Bloxodes

All 68 Locations in 99 Nights in the Forest: Where Should You Go First?

Updated on June 5, 2026 (1 day ago)

Locations in 99 Nights in the Forest are route decisions, not fixed map pins. The forest changes between runs, so a cabin, tower, pond, cultist stop, snow structure, or volcanic objective is most useful when you know what it can help you find and how risky it is to check.

The 68 entries focus on durable places and structures players actually route to, loot, fight around, rescue from, fish at, craft at, upgrade through, or need to recognize during a run. Each entry covers route group, structure type, biome context, access, spawn behavior, loot or interaction notes, risk, and a short route tip. Biomes are grouping context because players route through Forest, Snow, and Volcanic areas, but the useful decision is which structure, pond, cave, station, or combat stop is worth your time inside that area.

View

Route group

Forest structures

28 items

Forest structures are the everyday route checks around the main run area: cabins, sheds, towers, ponds, facilities, workshops, and recognizable landmarks. Use these entries to decide which stops are worth daylight for loot, fishing, rescue progress, crafting, upgrades, or safe routing.

Medium Cabin

Cabin

Medium Cabin

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
Fuel, scrap, special loot, Mossy Coins, and a chest listed on its individual source page.
Entities
N/A listed on source page.
Risk
Low to medium
Reason To Visit
Early-to-mid loot stop with chairs, scrap, chest value, and general supplies.
route tip
  • Collect chairs for log value when safe
  • the source notes Medium Cabin can help get upgrades faster early on.
Large Cabin

Cabin

Large Cabin

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
Fuel, scrap, special loot, Mossy Coins, chest, chairs, and natural logs listed on its individual source page.
Entities
  • 1 Wolf listed
  • source trivia says Large Cabin always spawns with one Wolf.
Risk
Medium
Reason To Visit
High-value cabin stop for supplies, logs, a chest, and stronger cabin loot.
route tip
Expect a Wolf and avoid treating the cabin like a safe empty house.
Fishing Cabin

Cabin

Fishing Cabin

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
1 item and 1 chest listed in the List of Locations snippet.
Entities
No row-specific entity is listed in the checked Fishing Cabin source snippet.
Risk
Low to medium
Reason To Visit
Cabin-style Forest stop with a source-listed chest, useful when it appears near a fishing or loot route.
route tip
  • Check it opportunistically when generated
  • do not infer a full fishing system from the location name alone.
Wooden Shed

Shed

Wooden Shed

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • 2 items
  • No chest listed in the main Locations table.
Entities
  • No row-specific entity is listed
  • normal forest and night threats may still matter.
Risk
Low
Reason To Visit
Quick small-structure item check.
route tip
Use it as a nearby pickup, not a deep-route target.
Small Shed

Shed

Small Shed

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • 1 item
  • No chest listed in the main Locations table.
Entities
  • No row-specific entity is listed
  • normal forest and night threats may still matter.
Risk
Low
Reason To Visit
Fast low-risk item check.
route tip
Use it as a nearby pickup, not a deep-route target.
Armory

Shed

Armory

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • 6 items
  • No chest listed in the main Locations table.
Entities
  • No row-specific entity is listed
  • normal forest and night threats may still matter.
Risk
Low to medium
Reason To Visit
Small structure with more listed items than basic sheds.
route tip
Worth checking when found because the source table gives it more item value than normal sheds.
Watchtower

Tower

Watchtower

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
Fuel, scrap, special loot, Old Flashlights, Mossy Coins, and variant chest/flashlight notes listed on source page.
Entities
Wolves and Alpha Wolves can still spawn in the watchtower per source page.
Risk
Medium
Reason To Visit
Strong landmark for light, chest value, and temporary safety when found.
route tip
  • Yellow and Green variants behave differently
  • do not assume every tower has the same loot.
Water Tower

Tower

Water Tower

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
5 items and 0-1 chest listed in the Locations table.
Entities
  • No row-specific entity is listed
  • normal forest and night threats may still matter.
Risk
Low to medium
Reason To Visit
Tall structure with possible chest value.
route tip
Check if nearby, but keep chest expectations flexible because the source lists 0-1 chest.
Abandoned Animal Shelter

Facility

Abandoned Animal Shelter

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Forest facility item-source check
  • exact item pool and chest count are not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low to medium
Reason To Visit
Abandoned Animal Shelter is worth scanning as a larger Forest facility when daylight and inventory space allow.
route tip
Use it as an opportunistic daylight stop, not a guaranteed chest route.
Bank

Facility

Bank

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Forest facility item-source check
  • exact item pool and chest count are not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low to medium
Reason To Visit
Bank is worth scanning as a larger Forest facility when daylight and inventory space allow.
route tip
Use it as an opportunistic daylight stop, not a guaranteed chest route.
Barn

Facility

Barn

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Forest facility item-source check
  • exact item pool and chest count are not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low to medium
Reason To Visit
Barn is worth scanning as a larger Forest facility when daylight and inventory space allow.
route tip
Use it as an opportunistic daylight stop, not a guaranteed chest route.
Basketball Court

Facility

Basketball Court

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Forest facility item-source check
  • exact item pool and chest count are not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low to medium
Reason To Visit
Basketball Court is worth scanning as a larger Forest facility when daylight and inventory space allow.
route tip
Use it as an opportunistic daylight stop, not a guaranteed chest route.
Clinic

Facility

Clinic

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Forest facility item-source check
  • exact item pool and chest count are not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low to medium
Reason To Visit
Clinic is worth scanning as a larger Forest facility when daylight and inventory space allow.
route tip
Use it as an opportunistic daylight stop, not a guaranteed chest route.
Mineshaft

Facility

Mineshaft

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Forest facility item-source check
  • exact item pool and chest count are not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low to medium
Reason To Visit
Mineshaft is worth scanning as a larger Forest facility when daylight and inventory space allow.
route tip
Use it as an opportunistic daylight stop, not a guaranteed chest route.
Food Warehouse

Facility

Food Warehouse

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Forest facility item-source check
  • exact item pool and chest count are not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low to medium
Reason To Visit
Food Warehouse is worth scanning as a larger Forest facility when daylight and inventory space allow.
route tip
Use it as an opportunistic daylight stop, not a guaranteed chest route.
Playground

Facility

Playground

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Forest facility item-source check
  • exact item pool and chest count are not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low to medium
Reason To Visit
Playground is worth scanning as a larger Forest facility when daylight and inventory space allow.
route tip
Use it as an opportunistic daylight stop, not a guaranteed chest route.
Restroom

Facility

Restroom

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Forest facility item-source check
  • exact item pool and chest count are not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low to medium
Reason To Visit
Restroom is worth scanning as a larger Forest facility when daylight and inventory space allow.
route tip
Use it as an opportunistic daylight stop, not a guaranteed chest route.
Abandoned Camp

Area

Abandoned Camp

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Forest area landmark and possible item-source stop
  • exact item pool and chest count are not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low to medium
Reason To Visit
Abandoned Camp is useful as a route anchor and opportunistic loot check when it appears.
route tip
Use it to orient your path, then keep moving if the run timer or night pressure is tight.
Abandoned Pillars

Area

Abandoned Pillars

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Forest area landmark and possible item-source stop
  • exact item pool and chest count are not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low to medium
Reason To Visit
Abandoned Pillars is useful as a route anchor and opportunistic loot check when it appears.
route tip
Use it to orient your path, then keep moving if the run timer or night pressure is tight.
Farm

Area

Farm

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Forest area landmark and possible item-source stop
  • exact item pool and chest count are not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low to medium
Reason To Visit
Farm is useful as a route anchor and opportunistic loot check when it appears.
route tip
Use it to orient your path, then keep moving if the run timer or night pressure is tight.
Plane Wreckage

Area

Plane Wreckage

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Forest area landmark and possible item-source stop
  • exact item pool and chest count are not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low to medium
Reason To Visit
Plane Wreckage is useful as a route anchor and opportunistic loot check when it appears.
route tip
Use it to orient your path, then keep moving if the run timer or night pressure is tight.
Treehouse

