The forest changes between runs in 99 Nights in the Forest, so locations are route decisions rather than fixed map pins. Cabins, towers, ponds, cultist stops and biome structures have different loot, interactions and risks. Choose a stop for what it can help you find and how safely you can reach it.
type
Cabin
Medium Cabin
- Type
- Cabin
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- Fuel, scrap, special loot, Mossy Coins, and a chest.
Large Cabin
- Type
- Cabin
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- Fuel, scrap, special loot, Mossy Coins, a chest, chairs and natural logs.
Fishing Cabin
- Type
- Cabin
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- 1 item and 1 chest.
Warm Clothing Cabin
- Type
- Cabin
- Status
- Current location
- biome group
- Snow Biome locations
- biome
- Snow Biome
- Access
- Snow Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- Warm clothing items that slow the freeze meter's drain.
Medium Snow Cabin
- Type
- Cabin
- Status
- Current location
- biome group
- Snow Biome locations
- biome
- Snow Biome
- Access
- Snow Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- -
Large Snow Cabin
- Type
- Cabin
- Status
- Current location
- biome group
- Snow Biome locations
- biome
- Snow Biome
- Access
- Snow Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- -
Ice Fishing Hut
- Type
- Cabin
- Status
- Current location
- biome group
- Snow Biome locations
- biome
- Snow Biome
- Access
- Snow Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- Fishing route hut in the Snow Biome.
Silver Scrap Hut
- Type
- Cabin
- Status
- Current location
- biome group
- Volcanic Biome locations
- biome
- Volcanic Biome
- Access
- Volcanic Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- -
Red Scrap Hut
- Type
- Cabin
- Status
- Current location
- biome group
- Volcanic Biome locations
- biome
- Volcanic Biome
- Access
- Volcanic Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- -
type
Shed
Wooden Shed
- Type
- Shed
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- 2 items. No chest.
Small Shed
- Type
- Shed
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- 1 item. No chest.
Armory
- Type
- Shed
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- 6 items. No chest.
Ice Shed
- Type
- Shed
- Status
- Current location
- biome group
- Snow Biome locations
- biome
- Snow Biome
- Access
- Snow Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- Scrap or Fuel. Contains 1 item.
type
Tower
Watchtower
- Type
- Tower
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- Fuel, scrap, special loot, Old Flashlights, Mossy Coins, and chests or flashlights that depend on the tower variant.
Water Tower
- Type
- Tower
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- 5 items and 0 to 1 chest.
Bell Tower
- Type
- Tower
- Status
- Current location
- biome group
- Snow Biome locations
- biome
- Snow Biome
- Access
- Snow Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- A bell at the top. Ringing it slows the Snow Biome freeze meter, and cultists can appear on the climb.
Cultist Tower
- Type
- Tower
- Status
- Current location
- biome group
- Volcanic Biome locations
- biome
- Volcanic Biome
- Access
- Volcanic combat route
- spawn behavior
- Biome-specific structure
- notable loot
- 1 chest, a blue-spiked chest at the top.
type
Facility
Abandoned Animal Shelter
- Type
- Facility
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Bank
- Type
- Facility
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Barn
- Type
- Facility
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Basketball Court
- Type
- Facility
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Clinic
- Type
- Facility
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Mineshaft
- Type
- Facility
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Food Warehouse
- Type
- Facility
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Playground
- Type
- Facility
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Restroom
- Type
- Facility
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Ice Laboratory
- Type
- Facility
- Status
- Current location
- biome group
- Snow Biome locations
- biome
- Snow Biome
- Access
- Snow Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- -
Snow Mausoleum
- Type
- Facility
- Status
- Current location
- biome group
- Snow Biome locations
- biome
- Snow Biome
- Access
- Snow Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- -
type
Area
Abandoned Camp
- Type
- Area
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Abandoned Pillars
- Type
- Area
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Farm
- Type
- Area
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Plane Wreckage
- Type
- Area
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Treehouse
- Type
- Area
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Wind Chime Tree
- Type
- Area
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Igloo
- Type
- Area
- Status
- Current location
- biome group
- Snow Biome locations
- biome
- Snow Biome
- Access
- Snow Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- -
Cultist King Statue
- Type
- Area
- Status
- Current location
- biome group
- Volcanic Biome locations
- biome
- Volcanic Biome
- Access
- Volcanic Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- 1 Blue Spiked Chest.
