Construction vehicles are the machines that do the hands-on work of building in Workers & Resources: Soviet Republic. Instead of paying to have a building or road finished at once, you can use them to put it up yourself from materials you produce or import. They handle the heavy physical work on a site, so knowing what each type does helps you plan your early building.
Construction type
Bulldozer
Bulldozer (big)
- Max speed
- 20 km/h
- Engine power
- 180 kW
- Production starts
- 1983
- Production ends
- Present
- Origin
- USA
- DLC
- Base game
Fi AD bulldozer
- Max speed
- 8 km/h
- Engine power
- 55 kW
- Production starts
- 1946
- Production ends
- 1972
- Origin
- Italy
- DLC
- Early Start
Hilt 75 Bulldozer
- Max speed
- 8 km/h
- Engine power
- 56 kW
- Production starts
- 1913
- Production ends
- 1924
- Origin
- USA
- DLC
- Early Start
Hmac-K12 bulldozer
- Max speed
- 22 km/h
- Engine power
- 75 kW
- Production starts
- 1970
- Production ends
- 1990
- Origin
- West Germany
- DLC
- Base game
KT50 bulldozer
- Max speed
- 20 km/h
- Engine power
- 47 kW
- Production starts
- 1956
- Production ends
- Present
- Origin
- East Germany
- DLC
- Base game
Ruston Bucyrus RB10
- Max speed
- 14 km/h
- Engine power
- 60 kW
- Production starts
- 1934
- Production ends
- 1969
- Origin
- United Kingdom
- DLC
- Early Start
S100 Stalinec
- Max speed
- 20 km/h
- Engine power
- 58 kW
- Production starts
- 1958
- Production ends
- Present
- Origin
- Soviet Union
- DLC
- Base game
SKhTZ NATI
- Max speed
- 15 km/h
- Engine power
- 38 kW
- Production starts
- 1937
- Production ends
- 1952
- Origin
- Soviet Union
- DLC
- Early Start
Small feeder (dozer/excavator)
- Max speed
- 20 km/h
- Engine power
- 30 kW
- Production starts
- 1987
- Production ends
- Present
- Origin
- USA
- DLC
- Base game
Stalinets S-60
- Max speed
- 8 km/h
- Engine power
- 44.2 kW
- Production starts
- 1929
- Production ends
- 1938
- Origin
- Soviet Union
- DLC
- Early Start
Stalinets S-65
- Max speed
- 12 km/h
- Engine power
- 47.8 kW
- Production starts
- 1937
- Production ends
- 1959
- Origin
- Soviet Union
- DLC
- Early Start
Construction type
Concrete mixer
AMO-15 Mixer
- Max speed
- 50 km/h
- Engine power
- 25 kW
- Concrete capacity
- 1.5 t concrete
- Production starts
- 1924
- Production ends
- 1937
- Origin
- Soviet Union
- DLC
- Early Start
Fi 666 Concrete Dumper
- Max speed
- 57 km/h
- Engine power
- 78.3 kW
- Concrete capacity
- 5.5 t concrete
- Production starts
- 1939
- Production ends
- 1953
- Origin
- Italy
- DLC
- Early Start
Gaz AA mixer
- Max speed
- 70 km/h
- Engine power
- 36.8 kW
- Concrete capacity
- 1 t concrete
- Production starts
- 1932
- Production ends
- 1959
- Origin
- Soviet Union
- DLC
- Early Start
Horse concrete mixer
- Max speed
- -
- Engine power
- -
- Concrete capacity
- 1.65 t concrete
- Production starts
- 1850
- Production ends
- 1937
- Origin
- Soviet Union
- DLC
- Early Start
Je300 mixer
- Max speed
- 87 km/h
- Engine power
- 147 kW
- Concrete capacity
- 13 t concrete
- Production starts
- 1968
- Production ends
- 1992
- Origin
- Poland
- DLC
- Base game
Kmz-5320 mixer
- Max speed
- 95 km/h
- Engine power