Area

Treehouse

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Forest area landmark and possible item-source stop
  • exact item pool and chest count are not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low to medium
Reason To Visit
Treehouse is useful as a route anchor and opportunistic loot check when it appears.
route tip
Use it to orient your path, then keep moving if the run timer or night pressure is tight.
Wind Chime Tree

Area

Wind Chime Tree

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Forest area landmark and possible item-source stop
  • exact item pool and chest count are not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low to medium
Reason To Visit
Wind Chime Tree is useful as a route anchor and opportunistic loot check when it appears.
route tip
Use it to orient your path, then keep moving if the run timer or night pressure is tight.
Dumpster

Misc structure

Dumpster

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Small Forest structure and possible quick item-source check
  • exact item pool is not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low
Reason To Visit
Dumpster is kept because it is a recognizable source-listed structure players may scan while moving between larger stops.
route tip
  • Only check it when it is already on your path
  • do not spend a daylight route chasing it.
Well

Misc structure

Well

Availability Current source-listed location

biome
The Forest
Access
Open forest route
spawn behavior
Run-dependent forest structure
notable loot
  • Small Forest structure and possible quick item-source check
  • exact item pool is not listed for this row.
Entities
  • No row-specific entity is listed
  • prepare for normal forest and night pressure.
Risk
Low
Reason To Visit
Well is kept because it is a recognizable source-listed structure players may scan while moving between larger stops.
route tip
  • Only check it when it is already on your path
  • do not spend a daylight route chasing it.
Fresh Pond

Pond

Fresh Pond

Availability Current source-listed location

biome
The Forest
Access
Fishing route
spawn behavior
Run-dependent pond
notable loot
  • Fishing Rod use
  • no chest listed in the Locations pond table.
Entities
Frogs during Frog Invasion event listed by source.
Risk
Low
Reason To Visit
Fishing stop in the Forest pond set.
route tip
Treat Frogs as an event caveat, not a normal entity guarantee.
Algal Pond

Pond

Algal Pond

Availability Current source-listed location

biome
The Forest
Access
Fishing route
spawn behavior
Run-dependent pond
notable loot
  • Fishing Rod use
  • no chest listed in the Locations pond table.
Entities
Frogs during Frog Invasion event listed by source.
Risk
Low
Reason To Visit
Fishing stop in the Forest pond set.
route tip
Treat Frogs as an event caveat, not a normal entity guarantee.
Bone Pond

Pond

Bone Pond

Availability Current source-listed location

biome
The Forest
Access
Fishing route
spawn behavior
Run-dependent pond
notable loot
  • Fishing Rod use
  • no chest listed in the Locations pond table.
Entities
Frogs during Frog Invasion event listed by source.
Risk
Low
Reason To Visit
Fishing stop in the Forest pond set.
route tip
Treat Frogs as an event caveat, not a normal entity guarantee.
ImageNameTypeAvailabilitybiomeAccessspawn behaviornotable lootEntitiesRiskReason To Visitroute tip
Medium Cabin
Medium CabinCabinAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureFuel, scrap, special loot, Mossy Coins, and a chest listed on its individual source page.N/A listed on source page.Low to mediumEarly-to-mid loot stop with chairs, scrap, chest value, and general supplies.Collect chairs for log value when safe; the source notes Medium Cabin can help get upgrades faster early on.
Large Cabin
Large CabinCabinAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureFuel, scrap, special loot, Mossy Coins, chest, chairs, and natural logs listed on its individual source page.1 Wolf listed; source trivia says Large Cabin always spawns with one Wolf.MediumHigh-value cabin stop for supplies, logs, a chest, and stronger cabin loot.Expect a Wolf and avoid treating the cabin like a safe empty house.
Fishing Cabin
Fishing CabinCabinAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structure1 item and 1 chest listed in the List of Locations snippet.No row-specific entity is listed in the checked Fishing Cabin source snippet.Low to mediumCabin-style Forest stop with a source-listed chest, useful when it appears near a fishing or loot route.Check it opportunistically when generated; do not infer a full fishing system from the location name alone.
Wooden Shed
Wooden ShedShedAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structure2 items; No chest listed in the main Locations table.No row-specific entity is listed; normal forest and night threats may still matter.LowQuick small-structure item check.Use it as a nearby pickup, not a deep-route target.
Small Shed
Small ShedShedAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structure1 item; No chest listed in the main Locations table.No row-specific entity is listed; normal forest and night threats may still matter.LowFast low-risk item check.Use it as a nearby pickup, not a deep-route target.
Armory
ArmoryShedAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structure6 items; No chest listed in the main Locations table.No row-specific entity is listed; normal forest and night threats may still matter.Low to mediumSmall structure with more listed items than basic sheds.Worth checking when found because the source table gives it more item value than normal sheds.
Watchtower
WatchtowerTowerAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureFuel, scrap, special loot, Old Flashlights, Mossy Coins, and variant chest/flashlight notes listed on source page.Wolves and Alpha Wolves can still spawn in the watchtower per source page.MediumStrong landmark for light, chest value, and temporary safety when found.Yellow and Green variants behave differently; do not assume every tower has the same loot.
Water Tower
Water TowerTowerAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structure5 items and 0-1 chest listed in the Locations table.No row-specific entity is listed; normal forest and night threats may still matter.Low to mediumTall structure with possible chest value.Check if nearby, but keep chest expectations flexible because the source lists 0-1 chest.
Abandoned Animal Shelter
Abandoned Animal ShelterFacilityAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureForest facility item-source check; exact item pool and chest count are not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.Low to mediumAbandoned Animal Shelter is worth scanning as a larger Forest facility when daylight and inventory space allow.Use it as an opportunistic daylight stop, not a guaranteed chest route.
Bank
BankFacilityAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureForest facility item-source check; exact item pool and chest count are not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.Low to mediumBank is worth scanning as a larger Forest facility when daylight and inventory space allow.Use it as an opportunistic daylight stop, not a guaranteed chest route.
Barn
BarnFacilityAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureForest facility item-source check; exact item pool and chest count are not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.Low to mediumBarn is worth scanning as a larger Forest facility when daylight and inventory space allow.Use it as an opportunistic daylight stop, not a guaranteed chest route.
Basketball Court
Basketball CourtFacilityAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureForest facility item-source check; exact item pool and chest count are not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.Low to mediumBasketball Court is worth scanning as a larger Forest facility when daylight and inventory space allow.Use it as an opportunistic daylight stop, not a guaranteed chest route.
Clinic
ClinicFacilityAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureForest facility item-source check; exact item pool and chest count are not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.Low to mediumClinic is worth scanning as a larger Forest facility when daylight and inventory space allow.Use it as an opportunistic daylight stop, not a guaranteed chest route.
Mineshaft
MineshaftFacilityAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureForest facility item-source check; exact item pool and chest count are not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.Low to mediumMineshaft is worth scanning as a larger Forest facility when daylight and inventory space allow.Use it as an opportunistic daylight stop, not a guaranteed chest route.
Food Warehouse
Food WarehouseFacilityAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureForest facility item-source check; exact item pool and chest count are not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.Low to mediumFood Warehouse is worth scanning as a larger Forest facility when daylight and inventory space allow.Use it as an opportunistic daylight stop, not a guaranteed chest route.
Playground
PlaygroundFacilityAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureForest facility item-source check; exact item pool and chest count are not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.Low to mediumPlayground is worth scanning as a larger Forest facility when daylight and inventory space allow.Use it as an opportunistic daylight stop, not a guaranteed chest route.
Restroom
RestroomFacilityAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureForest facility item-source check; exact item pool and chest count are not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.Low to mediumRestroom is worth scanning as a larger Forest facility when daylight and inventory space allow.Use it as an opportunistic daylight stop, not a guaranteed chest route.
Abandoned Camp
Abandoned CampAreaAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureForest area landmark and possible item-source stop; exact item pool and chest count are not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.Low to mediumAbandoned Camp is useful as a route anchor and opportunistic loot check when it appears.Use it to orient your path, then keep moving if the run timer or night pressure is tight.
Abandoned Pillars
Abandoned PillarsAreaAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureForest area landmark and possible item-source stop; exact item pool and chest count are not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.Low to mediumAbandoned Pillars is useful as a route anchor and opportunistic loot check when it appears.Use it to orient your path, then keep moving if the run timer or night pressure is tight.
Farm
FarmAreaAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureForest area landmark and possible item-source stop; exact item pool and chest count are not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.Low to mediumFarm is useful as a route anchor and opportunistic loot check when it appears.Use it to orient your path, then keep moving if the run timer or night pressure is tight.
Plane Wreckage
Plane WreckageAreaAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureForest area landmark and possible item-source stop; exact item pool and chest count are not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.Low to mediumPlane Wreckage is useful as a route anchor and opportunistic loot check when it appears.Use it to orient your path, then keep moving if the run timer or night pressure is tight.
Treehouse
TreehouseAreaAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureForest area landmark and possible item-source stop; exact item pool and chest count are not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.Low to mediumTreehouse is useful as a route anchor and opportunistic loot check when it appears.Use it to orient your path, then keep moving if the run timer or night pressure is tight.
Wind Chime Tree
Wind Chime TreeAreaAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureForest area landmark and possible item-source stop; exact item pool and chest count are not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.Low to mediumWind Chime Tree is useful as a route anchor and opportunistic loot check when it appears.Use it to orient your path, then keep moving if the run timer or night pressure is tight.
Dumpster
DumpsterMisc structureAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureSmall Forest structure and possible quick item-source check; exact item pool is not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.LowDumpster is kept because it is a recognizable source-listed structure players may scan while moving between larger stops.Only check it when it is already on your path; do not spend a daylight route chasing it.
Well
WellMisc structureAvailability Current source-listed locationThe ForestOpen forest routeRun-dependent forest structureSmall Forest structure and possible quick item-source check; exact item pool is not listed for this row.No row-specific entity is listed; prepare for normal forest and night pressure.LowWell is kept because it is a recognizable source-listed structure players may scan while moving between larger stops.Only check it when it is already on your path; do not spend a daylight route chasing it.
Fresh Pond
Fresh PondPondAvailability Current source-listed locationThe ForestFishing routeRun-dependent pondFishing Rod use; no chest listed in the Locations pond table.Frogs during Frog Invasion event listed by source.LowFishing stop in the Forest pond set.Treat Frogs as an event caveat, not a normal entity guarantee.
Algal Pond
Algal PondPondAvailability Current source-listed locationThe ForestFishing routeRun-dependent pondFishing Rod use; no chest listed in the Locations pond table.Frogs during Frog Invasion event listed by source.LowFishing stop in the Forest pond set.Treat Frogs as an event caveat, not a normal entity guarantee.
Bone Pond
Bone PondPondAvailability Current source-listed locationThe ForestFishing routeRun-dependent pondFishing Rod use; no chest listed in the Locations pond table.Frogs during Frog Invasion event listed by source.LowFishing stop in the Forest pond set.Treat Frogs as an event caveat, not a normal entity guarantee.

