Animal taming in 99 Nights in the Forest is a flute-and-food system. You use a Taming Flute near a valid animal, finish the minigame, feed the requested food, and repeat the cycle for harder animals until the faces above the animal turn into hearts. These are companions you tame during a run, not egg pets or a pet-shop collection.
The 13 tameable animals split into 6 Old Taming Flute targets, 2 Good Taming Flute targets, and 5 Strong Taming Flute targets. Each animal entry is built around the prep that matters before you leave camp: minimum flute tier, stage count, total food, per-stage food, spawn area, role, risk, availability, and note-level caveats.
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Flute tier
Old Taming Flute
Old Taming Flute animals are the first realistic taming targets. Bunny and Kiwi are low-food practice tames, Wolf is the early combat jump, and Boar is included as a Jungle route with its total food calculated from two repeated feed steps.

Bunny
The Forest, Farm, Bunny Burrow • Availability Normal
Lowest-cost tame and the safest early way to practice the minigame.
- taming stages
- 1
- food
- Carrot x1
- taming requirement
- Old Taming Flute or better
- complete the minigame once and feed 1 Carrot.
- Steps
- Complete 1 taming minigame, then feed 1 Carrot.
- biome
- The Forest

Kiwi
Kiwi Burrow near Campfire Level 6 areas • Availability Rare normal spawn
A low-food tame that is mainly valuable because it is rare and helps with taming completion/XP goals.
- taming stages
- 1
- food
- Berry x1
- taming requirement
- Old Taming Flute or better
- complete the minigame once and feed 1 Berry.
- Steps
- Complete 1 taming minigame, then feed 1 Berry.
- biome
- The Forest

Green Frog
Ponds and Frog Cave • Availability Biome/location gated
An Old Flute tame tied to pond/frog routing, useful when the run gives frog access.
- taming stages
- 2
- food
- Mackerel x2
- taming requirement
- Old Taming Flute or better
- complete the minigame twice and feed 1 Mackerel after each success.
- Steps
- Repeat 2 times: complete the taming minigame, then feed 1 Mackerel.
- biome
- The Forest, Jungle Biome

Scorpion
Scorpion Nest, Scorpion Pit • Availability Volcanic Biome
A stronger Old Flute target for volcanic routes once the player can handle poison risk.
- taming stages
- 2
- food
- Steak x2, Morsel x2
- taming requirement
- Old Taming Flute or better
- complete the minigame twice and feed 1 Steak plus 1 Morsel after each success.
- Steps
- Repeat 2 times: complete the taming minigame, then feed 1 Steak and 1 Morsel.
- biome
- Volcanic Biome

Wolf
The Forest, night biomes, Locked Cave #1, Large Cabin • Availability Normal, with Hard Mode variant note
The first practical combat-style tame most players can plan around with Old Flute.
- taming stages
- 3
- food
- Steak x3, Morsel x3
- taming requirement
- Old Taming Flute or better
- complete the minigame three times and feed 1 Steak plus 1 Morsel after each success.
- Steps
- Repeat 3 times: complete the taming minigame, then feed 1 Steak and 1 Morsel.
- biome
- The Forest
- Snow/Volcanic at night

Boar
The Jungle • Availability Jungle Biome
A newer Old Flute target for Jungle routes, useful if players need a tame while exploring that biome.
- taming stages
- 2
- food
- Morsel x2 total, Corn x2 total
- taming requirement
- Old Taming Flute or better
- complete the minigame two times and feed 1 Morsel plus 1 Corn after each success.
- Steps
- Repeat 2 times: complete the taming minigame, then feed 1 Morsel and 1 Corn.
- biome
- Jungle Biome
| Image | Name | Details | taming stages | food | taming requirement | Steps | biome | Benefit |
|---|---|---|---|---|---|---|---|---|
![]() | Bunny | The Forest, Farm, Bunny Burrow • Availability Normal | 1 | Carrot x1 | Old Taming Flute or better; complete the minigame once and feed 1 Carrot. | Complete 1 taming minigame, then feed 1 Carrot. | The Forest | Lowest-cost tame and the safest early way to practice the minigame. |
![]() | Kiwi | Kiwi Burrow near Campfire Level 6 areas • Availability Rare normal spawn | 1 | Berry x1 | Old Taming Flute or better; complete the minigame once and feed 1 Berry. | Complete 1 taming minigame, then feed 1 Berry. | The Forest | A low-food tame that is mainly valuable because it is rare and helps with taming completion/XP goals. |
![]() | Green Frog | Ponds and Frog Cave • Availability Biome/location gated | 2 | Mackerel x2 | Old Taming Flute or better; complete the minigame twice and feed 1 Mackerel after each success. | Repeat 2 times: complete the taming minigame, then feed 1 Mackerel. | The Forest, Jungle Biome | An Old Flute tame tied to pond/frog routing, useful when the run gives frog access. |
![]() | Scorpion | Scorpion Nest, Scorpion Pit • Availability Volcanic Biome | 2 | Steak x2, Morsel x2 | Old Taming Flute or better; complete the minigame twice and feed 1 Steak plus 1 Morsel after each success. | Repeat 2 times: complete the taming minigame, then feed 1 Steak and 1 Morsel. | Volcanic Biome | A stronger Old Flute target for volcanic routes once the player can handle poison risk. |
![]() | Wolf | The Forest, night biomes, Locked Cave #1, Large Cabin • Availability Normal, with Hard Mode variant note | 3 | Steak x3, Morsel x3 | Old Taming Flute or better; complete the minigame three times and feed 1 Steak plus 1 Morsel after each success. | Repeat 3 times: complete the taming minigame, then feed 1 Steak and 1 Morsel. | The Forest; Snow/Volcanic at night | The first practical combat-style tame most players can plan around with Old Flute. |
![]() | Boar | The Jungle • Availability Jungle Biome | 2 | Morsel x2 total, Corn x2 total | Old Taming Flute or better; complete the minigame two times and feed 1 Morsel plus 1 Corn after each success. | Repeat 2 times: complete the taming minigame, then feed 1 Morsel and 1 Corn. | Jungle Biome | A newer Old Flute target for Jungle routes, useful if players need a tame while exploring that biome. |
Flute tier
Good Taming Flute
Good Taming Flute animals ask for more food planning and usually make better mid-run combat companions. Arctic Fox is the Snow Biome route, while Alpha Wolf is the stronger wolf-style tame with four full feeding cycles.

