Materials in 99 Nights in the Forest are the items you save because they turn into camp upgrades, crafting progress, trader value, warm gear, potion brewing, or late-run Meteor Anvil crafts. A good farming plan checks what drops, what it is used for, and whether the source is safe, risky, event-origin, or tied to a biome or boss route.
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Material group
Fuel and camp resources
Fuel rows cover the items that keep the Campfire alive or feed sacrifice routes. Logs and Chairs can become Wood, stronger fuel items stretch night survival, and corpses are mostly bonus value after combat or structure looting.

Fuel resource
Log
Forest routes and cabins • Throughout the map, trees, and Large Cabin
- Status
- Current
- drop source
- Trees
- crafting / use
- Fuel the Campfire or grind into 1 Wood
- farming tip
- Use logs for fire when you are safe on Wood
- grind them when crafting is the bottleneck.
- Risk
- Safe early resource

Fuel resource
Chair
Cabins • Medium Cabin and Large Cabin
- Status
- Current
- drop source
- Cabin furniture
- crafting / use
- Fuel the Campfire or grind into 5 Wood
- farming tip
- Chairs are better Wood pickups than logs when you need crafting resources quickly.
- Risk
- Structure looting

Fuel resource
Biofuel
Crafting Bench Tier 3 route • Biofuel Processor
- Status
- Current
- crafting / use
- Fuel the Campfire
- farming tip
- Turn extra eligible drops into Biofuel only after checking whether a recipe or trader route needs them.
- Risk
- Crafted resource

Fuel resource
Coal
Lootable structures • Structures
- Status
- Current
- crafting / use
- Fuel the Campfire
- farming tip
- Coal is a better fire pickup than basic logs when night is close.
- Risk
- Structure looting

Quest fuel resource
Purple Fur Tuft
Grove and Bat Cave route • Bat Cave and Grove
- Status
- Current
- crafting / use
- Give to The Deer during the hurt-deer route
- unused tufts can fuel the Campfire after the Bat Cave unlock
- farming tip
- Treat this as a Deer route item first and fuel only after the unlock use is handled.
- Risk
- Special route

Fuel resource
Fuel Canister
Map loot, chests, and structures • Throughout the map, Chests, and Structures
- Status
- Current
- crafting / use
- Fuel the Campfire and Flamethrower
- farming tip
- Save Fuel Canisters if you are using Flamethrower routes
- otherwise they are strong Campfire fuel.
- Risk
- Loot route

Fuel resource
Oil Barrel
Map loot, high-value chests, structures, and Oil Drill • Throughout the map, Legendary Chests, Gold Chests, Structures, and Oil Drill
- Status
- Current
- drop source
- Oil Drill
- crafting / use
- Fuel the Campfire and Flamethrower
- farming tip
- Oil Barrels are high-value fuel, so carry them when a late night or Flamethrower route is coming.
- Risk
- Loot route

Corpse fuel
Cultist Corpse
Cultist encounters • Killing Cultists
- Status
- Current
- drop source
- Cultist
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano for 1 charge
- farming tip
- Use cultist corpses as short-term fire or Volcano charge value after combat.
- Risk
- Combat drop

Corpse fuel
Crossbow Cultist Corpse
Cultist encounters • Killing Crossbow Cultists
- Status
- Current
- drop source
- Crossbow Cultist
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano for 1 charge
- farming tip
- Do not route for this alone
- treat it as extra value after clearing cultist threats.
- Risk
- Combat drop

Corpse fuel
Juggernaut Cultist Corpse
High-risk cultist encounters • Killing Juggernaut Cultists
- Status
- Current
- drop source
- Juggernaut Cultist
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano for 1 charge
- farming tip
- Only count this as bonus value after you can handle stronger cultist fights.
- Risk
- Late combat drop

Boss corpse fuel
Cultist King Corpse
Cultist King encounter • Killing Cultist King
- Status
- Current
- drop source
- Cultist King
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano for 2 charges
- farming tip
- This is boss-route value, not an early fuel plan.
- Risk
- Boss drop

Corpse fuel
Alien Corpse
Destroyed UFO and Mothership routes • Killing Aliens
- Status
- Current
- drop source
- Alien
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano
- farming tip
- Treat alien corpses as event-route fuel after a UFO crash, not a normal forest pickup.
- Risk
- Alien event combat

Corpse fuel
Elite Alien Corpse
Mothership route • Killing Elite Aliens
- Status
- Current
- drop source
- Elite Alien
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano
- farming tip
- Only chase this when you are already clearing the Mothership route.
- Risk
- Alien event combat

Corpse fuel
Wolf Corpse
Structures • Structures
- Status
- Current
- drop source
- Wolf corpse object
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano
- farming tip
- Use it as route fuel when a structure already has one nearby.
- Risk
- Structure looting

Corpse fuel
Alpha Wolf Corpse
Structures • Structures
- Status
- Current
- drop source
- Alpha Wolf corpse object
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano
- farming tip
- Pick it up when structure routing gives safe carry space.
- Risk
- Structure looting