Route group

Cultist and combat locations

9 items

Cultist and combat locations are high-risk stops tied to enemies, ritual structures, labs, bases, churches, strongholds, and boss-adjacent objectives. These entries help players decide when to bring weapons, healing, light, and enough time instead of walking into a fight unprepared.

Cultist Stronghold

Special combat structure

Cultist Stronghold

Availability Current source-listed location

biome
The Forest
Access
Combat route
spawn behavior
Run-dependent combat structure
notable loot
2 chests listed in the main Locations table.
Entities
  • Cultists
  • source says players fight waves and progress through the building.
Risk
High
Reason To Visit
Wave-based combat structure with listed chest value.
route tip
Bring weapons, healing, and light before trying to clear the building.
Cultist Base

Cultist structure

Cultist Base

Availability Current source-listed location

biome
The Forest
Access
Combat route
spawn behavior
Run-dependent combat structure
notable loot
  • Cultist-category combat structure
  • exact loot or chest count is not listed for this row.
Entities
Cultist-related threats listed by source category.
Risk
High
Reason To Visit
Cultist Base matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.
route tip
Scout first and commit only with weapons, healing, light, and enough time before night pressure builds.
Cultist Laboratory

Cultist structure

Cultist Laboratory

Availability Current source-listed location

biome
The Forest
Access
Combat route
spawn behavior
Run-dependent combat structure
notable loot
  • Cultist-category combat structure
  • exact loot or chest count is not listed for this row.
Entities
Cultist-related threats listed by source category.
Risk
High
Reason To Visit
Cultist Laboratory matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.
route tip
Scout first and commit only with weapons, healing, light, and enough time before night pressure builds.
Dilapidated Building

Cultist structure

Dilapidated Building

Availability Current source-listed location

biome
The Forest
Access
Combat route
spawn behavior
Run-dependent combat structure
notable loot
  • Cultist-category combat structure
  • exact loot or chest count is not listed for this row.
Entities
Cultist-related threats listed by source category.
Risk
High
Reason To Visit
Dilapidated Building matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.
route tip
Scout first and commit only with weapons, healing, light, and enough time before night pressure builds.
Cultist Church

Cultist structure

Cultist Church

Availability Current source-listed location

biome
The Forest
Access
Combat route
spawn behavior
Run-dependent combat structure
notable loot
  • Cultist-category combat structure
  • exact loot or chest count is not listed for this row.
Entities
Cultist-related threats listed by source category.
Risk
High
Reason To Visit
Cultist Church matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.
route tip
Scout first and commit only with weapons, healing, light, and enough time before night pressure builds.
Cultist Hunter Camp

Cultist structure

Cultist Hunter Camp

Availability Current source-listed location

biome
The Forest
Access
Combat route
spawn behavior
Run-dependent combat structure
notable loot
  • Cultist-category combat structure
  • exact loot or chest count is not listed for this row.
Entities
  • Cultists
  • Fandom trivia notes Bears can appear through Cultist Hunter Camp at lower campfire levels.
Risk
High
Reason To Visit
Cultist Hunter Camp matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.
route tip
  • Treat this as a dangerous cultist stop
  • the Locations trivia notes Bear spawns can also come through this camp at lower campfire levels.
Destroyed Camp

Cultist structure

Destroyed Camp

Availability Current source-listed location

biome
The Forest
Access
Combat route
spawn behavior
Run-dependent combat structure
notable loot
  • Cultist-category combat structure
  • exact loot or chest count is not listed for this row.
Entities
Cultist-related threats listed by source category.
Risk
High
Reason To Visit
Destroyed Camp matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.
route tip
Scout first and commit only with weapons, healing, light, and enough time before night pressure builds.
Cultist Ritual Circle

Cultist structure

Cultist Ritual Circle

Availability Current source-listed location

biome
The Forest
Access
Combat route
spawn behavior
Run-dependent combat structure
notable loot
  • Cultist-category combat structure
  • exact loot or chest count is not listed for this row.
Entities
Cultist-related threats listed by source category.
Risk
High
Reason To Visit
Cultist Ritual Circle matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.
route tip
Scout first and commit only with weapons, healing, light, and enough time before night pressure builds.
Cultist Tree

