Materials in 99 Nights in the Forest are the items you save because they turn into camp upgrades, crafting progress, trader value, warm gear, potion brewing, or late-run Meteor Anvil crafts. A good farming plan checks what drops, what it is used for, and whether the source is safe, risky, event-origin, or tied to a biome or boss route.
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section
Fuel and camp resources
Fuel rows cover the items that keep the Campfire alive or feed sacrifice routes. Logs and Chairs can become Wood, stronger fuel items stretch night survival, and corpses are mostly bonus value after combat or structure looting.
Log
-
- Type
- Fuel resource
- Status
- Current
- source
- Throughout the map, trees, and Large Cabin
- location
- Forest routes and cabins
- crafting / use
- Fuel the Campfire or grind into 1 Wood
- farming tip
- Use logs for fire when you are safe on Wood; grind them when crafting is the bottleneck.
- Risk
- Safe early resource
- rarity / value
- 1 fuel
- 1 Wood when ground
Chair
-
- Type
- Fuel resource
- Status
- Current
- source
- Medium Cabin and Large Cabin
- location
- Cabins
- crafting / use
- Fuel the Campfire or grind into 5 Wood
- farming tip
- Chairs are better Wood pickups than logs when you need crafting resources quickly.
- Risk
- Structure looting
- rarity / value
- 1 fuel
- 5 Wood when ground
Biofuel
-
- Type
- Fuel resource
- Status
- Current
- source
- Biofuel Processor
- location
- Crafting Bench Tier 3 route
- crafting / use
- Fuel the Campfire
- farming tip
- Turn extra eligible drops into Biofuel only after checking whether a recipe or trader route needs them.
- Risk
- Crafted resource
- rarity / value
- 1 fuel
Coal
-
- Type
- Fuel resource
- Status
- Current
- source
- Structures
- location
- Lootable structures
- crafting / use
- Fuel the Campfire
- farming tip
- Coal is a better fire pickup than basic logs when night is close.
- Risk
- Structure looting
- rarity / value
- 2 fuel
Purple Fur Tuft
-
- Type
- Quest fuel resource
- Status
- Current
- source
- Bat Cave and Grove
- location
- Grove and Bat Cave route
- crafting / use
- Give to The Deer during the hurt-deer route; unused tufts can fuel the Campfire after the Bat Cave unlock
- farming tip
- Treat this as a Deer route item first and fuel only after the unlock use is handled.
- Risk
- Special route
- rarity / value
- 2 fuel after unlock use
Fuel Canister
-
- Type
- Fuel resource
- Status
- Current
- source
- Throughout the map, Chests, and Structures
- location
- Map loot, chests, and structures
- crafting / use
- Fuel the Campfire and Flamethrower
- farming tip
- Save Fuel Canisters if you are using Flamethrower routes; otherwise they are strong Campfire fuel.
- Risk
- Loot route
- rarity / value
- 3 fuel
Oil Barrel
-
- Type
- Fuel resource
- Status
- Current
- source
- Throughout the map, Legendary Chests, Gold Chests, Structures, and Oil Drill
- location
- Map loot, high-value chests, structures, and Oil Drill
- crafting / use
- Fuel the Campfire and Flamethrower
- farming tip
- Oil Barrels are high-value fuel, so carry them when a late night or Flamethrower route is coming.
- Risk
- Loot route
- rarity / value
- 4 fuel
Cultist Corpse
-
- Type
- Corpse fuel
- Status
- Current
- source
- Killing Cultists
- location
- Cultist encounters
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano for 1 charge
- farming tip
- Use cultist corpses as short-term fire or Volcano charge value after combat.
- Risk
- Combat drop
- rarity / value
- 1 fuel
- 1 Volcano charge
Crossbow Cultist Corpse
-
- Type
- Corpse fuel
- Status
- Current
- source
- Killing Crossbow Cultists
- location
- Cultist encounters
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano for 1 charge
- farming tip
- Do not route for this alone; treat it as extra value after clearing cultist threats.
- Risk
- Combat drop
- rarity / value
- 1 fuel
- 1 Volcano charge
Juggernaut Cultist Corpse
-
- Type
- Corpse fuel
- Status
- Current
- source
- Killing Juggernaut Cultists
- location
- High-risk cultist encounters
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano for 1 charge
- farming tip
- Only count this as bonus value after you can handle stronger cultist fights.
- Risk
- Late combat drop
- rarity / value
- 1 fuel
- 1 Volcano charge
Cultist King Corpse
-
- Type
- Boss corpse fuel
- Status
- Current
- source
- Killing Cultist King
- location
- Cultist King encounter
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano for 2 charges
- farming tip
- This is boss-route value, not an early fuel plan.
- Risk
- Boss drop
- rarity / value
- 1 fuel
- 2 Volcano charges
Alien Corpse
-
- Type
- Corpse fuel
- Status
- Current
- source
- Killing Aliens
- location
- Destroyed UFO and Mothership routes
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano
- farming tip
- Treat alien corpses as event-route fuel after a UFO crash, not a normal forest pickup.
- Risk
- Alien event combat
- rarity / value
- 1 fuel; Volcano sacrifice item
Elite Alien Corpse
-
- Type
- Corpse fuel
- Status
- Current
- source
- Killing Elite Aliens
- location
- Mothership route
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano
- farming tip
- Only chase this when you are already clearing the Mothership route.
- Risk
- Alien event combat
- rarity / value
- 1 fuel; Volcano sacrifice item
Wolf Corpse
-
- Type
- Corpse fuel
- Status
- Current
- source
- Structures
- location
- Structures
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano
- farming tip
- Use it as route fuel when a structure already has one nearby.
- Risk
- Structure looting
- rarity / value
- 2 fuel; Volcano sacrifice item
Alpha Wolf Corpse
-
- Type
- Corpse fuel
- Status
- Current
- source
- Structures
- location
- Structures
- crafting / use
- Fuel the Campfire or sacrifice to the Volcano
- farming tip
- Pick it up when structure routing gives safe carry space.
