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All 61 Materials in 99 Nights in the Forest: How Do You Get Each One?

Updated on October 22, 2026 (3 days ago)

Materials in 99 Nights in the Forest are the items you save because they turn into camp upgrades, crafting progress, trader value, warm gear, potion brewing, or late-run Meteor Anvil crafts. A good farming plan checks what drops, what it is used for, and whether the source is safe, risky, event-origin, or tied to a biome or boss route.

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section

Fuel and camp resources

16 items

Fuel rows cover the items that keep the Campfire alive or feed sacrifice routes. Logs and Chairs can become Wood, stronger fuel items stretch night survival, and corpses are mostly bonus value after combat or structure looting.

Log

Type
Fuel resource
Status
Current
source
Throughout the map, trees, and Large Cabin
location
Forest routes and cabins
crafting / use
Fuel the Campfire or grind into 1 Wood
farming tip
Use logs for fire when you are safe on Wood; grind them when crafting is the bottleneck.
Risk
Safe early resource

Chair

Type
Fuel resource
Status
Current
source
Medium Cabin and Large Cabin
location
Cabins
crafting / use
Fuel the Campfire or grind into 5 Wood
farming tip
Chairs are better Wood pickups than logs when you need crafting resources quickly.
Risk
Structure looting

Biofuel

Type
Fuel resource
Status
Current
source
Biofuel Processor
location
Crafting Bench Tier 3 route
crafting / use
Fuel the Campfire
farming tip
Turn extra eligible drops into Biofuel when no recipe or trader needs them.
Risk
Crafted resource

Coal

Type
Fuel resource
Status
Current
source
Structures
location
Lootable structures
crafting / use
Fuel the Campfire
farming tip
Coal is a better fire pickup than basic logs when night is close.
Risk
Structure looting

Purple Fur Tuft

Type
Quest fuel resource
Status
Current
source
Bat Cave and Grove
location
Grove and Bat Cave route
crafting / use
Give to The Deer during the hurt-deer route; unused tufts can fuel the Campfire after the Bat Cave unlock
farming tip
Treat this as a Deer route item first and fuel only after the unlock use is handled.
Risk
Special route

Fuel Canister

Type
Fuel resource
Status
Current
source
Throughout the map, Chests, and Structures
location
Map loot, chests, and structures
crafting / use
Fuel the Campfire and Flamethrower
farming tip
Save Fuel Canisters if you are using Flamethrower routes; otherwise they are strong Campfire fuel.
Risk
Loot route

Oil Barrel

Type
Fuel resource
Status
Current
source
Throughout the map, Legendary Chests, Gold Chests, Structures, and Oil Drill
location
Map loot, high-value chests, structures, and Oil Drill
crafting / use
Fuel the Campfire and Flamethrower
farming tip
Oil Barrels are high-value fuel, so carry them when a late night or Flamethrower route is coming.
Risk
Loot route

Cultist Corpse

Type
Corpse fuel
Status
Current
source
Killing Cultists
location
Cultist encounters
crafting / use
Fuel the Campfire or sacrifice to the Volcano for 1 charge
farming tip
Use cultist corpses as short-term fire or Volcano charge value after combat.
Risk
Combat drop

Crossbow Cultist Corpse

Type
Corpse fuel
Status
Current
source
Killing Crossbow Cultists
location
Cultist encounters
crafting / use
Fuel the Campfire or sacrifice to the Volcano for 1 charge
farming tip
Do not route for this alone; treat it as extra value after clearing cultist threats.
Risk
Combat drop

Juggernaut Cultist Corpse

Type
Corpse fuel
Status
Current
source
Killing Juggernaut Cultists
location
High-risk cultist encounters
crafting / use
Fuel the Campfire or sacrifice to the Volcano for 1 charge
farming tip
Only count this as bonus value after you can handle stronger cultist fights.
Risk
Late combat drop

Cultist King Corpse

Type
Boss corpse fuel
Status
Current
source
Killing Cultist King
location
Cultist King encounter
crafting / use
Fuel the Campfire or sacrifice to the Volcano for 2 charges
farming tip
This is boss-route value, not an early fuel plan.
Risk
Boss drop