- 154 kW
- Concrete capacity
- 11 t concrete
- Production starts
- 1976
- Production ends
- 2001
- Origin
- Soviet Union
- DLC
- Base game
Mark P mixer
- Max speed
- 90 km/h
- Engine power
- 177 kW
- Concrete capacity
- 12 t concrete
- Production starts
- 1966
- Production ends
- 1990
- Origin
- USA
- DLC
- Base game
MZ-200 Mixer
- Max speed
- 50 km/h
- Engine power
- 89 kW
- Concrete capacity
- 6 t concrete
- Production starts
- 1947
- Production ends
- 1965
- Origin
- Soviet Union
- DLC
- Early Start
Rmn 12-215 mixer
- Max speed
- 90 km/h
- Engine power
- 158 kW
- Concrete capacity
- 10 t concrete
- Production starts
- 1974
- Production ends
- 1985
- Origin
- Romania
- DLC
- Base game
RuBalt D24/40 Liquid Concrete
- Max speed
- 43 km/h
- Engine power
- 29.84 kW
- Concrete capacity
- 0.75 t concrete
- Production starts
- 1912
- Production ends
- 1924
- Origin
- Russia
- DLC
- Early Start
RuBalt M24/35 Liquid Concrete
- Max speed
- 25 km/h
- Engine power
- 26.11 kW
- Concrete capacity
- 1.75 t concrete
- Production starts
- 1912
- Production ends
- 1924
- Origin
- Russia
- DLC
- Early Start
RuBalt T40/65 Liquid Concrete
- Max speed
- 20 km/h
- Engine power
- 48.5 kW
- Concrete capacity
- 3 t concrete
- Production starts
- 1913
- Production ends
- 1925
- Origin
- Russia
- DLC
- Early Start
Skd 706RS Concrete
- Max speed
- 55 km/h
- Engine power
- 99 kW
- Concrete capacity
- 5 t concrete
- Production starts
- 1945
- Production ends
- 1955
- Origin
- Czechoslovakia
- DLC
- Early Start
Skd 706RS FL Concrete
- Max speed
- 55 km/h
- Engine power
- 99 kW
- Concrete capacity
- 5 t concrete
- Production starts
- 1954
- Production ends
- 1959
- Origin
- Czechoslovakia
- DLC
- Early Start
Star-9500 mixer
- Max speed
- 100 km/h
- Engine power
- 220 kW
- Concrete capacity
- 14 t concrete
- Production starts
- 1996
- Production ends
- Present
- Origin
- USA
- DLC
- Base game
T138 mixer
- Max speed
- 70 km/h
- Engine power
- 132 kW
- Concrete capacity
- 10.3 t concrete
- Production starts
- 1959
- Production ends
- 1971
- Origin
- Czechoslovakia
- DLC
- Base game
T148 mixer
- Max speed
- 75 km/h
- Engine power
- 149 kW
- Concrete capacity
- 10.8 t concrete
- Production starts
- 1972
- Production ends
- 1982
- Origin
- Czechoslovakia
- DLC
- Base game
T24 Concrete
- Max speed
- 40 km/h
- Engine power
- 84 kW
- Concrete capacity
- 4 t concrete
- Production starts
- 1927
- Production ends
- 1940
- Origin
- Czechoslovakia
- DLC
- Early Start
T815 mixer
- Max speed
- 80 km/h
- Engine power
- 230 kW
- Concrete capacity
- 11.7 t concrete
- Production starts
- 1982
- Production ends
- Present
- Origin
- Czechoslovakia
- DLC
- Base game
Ya-4 concrete
- Max speed
- 45 km/h
- Engine power
- 40 kW
- Concrete capacity
- 3.5 t concrete
- Production starts
- 1928
- Production ends
- 1934
- Origin
- Soviet Union
- DLC
- Early Start
YaG mixer
- Max speed
- 42 km/h
- Engine power
- 54 kW
- Concrete capacity
- 5 t concrete
- Production starts
- 1932
- Production ends
- 1948
- Origin
- Soviet Union
- DLC
- Early Start
Zil-133 mixer
- Max speed
- 80 km/h
- Engine power
- 132 kW
- Concrete capacity
- 12 t concrete