Corpse fuel
Bear Corpse
Structures • Structures
- Status
- Current
- drop source
- Bear corpse object
- crafting / use
- Fuel the Campfire
- farming tip
- Carry it back when you need stronger fuel and have enough bag space.
- Risk
- Structure looting
| Image | Name | Type | Details | availability | drop source | crafting / use | farming tip | Risk |
|---|---|---|---|---|---|---|---|---|
![]() | Log | Fuel resource | Forest routes and cabins • Throughout the map, trees, and Large Cabin | Current | Trees | Fuel the Campfire or grind into 1 Wood | Use logs for fire when you are safe on Wood; grind them when crafting is the bottleneck. | Safe early resource |
![]() | Chair | Fuel resource | Cabins • Medium Cabin and Large Cabin | Current | Cabin furniture | Fuel the Campfire or grind into 5 Wood | Chairs are better Wood pickups than logs when you need crafting resources quickly. | Structure looting |
![]() | Biofuel | Fuel resource | Crafting Bench Tier 3 route • Biofuel Processor | Current | — | Fuel the Campfire | Turn extra eligible drops into Biofuel only after checking whether a recipe or trader route needs them. | Crafted resource |
![]() | Coal | Fuel resource | Lootable structures • Structures | Current | — | Fuel the Campfire | Coal is a better fire pickup than basic logs when night is close. | Structure looting |
![]() | Purple Fur Tuft | Quest fuel resource | Grove and Bat Cave route • Bat Cave and Grove | Current | — | Give to The Deer during the hurt-deer route; unused tufts can fuel the Campfire after the Bat Cave unlock | Treat this as a Deer route item first and fuel only after the unlock use is handled. | Special route |
![]() | Fuel Canister | Fuel resource | Map loot, chests, and structures • Throughout the map, Chests, and Structures | Current | — | Fuel the Campfire and Flamethrower | Save Fuel Canisters if you are using Flamethrower routes; otherwise they are strong Campfire fuel. | Loot route |
![]() | Oil Barrel | Fuel resource | Map loot, high-value chests, structures, and Oil Drill • Throughout the map, Legendary Chests, Gold Chests, Structures, and Oil Drill | Current | Oil Drill | Fuel the Campfire and Flamethrower | Oil Barrels are high-value fuel, so carry them when a late night or Flamethrower route is coming. | Loot route |
![]() | Cultist Corpse | Corpse fuel | Cultist encounters • Killing Cultists | Current | Cultist | Fuel the Campfire or sacrifice to the Volcano for 1 charge | Use cultist corpses as short-term fire or Volcano charge value after combat. | Combat drop |
![]() | Crossbow Cultist Corpse | Corpse fuel | Cultist encounters • Killing Crossbow Cultists | Current | Crossbow Cultist | Fuel the Campfire or sacrifice to the Volcano for 1 charge | Do not route for this alone; treat it as extra value after clearing cultist threats. | Combat drop |
![]() | Juggernaut Cultist Corpse | Corpse fuel | High-risk cultist encounters • Killing Juggernaut Cultists | Current | Juggernaut Cultist | Fuel the Campfire or sacrifice to the Volcano for 1 charge | Only count this as bonus value after you can handle stronger cultist fights. | Late combat drop |
![]() | Cultist King Corpse | Boss corpse fuel | Cultist King encounter • Killing Cultist King | Current | Cultist King | Fuel the Campfire or sacrifice to the Volcano for 2 charges | This is boss-route value, not an early fuel plan. | Boss drop |
![]() | Alien Corpse | Corpse fuel | Destroyed UFO and Mothership routes • Killing Aliens | Current | Alien | Fuel the Campfire or sacrifice to the Volcano | Treat alien corpses as event-route fuel after a UFO crash, not a normal forest pickup. | Alien event combat |
![]() | Elite Alien Corpse | Corpse fuel | Mothership route • Killing Elite Aliens | Current | Elite Alien | Fuel the Campfire or sacrifice to the Volcano | Only chase this when you are already clearing the Mothership route. | Alien event combat |
![]() | Wolf Corpse | Corpse fuel | Structures • Structures | Current | Wolf corpse object | Fuel the Campfire or sacrifice to the Volcano | Use it as route fuel when a structure already has one nearby. | Structure looting |
![]() | Alpha Wolf Corpse | Corpse fuel | Structures • Structures | Current | Alpha Wolf corpse object | Fuel the Campfire or sacrifice to the Volcano | Pick it up when structure routing gives safe carry space. | Structure looting |
![]() | Bear Corpse | Corpse fuel | Structures • Structures | Current | Bear corpse object | Fuel the Campfire | Carry it back when you need stronger fuel and have enough bag space. | Structure looting |
Material group
Scrap sources
Scrap sources are objects you grind into Scrap. Small items such as Bolts and Sheet Metal are easy early pickups, while UFO and cultist scrap rows come from more dangerous routes and are better treated as bonus loot.

Scrap item
Bolt
Map loot, structures, and fishing • Throughout the map, Structures, and Fishing
- Status
- Current
- crafting / use
- Grind into Scrap
- farming tip
- Pick up small scrap items early because they convert straight into recipe progress.
- Risk
- Safe loot

Scrap item
Sheet Metal
Map loot, structures, and fishing • Throughout the map, Structures, and Fishing
- Status
- Current
- crafting / use
- Grind into Scrap
- farming tip
- Treat it as a simple low-value scrap pickup.
- Risk
- Safe loot

Alien scrap item
UFO Junk
Alien crash and Mothership routes • Broken UFOs and Mothership UFOs
- Status
- Current
- drop source
- UFO routes
- crafting / use
- Grind into Scrap
- farming tip
- Collect it while clearing alien routes instead of routing there only for one Scrap.
- Risk
- Alien event route

Alien scrap item
UFO Component
Alien crash and Mothership routes • Broken UFOs and Mothership UFOs
- Status
- Current
- drop source
- UFO routes
- crafting / use
- Grind into Scrap
- farming tip
- Worth carrying over 1-Scrap junk when bag space is tight.
- Risk
- Alien event route