Alien Corpse

Type
Corpse fuel
Status
Current
source
Killing Aliens
location
Destroyed UFO and Mothership routes
crafting / use
Fuel the Campfire or sacrifice to the Volcano
farming tip
Treat alien corpses as event-route fuel after a UFO crash, not a normal forest pickup.
Risk
Alien event combat

Elite Alien Corpse

Type
Corpse fuel
Status
Current
source
Killing Elite Aliens
location
Mothership route
crafting / use
Fuel the Campfire or sacrifice to the Volcano
farming tip
Only chase this when you are already clearing the Mothership route.
Risk
Alien event combat

Wolf Corpse

Type
Corpse fuel
Status
Current
source
Structures
location
Structures
crafting / use
Fuel the Campfire or sacrifice to the Volcano
farming tip
Use it as route fuel when a structure already has one nearby.
Risk
Structure looting

Alpha Wolf Corpse

Type
Corpse fuel
Status
Current
source
Structures
location
Structures
crafting / use
Fuel the Campfire or sacrifice to the Volcano
farming tip
Pick it up when structure routing gives safe carry space.
Risk
Structure looting

Bear Corpse

Type
Corpse fuel
Status
Current
source
Structures
location
Structures
crafting / use
Fuel the Campfire
farming tip
Carry it back when you need stronger fuel and have enough bag space.
Risk
Structure looting

section

Scrap sources

14 items

Scrap sources are objects you grind into Scrap. Small items such as Bolts and Sheet Metal are easy early pickups, while UFO and cultist scrap rows come from more dangerous routes and are better treated as bonus loot.

Bolt

Type
Scrap item
Status
Current
source
Throughout the map, Structures, and Fishing
location
Map loot, structures, and fishing
crafting / use
Grind into Scrap
farming tip
Pick up small scrap items early because they convert straight into recipe progress.
Risk
Safe loot

Sheet Metal

Type
Scrap item
Status
Current
source
Throughout the map, Structures, and Fishing
location
Map loot, structures, and fishing
crafting / use
Grind into Scrap
farming tip
Treat it as a simple low-value scrap pickup.
Risk
Safe loot

UFO Junk

Type
Alien scrap item
Status
Current
source
Broken UFOs and Mothership UFOs
location
Alien crash and Mothership routes
crafting / use
Grind into Scrap
farming tip
Collect it while clearing alien routes instead of routing there only for one Scrap.
Risk
Alien event route

UFO Component

Type
Alien scrap item
Status
Current
source
Broken UFOs and Mothership UFOs
location
Alien crash and Mothership routes
crafting / use
Grind into Scrap
farming tip
Worth carrying over 1-Scrap junk when bag space is tight.
Risk
Alien event route

Broken Fan

Type
Scrap item
Status
Current
source
Throughout the map, Structures, and Fishing
location
Map loot, structures, and fishing
crafting / use
Grind into Scrap
farming tip
A good early pickup when you need medium scrap without combat.
Risk
Safe loot

Old Radio

Type
Scrap item
Status
Current
source
Throughout the map, Structures, Fishing, and Trick-or-Treating
location
Map loot, structures, fishing, and event route
crafting / use
Grind into Scrap
farming tip
Map, structure and fishing spots are the steady sources. Trick-or-Treating is an event source only.
Risk
Safe loot

Broken Microwave

Type
Scrap item
Status
Current
source
Throughout the map, Structures, Fishing, and Trick-or-Treating
location
Map loot, structures, fishing, and event route
crafting / use
Grind into Scrap
farming tip
High enough value to keep when you need Scrap for several recipes.
Risk
Safe loot

Tire

Type
Scrap item
Status
Current
source
Throughout the map, Structures, and Fishing
location
Map loot, structures, and fishing
crafting / use
Grind into Scrap
farming tip
Carry tires when you need 3-Scrap pickups and have room.
Risk
Safe loot

Metal Chair

Type
Scrap item
Status
Current
source
Clinic
location
Clinic
crafting / use
Grind into Scrap
farming tip
Useful clinic pickup when you are already looting for healing and resources.
Risk
Structure looting

Old Car Engine

Type
Scrap item
Status
Current
source
Throughout the map, Structures, and Fishing
location
Map loot, structures, and fishing
crafting / use
Grind into Scrap
farming tip
Prioritize it over low-value junk when your sack is close to full.
Risk
Loot route