- Production starts
- 1966
- Production ends
- 1999
- Origin
- Soviet Union
- DLC
- Base game
ZIS-5 Concrete
- Max speed
- 60 km/h
- Engine power
- 56.3 kW
- Concrete capacity
- 2.7 t concrete
- Production starts
- 1933
- Production ends
- 1958
- Origin
- Soviet Union
- DLC
- Early Start
ZiS-585 concrete
- Max speed
- 65 km/h
- Engine power
- 69 kW
- Concrete capacity
- 3.5 t concrete
- Production starts
- 1947
- Production ends
- 1963
- Origin
- Soviet Union
- DLC
- Early Start
Construction type
Excavator
E-302B excavator
- Max speed
- 18 km/h
- Engine power
- 45 kW
- Production starts
- 1957
- Production ends
- 1973
- Origin
- Soviet Union
- DLC
- Base game
E7.2 excavator
- Max speed
- 20 km/h
- Engine power
- 250 kW
- Production starts
- 1992
- Production ends
- Present
- Origin
- USA
- DLC
- Base game
Earie Steam Shovel
- Max speed
- 8 km/h
- Engine power
- 40 kW
- Production starts
- 1919
- Production ends
- 1935
- Origin
- USA
- DLC
- Early Start
LH-A360 excavator
- Max speed
- 24 km/h
- Engine power
- 34 kW
- Production starts
- 1960
- Production ends
- 1972
- Origin
- West Germany
- DLC
- Base game
M-III P 1.5
- Max speed
- 13 km/h
- Engine power
- 60 kW
- Production starts
- 1929
- Production ends
- 1960
- Origin
- Soviet Union
- DLC
- Early Start
Rmn 19-215 excavator
- Max speed
- 58 km/h
- Engine power
- 101 kW
- Production starts
- 1976
- Production ends
- 1985
- Origin
- Romania
- DLC
- Base game
T-111 excavator
- Max speed
- 62 km/h
- Engine power
- 132 kW
- Production starts
- 1947
- Production ends
- 1962
- Origin
- Czechoslovakia
- DLC
- Early Start
T174 excavator
- Max speed
- 18 km/h
- Engine power
- 25 kW
- Production starts
- 1965
- Production ends
- 1992
- Origin
- East Germany
- DLC
- Base game
T815-UDS excavator
- Max speed
- 80 km/h
- Engine power
- 230 kW
- Production starts
- 1984
- Production ends
- Present
- Origin
- Czechoslovakia
- DLC
- Base game
YaG DA-0.25 excavator
- Max speed
- 42 km/h
- Engine power
- 54 kW
- Production starts
- 1932
- Production ends
- 1948
- Origin
- Soviet Union
- DLC
- Early Start
Э-10011Д excavator
- Max speed
- 18 km/h
- Engine power
- 80 kW
- Production starts
- 1959
- Production ends
- 1982
- Origin
- Soviet Union
- DLC
- Base game
Construction type
Paver
Asphalt paver
- Max speed
- 15 km/h
- Engine power
- 50 kW
- Production starts
- 1975
- Production ends
- Present
- Origin
- USA
- DLC
- Base game
D150 asphalt paver
- Max speed
- 15 km/h
- Engine power
- 50 kW
- Production starts
- 1949
- Production ends
- 1995
- Origin
- Soviet Union
- DLC
- Base game
Construction type
Road crane
Gaz AA Cran KS-1
- Max speed
- 70 km/h
- Engine power
- 36.8 kW
- Production starts
- 1932
- Production ends
- 1955
- Origin
- Soviet Union
- DLC
- Early Start
Horse Crane
- Max speed
- -
- Engine power
- -
- Production starts
- 1850
- Production ends
- 1937
- Origin
- Soviet Union
- DLC
- Early Start
Je300 crane
- Max speed
- 87 km/h
- Engine power
- 147 kW
- Production starts
- 1968
- Production ends
- 1992
- Origin
- Poland
- DLC
- Base game
Kmz-5320 crane
- Max speed
- 95 km/h
- Engine power
- 154 kW
- Production starts
- 1976
- Production ends