Scrap item
Broken Fan
Map loot, structures, and fishing • Throughout the map, Structures, and Fishing
- Status
- Current
- crafting / use
- Grind into Scrap
- farming tip
- A good early pickup when you need medium scrap without combat.
- Risk
- Safe loot

Scrap item
Old Radio
Map loot, structures, fishing, and event route • Throughout the map, Structures, Fishing, and Trick-or-Treating
- Status
- Current
- crafting / use
- Grind into Scrap
- farming tip
- Use current map, structure, or fishing routes
- Trick-or-Treating is only an event source.
- Risk
- Safe loot

Scrap item
Broken Microwave
Map loot, structures, fishing, and event route • Throughout the map, Structures, Fishing, and Trick-or-Treating
- Status
- Current
- crafting / use
- Grind into Scrap
- farming tip
- High enough value to keep when you need Scrap for several recipes.
- Risk
- Safe loot

Scrap item
Tire
Map loot, structures, and fishing • Throughout the map, Structures, and Fishing
- Status
- Current
- crafting / use
- Grind into Scrap
- farming tip
- Carry tires when you need 3-Scrap pickups and have room.
- Risk
- Safe loot

Scrap item
Metal Chair
Clinic • Clinic
- Status
- Current
- drop source
- Clinic furniture
- crafting / use
- Grind into Scrap
- farming tip
- Useful clinic pickup when you are already looting for healing and resources.
- Risk
- Structure looting

Scrap item
Old Car Engine
Map loot, structures, and fishing • Throughout the map, Structures, and Fishing
- Status
- Current
- crafting / use
- Grind into Scrap
- farming tip
- Prioritize it over low-value junk when your sack is close to full.
- Risk
- Loot route

Scrap item
Washing Machine
Map loot and structures • Throughout the map and Structures
- Status
- Current
- crafting / use
- Grind into Scrap
- farming tip
- A strong scrap pickup if you can carry it back safely.
- Risk
- Loot route

Cultist scrap item
Cultist Experiment
Cultist Stronghold and Polar Bear Cave • Completing Cultist Stronghold and Polar Bear Cave
- Status
- Current
- drop source
- Cultist Stronghold and Polar Bear Cave rewards
- crafting / use
- Grind into Scrap
- farming tip
- Treat it as late-route scrap because its sources are much riskier than basic structures.
- Risk
- Late structure reward

Cultist scrap item
Cultist Prototype
Cultist Stronghold and Polar Bear Cave • Completing Cultist Stronghold and Polar Bear Cave
- Status
- Current
- drop source
- Cultist Stronghold and Polar Bear Cave rewards
- crafting / use
- Grind into Scrap
- farming tip
- Use it as bonus Scrap from dangerous objectives rather than a normal early farm.
- Risk
- Late structure reward

Alien scrap item
UFO Scrap
Alien crash and Mothership routes • Broken UFOs and Mothership UFOs
- Status
- Current
- drop source
- UFO routes
- crafting / use
- Grind into Scrap
- farming tip
- Best gathered while clearing UFO content because it is valuable but route-gated.
- Risk
- Alien event route
| Image | Name | Type | Details | availability | drop source | crafting / use | farming tip | Risk |
|---|---|---|---|---|---|---|---|---|
![]() | Bolt | Scrap item | Map loot, structures, and fishing • Throughout the map, Structures, and Fishing | Current | — | Grind into Scrap | Pick up small scrap items early because they convert straight into recipe progress. | Safe loot |
![]() | Sheet Metal | Scrap item | Map loot, structures, and fishing • Throughout the map, Structures, and Fishing | Current | — | Grind into Scrap | Treat it as a simple low-value scrap pickup. | Safe loot |
![]() | UFO Junk | Alien scrap item | Alien crash and Mothership routes • Broken UFOs and Mothership UFOs | Current | UFO routes | Grind into Scrap | Collect it while clearing alien routes instead of routing there only for one Scrap. | Alien event route |
![]() | UFO Component | Alien scrap item | Alien crash and Mothership routes • Broken UFOs and Mothership UFOs | Current | UFO routes | Grind into Scrap | Worth carrying over 1-Scrap junk when bag space is tight. | Alien event route |
![]() | Broken Fan | Scrap item | Map loot, structures, and fishing • Throughout the map, Structures, and Fishing | Current | — | Grind into Scrap | A good early pickup when you need medium scrap without combat. | Safe loot |
![]() | Old Radio | Scrap item | Map loot, structures, fishing, and event route • Throughout the map, Structures, Fishing, and Trick-or-Treating | Current | — | Grind into Scrap | Use current map, structure, or fishing routes; Trick-or-Treating is only an event source. | Safe loot |
![]() | Broken Microwave | Scrap item | Map loot, structures, fishing, and event route • Throughout the map, Structures, Fishing, and Trick-or-Treating | Current | — | Grind into Scrap | High enough value to keep when you need Scrap for several recipes. | Safe loot |
![]() | Tire | Scrap item | Map loot, structures, and fishing • Throughout the map, Structures, and Fishing | Current | — | Grind into Scrap | Carry tires when you need 3-Scrap pickups and have room. | Safe loot |
![]() | Metal Chair | Scrap item | Clinic • Clinic | Current | Clinic furniture | Grind into Scrap | Useful clinic pickup when you are already looting for healing and resources. | Structure looting |
![]() | Old Car Engine | Scrap item | Map loot, structures, and fishing • Throughout the map, Structures, and Fishing | Current | — | Grind into Scrap | Prioritize it over low-value junk when your sack is close to full. | Loot route |
![]() | Washing Machine | Scrap item | Map loot and structures • Throughout the map and Structures | Current | — | Grind into Scrap | A strong scrap pickup if you can carry it back safely. | Loot route |
![]() | Cultist Experiment | Cultist scrap item | Cultist Stronghold and Polar Bear Cave • Completing Cultist Stronghold and Polar Bear Cave | Current | Cultist Stronghold and Polar Bear Cave rewards | Grind into Scrap | Treat it as late-route scrap because its sources are much riskier than basic structures. | Late structure reward |
![]() | Cultist Prototype | Cultist scrap item | Cultist Stronghold and Polar Bear Cave • Completing Cultist Stronghold and Polar Bear Cave | Current | Cultist Stronghold and Polar Bear Cave rewards | Grind into Scrap | Use it as bonus Scrap from dangerous objectives rather than a normal early farm. | Late structure reward |
![]() | UFO Scrap | Alien scrap item | Alien crash and Mothership routes • Broken UFOs and Mothership UFOs | Current | UFO routes | Grind into Scrap | Best gathered while clearing UFO content because it is valuable but route-gated. | Alien event route |
Material group
Core and trade resources
Core resources are the materials that drive the biggest long-term decisions. Wood and Scrap carry normal crafting, Cultist Gems unlock stronger recipes and the Cultist King summon, Forest Gem Fragments become Forest Gems, and Mossy Coins, Flowers, Saplings, and Sacrifice Totems support trader or route progress.

