cargo capacity
- Covered body; up to 3 t
- Load by cargo
- Crops: 3 t; Fabric: 2.5 t; Alcohol: 1.8 t; Food: 1.8 t; Clothes: 1.8 t; Mechanical components: 1.8 t; Explosives: 1.5 t; Livestock: 1.3 t; Electro components: 1.3 t; Electronics: 1.3 t; Chemicals: 1.1 t; Plastics: 0.92 t
- Max speed
- 25 km/h
- Production starts
- 1912
- Production ends
- 1924
- Origin
- Russia
- DLC
- Early Start
RuBalt T40/65 Covered
- Cargo capacity
- Covered body; up to 5 t
- Load by cargo
- Crops: 5 t; Fabric: 4.2 t; Alcohol: 3.1 t; Food: 3.1 t; Clothes: 3.1 t; Mechanical components: 3.1 t; Explosives: 2.4 t; Livestock: 2.1 t; Electro components: 2.1 t; Electronics: 2.1 t; Chemicals: 1.8 t; Plastics: 1.5 t
- Max speed
- 20 km/h
- Production starts
- 1913
- Production ends
- 1925
- Origin
- Russia
- DLC
- Early Start
Saur 5B Covered
- Cargo capacity
- Covered body; up to 5 t
- Load by cargo
- Crops: 5 t; Fabric: 4.2 t; Alcohol: 3.1 t; Food: 3.1 t; Clothes: 3.1 t; Mechanical components: 3.1 t; Explosives: 2.4 t; Livestock: 2.1 t; Electro components: 2.1 t; Electronics: 2.1 t; Chemicals: 1.8 t; Plastics: 1.5 t
- Max speed
- 50 km/h
- Production starts
- 1928
- Production ends
- 1940
- Origin
- Czechoslovakia
- DLC
- Early Start
Skd 706R FL Covered
- Cargo capacity
- Covered body; up to 7.5 t
- Load by cargo
- Crops: 7.5 t; Fabric: 6.2 t; Alcohol: 4.6 t; Food: 4.6 t; Clothes: 4.6 t; Mechanical components: 4.6 t; Explosives: 3.7 t; Livestock: 3.2 t; Electro components: 3.2 t; Electronics: 3.2 t; Chemicals: 2.8 t; Plastics: 2.3 t
- Max speed
- 55 km/h
- Production starts
- 1954
- Production ends
- 1959
- Origin
- Czechoslovakia
- DLC
- Early Start
Skd M706RO Covered
- Cargo capacity
- Covered body; up to 11.28 t
- Load by cargo
- Food: 11.28 t; Alcohol: 11.28 t; Clothes: 11.28 t; Electronics: 11.28 t
- Max speed
- 60 km/h
- Production starts
- 1947
- Production ends
- 1959
- Origin
- Czechoslovakia
- DLC
- Early Start
Skd-1203 covered
- Cargo capacity
- Covered body; up to 1 t
- Load by cargo
- Crops: 1 t; Fabric: 0.83 t; Alcohol: 0.61 t; Food: 0.61 t; Clothes: 0.61 t; Mechanical components: 0.61 t; Explosives: 0.49 t; Livestock: 0.43 t; Electro components: 0.43 t; Electronics: 0.43 t; Chemicals: 0.37 t; Plastics: 0.31 t
- Max speed
- 90 km/h
- Production starts
- 1968
- Production ends
- 1999
- Origin
- Czechoslovakia
- DLC
- Base game
Skd-706 RT covered
- Cargo capacity
- Covered body; up to 7 t
- Load by cargo
- Crops: 7 t; Fabric: 5.8 t; Alcohol: 4.3 t; Food: 4.3 t; Clothes: 4.3 t; Mechanical components: 4.3 t; Explosives: 3.4 t; Livestock: 3 t; Electro components: 3 t; Electronics: 3 t; Chemicals: 2.6 t; Plastics: 2.1 t
- Max speed
- 62 km/h
- Production starts
- 1958
- Production ends
- 1985
- Origin
- Czechoslovakia
- DLC
- Base game
Skd-706 RTTN covered
- Cargo capacity
- Covered body; up to 13 t
- Load by cargo
- Crops: 13 t; Fabric: 10 t; Alcohol: 7.9 t; Food: 7.9 t; Clothes: 7.9 t; Mechanical components: 7.9 t; Explosives: 6.4 t; Livestock: 5.6 t; Electro components: 5.6 t; Electronics: 5.6 t; Chemicals: 4.8 t; Plastics: 4 t
- Max speed
- 62 km/h
- Production starts
- 1958
- Production ends
- 1985
- Origin
- Czechoslovakia
