Classes shape a 99 Nights in the Forest run before the first tree is chopped. Each class changes your starting tools, early priorities and the level requirements you chase during longer runs. Seasonal and event classes have different unlock routes, while removed classes are outside the active unlock pool.
status
Active classes
Active classes are the main class pool for normal 99 Nights in the Forest unlock decisions. Compare Diamonds price, starter tools, perk path, and level requirements before spending.
Camper
A cheap first unlock while learning hunger, night vision, and cooking routes.
- Status
- Active classes
- price
- 10 Diamonds
- currency
- Diamonds
- role
- Starter survival
- starter tools
- Old Flashlight
Scavenger
Players who want more carrying room and faster chest openings early.
- Status
- Active classes
- price
- 25 Diamonds
- currency
- Diamonds
- role
- Looting and sack space
- starter tools
- No starting item listed
Base Defender
Teams that build around camp defenses and want placed defenses to matter more.
- Status
- Active classes
- price
- 40 Diamonds
- currency
- Diamonds
- role
- Base defense
- starter tools
- Defense Blueprints
Medic
Groups that need fast revives and stronger recovery after mistakes.
- Status
- Active classes
- price
- 40 Diamonds
- currency
- Diamonds
- role
- Revives and healing
- starter tools
- Bandage
Cook
Runs where food efficiency and Crockpot speed matter more than combat.
- Status
- Active classes
- price
- 40 Diamonds
- currency
- Diamonds
- role
- Food support
- starter tools
- Seasoning
Hunter
Players farming meat, pelts, and pelt-trader value.
- Status
- Active classes
- price
- 40 Diamonds
- currency
- Diamonds
- role
- Meat and pelt farming
- starter tools
- -
Support
Duo runs where staying near one partner is realistic.
- Status
- Active classes
- price
- 45 Diamonds
- currency
- Diamonds
- role
- Duo and team support
- starter tools
- Bandage; Support Notes
Fisherman
Fishing-focused routes that need faster rod leveling and casts.
- Status
- Active classes
- price
- 50 Diamonds
- currency
- Diamonds
- role
- Fishing progression
- starter tools
- Fishing Rod
Brute
Front-line players who want to taunt enemies and reduce incoming damage.
- Status
- Active classes
- price
- 50 Diamonds
- currency
- Diamonds
- role
- Tank and taunt control
- starter tools
- Brute Shield
Gambler
Chest-heavy routes where upgrade and downgrade risk is acceptable.
- Status
- Active classes
- price
- 55 Diamonds
- currency
- Diamonds
- role
- Chest risk and rewards
- starter tools
- Random starter item
Ranger
Early shooting routes, child rescues, and ammo management.
- Status
- Active classes
- price
- 70 Diamonds
- currency
- Diamonds
- role
- Early ranged combat
- starter tools
- Old Flashlight; Revolver; Revolver Ammo
Lumberjack
Long runs that need more logs and saplings around the base.
- Status
- Active classes
- price
- 70 Diamonds
- currency
- Diamonds
- role
- Wood and saplings
- starter tools
- Good Axe
Zookeeper
Animal users who want easier taming and a larger tame limit.
- Status
- Active classes
- price
- 70 Diamonds
- currency
- Diamonds
- role
- Animal taming
- starter tools
- Old Taming Flute
Farmer
Crop routes, apple-tree setup, and pumpkin farming from watered plots.
- Status
- Active classes
- price
- 80 Diamonds
- currency
- Diamonds
- role
- Farm plots and crops
- starter tools
- Watering Can
Explorer
Players clearing fog, traveling far from fire, and finding chests.
- Status
- Active classes
- price
- 80 Diamonds
- currency
- Diamonds
- role
- Map clearing and travel
- starter tools
- Explorer map tools
Brawler
Melee-only players who accept the no-ranged-weapon restriction.
- Status
- Active classes
- price
- 100 Diamonds
- currency
- Diamonds
- role
- Melee combat
- starter tools
- Leather Body
Grenadier
Explosive kills and chest routes that can benefit from explosive drops.
- Status
- Active classes
- price
- 100 Diamonds
- currency
- Diamonds
- role
- Explosive combat
- starter tools
- Impact Grenades; Dynamite
Snowman
Players who want slow effects and a Snowball Cannon start.
- Status
- Active classes
- price
- 100 Diamonds
- currency
- Diamonds
- role
- Snowball control
- starter tools
- Snowball Cannon; Beanie
Alien
Alien-tech users who can manage overheat timing.