Washing Machine

Type
Scrap item
Status
Current
source
Throughout the map and Structures
location
Map loot and structures
crafting / use
Grind into Scrap
farming tip
A strong scrap pickup if you can carry it back safely.
Risk
Loot route

Cultist Experiment

Type
Cultist scrap item
Status
Current
source
Completing Cultist Stronghold and Polar Bear Cave
location
Cultist Stronghold and Polar Bear Cave
crafting / use
Grind into Scrap
farming tip
Treat it as late-route scrap because its sources are much riskier than basic structures.
Risk
Late structure reward

Cultist Prototype

Type
Cultist scrap item
Status
Current
source
Completing Cultist Stronghold and Polar Bear Cave
location
Cultist Stronghold and Polar Bear Cave
crafting / use
Grind into Scrap
farming tip
Use it as bonus Scrap from dangerous objectives rather than a normal early farm.
Risk
Late structure reward

UFO Scrap

Type
Alien scrap item
Status
Current
source
Broken UFOs and Mothership UFOs
location
Alien crash and Mothership routes
crafting / use
Grind into Scrap
farming tip
Best gathered while clearing UFO content because it is valuable but route-gated.
Risk
Alien event route

section

Core and trade resources

10 items

Core resources are the materials that drive the biggest long-term decisions. Wood and Scrap carry normal crafting, Cultist Gems unlock stronger recipes and the Cultist King summon, Forest Gem Fragments become Forest Gems, and Mossy Coins, Flowers, Saplings, and Sacrifice Totems support trader or route progress.

Wood

Type
Core crafting resource
Status
Current
source
Grinding Logs and Chairs
location
Crafting/grinding route
crafting / use
Crafting Bench recipes and core camp progression
farming tip
Do not burn every Log if your next Bench upgrade or defense needs Wood.
Risk
Safe early resource

Scrap

Type
Core crafting resource
Status
Current
source
Grinding scrap items
location
Crafting/grinding route
crafting / use
Crafting Bench, Tool Workshop, ammo and utility recipes
farming tip
Use higher-value scrap items first when recipe costs climb.
Risk
Safe to late loot, depending on source item

Cultist Gem

Type
Late crafting resource
Status
Current
source
Last-standing Cultists, Cultist Stronghold, Ice Temple, and Fishing
location
Cultist routes, Ice Temple, and fishing
crafting / use
Crafting Bench recipes, Tool Workshop recipes, and summoning Cultist King with 4 gems in the Volcanic Biome
farming tip
Save four gems if your next goal is the Cultist King summon; otherwise spend only when a recipe is worth the route.
Risk
Combat and late structure route

Forest Gem Fragment

Type
Top-tier crafting fragment
Status
Current
source
Cultist Stronghold, Ice Temple, Ruby Chests, Gold Chests, 100+ day Cultist raids, and Fishing
location
Cultist Stronghold, Ice Temple, high-value chests, late raids, and fishing
crafting / use
Merge 4 fragments into a Forest Gem
farming tip
Count fragments as progress toward one full Forest Gem before spending top-tier crafting plans.
Risk
Late route

Forest Gem

Type
Top-tier crafting resource
Status
Current
source
Merge 4 Forest Gem Fragments
location
Inventory merge
crafting / use
Crafting Bench Tier 5 and top-tier structures such as Weather Machine, Temporal Accelerometer, and Respawn Capsule
farming tip
Do not plan tier 5 crafting until you have enough fragments for the full gem.
Risk
Late route result

Mossy Coin

Type
Trade resource
Status
Current
source
Throughout the map, killing Cultists, and Trick-or-Treating
location
Map routes and cultist routes
crafting / use
Purchase Furniture from the Furniture Trader
farming tip
Use current map and Cultist routes first; Trick-or-Treating is event-dependent.
Risk
Safe to combat route

Flower

Type
Trade resource
Status
Current
source
Throughout the map, Fairy garden, and Fairy Rings
location
Map routes and Fairy areas
crafting / use
Purchase seeds from the Fairy
farming tip
Flower color doesn't change anything, so grab quantity for seed purchases.
Risk
Safe gathering