- Risk
- Structure looting
- rarity / value
- 2 fuel; Volcano sacrifice item
Bear Corpse
-
- Type
- Corpse fuel
- Status
- Current
- source
- Structures
- location
- Structures
- crafting / use
- Fuel the Campfire
- farming tip
- Carry it back when you need stronger fuel and have enough bag space.
- Risk
- Structure looting
- rarity / value
- 2 fuel
| Image | Name | Type | Availability | source | location | crafting / use | farming tip | Risk | rarity / value |
|---|---|---|---|---|---|---|---|---|---|
| Log | Fuel resource | Current | Throughout the map, trees, and Large Cabin | Forest routes and cabins | Fuel the Campfire or grind into 1 Wood | Use logs for fire when you are safe on Wood; grind them when crafting is the bottleneck. | Safe early resource |
| |
| Chair | Fuel resource | Current | Medium Cabin and Large Cabin | Cabins | Fuel the Campfire or grind into 5 Wood | Chairs are better Wood pickups than logs when you need crafting resources quickly. | Structure looting |
| |
| Biofuel | Fuel resource | Current | Biofuel Processor | Crafting Bench Tier 3 route | Fuel the Campfire | Turn extra eligible drops into Biofuel only after checking whether a recipe or trader route needs them. | Crafted resource | 1 fuel | |
| Coal | Fuel resource | Current | Structures | Lootable structures | Fuel the Campfire | Coal is a better fire pickup than basic logs when night is close. | Structure looting | 2 fuel | |
| Purple Fur Tuft | Quest fuel resource | Current | Bat Cave and Grove | Grove and Bat Cave route | Give to The Deer during the hurt-deer route; unused tufts can fuel the Campfire after the Bat Cave unlock | Treat this as a Deer route item first and fuel only after the unlock use is handled. | Special route | 2 fuel after unlock use | |
| Fuel Canister | Fuel resource | Current | Throughout the map, Chests, and Structures | Map loot, chests, and structures | Fuel the Campfire and Flamethrower | Save Fuel Canisters if you are using Flamethrower routes; otherwise they are strong Campfire fuel. | Loot route | 3 fuel | |
| Oil Barrel | Fuel resource | Current | Throughout the map, Legendary Chests, Gold Chests, Structures, and Oil Drill | Map loot, high-value chests, structures, and Oil Drill | Fuel the Campfire and Flamethrower | Oil Barrels are high-value fuel, so carry them when a late night or Flamethrower route is coming. | Loot route | 4 fuel | |
| Cultist Corpse | Corpse fuel | Current | Killing Cultists | Cultist encounters | Fuel the Campfire or sacrifice to the Volcano for 1 charge | Use cultist corpses as short-term fire or Volcano charge value after combat. | Combat drop |
| |
| Crossbow Cultist Corpse | Corpse fuel | Current | Killing Crossbow Cultists | Cultist encounters | Fuel the Campfire or sacrifice to the Volcano for 1 charge | Do not route for this alone; treat it as extra value after clearing cultist threats. | Combat drop |
| |
| Juggernaut Cultist Corpse | Corpse fuel | Current | Killing Juggernaut Cultists | High-risk cultist encounters | Fuel the Campfire or sacrifice to the Volcano for 1 charge | Only count this as bonus value after you can handle stronger cultist fights. | Late combat drop |
| |
| Cultist King Corpse | Boss corpse fuel | Current | Killing Cultist King | Cultist King encounter | Fuel the Campfire or sacrifice to the Volcano for 2 charges | This is boss-route value, not an early fuel plan. | Boss drop |
| |
| Alien Corpse | Corpse fuel | Current | Killing Aliens | Destroyed UFO and Mothership routes | Fuel the Campfire or sacrifice to the Volcano | Treat alien corpses as event-route fuel after a UFO crash, not a normal forest pickup. | Alien event combat | 1 fuel; Volcano sacrifice item | |
| Elite Alien Corpse | Corpse fuel | Current | Killing Elite Aliens | Mothership route | Fuel the Campfire or sacrifice to the Volcano | Only chase this when you are already clearing the Mothership route. | Alien event combat | 1 fuel; Volcano sacrifice item | |
| Wolf Corpse | Corpse fuel | Current | Structures | Structures | Fuel the Campfire or sacrifice to the Volcano | Use it as route fuel when a structure already has one nearby. | Structure looting | 2 fuel; Volcano sacrifice item | |
| Alpha Wolf Corpse | Corpse fuel | Current | Structures | Structures | Fuel the Campfire or sacrifice to the Volcano | Pick it up when structure routing gives safe carry space. | Structure looting | 2 fuel; Volcano sacrifice item | |
| Bear Corpse | Corpse fuel | Current | Structures | Structures | Fuel the Campfire | Carry it back when you need stronger fuel and have enough bag space. | Structure looting | 2 fuel |
section
Scrap sources
Scrap sources are objects you grind into Scrap. Small items such as Bolts and Sheet Metal are easy early pickups, while UFO and cultist scrap rows come from more dangerous routes and are better treated as bonus loot.
Bolt
-
- Type
- Scrap item
- Status
- Current
- source
- Throughout the map, Structures, and Fishing
- location
- Map loot, structures, and fishing
- crafting / use
- Grind into Scrap
- farming tip
- Pick up small scrap items early because they convert straight into recipe progress.
- Risk
- Safe loot
- rarity / value
- 1 Scrap
Sheet Metal
-
- Type
- Scrap item
- Status
- Current
- source
- Throughout the map, Structures, and Fishing
- location
- Map loot, structures, and fishing
- crafting / use
- Grind into Scrap
- farming tip
- Treat it as a simple low-value scrap pickup.