- 2001
- Origin
- Soviet Union
- DLC
- Base game
LG-4866 road crane
- Max speed
- 80 km/h
- Engine power
- 148 kW
- Production starts
- 1968
- Production ends
- 1992
- Origin
- USA
- DLC
- Base game
LZ100 road crane
- Max speed
- 92 km/h
- Engine power
- 165 kW
- Production starts
- 1974
- Production ends
- 1995
- Origin
- Czechoslovakia
- DLC
- Base game
MZ-200 K-51
- Max speed
- 65 km/h
- Engine power
- 89 kW
- Production starts
- 1947
- Production ends
- 1965
- Origin
- Soviet Union
- DLC
- Early Start
MZ-503 crane
- Max speed
- 60 km/h
- Engine power
- 132 kW
- Production starts
- 1965
- Production ends
- 1977
- Origin
- Soviet Union
- DLC
- Base game
Pazdziernik
- Max speed
- 10 km/h
- Engine power
- 20 kW
- Production starts
- 1954
- Production ends
- 1970
- Origin
- Poland
- DLC
- Early Start
PH MT-250 road crane
- Max speed
- 70 km/h
- Engine power
- 172 kW
- Production starts
- 1970
- Production ends
- 1990
- Origin
- USA
- DLC
- Base game
Rmn 12-215 road crane
- Max speed
- 90 km/h
- Engine power
- 158 kW
- Production starts
- 1974
- Production ends
- 1985
- Origin
- Romania
- DLC
- Base game
Seal Mobile Crane
- Max speed
- 8 km/h
- Engine power
- 14 kW
- Production starts
- 1940
- Production ends
- 1970
- Origin
- United Kingdom
- DLC
- Early Start
T-111 crane
- Max speed
- 62 km/h
- Engine power
- 132 kW
- Production starts
- 1947
- Production ends
- 1962
- Origin
- Czechoslovakia
- DLC
- Early Start
T138 crane
- Max speed
- 70 km/h
- Engine power
- 132 kW
- Production starts
- 1959
- Production ends
- 1971
- Origin
- Czechoslovakia
- DLC
- Base game
T148 crane
- Max speed
- 75 km/h
- Engine power
- 149 kW
- Production starts
- 1972
- Production ends
- 1982
- Origin
- Czechoslovakia
- DLC
- Base game
T815 road crane
- Max speed
- 90 km/h
- Engine power
- 158 kW
- Production starts
- 1982
- Production ends
- Present
- Origin
- Czechoslovakia
- DLC
- Base game
T815-AD28 road crane
- Max speed
- 90 km/h
- Engine power
- 172 kW
- Production starts
- 1982
- Production ends
- Present
- Origin
- Czechoslovakia
- DLC
- Base game
U377 crane
- Max speed
- 60 km/h
- Engine power
- 132 kW
- Production starts
- 1965
- Production ends
- 1983
- Origin
- Soviet Union
- DLC
- Base game
V3S crane
- Max speed
- 60 km/h
- Engine power
- 73 kW
- Production starts
- 1953
- Production ends
- 1985
- Origin
- Czechoslovakia
- DLC
- Base game
W50 crane
- Max speed
- 80 km/h
- Engine power
- 92 kW
- Production starts
- 1962
- Production ends
- 1990
- Origin
- East Germany
- DLC
- Base game
YaG ATP-1 crane
- Max speed
- 42 km/h
- Engine power
- 54 kW
- Production starts
- 1932
- Production ends
- 1948
- Origin
- Soviet Union
- DLC
- Early Start
Zil-133 crane
- Max speed
- 80 km/h
- Engine power
- 132 kW
- Production starts
- 1966
- Production ends
- 1999
- Origin
- Soviet Union
- DLC
- Base game
Construction type
Roller
Asphalt roller (small)
- Max speed
- 20 km/h
- Engine power
- 70 kW
- Production starts
- 1994
- Production ends
- Present
- Origin
- USA
- DLC
- Base game
D-83 roller
- Max speed
- 6 km/h
- Engine power
- 22 kW
- Production starts
- 1940
- Production ends
- 1956
- Origin