Arctic Fox
Snow Biome • Availability Snow Biome
A Good Flute target for snow routes, with lower listed damage than Alpha Wolf but easier biome identity.
- taming stages
- 3
- food
- Steak x3, Chili x3
- taming requirement
- Good Taming Flute or better
- complete the minigame three times and feed 1 Steak plus 1 Chili after each success.
- Steps
- Repeat 3 times: complete the taming minigame, then feed 1 Steak and 1 Chili.
- biome
- Snow Biome

Alpha Wolf
The Forest, night biomes, Locked Cave #2, Cultist Hunter Camp • Availability Normal, with Hard Mode variant note
A stronger wolf-style tame with higher listed HP, damage, speed, and detection range than Wolf.
- taming stages
- 4
- food
- Steak x4, Mackerel x4, Salmon x4
- taming requirement
- Good Taming Flute or better
- complete the minigame four times and feed 1 Steak, 1 Mackerel, and 1 Salmon after each success.
- Steps
- Repeat 4 times: complete the taming minigame, then feed 1 Steak, 1 Mackerel, and 1 Salmon.
- biome
- The Forest
- any biome at night
| Image | Name | Details | taming stages | food | taming requirement | Steps | biome | Benefit |
|---|---|---|---|---|---|---|---|---|
![]() | Arctic Fox | Snow Biome • Availability Snow Biome | 3 | Steak x3, Chili x3 | Good Taming Flute or better; complete the minigame three times and feed 1 Steak plus 1 Chili after each success. | Repeat 3 times: complete the taming minigame, then feed 1 Steak and 1 Chili. | Snow Biome | A Good Flute target for snow routes, with lower listed damage than Alpha Wolf but easier biome identity. |
![]() | Alpha Wolf | The Forest, night biomes, Locked Cave #2, Cultist Hunter Camp • Availability Normal, with Hard Mode variant note | 4 | Steak x4, Mackerel x4, Salmon x4 | Good Taming Flute or better; complete the minigame four times and feed 1 Steak, 1 Mackerel, and 1 Salmon after each success. | Repeat 4 times: complete the taming minigame, then feed 1 Steak, 1 Mackerel, and 1 Salmon. | The Forest; any biome at night | A stronger wolf-style tame with higher listed HP, damage, speed, and detection range than Wolf. |
Flute tier
Strong Taming Flute
Strong Taming Flute animals are late-run targets with expensive food totals. Bear, Polar Bear, Mammoth, Hellephant, and Mossy Mammoth are worth planning around only after you can bring the full stack before starting.

