Classes shape a 99 Nights in the Forest run before the first tree is chopped. Each class changes your starting tools, early priorities, and the level requirements you chase during longer runs. The class list tracks 43 source-backed rows: 35 active classes, 7 limited or event classes, and 1 removed class.
Use the cards to compare price, starter tools, level 1 perks, level 2 and level 3 requirements, and the kind of run each class supports. Active classes are the main unlock pool. Limited classes belong to seasonal or event routes. The removed class stays listed for players who see old references and need to know why it is not part of the active group.
View
status
Active classes
Active classes are the main class pool for normal 99 Nights in the Forest unlock decisions. Compare Diamonds price, starter tools, perk path, and level requirements before spending.
Camper
A cheap first unlock while learning hunger, night vision, and cooking routes.
- Status
- Active classes
- price
- 10 Diamonds
- currency
- Diamonds
- role
- Starter survival
- starter tools
- Old Flashlight
- Level 1
- +10% reduced hunger drain
- Level 2
- + Increased visibility at night
Scavenger
Players who want more carrying room and faster chest openings early.
- Status
- Active classes
- price
- 25 Diamonds
- currency
- Diamonds
- role
- Looting and sack space
- starter tools
- No starting item listed
- Level 1
- + 2 sack space
- Level 2
- + Open chests 20% faster
Base Defender
Teams that build around camp defenses and want placed defenses to matter more.
- Status
- Active classes
- price
- 40 Diamonds
- currency
- Diamonds
- role
- Base defense
- starter tools
- Defense Blueprints
- Level 1
- + Starts with 2 defense blueprints
- Level 2
- + Defenses can be upgraded/upgraded durability
Medic
Groups that need fast revives and stronger recovery after mistakes.
- Status
- Active classes
- price
- 40 Diamonds
- currency
- Diamonds
- role
- Revives and healing
- starter tools
- Bandage
- Level 1
- + 5x faster revives
- Level 2
- + Improved revive on others, restores more health and hunger
Cook
Runs where food efficiency and Crockpot speed matter more than combat.
- Status
- Active classes
- price
- 40 Diamonds
- currency
- Diamonds
- role
- Food support
- starter tools
- Seasoning
- Level 1
- + Seasoned food restores more hunger
- Level 2
- + The Crockpot cooks 20% faster
Hunter
Players farming meat, pelts, and pelt-trader value.
- Status
- Active classes
- price
- 40 Diamonds
- currency
- Diamonds
- role
- Meat and pelt farming
- starter tools
- Hunter starter item name not listed
- Level 1
- + Increased meat droprate
- Level 2
- + Slightly higher pelt droprate
Support
Duo runs where staying near one partner is realistic.
- Status
- Active classes
- price
- 45 Diamonds
- currency
- Diamonds
- role
- Duo and team support
- starter tools
- Bandage; Support Notes
- Level 1
- + Bond with another player at the start of the game + Absorb some damage for player + Deal more damage when closer together
- Level 2
- + Your support eats for both of you 80/20
Fisherman
Fishing-focused routes that need faster rod leveling and casts.
- Status
- Active classes
- price
- 50 Diamonds
- currency
- Diamonds
- role
- Fishing progression
- starter tools
- Fishing Rod
- Level 1
- + Your fishing rods level up faster
- Level 2
- + Fishing rod casts are instant and further
Brute
Front-line players who want to taunt enemies and reduce incoming damage.
- Status
- Active classes
- price
- 50 Diamonds
- currency
- Diamonds
- role
- Tank and taunt control
- starter tools
- Brute Shield
- Level 1
- + Spawns with a damage reducing shield + Shield can taunt enemies
- Level 2
- + Enemies deal reduced damage for a few seconds after being taunted
Gambler
Chest-heavy routes where upgrade and downgrade risk is acceptable.
