Patient rooms are where admitted animals actually get care in Animal Hospital. Rooms 1-5 on the medical wing share a DNA diagnose-and-treat loop. Rooms 6-8 on the emergency wing turn care into skill checks: sequence memory, heart-monitor clicking, and timed surgery. Pick the free bed that matches the case, finish the room job, then watch recovery for grabs and rituals.
View
section
Medical Wing Rooms
Standard DNA beds on the right side of the hospital. Same diagnose-and-treat steps in every room, so free bed choice is the only routing decision.
Room 1
Standard care bed in the medical wing. Room 1 works like the other medical-wing rooms: diagnose, treat, and watch the bed for grabs.
- Room
- 1
- Wing
- Medical Wing
- Care type
- Standard DNA diagnosis and treatment
- Minigame
- -
- Main risk
- Bed Monster under the bed; wrong treatment kills the patient; incomplete care leaves them at risk
- What you do
- Put the patient on the bed, run DNA analysis, give the matching hallway treatment, and leave once recovery starts.
Room 2
Standard care bed in the medical wing. Room 2 works like the other medical-wing rooms: diagnose, treat, and watch the bed for grabs.
- Room
- 2
- Wing
- Medical Wing
- Care type
- Standard DNA diagnosis and treatment
- Minigame
- -
- Main risk
- Bed Monster under the bed; wrong treatment kills the patient; incomplete care leaves them at risk
- What you do
- Put the patient on the bed, run DNA analysis, give the matching hallway treatment, and leave once recovery starts.
Room 3
Standard care bed in the medical wing. Room 3 works like the other medical-wing rooms: diagnose, treat, and watch the bed for grabs.
- Room
- 3
- Wing
- Medical Wing
- Care type
- Standard DNA diagnosis and treatment
- Minigame
- -
- Main risk
- Bed Monster under the bed; wrong treatment kills the patient; incomplete care leaves them at risk
- What you do
- Put the patient on the bed, run DNA analysis, give the matching hallway treatment, and leave once recovery starts.
Room 4
Standard care bed in the medical wing. Room 4 works like the other medical-wing rooms: diagnose, treat, and watch the bed for grabs.
- Room
- 4
- Wing
- Medical Wing
- Care type
- Standard DNA diagnosis and treatment
- Minigame
- -
- Main risk
- Bed Monster under the bed; wrong treatment kills the patient; incomplete care leaves them at risk
- What you do
- Put the patient on the bed, run DNA analysis, give the matching hallway treatment, and leave once recovery starts.
Room 5
Standard care bed in the medical wing. Room 5 works like the other medical-wing rooms: diagnose, treat, and watch the bed for grabs.
- Room
- 5
- Wing
- Medical Wing
- Care type
- Standard DNA diagnosis and treatment
- Minigame
- -
- Main risk
- Bed Monster under the bed; wrong treatment kills the patient; incomplete care leaves them at risk
- What you do
- Put the patient on the bed, run DNA analysis, give the matching hallway treatment, and leave once recovery starts.
| Image | Name | Description | Room | Wing | Care type | Minigame | Main risk | What you do |
|---|---|---|---|---|---|---|---|---|
| Room 1 | Standard care bed in the medical wing. Room 1 works like the other medical-wing rooms: diagnose, treat, and watch the bed for grabs. | 1 | Medical Wing | Standard DNA diagnosis and treatment | - | Bed Monster under the bed; wrong treatment kills the patient; incomplete care leaves them at risk | Put the patient on the bed, run DNA analysis, give the matching hallway treatment, and leave once recovery starts. | |
| Room 2 | Standard care bed in the medical wing. Room 2 works like the other medical-wing rooms: diagnose, treat, and watch the bed for grabs. | 2 | Medical Wing | Standard DNA diagnosis and treatment | - | Bed Monster under the bed; wrong treatment kills the patient; incomplete care leaves them at risk | Put the patient on the bed, run DNA analysis, give the matching hallway treatment, and leave once recovery starts. | |
| Room 3 | Standard care bed in the medical wing. Room 3 works like the other medical-wing rooms: diagnose, treat, and watch the bed for grabs. | 3 | Medical Wing | Standard DNA diagnosis and treatment | - | Bed Monster under the bed; wrong treatment kills the patient; incomplete care leaves them at risk | Put the patient on the bed, run DNA analysis, give the matching hallway treatment, and leave once recovery starts. | |
| Room 4 | Standard care bed in the medical wing. Room 4 works like the other medical-wing rooms: diagnose, treat, and watch the bed for grabs. | 4 | Medical Wing | Standard DNA diagnosis and treatment | - | Bed Monster under the bed; wrong treatment kills the patient; incomplete care leaves them at risk | Put the patient on the bed, run DNA analysis, give the matching hallway treatment, and leave once recovery starts. | |
| Room 5 | Standard care bed in the medical wing. Room 5 works like the other medical-wing rooms: diagnose, treat, and watch the bed for grabs. | 5 | Medical Wing | Standard DNA diagnosis and treatment | - | Bed Monster under the bed; wrong treatment kills the patient; incomplete care leaves them at risk | Put the patient on the bed, run DNA analysis, give the matching hallway treatment, and leave once recovery starts. |
section
Emergency Wing Rooms
Skill-based care on the left side. X-Ray is memory, heart monitor is reaction clicking, and surgery is a timed tool run with Tendril risk during recovery.
