Classes shape a 99 Nights in the Forest run before the first tree is chopped. Each class changes your starting tools, early priorities, and the level requirements you chase during longer runs. The class list tracks 43 source-backed rows: 35 active classes, 7 limited or event classes, and 1 removed class.
Use the cards to compare price, starter tools, level 1 perks, level 2 and level 3 requirements, and the kind of run each class supports. Active classes are the main unlock pool. Limited classes belong to seasonal or event routes. The removed class stays listed for players who see old references and need to know why it is not part of the active group.
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Availability
Active classes
Active classes are the main class pool for normal 99 Nights in the Forest unlock decisions. Compare Diamonds price, starter tools, perk path, and level requirements before spending.

Camper
Price 10 Diamonds
- role
- Starter survival
- best for
- A cheap first unlock while learning hunger, night vision, and cooking routes.
- starter tools
- Old Flashlight
- Level 1
- +10% reduced hunger drain
- Level 2
- + Increased visibility at night

Scavenger
Price 25 Diamonds
- role
- Looting and sack space
- best for
- Players who want more carrying room and faster chest openings early.
- starter tools
- No starting item listed
- Level 1
- + 2 sack space
- Level 2
- + Open chests 20% faster

Base Defender
Price 40 Diamonds
- role
- Base defense
- best for
- Teams that build around camp defenses and want placed defenses to matter more.
- starter tools
- Defense Blueprints
- Level 1
- + Starts with 2 defense blueprints
- Level 2
- + Defenses can be upgraded/upgraded durability

Medic
Price 40 Diamonds
- role
- Revives and healing
- best for
- Groups that need fast revives and stronger recovery after mistakes.
- starter tools
- Bandage
- Level 1
- + 5x faster revives
- Level 2
- + Improved revive on others, restores more health and hunger

Cook
Price 40 Diamonds
- role
- Food support
- best for
- Runs where food efficiency and Crockpot speed matter more than combat.
- starter tools
- Seasoning
- Level 1
- + Seasoned food restores more hunger
- Level 2
- + The Crockpot cooks 20% faster

Hunter
Price 40 Diamonds
- role
- Meat and pelt farming
- best for
- Players farming meat, pelts, and pelt-trader value.
- starter tools
- Hunter starter item name not listed
- Level 1
- + Increased meat droprate
- Level 2
- + Slightly higher pelt droprate

Support
Price 45 Diamonds
- role
- Duo and team support
- best for
- Duo runs where staying near one partner is realistic.
- starter tools
- Bandage
- Support Notes
- Level 1
- + Bond with another player at the start of the game + Absorb some damage for player + Deal more damage when closer together
- Level 2
- + Your support eats for both of you 80/20

Fisherman
Price 50 Diamonds
- role
- Fishing progression
- best for
- Fishing-focused routes that need faster rod leveling and casts.
- starter tools
- Fishing Rod
- Level 1
- + Your fishing rods level up faster
- Level 2
- + Fishing rod casts are instant and further

Brute
Price 50 Diamonds
- role
- Tank and taunt control
- best for
- Front-line players who want to taunt enemies and reduce incoming damage.
- starter tools
- Brute Shield
- Level 1
- + Spawns with a damage reducing shield + Shield can taunt enemies
- Level 2
- + Enemies deal reduced damage for a few seconds after being taunted

Gambler
Price 55 Diamonds
- role
- Chest risk and rewards
- best for
- Chest-heavy routes where upgrade and downgrade risk is acceptable.
- starter tools
- Random starter item
- Level 1
- + 50/50 chance of upgrading/downgrading standard chests on opening it
- Level 2
- + 60/40 chance of upgrading/downgrading standard chests on opening it

Ranger
Price 70 Diamonds
- role
- Early ranged combat
- best for
- Early shooting routes, child rescues, and ammo management.
- starter tools
- Old Flashlight
- Revolver
- Revolver Ammo
- Level 1
- + Start with 18 ammo
- Level 2
- + 10% chance to refund ammo on shot

Lumberjack
Price 70 Diamonds
- role
- Wood and saplings
- best for
- Long runs that need more logs and saplings around the base.
- starter tools
- Good Axe
- Level 1
- + 20% to get 1 bonus log from trees
- Level 2
- + 25% for a double sapling drop

