Once a patient is admitted in Animal Hospital, a shift can break into a crisis. Someone can faint, a room can catch fire, or a Tendril can erupt in surgery. Most emergencies run a short countdown, and missing it costs the patient. Knowing how fast each one moves, what starts it, and which tool ends it is how you keep the ward alive.
How to use this collection
Each card shows the time limit, what triggers the emergency, and the tools you need, with a short note on how to resolve it and what happens if you fail. Cards are grouped by the kind of threat so similar crises sit side by side.
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Multi-Patient Event
This is the one emergency that is really many at once. A whole wave arrives together, so the skill is triage rather than a single quick fix.
Ambulance Event
A surge event where six patients flood the hospital together, some on fire or critical. It is the only emergency that stacks several crises at once, so it tests how fast you can triage.
- Time limit
- No timer
- Trigger
- Dr. Harlow announces an anomaly attack on the town, starting from about shift 4 or 5, and six patients rush in at once.
- Tools needed
- Fire extinguisher plus standard treatment supplies
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Fire Hazards
Both fire emergencies clear with the extinguisher, but they are not equally urgent. A burning room has no death timer yet drains sanity and can knock out patients who walk in, while a patient on fire is a straight race against a one-minute clock.
Room Fire
A room bursts into flames and stays dangerous until you extinguish it. It has no death timer, but the sanity drain and fainting risk make it an urgent fix.
- Time limit
- No timer
- Trigger
- A room randomly catches fire during a shift, before or after a patient checks in.
- Tools needed
- Fire extinguisher (kept in the glass case near the check-in booth; usable after completing 2 shifts)
Patient on Fire
A patient arrives engulfed in flames and you have one minute to save them. The extinguisher clears it instantly, making it the go-to tool for this emergency.
- Time limit
- 60 seconds
- Trigger
- A patient runs into the hospital fully on fire, panicking and screaming.
- Tools needed
- Fire extinguisher (preferred) or hands plus burn ointment
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Patient Crises
Ordinary medical crises with no supernatural twist. Get the patient where they need to be and finish the care steps before the timer ends.
Patient Fainted
A patient collapses and must be carried to their bed before the timer ends (usually one minute, shorter if they fainted from fire). No tools are needed, just quick lifting and good room awareness.
- Time limit
- 60 seconds (40 from fire)
- Trigger
- A patient faints at check-in, after walking into a burning room, after being shot, or after being tased.
- Tools needed
- None (carry by hand)
Critical Patient
A patient shows up needing complete care against the clock. The challenge is finishing every treatment step, not a single quick fix.
- Time limit
- 60-120 seconds
- Trigger
- A patient arrives in critical condition, often as part of the ambulance wave.
- Tools needed
- Varies with the treatment the patient needs
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Supernatural Threats
These break normal treatment rules. Death Ritual answers to candles or a taser. Bed Monster wants maple syrup. The Room 8 Tendril only clears with the surgery mini-game, and tasing or shooting it kills the patient.
Death Ritual
A floating patient is surrounded by lit ritual candles and you have 40 seconds to break the ritual. The taser ends it quickly, but clearing the candles also works.
- Time limit
- 40 seconds
- Trigger
- In an occupied room the door creaks open slowly, the lights dim, the patient floats, and ritual candles fill the room.
- Tools needed
- Taser (free at the start of shift 3, recharges in its box) or eyedrops / IV drops / coffee
Bed Monster
A monster pulls a patient under the bed and you have only 30 seconds to react. Feeding it maple syrup is the way to make it let go.
- Time limit
- 30 seconds
- Trigger
- A monster grabs a patient and slowly drags them underneath the bed.
- Tools needed
- Maple syrup (primary); organ or transplant as alternate feed
Tendril (Room 8)
A purple Tendril erupts during Room 8 recovery and must be cleared with the surgery mini-game. Weapons kill the patient, so this is the emergency you never tase.
- Time limit
- 45 seconds
- Trigger
- Purple tendrils emerge from a recovering surgery patient in Room 8.
- Tools needed
- None (interaction-based mini-game)
Read the timer first
Not every emergency works the same way. Room fire and the ambulance wave have no single death clock, but they still demand speed because they block beds or stack several crises at once. The rest run on a clock, from about 30 seconds for the bed monster up to about two minutes for a critical patient. When more than one hits together, start with the shortest timer and leave no-timer hazards for last.
Keep the right tools ready
Many fixes need a tool you may not have yet. The fire extinguisher (glass case near check-in, usable after early shifts) is the fastest answer to anything on fire. The taser, free at the start of shift 3, ends a death ritual in one hit. Maple syrup is the clean way to free a patient from the bed monster. Tendril in Room 8 is the exception: weapons kill the patient, so you only clear it with the surgery mini-game.
Ambulance triage
When Dr. Harlow calls the anomaly attack and six patients rush in, ignore the normal check-in loop. Put critical and on-fire cases first, then clear faints and room work. Bonus cash comes from finishing the wave, and the ambulance returns every few shifts after the first one.
FAQ
What happens if I miss an emergency timer?
On almost every timed emergency the patient dies when the clock runs out. Room fire and the ambulance wave have no single death timer, but a burning room still drains sanity and can make patients faint, and any ambulance patient you leave untreated is lost.
Which tool should I keep ready for emergencies?
The fire extinguisher clears both fire emergencies fastest. The taser, given at the start of shift 3, ends the death ritual in one hit. Keep maple syrup on hand for the bed monster.
Why should I never attack the Tendril in Room 8?
The purple Tendril that emerges from a recovering surgery patient is the one threat you do not fight. Tasing or shooting it kills the patient on the spot. Clear it by completing the surgery mini-game with the on-screen steps.
Can I lose a patient on purpose without it counting as a death?
Throwing a fainted patient in the trash removes them without recording a death, but you also lose their reward. It is a last resort when you cannot reach the bed in time and want to protect your record.