Room 6 (X-Ray)
The first skill room. Memory is the core job: copy the sequence, clear the X-Ray step, then finish treatment.
- Room
- 6
- Wing
- Emergency Wing
- Care type
- X-Ray sequence care
- Minigame
- Memory / sequence copy
- Main risk
- Wrong sequences stall care; wrong final treatments still kill the patient
- What you do
- Watch a short color sequence (commonly four colors) flash, then repeat it exactly. A wrong order regenerates a new sequence. After the scan, finish normal treatment items.
Room 7 (Heart Monitor)
A speed-and-accuracy room. Race the meter up while dodging skulls that punish sloppy clicking.
- Room
- 7
- Wing
- Emergency Wing
- Care type
- Heart monitor reaction care
- Minigame
- Click good targets, avoid skulls
- Main risk
- Bed Monster can still appear; skull clicks slow the meter
- What you do
- Click white progress targets to push the heart monitor toward 100 percent while avoiding red skulls that lower progress. Skulls slow you down but do not kill the patient.
Room 8 (Surgery)
The hardest bed in the hospital. Surgery timers are strict, and the Room 8 Tendril must be cleared with the mini-game only.
- Room
- 8
- Wing
- Emergency Wing
- Care type
- Timed surgery tool delivery
- Minigame
- Timed item fetch after IV start
- Main risk
- Tendril emergency can spawn during recovery; tasing or shooting the Tendril kills the patient
- What you do
- Start with IV Drops to begin a roughly 45-second surgery clock, then deliver requested tools such as scalpel, scissors, organ, transplant, or antibiotics before the timer ends.
| Image | Name | Description | Room | Wing | Care type | Minigame | Main risk | What you do |
|---|---|---|---|---|---|---|---|---|
| Room 6 (X-Ray) | The first skill room. Memory is the core job: copy the sequence, clear the X-Ray step, then finish treatment. | 6 | Emergency Wing | X-Ray sequence care | Memory / sequence copy | Wrong sequences stall care; wrong final treatments still kill the patient | Watch a short color sequence (commonly four colors) flash, then repeat it exactly. A wrong order regenerates a new sequence. After the scan, finish normal treatment items. | |
| Room 7 (Heart Monitor) | A speed-and-accuracy room. Race the meter up while dodging skulls that punish sloppy clicking. | 7 | Emergency Wing | Heart monitor reaction care | Click good targets, avoid skulls | Bed Monster can still appear; skull clicks slow the meter | Click white progress targets to push the heart monitor toward 100 percent while avoiding red skulls that lower progress. Skulls slow you down but do not kill the patient. | |
| Room 8 (Surgery) | The hardest bed in the hospital. Surgery timers are strict, and the Room 8 Tendril must be cleared with the mini-game only. | 8 | Emergency Wing | Timed surgery tool delivery | Timed item fetch after IV start | Tendril emergency can spawn during recovery; tasing or shooting the Tendril kills the patient | Start with IV Drops to begin a roughly 45-second surgery clock, then deliver requested tools such as scalpel, scissors, organ, transplant, or antibiotics before the timer ends. |
Medical wing: Rooms 1-5
These beds all run the same care steps. Put the patient down, run DNA analysis, pull the matching treatment from the hallway racks, and leave once recovery starts. Furniture and posters differ a bit from room to room, but the job does not. Wrong treatment still kills the patient, and a Bed Monster can hide under any of these beds.
Emergency wing: Rooms 6-8
Room 6 (X-Ray) is a short memory test: copy the color sequence, then finish normal treatments. Room 7 (Heart Monitor) is speed and accuracy: white targets raise the meter, red skulls lower it without killing the patient. Room 8 (Surgery) is the hard one. Give IV Drops to start a roughly 45-second clock, then fetch tools like scalpel, scissors, organ, transplant, or antibiotics before time runs out.
After the bed is clear
Leaving the room does not mean the patient is safe forever. Death rituals can hit any occupied recovery bed. Room 8 can spawn a Tendril that only clears if you rerun the surgery mini-game. Never tase or shoot that purple mass. For building-wide map orientation (lobby, check-in, shop), use the locations page instead of treating cameras as rooms.
FAQ
How are patient rooms split in Animal Hospital?
Medical-wing beds (1-5) share standard DNA care. Emergency-wing rooms are 6 (X-Ray), 7 (Heart Monitor), and 8 (Surgery).
Are Camera 1 and Camera 2 patient rooms?
No. Security cameras are checked from the check-in desk for anomalies. They are not patient beds and do not belong on this rooms list.
Do Rooms 1-5 play differently from each other?
No. They share the same DNA analysis and hallway treatment loop. Use whichever bed is free. Room 5 has some unique scenery (including a safe behind a poster in story content), but the care steps match the rest of the wing.
What makes Room 8 special?
Surgery starts a roughly 45-second timer after the IV Drop and uses exclusive tools. During recovery, a purple Tendril can emerge. Clear it only with the surgery mini-game. Weapons kill the patient.
Can the Bed Monster appear in emergency rooms too?
The under-bed grab is a bed hazard you should respect anywhere a patient is on a bed, especially while you are busy with a minigame. Maple syrup is the clean clear.








