Classes are the role you equip before a shift in Animal Hospital. Some start with extra sanity, some hand you a taser or speed cola, and a couple are Robux-only power picks. You buy them in the yellow Classes circle by the lobby ambulance, then upgrade each one through three perk levels as you play.
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Starter and Support
Cheap early picks. Intern is free training, Nurse expands how much you can carry, and Secretary pays sanity for staying on the desk.
Intern
The free starter class. Extra opening sanity is the whole perk, so it is ideal while you learn check-ins and treatment routes.
- Cost
- Free
- Currency
- -
- Role
- Beginner
- Starter item
- -
- Best for
- Learning the hospital loop
- Level 1
- Start with 10 bonus sanity
- Level 2
- Start with 15 bonus sanity
- Level 3
- Start with 20 bonus sanity
Nurse
A cheap support pick that expands how many items you can hold. Strong for players who ferry treatments, coffee, and extinguishers.
- Cost
- 20
- Currency
- Animal Coins
- Role
- Support
- Starter item
- -
- Best for
- Carrying more tools for the team
- Level 1
- +1 max inventory capacity
- Level 2
- +2 max inventory capacity
- Level 3
- +3 max inventory capacity
Secretary
Rewards staying on reception. Every clean check-in tops up sanity, so it fits desk mains more than hallway runners.
- Cost
- 120
- Currency
- Animal Coins
- Role
- Reception
- Starter item
- -
- Best for
- Desk-focused players
- Level 1
- Recover 1 sanity when checking in patients
- Level 2
- Recover sanity on check-in, plus 5 bonus starting sanity
- Level 3
- Recover sanity on check-in, plus 10 bonus starting sanity
| Image | Name | Description | Cost | Currency | Role | Starter item | Best for | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|---|---|---|---|---|---|
| Intern | The free starter class. Extra opening sanity is the whole perk, so it is ideal while you learn check-ins and treatment routes. | Free | - | Beginner | - | Learning the hospital loop | Start with 10 bonus sanity | Start with 15 bonus sanity | Start with 20 bonus sanity | |
| Nurse | A cheap support pick that expands how many items you can hold. Strong for players who ferry treatments, coffee, and extinguishers. | 20 | Animal Coins | Support | - | Carrying more tools for the team | +1 max inventory capacity | +2 max inventory capacity | +3 max inventory capacity | |
| Secretary | Rewards staying on reception. Every clean check-in tops up sanity, so it fits desk mains more than hallway runners. | 120 | Animal Coins | Reception | - | Desk-focused players | Recover 1 sanity when checking in patients | Recover sanity on check-in, plus 5 bonus starting sanity | Recover sanity on check-in, plus 10 bonus starting sanity |
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Sanity Specialists
Built around the sanity meter. Doctor and Surgeon refund you for healing; Psychologist doubles every sanity swing for players who manage coffee and threats well.
Doctor
Sanity comes back when you finish healing. Best for players who live in patient rooms more than at the window.
- Cost
- 900
- Currency
- Animal Coins
- Role
- Healer
- Starter item
- -
- Best for
- Treatment-room mains
- Level 1
- Recover 1 sanity when healing patients
- Level 2
- Recover sanity when healing, plus 15 bonus starting sanity
- Level 3
- Recover sanity when healing, plus 20 bonus starting sanity
Psychologist
Every sanity hit and heal hits harder. Strong when you control coffee and threats well, rough when you take random damage.
- Cost
- 500
- Currency
- Animal Coins
- Role
- High risk / high reward
- Starter item
- -
- Best for
- Experienced sanity management
- Level 1
- All sanity gains and losses are doubled
- Level 2
- Doubled sanity effects, plus 7.5% chance to ignore sanity loss
- Level 3
- Doubled sanity effects, plus 15% chance to ignore sanity loss
Surgeon
Healing patients pays you back with sanity and speed. A top late-game coin class for players who clear rooms nonstop.
- Cost
- 2500
- Currency
- Animal Coins
- Role
- Healer / mobility
- Starter item
- -
- Best for
- Fast treatment loops
- Level 1
- Gain sanity and a short speed boost after healing a patient
- Level 2
- Gain sanity and a longer (8s) speed boost after healing
- Level 3
- Double sanity recovery and a longer (8s) speed boost after healing, plus 10 bonus starting sanity
| Image | Name | Description | Cost | Currency | Role | Starter item | Best for | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|---|---|---|---|---|---|
| Doctor | Sanity comes back when you finish healing. Best for players who live in patient rooms more than at the window. | 900 | Animal Coins | Healer | - | Treatment-room mains | Recover 1 sanity when healing patients | Recover sanity when healing, plus 15 bonus starting sanity | Recover sanity when healing, plus 20 bonus starting sanity | |
| Psychologist | Every sanity hit and heal hits harder. Strong when you control coffee and threats well, rough when you take random damage. | 500 | Animal Coins | High risk / high reward | - | Experienced sanity management | All sanity gains and losses are doubled | Doubled sanity effects, plus 7.5% chance to ignore sanity loss | Doubled sanity effects, plus 15% chance to ignore sanity loss | |
| Surgeon | Healing patients pays you back with sanity and speed. A top late-game coin class for players who clear rooms nonstop. | 2500 | Animal Coins | Healer / mobility | - | Fast treatment loops | Gain sanity and a short speed boost after healing a patient | Gain sanity and a longer (8s) speed boost after healing | Double sanity recovery and a longer (8s) speed boost after healing, plus 10 bonus starting sanity |
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Combat and Utility
Starter-item classes. Paramedic covers the map with speed cola; Security walks in ready to clear hostiles with an X-Taser.