- Soviet Union
- DLC
- Early Start
D211 roller
- Max speed
- 20 km/h
- Engine power
- 40 kW
- Production starts
- 1955
- Production ends
- 1997
- Origin
- Soviet Union
- DLC
- Base game
VV-110 roller
- Max speed
- 24 km/h
- Engine power
- 88.3 kW
- Production starts
- 1982
- Production ends
- 1997
- Origin
- Czechoslovakia
- DLC
- Base game
Construction type
Tower crane
20-Meter Service Tower Crane
- Max speed
- 0 km/h
- Engine power
- 105 kW
- Production starts
- 1928
- Production ends
- 1955
- Origin
- Domestic product
- DLC
- Early Start
A1 tower crane (30m)
- Max speed
- 0 km/h
- Engine power
- 250 kW
- Production starts
- 1959
- Production ends
- Present
- Origin
- Czechoslovakia
- DLC
- Base game
A2 tower crane (45m)
- Max speed
- 0 km/h
- Engine power
- 300 kW
- Production starts
- 1972
- Production ends
- Present
- Origin
- Czechoslovakia
- DLC
- Base game
B2 tower crane (75m)
- Max speed
- 0 km/h
- Engine power
- 400 kW
- Production starts
- 1976
- Production ends
- Present
- Origin
- East Germany
- DLC
- Base game
SBK-1
- Max speed
- 0 km/h
- Engine power
- 165 kW
- Production starts
- 1946
- Production ends
- 1976
- Origin
- Soviet Union
- DLC
- Early Start
TC1 tower crane
- Max speed
- 0 km/h
- Engine power
- 350 kW
- Production starts
- 1962
- Production ends
- Present
- Origin
- Sweden
- DLC
- Base game
TC2 tower crane
- Max speed
- 0 km/h
- Engine power
- 500 kW
- Production starts
- 1962
- Production ends
- Present
- Origin
- West Germany
- DLC
- Base game
Type-C1 tower crane
- Max speed
- 0 km/h
- Engine power
- 150 kW
- Production starts
- 1959
- Production ends
- Present
- Origin
- Czechoslovakia
- DLC
- Base game
Type-C2 tower crane
- Max speed
- 0 km/h
- Engine power
- 180 kW
- Production starts
- 1959
- Production ends
- 1982
- Origin
- Russia
- DLC
- Base game
Type-C3 tower crane
- Max speed
- 0 km/h
- Engine power
- 200 kW
- Production starts
- 1959
- Production ends
- Present
- Origin
- Belarus
- DLC
- Base game
VEB Kranbau Baumeister
- Max speed
- 0 km/h
- Engine power
- 135 kW
- Production starts
- 1945
- Production ends
- 1972
- Origin
- East Germany
- DLC
- Early Start
How construction vehicles build your republic
There are two ways to finish a construction project. Funding with Rubles or Dollars works as an auto-build: you place the building, pick a currency, and it is finished almost right away. That speed costs more, because you pay for materials and labor plus an extra fee for instant delivery, and a distance fee based on how far the site is from the nearest customs house.
Building with resources is the cheaper route, and this is where construction vehicles come in. Your workers and vehicles do the job using materials you produce or import. The construction office takes charge, sending vehicles to pick up materials from the sources you assign and carry them to the site.
Workers arrive in one of two ways. Those from homes and transport stations within walking distance come on their own, while buses from the construction office collect workers at a stop for sites that are farther away. Construction starts once the workers and materials have reached the site.