- DLC
- Base game
T-111 covered
- Cargo capacity
- Covered body; up to 10 t
- Load by cargo
- Crops: 10 t; Fabric: 8.5 t; Alcohol: 6.2 t; Food: 6.2 t; Clothes: 6.2 t; Mechanical components: 6.2 t; Explosives: 5 t; Livestock: 4.4 t; Electro components: 4.4 t; Electronics: 4.4 t; Chemicals: 3.7 t; Plastics: 3.1 t
- Max speed
- 62 km/h
- Production starts
- 1947
- Production ends
- 1962
- Origin
- Czechoslovakia
- DLC
- Early Start
T138 covered
- Cargo capacity
- Covered body; up to 9.3 t
- Load by cargo
- Crops: 9.3 t; Fabric: 7.8 t; Alcohol: 5.7 t; Food: 5.7 t; Clothes: 5.7 t; Mechanical components: 5.7 t; Explosives: 4.5 t; Livestock: 4 t; Electro components: 4 t; Electronics: 4 t; Chemicals: 3.4 t; Plastics: 2.8 t
- Max speed
- 70 km/h
- Production starts
- 1959
- Production ends
- 1971
- Origin
- Czechoslovakia
- DLC
- Base game
T148 covered
- Cargo capacity
- Covered body; up to 9.8 t
- Load by cargo
- Crops: 9.8 t; Fabric: 8.2 t; Alcohol: 6 t; Food: 6 t; Clothes: 6 t; Mechanical components: 6 t; Explosives: 4.8 t; Livestock: 4.2 t; Electro components: 4.2 t; Electronics: 4.2 t; Chemicals: 3.6 t; Plastics: 3 t
- Max speed
- 75 km/h
- Production starts
- 1972
- Production ends
- 1982
- Origin
- Czechoslovakia
- DLC
- Base game
T24 Covered
- Cargo capacity
- Covered body; up to 6 t
- Load by cargo
- Crops: 6 t; Fabric: 5 t; Alcohol: 3.7 t; Food: 3.7 t; Clothes: 3.7 t; Mechanical components: 3.7 t; Explosives: 2.9 t; Livestock: 2.6 t; Electro components: 2.6 t; Electronics: 2.6 t; Chemicals: 2.2 t; Plastics: 1.8 t
- Max speed
- 40 km/h
- Production starts
- 1927
- Production ends
- 1940
- Origin
- Czechoslovakia
- DLC
- Early Start
T815 covered
- Cargo capacity
- Covered body; up to 10 t
- Load by cargo
- Crops: 10 t; Fabric: 9.1 t; Alcohol: 6.7 t; Food: 6.7 t; Clothes: 6.7 t; Mechanical components: 6.7 t; Explosives: 5.3 t; Livestock: 4.7 t; Electro components: 4.7 t; Electronics: 4.7 t; Chemicals: 4 t; Plastics: 3.3 t
- Max speed
- 90 km/h
- Production starts
- 1982
- Production ends
- Present
- Origin
- Czechoslovakia
- DLC
- Base game
U377 covered
- Cargo capacity
- Covered body; up to 8.5 t
- Load by cargo
- Crops: 8.5 t; Fabric: 7.1 t; Alcohol: 5.2 t; Food: 5.2 t; Clothes: 5.2 t; Mechanical components: 5.2 t; Explosives: 4.2 t; Livestock: 3.6 t; Electro components: 3.6 t; Electronics: 3.6 t; Chemicals: 3.1 t; Plastics: 2.6 t
- Max speed
- 60 km/h
- Production starts
- 1965
- Production ends
- 1983
- Origin
- Soviet Union
- DLC
- Base game
Urso A30 Covered Hull
- Cargo capacity
- Covered body; up to 2.5 t
- Load by cargo
- Crops: 2.5 t; Fabric: 2.1 t; Alcohol: 1.5 t; Food: 1.5 t; Clothes: 1.5 t; Mechanical components: 1.5 t; Explosives: 1.2 t; Livestock: 1.1 t; Electro components: 1.1 t; Electronics: 1.1 t; Chemicals: 0.92 t; Plastics: 0.76 t
- Max speed
- 60 km/h
- Production starts
- 1928
- Production ends
- 1935
- Origin
- Poland
- DLC
- Early Start
V3S covered
- Cargo capacity
- Covered body; up to 4.1 t
- Load by cargo
- Crops: 4.1 t; Fabric: 3.4 t; Alcohol: 2.5 t; Food: 2.5 t; Clothes: 2.5 t; Mechanical components: 2.5 t; Explosives: 2 t; Livestock: 1.8 t; Electro components: 1.8 t; Electronics: 1.8 t; Chemicals: 1.5 t; Plastics: 1.3 t
