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  4. Tameable Animals

All 13 Tameable Animals in 99 Nights in the Forest: What Food and Flute Do You Need?

Updated on October 15, 2026 (9 days ago)

Animal taming in 99 Nights in the Forest uses flutes and food. Play the Taming Flute near an animal, finish the minigame, feed the requested food and repeat until its faces turn into hearts. Harder animals need better flute tiers and more preparation, so gather their food before leaving camp.

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flute level

Old Taming Flute

6 items

Old Taming Flute animals are the first realistic taming targets. Bunny and Kiwi are low-food practice tames, Wolf is the early combat jump, and Boar is included as a Jungle route with its total food calculated from two repeated feed steps.

Bunny

Availability
Normal
Role
Starter companion
Location
The Forest, Farm, Bunny Burrow
flute level
Old Taming Flute
taming stages
1
food
Carrot x1
food per stage
  • Item: Carrot
  • Quantity: 1
total food
  • Item: Carrot
  • Quantity: 1
taming requirement
Old Taming Flute or better; complete the minigame once and feed 1 Carrot.

Kiwi

Availability
Rare normal spawn
Role
Rare Old Flute target
Location
Kiwi Burrow near Campfire Level 6 areas
flute level
Old Taming Flute
taming stages
1
food
Berry x1
food per stage
  • Item: Berry
  • Quantity: 1
total food
  • Item: Berry
  • Quantity: 1
taming requirement
Old Taming Flute or better; complete the minigame once and feed 1 Berry.

Green Frog

Availability
Biome/location gated
Role
Pond-event companion
Location
Ponds and Frog Cave
flute level
Old Taming Flute
taming stages
2
food
Mackerel x2
food per stage
  • Item: Mackerel
  • Quantity: 1
total food
  • Item: Mackerel
  • Quantity: 2
taming requirement
Old Taming Flute or better; complete the minigame twice and feed 1 Mackerel after each success.

Scorpion

Availability
Volcanic Biome
Role
Volcanic Old Flute companion
Location
Scorpion Nest, Scorpion Pit
flute level
Old Taming Flute
taming stages
2
food
Steak x2, Morsel x2
food per stage
  • Item: Steak
  • Quantity: 1
  • Item: Morsel
  • Quantity: 1
total food
  • Item: Steak
  • Quantity: 2
  • Item: Morsel
  • Quantity: 2
taming requirement
Old Taming Flute or better; complete the minigame twice and feed 1 Steak plus 1 Morsel after each success.

Wolf

Availability
Normal, with Hard Mode variant note
Role
Early combat companion
Location
The Forest, night biomes, Locked Cave #1, Large Cabin
flute level
Old Taming Flute
taming stages
3
food
Steak x3, Morsel x3
food per stage
  • Item: Steak
  • Quantity: 1
  • Item: Morsel
  • Quantity: 1
total food
  • Item: Steak
  • Quantity: 3
  • Item: Morsel
  • Quantity: 3
taming requirement
Old Taming Flute or better; complete the minigame three times and feed 1 Steak plus 1 Morsel after each success.

Boar

Availability
Jungle Biome
Role
Jungle Old Flute companion
Location
The Jungle
flute level
Old Taming Flute
taming stages
2
food
Morsel x2 total, Corn x2 total
food per stage
  • Item: Morsel
  • Quantity: 1
  • Item: Corn
  • Quantity: 1
total food
  • Item: Morsel
  • Status: calculated from two source-listed stages
  • Quantity: 2
  • Item: Corn
  • Status: calculated from two source-listed stages
  • Quantity: 2
taming requirement
Old Taming Flute or better; complete the minigame two times and feed 1 Morsel plus 1 Corn after each success.

flute level

Good Taming Flute

2 items

Good Taming Flute animals ask for more food planning and usually make better mid-run combat companions. Arctic Fox is the Snow Biome route, while Alpha Wolf is the stronger wolf-style tame with four full feeding cycles.

Arctic Fox

Availability
Snow Biome
Role
Snow Biome mid-tier companion
Location
Snow Biome
flute level
Good Taming Flute
taming stages
3
food
Steak x3, Chili x3
food per stage
  • Item: Steak
  • Quantity: 1
  • Item: Chili
  • Quantity: 1
total food
  • Item: Steak
  • Quantity: 3
  • Item: Chili
  • Quantity: 3
taming requirement
Good Taming Flute or better; complete the minigame three times and feed 1 Steak plus 1 Chili after each success.