- Risk
- Safe loot
- rarity / value
- 1 Scrap
UFO Junk
-
- Type
- Alien scrap item
- Status
- Current
- source
- Broken UFOs and Mothership UFOs
- location
- Alien crash and Mothership routes
- crafting / use
- Grind into Scrap
- farming tip
- Collect it while clearing alien routes instead of routing there only for one Scrap.
- Risk
- Alien event route
- rarity / value
- 1 Scrap
UFO Component
-
- Type
- Alien scrap item
- Status
- Current
- source
- Broken UFOs and Mothership UFOs
- location
- Alien crash and Mothership routes
- crafting / use
- Grind into Scrap
- farming tip
- Worth carrying over 1-Scrap junk when bag space is tight.
- Risk
- Alien event route
- rarity / value
- 2 Scrap
Broken Fan
-
- Type
- Scrap item
- Status
- Current
- source
- Throughout the map, Structures, and Fishing
- location
- Map loot, structures, and fishing
- crafting / use
- Grind into Scrap
- farming tip
- A good early pickup when you need medium scrap without combat.
- Risk
- Safe loot
- rarity / value
- 2 Scrap
Old Radio
-
- Type
- Scrap item
- Status
- Current
- source
- Throughout the map, Structures, Fishing, and Trick-or-Treating
- location
- Map loot, structures, fishing, and event route
- crafting / use
- Grind into Scrap
- farming tip
- Use current map, structure, or fishing routes; Trick-or-Treating is only an event source.
- Risk
- Safe loot
- rarity / value
- 2 Scrap
Broken Microwave
-
- Type
- Scrap item
- Status
- Current
- source
- Throughout the map, Structures, Fishing, and Trick-or-Treating
- location
- Map loot, structures, fishing, and event route
- crafting / use
- Grind into Scrap
- farming tip
- High enough value to keep when you need Scrap for several recipes.
- Risk
- Safe loot
- rarity / value
- 3 Scrap
Tire
-
- Type
- Scrap item
- Status
- Current
- source
- Throughout the map, Structures, and Fishing
- location
- Map loot, structures, and fishing
- crafting / use
- Grind into Scrap
- farming tip
- Carry tires when you need 3-Scrap pickups and have room.
- Risk
- Safe loot
- rarity / value
- 3 Scrap
Metal Chair
-
- Type
- Scrap item
- Status
- Current
- source
- Clinic
- location
- Clinic
- crafting / use
- Grind into Scrap
- farming tip
- Useful clinic pickup when you are already looting for healing and resources.
- Risk
- Structure looting
- rarity / value
- 3 Scrap
Old Car Engine
-
- Type
- Scrap item
- Status
- Current
- source
- Throughout the map, Structures, and Fishing
- location
- Map loot, structures, and fishing
- crafting / use
- Grind into Scrap
- farming tip
- Prioritize it over low-value junk when your sack is close to full.
- Risk
- Loot route
- rarity / value
- 4 Scrap
Washing Machine
-
- Type
- Scrap item
- Status
- Current
- source
- Throughout the map and Structures
- location
- Map loot and structures
- crafting / use
- Grind into Scrap
- farming tip
- A strong scrap pickup if you can carry it back safely.
- Risk
- Loot route
- rarity / value
- 4 Scrap
Cultist Experiment
-
- Type
- Cultist scrap item
- Status
- Current
- source
- Completing Cultist Stronghold and Polar Bear Cave
- location
- Cultist Stronghold and Polar Bear Cave
- crafting / use
- Grind into Scrap
- farming tip
- Treat it as late-route scrap because its sources are much riskier than basic structures.
- Risk
- Late structure reward
- rarity / value
- 4 Scrap
Cultist Prototype
-
- Type
- Cultist scrap item
- Status
- Current
- source
- Completing Cultist Stronghold and Polar Bear Cave
- location
- Cultist Stronghold and Polar Bear Cave
- crafting / use
- Grind into Scrap
- farming tip
- Use it as bonus Scrap from dangerous objectives rather than a normal early farm.
- Risk
- Late structure reward
- rarity / value
- 4 Scrap
UFO Scrap
-
- Type
- Alien scrap item
- Status
- Current
- source
- Broken UFOs and Mothership UFOs
- location
- Alien crash and Mothership routes
- crafting / use
- Grind into Scrap
- farming tip
- Best gathered while clearing UFO content because it is valuable but route-gated.