Sapling

Type
Tree resource
Status
Current
source
Trees
location
Forest routes
crafting / use
Plant to grow a normal tree after one in-game day
farming tip
Use Saplings to keep future Wood routes alive instead of treating every tree as a one-time pickup.
Risk
Safe gathering

Sacrifice Totem

Type
Sacrifice resource
Status
Current
source
Hot Chests
location
Volcanic route
crafting / use
Sacrifice to the Volcano for 2 charges
farming tip
Save it for Volcano charge progress instead of treating it like normal camp loot.
Risk
Late biome chest
FFeather

Feather

Type
Nest turn-in resource
Status
Current
source
Juggernaut Cultists, Snowmen, and chests
location
-
crafting / use
Owl's Nest turn-ins: 5 Feathers per reward
farming tip
-
Risk
-

section

Pelts and entity drops

10 items

Pelts and entity drops come from animals, biome threats, or bosses. Early Bunny Foot and Wolf Pelt rows matter for Bandages and trades, while cold-biome and Volcanic drops should be saved for warm clothing or Infernal Helmet crafting.

Bunny Foot

Type
Pelt/drop
Status
Current
source
Bunny
location
Forest routes
crafting / use
Pelt Trader trades, Biofuel, Tool Workshop, Warm Clothing Shop, and Bandage crafting
farming tip
Save Bunny Foot for Bandages or early trader value before turning extras into Biofuel.
Risk
Early animal drop

Wolf Pelt

Type
Pelt/drop
Status
Current
source
Wolf and Guard Wolf
location
Wolf and guard routes
crafting / use
Pelt Trader trades, Biofuel, Tool Workshop, and Bandage crafting
farming tip
Keep early Wolf Pelts because Bandages and workshop recipes can need them quickly.
Risk
Early combat drop

Alpha Wolf Pelt

Type
Pelt/drop
Status
Current
source
Alpha Wolf and Guard Alpha Wolf
location
Alpha Wolf and guard routes
crafting / use
Pelt Trader trades, Biofuel, and Tool Workshop recipes
farming tip
Save these for higher workshop recipes before converting extras to Biofuel.
Risk
Combat drop

Bear Pelt

Type
Pelt/drop
Status
Current
source
Bear and Guard Bear
location
Bear and guard routes
crafting / use
Pelt Trader trades, Biofuel, and Tool Workshop recipes
farming tip
Bear Pelts feed more expensive workshop choices, so avoid wasting early copies.
Risk
Mid combat drop

Arctic Fox Pelt

Type
Cold biome pelt
Status
Current
source
Arctic Fox
location
Snow Biome routes
crafting / use
Warm Clothing crafting
farming tip
Save it for cold protection , since it can't be turned into Biofuel.
Risk
Cold biome drop

Polar Bear Pelt

Type
Cold biome pelt
Status
Current
source
Polar Bear
location
Snow Biome routes
crafting / use
Polar Bear Hat crafting
farming tip
Treat it as warm-clothing progress rather than Biofuel.
Risk
Cold biome combat drop

Mammoth Tusk

Type
Cold biome drop
Status
Current
source
Mammoth and Hellephant
location
Snow and hard encounter routes
crafting / use
Mammoth Helmet crafting
farming tip
Only chase tusks once your team can survive large cold-biome threats.
Risk
Late combat drop

Scorpion Shell

Type
Volcanic drop
Status
Current
source
Scorpion
location
Volcanic Biome routes
crafting / use
Infernal Helmet crafting
farming tip
Save shells for Infernal Helmet attempts; they are not Biofuel items.
Risk
Volcanic combat drop

Cultist King Antler

Type
Boss drop
Status
Current
source
Cultist King
location
Cultist King encounter
crafting / use
Infernal Helmet crafting
farming tip
Plan around this only after the Cultist King route is realistic for your run.
Risk
Boss drop
BTBoar Tusk

Boar Tusk

Type
Jungle drop
Status
Current
source
Boar
location
Jungle routes
crafting / use
-
farming tip
-
Risk
-

section

Potion ingredients

5 items

Potion ingredients are gathered for brewing instead of normal crafting. Each one has its own gathering rules. Mandrake is event-only unless Trick-or-Treat is back.