Cultist structure

Cultist Tree

Availability Current source-listed location

biome
The Forest
Access
Combat route
spawn behavior
Run-dependent combat structure
notable loot
  • Cultist-category combat structure
  • exact loot or chest count is not listed for this row.
Entities
Cultist-related threats listed by source category.
Risk
High
Reason To Visit
Cultist Tree matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.
route tip
Scout first and commit only with weapons, healing, light, and enough time before night pressure builds.
ImageNameTypeAvailabilitybiomeAccessspawn behaviornotable lootEntitiesRiskReason To Visitroute tip
Cultist Stronghold
Cultist StrongholdSpecial combat structureAvailability Current source-listed locationThe ForestCombat routeRun-dependent combat structure2 chests listed in the main Locations table.Cultists; source says players fight waves and progress through the building.HighWave-based combat structure with listed chest value.Bring weapons, healing, and light before trying to clear the building.
Cultist Base
Cultist BaseCultist structureAvailability Current source-listed locationThe ForestCombat routeRun-dependent combat structureCultist-category combat structure; exact loot or chest count is not listed for this row.Cultist-related threats listed by source category.HighCultist Base matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.Scout first and commit only with weapons, healing, light, and enough time before night pressure builds.
Cultist Laboratory
Cultist LaboratoryCultist structureAvailability Current source-listed locationThe ForestCombat routeRun-dependent combat structureCultist-category combat structure; exact loot or chest count is not listed for this row.Cultist-related threats listed by source category.HighCultist Laboratory matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.Scout first and commit only with weapons, healing, light, and enough time before night pressure builds.
Dilapidated Building
Dilapidated BuildingCultist structureAvailability Current source-listed locationThe ForestCombat routeRun-dependent combat structureCultist-category combat structure; exact loot or chest count is not listed for this row.Cultist-related threats listed by source category.HighDilapidated Building matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.Scout first and commit only with weapons, healing, light, and enough time before night pressure builds.
Cultist Church
Cultist ChurchCultist structureAvailability Current source-listed locationThe ForestCombat routeRun-dependent combat structureCultist-category combat structure; exact loot or chest count is not listed for this row.Cultist-related threats listed by source category.HighCultist Church matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.Scout first and commit only with weapons, healing, light, and enough time before night pressure builds.
Cultist Hunter Camp
Cultist Hunter CampCultist structureAvailability Current source-listed locationThe ForestCombat routeRun-dependent combat structureCultist-category combat structure; exact loot or chest count is not listed for this row.Cultists; Fandom trivia notes Bears can appear through Cultist Hunter Camp at lower campfire levels.HighCultist Hunter Camp matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.Treat this as a dangerous cultist stop; the Locations trivia notes Bear spawns can also come through this camp at lower campfire levels.
Destroyed Camp
Destroyed CampCultist structureAvailability Current source-listed locationThe ForestCombat routeRun-dependent combat structureCultist-category combat structure; exact loot or chest count is not listed for this row.Cultist-related threats listed by source category.HighDestroyed Camp matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.Scout first and commit only with weapons, healing, light, and enough time before night pressure builds.
Cultist Ritual Circle
Cultist Ritual CircleCultist structureAvailability Current source-listed locationThe ForestCombat routeRun-dependent combat structureCultist-category combat structure; exact loot or chest count is not listed for this row.Cultist-related threats listed by source category.HighCultist Ritual Circle matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.Scout first and commit only with weapons, healing, light, and enough time before night pressure builds.
Cultist Tree
Cultist TreeCultist structureAvailability Current source-listed locationThe ForestCombat routeRun-dependent combat structureCultist-category combat structure; exact loot or chest count is not listed for this row.Cultist-related threats listed by source category.HighCultist Tree matters because it marks a cultist route where fighting, avoiding, or scouting is the main decision.Scout first and commit only with weapons, healing, light, and enough time before night pressure builds.

Route group

Special or gated locations

4 items

Special or gated locations cover places such as Locked Caves, Mushroom House, Tool Workshop, and Upgrade Station where access, usefulness, or route value depends on the run and the player's objective. These entries avoid fixed-coordinate claims and keep requirements cautious unless the location data confirms them.

Locked Caves

Cave

Locked Caves

Availability Current source-listed location

biome
The Forest
Access
Special or gated route
spawn behavior
Run-dependent special structure
notable loot
  • Locked/gated cave route
  • exact loot and unlock condition are not verified in the checked sources.
Entities
No row-specific entity is listed for this special row in checked sources.
Risk
Medium to high
Reason To Visit
Recognize this as a gated cave objective rather than a normal open cave stop.
route tip
Do not claim a key, rescue, or loot requirement until the exact access condition is verified.
Mushroom House

Special structure

Mushroom House

Availability Current source-listed location

biome
The Forest
Access
Special or gated route
spawn behavior
Run-dependent special structure
notable loot
  • Special Forest structure from the source list
  • exact loot or interaction is not verified in checked sources.
Entities
No row-specific entity is listed for this special row in checked sources.
Risk
Medium to high
Reason To Visit
Keep as a recognizable special landmark that can otherwise be confused with event or biome content.
route tip
Treat it as a landmark until another source confirms a repeatable use or reward.
Tool Workshop

Workshop

Tool Workshop

Availability Current source-listed location

biome
The Forest
Access
Special or gated route
spawn behavior
Run-dependent special structure
notable loot
  • Tool or crafting-station route
  • exact recipes and tool outputs belong to the tools/crafting datasets.
Entities
No row-specific entity is listed for this special row in checked sources.
Risk
Medium to high
Reason To Visit
Important station-style location for players planning tool or crafting routes.
route tip
Use the row to find the station, then verify recipes and materials in the crafting/tools data.
Upgrade Station

Upgrade station

Upgrade Station

Availability Current source-listed location

biome
The Forest
Access
Special or gated route
spawn behavior
Run-dependent special structure
notable loot
  • Upgrade-station route
  • exact upgrade outputs are not stored in the location row.
Entities
No row-specific entity is listed for this special row in checked sources.
Risk
Medium to high
Reason To Visit
Important station-style location for players checking upgrade routes.
route tip
Do not promise a specific upgrade until the matching tools or crafting data supports it.
ImageNameTypeAvailabilitybiomeAccessspawn behaviornotable lootEntitiesRiskReason To Visitroute tip
Locked Caves
Locked CavesCaveAvailability Current source-listed locationThe ForestSpecial or gated routeRun-dependent special structureLocked/gated cave route; exact loot and unlock condition are not verified in the checked sources.No row-specific entity is listed for this special row in checked sources.Medium to highRecognize this as a gated cave objective rather than a normal open cave stop.Do not claim a key, rescue, or loot requirement until the exact access condition is verified.
Mushroom House
Mushroom HouseSpecial structureAvailability Current source-listed locationThe ForestSpecial or gated routeRun-dependent special structureSpecial Forest structure from the source list; exact loot or interaction is not verified in checked sources.No row-specific entity is listed for this special row in checked sources.Medium to highKeep as a recognizable special landmark that can otherwise be confused with event or biome content.Treat it as a landmark until another source confirms a repeatable use or reward.
Tool Workshop
Tool WorkshopWorkshopAvailability Current source-listed locationThe ForestSpecial or gated routeRun-dependent special structureTool or crafting-station route; exact recipes and tool outputs belong to the tools/crafting datasets.No row-specific entity is listed for this special row in checked sources.Medium to highImportant station-style location for players planning tool or crafting routes.Use the row to find the station, then verify recipes and materials in the crafting/tools data.
Upgrade Station
Upgrade StationUpgrade stationAvailability Current source-listed locationThe ForestSpecial or gated routeRun-dependent special structureUpgrade-station route; exact upgrade outputs are not stored in the location row.No row-specific entity is listed for this special row in checked sources.Medium to highImportant station-style location for players checking upgrade routes.Do not promise a specific upgrade until the matching tools or crafting data supports it.

Route group

Snow Biome locations

14 items

Snow Biome locations are cold-region structures and hazards where the freeze meter, hostile creatures, and longer travel change the value of each stop. Use these entries to route Warm Clothing Cabin, snow cabins, Ice Shed, Ice Temple, Polar Bear Cave, and other snow structures without treating the biome itself as the objective.