- Risk
- Alien event route
- rarity / value
- 4 Scrap
| Image | Name | Type | Availability | source | location | crafting / use | farming tip | Risk | rarity / value |
|---|---|---|---|---|---|---|---|---|---|
| Bolt | Scrap item | Current | Throughout the map, Structures, and Fishing | Map loot, structures, and fishing | Grind into Scrap | Pick up small scrap items early because they convert straight into recipe progress. | Safe loot | 1 Scrap | |
| Sheet Metal | Scrap item | Current | Throughout the map, Structures, and Fishing | Map loot, structures, and fishing | Grind into Scrap | Treat it as a simple low-value scrap pickup. | Safe loot | 1 Scrap | |
| UFO Junk | Alien scrap item | Current | Broken UFOs and Mothership UFOs | Alien crash and Mothership routes | Grind into Scrap | Collect it while clearing alien routes instead of routing there only for one Scrap. | Alien event route | 1 Scrap | |
| UFO Component | Alien scrap item | Current | Broken UFOs and Mothership UFOs | Alien crash and Mothership routes | Grind into Scrap | Worth carrying over 1-Scrap junk when bag space is tight. | Alien event route | 2 Scrap | |
| Broken Fan | Scrap item | Current | Throughout the map, Structures, and Fishing | Map loot, structures, and fishing | Grind into Scrap | A good early pickup when you need medium scrap without combat. | Safe loot | 2 Scrap | |
| Old Radio | Scrap item | Current | Throughout the map, Structures, Fishing, and Trick-or-Treating | Map loot, structures, fishing, and event route | Grind into Scrap | Use current map, structure, or fishing routes; Trick-or-Treating is only an event source. | Safe loot | 2 Scrap | |
| Broken Microwave | Scrap item | Current | Throughout the map, Structures, Fishing, and Trick-or-Treating | Map loot, structures, fishing, and event route | Grind into Scrap | High enough value to keep when you need Scrap for several recipes. | Safe loot | 3 Scrap | |
| Tire | Scrap item | Current | Throughout the map, Structures, and Fishing | Map loot, structures, and fishing | Grind into Scrap | Carry tires when you need 3-Scrap pickups and have room. | Safe loot | 3 Scrap | |
| Metal Chair | Scrap item | Current | Clinic | Clinic | Grind into Scrap | Useful clinic pickup when you are already looting for healing and resources. | Structure looting | 3 Scrap | |
| Old Car Engine | Scrap item | Current | Throughout the map, Structures, and Fishing | Map loot, structures, and fishing | Grind into Scrap | Prioritize it over low-value junk when your sack is close to full. | Loot route | 4 Scrap | |
| Washing Machine | Scrap item | Current | Throughout the map and Structures | Map loot and structures | Grind into Scrap | A strong scrap pickup if you can carry it back safely. | Loot route | 4 Scrap | |
| Cultist Experiment | Cultist scrap item | Current | Completing Cultist Stronghold and Polar Bear Cave | Cultist Stronghold and Polar Bear Cave | Grind into Scrap | Treat it as late-route scrap because its sources are much riskier than basic structures. | Late structure reward | 4 Scrap | |
| Cultist Prototype | Cultist scrap item | Current | Completing Cultist Stronghold and Polar Bear Cave | Cultist Stronghold and Polar Bear Cave | Grind into Scrap | Use it as bonus Scrap from dangerous objectives rather than a normal early farm. | Late structure reward | 4 Scrap | |
| UFO Scrap | Alien scrap item | Current | Broken UFOs and Mothership UFOs | Alien crash and Mothership routes | Grind into Scrap | Best gathered while clearing UFO content because it is valuable but route-gated. | Alien event route | 4 Scrap |
section
Core and trade resources
Core resources are the materials that drive the biggest long-term decisions. Wood and Scrap carry normal crafting, Cultist Gems unlock stronger recipes and the Cultist King summon, Forest Gem Fragments become Forest Gems, and Mossy Coins, Flowers, Saplings, and Sacrifice Totems support trader or route progress.
Wood
-
- Type
- Core crafting resource
- Status
- Current
- source
- Grinding Logs and Chairs
- location
- Crafting/grinding route
- crafting / use
- Crafting Bench recipes and core camp progression
- farming tip
- Do not burn every Log if your next Bench upgrade or defense needs Wood.
- Risk
- Safe early resource
- rarity / value
- Core crafting resource
Scrap
-
- Type
- Core crafting resource
- Status
- Current
- source
- Grinding scrap items
- location
- Crafting/grinding route
- crafting / use
- Crafting Bench, Tool Workshop, ammo and utility recipes
- farming tip
- Use higher-value scrap items first when recipe costs climb.
- Risk
- Safe to late loot, depending on source item
- rarity / value
- Core crafting resource
Cultist Gem
-
- Type
- Late crafting resource
- Status
- Current
- source
- Last-standing Cultists, Cultist Stronghold, Ice Temple, and Fishing
- location
- Cultist routes, Ice Temple, and fishing
- crafting / use
- Crafting Bench recipes, Tool Workshop recipes, and summoning Cultist King with 4 gems in the Volcanic Biome
- farming tip
- Save four gems if your next goal is the Cultist King summon; otherwise spend only when a recipe is worth the route.
- Risk
- Combat and late structure route
- rarity / value
- 4 needed for Cultist King summon
Forest Gem Fragment
-
- Type
- Top-tier crafting fragment
- Status
- Current
- source
- Cultist Stronghold, Ice Temple, Ruby Chests, Gold Chests, 100+ day Cultist raids, and Fishing
- location
- Cultist Stronghold, Ice Temple, high-value chests, late raids, and fishing
- crafting / use
- Merge 4 fragments into a Forest Gem
- farming tip
- Count fragments as progress toward one full Forest Gem before spending top-tier crafting plans.
- Risk
- Late route
- rarity / value
- 4 fragments make 1 Forest Gem
Forest Gem
-
- Type
- Top-tier crafting resource
- Status
- Current
- source
- Merge 4 Forest Gem Fragments
- location
- Inventory merge
- crafting / use
- Crafting Bench Tier 5 and top-tier structures such as Weather Machine, Temporal Accelerometer, and Respawn Capsule
- farming tip
- Do not plan tier 5 crafting until you have enough fragments for the full gem.
- Risk
- Late route result
- rarity / value
- Made from 4 Forest Gem Fragments
Mossy Coin
-
- Type
- Trade resource
- Status
- Current
- source
- Throughout the map, killing Cultists, and Trick-or-Treating
- location
- Map routes and cultist routes
- crafting / use
- Purchase Furniture from the Furniture Trader
- farming tip
- Use current map and Cultist routes first; Trick-or-Treating is event-dependent.
- Risk
- Safe to combat route
- rarity / value
- Furniture Trader currency
Flower
-
- Type
- Trade resource
- Status
- Current
- source
- Throughout the map, Fairy garden, and Fairy Rings
- location
- Map routes and Fairy areas
- crafting / use
- Purchase seeds from the Fairy
- farming tip
- Flower color is cosmetic in checked sources, so prioritize quantity for seed purchases.
- Risk
- Safe gathering
- rarity / value
- Seed purchase resource
Sapling
-
- Type
- Tree resource
- Status
- Current
- source
- Trees
- location
- Forest routes
- crafting / use
- Plant to grow a normal tree after one in-game day
- farming tip
- Use Saplings to keep future Wood routes alive instead of treating every tree as a one-time pickup.
