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  3. Animal Hospital>
  4. Items

All 26 Items in Animal Hospital

Updated on September 2, 2026 (about 2 months ago)

Items keep Animal Hospital moving when the lobby piles up and the wards go sideways. Tools cover sanity, speed, fire, and fights. Shop upgrades permanently speed DNA, printing, recovery, and check-in. Treatment stock is free at the room stations and has to match the diagnosis, or you lose a life the hard way.

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section

Tools

7 items

Carry items for sanity, speed, fire control, stuns, ranged fights, and revives. Most come from the supplies shop, wall cases, or class starters once later shifts open.

Coffee

Your main free sanity drink. Grab a cup between crises, and keep one ready for the Head Banger at the window.

Category
Tool
Price
Free from machine; about $55 in shop
Effect
Restores 5% sanity per sip, up to 3 sips (15% total)

Chocolate

A bigger sanity snack than coffee. Buy it when your meter is already in the danger zone.

Category
Tool
Price
$120 or 29 Robux
Effect
Restores 20% sanity per bite, up to 3 bites (60% total)

Run Fast Cola

Sprint fuel for cross-hospital emergencies. Paramedics start with a large cola stock.

Category
Tool
Price
$75 or 19 Robux
Effect
Temporary movement speed boost for up to 30 seconds

Fire Extinguisher

Required for fire emergencies. Also handy for spraying invisible threats into view.

Category
Tool
Price
Free wall case from shift 3
Effect
Puts out room fires and patients on fire; can also reveal ghosts, hiders, and slime

Taser

The default answer for hostile patients and many rituals. Keep it charged instead of only carrying treatments.

Category
Tool
Price
About $150–$155; free box later; multi-use about $250
Effect
Stuns anomalies, shapeshifters, and hostile patients at close range

Gun

High power, limited ammo. Best when you expect shapeshifters or ghosts and do not want to close the gap.

Category
Tool
Price
About $400–$410 or 99 Robux
Effect
Ranged takedown of anomalies and enemies; limited ammo

Teddy Bear

Co-op insurance. Expensive, but it is the item that brings a dead teammate back into the shift.

Category
Tool
Price
About $1000–$1010
Effect
Revives a downed teammate (cannot self-revive)

section

Shop Upgrades

5 items

Permanent hospital upgrades bought with shift cash. They speed DNA, printing, recovery, and reception so the same layout handles heavier patient waves.

DNA Analysis Upgrade

Shortens the diagnosis wait in medical rooms. One of the first upgrades worth buying every run.

Category
Upgrade
Price
About $110–$115
Effect
+50% DNA analysis speed (roughly halves the wait)

Printer Upgrade

Speeds photo and paperwork steps at check-in. Helpful once the desk is the bottleneck.

Category
Upgrade
Price
About $105
Effect
+25% printer speed

Patient Recovery Speed

Patients clear beds faster, which opens rooms during busy ambulance waves.

Category
Upgrade
Price
About $115
Effect
+25% patient recovery speed

Patient Check-in Upgrade

Cheap desk QoL. Buy early so reception does not waste seconds on every patient.

Category
Upgrade
Price
About $20
Effect
Faster check-in by skipping the initial “…” dialogue

Check-in Window Upgrade

Doubles reception throughput. Essential once ambulance waves and late shifts stack arrivals.

Category
Upgrade
Price
About $210
Effect
Adds a second check-in window for two patients at once

section

Treatment Items

14 items

Free cures and surgery parts from room stations and Room 8. Match the diagnosis, and remember a few also stop monsters or clear ritual candles.

Herbs

Match the DNA result for headaches. Free treatment stock is always by the rooms.

Category
Treatment
Price
Free
Effect
Cures headaches

Medicine

Standard cure for stomach issues after DNA diagnosis.

Category
Treatment
Price
Free
Effect
Cures stomach aches

Thermometer

Use when diagnosis shows fever. Keep one in inventory on busy shifts.

Category
Treatment
Price
Free
Effect
Cures fever

Medkit

Wound care for bruise results and a common Room 8 surgery deliverable.

Category
Treatment
Price
Free
Effect
Cures bruises; also used in some surgery requests

Ointment

Burn care for normal patients and for anyone you extinguished without a full extinguisher clear.

Category
Treatment
Price
Free
Effect
Cures burns and rashes; needed after putting a patient out by hand

Bandage

Apply when diagnosis lists bleeding as the problem.

Category
Treatment
Price
Free
Effect
Cures bleeding; also used in some surgery requests

Cough Syrup

Flu patients need cough syrup after diagnosis. Bonus use for slime cleanups.