Bear
The Forest level 5-6, Cultist Hunter Camp, Locked Caves • Availability Normal late-forest
A high-HP, high-damage forest tame for players who have upgraded past Good Flute.
- taming stages
- 5
- food
- Steak x5, Pumpkin x5, Salmon x5
- taming requirement
- Strong Taming Flute or better
- complete the minigame five times and feed 1 Steak, 1 Pumpkin, and 1 Salmon after each success.
- Steps
- Repeat 5 times: complete the taming minigame, then feed 1 Steak, 1 Pumpkin, and 1 Salmon.
- biome
- The Forest

Polar Bear
Snow Biome, Polar Bear Cave • Availability Snow Biome
A high-damage Strong Flute target for snow routing.
- taming stages
- 5
- food
- Rib x5, Stew x5, Swordfish x5
- taming requirement
- Strong Taming Flute or better
- complete the minigame five times and feed 1 Rib, 1 Stew, and 1 Swordfish after each success.
- Steps
- Repeat 5 times: complete the taming minigame, then feed 1 Rib, 1 Stew, and 1 Swordfish.
- biome
- Snow Biome

Mammoth
Snow Biome • Availability Snow Biome
A very tanky Strong Flute target with knockback behavior once provoked.
- taming stages
- 5
- food
- Pumpkin x10, Cake x5
- taming requirement
- Strong Taming Flute or better
- complete the minigame five times and feed 2 Pumpkins plus 1 Cake after each success.
- Steps
- Repeat 5 times: complete the taming minigame, then feed 2 Pumpkins and 1 Cake.
- biome
- Snow Biome

Hellephant
Volcanic Biome, Hellephant Ritual Circle • Availability Volcanic Biome
A mammoth-style Strong Flute target for Volcanic Biome routes.
- taming stages
- 5
- food
- Pumpkin x10, Cake x5
- taming requirement
- Strong Taming Flute or better
- complete the minigame five times and feed 2 Pumpkins plus 1 Cake after each success.
- Steps
- Repeat 5 times: complete the taming minigame, then feed 2 Pumpkins and 1 Cake.
- biome
- Volcanic Biome