- Risk
- Safe gathering
- rarity / value
- Chance from normal trees; guaranteed 4 from big trees
Sacrifice Totem
-
- Type
- Sacrifice resource
- Status
- Current
- source
- Hot Chests
- location
- Volcanic route
- crafting / use
- Sacrifice to the Volcano for 2 charges
- farming tip
- Save it for Volcano charge progress instead of treating it like normal camp loot.
- Risk
- Late biome chest
- rarity / value
- 2 Volcano charges
| Image | Name | Type | Availability | source | location | crafting / use | farming tip | Risk | rarity / value |
|---|---|---|---|---|---|---|---|---|---|
| Wood | Core crafting resource | Current | Grinding Logs and Chairs | Crafting/grinding route | Crafting Bench recipes and core camp progression | Do not burn every Log if your next Bench upgrade or defense needs Wood. | Safe early resource | Core crafting resource | |
| Scrap | Core crafting resource | Current | Grinding scrap items | Crafting/grinding route | Crafting Bench, Tool Workshop, ammo and utility recipes | Use higher-value scrap items first when recipe costs climb. | Safe to late loot, depending on source item | Core crafting resource | |
| Cultist Gem | Late crafting resource | Current | Last-standing Cultists, Cultist Stronghold, Ice Temple, and Fishing | Cultist routes, Ice Temple, and fishing | Crafting Bench recipes, Tool Workshop recipes, and summoning Cultist King with 4 gems in the Volcanic Biome | Save four gems if your next goal is the Cultist King summon; otherwise spend only when a recipe is worth the route. | Combat and late structure route | 4 needed for Cultist King summon | |
| Forest Gem Fragment | Top-tier crafting fragment | Current | Cultist Stronghold, Ice Temple, Ruby Chests, Gold Chests, 100+ day Cultist raids, and Fishing | Cultist Stronghold, Ice Temple, high-value chests, late raids, and fishing | Merge 4 fragments into a Forest Gem | Count fragments as progress toward one full Forest Gem before spending top-tier crafting plans. | Late route | 4 fragments make 1 Forest Gem | |
| Forest Gem | Top-tier crafting resource | Current | Merge 4 Forest Gem Fragments | Inventory merge | Crafting Bench Tier 5 and top-tier structures such as Weather Machine, Temporal Accelerometer, and Respawn Capsule | Do not plan tier 5 crafting until you have enough fragments for the full gem. | Late route result | Made from 4 Forest Gem Fragments | |
| Mossy Coin | Trade resource | Current | Throughout the map, killing Cultists, and Trick-or-Treating | Map routes and cultist routes | Purchase Furniture from the Furniture Trader | Use current map and Cultist routes first; Trick-or-Treating is event-dependent. | Safe to combat route | Furniture Trader currency | |
| Flower | Trade resource | Current | Throughout the map, Fairy garden, and Fairy Rings | Map routes and Fairy areas | Purchase seeds from the Fairy | Flower color is cosmetic in checked sources, so prioritize quantity for seed purchases. | Safe gathering | Seed purchase resource | |
| Sapling | Tree resource | Current | Trees | Forest routes | Plant to grow a normal tree after one in-game day | Use Saplings to keep future Wood routes alive instead of treating every tree as a one-time pickup. | Safe gathering | Chance from normal trees; guaranteed 4 from big trees | |
| Sacrifice Totem | Sacrifice resource | Current | Hot Chests | Volcanic route | Sacrifice to the Volcano for 2 charges | Save it for Volcano charge progress instead of treating it like normal camp loot. | Late biome chest | 2 Volcano charges |
section
Pelts and entity drops
Pelts and entity drops come from animals, biome threats, or bosses. Early Bunny Foot and Wolf Pelt rows matter for Bandages and trades, while cold-biome and Volcanic drops should be saved for warm clothing or Infernal Helmet crafting.
Bunny Foot
-
- Type
- Pelt/drop
- Status
- Current
- source
- Bunny
- location
- Forest routes
- crafting / use
- Pelt Trader trades, Biofuel, Tool Workshop, Warm Clothing Shop, and Bandage crafting
- farming tip
- Save Bunny Foot for Bandages or early trader value before turning extras into Biofuel.
- Risk
- Early animal drop
- rarity / value
- Rare pelt/drop
Wolf Pelt
-
- Type
- Pelt/drop
- Status
- Current
- source
- Wolf and Guard Wolf
- location
- Wolf and guard routes
- crafting / use
- Pelt Trader trades, Biofuel, Tool Workshop, and Bandage crafting
- farming tip
- Keep early Wolf Pelts because Bandages and workshop recipes can need them quickly.
- Risk
- Early combat drop
- rarity / value
- Rare pelt/drop
Alpha Wolf Pelt
-
- Type
- Pelt/drop
- Status
- Current
- source
- Alpha Wolf and Guard Alpha Wolf
- location
- Alpha Wolf and guard routes
- crafting / use
- Pelt Trader trades, Biofuel, and Tool Workshop recipes
- farming tip
- Save these for higher workshop recipes before converting extras to Biofuel.
- Risk
- Combat drop
- rarity / value
- Rare pelt/drop
Bear Pelt
-
- Type
- Pelt/drop
- Status
- Current
- source
- Bear and Guard Bear
- location
- Bear and guard routes
- crafting / use
- Pelt Trader trades, Biofuel, and Tool Workshop recipes
- farming tip
- Bear Pelts feed more expensive workshop choices, so avoid wasting early copies.
- Risk
- Mid combat drop
- rarity / value
- Rare pelt/drop
Arctic Fox Pelt
-
- Type
- Cold biome pelt
- Status
- Current
- source
- Arctic Fox
- location
- Snow Biome routes
- crafting / use
- Warm Clothing crafting
- farming tip
- Save it for cold protection because checked sources say it cannot be turned into Biofuel.