Warm Clothing Cabin

Cabin

Warm Clothing Cabin

Availability Current source-listed location

biome
Snow Biome
Access
Snow Biome route
spawn behavior
Biome-specific structure
notable loot
Warm clothing cabin items slow freeze-meter drain according to the Snow Biome page.
Entities
  • Snow Biome inhabitants include Arctic Fox, Polar Bear, Mammoth, Cultists, and The Owl
  • row-specific inhabitants were not listed here.
Risk
Medium biome hazard
Reason To Visit
Cold-survival preparation and snow exploration support.
route tip
Watch the freeze meter and do not route deep into Snow Biome without cold preparation.
Medium Snow Cabin

Cabin

Medium Snow Cabin

Availability Current source-listed location

biome
Snow Biome
Access
Snow Biome route
spawn behavior
Biome-specific structure
notable loot
  • Snow Biome cabin item-source stop
  • exact item pool and chest count are not listed for this row.
Entities
  • Snow Biome inhabitants include Arctic Fox, Polar Bear, Mammoth, Cultists, and The Owl
  • row-specific inhabitants were not listed here.
Risk
Medium biome hazard
Reason To Visit
Medium Snow Cabin is a snow-route shelter or item-source check while managing the freeze meter.
route tip
  • Check only when cold preparation is stable
  • the source supports the Snow Biome freeze-meter risk, not a guaranteed loot pool for this row.
Large Snow Cabin

Cabin

Large Snow Cabin

Availability Current source-listed location

biome
Snow Biome
Access
Snow Biome route
spawn behavior
Biome-specific structure
notable loot
  • Snow Biome cabin item-source stop
  • exact item pool and chest count are not listed for this row.
Entities
  • Snow Biome inhabitants include Arctic Fox, Polar Bear, Mammoth, Cultists, and The Owl
  • row-specific inhabitants were not listed here.
Risk
Medium biome hazard
Reason To Visit
Large Snow Cabin is a snow-route shelter or item-source check while managing the freeze meter.
route tip
  • Check only when cold preparation is stable
  • the source supports the Snow Biome freeze-meter risk, not a guaranteed loot pool for this row.
Ice Fishing Hut

Cabin

Ice Fishing Hut

Availability Current source-listed location

biome
Snow Biome
Access
Snow Biome route
spawn behavior
Biome-specific structure
notable loot
  • Snow Biome hut tied to fishing-route recognition
  • exact loot and fish pool are not listed for this row.
Entities
  • Snow Biome inhabitants include Arctic Fox, Polar Bear, Mammoth, Cultists, and The Owl
  • row-specific inhabitants were not listed here.
Risk
Medium biome hazard
Reason To Visit
Useful to recognize while combining snow exploration with fishing or hut checks.
route tip
  • Check only when cold preparation is stable
  • the source supports the Snow Biome freeze-meter risk, not a guaranteed loot pool for this row.
Ice Shed

Shed

Ice Shed

Availability Current source-listed location

biome
Snow Biome
Access
Snow Biome route
spawn behavior
Biome-specific structure
notable loot
  • Scrap or Fuel
  • source says it contains 1 item only.
Entities
N/A listed on source page.
Risk
Medium biome hazard
Reason To Visit
Small Snow Biome scrap/fuel pickup.
route tip
  • Do not rely on it for cold protection
  • the source says it does not protect against cold.
Bell Tower

Tower

Bell Tower

Availability Current source-listed location

biome
Snow Biome
Access
Snow Biome route
spawn behavior
Biome-specific structure
notable loot
  • Snow Biome tower landmark and item-source check
  • exact loot and chest count are not listed for this row.
Entities
Snow Biome threats can matter, but no row-specific inhabitant count is listed here.
Risk
Medium biome hazard
Reason To Visit
Useful as a visible snow-route landmark and possible structure check while exploring the cold region.
route tip
Treat it as biome-specific and route-dependent, not as a fixed tower location.
Ice Laboratory

Facility

Ice Laboratory

Availability Current source-listed location

biome
Snow Biome
Access
Snow Biome route
spawn behavior
Biome-specific structure
notable loot
  • Snow Biome facility stop
  • exact loot, interaction, and chest count are not listed for this row.
Entities
Snow Biome threats can matter, but no row-specific inhabitant count is listed here.
Risk
Medium biome hazard
Reason To Visit
Ice Laboratory is a recognizable snow facility to scout when pushing deeper into the cold region.
route tip
Prioritize cold safety and escape path first because row-specific rewards are not verified.
Snow Mausoleum

Facility

Snow Mausoleum

Availability Current source-listed location

biome
Snow Biome
Access
Snow Biome route
spawn behavior
Biome-specific structure
notable loot
  • Snow Biome facility stop
  • exact loot, interaction, and chest count are not listed for this row.
Entities
Snow Biome threats can matter, but no row-specific inhabitant count is listed here.
Risk
Medium biome hazard
Reason To Visit
Snow Mausoleum is a recognizable snow facility to scout when pushing deeper into the cold region.
route tip
Prioritize cold safety and escape path first because row-specific rewards are not verified.
Igloo

Area

Igloo

Availability Current source-listed location

biome
Snow Biome
Access
Snow Biome route
spawn behavior
Biome-specific structure
notable loot
  • Snow Biome area landmark
  • exact loot and chest count are not listed for this row.
Entities
Snow Biome threats can matter, but no row-specific inhabitant count is listed here.
Risk
Medium biome hazard
Reason To Visit
Useful as a snow-route landmark when the run generates it.
route tip
Use it for orientation first and do not over-route to it without cold preparation.
Frozen Well

Misc structure

Frozen Well

Availability Current source-listed location

biome
Snow Biome
Access
Snow Biome route
spawn behavior
Biome-specific structure
notable loot
  • Snow Biome structure landmark
  • exact loot and interaction are not listed for this row.
Entities
Snow Biome threats can matter, but no row-specific inhabitant count is listed here.
Risk
Medium biome hazard
Reason To Visit
Frozen Well is useful mainly as a visible cold-region landmark while routing between stronger snow stops.
route tip
Treat it as a scan/landmark row and move on if cold pressure is building.
Snowy Outpost

Misc structure

Snowy Outpost

Availability Current source-listed location

biome
Snow Biome
Access
Snow Biome route
spawn behavior
Biome-specific structure
notable loot
  • Snow Biome structure landmark
  • exact loot and interaction are not listed for this row.
Entities
Snow Biome threats can matter, but no row-specific inhabitant count is listed here.
Risk
Medium biome hazard
Reason To Visit
Snowy Outpost is useful mainly as a visible cold-region landmark while routing between stronger snow stops.
route tip
Treat it as a scan/landmark row and move on if cold pressure is building.
Ice Temple

Special structure

Ice Temple

Availability Current source-listed location

biome
Snow Biome
Access
Special Snow Biome route
spawn behavior
Biome-specific structure
notable loot
  • Snow Biome special location from source gallery
  • exact reward or interaction is not fully itemized in checked sources.
Entities
  • Snow Biome threats possible
  • row-specific inhabitants not verified.
Risk
High biome hazard
Reason To Visit
High-priority snow landmark to recognize, but still needs cautious routing because exact rewards are not verified here.
route tip
  • Do not enter as a casual loot stop
  • verify cold and combat readiness first.
Polar Bear Cave

Special structure

Polar Bear Cave

Availability Current source-listed location

biome
Snow Biome
Access
Special Snow Biome route
spawn behavior
Biome-specific structure
notable loot
  • Snow Biome special cave tied to Polar Bear route recognition
  • exact reward or loot is not fully itemized here.
Entities
  • Polar Bear implied by source name and Snow Biome gallery
  • exact row inhabitant count not verified.
Risk
High biome hazard
Reason To Visit
Important danger landmark because the source name and Snow Biome context point to Polar Bear pressure.
route tip
  • Do not enter as a casual loot stop
  • verify cold and combat readiness first.
Cold Pond