Category
Treatment
Price
Free
Effect
Cures flu symptoms; also cleans slime faster

Maple Syrup

Double duty item. Treat low sugar patients, and keep a bottle ready for bed grabs.

Category
Treatment
Price
Free
Effect
Cures low sugar and Canadian; also feeds the Bed Monster

Eye Drops

Eye care with emergency side uses against ceiling eyes and some ritual candle clears.

Category
Treatment
Price
Free
Effect
Cures dry eyes; calms Mass of Eyes; can clear death-ritual candles

IV Drops

Dehydration cure that also starts surgery sequences and can help stop rituals.

Category
Treatment
Price
Free
Effect
Cures dehydration; starts Room 8 surgery prep; can clear death-ritual candles

Scalpel

Deliver when Room 8 surgery asks for a scalpel during the timed rounds.

Category
Treatment
Price
Free
Effect
Surgery mini-game tool; can be given to Barney in some encounters

Scissors

Another Room 8 surgery tool. Follow the blackboard request each round.

Category
Treatment
Price
Free
Effect
Surgery mini-game tool

Organ

Surgery component with a side use as Bed Monster bait if maple syrup is missing.

Category
Treatment
Price
Free
Effect
Surgery mini-game tool; can also feed the Bed Monster

Transplant

Late surgery delivery item. Also works as Bed Monster feed alongside maple syrup.

Category
Treatment
Price
Free
Effect
Surgery mini-game tool; can also feed the Bed Monster

Spend cash where the queue actually hurts

Money from early shifts should go into the bottlenecks you feel every round. DNA Analysis and Patient Recovery Speed clear beds faster once ambulances start stacking. Patient Check-in is cheap desk QoL. The second Check-in Window is the late-game reception unlock when two arrivals hit at once. Printer speed matters once photo paperwork is the thing holding the desk.

Tools are more situational. Coffee is free and renewable, so drink it between crises and save Chocolate for when sanity is already bad. Run Fast Cola is for cross-hospital sprints. Fire Extinguisher, Taser, and Gun are emergency answers, not default inventory clutter. Teddy Bear is pure co-op insurance: expensive, useless on yourself, and the only way to stand a teammate back up after zero sanity.

Match the cure, then handle the side jobs

After DNA, the screen above the bed tells you what to bring. Wrong treatment kills a normal patient. Keep free stock from the hall machines: herbs for headaches, medicine for stomach aches, thermometer for fever, medkit and bandage for wounds, ointment for burns and rashes, cough syrup for flu, maple syrup for low sugar, eye drops for dry eyes, and IV drops for dehydration.

A few treatments moonlights as crisis tools. Maple Syrup, Organ, and Transplant can feed the Bed Monster. Eye Drops calm Mass of Eyes and, with IV Drops, can clear death-ritual candles without eating sanity the hard way. Room 8 surgery wants IV prep first, then blackboard tools like scalpel, scissors, organ, and transplant on a short timer. If you put a patient out with your hands instead of the extinguisher, finish with Ointment.

Small habits that save shifts

  • Carry a cure mix, not only weapons. Empty hands still kill patients if a bad inventory upgrade is live.
  • Return the Fire Extinguisher and recharge the Taser box when you can. Borrowed tools are team property.
  • Sip coffee smart: two sips for you, last sip for Head Banger or Barney still works.
  • Do not shoot or tase everything. Surgery tendrils and some patient states punish the wrong weapon.

FAQ

Q.

Where do you buy tools and upgrades in Animal Hospital?

The Supplies Shop opens after early shifts and sells tools plus upgrades for cash. Some tools also appear as free wall boxes, vending Robux options, or class starters.

Q.

Are treatment items free?

Yes. Grab them from treatment stations outside patient rooms or from Room 8 surgery supplies. They do not cost shop cash.

Q.

What restores sanity fastest?

Coffee is free and restores a little per sip. Chocolate costs money or Robux and restores much more if you finish the whole bar.

Q.

Which upgrades should you buy first?

DNA Analysis and Patient Recovery Speed usually pay off first because they free beds faster. Patient Check-in is a cheap early pickup, then the second check-in window when arrivals double up.

Q.

What items help with emergencies, not just diagnoses?

Fire Extinguisher for fires, Taser and Gun for hostiles, Maple Syrup or organ/transplant for Bed Monster, and Eye Drops or IV Drops for some ritual candle clears.

Q.

Can the wrong treatment kill a patient?

Yes. Using an item that does not match the diagnosis can kill a normal patient and cost a hospital life. Always read the bed screen after DNA.

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