- Status
- Active classes
- price
- 55 Diamonds
- currency
- Diamonds
- role
- Chest risk and rewards
- starter tools
- Random starter item
- Level 1
- + 50/50 chance of upgrading/downgrading standard chests on opening it
- Level 2
- + 60/40 chance of upgrading/downgrading standard chests on opening it
Ranger
Early shooting routes, child rescues, and ammo management.
- Status
- Active classes
- price
- 70 Diamonds
- currency
- Diamonds
- role
- Early ranged combat
- starter tools
- Old Flashlight; Revolver; Revolver Ammo
- Level 1
- + Start with 18 ammo
- Level 2
- + 10% chance to refund ammo on shot
Lumberjack
Long runs that need more logs and saplings around the base.
- Status
- Active classes
- price
- 70 Diamonds
- currency
- Diamonds
- role
- Wood and saplings
- starter tools
- Good Axe
- Level 1
- + 20% to get 1 bonus log from trees
- Level 2
- + 25% for a double sapling drop
Zookeeper
Animal users who want easier taming and a larger tame limit.
- Status
- Active classes
- price
- 70 Diamonds
- currency
- Diamonds
- role
- Animal taming
- starter tools
- Old Taming Flute
- Level 1
- + Your taming flute levels up faster + You can have 3 tamed animals regardless of flute level
- Level 2
- + Feeding tamed animals will restore more of their health
Farmer
Crop routes, apple-tree setup, and pumpkin farming from watered plots.
- Status
- Active classes
- price
- 80 Diamonds
- currency
- Diamonds
- role
- Farm plots and crops
- starter tools
- Watering Can
- Level 1
- + Use the watering can to get rarer crops from farm plots
- Level 2
- + Some saplings you plant will grow into apple trees
Explorer
Players clearing fog, traveling far from fire, and finding chests.
- Status
- Active classes
- price
- 80 Diamonds
- currency
- Diamonds
- role
- Map clearing and travel
- starter tools
- Explorer map tools
- Level 1
- + 2 sack space + Gain a speed boost after clearing fog + The map has a larger view radius
- Level 2
- + Reduce hunger drain the more time you spend away from the fire
Brawler
Melee-only players who accept the no-ranged-weapon restriction.
- Status
- Active classes
- price
- 100 Diamonds
- currency
- Diamonds
- role
- Melee combat
- starter tools
- Leather Body
- Level 1
- + 40% HP
- + 30% more damage with Melee weapons
- Level 2
- + 10% health regeneration, Regen sooner after taking damage
Grenadier
Explosive kills and chest routes that can benefit from explosive drops.
- Status
- Active classes
- price
- 100 Diamonds
- currency
- Diamonds
- role
- Explosive combat
- starter tools
- Impact Grenades; Dynamite
- Level 1
- + Start with Impact Grenades and Dynamite
- Level 2
- + Explode when you are killed
Snowman
Players who want slow effects and a Snowball Cannon start.
- Status
- Active classes
- price
- 100 Diamonds
- currency
- Diamonds
- role
- Snowball control
- starter tools
- Snowball Cannon; Beanie
- Level 1
- + Spawn with Snowball Cannon and Beanie
- Level 2
- + Hitting a target with 6 snowballs slows it
Alien
Alien-tech users who can manage overheat timing.
- Status
- Active classes
- price
- 100 Diamonds
- currency
- Diamonds
- role
- Alien tech combat
- starter tools
- Raygun
- Level 1
- + Excellent visibility at night - Sprint slower when alien tech is overheating
- Level 2
- + Alien tech recharges faster
Berserker
Risky combat routes where auto-revive and low-HP damage can pay off.
- Status
- Active classes
- price
- 100 Diamonds
- currency
- Diamonds
- role
- Death-recovery combat
- starter tools
- Medkit
- Level 1
- + After first death, auto-revive with low HP and hunger
- Level 2
- + On reviving receive a strength boost for a short duration
Undead
Team runs with frequent revives and death-recovery value.