Alpha Wolf

Availability
Normal, with Hard Mode variant note
Role
Mid-tier combat companion
Location
The Forest, night biomes, Locked Cave #2, Cultist Hunter Camp
flute level
Good Taming Flute
taming stages
4
food
Steak x4, Mackerel x4, Salmon x4
food per stage
  • Item: Steak
  • Quantity: 1
  • Item: Mackerel
  • Quantity: 1
  • Item: Salmon
  • Quantity: 1
total food
  • Item: Steak
  • Quantity: 4
  • Item: Mackerel
  • Quantity: 4
  • Item: Salmon
  • Quantity: 4
taming requirement
Good Taming Flute or better; complete the minigame four times and feed 1 Steak, 1 Mackerel, and 1 Salmon after each success.

flute level

Strong Taming Flute

5 items

Strong Taming Flute animals are late-run targets with expensive food totals. Bear, Polar Bear, Mammoth, Hellephant, and Mossy Mammoth are worth planning around only after you can bring the full stack before starting.

Bear

Availability
Normal late-forest
Role
Strong Flute tank/combat companion
Location
The Forest level 5-6, Cultist Hunter Camp, Locked Caves
flute level
Strong Taming Flute
taming stages
5
food
Steak x5, Pumpkin x5, Salmon x5
food per stage
  • Item: Steak
  • Quantity: 1
  • Item: Pumpkin
  • Quantity: 1
  • Item: Salmon
  • Quantity: 1
total food
  • Item: Steak
  • Quantity: 5
  • Item: Pumpkin
  • Quantity: 5
  • Item: Salmon
  • Quantity: 5
taming requirement
Strong Taming Flute or better; complete the minigame five times and feed 1 Steak, 1 Pumpkin, and 1 Salmon after each success.

Polar Bear

Availability
Snow Biome
Role
Snow Biome heavy combat companion
Location
Snow Biome, Polar Bear Cave
flute level
Strong Taming Flute
taming stages
5
food
Rib x5, Stew x5, Swordfish x5
food per stage
  • Item: Rib
  • Quantity: 1
  • Item: Stew
  • Quantity: 1
  • Item: Swordfish
  • Quantity: 1
total food
  • Item: Rib
  • Quantity: 5
  • Item: Stew
  • Quantity: 5
  • Item: Swordfish
  • Quantity: 5
taming requirement
Strong Taming Flute or better; complete the minigame five times and feed 1 Rib, 1 Stew, and 1 Swordfish after each success.

Mammoth

Availability
Snow Biome
Role
High-HP neutral companion
Location
Snow Biome
flute level
Strong Taming Flute
taming stages
5
food
Pumpkin x10, Cake x5
food per stage
  • Item: Pumpkin
  • Quantity: 2
  • Item: Cake
  • Quantity: 1
total food
  • Item: Pumpkin
  • Quantity: 10
  • Item: Cake
  • Quantity: 5
taming requirement
Strong Taming Flute or better; complete the minigame five times and feed 2 Pumpkins plus 1 Cake after each success.

Hellephant

Availability
Volcanic Biome
Role
Volcanic high-HP companion
Location
Volcanic Biome, Hellephant Ritual Circle
flute level
Strong Taming Flute
taming stages
5
food
Pumpkin x10, Cake x5
food per stage
  • Item: Pumpkin
  • Quantity: 2
  • Item: Cake
  • Quantity: 1
total food
  • Item: Pumpkin
  • Quantity: 10
  • Item: Cake
  • Quantity: 5
taming requirement
Strong Taming Flute or better; complete the minigame five times and feed 2 Pumpkins plus 1 Cake after each success.

Mossy Mammoth

Availability
Jungle Biome
Role
Jungle high-HP companion
Location
Jungle Biome
flute level
Strong Taming Flute
taming stages
5
food
Pumpkin x10, Cake x5
food per stage
  • Item: Pumpkin
  • Quantity: 2
  • Item: Cake
  • Quantity: 1
total food
  • Item: Pumpkin
  • Quantity: 10
  • Item: Cake
  • Quantity: 5
taming requirement
Strong Taming Flute or better; complete the minigame five times and feed 2 Pumpkins plus 1 Cake after each success.

How to start the Taming Flute route

A tame starts when you play a Taming Flute near an animal that can be tamed. The minigame gives you a timing bar. When you succeed, the animal asks for food. Easy animals finish after one success, while stronger animals need the same minigame-and-feed cycle repeated several times.

