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  4. Classes

All 47 Classes in 99 Nights in the Forest: Which Should You Unlock First?

Updated on October 22, 2026 (3 days ago)

Classes shape a 99 Nights in the Forest run before the first tree is chopped. Each class changes your starting tools, early priorities and the level requirements you chase during longer runs. Seasonal and event classes have different unlock routes, while removed classes are outside the active unlock pool.

View

status

Active classes

39 items

Active classes are the main class pool for normal 99 Nights in the Forest unlock decisions. Compare Diamonds price, starter tools, perk path, and level requirements before spending.

Camper

A cheap first unlock while learning hunger, night vision, and cooking routes.

Status
Active classes
price
10 Diamonds
currency
Diamonds
role
Starter survival
starter tools
Old Flashlight

Scavenger

Players who want more carrying room and faster chest openings early.

Status
Active classes
price
25 Diamonds
currency
Diamonds
role
Looting and sack space
starter tools
No starting item listed

Base Defender

Teams that build around camp defenses and want placed defenses to matter more.

Status
Active classes
price
40 Diamonds
currency
Diamonds
role
Base defense
starter tools
Defense Blueprints

Medic

Groups that need fast revives and stronger recovery after mistakes.

Status
Active classes
price
40 Diamonds
currency
Diamonds
role
Revives and healing
starter tools
Bandage

Cook

Runs where food efficiency and Crockpot speed matter more than combat.

Status
Active classes
price
40 Diamonds
currency
Diamonds
role
Food support
starter tools
Seasoning

Hunter

Players farming meat, pelts, and pelt-trader value.

Status
Active classes
price
40 Diamonds
currency
Diamonds
role
Meat and pelt farming
starter tools
-

Support

Duo runs where staying near one partner is realistic.

Status
Active classes
price
45 Diamonds
currency
Diamonds
role
Duo and team support
starter tools
Bandage; Support Notes

Fisherman

Fishing-focused routes that need faster rod leveling and casts.

Status
Active classes
price
50 Diamonds
currency
Diamonds
role
Fishing progression
starter tools
Fishing Rod

Brute

Front-line players who want to taunt enemies and reduce incoming damage.

Status
Active classes
price
50 Diamonds
currency
Diamonds
role
Tank and taunt control
starter tools
Brute Shield

Gambler

Chest-heavy routes where upgrade and downgrade risk is acceptable.

Status
Active classes
price
55 Diamonds
currency
Diamonds
role
Chest risk and rewards
starter tools
Random starter item

Ranger

Early shooting routes, child rescues, and ammo management.

Status
Active classes
price
70 Diamonds
currency
Diamonds
role
Early ranged combat
starter tools
Old Flashlight; Revolver; Revolver Ammo

Lumberjack

Long runs that need more logs and saplings around the base.

Status
Active classes
price
70 Diamonds
currency
Diamonds
role
Wood and saplings
starter tools
Good Axe

Zookeeper

Animal users who want easier taming and a larger tame limit.

Status
Active classes
price
70 Diamonds
currency
Diamonds
role
Animal taming
starter tools
Old Taming Flute

Farmer

Crop routes, apple-tree setup, and pumpkin farming from watered plots.

Status
Active classes
price
80 Diamonds
currency
Diamonds
role
Farm plots and crops
starter tools
Watering Can

Explorer

Players clearing fog, traveling far from fire, and finding chests.

Status
Active classes
price
80 Diamonds
currency
Diamonds
role
Map clearing and travel
starter tools
Explorer map tools

Brawler

Melee-only players who accept the no-ranged-weapon restriction.

Status
Active classes
price
100 Diamonds
currency
Diamonds
role
Melee combat
starter tools
Leather Body

Grenadier

Explosive kills and chest routes that can benefit from explosive drops.

Status
Active classes
price
100 Diamonds
currency
Diamonds
role
Explosive combat
starter tools
Impact Grenades; Dynamite

Snowman

Players who want slow effects and a Snowball Cannon start.

Status
Active classes
price
100 Diamonds
currency
Diamonds
role
Snowball control
starter tools
Snowball Cannon; Beanie

Alien

Alien-tech users who can manage overheat timing.