Core crafting resource
Wood
Crafting/grinding route • Grinding Logs and Chairs
- Status
- Current
- drop source
- Logs and Chairs
- crafting / use
- Crafting Bench recipes and core camp progression
- farming tip
- Do not burn every Log if your next Bench upgrade or defense needs Wood.
- Risk
- Safe early resource

Core crafting resource
Scrap
Crafting/grinding route • Grinding scrap items
- Status
- Current
- drop source
- Scrap source items
- crafting / use
- Crafting Bench, Tool Workshop, ammo and utility recipes
- farming tip
- Use higher-value scrap items first when recipe costs climb.
- Risk
- Safe to late loot, depending on source item

Late crafting resource
Cultist Gem
Cultist routes, Ice Temple, and fishing • Last-standing Cultists, Cultist Stronghold, Ice Temple, and Fishing
- Status
- Current
- drop source
- Cultists and structure rewards
- crafting / use
- Crafting Bench recipes, Tool Workshop recipes, and summoning Cultist King with 4 gems in the Volcanic Biome
- farming tip
- Save four gems if your next goal is the Cultist King summon
- otherwise spend only when a recipe is worth the route.
- Risk
- Combat and late structure route

Top-tier crafting fragment
Forest Gem Fragment
Cultist Stronghold, Ice Temple, high-value chests, late raids, and fishing • Cultist Stronghold, Ice Temple, Ruby Chests, Gold Chests, 100+ day Cultist raids, and Fishing
- Status
- Current
- drop source
- Late cultist, chest, and fishing routes
- crafting / use
- Merge 4 fragments into a Forest Gem
- farming tip
- Count fragments as progress toward one full Forest Gem before spending top-tier crafting plans.
- Risk
- Late route

Top-tier crafting resource
Forest Gem
Inventory merge • Merge 4 Forest Gem Fragments
- Status
- Current
- drop source
- Forest Gem Fragments
- crafting / use
- Crafting Bench Tier 5 and top-tier structures such as Weather Machine, Temporal Accelerometer, and Respawn Capsule
- farming tip
- Do not plan tier 5 crafting until you have enough fragments for the full gem.
- Risk
- Late route result

Trade resource
Mossy Coin
Map routes and cultist routes • Throughout the map, killing Cultists, and Trick-or-Treating
- Status
- Current
- drop source
- Cultists and map pickups
- crafting / use
- Purchase Furniture from the Furniture Trader
- farming tip
- Use current map and Cultist routes first
- Trick-or-Treating is event-dependent.
- Risk
- Safe to combat route

Trade resource
Flower
Map routes and Fairy areas • Throughout the map, Fairy garden, and Fairy Rings
- Status
- Current
- drop source
- Flower spawns
- crafting / use
- Purchase seeds from the Fairy
- farming tip
- Flower color is cosmetic in checked sources, so prioritize quantity for seed purchases.
- Risk
- Safe gathering

Tree resource
Sapling
Forest routes • Trees
- Status
- Current
- drop source
- Normal trees and big trees
- crafting / use
- Plant to grow a normal tree after one in-game day
- farming tip
- Use Saplings to keep future Wood routes alive instead of treating every tree as a one-time pickup.
- Risk
- Safe gathering