- Status
- Active classes
- price
- 100 Diamonds
- currency
- Diamonds
- role
- Revive scaling
- starter tools
- Bandage
- Level 1
- + Gain a permanent bonus every time you are revived
- Level 2
- + You can be revived instantly
Chef
Groups that use special dishes and want stronger cooking support.
- Status
- Active classes
- price
- 150 Diamonds
- currency
- Diamonds
- role
- Advanced cooking
- starter tools
- Chef Station Blueprint; Recipe Book
- Level 1
- + Can cook new unique recipes that give players huge bonuses + All cooked items are seasoned
- Level 2
- + Unlock a new recipe
Feaster
Food-heavy runs that turn overeating into HP, armor, speed, and damage.
- Status
- Active classes
- price
- 150 Diamonds
- currency
- Diamonds
- role
- Food-based scaling
- starter tools
- Stew
- Level 1
- + gain 2 Max HP per unique cooked food eaten + you can overeat to deal more damage and sprint faster
- Level 2
- + eating prepared dishes restores some HP
Blacksmith
Crafting-bench progression, discounted recipes, and grinder scrap value.
- Status
- Active classes
- price
- 200 Diamonds
- currency
- Diamonds
- role
- Crafting progression
- starter tools
- Hammer
- Level 1
- + You can craft items in the next crafting bench tier (up to tier 4)
- Level 2
- + 2 random crafting bench recipes will have discounts
Nightcrawler
Darkness fighting, night travel, and reduced enemy detection.
- Status
- Active classes
- price
- 200 Diamonds
- currency
- Diamonds
- role
- Night movement and stealth
- starter tools
- Shadow Dagger
- Level 1
- + Spawns with a Shadow Dagger + Gain speed, night vision and damage bonuses in the dark.
- Level 2
- + Detection radius of enemies is reduced at night.
Poison Master
Poison builds that spread poison and deal bonus damage to poisoned enemies.
- Status
- Active classes
- price
- 200 Diamonds
- currency
- Diamonds
- role
- Poison combat
- starter tools
- Poison Armour; poison starter item name not listed
- Level 1
- + Your poison effects are stronger
- Level 2
- + 25% chance for enemies to spread their poison on death
Fire Bandit
Fire kills, burning enemies, and Wildfire chest value.
- Status
- Active classes
- price
- 200 Diamonds
- currency
- Diamonds
- role
- Fire combat
- starter tools
- Infernal Crossbow; Wildfire Potion
- Level 1
- + Start with an Infernal Crossbow, and a Wildfire potion
- Level 2
- + Your other tools have a chance to set enemies on fire
Beastmaster
Animal and summon damage with a larger pet limit.
- Status
- Active classes
- price
- 400 Diamonds
- currency
- Diamonds
- role
- Summons and animal combat
- starter tools
- Steak
- Level 1
- + You can summon tamed wolves with 3 steak + You start with 3 steak in your sack + You can have up to 5 pets
- Level 2
- + Your wolves run much faster when attacking
Assassin
Fast looting and first-hit burst play, at the cost of lower HP.
- Status
- Active classes
- price
- 500 Diamonds
- currency
- Diamonds
- role
- Speed and burst damage
- starter tools
- Katana; Kunai
- Level 1
- + 10% sprint speed 15% HP
- + 5% chance for Throwing Knives to spawn in chests
- Level 2
- + First hit on an enemy has a chance to critically strike
Cyborg
Alien-tech damage with night visibility and energy recovery.
- Status
- Active classes
- price
- 600 Diamonds
- currency
- Diamonds
- role
- Alien tech damage
- starter tools
- Alien Armour; Laser Cannon
- Level 1
- - If alien tech overheats you take damage and your armor is temporarily lowered + Excellent visibility at night
- Level 2
- + Alien tech deals increased damage
Pyromaniac
Players ready to manage fuel while using the Flamethrower.