Hellephant Ritual Circle
- Type
- Area
- Status
- Current location
- biome group
- Volcanic Biome locations
- biome
- Volcanic Biome
- Access
- Volcanic Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- Blue-spiked chest.
Lava-Isolated Chest
- Type
- Area
- Status
- Current location
- biome group
- Volcanic Biome locations
- biome
- Volcanic Biome
- Access
- Volcanic Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- 1 Normal Spiked Chest.
Lava Fall
- Type
- Area
- Status
- Current location
- biome group
- Volcanic Biome locations
- biome
- Volcanic Biome
- Access
- Volcanic Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- 1 Blue Spiked Chest.
Scorpion Pit
- Type
- Area
- Status
- Current location
- biome group
- Volcanic Biome locations
- biome
- Volcanic Biome
- Access
- Volcanic Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- 1 Blue-spiked chest and 3 resources.
type
Misc structure
Dumpster
- Type
- Misc structure
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Well
- Type
- Misc structure
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Open forest route
- spawn behavior
- Run-dependent forest structure
- notable loot
- -
Frozen Well
- Type
- Misc structure
- Status
- Current location
- biome group
- Snow Biome locations
- biome
- Snow Biome
- Access
- Snow Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- -
Snowy Outpost
- Type
- Misc structure
- Status
- Current location
- biome group
- Snow Biome locations
- biome
- Snow Biome
- Access
- Snow Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- -
type
Special combat structure
Cultist Stronghold
- Type
- Special combat structure
- Status
- Current location
- biome group
- Cultist and combat locations
- biome
- The Forest
- Access
- Combat route
- spawn behavior
- Run-dependent combat structure
- notable loot
- 2 chests.
Cultist King Base
- Type
- Special combat structure
- Status
- Current location
- biome group
- Volcanic Biome locations
- biome
- Volcanic Biome
- Access
- 4 Cultist Gem summon route
- spawn behavior
- Volcanic Biome special structure
- notable loot
- Cultist King drops: Mossy Coins, Cultist King Antler, Volcanic Bear Trap Tablet, and an Infernal item.
type
Cultist structure
Cultist Base
- Type
- Cultist structure
- Status
- Current location
- biome group
- Cultist and combat locations
- biome
- The Forest
- Access
- Combat route
- spawn behavior
- Run-dependent combat structure
- notable loot
- -
Cultist Laboratory
- Type
- Cultist structure
- Status
- Current location
- biome group
- Cultist and combat locations
- biome
- The Forest
- Access
- Combat route
- spawn behavior
- Run-dependent combat structure
- notable loot
- -
Dilapidated Building
- Type
- Cultist structure
- Status
- Current location
- biome group
- Cultist and combat locations
- biome
- The Forest
- Access
- Combat route
- spawn behavior
- Run-dependent combat structure
- notable loot
- -
Cultist Church
- Type
- Cultist structure
- Status
- Current location
- biome group
- Cultist and combat locations
- biome
- The Forest
- Access
- Combat route
- spawn behavior
- Run-dependent combat structure
- notable loot
- -
Cultist Hunter Camp
- Type
- Cultist structure
- Status
- Current location
- biome group
- Cultist and combat locations
- biome
- The Forest
- Access
- Combat route
- spawn behavior
- Run-dependent combat structure
- notable loot
- -
Destroyed Camp
- Type
- Cultist structure
- Status
- Current location
- biome group
- Cultist and combat locations
- biome
- The Forest
- Access
- Combat route
- spawn behavior
- Run-dependent combat structure
- notable loot
- -
Cultist Ritual Circle
- Type
- Cultist structure
- Status
- Current location
- biome group
- Cultist and combat locations
- biome
- The Forest
- Access
- Combat route
- spawn behavior
- Run-dependent combat structure
- notable loot
- -
Cultist Tree
- Type
- Cultist structure
- Status
- Current location
- biome group
- Cultist and combat locations
- biome
- The Forest
- Access
- Combat route
- spawn behavior
- Run-dependent combat structure
- notable loot
- -
type
Cave
Locked Caves
- Type
- Cave
- Status
- Current location
- biome group
- Special or gated locations
- biome
- The Forest
- Access
- Special or gated route
- spawn behavior
- Run-dependent special structure
- notable loot
- -
type
Special structure
Mushroom House
- Type
- Special structure
- Status
- Current location
- biome group
- Special or gated locations
- biome
- The Forest
- Access
- Special or gated route
- spawn behavior
- Run-dependent special structure
- notable loot
- -
Ice Temple
- Type
- Special structure
- Status
- Current location
- biome group
- Snow Biome locations
- biome
- Snow Biome
- Access
- Special Snow Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- One Forest Gem Fragment and the Boost Pad Recipe Tablet.