Status
Active classes
price
100 Diamonds
currency
Diamonds
role
Alien tech combat
starter tools
Raygun

Berserker

Risky combat routes where auto-revive and low-HP damage can pay off.

Status
Active classes
price
100 Diamonds
currency
Diamonds
role
Death-recovery combat
starter tools
Medkit

Undead

Team runs with frequent revives and death-recovery value.

Status
Active classes
price
100 Diamonds
currency
Diamonds
role
Revive scaling
starter tools
Bandage

Chef

Groups that use special dishes and want stronger cooking support.

Status
Active classes
price
150 Diamonds
currency
Diamonds
role
Advanced cooking
starter tools
Chef Station Blueprint; Recipe Book

Feaster

Food-heavy runs that turn overeating into HP, armor, speed, and damage.

Status
Active classes
price
150 Diamonds
currency
Diamonds
role
Food-based scaling
starter tools
Stew

Blacksmith

Crafting-bench progression, discounted recipes, and grinder scrap value.

Status
Active classes
price
200 Diamonds
currency
Diamonds
role
Crafting progression
starter tools
Hammer

Nightcrawler

Darkness fighting, night travel, and reduced enemy detection.

Status
Active classes
price
200 Diamonds
currency
Diamonds
role
Night movement and stealth
starter tools
Shadow Dagger

Poison Master

Poison builds that spread poison and deal bonus damage to poisoned enemies.

Status
Active classes
price
200 Diamonds
currency
Diamonds
role
Poison combat
starter tools
Poison Armour

Fire Bandit

Fire kills, burning enemies, and Wildfire chest value.

Status
Active classes
price
200 Diamonds
currency
Diamonds
role
Fire combat
starter tools
Infernal Crossbow; Wildfire Potion

Beastmaster

Animal and summon damage with a larger pet limit.

Status
Active classes
price
400 Diamonds
currency
Diamonds
role
Summons and animal combat
starter tools
Steak

Assassin

Fast looting and first-hit burst play, at the cost of lower HP.

Status
Active classes
price
500 Diamonds
currency
Diamonds
role
Speed and burst damage
starter tools
Katana; Kunai

Cyborg

Alien-tech damage with night visibility and energy recovery.

Status
Active classes
price
600 Diamonds
currency
Diamonds
role
Alien tech damage
starter tools
Alien Armour; Laser Cannon

Pyromaniac

Players ready to manage fuel while using the Flamethrower.

Status
Active classes
price
600 Diamonds
currency
Diamonds
role
Flamethrower combat
starter tools
Flamethrower

Big Game Hunter

Long runs that turn animal pelts and mammoth tusks into permanent bonuses.

Status
Active classes
price
600 Diamonds
currency
Diamonds
role
Pelt-based scaling
starter tools
Rifle; Rifle Ammo

Gunslinger

Players who want a revolver that upgrades through kills.

Status
Active classes
price
600 Diamonds
currency
Diamonds
role
Revolver scaling
starter tools
Trusty Revolver; Revolver Ammo

Necromancer

Cultist fights where soul collection and summons can be maintained.

Status
Active classes
price
600 Diamonds
currency
Diamonds
role
Cultist summons
starter tools
Cultist Summoning Staff

Vampire

Night combat and melee lifesteal routes.

Status
Active classes
price
600 Diamonds
currency
Diamonds
role
Lifesteal melee
starter tools
Vampire Cloak; Vampire Scythe

Escape Artist

A cheap pick for runs where enemies keep chasing you.

Status
Active classes
price
10 Diamonds
currency
Diamonds
role
Evasion and stealth
starter tools
No starting item listed

Elemental

Runs that stay in one biome and fight enemies there.

Status
Active classes
price
400 Diamonds
currency
Diamonds
role
Biome combat
starter tools
Biome helmet: Mammoth, Infernal or Boar Helmet

Woodsman

Tree-heavy runs that need logs and a stronger axe.

Status
Active classes
price
600 Diamonds
currency
Diamonds
role
Wood and axe progression
starter tools
Woodsman's Axe
ASAlien Scientist

Alien Scientist

Alien-route runs that keep the Alien Shotgun or Raygun firing.