Sacrifice resource
Sacrifice Totem
Volcanic route • Hot Chests
- Status
- Current
- drop source
- Hot Chest
- crafting / use
- Sacrifice to the Volcano for 2 charges
- farming tip
- Save it for Volcano charge progress instead of treating it like normal camp loot.
- Risk
- Late biome chest
| Image | Name | Type | Details | availability | drop source | crafting / use | farming tip | Risk |
|---|---|---|---|---|---|---|---|---|
![]() | Wood | Core crafting resource | Crafting/grinding route • Grinding Logs and Chairs | Current | Logs and Chairs | Crafting Bench recipes and core camp progression | Do not burn every Log if your next Bench upgrade or defense needs Wood. | Safe early resource |
![]() | Scrap | Core crafting resource | Crafting/grinding route • Grinding scrap items | Current | Scrap source items | Crafting Bench, Tool Workshop, ammo and utility recipes | Use higher-value scrap items first when recipe costs climb. | Safe to late loot, depending on source item |
![]() | Cultist Gem | Late crafting resource | Cultist routes, Ice Temple, and fishing • Last-standing Cultists, Cultist Stronghold, Ice Temple, and Fishing | Current | Cultists and structure rewards | Crafting Bench recipes, Tool Workshop recipes, and summoning Cultist King with 4 gems in the Volcanic Biome | Save four gems if your next goal is the Cultist King summon; otherwise spend only when a recipe is worth the route. | Combat and late structure route |
![]() | Forest Gem Fragment | Top-tier crafting fragment | Cultist Stronghold, Ice Temple, high-value chests, late raids, and fishing • Cultist Stronghold, Ice Temple, Ruby Chests, Gold Chests, 100+ day Cultist raids, and Fishing | Current | Late cultist, chest, and fishing routes | Merge 4 fragments into a Forest Gem | Count fragments as progress toward one full Forest Gem before spending top-tier crafting plans. | Late route |
![]() | Forest Gem | Top-tier crafting resource | Inventory merge • Merge 4 Forest Gem Fragments | Current | Forest Gem Fragments | Crafting Bench Tier 5 and top-tier structures such as Weather Machine, Temporal Accelerometer, and Respawn Capsule | Do not plan tier 5 crafting until you have enough fragments for the full gem. | Late route result |
![]() | Mossy Coin | Trade resource | Map routes and cultist routes • Throughout the map, killing Cultists, and Trick-or-Treating | Current | Cultists and map pickups | Purchase Furniture from the Furniture Trader | Use current map and Cultist routes first; Trick-or-Treating is event-dependent. | Safe to combat route |
![]() | Flower | Trade resource | Map routes and Fairy areas • Throughout the map, Fairy garden, and Fairy Rings | Current | Flower spawns | Purchase seeds from the Fairy | Flower color is cosmetic in checked sources, so prioritize quantity for seed purchases. | Safe gathering |
![]() | Sapling | Tree resource | Forest routes • Trees | Current | Normal trees and big trees | Plant to grow a normal tree after one in-game day | Use Saplings to keep future Wood routes alive instead of treating every tree as a one-time pickup. | Safe gathering |
![]() | Sacrifice Totem | Sacrifice resource | Volcanic route • Hot Chests | Current | Hot Chest | Sacrifice to the Volcano for 2 charges | Save it for Volcano charge progress instead of treating it like normal camp loot. | Late biome chest |
Material group
Pelts and entity drops
Pelts and entity drops come from animals, biome threats, or bosses. Early Bunny Foot and Wolf Pelt rows matter for Bandages and trades, while cold-biome and Volcanic drops should be saved for warm clothing or Infernal Helmet crafting.

Pelt/drop
Bunny Foot
Forest routes • Bunny
- Status
- Current
- drop source
- Bunny
- crafting / use
- Pelt Trader trades, Biofuel, Tool Workshop, Warm Clothing Shop, and Bandage crafting
- farming tip
- Save Bunny Foot for Bandages or early trader value before turning extras into Biofuel.
- Risk
- Early animal drop

Pelt/drop
Wolf Pelt
Wolf and guard routes • Wolf and Guard Wolf
- Status
- Current
- drop source
- Wolf, Guard Wolf
- crafting / use
- Pelt Trader trades, Biofuel, Tool Workshop, and Bandage crafting
- farming tip
- Keep early Wolf Pelts because Bandages and workshop recipes can need them quickly.
- Risk
- Early combat drop

Pelt/drop
Alpha Wolf Pelt
Alpha Wolf and guard routes • Alpha Wolf and Guard Alpha Wolf
- Status
- Current
- drop source
- Alpha Wolf, Guard Alpha Wolf
- crafting / use
- Pelt Trader trades, Biofuel, and Tool Workshop recipes
- farming tip
- Save these for higher workshop recipes before converting extras to Biofuel.
- Risk
- Combat drop

Pelt/drop
Bear Pelt
Bear and guard routes • Bear and Guard Bear
- Status
- Current
- drop source
- Bear, Guard Bear
- crafting / use
- Pelt Trader trades, Biofuel, and Tool Workshop recipes
- farming tip
- Bear Pelts feed more expensive workshop choices, so avoid wasting early copies.
- Risk
- Mid combat drop

Cold biome pelt
Arctic Fox Pelt
Snow Biome routes • Arctic Fox
- Status
- Current
- drop source
- Arctic Fox
- crafting / use
- Warm Clothing crafting
- farming tip
- Save it for cold protection because checked sources say it cannot be turned into Biofuel.
- Risk
- Cold biome drop

Cold biome pelt
Polar Bear Pelt
Snow Biome routes • Polar Bear
- Status
- Current
- drop source
- Polar Bear
- crafting / use
- Polar Bear Hat crafting
- farming tip
- Treat it as warm-clothing progress rather than Biofuel.
- Risk
- Cold biome combat drop

Cold biome drop
Mammoth Tusk
Snow and hard encounter routes • Mammoth and Hellephant
- Status
- Current
- drop source
- Mammoth, Hellephant
- crafting / use
- Mammoth Helmet crafting
- farming tip
- Only chase tusks once your team can survive large cold-biome threats.
- Risk
- Late combat drop

Volcanic drop
Scorpion Shell
Volcanic Biome routes • Scorpion
- Status
- Current
- drop source
- Scorpion
- crafting / use
- Infernal Helmet crafting
- farming tip
- Save shells for Infernal Helmet attempts
- they are not Biofuel items.
- Risk
- Volcanic combat drop