- Status
- Active classes
- price
- 600 Diamonds
- currency
- Diamonds
- role
- Flamethrower combat
- starter tools
- Flamethrower
- Level 1
- + Reload your flamethrower with fuel canisters and oil barrels. Food is auto-cooked on drop
- Level 2
- + Fuel canisters and oil barrels restore even more fuel
Big Game Hunter
Long runs that turn animal pelts and mammoth tusks into permanent bonuses.
- Status
- Active classes
- price
- 600 Diamonds
- currency
- Diamonds
- role
- Pelt-based scaling
- starter tools
- Rifle; Rifle Ammo
- Level 1
- + Can consume animal pelts to gain permanent bonuses
- Level 2
- + Higher pelt drop rate
Gunslinger
Players who want a revolver that upgrades through kills.
- Status
- Active classes
- price
- 600 Diamonds
- currency
- Diamonds
- role
- Revolver scaling
- starter tools
- Trusty Revolver; Revolver Ammo
- Level 1
- + Start with you favourite revolver + Kill enemies with your revolver to upgrade it
- Level 2
- + Chance to get ammo as a bonus drop from chests
Necromancer
Cultist fights where soul collection and summons can be maintained.
- Status
- Active classes
- price
- 600 Diamonds
- currency
- Diamonds
- role
- Cultist summons
- starter tools
- Cultist Summoning Staff
- Level 1
- + You collect souls from dead cultists + Use your staff to consume souls and resurrect cultists + You can have up to 6 summons
- Level 2
- + Resurrected cultists deal greater damage
Vampire
Night combat and melee lifesteal routes.
- Status
- Active classes
- price
- 600 Diamonds
- currency
- Diamonds
- role
- Lifesteal melee
- starter tools
- Vampire Cloak; Vampire Scythe
- Level 1
- + Gain lifesteal energy when attacking with any melee weapon + Run faster at night
- Level 2
- + Better vision at night
| Image | Name | Best For | Status | price | currency | role | starter tools | Level 1 | Level 2 |
|---|---|---|---|---|---|---|---|---|---|
| Camper | A cheap first unlock while learning hunger, night vision, and cooking routes. | Active classes | 10 Diamonds | Diamonds | Starter survival | Old Flashlight | +10% reduced hunger drain | + Increased visibility at night | |
| Scavenger | Players who want more carrying room and faster chest openings early. | Active classes | 25 Diamonds | Diamonds | Looting and sack space | No starting item listed | + 2 sack space | + Open chests 20% faster | |
| Base Defender | Teams that build around camp defenses and want placed defenses to matter more. | Active classes | 40 Diamonds | Diamonds | Base defense | Defense Blueprints | + Starts with 2 defense blueprints | + Defenses can be upgraded/upgraded durability | |
| Medic | Groups that need fast revives and stronger recovery after mistakes. | Active classes | 40 Diamonds | Diamonds | Revives and healing | Bandage | + 5x faster revives | + Improved revive on others, restores more health and hunger | |
| Cook | Runs where food efficiency and Crockpot speed matter more than combat. | Active classes | 40 Diamonds | Diamonds | Food support | Seasoning | + Seasoned food restores more hunger | + The Crockpot cooks 20% faster | |
| Hunter | Players farming meat, pelts, and pelt-trader value. | Active classes | 40 Diamonds | Diamonds | Meat and pelt farming | Hunter starter item name not listed | + Increased meat droprate | + Slightly higher pelt droprate | |
| Support | Duo runs where staying near one partner is realistic. | Active classes | 45 Diamonds | Diamonds | Duo and team support | Bandage; Support Notes | + Bond with another player at the start of the game + Absorb some damage for player + Deal more damage when closer together | + Your support eats for both of you 80/20 | |
| Fisherman | Fishing-focused routes that need faster rod leveling and casts. | Active classes | 50 Diamonds | Diamonds | Fishing progression | Fishing Rod | + Your fishing rods level up faster | + Fishing rod casts are instant and further | |