Zookeeper
Price 70 Diamonds
- role
- Animal taming
- best for
- Animal users who want easier taming and a larger tame limit.
- starter tools
- Old Taming Flute
- Level 1
- + Your taming flute levels up faster + You can have 3 tamed animals regardless of flute level
- Level 2
- + Feeding tamed animals will restore more of their health

Farmer
Price 80 Diamonds
- role
- Farm plots and crops
- best for
- Crop routes, apple-tree setup, and pumpkin farming from watered plots.
- starter tools
- Watering Can
- Level 1
- + Use the watering can to get rarer crops from farm plots
- Level 2
- + Some saplings you plant will grow into apple trees

Explorer
Price 80 Diamonds
- role
- Map clearing and travel
- best for
- Players clearing fog, traveling far from fire, and finding chests.
- starter tools
- Explorer map tools
- Level 1
- + 2 sack space + Gain a speed boost after clearing fog + The map has a larger view radius
- Level 2
- + Reduce hunger drain the more time you spend away from the fire

Brawler
Price 100 Diamonds
- role
- Melee combat
- best for
- Melee-only players who accept the no-ranged-weapon restriction.
- starter tools
- Leather Body
- Level 1
- + 40% HP
- + 30% more damage with Melee weapons
- Level 2
- + 10% health regeneration, Regen sooner after taking damage

Grenadier
Price 100 Diamonds
- role
- Explosive combat
- best for
- Explosive kills and chest routes that can benefit from explosive drops.
- starter tools
- Impact Grenades
- Dynamite
- Level 1
- + Start with Impact Grenades and Dynamite
- Level 2
- + Explode when you are killed

Snowman
Price 100 Diamonds
- role
- Snowball control
- best for
- Players who want slow effects and a Snowball Cannon start.
- starter tools
- Snowball Cannon
- Beanie
- Level 1
- + Spawn with Snowball Cannon and Beanie
- Level 2
- + Hitting a target with 6 snowballs slows it

Alien
Price 100 Diamonds
- role
- Alien tech combat
- best for
- Alien-tech users who can manage overheat timing.
- starter tools
- Raygun
- Level 1
- + Excellent visibility at night - Sprint slower when alien tech is overheating
- Level 2
- + Alien tech recharges faster

Berserker
Price 100 Diamonds
- role
- Death-recovery combat
- best for
- Risky combat routes where auto-revive and low-HP damage can pay off.
- starter tools
- Medkit
- Level 1
- + After first death, auto-revive with low HP and hunger
- Level 2
- + On reviving receive a strength boost for a short duration

Undead
Price 100 Diamonds
- role
- Revive scaling
- best for
- Team runs with frequent revives and death-recovery value.
- starter tools
- Bandage
- Level 1
- + Gain a permanent bonus every time you are revived
- Level 2
- + You can be revived instantly

Chef
Price 150 Diamonds
- role
- Advanced cooking
- best for
- Groups that use special dishes and want stronger cooking support.
- starter tools
- Chef Station Blueprint
- Recipe Book
- Level 1
- + Can cook new unique recipes that give players huge bonuses + All cooked items are seasoned
- Level 2
- + Unlock a new recipe

Feaster
Price 150 Diamonds
- role
- Food-based scaling
- best for
- Food-heavy runs that turn overeating into HP, armor, speed, and damage.
- starter tools
- Stew
- Level 1
- + gain 2 Max HP per unique cooked food eaten + you can overeat to deal more damage and sprint faster
- Level 2
- + eating prepared dishes restores some HP

Blacksmith
Price 200 Diamonds
- role
- Crafting progression
- best for
- Crafting-bench progression, discounted recipes, and grinder scrap value.
- starter tools
- Hammer
- Level 1
- + You can craft items in the next crafting bench tier (up to tier 4)
- Level 2
- + 2 random crafting bench recipes will have discounts

Nightcrawler
Price 200 Diamonds
- role
- Night movement and stealth
- best for
- Darkness fighting, night travel, and reduced enemy detection.
- starter tools
- Shadow Dagger
- Level 1
- + Spawns with a Shadow Dagger + Gain speed, night vision and damage bonuses in the dark.
- Level 2
- + Detection radius of enemies is reduced at night.