Dripleaf

Type
Potion ingredient
Status
Current
source
Near Ponds
location
Pond routes
crafting / use
Potion brewing
farming tip
Check pond routes when potion crafting is the goal.
Risk
Safe gathering

Moonflower Bulb

Type
Potion ingredient
Status
Current
source
Throughout the map at night
location
Night gathering routes
crafting / use
Potion brewing
farming tip
Harvest it at night only, so plan the route before morning breaks the loop.
Risk
Night gathering

Stareweed Petal

Type
Potion ingredient
Status
Current
source
Throughout the map; shine a Flashlight on Stareweed to harvest
location
Map gathering routes
crafting / use
Potion brewing
farming tip
Bring a Flashlight before routing for Stareweed Petals.
Risk
Tool-gated gathering

Cave Vine Flower

Type
Potion ingredient
Status
Current
source
Locked Caves and Mineshafts
location
Locked caves and mineshafts
crafting / use
Potion brewing
farming tip
Route for it when you are already entering caves or mineshafts.
Risk
Cave route

Mandrake

Type
Event-origin potion ingredient
Status
Event-origin
source
Trick-or-Treat houses
location
Halloween event route
crafting / use
Potion brewing
farming tip
Do not plan a normal run around Mandrake unless the Trick-or-Treat route is available.
Risk
Event-origin route

section

Meteor and Obsidiron materials

6 items

Meteor and Obsidiron materials belong to the Meteor Anvil route. Meteor Shards and Gold Shards come from Meteor sources, while Obsidiron moves through a processing chain before it becomes the ingot used in Meteor Anvil recipes.

Meteor Shard

Type
Meteor material
Status
Current
source
Meteor Crabs, Meteor Crystals, and Obsidiron Crystals
location
Meteor Shower and Meteor Workshop routes
crafting / use
Meteor Anvil recipes
farming tip
Save shards for Meteor Anvil crafts because every listed Meteor Anvil recipe spends them.
Risk
Meteor event route

Gold Shard

Type
Meteor material
Status
Current
source
Meteor Crystals and Obsidiron Crystals
location
Meteor Shower and Meteor Workshop routes
crafting / use
Meteor Anvil trim kits and Obsidiron Chest Blueprint
farming tip
Keep Gold Shards for trim kits or blueprint crafting instead of treating them as generic loot.
Risk
Meteor event route

Raw Obsidiron Ore

Type
Obsidiron material
Status
Current
source
Mine an Obsidiron Crystal with an Axe
location
Meteor/Volcanic route
crafting / use
Process into Raw Obsidiron Ore (Shard), then Scalding Obsidiron Ingot, then Obsidiron Ingot
farming tip
This is the first step of the Obsidiron Ingot chain, not the final crafting ingredient.
Risk
Meteor/Volcanic processing route

Raw Obsidiron Ore (Shard)

Type
Obsidiron material
Status
Current
source
Smash Raw Obsidiron Ore against the ground
location
Meteor/Volcanic processing route
crafting / use
Process into Scalding Obsidiron Ingot
farming tip
Do not stop here; the shard still needs the lava and water steps before it becomes a usable ingot.
Risk
Meteor/Volcanic processing route

Scalding Obsidiron Ingot

Type
Obsidiron material
Status
Current
source
Dip Raw Obsidiron Ore (Shard) in lava
location
Lava processing route
crafting / use
Process into Obsidiron Ingot by dipping it in water
farming tip
Keep going to the water step; Scalding Obsidiron Ingot is an intermediate state.
Risk
Volcanic processing route

Obsidiron Ingot

Type
Obsidiron material
Status
Current
source
Dip Scalding Obsidiron Ingot in water
location
Water processing route after lava step
crafting / use
Meteor Anvil recipes, including Obsidiron Boots and Obsidiron Chest Blueprint
farming tip
This is the final chain item and the one Meteor Anvil recipes actually spend.
Risk
Volcanic processing route

How to farm the material you are missing

Start from the item you are missing, then choose the safest route that can actually produce it. Early runs usually need Logs, Chairs, Wood, Scrap, and basic fuel first. Once the camp is stable, structure looting and fishing help fill Scrap and fuel gaps without forcing every route into combat. After that, pelts, Cultist Gems, Forest Gem Fragments, potion ingredients, and Meteor materials become specific goals instead of random pickups.