- Max speed
- 60 km/h
- Production starts
- 1953
- Production ends
- 1985
- Origin
- Czechoslovakia
- DLC
- Base game
W50 covered
- Cargo capacity
- Covered body; up to 9 t
- Load by cargo
- Crops: 9 t; Fabric: 7.5 t; Alcohol: 5.5 t; Food: 5.5 t; Clothes: 5.5 t; Mechanical components: 5.5 t; Explosives: 4.4 t; Livestock: 3.9 t; Electro components: 3.9 t; Electronics: 3.9 t; Chemicals: 3.3 t; Plastics: 2.8 t
- Max speed
- 80 km/h
- Production starts
- 1962
- Production ends
- 1990
- Origin
- East Germany
- DLC
- Base game
Ya-12D covered
- Cargo capacity
- Covered body; up to 11 t
- Load by cargo
- Crops: 11 t; Fabric: 9.2 t; Alcohol: 6.7 t; Food: 6.7 t; Clothes: 6.7 t; Mechanical components: 6.7 t; Explosives: 5.4 t; Livestock: 4.7 t; Electro components: 4.7 t; Electronics: 4.7 t; Chemicals: 4 t; Plastics: 3.4 t
- Max speed
- 40 km/h
- Production starts
- 1932
- Production ends
- 1948
- Origin
- Soviet Union
- DLC
- Early Start
Ya-4 covered
- Cargo capacity
- Covered body; up to 4 t
- Load by cargo
- Crops: 4 t; Fabric: 3.3 t; Alcohol: 2.4 t; Food: 2.4 t; Clothes: 2.4 t; Mechanical components: 2.4 t; Explosives: 2 t; Livestock: 1.7 t; Electro components: 1.7 t; Electronics: 1.7 t; Chemicals: 1.5 t; Plastics: 1.2 t
- Max speed
- 45 km/h
- Production starts
- 1928
- Production ends
- 1934
- Origin
- Soviet Union
- DLC
- Early Start
YaG covered
- Cargo capacity
- Covered body; up to 5 t
- Load by cargo
- Crops: 5 t; Fabric: 4.2 t; Alcohol: 3.1 t; Food: 3.1 t; Clothes: 3.1 t; Mechanical components: 3.1 t; Explosives: 2.4 t; Livestock: 2.1 t; Electro components: 2.1 t; Electronics: 2.1 t; Chemicals: 1.8 t; Plastics: 1.5 t
- Max speed
- 42 km/h
- Production starts
- 1932
- Production ends
- 1948
- Origin
- Soviet Union
- DLC
- Early Start
YaG-10 covered
- Cargo capacity
- Covered body; up to 8 t
- Load by cargo
- Crops: 8 t; Fabric: 6.7 t; Alcohol: 4.9 t; Food: 4.9 t; Clothes: 4.9 t; Mechanical components: 4.9 t; Explosives: 3.9 t; Livestock: 3.4 t; Electro components: 3.4 t; Electronics: 3.4 t; Chemicals: 2.9 t; Plastics: 2.4 t
- Max speed
- 40 km/h
- Production starts
- 1932
- Production ends
- 1948
- Origin
- Soviet Union
- DLC
- Early Start
YaG-10 covered (trailer)
- Cargo capacity
- Covered body; up to 13 t
- Load by cargo
- Crops: 13 t; Fabric: 10 t; Alcohol: 7.9 t; Food: 7.9 t; Clothes: 7.9 t; Mechanical components: 7.9 t; Explosives: 6.4 t; Livestock: 5.6 t; Electro components: 5.6 t; Electronics: 5.6 t; Chemicals: 4.8 t; Plastics: 4 t
- Max speed
- 35 km/h
- Production starts
- 1932
- Production ends
- 1948
- Origin
- Soviet Union
- DLC
- Early Start
ZiS-150 covered
- Cargo capacity
- Covered body; up to 4 t
- Load by cargo
- Crops: 4 t; Fabric: 3.3 t; Alcohol: 2.4 t; Food: 2.4 t; Clothes: 2.4 t; Mechanical components: 2.4 t; Explosives: 2 t; Livestock: 1.7 t; Electro components: 1.7 t; Electronics: 1.7 t; Chemicals: 1.5 t; Plastics: 1.2 t
- Max speed
- 65 km/h
- Production starts
- 1947
- Production ends
- 1963
- Origin
- Soviet Union
- DLC
- Early Start
ZiS-151 covered
- Cargo capacity
- Covered body; up to 4.5 t
- Load by cargo