Boss drop
Cultist King Antler
Cultist King encounter • Cultist King
- Status
- Current
- drop source
- Cultist King
- crafting / use
- Infernal Helmet crafting
- farming tip
- Plan around this only after the Cultist King route is realistic for your run.
- Risk
- Boss drop
| Image | Name | Type | Details | availability | drop source | crafting / use | farming tip | Risk |
|---|---|---|---|---|---|---|---|---|
![]() | Bunny Foot | Pelt/drop | Forest routes • Bunny | Current | Bunny | Pelt Trader trades, Biofuel, Tool Workshop, Warm Clothing Shop, and Bandage crafting | Save Bunny Foot for Bandages or early trader value before turning extras into Biofuel. | Early animal drop |
![]() | Wolf Pelt | Pelt/drop | Wolf and guard routes • Wolf and Guard Wolf | Current | Wolf, Guard Wolf | Pelt Trader trades, Biofuel, Tool Workshop, and Bandage crafting | Keep early Wolf Pelts because Bandages and workshop recipes can need them quickly. | Early combat drop |
![]() | Alpha Wolf Pelt | Pelt/drop | Alpha Wolf and guard routes • Alpha Wolf and Guard Alpha Wolf | Current | Alpha Wolf, Guard Alpha Wolf | Pelt Trader trades, Biofuel, and Tool Workshop recipes | Save these for higher workshop recipes before converting extras to Biofuel. | Combat drop |
![]() | Bear Pelt | Pelt/drop | Bear and guard routes • Bear and Guard Bear | Current | Bear, Guard Bear | Pelt Trader trades, Biofuel, and Tool Workshop recipes | Bear Pelts feed more expensive workshop choices, so avoid wasting early copies. | Mid combat drop |
![]() | Arctic Fox Pelt | Cold biome pelt | Snow Biome routes • Arctic Fox | Current | Arctic Fox | Warm Clothing crafting | Save it for cold protection because checked sources say it cannot be turned into Biofuel. | Cold biome drop |
![]() | Polar Bear Pelt | Cold biome pelt | Snow Biome routes • Polar Bear | Current | Polar Bear | Polar Bear Hat crafting | Treat it as warm-clothing progress rather than Biofuel. | Cold biome combat drop |
![]() | Mammoth Tusk | Cold biome drop | Snow and hard encounter routes • Mammoth and Hellephant | Current | Mammoth, Hellephant | Mammoth Helmet crafting | Only chase tusks once your team can survive large cold-biome threats. | Late combat drop |
![]() | Scorpion Shell | Volcanic drop | Volcanic Biome routes • Scorpion | Current | Scorpion | Infernal Helmet crafting | Save shells for Infernal Helmet attempts; they are not Biofuel items. | Volcanic combat drop |
![]() | Cultist King Antler | Boss drop | Cultist King encounter • Cultist King | Current | Cultist King | Infernal Helmet crafting | Plan around this only after the Cultist King route is realistic for your run. | Boss drop |
Material group
Potion ingredients
Potion ingredients are gathered for brewing instead of normal crafting. Dripleaf, Moonflower Bulb, Stareweed Petal, Cave Vine Flower, and Mandrake all have source rules, and Mandrake should be treated as event-origin unless its Trick-or-Treat route is available.

Potion ingredient
Dripleaf
Pond routes • Near Ponds
- Status
- Current
- drop source
- Dripleaf plant
- crafting / use
- Potion brewing
- farming tip
- Check pond routes when potion crafting is the goal.
- Risk
- Safe gathering

Potion ingredient
Moonflower Bulb
Night gathering routes • Throughout the map at night
- Status
- Current
- drop source
- Moonflower
- crafting / use
- Potion brewing
- farming tip
- Harvest it at night only, so plan the route before morning breaks the loop.
- Risk
- Night gathering

Potion ingredient
Stareweed Petal
Map gathering routes • Throughout the map; shine a Flashlight on Stareweed to harvest
- Status
- Current
- drop source
- Stareweed
- crafting / use
- Potion brewing
- farming tip
- Bring a Flashlight before routing for Stareweed Petals.
- Risk
- Tool-gated gathering

Potion ingredient
Cave Vine Flower
Locked caves and mineshafts • Locked Caves and Mineshafts
- Status
- Current
- drop source
- Cave Vine
- crafting / use
- Potion brewing
- farming tip
- Route for it when you are already entering caves or mineshafts.
- Risk
- Cave route

Event-origin potion ingredient
Mandrake
Halloween event route • Trick-or-Treat houses
- Status
- Event-origin
- drop source
- Trick-or-Treating
- crafting / use
- Potion brewing
- farming tip
- Do not plan a normal run around Mandrake unless the Trick-or-Treat route is available.
- Risk
- Event-origin route
| Image | Name | Type | Details | availability | drop source | crafting / use | farming tip | Risk |
|---|---|---|---|---|---|---|---|---|
![]() | Dripleaf | Potion ingredient | Pond routes • Near Ponds | Current | Dripleaf plant | Potion brewing | Check pond routes when potion crafting is the goal. | Safe gathering |
![]() | Moonflower Bulb | Potion ingredient | Night gathering routes • Throughout the map at night | Current | Moonflower | Potion brewing | Harvest it at night only, so plan the route before morning breaks the loop. | Night gathering |
![]() | Stareweed Petal | Potion ingredient | Map gathering routes • Throughout the map; shine a Flashlight on Stareweed to harvest | Current | Stareweed | Potion brewing | Bring a Flashlight before routing for Stareweed Petals. | Tool-gated gathering |
![]() | Cave Vine Flower | Potion ingredient | Locked caves and mineshafts • Locked Caves and Mineshafts | Current | Cave Vine | Potion brewing | Route for it when you are already entering caves or mineshafts. | Cave route |
![]() | Mandrake | Event-origin potion ingredient | Halloween event route • Trick-or-Treat houses | Event-origin | Trick-or-Treating | Potion brewing | Do not plan a normal run around Mandrake unless the Trick-or-Treat route is available. | Event-origin route |
Material group
Meteor and Obsidiron materials
Meteor and Obsidiron materials belong to the Meteor Anvil route. Meteor Shards and Gold Shards come from Meteor sources, while Obsidiron moves through a processing chain before it becomes the ingot used in Meteor Anvil recipes.