- Risk
- Cold biome drop
- rarity / value
- Warm Clothing pelt
Polar Bear Pelt
-
- Type
- Cold biome pelt
- Status
- Current
- source
- Polar Bear
- location
- Snow Biome routes
- crafting / use
- Polar Bear Hat crafting
- farming tip
- Treat it as warm-clothing progress rather than Biofuel.
- Risk
- Cold biome combat drop
- rarity / value
- Warm Clothing pelt
Mammoth Tusk
-
- Type
- Cold biome drop
- Status
- Current
- source
- Mammoth and Hellephant
- location
- Snow and hard encounter routes
- crafting / use
- Mammoth Helmet crafting
- farming tip
- Only chase tusks once your team can survive large cold-biome threats.
- Risk
- Late combat drop
- rarity / value
- Warm Clothing material
Scorpion Shell
-
- Type
- Volcanic drop
- Status
- Current
- source
- Scorpion
- location
- Volcanic Biome routes
- crafting / use
- Infernal Helmet crafting
- farming tip
- Save shells for Infernal Helmet attempts; they are not Biofuel items.
- Risk
- Volcanic combat drop
- rarity / value
- Infernal Helmet material
Cultist King Antler
-
- Type
- Boss drop
- Status
- Current
- source
- Cultist King
- location
- Cultist King encounter
- crafting / use
- Infernal Helmet crafting
- farming tip
- Plan around this only after the Cultist King route is realistic for your run.
- Risk
- Boss drop
- rarity / value
- Infernal Helmet material
| Image | Name | Type | Availability | source | location | crafting / use | farming tip | Risk | rarity / value |
|---|---|---|---|---|---|---|---|---|---|
| Bunny Foot | Pelt/drop | Current | Bunny | Forest routes | Pelt Trader trades, Biofuel, Tool Workshop, Warm Clothing Shop, and Bandage crafting | Save Bunny Foot for Bandages or early trader value before turning extras into Biofuel. | Early animal drop | Rare pelt/drop | |
| Wolf Pelt | Pelt/drop | Current | Wolf and Guard Wolf | Wolf and guard routes | Pelt Trader trades, Biofuel, Tool Workshop, and Bandage crafting | Keep early Wolf Pelts because Bandages and workshop recipes can need them quickly. | Early combat drop | Rare pelt/drop | |
| Alpha Wolf Pelt | Pelt/drop | Current | Alpha Wolf and Guard Alpha Wolf | Alpha Wolf and guard routes | Pelt Trader trades, Biofuel, and Tool Workshop recipes | Save these for higher workshop recipes before converting extras to Biofuel. | Combat drop | Rare pelt/drop | |
| Bear Pelt | Pelt/drop | Current | Bear and Guard Bear | Bear and guard routes | Pelt Trader trades, Biofuel, and Tool Workshop recipes | Bear Pelts feed more expensive workshop choices, so avoid wasting early copies. | Mid combat drop | Rare pelt/drop | |
| Arctic Fox Pelt | Cold biome pelt | Current | Arctic Fox | Snow Biome routes | Warm Clothing crafting | Save it for cold protection because checked sources say it cannot be turned into Biofuel. | Cold biome drop | Warm Clothing pelt | |
| Polar Bear Pelt | Cold biome pelt | Current | Polar Bear | Snow Biome routes | Polar Bear Hat crafting | Treat it as warm-clothing progress rather than Biofuel. | Cold biome combat drop | Warm Clothing pelt | |
| Mammoth Tusk | Cold biome drop | Current | Mammoth and Hellephant | Snow and hard encounter routes | Mammoth Helmet crafting | Only chase tusks once your team can survive large cold-biome threats. | Late combat drop | Warm Clothing material | |
| Scorpion Shell | Volcanic drop | Current | Scorpion | Volcanic Biome routes | Infernal Helmet crafting | Save shells for Infernal Helmet attempts; they are not Biofuel items. | Volcanic combat drop | Infernal Helmet material | |
| Cultist King Antler | Boss drop | Current | Cultist King | Cultist King encounter | Infernal Helmet crafting | Plan around this only after the Cultist King route is realistic for your run. | Boss drop | Infernal Helmet material |
section
Potion ingredients
Potion ingredients are gathered for brewing instead of normal crafting. Dripleaf, Moonflower Bulb, Stareweed Petal, Cave Vine Flower, and Mandrake all have source rules, and Mandrake should be treated as event-origin unless its Trick-or-Treat route is available.
Dripleaf
-
- Type
- Potion ingredient
- Status
- Current
- source
- Near Ponds
- location
- Pond routes
- crafting / use
- Potion brewing
- farming tip
- Check pond routes when potion crafting is the goal.
- Risk
- Safe gathering
- rarity / value
- Potion ingredient
Moonflower Bulb
-
- Type
- Potion ingredient
- Status
- Current
- source
- Throughout the map at night
- location
- Night gathering routes
- crafting / use
- Potion brewing
- farming tip
- Harvest it at night only, so plan the route before morning breaks the loop.
- Risk
- Night gathering
- rarity / value
- Potion ingredient
Stareweed Petal
-
- Type
- Potion ingredient
- Status
- Current
- source
- Throughout the map; shine a Flashlight on Stareweed to harvest
- location
- Map gathering routes
- crafting / use
- Potion brewing
- farming tip
- Bring a Flashlight before routing for Stareweed Petals.
- Risk
- Tool-gated gathering
- rarity / value
- Potion ingredient
Cave Vine Flower
-
- Type
- Potion ingredient
- Status
- Current
- source
- Locked Caves and Mineshafts
- location
- Locked caves and mineshafts
- crafting / use
- Potion brewing
- farming tip
- Route for it when you are already entering caves or mineshafts.