- Crops: 4.5 t; Fabric: 3.7 t; Alcohol: 2.8 t; Food: 2.8 t; Clothes: 2.8 t; Mechanical components: 2.8 t; Explosives: 2.2 t; Livestock: 1.9 t; Electro components: 1.9 t; Electronics: 1.9 t; Chemicals: 1.7 t; Plastics: 1.4 t
- Max speed
- 60 km/h
- Production starts
- 1948
- Production ends
- 1964
- Origin
- Soviet Union
- DLC
- Early Start
ZIS-5 Covered
- Cargo capacity
- Covered body; up to 3 t
- Load by cargo
- Crops: 3 t; Fabric: 2.5 t; Alcohol: 1.8 t; Food: 1.8 t; Clothes: 1.8 t; Mechanical components: 1.8 t; Explosives: 1.5 t; Livestock: 1.3 t; Electro components: 1.3 t; Electronics: 1.3 t; Chemicals: 1.1 t; Plastics: 0.92 t
- Max speed
- 60 km/h
- Production starts
- 1933
- Production ends
- 1958
- Origin
- Soviet Union
- DLC
- Early Start
Vehicle type
Dry bulk tank
AMO-15 Dry Bulk
- Cargo capacity
- Dry-bulk tank; up to 1.5 t
- Load by cargo
- Cement: 1.5 t; Aluminium oxide: 1.5 t
- Max speed
- 50 km/h
- Production starts
- 1924
- Production ends
- 1937
- Origin
- Soviet Union
- DLC
- Early Start
Fi 626 Cement
- Cargo capacity
- Dry-bulk tank; up to 3.32 t
- Load by cargo
- Cement: 3.32 t; Aluminium oxide: 3.32 t
- Max speed
- 64 km/h
- Production starts
- 1939
- Production ends
- 1953
- Origin
- Italy
- DLC
- Early Start
Fi 666 Cement
- Cargo capacity
- Dry-bulk tank; up to 6.26 t
- Load by cargo
- Cement: 6.26 t; Aluminium oxide: 6.26 t
- Max speed
- 57 km/h
- Production starts
- 1939
- Production ends
- 1953
- Origin
- Italy
- DLC
- Early Start
Horse dry bulk wagon
- Cargo capacity
- Dry-bulk tank; up to 1.8 t
- Load by cargo
- Cement: 1.8 t; Aluminium oxide: 1.8 t
- Max speed
- -
- Production starts
- 1850
- Production ends
- 1937
- Origin
- Soviet Union
- DLC
- Early Start
KAZ-601
- Cargo capacity
- Dry-bulk tank; up to 3.5 t
- Load by cargo
- Cement: 3.5 t; Aluminium oxide: 3.5 t
- Max speed
- 65 km/h
- Production starts
- 1947
- Production ends
- 1963
- Origin
- Soviet Union
- DLC
- Early Start
Mark P dry-bulk tank
- Cargo capacity
- Dry-bulk tank; up to 17.5 t
- Load by cargo
- Cement: 17.5 t; Aluminium oxide: 17.5 t
- Max speed
- 90 km/h
- Production starts
- 1962
- Production ends
- 1980
- Origin
- USA
- DLC
- Base game
MZ-200V
- Cargo capacity
- Dry-bulk tank; up to 12 t
- Load by cargo
- Cement: 12 t; Aluminium oxide: 12 t
- Max speed
- 60 km/h
- Production starts
- 1947
- Production ends
- 1965
- Origin
- Soviet Union
- DLC
- Early Start
MZ-504 dry-bulk tank
- Cargo capacity
- Dry-bulk tank; up to 9.4 t
- Load by cargo
- Cement: 9.4 t; Aluminium oxide: 9.4 t
- Max speed
- 88 km/h
- Production starts
- 1966
- Production ends
- 1996
- Origin
- Soviet Union
- DLC
- Base game
Pan Movic Dry Bulk
- Cargo capacity
- Dry-bulk tank; up to 10 t
- Load by cargo
- Cement: 10 t; Aluminium oxide: 10 t
- Max speed
- 65 km/h
- Production starts
- 1946
- Production ends
- 1963
- Origin
- France
- DLC
- Base game
Rmd 19-256 dry-bulk tank
- Cargo capacity
- Dry-bulk tank; up to 15 t
- Load by cargo
- Cement: 15 t; Aluminium oxide: 15 t
- Max speed
- 95 km/h
- Production starts
- 1977
- Production ends
- 1995
- Origin
- Romania
- DLC
- Base game
RuBalt D24/40 Dry Bulk
- Cargo capacity
- Dry-bulk tank; up to 0.75 t
- Load by cargo