The office can also find its own work. With auto search turned on, it looks for projects within 1,000, 2,000, or 3,000 meters, but only for the types you have enabled, such as roads, buildings, and pipelines. You can rank each site as high, medium, or low priority, and high-priority sites are served first.
The main types of construction vehicles and what they do
Each type of machine covers a different part of the work. Bulldozers prepare the ground before building starts, and excavators do the digging. Concrete mixers carry fresh concrete from the plant to the site. On road jobs, pavers lay asphalt and rollers pack the new surface down, and a site usually needs several of these machines because each one handles a different stage.
Lifting falls to cranes, which come in two kinds. Road cranes are mounted on trucks, while tower cranes stay in one spot once they are set up, lifting materials at a fixed worksite.
Which construction vehicles to get first
The minimum setup shows where to start. Alongside the construction office, a concrete plant, an asphalt plant, and storage for gravel and building materials, the early fleet centers on an excavator, a bulldozer, a concrete mixer, and a road crane or tower crane (or both). With those in place, you can start on the basics.
Dump trucks, open hull trucks, and buses are part of the early setup too. They work alongside the heavy machines, carrying gravel and asphalt, steel and bricks, and workers so the site keeps running. Pavers and rollers come into play once you start building roads, since they handle the asphalt stage. Later, the setup grows with a warehouse, faster gravel loading and unloading, and covered hull vehicles for mechanical and electro components.
Buying, parking, and moving construction vehicles
You buy and manage construction vehicles from the construction office window. The buy button lets you pay for a new vehicle with Dollars or Rubles, and it is placed in the office. Each office has parking spots for its vehicles, four in the free version and more in the bigger versions, up to 24.
Bulldozers and excavators can drive to a site on their own. If you turn on the option called Deliver mechanisms only with trucks, an open hull truck carries them instead, which is faster than driving. That option only works when an open hull truck is assigned to the office.
From the More menu, you can also change the workplace or depot for all your vehicles at once. This is handy when your building work moves to a different part of the republic.
Workdays: which machines work alone and which need workers
Progress is measured in workdays, which is how much one worker could add to construction in a full day. Some vehicles can produce workdays by themselves. Excavators and bulldozers, for example, keep adding progress even when no workers are on site.
Cranes work differently. They speed up production, but they need workers present to do it. That makes worker supply more important for crane work, because their help only counts while workers are on site.
Early and modern construction vehicles: which to use
The construction vehicles span a long stretch of history. The oldest are a horse-drawn concrete mixer and a horse crane, both dating from 1850, and some newer models are still in production today.
Many of the older machines move slowly, and some are built for the first stages of a republic's growth. Newer models are generally faster, more powerful, and built for heavier loads. Concrete capacity follows the same pattern, from the smallest early carriers that hold under a tonne up to the heaviest modern mixers that carry more than ten tonnes.
Which to use depends on the job and the stage your republic has reached. The game labels each machine as part of the base game or the Early Start content, so you can tell where each one comes from.
FAQ
Where do construction vehicles pick up materials?
They collect from the sources you assign to the construction office, since the office does not hold materials itself. Gravel comes from an aggregate storage or a truck aggregate loading building, asphalt from an asphalt plant, and concrete from a concrete plant. Steel, bricks, boards, and prefab panels come from open storage, while mechanical and electro components come from a warehouse. Workers are picked up at the public transport stations you assign to the office.
How do I get fuel for construction vehicles?
The construction office has internal storage for up to 30 tonnes of fuel, and that fuel has to be delivered to it. You buy fuel with Dollars or Rubles using the buy-resources buttons at the top of the office window, which are separate from the buttons used to buy vehicles.
How do I sell a construction vehicle?
Select the vehicle in the construction office window, which enables the sell vehicle button. That button is disabled until a vehicle is selected. The More menu also has a sell all vehicles option that sells the whole fleet at once, so use it with care.