Mossy Mammoth
Jungle Biome • Availability Jungle Biome
A Jungle variant of the mammoth-style Strong Flute target with the same pumpkin/cake planning burden.
- taming stages
- 5
- food
- Pumpkin x10, Cake x5
- taming requirement
- Strong Taming Flute or better
- complete the minigame five times and feed 2 Pumpkins plus 1 Cake after each success.
- Steps
- Repeat 5 times: complete the taming minigame, then feed 2 Pumpkins and 1 Cake.
- biome
- Jungle Biome
| Image | Name | Details | taming stages | food | taming requirement | Steps | biome | Benefit |
|---|---|---|---|---|---|---|---|---|
![]() | Bear | The Forest level 5-6, Cultist Hunter Camp, Locked Caves • Availability Normal late-forest | 5 | Steak x5, Pumpkin x5, Salmon x5 | Strong Taming Flute or better; complete the minigame five times and feed 1 Steak, 1 Pumpkin, and 1 Salmon after each success. | Repeat 5 times: complete the taming minigame, then feed 1 Steak, 1 Pumpkin, and 1 Salmon. | The Forest | A high-HP, high-damage forest tame for players who have upgraded past Good Flute. |
![]() | Polar Bear | Snow Biome, Polar Bear Cave • Availability Snow Biome | 5 | Rib x5, Stew x5, Swordfish x5 | Strong Taming Flute or better; complete the minigame five times and feed 1 Rib, 1 Stew, and 1 Swordfish after each success. | Repeat 5 times: complete the taming minigame, then feed 1 Rib, 1 Stew, and 1 Swordfish. | Snow Biome | A high-damage Strong Flute target for snow routing. |
![]() | Mammoth | Snow Biome • Availability Snow Biome | 5 | Pumpkin x10, Cake x5 | Strong Taming Flute or better; complete the minigame five times and feed 2 Pumpkins plus 1 Cake after each success. | Repeat 5 times: complete the taming minigame, then feed 2 Pumpkins and 1 Cake. | Snow Biome | A very tanky Strong Flute target with knockback behavior once provoked. |
![]() | Hellephant | Volcanic Biome, Hellephant Ritual Circle • Availability Volcanic Biome | 5 | Pumpkin x10, Cake x5 | Strong Taming Flute or better; complete the minigame five times and feed 2 Pumpkins plus 1 Cake after each success. | Repeat 5 times: complete the taming minigame, then feed 2 Pumpkins and 1 Cake. | Volcanic Biome | A mammoth-style Strong Flute target for Volcanic Biome routes. |
![]() | Mossy Mammoth | Jungle Biome • Availability Jungle Biome | 5 | Pumpkin x10, Cake x5 | Strong Taming Flute or better; complete the minigame five times and feed 2 Pumpkins plus 1 Cake after each success. | Repeat 5 times: complete the taming minigame, then feed 2 Pumpkins and 1 Cake. | Jungle Biome | A Jungle variant of the mammoth-style Strong Flute target with the same pumpkin/cake planning burden. |
How to start the Taming Flute route
A tame starts when you play a Taming Flute near an animal that can be tamed. The minigame gives you a timing bar. When you succeed, the animal asks for food. Easy animals finish after one success, while stronger animals need the same minigame-and-feed cycle repeated several times.
The food total is the number to prepare before you start. Per-stage food is what you feed after each successful minigame. A Mammoth, Hellephant, or Mossy Mammoth only asks for 2 Pumpkins and 1 Cake at a time, but the full five-stage tame needs 10 Pumpkins and 5 Cakes.
What to pack before leaving camp
- Check the flute tier first. Old, Good, and Strong Taming Flutes unlock different animals, so food does not help if the flute is too weak.
- Bring the full total food. Running out halfway through wastes the route and can leave you trying to recover food while the animal or nearby threats interrupt the tame.
- Route to the right biome or spawn area. Snow, Volcanic, Jungle, pond, cave, and rare burrow animals are search problems as much as food problems.
- Start with an untouched target. Damaged animals and some guard or night-spawned variants can block taming, especially around Wolf and Alpha Wolf entries.
- Control nearby danger before the first minigame. Hostile animals can still attack, and existing tamed animals can ruin a target if they fight it while you are setting up.
What animals do after they are tamed
A tamed animal can follow, sit, release, or be renamed. Follow makes it act like a companion in fights: it can attack enemies you damage or enemies that damage you. Sit keeps it out of danger when you do not want it charging into a fight. Release frees a slot when you want to replace a weak or unwanted tame.
The normal limit is two tamed animals. Strong Taming Flute can raise that by one, and some class interactions can change how animal-focused runs feel. Treat slot space as a real resource: keeping a Bunny for practice is fine early, but it can block a stronger Wolf, Alpha Wolf, Bear, or biome target later.
Which old-guide mistakes to avoid
Boar stays in the 13-animal list because its Jungle taming steps are clear, but its total food is calculated from the repeated steps: 1 Morsel and 1 Corn after each successful minigame, repeated two times, for 2 Morsels and 2 Corn total. That note is intentional so the total does not look like it came from a single listed total.
Polar Bear uses the five-stage Rib, Stew, and Swordfish requirement. Treat older lists that omit Swordfish or flatten the food cost as stale for taming prep. Mossy Mammoth is included as a Strong Taming Flute Jungle animal with the same pumpkin-and-cake planning burden as the other mammoth-style targets.
Chick is left out of normal progression because it is tied to Easter/chick egg behavior. Corrupted Wolf and Corrupted Alpha Wolf are kept as Hard Mode notes on Wolf and Alpha Wolf instead of separate entries, since their useful taming requirements match those base animals and the normal count should stay focused on repeatable flute targets.
How to Use This 99 Nights in the Forest Tameable Animals List
Flute tier is the first filter because it decides which animals you can even attempt. Old Taming Flute covers the starter and early-biome targets, Good Taming Flute opens the mid-tier snow and alpha-wolf routes, and Strong Taming Flute handles high-cost late-run animals.
Food should be read in two ways. Total food is the full stack to bring into the tame. Per-stage food is the smaller amount fed after each successful minigame. If an animal has five stages, multiply that per-stage food across all five repeats before planning the route.
Location and biome explain where to search, not a guaranteed fixed spawn unless the row says so. Availability and risk notes flag event ties, Hard Mode variants, damaged-target restrictions, hostile behavior, rare burrows, older-list confusion, and calculated totals that players should understand before spending food.
FAQ
How many tameable animals are in 99 Nights in the Forest?
There are 13 tameable animals in the normal list: 6 Old Taming Flute animals, 2 Good Taming Flute animals, and 5 Strong Taming Flute animals.
Is this the same as a pets or eggs list?
No. 99 Nights in the Forest taming is built around Taming Flutes, food, and a minigame during a run. Chick is not part of the normal 13-animal progression list because its available route is tied to Easter/chick egg behavior.
What animal should I tame first?
Bunny is the safest first practice tame because it only needs Old Taming Flute and 1 Carrot. Wolf is usually the first practical combat step once you can bring 3 Steak and 3 Morsels.
Why do total food and per-stage food both matter?
Per-stage food is what the animal asks for after one successful minigame. Total food is what you need for the full tame. A five-stage animal can ask for a small amount each time but still require a large total before it finishes.
Can damaged animals be tamed?
Do not plan around damaged targets. Wolf and Alpha Wolf notes are especially strict about choosing an untouched animal, and some guard or night-spawned variants are poor or invalid taming targets.
How many tamed animals can I keep?
The normal cap is two tamed animals. Strong Taming Flute can add one more slot, so releasing an early animal can matter when you want room for a stronger companion.
Why are Corrupted Wolf and Corrupted Alpha Wolf not separate entries?
They are Hard Mode variants kept as notes on Wolf and Alpha Wolf. Their useful taming requirements match the base animals, so separate entries would make the normal progression list look larger than it is.
Why does Boar use a calculated total?
Boar asks for 1 Morsel and 1 Corn after a successful minigame, and the tame repeats two times. That makes the planned total 2 Morsels and 2 Corn, with the note kept so players know the total is calculated from the repeated steps.

