Agricultural vehicles are the tractors and harvesters, also called combines, that work crop fields in Workers & Resources: Soviet Republic. Sowing tractors plant the crops, and harvesters gather them once they mature. Together they turn an empty field into the crops that eventually become the food, meat and alcohol your citizens need.
Field task
Harvesting
CL-Dom85 combine
- Max speed
- 20 km/h
- Engine power
- 88 kW
- Production starts
- 1970
- Production ends
- 2000
- Origin
- West Germany
- DLC
- Base game
CL-Matador combine
- Max speed
- 20 km/h
- Engine power
- 77 kW
- Production starts
- 1959
- Production ends
- 1969
- Origin
- West Germany
- DLC
- Base game
E512 combine
- Max speed
- 24 km/h
- Engine power
- 89 kW
- Production starts
- 1967
- Production ends
- 1988
- Origin
- East Germany
- DLC
- Base game
Horse-drawn Combine
- Max speed
- -
- Engine power
- -
- Production starts
- 1850
- Production ends
- 1937
- Origin
- Soviet Union
- DLC
- Early Start
Kommunar Combine
- Max speed
- 12 km/h
- Engine power
- 23 kW
- Production starts
- 1929
- Production ends
- 1948
- Origin
- Soviet Union
- DLC
- Early Start
S-4 (17 t configuration)
- Max speed
- 9 km/h
- Engine power
- 44.2 kW
- Production starts
- 1931
- Production ends
- 1954
- Origin
- Soviet Union
- DLC
- Early Start
S-4 (4.5 t configuration)
- Max speed
- 14.6 km/h
- Engine power
- 44.2 kW
- Production starts
- 1947
- Production ends
- 1960
- Origin
- Soviet Union
- DLC
- Early Start
Stalinets-6 Combine
- Max speed
- 15 km/h
- Engine power
- 38 kW
- Production starts
- 1947
- Production ends
- 1958
- Origin
- Soviet Union
- DLC
- Early Start
СК-4 combine
- Max speed
- 20 km/h
- Engine power
- 72 kW
- Production starts
- 1959
- Production ends
- 1974
- Origin
- Soviet Union
- DLC
- Base game
СК-5 combine
- Max speed
- 20 km/h
- Engine power
- 87 kW
- Production starts
- 1970
- Production ends
- 2000
- Origin
- Soviet Union
- DLC
- Base game
Field task
Sowing
CS-1370 tractor
- Max speed
- 28 km/h
- Engine power
- 117 kW
- Production starts
- 1971
- Production ends
- 1990
- Origin
- USA
- DLC
- Base game
Fi Mod. 50/60/70
- Max speed
- 15 km/h
- Engine power
- 55 kW
- Production starts
- 1946
- Production ends
- 1972
- Origin
- Italy
- DLC
- Early Start
Hilt 75
- Max speed
- 8 km/h
- Engine power
- 56 kW
- Production starts
- 1913
- Production ends
- 1924
- Origin
- USA
- DLC
- Early Start
Horse plow
- Max speed
- -
- Engine power
- -
- Production starts
- 1850
- Production ends
- 1937
- Origin
- Soviet Union
- DLC
- Early Start
Karlik
- Max speed
- 6 km/h
- Engine power
- 8 kW
- Production starts
- 1924
- Production ends
- 1930
- Origin
- Soviet Union
- DLC
- Early Start
MTZ-82 tractor
- Max speed
- 34 km/h
- Engine power
- 77 kW
- Production starts
- 1974
- Production ends
- Present
- Origin
- Belarus
- DLC
- Base game
SKhTZ 15/30
- Max speed
- 12 km/h
- Engine power
- 23 kW
- Production starts
- 1929
- Production ends
- 1959
- Origin
- Soviet Union
- DLC
- Early Start
SKhTZ NATI
- Max speed
- 15 km/h
- Engine power
- 38 kW
- Production starts
- 1937
- Production ends
- 1957
- Origin
- Soviet Union
- DLC
- Early Start
Stalinets S-60
- Max speed
- 9 km/h
- Engine power
- 44.2 kW
- Production starts
- 1929
- Production ends
- 1938
- Origin
- Soviet Union
- DLC
- Early Start
Stalinets S-65
- Max speed
- 12 km/h
- Engine power
- 47.8 kW
- Production starts
- 1937
- Production ends
- 1953
- Origin
- Soviet Union
- DLC
- Early Start
T28 tractor
- Max speed
- 25 km/h
- Engine power
- 21 kW
- Production starts
- 1958
- Production ends
- 1995
- Origin
- Soviet Union
- DLC
- Base game
U650 tractor
- Max speed
- 30 km/h
- Engine power
- 49 kW
- Production starts
- 1963
- Production ends
- 2007
- Origin
- Romania
- DLC
- Base game
ZT-6911 tractor
- Max speed
- 25 km/h
- Engine power
- 47 kW
- Production starts
- 1977
- Production ends
- 1985
- Origin
- Czechoslovakia
- DLC
- Base game
ZT-7245 tractor
- Max speed
- 25 km/h
- Engine power
- 48 kW
- Production starts
- 1984
- Production ends
- 1993
- Origin
- Czechoslovakia
- DLC
- Base game
How Agricultural Vehicles Fit Into Your Farms
Your farm is the home base for its agricultural vehicles. It houses the machines, and it needs at least one field assigned before it can do any work. Each field can be assigned to only one farm, and a field only needs a farm once you want vehicles to work it.