Status
Active classes
price
600 Diamonds
currency
Diamonds
role
Alien energy recovery
starter tools
Alien Shotgun; Raygun; Dissolve Ray

status

Limited and event classes

7 items

Limited and event classes use seasonal or special routes. Their perks are useful references, but availability depends on whether that event or shop route returns.

Trick or Treater

Halloween house routes and candle farming while the route exists.

Status
Limited and event classes
price
30 Candy
currency
Candy
role
Halloween house rewards
starter tools
No starting item listed

Witch

Potion throws that can damage enemies, heal allies, and add poison effects.

Status
Limited and event classes
price
900 Candy
currency
Candy
role
Potion combat and healing
starter tools
Witch Potion

Santa's Helper

Christmas gift openings and cheaper Santa Sack purchases.

Status
Limited and event classes
price
30 Candy Canes
currency
Candy Canes
role
Christmas shop economy
starter tools
No starting item listed

Gifting Elf

Team gift support during Christmas routes.

Status
Limited and event classes
price
900 Candy Canes
currency
Candy Canes
role
Christmas team gifts
starter tools
Present

Engineer

Turret builds that turn scrap and gears into camp firepower.

Status
Limited and event classes
price
1000 Diamonds
currency
Diamonds
role
Turret building
starter tools
Candy Turret; Hammer

Egg Hunter

Easter egg routes with extra credit and egg highlighting.

Status
Limited and event classes
price
30 Eggs
currency
Eggs
role
Easter egg turn-ins
starter tools
No starting item listed

Bunny

Carrot routes, movement buffs, and carrot dart generation.

Status
Limited and event classes
price
900 Eggs
currency
Eggs
role
Carrot and movement buffs
starter tools
Carrot Dart x40

status

Removed classes

1 items

These classes have been removed, so don't plan an unlock route around them.

Decorator

Furniture buying and trading, for players who still have this class.

Status
Removed classes
price
40 Diamonds
currency
Diamonds
role
Furniture trading
starter tools
Hammer

Where classes unlock and why stock matters

Classes are bought from the lobby class system when they are available in stock. Most active classes use Diamonds, while limited classes can use event currencies such as Candy, Candy Canes, or Eggs. Stock matters because owning enough currency does not always mean the class is purchasable at that moment.

Every class starts at level 1. Level 2 and level 3 unlock by completing class-specific tasks, such as cooking food, opening chests, reviving players, cutting trees, taming animals, killing enemies with a tool type, or traveling away from camp. The requirement fields are often more important than the price because they tell you what the class wants you to do during the run.

Which class should you unlock first

Pick a class by the problem you are trying to solve. Scavenger and Explorer help with looting and travel. Lumberjack, Farmer, Cook, Chef, and Blacksmith support longer survival routes. Medic and Support are stronger in teams. Ranger, Alien, Cyborg, Gunslinger, Assassin, Vampire, and Fire Bandit lean into combat. Zookeeper, Beastmaster, and Necromancer matter when summons or tamed animals are part of the plan.

Expensive classes are not automatically the best first purchase. A cheaper class with a clear job can be more useful than a high-price class that needs specific tools, teammates, or late-run scaling before it pays off. Check the starter tools and level requirements before spending currency, especially if the class depends on a resource you do not farm often.

When limited or removed classes still matter

Limited classes are kept separate because their unlock route depends on the related event or seasonal currency. Treat those rows as reference unless the event route is available again. Decorator is the one removed class. It stays on the page for players who still remember its furniture-trader perks.

FAQ

Q.

How many classes are listed for 99 Nights in the Forest?

There are 47 classes: 39 active, 7 limited or event, and 1 removed.

Q.

How do you unlock classes in 99 Nights in the Forest?

Classes are bought through the lobby class system when they are in stock. Active classes mostly use Diamonds. Limited classes can use event currencies such as Candy, Candy Canes, or Eggs.

Q.

Do class levels matter?

Yes. Every class starts at level 1, and level 2 and level 3 add more perks after you complete the listed requirements. Those requirements shape what you should do during the run.

Q.

Are limited classes always available?

No. Limited and event classes are tied to their seasonal or event routes. Keep them separate from active unlock planning unless that route is available again.

Q.

Are talents the same as classes?

No. Talents are a separate system that can reuse class perks. Each class entry covers the class itself: price, starter tools, perks, requirements, role, and availability.

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