Paramedic
Built for emergencies that spawn across the map. The cola starter lets you reach fires, faints, and rituals before the timer ends.
- Cost
- 250
- Currency
- Animal Coins
- Role
- Mobility
- Starter item
- Large Speed Cola
- Best for
- Covering the whole hospital fast
- Level 1
- Start with Large Speed Cola (6 uses)
- Level 2
- Start with Large Speed Cola (9 uses)
- Level 3
- Start with Large Speed Cola (9 uses) that regenerates 1 use each round
Security
Opens the shift armed. The multi-use taser is perfect for clearing hostiles without sprinting back to the shop box.
- Cost
- 1250
- Currency
- Animal Coins
- Role
- Threat control
- Starter item
- X-Taser
- Best for
- Stopping shapeshifters and bad admits
- Level 1
- Start with X-Taser (5 uses)
- Level 2
- Start with X-Taser (6 uses)
- Level 3
- Start with X-Taser (6 uses) that regenerates 1 use each round
| Image | Name | Description | Cost | Currency | Role | Starter item | Best for | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|---|---|---|---|---|---|
| Paramedic | Built for emergencies that spawn across the map. The cola starter lets you reach fires, faints, and rituals before the timer ends. | 250 | Animal Coins | Mobility | Large Speed Cola | Covering the whole hospital fast | Start with Large Speed Cola (6 uses) | Start with Large Speed Cola (9 uses) | Start with Large Speed Cola (9 uses) that regenerates 1 use each round | |
| Security | Opens the shift armed. The multi-use taser is perfect for clearing hostiles without sprinting back to the shop box. | 1250 | Animal Coins | Threat control | X-Taser | Stopping shapeshifters and bad admits | Start with X-Taser (5 uses) | Start with X-Taser (6 uses) | Start with X-Taser (6 uses) that regenerates 1 use each round |
How class unlocks work
Walk into the yellow Classes marker left of lobby spawn (next to the ambulance). Coin classes spend Animal Coins; premium classes spend Robux. After you buy one, open the Classes button on the left menu and equip it before the shift starts. The equipped name sits above your avatar in the lobby and beside your sanity bar once the hospital loads.
Every class has three upgrade levels. Higher levels do not invent a new kit; they stretch the same idea with bigger sanity pads, more inventory, stronger starter uses, or a small regen on the starter item.
What to buy first with Animal Coins
Coins are slow early, so spend in order of real impact:
- Nurse is the cheap first upgrade. Extra inventory slots mean fewer trips between the desk, rooms, and supply machines.
- Secretary or Paramedic next, depending on whether you live at check-in or you chase fires and faints across the map.
- Security when threats start winning fights. A multi-use X-Taser beats running back to the shop box mid-crisis.
- Surgeon is the long-term coin goal. Healing pays you sanity and a speed burst, so treatment loops stay smooth in solo and team runs.
Skip dumping coins into pure sanity padding (Doctor-style) until your main loop already feels stable. Sanity recovery is useful, but inventory, mobility, and threat control usually save more shifts.
Sanity classes vs starter-item classes
Sanity specialists (Doctor, Psychologist, Surgeon) reward the work you already do. Doctor and Surgeon top you up when you finish heals; Psychologist doubles every sanity gain and loss, so coffee and clean play feel great while random hits hurt twice as hard.
Combat and utility classes skip the passive grind and hand you tools. Paramedic opens with Large Speed Cola for map coverage. Security opens with an X-Taser for shapeshifters and bad admits. If your team already has a desk main, one combat class often does more than a second sanity stacker.
Premium classes
Head Nurse is the Robux support pick: big inventory right away, then bonus sanity and Special Technique utility as you upgrade. Secret Agent is the Robux combat pick: a loaded gun that makes ghosts, shapeshifters, and other hostiles much less scary.
Robux prices move between patches and guides. Always read the number in the live class shop before you buy. Coin prices for the free-to-play ladder are much more stable.
Common mistakes
- Staying on Intern after you understand check-in. Free bonus sanity is training wheels, not a late-game plan.
- Buying Psychologist too early. Doubled losses punish messy shifts harder than doubled gains help.
- Ignoring upgrades on a class you already like. Level 3 often adds use regen on starter items or a bigger sanity pad that changes how long the kit lasts.
- Treating skins as upgrades. Class skins are cosmetic only; they do not change perks.
FAQ
How do you unlock classes in Animal Hospital?
Enter the yellow Classes circle in the lobby (left of spawn, next to the ambulance) and buy with Animal Coins or Robux. Equip the class from the Classes menu before your next shift.
Can you upgrade classes in Animal Hospital?
Yes. Every class has three levels. Upgrades improve the same perk idea: more sanity, more inventory, stronger starter uses, or small extras like use regen each round.
What is the best beginner class?
Start on Intern for free bonus sanity while you learn check-ins and treatments. As soon as you can, buy Nurse for inventory space, then pick Secretary for desk work or Paramedic if you chase emergencies.
What is the best free-to-play class to save for?
Surgeon is the strongest long-term Animal Coins spend for active healers. Security is the better mid-game buy if your shifts die to hostiles more than to slow treatment loops.
Are Head Nurse and Secret Agent worth Robux?
Head Nurse is the flexible support spend if you want inventory and later-round utility without grinding coins. Secret Agent is the combat spend if you want a gun for anomalies and monsters. Check the current Robux price in the shop, because guides disagree on the exact numbers.
Do class skins change your perks?
No. Skins are cosmetic only. Your equipped class and its upgrade level set the real bonuses.