- Cement: 0.75 t; Aluminium oxide: 0.75 t
- Max speed
- 43 km/h
- Production starts
- 1912
- Production ends
- 1924
- Origin
- Russia
- DLC
- Early Start
RuBalt M24/35 Dry Bulk
- Cargo capacity
- Dry-bulk tank; up to 2.5 t
- Load by cargo
- Cement: 2.5 t; Aluminium oxide: 2.5 t
- Max speed
- 25 km/h
- Production starts
- 1912
- Production ends
- 1924
- Origin
- Russia
- DLC
- Early Start
Russo-Balt T40/65 Dry Bulk
- Cargo capacity
- Dry-bulk tank; up to 3.5 t
- Load by cargo
- Cement: 3.5 t; Aluminium oxide: 3.5 t
- Max speed
- 20 km/h
- Production starts
- 1913
- Production ends
- 1925
- Origin
- Russia
- DLC
- Early Start
Skd-706 RT dry-bulk tank
- Cargo capacity
- Dry-bulk tank; up to 7 t
- Load by cargo
- Cement: 7 t; Aluminium oxide: 7 t
- Max speed
- 62 km/h
- Production starts
- 1958
- Production ends
- 1996
- Origin
- Czechoslovakia
- DLC
- Base game
T-111 dry-bulk tank
- Cargo capacity
- Dry-bulk tank; up to 8.5 t
- Load by cargo
- Cement: 8.5 t; Aluminium oxide: 8.5 t
- Max speed
- 62 km/h
- Production starts
- 1947
- Production ends
- 1965
- Origin
- Czechoslovakia
- DLC
- Early Start
T24 Dry Bulk
- Cargo capacity
- Dry-bulk tank; up to 6 t
- Load by cargo
- Cement: 6 t; Aluminium oxide: 6 t
- Max speed
- 40 km/h
- Production starts
- 1927
- Production ends
- 1940
- Origin
- Czechoslovakia
- DLC
- Early Start
YaG dry bulk tank
- Cargo capacity
- Dry-bulk tank; up to 5 t
- Load by cargo
- Cement: 5 t; Aluminium oxide: 5 t
- Max speed
- 42 km/h
- Production starts
- 1932
- Production ends
- 1948
- Origin
- Soviet Union
- DLC
- Early Start
How cargo road vehicles move resources
A typical trip starts at one building and ends at another. A truck might collect products from a factory and drop them at a warehouse, or deliver goods to a selling point, where they're sold to workers or exported abroad.
Trucks can also be one link in a longer chain. A truck can bring goods to a warehouse connected to a cargo rail station, and from there a train carries them on to a port or another warehouse. Road, rail and water can all be linked this way, one after another.
You can run trucks in one of two ways. A direct line is a route you build yourself, with one or more trucks moving between the stops you choose. Automated distribution hands that job to a distribution office, which decides by itself when a truck should load or unload at the buildings you assign.
Matching the truck body to your cargo
Match the body to the resource first. Knowing what you're moving tells you which body to pick, so start there before you look at anything else.
Covered hulls carry sheltered goods such as food, clothing, electronics and chemicals, and refrigeration bodies carry meat and other cooled goods. Livestock trucks move live animals, and dumpers handle loose material like gravel, quarried stone, coal and asphalt.
Liquids and powders have their own bodies. Oil tanks carry fuel, oil and bitumen, and dry bulk tanks carry powders such as cement and aluminium oxide. Open hulls carry general cargo on an open bed, and some can also haul trees or other compatible vehicles. Logging trucks are built for long loads such as wood, boards and steel.