Meteor material
Meteor Shard
Meteor Shower and Meteor Workshop routes • Meteor Crabs, Meteor Crystals, and Obsidiron Crystals
- Status
- Current
- drop source
- Meteor Crab, Meteor Crystal, Obsidiron Crystal
- crafting / use
- Meteor Anvil recipes
- farming tip
- Save shards for Meteor Anvil crafts because every listed Meteor Anvil recipe spends them.
- Risk
- Meteor event route

Meteor material
Gold Shard
Meteor Shower and Meteor Workshop routes • Meteor Crystals and Obsidiron Crystals
- Status
- Current
- drop source
- Meteor Crystal, Obsidiron Crystal
- crafting / use
- Meteor Anvil trim kits and Obsidiron Chest Blueprint
- farming tip
- Keep Gold Shards for trim kits or blueprint crafting instead of treating them as generic loot.
- Risk
- Meteor event route

Obsidiron material
Raw Obsidiron Ore
Meteor/Volcanic route • Mine an Obsidiron Crystal with an Axe
- Status
- Current
- drop source
- Obsidiron Crystal
- crafting / use
- Process into Raw Obsidiron Ore (Shard), then Scalding Obsidiron Ingot, then Obsidiron Ingot
- farming tip
- This is the first step of the Obsidiron Ingot chain, not the final crafting ingredient.
- Risk
- Meteor/Volcanic processing route

Obsidiron material
Raw Obsidiron Ore (Shard)
Meteor/Volcanic processing route • Smash Raw Obsidiron Ore against the ground
- Status
- Current
- drop source
- Raw Obsidiron Ore
- crafting / use
- Process into Scalding Obsidiron Ingot
- farming tip
- Do not stop here
- the shard still needs the lava and water steps before it becomes a usable ingot.
- Risk
- Meteor/Volcanic processing route

Obsidiron material
Scalding Obsidiron Ingot
Lava processing route • Dip Raw Obsidiron Ore (Shard) in lava
- Status
- Current
- drop source
- Raw Obsidiron Ore (Shard)
- crafting / use
- Process into Obsidiron Ingot by dipping it in water
- farming tip
- Keep going to the water step
- Scalding Obsidiron Ingot is an intermediate state.
- Risk
- Volcanic processing route