Polar Bear Cave
- Type
- Special structure
- Status
- Current location
- biome group
- Snow Biome locations
- biome
- Snow Biome
- Access
- Special Snow Biome route
- spawn behavior
- Biome-specific structure
- notable loot
- -
Volcano
- Type
- Special structure
- Status
- Current location
- biome group
- Volcanic Biome locations
- biome
- Volcanic Biome
- Access
- Campfire Level 4+
- spawn behavior
- Volcanic Biome special structure
- notable loot
- Sacrifice altar rewards: Gem of the Forest fragment, Cultist Gems, then Infernal weapon rewards on repeats.
Ammunition Furnace
- Type
- Special structure
- Status
- Current location
- biome group
- Volcanic Biome locations
- biome
- Volcanic Biome
- Access
- Volcanic combat/special route
- spawn behavior
- Biome-specific structure
- notable loot
- Fuel can be dropped into the furnace to produce revolver, rifle, or shotgun ammo. A red-spiked chest is behind the furnace.
Volcanic Church
- Type
- Special structure
- Status
- Current location
- biome group
- Volcanic Biome locations
- biome
- Volcanic Biome
- Access
- Volcanic combat/special route
- spawn behavior
- Biome-specific structure
- notable loot
- Healing items inside and a roof red-spiked chest.
Owl's Nest
- Type
- Special structure
- Status
- Current location
- biome group
- Snow Biome locations
- biome
- Snow Biome
- Access
- Snow Biome route; appears with campfire level 4 or 5
- spawn behavior
- Guaranteed Snow Biome structure
- notable loot
- A Forest Gem Fragment, then 3 Cultist Gems, then the Ice Bow. Each turn-in costs 5 Feathers.
type
Workshop
Tool Workshop
- Type
- Workshop
- Status
- Current location
- biome group
- Special or gated locations
- biome
- The Forest
- Access
- Special or gated route
- spawn behavior
- Run-dependent special structure
- notable loot
- -
type
Upgrade station
Upgrade Station
- Type
- Upgrade station
- Status
- Current location
- biome group
- Special or gated locations
- biome
- The Forest
- Access
- Special or gated route
- spawn behavior
- Run-dependent special structure
- notable loot
- -
type
Pond
Fresh Pond
- Type
- Pond
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Fishing route
- spawn behavior
- Run-dependent pond
- notable loot
- Fishing only. No chest.
Algal Pond
- Type
- Pond
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Fishing route
- spawn behavior
- Run-dependent pond
- notable loot
- Fishing only. No chest.
Bone Pond
- Type
- Pond
- Status
- Current location
- biome group
- Forest structures
- biome
- The Forest
- Access
- Fishing route
- spawn behavior
- Run-dependent pond
- notable loot
- Fishing only. No chest.
Cold Pond
- Type
- Pond
- Status
- Current location
- biome group
- Snow Biome locations
- biome
- Snow Biome
- Access
- Fishing route
- spawn behavior
- Biome-specific structure
- notable loot
- Fishing only. No chest.
Lava Pool
- Type
- Pond
- Status
- Current location
- biome group
- Volcanic Biome locations
- biome
- Volcanic Biome
- Access
- Volcanic fishing/hazard route
- spawn behavior
- Biome-specific structure
- notable loot
- Hot Chest. You can fish for Lion Fish and Lava Eel.