The range is wide, with horse-drawn wagons dating from 1850 at one end and trucks from the 1980s and later at the other. Forklifts are the exception, because they run on factory connections instead of roads.
Setting up a direct line for a truck
Start by buying a truck at the road vehicles depot, choosing a body that suits the resource you want to move. Some models need the Early Start DLC, while the rest come with the base game. To build a line, you need at least two stops, which you add by selecting each building on the map and clicking on it.
Next, open the line details and set up each stop. At the first stop, choose the resources the truck should load and set the percentage it fills to, which is a share of the truck's own capacity. At the second stop, pick what to unload and how much, and tick the box if you want the truck to wait until loading or unloading is finished.
Once you accept the changes and start the line, the truck drives to the first stop, loads, heads to the second stop, unloads, and then starts over. It keeps repeating that loop for as long as the line runs.
If a single truck runs the line, you can edit it in the vehicle editing window without trouble. With several trucks on one line, use the line editing window instead, because a change made to just one truck in the vehicle window pulls it out into a line of its own.
To add more trucks, pick one of the same type and copy the schedule from a truck that's already running. Buildings also have only so many spots where road vehicles can load and unload. When lines aren't configured carefully, trucks crowd those spots and the area clogs up, so check each stop before you start.
Letting a distribution office run your trucks
Automated distribution takes the manual work out of building lines. You assign the buildings where resources are loaded or unloaded, choose which resources each building handles, and then add trucks to the distribution office. The office decides by itself when a truck needs to head to a building.
The percentages work differently here, and they're measured against each building's storage instead of a truck's capacity. For unloading, a truck takes goods from a building once its storage is filled to at least the set level, which empties that storage. For loading, a truck brings resources to a building when its storage has dropped below the set level, which refills it.
Automated distribution works only for road and rail, so ships and aircraft still need direct lines. Distribution offices also come in several sizes, and the bigger ones cost more to build. The free version can only be built a limited number of times.
Forklifts and factory connections
Forklifts don't use public roads. They run on factory connections, which are their own kind of path between buildings. You build one from the General cargo option in the build menu, but only after both buildings are placed in the world, and only between buildings that have factory connection points.
Not every building acts the same on a connection. Factories, cargo stations and forklift garages are active, so they can push and pull resources. Storages and warehouses are passive, so they wait to be filled rather than passing goods on.
That difference shapes how you lay things out. A factory, a storage and a second factory in a row works, because the first factory fills the storage and the second one takes from it. Two storages in a row won't pass goods along, so the far factory stays empty.
Connections run both ways by default, though you can set one direction if goods should only travel one way. Over a short distance, a connection works on its own and no forklifts are needed, since resources flow straight from one building to the other. For longer runs, a factory connection crossing extends the reach, and that setup requires a forklift garage.
Forklifts park at the garage when they're not busy and refuel there. The garage is the only place they can refuel.
Choosing the right cargo truck for the job
Start with the body, then compare how much a truck carries and how fast it goes. Those two numbers decide how much you can move and how quickly you can move it.
Distance changes the answer, too. Dumpers are slow, can't haul much and burn a lot of fuel, so moving coal ore a long way by dumper is a poor fit. For a long haul like that, a train with cargo wagons does the job better, and you should weigh both how far and how much you need to move.
On longer runs, a faster truck completes more trips in the same time. Listed top speeds run from about 20 km/h up to 95 km/h, and the horse-drawn wagons don't list one at all.
If you're moving big loads in bulk, look at the heavier models. Some carry 30 tonnes or more, including the Kokum-442 dumper and the Mark E flatbed heavy.
FAQ
Can a truck haul goods both ways?
Yes. Give the second stop a different resource to load, and have the first stop unload it. The truck then loads and unloads at both stops on every round, so it doesn't have to drive back empty.
Can one truck carry more than one resource at a time?
Yes. At a stop you can select several resources and set a percentage for each one, which splits the truck's capacity between them.
How many trucks can a distribution office hold?
It depends on the office. A small one has 5 parking spots, a medium one has 12, and the free version has 3. The train distribution office measures space differently, with 821 square metres for vehicles and containers.
Does a forklift garage need road access?
Yes. The garage has one road access point, and that's how its fuel arrives. It also has three factory connection points, four stations for forklifts, and room to store 25 tonnes of fuel, which is used to build the forklift paths as well as to refuel the forklifts.