| Brute | Front-line players who want to taunt enemies and reduce incoming damage. | Active classes | 50 Diamonds | Diamonds | Tank and taunt control | Brute Shield | + Spawns with a damage reducing shield + Shield can taunt enemies | + Enemies deal reduced damage for a few seconds after being taunted | |
| Gambler | Chest-heavy routes where upgrade and downgrade risk is acceptable. | Active classes | 55 Diamonds | Diamonds | Chest risk and rewards | Random starter item | + 50/50 chance of upgrading/downgrading standard chests on opening it | + 60/40 chance of upgrading/downgrading standard chests on opening it | |
| Ranger | Early shooting routes, child rescues, and ammo management. | Active classes | 70 Diamonds | Diamonds | Early ranged combat | Old Flashlight; Revolver; Revolver Ammo | + Start with 18 ammo | + 10% chance to refund ammo on shot | |
| Lumberjack | Long runs that need more logs and saplings around the base. | Active classes | 70 Diamonds | Diamonds | Wood and saplings | Good Axe | + 20% to get 1 bonus log from trees | + 25% for a double sapling drop | |
| Zookeeper | Animal users who want easier taming and a larger tame limit. | Active classes | 70 Diamonds | Diamonds | Animal taming | Old Taming Flute | + Your taming flute levels up faster + You can have 3 tamed animals regardless of flute level | + Feeding tamed animals will restore more of their health | |
| Farmer | Crop routes, apple-tree setup, and pumpkin farming from watered plots. | Active classes | 80 Diamonds | Diamonds | Farm plots and crops | Watering Can | + Use the watering can to get rarer crops from farm plots | + Some saplings you plant will grow into apple trees | |
| Explorer | Players clearing fog, traveling far from fire, and finding chests. | Active classes | 80 Diamonds | Diamonds | Map clearing and travel | Explorer map tools | + 2 sack space + Gain a speed boost after clearing fog + The map has a larger view radius | + Reduce hunger drain the more time you spend away from the fire | |
| Brawler | Melee-only players who accept the no-ranged-weapon restriction. | Active classes | 100 Diamonds | Diamonds | Melee combat | Leather Body |
| + 10% health regeneration, Regen sooner after taking damage | |
| Grenadier | Explosive kills and chest routes that can benefit from explosive drops. | Active classes | 100 Diamonds | Diamonds | Explosive combat | Impact Grenades; Dynamite | + Start with Impact Grenades and Dynamite | + Explode when you are killed | |
| Snowman | Players who want slow effects and a Snowball Cannon start. | Active classes | 100 Diamonds | Diamonds | Snowball control | Snowball Cannon; Beanie | + Spawn with Snowball Cannon and Beanie | + Hitting a target with 6 snowballs slows it | |
| Alien | Alien-tech users who can manage overheat timing. | Active classes | 100 Diamonds | Diamonds | Alien tech combat | Raygun | + Excellent visibility at night - Sprint slower when alien tech is overheating | + Alien tech recharges faster | |
| Berserker | Risky combat routes where auto-revive and low-HP damage can pay off. | Active classes | 100 Diamonds | Diamonds | Death-recovery combat | Medkit | + After first death, auto-revive with low HP and hunger | + On reviving receive a strength boost for a short duration | |
| Undead | Team runs with frequent revives and death-recovery value. | Active classes | 100 Diamonds | Diamonds | Revive scaling | Bandage | + Gain a permanent bonus every time you are revived | + You can be revived instantly | |
| Chef | Groups that use special dishes and want stronger cooking support. | Active classes | 150 Diamonds | Diamonds | Advanced cooking | Chef Station Blueprint; Recipe Book | + Can cook new unique recipes that give players huge bonuses + All cooked items are seasoned | + Unlock a new recipe | |
| Feaster | Food-heavy runs that turn overeating into HP, armor, speed, and damage. | Active classes | 150 Diamonds | Diamonds | Food-based scaling | Stew | + gain 2 Max HP per unique cooked food eaten + you can overeat to deal more damage and sprint faster | + eating prepared dishes restores some HP | |