Pond

Cold Pond

Availability Current source-listed location

biome
Snow Biome
Access
Fishing route
spawn behavior
Biome-specific structure
notable loot
  • Fishing Rod use
  • no chest or entities listed in the Locations pond table.
Entities
N/A listed in main pond table.
Risk
Medium biome hazard
Reason To Visit
Snow Biome fishing stop.
route tip
Fishing value still depends on surviving the cold route.
ImageNameTypeAvailabilitybiomeAccessspawn behaviornotable lootEntitiesRiskReason To Visitroute tip
Warm Clothing Cabin
Warm Clothing CabinCabinAvailability Current source-listed locationSnow BiomeSnow Biome routeBiome-specific structureWarm clothing cabin items slow freeze-meter drain according to the Snow Biome page.Snow Biome inhabitants include Arctic Fox, Polar Bear, Mammoth, Cultists, and The Owl; row-specific inhabitants were not listed here.Medium biome hazardCold-survival preparation and snow exploration support.Watch the freeze meter and do not route deep into Snow Biome without cold preparation.
Medium Snow Cabin
Medium Snow CabinCabinAvailability Current source-listed locationSnow BiomeSnow Biome routeBiome-specific structureSnow Biome cabin item-source stop; exact item pool and chest count are not listed for this row.Snow Biome inhabitants include Arctic Fox, Polar Bear, Mammoth, Cultists, and The Owl; row-specific inhabitants were not listed here.Medium biome hazardMedium Snow Cabin is a snow-route shelter or item-source check while managing the freeze meter.Check only when cold preparation is stable; the source supports the Snow Biome freeze-meter risk, not a guaranteed loot pool for this row.
Large Snow Cabin
Large Snow CabinCabinAvailability Current source-listed locationSnow BiomeSnow Biome routeBiome-specific structureSnow Biome cabin item-source stop; exact item pool and chest count are not listed for this row.Snow Biome inhabitants include Arctic Fox, Polar Bear, Mammoth, Cultists, and The Owl; row-specific inhabitants were not listed here.Medium biome hazardLarge Snow Cabin is a snow-route shelter or item-source check while managing the freeze meter.Check only when cold preparation is stable; the source supports the Snow Biome freeze-meter risk, not a guaranteed loot pool for this row.
Ice Fishing Hut
Ice Fishing HutCabinAvailability Current source-listed locationSnow BiomeSnow Biome routeBiome-specific structureSnow Biome hut tied to fishing-route recognition; exact loot and fish pool are not listed for this row.Snow Biome inhabitants include Arctic Fox, Polar Bear, Mammoth, Cultists, and The Owl; row-specific inhabitants were not listed here.Medium biome hazardUseful to recognize while combining snow exploration with fishing or hut checks.Check only when cold preparation is stable; the source supports the Snow Biome freeze-meter risk, not a guaranteed loot pool for this row.
Ice Shed
Ice ShedShedAvailability Current source-listed locationSnow BiomeSnow Biome routeBiome-specific structureScrap or Fuel; source says it contains 1 item only.N/A listed on source page.Medium biome hazardSmall Snow Biome scrap/fuel pickup.Do not rely on it for cold protection; the source says it does not protect against cold.
Bell Tower
Bell TowerTowerAvailability Current source-listed locationSnow BiomeSnow Biome routeBiome-specific structureSnow Biome tower landmark and item-source check; exact loot and chest count are not listed for this row.Snow Biome threats can matter, but no row-specific inhabitant count is listed here.Medium biome hazardUseful as a visible snow-route landmark and possible structure check while exploring the cold region.Treat it as biome-specific and route-dependent, not as a fixed tower location.
Ice Laboratory
Ice LaboratoryFacilityAvailability Current source-listed locationSnow BiomeSnow Biome routeBiome-specific structureSnow Biome facility stop; exact loot, interaction, and chest count are not listed for this row.Snow Biome threats can matter, but no row-specific inhabitant count is listed here.Medium biome hazardIce Laboratory is a recognizable snow facility to scout when pushing deeper into the cold region.Prioritize cold safety and escape path first because row-specific rewards are not verified.
Snow Mausoleum
Snow MausoleumFacilityAvailability Current source-listed locationSnow BiomeSnow Biome routeBiome-specific structureSnow Biome facility stop; exact loot, interaction, and chest count are not listed for this row.Snow Biome threats can matter, but no row-specific inhabitant count is listed here.Medium biome hazardSnow Mausoleum is a recognizable snow facility to scout when pushing deeper into the cold region.Prioritize cold safety and escape path first because row-specific rewards are not verified.
Igloo
IglooAreaAvailability Current source-listed locationSnow BiomeSnow Biome routeBiome-specific structureSnow Biome area landmark; exact loot and chest count are not listed for this row.Snow Biome threats can matter, but no row-specific inhabitant count is listed here.Medium biome hazardUseful as a snow-route landmark when the run generates it.Use it for orientation first and do not over-route to it without cold preparation.
Frozen Well
Frozen WellMisc structureAvailability Current source-listed locationSnow BiomeSnow Biome routeBiome-specific structureSnow Biome structure landmark; exact loot and interaction are not listed for this row.Snow Biome threats can matter, but no row-specific inhabitant count is listed here.Medium biome hazardFrozen Well is useful mainly as a visible cold-region landmark while routing between stronger snow stops.Treat it as a scan/landmark row and move on if cold pressure is building.
Snowy Outpost
Snowy OutpostMisc structureAvailability Current source-listed locationSnow BiomeSnow Biome routeBiome-specific structureSnow Biome structure landmark; exact loot and interaction are not listed for this row.Snow Biome threats can matter, but no row-specific inhabitant count is listed here.Medium biome hazardSnowy Outpost is useful mainly as a visible cold-region landmark while routing between stronger snow stops.Treat it as a scan/landmark row and move on if cold pressure is building.
Ice Temple
Ice TempleSpecial structureAvailability Current source-listed locationSnow BiomeSpecial Snow Biome routeBiome-specific structureSnow Biome special location from source gallery; exact reward or interaction is not fully itemized in checked sources.Snow Biome threats possible; row-specific inhabitants not verified.High biome hazardHigh-priority snow landmark to recognize, but still needs cautious routing because exact rewards are not verified here.Do not enter as a casual loot stop; verify cold and combat readiness first.
Polar Bear Cave
Polar Bear CaveSpecial structureAvailability Current source-listed locationSnow BiomeSpecial Snow Biome routeBiome-specific structureSnow Biome special cave tied to Polar Bear route recognition; exact reward or loot is not fully itemized here.Polar Bear implied by source name and Snow Biome gallery; exact row inhabitant count not verified.High biome hazardImportant danger landmark because the source name and Snow Biome context point to Polar Bear pressure.Do not enter as a casual loot stop; verify cold and combat readiness first.
Cold Pond
Cold PondPondAvailability Current source-listed locationSnow BiomeFishing routeBiome-specific structureFishing Rod use; no chest or entities listed in the Locations pond table.N/A listed in main pond table.Medium biome hazardSnow Biome fishing stop.Fishing value still depends on surviving the cold route.

Route group

Volcanic Biome locations

13 items

Volcanic Biome locations are late-route or danger-heavy stops around lava, cultist guards, scorpions, furnaces, sacrifice paths, and boss objectives. Use these entries to separate quick checks from risky pushes into places like the Volcano, Cultist King Base, Ammunition Furnace, and Volcanic Church.

Silver Scrap Hut

Cabin

Silver Scrap Hut

Availability Current source-listed location

biome
Volcanic Biome
Access
Volcanic Biome route
spawn behavior
Biome-specific structure
notable loot
  • Volcanic scrap-house/hut structure
  • exact item count is not listed for this row.
Entities
  • Volcanic Biome inhabitants include Cultists, Scorpions, Hellephant, and King Cultist
  • row-specific inhabitants were not listed here.
Risk
High biome hazard
Reason To Visit
Silver Scrap Hut is a Volcanic Biome structure to scan for scrap-house value while managing lava and enemies.
route tip
  • Check only when the volcanic route is already safe
  • do not cross lava pressure for an unverified loot pool.
Red Scrap Hut

Cabin

Red Scrap Hut

Availability Current source-listed location

biome
Volcanic Biome
Access
Volcanic Biome route
spawn behavior
Biome-specific structure
notable loot
  • Volcanic scrap-house/hut structure
  • exact item count is not listed for this row.
Entities
  • Volcanic Biome inhabitants include Cultists, Scorpions, Hellephant, and King Cultist
  • row-specific inhabitants were not listed here.
Risk
High biome hazard
Reason To Visit
Red Scrap Hut is a Volcanic Biome structure to scan for scrap-house value while managing lava and enemies.
route tip
  • Check only when the volcanic route is already safe
  • do not cross lava pressure for an unverified loot pool.
Cultist Tower

Tower

Cultist Tower

Availability Current source-listed location

biome
Volcanic Biome
Access
Volcanic combat route
spawn behavior
Biome-specific structure
notable loot
  • 1 chest listed in the Locations table
  • Volcanic page says Cultist Watchtower has a blue-spiked chest at the top.
Entities
Two melee cultists and two crossbow cultists listed by Volcanic page.
Risk
High
Reason To Visit
Volcanic combat tower with listed chest value.
route tip
  • Use the ladder carefully
  • the Volcanic page suggests attacking crossbow cultists from near the ladder top.
Cultist King Statue