Why locations are route targets, not fixed coordinates
99 Nights in the Forest does not play like a fixed coordinate map. Structures are better treated as route targets: useful places to check when that run generates them, not exact spots you can mark before leaving camp. A Medium Cabin can be worth time because it can hold fuel, scrap, special loot, Mossy Coins, and a chest. A Watchtower is useful for light, possible chest value, and temporary safety, but its Yellow and Green variants do not behave the same way. A Volcanic objective like the Volcano or Cultist King Base is a different kind of stop because it asks for combat prep and a deeper route.
Where to go before daylight runs out
- Start with safer Forest structures while food, light, and inventory space are still easy to manage.
- Check cabins, sheds, towers, facilities, ponds, and recognizable area landmarks when they are already near your path.
- Treat cultist locations as combat decisions. Bring weapons, healing, light, and enough time before night pressure builds.
- Push into Snow Biome locations only after you can handle the freeze meter and cold-region threats.
- Push into Volcanic Biome locations only when lava hazards, cultist guards, scorpions, furnace routes, boss objectives, or sacrifice routes are worth the risk.
- Save special and gated stops for runs where the route, gear, and objective line up. Check the entry before you assume a lock, cave, station or special structure has the requirements you expect.
Class choice matters before risky routes. The 99 Nights in the Forest wiki keeps the main game systems together, while classes can help decide whether your build is ready for cultist, snow, or volcanic stops.
| Route context | What to check first | What can punish the run |
|---|---|---|
| Forest structures | Cabins, sheds, towers, ponds, and facilities near your path | Wasting daylight on small stops or assuming every structure has a chest |
| Cultist and combat locations | Stronghold, bases, labs, churches, camps, and ritual structures | Entering without weapons, healing, light, or enough time |
| Special or gated locations | Locked Caves, Mushroom House, Tool Workshop, and Upgrade Station | Spending time on requirements or rewards that the entry does not show |
| Snow Biome locations | Warm Clothing Cabin, snow cabins, Ice Shed, Ice Temple, Polar Bear Cave | Freeze-meter pressure and cold-region threats |
| Volcanic Biome locations | Volcano, Cultist King Base, Ammunition Furnace, Volcanic Church, Scorpion Pit | Lava, cultist guards, scorpions, boss routes, and item loss in lava |
What the loot notes cover
Some entries list exact contents, such as Medium Cabin loot categories, Large Cabin's Wolf, the Water Tower's 0 to 1 chest, the Cultist Stronghold's 2 chests, or the Volcanic Church's healing items and roof chest. Other entries are landmarks, route markers, combat stops, fishing spots, cave routes or stations. Those notes show when a stop is worth the detour, not what's inside.
Event, seasonal and removed structures aren't among these everyday route entries, so they won't crowd a normal run. Biomes are grouping labels, not stops. The question is which spot inside the Forest, Snow Biome or Volcanic Biome helps your run right now.
FAQ
Are 99 Nights in the Forest locations fixed?
No. Treat locations as run-dependent route targets instead of fixed coordinates. A structure or landmark can be useful when it appears in your run, but the location notes avoid claiming exact map positions.
Why are biomes not listed as separate location rows?
Biomes are route context. Forest, Snow Biome, and Volcanic Biome help explain where a structure belongs, but players make decisions around the cabin, cave, pond, furnace, tower, church, or combat stop inside that biome.
Which locations should beginners check first?
Start with safer Forest structures near your route, especially cabins, sheds, towers, ponds, and basic utility stops. Save cultist, Snow Biome, and Volcanic Biome pushes until you have weapons, healing, light, warmth, and enough daylight.
Does every location have guaranteed loot?
No. Some entries have exact chest, item, or interaction notes, while others are useful as route markers, fishing spots, stations, rescue areas, or combat warnings. If a location's rewards aren't known, its loot note says less.
Why are event, exclusive, or removed locations excluded?
Those locations would make normal route planning confusing. Event, seasonal and removed structures are left out of the everyday entries, so they don't get mixed into regular runs.