| Blacksmith | Crafting-bench progression, discounted recipes, and grinder scrap value. | Active classes | 200 Diamonds | Diamonds | Crafting progression | Hammer | + You can craft items in the next crafting bench tier (up to tier 4) | + 2 random crafting bench recipes will have discounts | |
| Nightcrawler | Darkness fighting, night travel, and reduced enemy detection. | Active classes | 200 Diamonds | Diamonds | Night movement and stealth | Shadow Dagger | + Spawns with a Shadow Dagger + Gain speed, night vision and damage bonuses in the dark. | + Detection radius of enemies is reduced at night. | |
| Poison Master | Poison builds that spread poison and deal bonus damage to poisoned enemies. | Active classes | 200 Diamonds | Diamonds | Poison combat | Poison Armour; poison starter item name not listed | + Your poison effects are stronger | + 25% chance for enemies to spread their poison on death | |
| Fire Bandit | Fire kills, burning enemies, and Wildfire chest value. | Active classes | 200 Diamonds | Diamonds | Fire combat | Infernal Crossbow; Wildfire Potion | + Start with an Infernal Crossbow, and a Wildfire potion | + Your other tools have a chance to set enemies on fire | |
| Beastmaster | Animal and summon damage with a larger pet limit. | Active classes | 400 Diamonds | Diamonds | Summons and animal combat | Steak | + You can summon tamed wolves with 3 steak + You start with 3 steak in your sack + You can have up to 5 pets | + Your wolves run much faster when attacking | |
| Assassin | Fast looting and first-hit burst play, at the cost of lower HP. | Active classes | 500 Diamonds | Diamonds | Speed and burst damage | Katana; Kunai |
| + First hit on an enemy has a chance to critically strike | |
| Cyborg | Alien-tech damage with night visibility and energy recovery. | Active classes | 600 Diamonds | Diamonds | Alien tech damage | Alien Armour; Laser Cannon | - If alien tech overheats you take damage and your armor is temporarily lowered + Excellent visibility at night | + Alien tech deals increased damage | |
| Pyromaniac | Players ready to manage fuel while using the Flamethrower. | Active classes | 600 Diamonds | Diamonds | Flamethrower combat | Flamethrower | + Reload your flamethrower with fuel canisters and oil barrels. Food is auto-cooked on drop | + Fuel canisters and oil barrels restore even more fuel | |
| Big Game Hunter | Long runs that turn animal pelts and mammoth tusks into permanent bonuses. | Active classes | 600 Diamonds | Diamonds | Pelt-based scaling | Rifle; Rifle Ammo | + Can consume animal pelts to gain permanent bonuses | + Higher pelt drop rate | |
| Gunslinger | Players who want a revolver that upgrades through kills. | Active classes | 600 Diamonds | Diamonds | Revolver scaling | Trusty Revolver; Revolver Ammo | + Start with you favourite revolver + Kill enemies with your revolver to upgrade it | + Chance to get ammo as a bonus drop from chests | |
| Necromancer | Cultist fights where soul collection and summons can be maintained. | Active classes | 600 Diamonds | Diamonds | Cultist summons | Cultist Summoning Staff | + You collect souls from dead cultists + Use your staff to consume souls and resurrect cultists + You can have up to 6 summons | + Resurrected cultists deal greater damage | |
| Vampire | Night combat and melee lifesteal routes. | Active classes | 600 Diamonds | Diamonds | Lifesteal melee | Vampire Cloak; Vampire Scythe | + Gain lifesteal energy when attacking with any melee weapon + Run faster at night | + Better vision at night |
status
Limited and event classes
Limited and event classes use seasonal or special routes. Their perks are useful references, but availability depends on whether that event or shop route returns.
Trick or Treater
Halloween house routes and candle farming while the route exists.