The food total is the number to prepare before you start. Per-stage food is what you feed after each successful minigame. A Mammoth, Hellephant, or Mossy Mammoth only asks for 2 Pumpkins and 1 Cake at a time, but the full five-stage tame needs 10 Pumpkins and 5 Cakes.

What to pack before leaving camp

  1. Check the flute tier first. Old, Good, and Strong Taming Flutes unlock different animals, so food does not help if the flute is too weak.
  2. Bring the full total food. Running out halfway through wastes the route and can leave you trying to recover food while the animal or nearby threats interrupt the tame.
  3. Route to the right biome or spawn area. Snow, Volcanic, Jungle, pond, cave, and rare burrow animals are search problems as much as food problems.
  4. Start with an untouched target. Damaged animals and some guard or night-spawned variants can block taming, especially around Wolf and Alpha Wolf entries.
  5. Control nearby danger before the first minigame. Hostile animals can still attack, and existing tamed animals can ruin a target if they fight it while you are setting up.

What animals do after they are tamed

A tamed animal can follow, sit, release, or be renamed. Follow makes it act like a companion in fights: it can attack enemies you damage or enemies that damage you. Sit keeps it out of danger when you do not want it charging into a fight. Release frees a slot when you want to replace a weak or unwanted tame.

The normal limit is two tamed animals. Strong Taming Flute can raise that by one, and some class interactions can change how animal-focused runs feel. Treat slot space as a real resource: keeping a Bunny for practice is fine early, but it can block a stronger Wolf, Alpha Wolf, Bear, or biome target later.

Which old-guide mistakes to avoid

Boar stays in the 13-animal list because its Jungle taming steps are clear, but its total food is calculated from the repeated steps: 1 Morsel and 1 Corn after each successful minigame, repeated two times, for 2 Morsels and 2 Corn total. That note is intentional so the total does not look like it came from a single listed total.

Polar Bear uses the five-stage Rib, Stew, and Swordfish requirement. Treat older lists that omit Swordfish or flatten the food cost as stale for taming prep. Mossy Mammoth is included as a Strong Taming Flute Jungle animal with the same pumpkin-and-cake planning burden as the other mammoth-style targets.

Chick is left out of normal progression because it is tied to Easter/chick egg behavior. Corrupted Wolf and Corrupted Alpha Wolf are kept as Hard Mode notes on Wolf and Alpha Wolf instead of separate entries, since their useful taming requirements match those base animals and the normal count should stay focused on repeatable flute targets.

FAQ

Q.

How many tameable animals are in 99 Nights in the Forest?

There are 13 tameable animals in the normal list: 6 Old Taming Flute animals, 2 Good Taming Flute animals, and 5 Strong Taming Flute animals.

Q.

Is this the same as a pets or eggs list?

No. 99 Nights in the Forest taming is built around Taming Flutes, food, and a minigame during a run. Chick is not part of the normal 13-animal progression list because its available route is tied to Easter/chick egg behavior.

Q.

What animal should I tame first?

Bunny is the safest first practice tame because it only needs Old Taming Flute and 1 Carrot. Wolf is usually the first practical combat step once you can bring 3 Steak and 3 Morsels.

Q.

Why do total food and per-stage food both matter?

Per-stage food is what the animal asks for after one successful minigame. Total food is what you need for the full tame. A five-stage animal can ask for a small amount each time but still require a large total before it finishes.

Q.

Can damaged animals be tamed?

Do not plan around damaged targets. Wolf and Alpha Wolf notes are especially strict about choosing an untouched animal, and some guard or night-spawned variants are poor or invalid taming targets.

Q.

How many tamed animals can I keep?

The normal cap is two tamed animals. Strong Taming Flute can add one more slot, so releasing an early animal can matter when you want room for a stronger companion.

Q.

Why are Corrupted Wolf and Corrupted Alpha Wolf not separate entries?

They are Hard Mode variants kept as notes on Wolf and Alpha Wolf. Their useful taming requirements match the base animals, so separate entries would make the normal progression list look larger than it is.

Q.

Why does Boar use a calculated total?

Boar asks for 1 Morsel and 1 Corn after a successful minigame, and the tame repeats two times. That makes the planned total 2 Morsels and 2 Corn, with the note kept so players know the total is calculated from the repeated steps.

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