Fields don't need workers at all, because vehicles alone can handle every task a field requires. Workers can still take on field jobs if you want them to. A field can have only one sowing or harvesting vehicle working on it at a time, so two of them can't share the same field. Every one of these machines is a purchasable road vehicle.
Sowing Tractors: Planting Crops and Fertilising Fields
Sowing tractors do the planting. A field has to be sown before anything can grow, and after that the crop develops slowly on its own. The field window shows how far each stage has progressed, so you can tell when a crop is ready to harvest.
Sowing tractors also handle fertiliser, which helps crops grow bigger and produce more food. New fields start at 70% fertility and climb slowly over time, but you can raise that by applying fertiliser. In the farm's properties window, you set a minimum fertility level, and when an assigned field drops below it, a tractor from that farm starts fertilising it, sometimes over several rounds.
The fertiliser goes straight from the tractor onto the field, so the tractor never has to drive back to the farm to reload. Fertiliser comes in solid and liquid forms, and the farm stores it for its fields.
Harvesters: Gathering Mature Crops
Harvesters take over once a crop has matured, gathering it from the field. Covered hull trucks then carry the harvest away from the field. Those trucks can wait inside the assigned farm, along transport lines, or at a distribution office.
Early Machines and Later Models
The oldest agricultural vehicles are horse-powered. The horse-drawn combine and the horse plow were both in production from 1850 to 1937, and they let you work fields before powered machines become available. Powered tractors show up early, too. The Hilt 75 is one of the very first, built from 1913 to 1924, and the 1920s and 1930s bring a run of early Soviet machines, from the compact Karlik to the slow Stalinets S-60 crawler.
From the late 1950s on, newer models arrive, and many of them were built through the 1970s and 1980s.
Which Agricultural Vehicles Stand Out
Among the harvesters, the E512 is the quickest and has the most powerful engine. The CL-Dom85 and СК-5 come close behind on power, and both stayed in production until 2000.
For sowing, the CS-1370 has the strongest engine of any sowing tractor, while the MTZ-82 is the fastest and is still in production. The U650 offers a moderate engine and a long run, from 1963 to 2007. When you compare options, speed, engine power and production years are the details that set each machine apart.
FAQ
How many agricultural vehicles can a farm hold?
It depends on the size of the crop farm. A small farm holds 6 vehicles, a medium farm holds 12, and a large farm holds 30. Livestock farms have no vehicle capacity because they look after animals rather than fields.
What fuel do agricultural vehicles use?
Agricultural vehicles run on Fuel, so your farm needs a supply of it. Crop farms can import up to 12 tonnes of Fuel when they're small, 25 tonnes when they're medium, and 45 tonnes when they're large.
Do I need the Early Start DLC for the older agricultural vehicles?
Yes, for the vehicles labeled Early Start, which include the oldest machines in this group. Vehicles labeled Base game don't need the add-on, so you can use those without it.
Can I harvest more than once a year?
Not if Seasons is switched on. That game setting limits you to one harvest per year, so your harvesters work on a yearly cycle. With Seasons off, that limit doesn't apply.