Poison Master
Price 200 Diamonds
- role
- Poison combat
- best for
- Poison builds that spread poison and deal bonus damage to poisoned enemies.
- starter tools
- Poison Armour
- poison starter item name not listed
- Level 1
- + Your poison effects are stronger
- Level 2
- + 25% chance for enemies to spread their poison on death

Fire Bandit
Price 200 Diamonds
- role
- Fire combat
- best for
- Fire kills, burning enemies, and Wildfire chest value.
- starter tools
- Infernal Crossbow
- Wildfire Potion
- Level 1
- + Start with an Infernal Crossbow, and a Wildfire potion
- Level 2
- + Your other tools have a chance to set enemies on fire

Beastmaster
Price 400 Diamonds
- role
- Summons and animal combat
- best for
- Animal and summon damage with a larger pet limit.
- starter tools
- Steak
- Level 1
- + You can summon tamed wolves with 3 steak + You start with 3 steak in your sack + You can have up to 5 pets
- Level 2
- + Your wolves run much faster when attacking

Assassin
Price 500 Diamonds
- role
- Speed and burst damage
- best for
- Fast looting and first-hit burst play, at the cost of lower HP.
- starter tools
- Katana
- Kunai
- Level 1
- + 10% sprint speed 15% HP
- + 5% chance for Throwing Knives to spawn in chests
- Level 2
- + First hit on an enemy has a chance to critically strike

Cyborg
Price 600 Diamonds
- role
- Alien tech damage
- best for
- Alien-tech damage with night visibility and energy recovery.
- starter tools
- Alien Armour
- Laser Cannon
- Level 1
- - If alien tech overheats you take damage and your armor is temporarily lowered + Excellent visibility at night
- Level 2
- + Alien tech deals increased damage

Pyromaniac
Price 600 Diamonds
- role
- Flamethrower combat
- best for
- Players ready to manage fuel while using the Flamethrower.
- starter tools
- Flamethrower
- Level 1
- + Reload your flamethrower with fuel canisters and oil barrels. Food is auto-cooked on drop
- Level 2
- + Fuel canisters and oil barrels restore even more fuel

Big Game Hunter
Price 600 Diamonds
- role
- Pelt-based scaling
- best for
- Long runs that turn animal pelts and mammoth tusks into permanent bonuses.
- starter tools
- Rifle
- Rifle Ammo
- Level 1
- + Can consume animal pelts to gain permanent bonuses
- Level 2
- + Higher pelt drop rate

Gunslinger
Price 600 Diamonds
- role
- Revolver scaling
- best for
- Players who want a revolver that upgrades through kills.
- starter tools
- Trusty Revolver
- Revolver Ammo
- Level 1
- + Start with you favourite revolver + Kill enemies with your revolver to upgrade it
- Level 2
- + Chance to get ammo as a bonus drop from chests

Necromancer
Price 600 Diamonds
- role
- Cultist summons
- best for
- Cultist fights where soul collection and summons can be maintained.
- starter tools
- Cultist Summoning Staff
- Level 1
- + You collect souls from dead cultists + Use your staff to consume souls and resurrect cultists + You can have up to 6 summons
- Level 2
- + Resurrected cultists deal greater damage