- Status
- Active classes
- price
- 100 Diamonds
- currency
- Diamonds
- role
- Alien tech combat
- starter tools
- Raygun
Berserker
Risky combat routes where auto-revive and low-HP damage can pay off.
- Status
- Active classes
- price
- 100 Diamonds
- currency
- Diamonds
- role
- Death-recovery combat
- starter tools
- Medkit
Undead
Team runs with frequent revives and death-recovery value.
- Status
- Active classes
- price
- 100 Diamonds
- currency
- Diamonds
- role
- Revive scaling
- starter tools
- Bandage
Chef
Groups that use special dishes and want stronger cooking support.
- Status
- Active classes
- price
- 150 Diamonds
- currency
- Diamonds
- role
- Advanced cooking
- starter tools
- Chef Station Blueprint; Recipe Book
Feaster
Food-heavy runs that turn overeating into HP, armor, speed, and damage.
- Status
- Active classes
- price
- 150 Diamonds
- currency
- Diamonds
- role
- Food-based scaling
- starter tools
- Stew
Blacksmith
Crafting-bench progression, discounted recipes, and grinder scrap value.
- Status
- Active classes
- price
- 200 Diamonds
- currency
- Diamonds
- role
- Crafting progression
- starter tools
- Hammer
Nightcrawler
Darkness fighting, night travel, and reduced enemy detection.
- Status
- Active classes
- price
- 200 Diamonds
- currency
- Diamonds
- role
- Night movement and stealth
- starter tools
- Shadow Dagger
Poison Master
Poison builds that spread poison and deal bonus damage to poisoned enemies.
- Status
- Active classes
- price
- 200 Diamonds
- currency
- Diamonds
- role
- Poison combat
- starter tools
- Poison Armour
Fire Bandit
Fire kills, burning enemies, and Wildfire chest value.
- Status
- Active classes
- price
- 200 Diamonds
- currency
- Diamonds
- role
- Fire combat
- starter tools
- Infernal Crossbow; Wildfire Potion
Beastmaster
Animal and summon damage with a larger pet limit.
- Status
- Active classes
- price
- 400 Diamonds
- currency
- Diamonds
- role
- Summons and animal combat
- starter tools
- Steak
Assassin
Fast looting and first-hit burst play, at the cost of lower HP.
- Status
- Active classes
- price
- 500 Diamonds
- currency
- Diamonds
- role
- Speed and burst damage
- starter tools
- Katana; Kunai
Cyborg
Alien-tech damage with night visibility and energy recovery.
- Status
- Active classes
- price
- 600 Diamonds
- currency
- Diamonds
- role
- Alien tech damage
- starter tools
- Alien Armour; Laser Cannon
Pyromaniac
Players ready to manage fuel while using the Flamethrower.
- Status
- Active classes
- price
- 600 Diamonds
- currency
- Diamonds
- role
- Flamethrower combat
- starter tools
- Flamethrower
Big Game Hunter
Long runs that turn animal pelts and mammoth tusks into permanent bonuses.
- Status
- Active classes
- price
- 600 Diamonds
- currency
- Diamonds
- role
- Pelt-based scaling
- starter tools
- Rifle; Rifle Ammo
Gunslinger
Players who want a revolver that upgrades through kills.
- Status
- Active classes
- price
- 600 Diamonds
- currency
- Diamonds
- role
- Revolver scaling
- starter tools
- Trusty Revolver; Revolver Ammo
Necromancer
Cultist fights where soul collection and summons can be maintained.
- Status
- Active classes
- price
- 600 Diamonds
- currency
- Diamonds
- role
- Cultist summons
- starter tools
- Cultist Summoning Staff
Vampire
Night combat and melee lifesteal routes.
- Status
- Active classes
- price
- 600 Diamonds
- currency
- Diamonds
- role
- Lifesteal melee
- starter tools
- Vampire Cloak; Vampire Scythe
Escape Artist
A cheap pick for runs where enemies keep chasing you.
- Status
- Active classes
- price
- 10 Diamonds
- currency
- Diamonds
- role
- Evasion and stealth
- starter tools
- No starting item listed
Elemental
Runs that stay in one biome and fight enemies there.
- Status
- Active classes
- price
- 400 Diamonds
- currency
- Diamonds
- role
- Biome combat
- starter tools
- Biome helmet: Mammoth, Infernal or Boar Helmet
Woodsman
Tree-heavy runs that need logs and a stronger axe.
- Status
- Active classes
- price
- 600 Diamonds
- currency
- Diamonds
- role
- Wood and axe progression
- starter tools
- Woodsman's Axe
Alien Scientist
Alien-route runs that keep the Alien Shotgun or Raygun firing.