- Status
- Limited and event classes
- price
- 30 Candy
- currency
- Candy
- role
- Halloween house rewards
- starter tools
- No starting item listed
- Level 1
- + You get 4 candies per house you visit
- Level 2
- + There is a slightly higher chance to get a treat rather than getting tricked
Witch
Potion throws that can damage enemies, heal allies, and add poison effects.
- Status
- Limited and event classes
- price
- 900 Candy
- currency
- Candy
- role
- Potion combat and healing
- starter tools
- Witch Potion
- Level 1
- + Throw your potion at enemies to deal damage or apply a random effect
- Level 2
- + Throw your potion at allies to heal a small amount of health
Santa's Helper
Christmas gift openings and cheaper Santa Sack purchases.
- Status
- Limited and event classes
- price
- 30 Candy Canes
- currency
- Candy Canes
- role
- Christmas shop economy
- starter tools
- No starting item listed
- Level 1
- + starts with 40 coins
- Level 2
- + Items in the Santa Sack are 25% cheaper
Gifting Elf
Team gift support during Christmas routes.
- Status
- Limited and event classes
- price
- 900 Candy Canes
- currency
- Candy Canes
- role
- Christmas team gifts
- starter tools
- Present
- Level 1
- + Get a Red Present blueprint every 3 minutes. This can be given to your teammates
- Level 2
- + Spawn with a Present instantly
Engineer
Turret builds that turn scrap and gears into camp firepower.
- Status
- Limited and event classes
- price
- 1000 Diamonds
- currency
- Diamonds
- role
- Turret building
- starter tools
- Candy Turret; Hammer
- Level 1
- + Build turrets at the crafting bench using gears + Receive gears by putting scrap in the grinder
- Level 2
- + Your turrets start with more ammo +Chance to receive scrap as a bonus drop from chests
Egg Hunter
Easter egg routes with extra credit and egg highlighting.
- Status
- Limited and event classes
- price
- 30 Eggs
- currency
- Eggs
- role
- Easter egg turn-ins
- starter tools
- No starting item listed
- Level 1
- + Gain extra credit when you turn in an egg
- Level 2
- + Gain speed for each egg in basket
Bunny
Carrot routes, movement buffs, and carrot dart generation.
- Status
- Limited and event classes
- price
- 900 Eggs
- currency
- Eggs
- role
- Carrot and movement buffs
- starter tools
- Carrot Dart x40
- Level 1
- + Gain night vision, Jump boost and Speed for eating carrots - Can't eat meat
- Level 2
- + Spawn giant Carrots around the map when you join a game
| Image | Name | Best For | Status | price | currency | role | starter tools | Level 1 | Level 2 |
|---|---|---|---|---|---|---|---|---|---|
| Trick or Treater | Halloween house routes and candle farming while the route exists. | Limited and event classes | 30 Candy | Candy | Halloween house rewards | No starting item listed | + You get 4 candies per house you visit | + There is a slightly higher chance to get a treat rather than getting tricked | |
| Witch | Potion throws that can damage enemies, heal allies, and add poison effects. | Limited and event classes | 900 Candy | Candy | Potion combat and healing | Witch Potion | + Throw your potion at enemies to deal damage or apply a random effect | + Throw your potion at allies to heal a small amount of health | |
| Santa's Helper | Christmas gift openings and cheaper Santa Sack purchases. | Limited and event classes | 30 Candy Canes | Candy Canes | Christmas shop economy | No starting item listed | + starts with 40 coins | + Items in the Santa Sack are 25% cheaper | |
| Gifting Elf | Team gift support during Christmas routes. | Limited and event classes | 900 Candy Canes | Candy Canes | Christmas team gifts | Present | + Get a Red Present blueprint every 3 minutes. This can be given to your teammates | + Spawn with a Present instantly | |
| Engineer | Turret builds that turn scrap and gears into camp firepower. | Limited and event classes | 1000 Diamonds | Diamonds | Turret building | Candy Turret; Hammer | + Build turrets at the crafting bench using gears + Receive gears by putting scrap in the grinder | + Your turrets start with more ammo +Chance to receive scrap as a bonus drop from chests | |
| Egg Hunter | Easter egg routes with extra credit and egg highlighting. | Limited and event classes | 30 Eggs | Eggs | Easter egg turn-ins | No starting item listed | + Gain extra credit when you turn in an egg | + Gain speed for each egg in basket | |
| Bunny | Carrot routes, movement buffs, and carrot dart generation. | Limited and event classes | 900 Eggs | Eggs | Carrot and movement buffs | Carrot Dart x40 | + Gain night vision, Jump boost and Speed for eating carrots - Can't eat meat | + Spawn giant Carrots around the map when you join a game |
status
Removed classes
Removed classes are kept only for historical context and old references. Do not plan a new unlock route around this section.
