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  4. Agricultural Vehicles

All 24 Agricultural Vehicles in Workers & Resources: Soviet Republic

Updated on November 10, 2026 (about 3 hours ago)

Agricultural vehicles are the tractors and harvesters, also called combines, that work crop fields in Workers & Resources: Soviet Republic. Sowing tractors plant the crops, and harvesters gather them once they mature. Together they turn an empty field into the crops that eventually become the food, meat and alcohol your citizens need.

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Field task

Harvesting

10 items

CL-Dom85 combine

This combine gathers mature crops from assigned fields.
Max speed
20 km/h
Engine power
88 kW
Production starts
1970
Production ends
2000
Origin
West Germany
DLC
Base game

CL-Matador combine

This smaller West German combine is an earlier option for harvesting fields.
Max speed
20 km/h
Engine power
77 kW
Production starts
1959
Production ends
1969
Origin
West Germany
DLC
Base game

E512 combine

The E512 is a fast East German machine for clearing grown fields.
Max speed
24 km/h
Engine power
89 kW
Production starts
1967
Production ends
1988
Origin
East Germany
DLC
Base game

Horse-drawn Combine

HCHorse-drawn Combine
This early harvesting machine works before powered combines are available.
Max speed
-
Engine power
-
Production starts
1850
Production ends
1937
Origin
Soviet Union
DLC
Early Start

Kommunar Combine

KCKommunar Combine
The Kommunar brings mechanized harvesting to the republic’s early decades.
Max speed
12 km/h
Engine power
23 kW
Production starts
1929
Production ends
1948
Origin
Soviet Union
DLC
Early Start

S-4 (17 t configuration)

S1S-4 (17 t configuration)
The heavier, slower version of the S-4, an early Soviet combine for Early Start harvests.
Max speed
9 km/h
Engine power
44.2 kW
Production starts
1931
Production ends
1954
Origin
Soviet Union
DLC
Early Start

S-4 (4.5 t configuration)

S4S-4 (4.5 t configuration)
The lighter, later version of the S-4 combine, a little quicker in the field.
Max speed
14.6 km/h
Engine power
44.2 kW
Production starts
1947
Production ends
1960
Origin
Soviet Union
DLC
Early Start

Stalinets-6 Combine

SCStalinets-6 Combine
The Stalinets-6 is an early postwar combine for crop fields.
Max speed
15 km/h
Engine power
38 kW
Production starts
1947
Production ends
1958
Origin
Soviet Union
DLC
Early Start

СК-4 combine

A Soviet combine from the 1960s and early 1970s for harvesting crop fields.
Max speed
20 km/h
Engine power
72 kW
Production starts
1959
Production ends
1974
Origin
Soviet Union
DLC
Base game

СК-5 combine

The follow-up to the СК-4, a Soviet combine that stays in production until 2000.
Max speed
20 km/h
Engine power
87 kW
Production starts
1970
Production ends
2000
Origin
Soviet Union
DLC
Base game

Field task

Sowing

14 items

CS-1370 tractor

CTCS-1370 tractor
An American tractor with one of the strongest engines among sowing vehicles.
Max speed
28 km/h
Engine power
117 kW
Production starts
1971
Production ends
1990
Origin
USA
DLC
Base game

Fi Mod. 50/60/70

FMFi Mod. 50/60/70
An Italian tractor from the years after the war, for sowing fields in Early Start games.
Max speed
15 km/h
Engine power
55 kW
Production starts
1946
Production ends
1972
Origin
Italy
DLC
Early Start

Hilt 75

H7Hilt 75
One of the very first powered tractors, for sowing fields in the 1910s and 1920s.
Max speed
8 km/h
Engine power
56 kW
Production starts
1913
Production ends
1924
Origin
USA
DLC
Early Start

Horse plow

HPHorse plow
This plow lets fields be worked before motor tractors enter production.
Max speed
-
Engine power
-
Production starts
1850
Production ends
1937
Origin
Soviet Union
DLC
Early Start

Karlik

KKarlik
The Karlik is a compact early tractor for sowing fields.
Max speed
6 km/h
Engine power
8 kW
Production starts
1924
Production ends
1930
Origin
Soviet Union
DLC
Early Start

MTZ-82 tractor

A Belarusian tractor for sowing fields that is still in production.
Max speed
34 km/h
Engine power
77 kW
Production starts
1974
Production ends
Present
Origin
Belarus
DLC
Base game

SKhTZ 15/30

S1SKhTZ 15/30
This early Soviet tractor covers the first decades of mechanized field work.
Max speed
12 km/h
Engine power
23 kW
Production starts
1929
Production ends
1959
Origin
Soviet Union
DLC
Early Start

SKhTZ NATI

SNSKhTZ NATI
The SKhTZ NATI is a more powerful early Soviet sowing tractor.
Max speed
15 km/h
Engine power
38 kW
Production starts
1937
Production ends
1957
Origin
Soviet Union
DLC
Early Start