GoalBest first routeWhat to watch
Keep the Campfire aliveLogs, Coal, Fuel Canisters, Oil Barrels, and corpses found on your routeDo not spend all carry space on fuel if your next craft needs Wood or Scrap.
Build normal recipesGrind Logs, Chairs, and scrapable objectsChairs, high-value scrap objects, and late-route scrap are usually worth more than tiny pickups.
Prepare trader or workshop craftsSave Bunny Foot, Wolf Pelt, Alpha Wolf Pelt, Bear Pelt, and later biome dropsSome drops become Bandages, warm clothing, Tool Workshop items, or boss/biome gear.
Push late craftingFarm Cultist Gems, Forest Gem Fragments, Meteor Shards, Gold Shards, and Obsidiron materialsThese routes are slower or riskier, so plan them after your camp and gear are stable.

What to save before spending

Wood and Scrap are easy to understand but easy to waste. Logs can fuel the Campfire, but they can also become Wood. Scrapable objects can look like clutter, but they decide how quickly recipes, ammo, and workshop items come together. If a night is already safe, saving a resource for crafting can be better than throwing everything into the fire.

Pelts and entity drops need the same patience. Bunny Foot and Wolf Pelt help with Bandages and early trade routes. Bear Pelt, Alpha Wolf Pelt, Mammoth Tusk, Scorpion Shell, and Cultist King Antler are harder to replace because their sources are stronger enemies, colder biomes, Volcanic routes, or boss fights. Turn extras into Biofuel only after you know the next recipe or trader goal does not need them.

Forest Gem progress is split on purpose. Forest Gem Fragments are the pieces you find from late routes, while the full Forest Gem is made by merging four fragments. Do not plan Crafting Bench Tier 5, Weather Machine, Temporal Accelerometer, or Respawn Capsule work until you have enough fragments for the full gem.

When risk and availability change the route

Risk is the route cost behind a material. Safe gathering means you can usually grab the item while moving around camp or normal structures. Combat, boss, cold-biome, Volcanic, alien, and Meteor routes need more preparation because the source can slow or end a run. Availability tells you whether the source is a normal current route or something tied to an event-origin path such as Trick-or-Treating.

Food, bait and anvil parts

Food, taming bait and Stew are left out because their job is hunger, healing, cooking or taming. Hunger values and animal bait have their own details on the food and tameable animal lists. Anvil parts assemble the Tool Workshop or Meteor Anvil, so they aren't repeatable farm materials.

FAQ

Q.

How many materials are in 99 Nights in the Forest?

There are 61 materials: 16 fuel and camp resources, 14 scrap items, 10 core and trade resources, 10 pelts and entity drops, 5 potion ingredients, and 6 Meteor or Obsidiron materials.

Q.

How do you get Scrap in 99 Nights in the Forest?

Scrap comes from grinding scrapable objects. Early routes include Bolts, Sheet Metal, Broken Fans, Tires, Old Car Engines, and similar map or structure loot. UFO and cultist scrap items are stronger route rewards, but they come from more dangerous sources.

Q.

How do you get Forest Gems?

Farm Forest Gem Fragments from late routes such as Cultist Stronghold, Ice Temple, high-value chests, 100+ day cultist raids, and fishing when available. Merge four fragments to make one full Forest Gem for Crafting Bench Tier 5 and top-tier structures.

Q.

Which pelts and drops should you save?

Save Bunny Foot and Wolf Pelt early because they feed Bandage and trade routes. Save Alpha Wolf Pelt, Bear Pelt, Arctic Fox Pelt, Polar Bear Pelt, Mammoth Tusk, Scorpion Shell, and Cultist King Antler for workshop, warm clothing, or late-biome crafting before turning extras into fuel.

Q.

Why aren't food, taming bait, Stew or Anvil Parts listed?

Food and bait have their own hunger, cooking and animal details. Stew is a finished food, not a material. Anvil Parts assemble workshop stations, not repeatable farm resources.

Q.

Are event-origin materials included?

Yes. Mandrake comes from Trick-or-Treat houses, so it isn't a normal always-available route. Some scrap sources also show up during Trick-or-Treating.

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