Area

Cultist King Statue

Availability Current source-listed location

biome
Volcanic Biome
Access
Volcanic Biome route
spawn behavior
Biome-specific structure
notable loot
Volcanic gallery notes this contains 1 Blue Spiked Chest.
Entities
  • Volcanic threats possible
  • row-specific inhabitants not listed.
Risk
High biome hazard
Reason To Visit
Volcanic landmark with blue-spiked chest value.
route tip
Scout lava and cultist pressure before opening.
Hellephant Ritual Circle

Area

Hellephant Ritual Circle

Availability Current source-listed location

biome
Volcanic Biome
Access
Volcanic Biome route
spawn behavior
Biome-specific structure
notable loot
Blue-spiked chest listed by Volcanic page.
Entities
1 Hellephant and two cultists listed by Volcanic page.
Risk
High
Reason To Visit
High-risk Volcanic special area with Hellephant pressure and chest value.
route tip
  • Do not start this route without combat prep
  • the Hellephant can respawn.
Lava-Isolated Chest

Area

Lava-Isolated Chest

Availability Current source-listed location

biome
Volcanic Biome
Access
Volcanic Biome route
spawn behavior
Biome-specific structure
notable loot
Volcanic gallery says it contains 1 Normal Spiked Chest.
Entities
Row-specific entities not listed.
Risk
High biome hazard
Reason To Visit
Chest-focused Volcanic route stop.
route tip
Use caution around lava and item drops while reaching the chest.
Lava Fall

Area

Lava Fall

Availability Current source-listed location

biome
Volcanic Biome
Access
Volcanic Biome route
spawn behavior
Biome-specific structure
notable loot
Volcanic gallery says it contains 1 Blue Spiked Chest.
Entities
3 Cultists listed by Volcanic gallery.
Risk
High
Reason To Visit
Volcanic chest route guarded by cultists.
route tip
Clear or avoid cultists before focusing on the chest.
Scorpion Pit

Area

Scorpion Pit

Availability Current source-listed location

biome
Volcanic Biome
Access
Volcanic Biome route
spawn behavior
Biome-specific structure
notable loot
1 Blue-spiked chest and 3 resources listed by Volcanic page.
Entities
7 Scorpions listed by Volcanic page.
Risk
High
Reason To Visit
High-risk Volcanic resource and chest stop.
route tip
  • The source warns Scorpions can overwhelm players who jump in
  • do not drop into the pit unprepared.
Volcano

Special structure

Volcano

Availability Current source-listed location

biome
Volcanic Biome
Access
Campfire Level 4+ special route per source page
spawn behavior
Volcanic Biome special structure
notable loot
Sacrifice altar rewards listed on source page: Gem of the Forest fragment, Cultist Gems, then Infernal weapon rewards on repeats.
Entities
3 melee cultists and 3 crossbow cultists guard the opening per source page.
Risk
High
Reason To Visit
Major Volcanic objective and sacrifice/reward route.
route tip
  • Bring combat gear before approaching
  • the source places Volcano access at Campfire Level 4+.
Cultist King Base

Special combat structure

Cultist King Base

Availability Current source-listed location

biome
Volcanic Biome
Access
4 Cultist Gem summon route
spawn behavior
Volcanic Biome special structure
notable loot
Cultist King drops listed on Volcanic page: Mossy Coins, Cultist King Antler, Volcanic Bear Trap Tablet, and an Infernal item.
Entities
Cultist King plus melee and crossbow cultist guards listed by Volcanic page.
Risk
High
Reason To Visit
Boss-summon objective and high-value Volcanic combat stop.
route tip
  • The source says 4 Cultist Gems are placed before summoning
  • do not treat it as a casual loot stop.
Ammunition Furnace

Special structure

Ammunition Furnace

Availability Current source-listed location

biome
Volcanic Biome
Access
Volcanic combat/special route
spawn behavior
Biome-specific structure
notable loot
  • Fuel can be dropped into the furnace to produce revolver, rifle, or shotgun ammo
  • a red-spiked chest is behind the furnace per source page.
Entities
4 melee cultists and 4 crossbow cultists guard the structure per source page.
Risk
High
Reason To Visit
Ammo-making stop and one of the Volcanic red-spiked chest routes.
route tip
If a boulder blocks the first ladder, the source says players can go around the other side and double-jump near the barrels.
Volcanic Church

Special structure

Volcanic Church

Availability Current source-listed location

biome
Volcanic Biome
Access
Volcanic combat/special route
spawn behavior
Biome-specific structure
notable loot
Multiple healing items inside and a roof red-spiked chest listed by source page.
Entities
3 melee cultists and 3 crossbow cultists guard the church per source page.
Risk
High
Reason To Visit
Healing-item stop and one of the Volcanic red-spiked chest routes.
route tip
  • Be careful opening the roof chest
  • the source says items can slide into lava.
Lava Pool