- Risk
- Cave route
- rarity / value
- Potion ingredient
Mandrake
-
- Type
- Event-origin potion ingredient
- Status
- Event-origin
- source
- Trick-or-Treat houses
- location
- Halloween event route
- crafting / use
- Potion brewing
- farming tip
- Do not plan a normal run around Mandrake unless the Trick-or-Treat route is available.
- Risk
- Event-origin route
- rarity / value
- Potion ingredient
| Image | Name | Type | Availability | source | location | crafting / use | farming tip | Risk | rarity / value |
|---|---|---|---|---|---|---|---|---|---|
| Dripleaf | Potion ingredient | Current | Near Ponds | Pond routes | Potion brewing | Check pond routes when potion crafting is the goal. | Safe gathering | Potion ingredient | |
| Moonflower Bulb | Potion ingredient | Current | Throughout the map at night | Night gathering routes | Potion brewing | Harvest it at night only, so plan the route before morning breaks the loop. | Night gathering | Potion ingredient | |
| Stareweed Petal | Potion ingredient | Current | Throughout the map; shine a Flashlight on Stareweed to harvest | Map gathering routes | Potion brewing | Bring a Flashlight before routing for Stareweed Petals. | Tool-gated gathering | Potion ingredient | |
| Cave Vine Flower | Potion ingredient | Current | Locked Caves and Mineshafts | Locked caves and mineshafts | Potion brewing | Route for it when you are already entering caves or mineshafts. | Cave route | Potion ingredient | |
| Mandrake | Event-origin potion ingredient | Event-origin | Trick-or-Treat houses | Halloween event route | Potion brewing | Do not plan a normal run around Mandrake unless the Trick-or-Treat route is available. | Event-origin route | Potion ingredient |
section
Meteor and Obsidiron materials
Meteor and Obsidiron materials belong to the Meteor Anvil route. Meteor Shards and Gold Shards come from Meteor sources, while Obsidiron moves through a processing chain before it becomes the ingot used in Meteor Anvil recipes.
Meteor Shard
-
- Type
- Meteor material
- Status
- Current
- source
- Meteor Crabs, Meteor Crystals, and Obsidiron Crystals
- location
- Meteor Shower and Meteor Workshop routes
- crafting / use
- Meteor Anvil recipes
- farming tip
- Save shards for Meteor Anvil crafts because every listed Meteor Anvil recipe spends them.
- Risk
- Meteor event route
- rarity / value
- Meteor Anvil material
Gold Shard
-
- Type
- Meteor material
- Status
- Current
- source
- Meteor Crystals and Obsidiron Crystals
- location
- Meteor Shower and Meteor Workshop routes
- crafting / use
- Meteor Anvil trim kits and Obsidiron Chest Blueprint
- farming tip
- Keep Gold Shards for trim kits or blueprint crafting instead of treating them as generic loot.
- Risk
- Meteor event route
- rarity / value
- Meteor Anvil material
Raw Obsidiron Ore
-
- Type
- Obsidiron material
- Status
- Current
- source
- Mine an Obsidiron Crystal with an Axe
- location
- Meteor/Volcanic route
- crafting / use
- Process into Raw Obsidiron Ore (Shard), then Scalding Obsidiron Ingot, then Obsidiron Ingot
- farming tip
- This is the first step of the Obsidiron Ingot chain, not the final crafting ingredient.
- Risk
- Meteor/Volcanic processing route
- rarity / value
- Obsidiron chain step 1
Raw Obsidiron Ore (Shard)
-
- Type
- Obsidiron material
- Status
- Current
- source
- Smash Raw Obsidiron Ore against the ground
- location
- Meteor/Volcanic processing route
- crafting / use
- Process into Scalding Obsidiron Ingot
- farming tip
- Do not stop here; the shard still needs the lava and water steps before it becomes a usable ingot.
- Risk
- Meteor/Volcanic processing route
- rarity / value
- Obsidiron chain step 2
Scalding Obsidiron Ingot
-
- Type
- Obsidiron material
- Status
- Current
- source
- Dip Raw Obsidiron Ore (Shard) in lava
- location
- Lava processing route
- crafting / use
- Process into Obsidiron Ingot by dipping it in water
- farming tip
- Keep going to the water step; Scalding Obsidiron Ingot is an intermediate state.
- Risk
- Volcanic processing route
- rarity / value
- Obsidiron chain step 3
Obsidiron Ingot
-
- Type
- Obsidiron material
- Status
- Current
- source
- Dip Scalding Obsidiron Ingot in water
- location
- Water processing route after lava step
- crafting / use
- Meteor Anvil recipes, including Obsidiron Boots and Obsidiron Chest Blueprint
- farming tip
- This is the final chain item and the one Meteor Anvil recipes actually spend.