Obsidiron material
Obsidiron Ingot
Water processing route after lava step • Dip Scalding Obsidiron Ingot in water
- Status
- Current
- drop source
- Scalding Obsidiron Ingot
- crafting / use
- Meteor Anvil recipes, including Obsidiron Boots and Obsidiron Chest Blueprint
- farming tip
- This is the final chain item and the one Meteor Anvil recipes actually spend.
- Risk
- Volcanic processing route
| Image | Name | Type | Details | availability | drop source | crafting / use | farming tip | Risk |
|---|---|---|---|---|---|---|---|---|
![]() | Meteor Shard | Meteor material | Meteor Shower and Meteor Workshop routes • Meteor Crabs, Meteor Crystals, and Obsidiron Crystals | Current | Meteor Crab, Meteor Crystal, Obsidiron Crystal | Meteor Anvil recipes | Save shards for Meteor Anvil crafts because every listed Meteor Anvil recipe spends them. | Meteor event route |
![]() | Gold Shard | Meteor material | Meteor Shower and Meteor Workshop routes • Meteor Crystals and Obsidiron Crystals | Current | Meteor Crystal, Obsidiron Crystal | Meteor Anvil trim kits and Obsidiron Chest Blueprint | Keep Gold Shards for trim kits or blueprint crafting instead of treating them as generic loot. | Meteor event route |
![]() | Raw Obsidiron Ore | Obsidiron material | Meteor/Volcanic route • Mine an Obsidiron Crystal with an Axe | Current | Obsidiron Crystal | Process into Raw Obsidiron Ore (Shard), then Scalding Obsidiron Ingot, then Obsidiron Ingot | This is the first step of the Obsidiron Ingot chain, not the final crafting ingredient. | Meteor/Volcanic processing route |
![]() | Raw Obsidiron Ore (Shard) | Obsidiron material | Meteor/Volcanic processing route • Smash Raw Obsidiron Ore against the ground | Current | Raw Obsidiron Ore | Process into Scalding Obsidiron Ingot | Do not stop here; the shard still needs the lava and water steps before it becomes a usable ingot. | Meteor/Volcanic processing route |
![]() | Scalding Obsidiron Ingot | Obsidiron material | Lava processing route • Dip Raw Obsidiron Ore (Shard) in lava | Current | Raw Obsidiron Ore (Shard) | Process into Obsidiron Ingot by dipping it in water | Keep going to the water step; Scalding Obsidiron Ingot is an intermediate state. | Volcanic processing route |
![]() | Obsidiron Ingot | Obsidiron material | Water processing route after lava step • Dip Scalding Obsidiron Ingot in water | Current | Scalding Obsidiron Ingot | Meteor Anvil recipes, including Obsidiron Boots and Obsidiron Chest Blueprint | This is the final chain item and the one Meteor Anvil recipes actually spend. | Volcanic processing route |
How to farm the material you are missing
Start from the item you are missing, then choose the safest route that can actually produce it. Early runs usually need Logs, Chairs, Wood, Scrap, and basic fuel first. Once the camp is stable, structure looting and fishing help fill Scrap and fuel gaps without forcing every route into combat. After that, pelts, Cultist Gems, Forest Gem Fragments, potion ingredients, and Meteor materials become specific goals instead of random pickups.
| Goal | Best first route | What to watch |
|---|---|---|
| Keep the Campfire alive | Logs, Coal, Fuel Canisters, Oil Barrels, and corpses found on your route | Do not spend all carry space on fuel if your next craft needs Wood or Scrap. |
| Build normal recipes | Grind Logs, Chairs, and scrapable objects | Chairs, high-value scrap objects, and late-route scrap are usually worth more than tiny pickups. |
| Prepare trader or workshop crafts | Save Bunny Foot, Wolf Pelt, Alpha Wolf Pelt, Bear Pelt, and later biome drops | Some drops become Bandages, warm clothing, Tool Workshop items, or boss/biome gear. |
| Push late crafting | Farm Cultist Gems, Forest Gem Fragments, Meteor Shards, Gold Shards, and Obsidiron materials | These routes are slower or riskier, so plan them after your camp and gear are stable. |
What to save before spending
Wood and Scrap are easy to understand but easy to waste. Logs can fuel the Campfire, but they can also become Wood. Scrapable objects can look like clutter, but they decide how quickly recipes, ammo, and workshop items come together. If a night is already safe, saving a resource for crafting can be better than throwing everything into the fire.
Pelts and entity drops need the same patience. Bunny Foot and Wolf Pelt help with Bandages and early trade routes. Bear Pelt, Alpha Wolf Pelt, Mammoth Tusk, Scorpion Shell, and Cultist King Antler are harder to replace because their sources are stronger enemies, colder biomes, Volcanic routes, or boss fights. Turn extras into Biofuel only after you know the next recipe or trader goal does not need them.
Forest Gem progress is split on purpose. Forest Gem Fragments are the pieces you find from late routes, while the full Forest Gem is made by merging four fragments. Do not plan Crafting Bench Tier 5, Weather Machine, Temporal Accelerometer, or Respawn Capsule work until you have enough fragments for the full gem.
When risk and availability change the route
Risk is the route cost behind a material. Safe gathering means you can usually grab the item while moving around camp or normal structures. Combat, boss, cold-biome, Volcanic, alien, and Meteor routes need more preparation because the source can slow or end a run. Availability tells you whether the source is a normal current route or something tied to an event-origin path such as Trick-or-Treating.
Why food and one-off parts stay out
Ordinary food, normal taming bait, and Stew are excluded from Materials because their main job is hunger, healing, cooking, or taming. They belong with Food or Tameable Animals, where hunger value, bait requirements, and animal-specific use can be explained without crowding the material rows. Anvil Parts are also excluded because they assemble the Tool Workshop or Meteor Anvil rather than behaving like repeatable farmed materials.
How to Use This 99 Nights in the Forest Materials List
Each row is grouped by the kind of material problem it solves. Source names the route that creates the item, such as trees, structures, fishing, cultists, chests, animals, Meteor Crystals, or an Obsidiron processing step. Use explains why you would keep it, such as fuel, crafting, trading, summoning, potion brewing, warm clothing, Bandages, or Meteor Anvil recipes. Risk separates safe pickups from combat, boss, biome, alien, and Meteor routes, while Availability flags rows that depend on event-origin sources instead of normal repeatable farming.
FAQ
How many materials are in 99 Nights in the Forest?
The count is 59 material rows: 16 fuel and camp resources, 14 scrap sources, 9 core and trade resources, 9 pelts and entity drops, 5 potion ingredients, and 6 Meteor or Obsidiron materials.
How do you get Scrap in 99 Nights in the Forest?
Scrap comes from grinding scrapable objects. Early routes include Bolts, Sheet Metal, Broken Fans, Tires, Old Car Engines, and similar map or structure loot. UFO and cultist scrap items are stronger route rewards, but they come from more dangerous sources.
How do you get Forest Gems?
Farm Forest Gem Fragments from late routes such as Cultist Stronghold, Ice Temple, high-value chests, 100+ day cultist raids, and fishing when available. Merge four fragments to make one full Forest Gem for Crafting Bench Tier 5 and top-tier structures.
Which pelts and drops should you save?
Save Bunny Foot and Wolf Pelt early because they feed Bandage and trade routes. Save Alpha Wolf Pelt, Bear Pelt, Arctic Fox Pelt, Polar Bear Pelt, Mammoth Tusk, Scorpion Shell, and Cultist King Antler for workshop, warm clothing, or late-biome crafting before turning extras into fuel.
Why are food, taming bait, Stew, and Anvil Parts not listed?
Food and bait are better explained with hunger, cooking, and animal requirements. Stew is a finished food, not a normal material pickup. Anvil Parts assemble workshop stations instead of acting like repeatable farming resources.
Are event-origin materials included?
Permanent material-like rows can stay when they have a useful source note. Mandrake is marked as event-origin because its checked source is Trick-or-Treat houses, so it should not be treated like a normal always-available farm route.