- Status
- Active classes
- price
- 600 Diamonds
- currency
- Diamonds
- role
- Alien energy recovery
- starter tools
- Alien Shotgun; Raygun; Dissolve Ray
status
Limited and event classes
Limited and event classes use seasonal or special routes. Their perks are useful references, but availability depends on whether that event or shop route returns.
Trick or Treater
Halloween house routes and candle farming while the route exists.
- Status
- Limited and event classes
- price
- 30 Candy
- currency
- Candy
- role
- Halloween house rewards
- starter tools
- No starting item listed
Witch
Potion throws that can damage enemies, heal allies, and add poison effects.
- Status
- Limited and event classes
- price
- 900 Candy
- currency
- Candy
- role
- Potion combat and healing
- starter tools
- Witch Potion
Santa's Helper
Christmas gift openings and cheaper Santa Sack purchases.
- Status
- Limited and event classes
- price
- 30 Candy Canes
- currency
- Candy Canes
- role
- Christmas shop economy
- starter tools
- No starting item listed
Gifting Elf
Team gift support during Christmas routes.
- Status
- Limited and event classes
- price
- 900 Candy Canes
- currency
- Candy Canes
- role
- Christmas team gifts
- starter tools
- Present
Engineer
Turret builds that turn scrap and gears into camp firepower.
- Status
- Limited and event classes
- price
- 1000 Diamonds
- currency
- Diamonds
- role
- Turret building
- starter tools
- Candy Turret; Hammer
Egg Hunter
Easter egg routes with extra credit and egg highlighting.
- Status
- Limited and event classes
- price
- 30 Eggs
- currency
- Eggs
- role
- Easter egg turn-ins
- starter tools
- No starting item listed
Bunny
Carrot routes, movement buffs, and carrot dart generation.
- Status
- Limited and event classes
- price
- 900 Eggs
- currency
- Eggs
- role
- Carrot and movement buffs
- starter tools
- Carrot Dart x40
status
Removed classes
These classes have been removed, so don't plan an unlock route around them.
Decorator
Furniture buying and trading, for players who still have this class.
- Status
- Removed classes
- price
- 40 Diamonds
- currency
- Diamonds
- role
- Furniture trading
- starter tools
- Hammer
Where classes unlock and why stock matters
Classes are bought from the lobby class system when they are available in stock. Most active classes use Diamonds, while limited classes can use event currencies such as Candy, Candy Canes, or Eggs. Stock matters because owning enough currency does not always mean the class is purchasable at that moment.
Every class starts at level 1. Level 2 and level 3 unlock by completing class-specific tasks, such as cooking food, opening chests, reviving players, cutting trees, taming animals, killing enemies with a tool type, or traveling away from camp. The requirement fields are often more important than the price because they tell you what the class wants you to do during the run.
Which class should you unlock first
Pick a class by the problem you are trying to solve. Scavenger and Explorer help with looting and travel. Lumberjack, Farmer, Cook, Chef, and Blacksmith support longer survival routes. Medic and Support are stronger in teams. Ranger, Alien, Cyborg, Gunslinger, Assassin, Vampire, and Fire Bandit lean into combat. Zookeeper, Beastmaster, and Necromancer matter when summons or tamed animals are part of the plan.
Expensive classes are not automatically the best first purchase. A cheaper class with a clear job can be more useful than a high-price class that needs specific tools, teammates, or late-run scaling before it pays off. Check the starter tools and level requirements before spending currency, especially if the class depends on a resource you do not farm often.
When limited or removed classes still matter
Limited classes are kept separate because their unlock route depends on the related event or seasonal currency. Treat those rows as reference unless the event route is available again. Decorator is the one removed class. It stays on the page for players who still remember its furniture-trader perks.
FAQ
How many classes are listed for 99 Nights in the Forest?
There are 47 classes: 39 active, 7 limited or event, and 1 removed.
How do you unlock classes in 99 Nights in the Forest?
Classes are bought through the lobby class system when they are in stock. Active classes mostly use Diamonds. Limited classes can use event currencies such as Candy, Candy Canes, or Eggs.
Do class levels matter?
Yes. Every class starts at level 1, and level 2 and level 3 add more perks after you complete the listed requirements. Those requirements shape what you should do during the run.
Are limited classes always available?
No. Limited and event classes are tied to their seasonal or event routes. Keep them separate from active unlock planning unless that route is available again.
Are talents the same as classes?
No. Talents are a separate system that can reuse class perks. Each class entry covers the class itself: price, starter tools, perks, requirements, role, and availability.