Stalinets S-60

SSStalinets S-60
The S-60 is a slow crawler tractor from the republic’s earliest machine roster.
Max speed
9 km/h
Engine power
44.2 kW
Production starts
1929
Production ends
1938
Origin
Soviet Union
DLC
Early Start

Stalinets S-65

SSStalinets S-65
The S-65 follows the S-60 with a stronger engine for field work.
Max speed
12 km/h
Engine power
47.8 kW
Production starts
1937
Production ends
1953
Origin
Soviet Union
DLC
Early Start

T28 tractor

The T28 is a light Soviet tractor for sowing assigned fields.
Max speed
25 km/h
Engine power
21 kW
Production starts
1958
Production ends
1995
Origin
Soviet Union
DLC
Base game

U650 tractor

The Romanian U650 combines a moderate engine with a broad production run.
Max speed
30 km/h
Engine power
49 kW
Production starts
1963
Production ends
2007
Origin
Romania
DLC
Base game

ZT-6911 tractor

A Czechoslovak tractor built only from 1977 to 1985 for sowing fields.
Max speed
25 km/h
Engine power
47 kW
Production starts
1977
Production ends
1985
Origin
Czechoslovakia
DLC
Base game

ZT-7245 tractor

A Czechoslovak tractor that followed the ZT-6911 for sowing work.
Max speed
25 km/h
Engine power
48 kW
Production starts
1984
Production ends
1993
Origin
Czechoslovakia
DLC
Base game

How Agricultural Vehicles Fit Into Your Farms

Your farm is the home base for its agricultural vehicles. It houses the machines, and it needs at least one field assigned before it can do any work. Each field can be assigned to only one farm, and a field only needs a farm once you want vehicles to work it.

Fields don't need workers at all, because vehicles alone can handle every task a field requires. Workers can still take on field jobs if you want them to. A field can have only one sowing or harvesting vehicle working on it at a time, so two of them can't share the same field. Every one of these machines is a purchasable road vehicle.

Sowing Tractors: Planting Crops and Fertilising Fields

Sowing tractors do the planting. A field has to be sown before anything can grow, and after that the crop develops slowly on its own. The field window shows how far each stage has progressed, so you can tell when a crop is ready to harvest.

Sowing tractors also handle fertiliser, which helps crops grow bigger and produce more food. New fields start at 70% fertility and climb slowly over time, but you can raise that by applying fertiliser. In the farm's properties window, you set a minimum fertility level, and when an assigned field drops below it, a tractor from that farm starts fertilising it, sometimes over several rounds.

The fertiliser goes straight from the tractor onto the field, so the tractor never has to drive back to the farm to reload. Fertiliser comes in solid and liquid forms, and the farm stores it for its fields.

Harvesters: Gathering Mature Crops

Harvesters take over once a crop has matured, gathering it from the field. Covered hull trucks then carry the harvest away from the field. Those trucks can wait inside the assigned farm, along transport lines, or at a distribution office.

Early Machines and Later Models

The oldest agricultural vehicles are horse-powered. The horse-drawn combine and the horse plow were both in production from 1850 to 1937, and they let you work fields before powered machines become available. Powered tractors show up early, too. The Hilt 75 is one of the very first, built from 1913 to 1924, and the 1920s and 1930s bring a run of early Soviet machines, from the compact Karlik to the slow Stalinets S-60 crawler.

From the late 1950s on, newer models arrive, and many of them were built through the 1970s and 1980s.

Which Agricultural Vehicles Stand Out

Among the harvesters, the E512 is the quickest and has the most powerful engine. The CL-Dom85 and СК-5 come close behind on power, and both stayed in production until 2000.

For sowing, the CS-1370 has the strongest engine of any sowing tractor, while the MTZ-82 is the fastest and is still in production. The U650 offers a moderate engine and a long run, from 1963 to 2007. When you compare options, speed, engine power and production years are the details that set each machine apart.

FAQ

Q.

How many agricultural vehicles can a farm hold?

It depends on the size of the crop farm. A small farm holds 6 vehicles, a medium farm holds 12, and a large farm holds 30. Livestock farms have no vehicle capacity because they look after animals rather than fields.

Q.

What fuel do agricultural vehicles use?

Agricultural vehicles run on Fuel, so your farm needs a supply of it. Crop farms can import up to 12 tonnes of Fuel when they're small, 25 tonnes when they're medium, and 45 tonnes when they're large.

Q.

Do I need the Early Start DLC for the older agricultural vehicles?

Yes, for the vehicles labeled Early Start, which include the oldest machines in this group. Vehicles labeled Base game don't need the add-on, so you can use those without it.

Q.

Can I harvest more than once a year?

Not if Seasons is switched on. That game setting limits you to one harvest per year, so your harvesters work on a yearly cycle. With Seasons off, that limit doesn't apply.

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More Workers & Resources: Soviet Republic collections

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All other Workers & Resources: Soviet Republic collections

  • Cargo Road Vehicles·
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