Pond

Lava Pool

Availability Current source-listed location

biome
Volcanic Biome
Access
Volcanic fishing/hazard route
spawn behavior
Biome-specific structure
notable loot
  • Hot Chest listed in main Locations pond table
  • Volcanic page says players can fish for Lion Fish and Lava Eel.
Entities
N/A listed in main pond table.
Risk
High biome hazard
Reason To Visit
Volcanic fishing and Hot Chest route.
route tip
  • Avoid dropping items into lava
  • the Volcanic page says nearly all items dropped into lava disappear permanently.
ImageNameTypeAvailabilitybiomeAccessspawn behaviornotable lootEntitiesRiskReason To Visitroute tip
Silver Scrap Hut
Silver Scrap HutCabinAvailability Current source-listed locationVolcanic BiomeVolcanic Biome routeBiome-specific structureVolcanic scrap-house/hut structure; exact item count is not listed for this row.Volcanic Biome inhabitants include Cultists, Scorpions, Hellephant, and King Cultist; row-specific inhabitants were not listed here.High biome hazardSilver Scrap Hut is a Volcanic Biome structure to scan for scrap-house value while managing lava and enemies.Check only when the volcanic route is already safe; do not cross lava pressure for an unverified loot pool.
Red Scrap Hut
Red Scrap HutCabinAvailability Current source-listed locationVolcanic BiomeVolcanic Biome routeBiome-specific structureVolcanic scrap-house/hut structure; exact item count is not listed for this row.Volcanic Biome inhabitants include Cultists, Scorpions, Hellephant, and King Cultist; row-specific inhabitants were not listed here.High biome hazardRed Scrap Hut is a Volcanic Biome structure to scan for scrap-house value while managing lava and enemies.Check only when the volcanic route is already safe; do not cross lava pressure for an unverified loot pool.
Cultist Tower
Cultist TowerTowerAvailability Current source-listed locationVolcanic BiomeVolcanic combat routeBiome-specific structure1 chest listed in the Locations table; Volcanic page says Cultist Watchtower has a blue-spiked chest at the top.Two melee cultists and two crossbow cultists listed by Volcanic page.HighVolcanic combat tower with listed chest value.Use the ladder carefully; the Volcanic page suggests attacking crossbow cultists from near the ladder top.
Cultist King Statue
Cultist King StatueAreaAvailability Current source-listed locationVolcanic BiomeVolcanic Biome routeBiome-specific structureVolcanic gallery notes this contains 1 Blue Spiked Chest.Volcanic threats possible; row-specific inhabitants not listed.High biome hazardVolcanic landmark with blue-spiked chest value.Scout lava and cultist pressure before opening.
Hellephant Ritual Circle
Hellephant Ritual CircleAreaAvailability Current source-listed locationVolcanic BiomeVolcanic Biome routeBiome-specific structureBlue-spiked chest listed by Volcanic page.1 Hellephant and two cultists listed by Volcanic page.HighHigh-risk Volcanic special area with Hellephant pressure and chest value.Do not start this route without combat prep; the Hellephant can respawn.
Lava-Isolated Chest
Lava-Isolated ChestAreaAvailability Current source-listed locationVolcanic BiomeVolcanic Biome routeBiome-specific structureVolcanic gallery says it contains 1 Normal Spiked Chest.Row-specific entities not listed.High biome hazardChest-focused Volcanic route stop.Use caution around lava and item drops while reaching the chest.
Lava Fall
Lava FallAreaAvailability Current source-listed locationVolcanic BiomeVolcanic Biome routeBiome-specific structureVolcanic gallery says it contains 1 Blue Spiked Chest.3 Cultists listed by Volcanic gallery.HighVolcanic chest route guarded by cultists.Clear or avoid cultists before focusing on the chest.
Scorpion Pit
Scorpion PitAreaAvailability Current source-listed locationVolcanic BiomeVolcanic Biome routeBiome-specific structure1 Blue-spiked chest and 3 resources listed by Volcanic page.7 Scorpions listed by Volcanic page.HighHigh-risk Volcanic resource and chest stop.The source warns Scorpions can overwhelm players who jump in; do not drop into the pit unprepared.
Volcano
VolcanoSpecial structureAvailability Current source-listed locationVolcanic BiomeCampfire Level 4+ special route per source pageVolcanic Biome special structureSacrifice altar rewards listed on source page: Gem of the Forest fragment, Cultist Gems, then Infernal weapon rewards on repeats.3 melee cultists and 3 crossbow cultists guard the opening per source page.HighMajor Volcanic objective and sacrifice/reward route.Bring combat gear before approaching; the source places Volcano access at Campfire Level 4+.
Cultist King Base
Cultist King BaseSpecial combat structureAvailability Current source-listed locationVolcanic Biome4 Cultist Gem summon routeVolcanic Biome special structureCultist King drops listed on Volcanic page: Mossy Coins, Cultist King Antler, Volcanic Bear Trap Tablet, and an Infernal item.Cultist King plus melee and crossbow cultist guards listed by Volcanic page.HighBoss-summon objective and high-value Volcanic combat stop.The source says 4 Cultist Gems are placed before summoning; do not treat it as a casual loot stop.
Ammunition Furnace
Ammunition FurnaceSpecial structureAvailability Current source-listed locationVolcanic BiomeVolcanic combat/special routeBiome-specific structureFuel can be dropped into the furnace to produce revolver, rifle, or shotgun ammo; a red-spiked chest is behind the furnace per source page.4 melee cultists and 4 crossbow cultists guard the structure per source page.HighAmmo-making stop and one of the Volcanic red-spiked chest routes.If a boulder blocks the first ladder, the source says players can go around the other side and double-jump near the barrels.
Volcanic Church
Volcanic ChurchSpecial structureAvailability Current source-listed locationVolcanic BiomeVolcanic combat/special routeBiome-specific structureMultiple healing items inside and a roof red-spiked chest listed by source page.3 melee cultists and 3 crossbow cultists guard the church per source page.HighHealing-item stop and one of the Volcanic red-spiked chest routes.Be careful opening the roof chest; the source says items can slide into lava.
Lava Pool
Lava PoolPondAvailability Current source-listed locationVolcanic BiomeVolcanic fishing/hazard routeBiome-specific structureHot Chest listed in main Locations pond table; Volcanic page says players can fish for Lion Fish and Lava Eel.N/A listed in main pond table.High biome hazardVolcanic fishing and Hot Chest route.Avoid dropping items into lava; the Volcanic page says nearly all items dropped into lava disappear permanently.

Why locations are route targets, not fixed coordinates

99 Nights in the Forest does not play like a fixed coordinate map. Structures are better treated as route targets: useful places to check when that run generates them, not exact spots you can mark before leaving camp. A Medium Cabin can be worth time because it can hold fuel, scrap, special loot, Mossy Coins, and a chest. A Watchtower is useful for light, possible chest value, and temporary safety, but its Yellow and Green variants do not behave the same way. A Volcanic objective like the Volcano or Cultist King Base is a different kind of stop because it asks for combat prep and a deeper route.

Where to go before daylight runs out

  1. Start with safer Forest structures while food, light, and inventory space are still easy to manage.
  2. Check cabins, sheds, towers, facilities, ponds, and recognizable area landmarks when they are already near your path.
  3. Treat cultist locations as combat decisions. Bring weapons, healing, light, and enough time before night pressure builds.
  4. Push into Snow Biome locations only after you can handle the freeze meter and cold-region threats.
  5. Push into Volcanic Biome locations only when lava hazards, cultist guards, scorpions, furnace routes, boss objectives, or sacrifice routes are worth the risk.
  6. Save special and gated stops for runs where the route, gear, and objective line up. Do not assume a lock, cave, station, or special structure has the same requirements as an old guide unless the entry says so.

Class choice matters before risky routes. The 99 Nights in the Forest wiki keeps the main game systems together, while classes can help decide whether your build is ready for cultist, snow, or volcanic stops.

Route contextWhat to check firstWhat can punish the run
Forest structuresCabins, sheds, towers, ponds, and facilities near your pathWasting daylight on small stops or assuming every structure has a chest
Cultist and combat locationsStronghold, bases, labs, churches, camps, and ritual structuresEntering without weapons, healing, light, or enough time
Special or gated locationsLocked Caves, Mushroom House, Tool Workshop, and Upgrade StationSpending time on requirements or rewards that the entry does not show
Snow Biome locationsWarm Clothing Cabin, snow cabins, Ice Shed, Ice Temple, Polar Bear CaveFreeze-meter pressure and cold-region threats
Volcanic Biome locationsVolcano, Cultist King Base, Ammunition Furnace, Volcanic Church, Scorpion PitLava, cultist guards, scorpions, boss routes, and item loss in lava

What loot and risk notes really mean

Loot notes stay cautious on purpose. Some entries have exact values, such as Medium Cabin loot categories, Large Cabin's Wolf, Water Tower's 0-1 chest, Cultist Stronghold's 2 chests, or Volcanic Church's healing items and roof chest. Other entries are useful because they are recognizable structures, route markers, combat stops, fishing spots, cave routes, or stations, so their notes explain why to check them without inventing a loot pool.

Event-only, exclusive, and removed structures are left out of the 68 normal route entries. That keeps Frog Invasion, UFO, Meteor, Carnival, Halloween, and removed structures away from everyday route planning. Biomes are also grouping context instead of standalone entries; the practical question is which stop inside Forest, Snow Biome, or Volcanic Biome helps your run right now.

How to Use This 99 Nights in the Forest Locations List

Read the route group first, then the access and spawn behavior. Run-dependent means the structure is useful when that run generates it, not a fixed coordinate. Biome-specific means the entry belongs to a Snow or Volcanic route. Special or gated means the place may need a condition, station, cave route, or extra confirmation before you treat it like a normal loot stop.

The Notable loot field only claims exact chests, items, rewards, or interactions when the entry clearly supports them. The Risk and Route tip fields are the fastest way to decide whether to check the place now, mark it for later, or skip it because night, cold, lava, cultists, or inventory pressure will cost more than the stop is worth.

FAQ

Q.

Are 99 Nights in the Forest locations fixed?

No. Treat locations as run-dependent route targets instead of fixed coordinates. A structure or landmark can be useful when it appears in your run, but the location notes avoid claiming exact map positions.

Q.

Why are biomes not listed as separate location rows?

Biomes are route context. Forest, Snow Biome, and Volcanic Biome help explain where a structure belongs, but players make decisions around the cabin, cave, pond, furnace, tower, church, or combat stop inside that biome.

Q.

Which locations should beginners check first?

Start with safer Forest structures near your route, especially cabins, sheds, towers, ponds, and basic utility stops. Save cultist, Snow Biome, and Volcanic Biome pushes until you have weapons, healing, light, warmth, and enough daylight.

Q.

Does every location have guaranteed loot?

No. Some entries have exact chest, item, or interaction notes, while others are useful as route markers, fishing spots, stations, rescue areas, or combat warnings. If a reward is not listed for a location, the entry keeps the loot note broad.

Q.

Why are event, exclusive, or removed locations excluded?

Those locations can make normal route planning stale or confusing. Frog Invasion, UFO, Meteor, Carnival, Halloween, and removed structures are excluded from the 68 everyday route entries unless a future approved page needs a separate event-only treatment.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.