- Risk
- Volcanic processing route
- rarity / value
- Final Obsidiron material
| Image | Name | Type | Availability | source | location | crafting / use | farming tip | Risk | rarity / value |
|---|---|---|---|---|---|---|---|---|---|
| Meteor Shard | Meteor material | Current | Meteor Crabs, Meteor Crystals, and Obsidiron Crystals | Meteor Shower and Meteor Workshop routes | Meteor Anvil recipes | Save shards for Meteor Anvil crafts because every listed Meteor Anvil recipe spends them. | Meteor event route | Meteor Anvil material | |
| Gold Shard | Meteor material | Current | Meteor Crystals and Obsidiron Crystals | Meteor Shower and Meteor Workshop routes | Meteor Anvil trim kits and Obsidiron Chest Blueprint | Keep Gold Shards for trim kits or blueprint crafting instead of treating them as generic loot. | Meteor event route | Meteor Anvil material | |
| Raw Obsidiron Ore | Obsidiron material | Current | Mine an Obsidiron Crystal with an Axe | Meteor/Volcanic route | Process into Raw Obsidiron Ore (Shard), then Scalding Obsidiron Ingot, then Obsidiron Ingot | This is the first step of the Obsidiron Ingot chain, not the final crafting ingredient. | Meteor/Volcanic processing route | Obsidiron chain step 1 | |
| Raw Obsidiron Ore (Shard) | Obsidiron material | Current | Smash Raw Obsidiron Ore against the ground | Meteor/Volcanic processing route | Process into Scalding Obsidiron Ingot | Do not stop here; the shard still needs the lava and water steps before it becomes a usable ingot. | Meteor/Volcanic processing route | Obsidiron chain step 2 | |
| Scalding Obsidiron Ingot | Obsidiron material | Current | Dip Raw Obsidiron Ore (Shard) in lava | Lava processing route | Process into Obsidiron Ingot by dipping it in water | Keep going to the water step; Scalding Obsidiron Ingot is an intermediate state. | Volcanic processing route | Obsidiron chain step 3 | |
| Obsidiron Ingot | Obsidiron material | Current | Dip Scalding Obsidiron Ingot in water | Water processing route after lava step | Meteor Anvil recipes, including Obsidiron Boots and Obsidiron Chest Blueprint | This is the final chain item and the one Meteor Anvil recipes actually spend. | Volcanic processing route | Final Obsidiron material |
How to farm the material you are missing
Start from the item you are missing, then choose the safest route that can actually produce it. Early runs usually need Logs, Chairs, Wood, Scrap, and basic fuel first. Once the camp is stable, structure looting and fishing help fill Scrap and fuel gaps without forcing every route into combat. After that, pelts, Cultist Gems, Forest Gem Fragments, potion ingredients, and Meteor materials become specific goals instead of random pickups.
| Goal | Best first route | What to watch |
|---|---|---|
| Keep the Campfire alive | Logs, Coal, Fuel Canisters, Oil Barrels, and corpses found on your route | Do not spend all carry space on fuel if your next craft needs Wood or Scrap. |
| Build normal recipes | Grind Logs, Chairs, and scrapable objects | Chairs, high-value scrap objects, and late-route scrap are usually worth more than tiny pickups. |
| Prepare trader or workshop crafts | Save Bunny Foot, Wolf Pelt, Alpha Wolf Pelt, Bear Pelt, and later biome drops | Some drops become Bandages, warm clothing, Tool Workshop items, or boss/biome gear. |
| Push late crafting | Farm Cultist Gems, Forest Gem Fragments, Meteor Shards, Gold Shards, and Obsidiron materials | These routes are slower or riskier, so plan them after your camp and gear are stable. |
What to save before spending
Wood and Scrap are easy to understand but easy to waste. Logs can fuel the Campfire, but they can also become Wood. Scrapable objects can look like clutter, but they decide how quickly recipes, ammo, and workshop items come together. If a night is already safe, saving a resource for crafting can be better than throwing everything into the fire.
Pelts and entity drops need the same patience. Bunny Foot and Wolf Pelt help with Bandages and early trade routes. Bear Pelt, Alpha Wolf Pelt, Mammoth Tusk, Scorpion Shell, and Cultist King Antler are harder to replace because their sources are stronger enemies, colder biomes, Volcanic routes, or boss fights. Turn extras into Biofuel only after you know the next recipe or trader goal does not need them.
Forest Gem progress is split on purpose. Forest Gem Fragments are the pieces you find from late routes, while the full Forest Gem is made by merging four fragments. Do not plan Crafting Bench Tier 5, Weather Machine, Temporal Accelerometer, or Respawn Capsule work until you have enough fragments for the full gem.
When risk and availability change the route
Risk is the route cost behind a material. Safe gathering means you can usually grab the item while moving around camp or normal structures. Combat, boss, cold-biome, Volcanic, alien, and Meteor routes need more preparation because the source can slow or end a run. Availability tells you whether the source is a normal current route or something tied to an event-origin path such as Trick-or-Treating.
Why food and one-off parts stay out
Ordinary food, normal taming bait, and Stew are excluded from Materials because their main job is hunger, healing, cooking, or taming. They belong with Food or Tameable Animals, where hunger value, bait requirements, and animal-specific use can be explained without crowding the material rows. Anvil Parts are also excluded because they assemble the Tool Workshop or Meteor Anvil rather than behaving like repeatable farmed materials.
FAQ
How many materials are in 99 Nights in the Forest?
The count is 59 material rows: 16 fuel and camp resources, 14 scrap sources, 9 core and trade resources, 9 pelts and entity drops, 5 potion ingredients, and 6 Meteor or Obsidiron materials.
How do you get Scrap in 99 Nights in the Forest?
Scrap comes from grinding scrapable objects. Early routes include Bolts, Sheet Metal, Broken Fans, Tires, Old Car Engines, and similar map or structure loot. UFO and cultist scrap items are stronger route rewards, but they come from more dangerous sources.
How do you get Forest Gems?
Farm Forest Gem Fragments from late routes such as Cultist Stronghold, Ice Temple, high-value chests, 100+ day cultist raids, and fishing when available. Merge four fragments to make one full Forest Gem for Crafting Bench Tier 5 and top-tier structures.
Which pelts and drops should you save?
Save Bunny Foot and Wolf Pelt early because they feed Bandage and trade routes. Save Alpha Wolf Pelt, Bear Pelt, Arctic Fox Pelt, Polar Bear Pelt, Mammoth Tusk, Scorpion Shell, and Cultist King Antler for workshop, warm clothing, or late-biome crafting before turning extras into fuel.
Why are food, taming bait, Stew, and Anvil Parts not listed?
Food and bait are better explained with hunger, cooking, and animal requirements. Stew is a finished food, not a normal material pickup. Anvil Parts assemble workshop stations instead of acting like repeatable farming resources.
Are event-origin materials included?
Permanent material-like rows can stay when they have a useful source note. Mandrake is marked as event-origin because its checked source is Trick-or-Treat houses, so it should not be treated like a normal always-available farm route.