Decorator
Historical reference for the removed furniture-focused class.
- Status
- Removed classes
- price
- 40 Diamonds
- currency
- Diamonds
- role
- Furniture trading
- starter tools
- Hammer; Paint Brush not listed in the table
- Level 1
- + Furniture trader offers +1 item per visit
- Level 2
- + Furniture trader is always visible on the map when visiting
| Image | Name | Best For | Status | price | currency | role | starter tools | Level 1 | Level 2 |
|---|---|---|---|---|---|---|---|---|---|
| Decorator | Historical reference for the removed furniture-focused class. | Removed classes | 40 Diamonds | Diamonds | Furniture trading | Hammer; Paint Brush not listed in the table | + Furniture trader offers +1 item per visit | + Furniture trader is always visible on the map when visiting |
Where classes unlock and why stock matters
Classes are bought from the lobby class system when they are available in stock. Most active classes use Diamonds, while limited classes can use event currencies such as Candy, Candy Canes, or Eggs. Stock matters because owning enough currency does not always mean the class is purchasable at that moment.
Every class starts at level 1. Level 2 and level 3 unlock by completing class-specific tasks, such as cooking food, opening chests, reviving players, cutting trees, taming animals, killing enemies with a tool type, or traveling away from camp. The requirement fields are often more important than the price because they tell you what the class wants you to do during the run.
Which class should you unlock first
Pick a class by the problem you are trying to solve. Scavenger and Explorer help with looting and travel. Lumberjack, Farmer, Cook, Chef, and Blacksmith support longer survival routes. Medic and Support are stronger in teams. Ranger, Alien, Cyborg, Gunslinger, Assassin, Vampire, and Fire Bandit lean into combat. Zookeeper, Beastmaster, and Necromancer matter when summons or tamed animals are part of the plan.
Expensive classes are not automatically the best first purchase. A cheaper class with a clear job can be more useful than a high-price class that needs specific tools, teammates, or late-run scaling before it pays off. Check the starter tools and level requirements before spending currency, especially if the class depends on a resource you do not farm often.
When limited or removed classes still matter
Limited classes are kept separate because their unlock route depends on the related event or seasonal currency. Treat those rows as reference unless the event route is available again. Decorator is listed as removed so old guides, class mentions, and furniture-trader notes still have a place in the class reference.
FAQ
How many classes are listed for 99 Nights in the Forest?
The source-backed class list has 43 rows: 35 active classes, 7 limited or event classes, and 1 removed class.
How do you unlock classes in 99 Nights in the Forest?
Classes are bought through the lobby class system when they are in stock. Active classes mostly use Diamonds. Limited classes can use event currencies such as Candy, Candy Canes, or Eggs.
Do class levels matter?
Yes. Every class starts at level 1, and level 2 and level 3 add more perks after you complete the listed requirements. Those requirements shape what you should do during the run.
Are limited classes always available?
No. Limited and event classes are tied to their seasonal or event routes. Keep them separate from active unlock planning unless that route is available again.
Are talents the same as classes?
No. Talents are a related system that can reuse class perks, but the class rows here focus on the class itself: price, starter tools, perks, requirements, role, and availability.