Vampire
Price 600 Diamonds
- role
- Lifesteal melee
- best for
- Night combat and melee lifesteal routes.
- starter tools
- Vampire Cloak
- Vampire Scythe
- Level 1
- + Gain lifesteal energy when attacking with any melee weapon + Run faster at night
- Level 2
- + Better vision at night
| Image | Name | Price | role | best for | starter tools | Level 1 | Level 2 |
|---|---|---|---|---|---|---|---|
![]() | Camper | Price 10 Diamonds | Starter survival | A cheap first unlock while learning hunger, night vision, and cooking routes. | Old Flashlight | +10% reduced hunger drain | + Increased visibility at night |
![]() | Scavenger | Price 25 Diamonds | Looting and sack space | Players who want more carrying room and faster chest openings early. | No starting item listed | + 2 sack space | + Open chests 20% faster |
![]() | Base Defender | Price 40 Diamonds | Base defense | Teams that build around camp defenses and want placed defenses to matter more. | Defense Blueprints | + Starts with 2 defense blueprints | + Defenses can be upgraded/upgraded durability |
![]() | Medic | Price 40 Diamonds | Revives and healing | Groups that need fast revives and stronger recovery after mistakes. | Bandage | + 5x faster revives | + Improved revive on others, restores more health and hunger |
![]() | Cook | Price 40 Diamonds | Food support | Runs where food efficiency and Crockpot speed matter more than combat. | Seasoning | + Seasoned food restores more hunger | + The Crockpot cooks 20% faster |
![]() | Hunter | Price 40 Diamonds | Meat and pelt farming | Players farming meat, pelts, and pelt-trader value. | Hunter starter item name not listed | + Increased meat droprate | + Slightly higher pelt droprate |
![]() | Support | Price 45 Diamonds | Duo and team support | Duo runs where staying near one partner is realistic. | Bandage; Support Notes | + Bond with another player at the start of the game + Absorb some damage for player + Deal more damage when closer together | + Your support eats for both of you 80/20 |
![]() | Fisherman | Price 50 Diamonds | Fishing progression | Fishing-focused routes that need faster rod leveling and casts. | Fishing Rod | + Your fishing rods level up faster | + Fishing rod casts are instant and further |
![]() | Brute | Price 50 Diamonds | Tank and taunt control | Front-line players who want to taunt enemies and reduce incoming damage. | Brute Shield | + Spawns with a damage reducing shield + Shield can taunt enemies | + Enemies deal reduced damage for a few seconds after being taunted |
![]() | Gambler | Price 55 Diamonds | Chest risk and rewards | Chest-heavy routes where upgrade and downgrade risk is acceptable. | Random starter item | + 50/50 chance of upgrading/downgrading standard chests on opening it | + 60/40 chance of upgrading/downgrading standard chests on opening it |
![]() | Ranger | Price 70 Diamonds | Early ranged combat | Early shooting routes, child rescues, and ammo management. | Old Flashlight; Revolver; Revolver Ammo | + Start with 18 ammo | + 10% chance to refund ammo on shot |
![]() | Lumberjack | Price 70 Diamonds | Wood and saplings | Long runs that need more logs and saplings around the base. | Good Axe | + 20% to get 1 bonus log from trees | + 25% for a double sapling drop |
![]() | Zookeeper | Price 70 Diamonds | Animal taming | Animal users who want easier taming and a larger tame limit. | Old Taming Flute | + Your taming flute levels up faster + You can have 3 tamed animals regardless of flute level | + Feeding tamed animals will restore more of their health |
![]() | Farmer | Price 80 Diamonds | Farm plots and crops | Crop routes, apple-tree setup, and pumpkin farming from watered plots. | Watering Can | + Use the watering can to get rarer crops from farm plots | + Some saplings you plant will grow into apple trees |
![]() | Explorer | Price 80 Diamonds | Map clearing and travel | Players clearing fog, traveling far from fire, and finding chests. | Explorer map tools | + 2 sack space + Gain a speed boost after clearing fog + The map has a larger view radius | + Reduce hunger drain the more time you spend away from the fire |
![]() | Brawler | Price 100 Diamonds | Melee combat | Melee-only players who accept the no-ranged-weapon restriction. | Leather Body | - Can't use ranged weapons + 40% HP + 30% more damage with Melee weapons | + 10% health regeneration, Regen sooner after taking damage |
![]() | Grenadier | Price 100 Diamonds | Explosive combat | Explosive kills and chest routes that can benefit from explosive drops. | Impact Grenades; Dynamite | + Start with Impact Grenades and Dynamite | + Explode when you are killed |
![]() | Snowman | Price 100 Diamonds | Snowball control | Players who want slow effects and a Snowball Cannon start. | Snowball Cannon; Beanie | + Spawn with Snowball Cannon and Beanie | + Hitting a target with 6 snowballs slows it |
![]() | Alien | Price 100 Diamonds | Alien tech combat | Alien-tech users who can manage overheat timing. | Raygun | + Excellent visibility at night - Sprint slower when alien tech is overheating | + Alien tech recharges faster |
![]() | Berserker | Price 100 Diamonds | Death-recovery combat | Risky combat routes where auto-revive and low-HP damage can pay off. | Medkit | + After first death, auto-revive with low HP and hunger | + On reviving receive a strength boost for a short duration |
![]() | Undead | Price 100 Diamonds | Revive scaling | Team runs with frequent revives and death-recovery value. | Bandage | + Gain a permanent bonus every time you are revived | + You can be revived instantly |
![]() | Chef | Price 150 Diamonds | Advanced cooking | Groups that use special dishes and want stronger cooking support. | Chef Station Blueprint; Recipe Book | + Can cook new unique recipes that give players huge bonuses + All cooked items are seasoned | + Unlock a new recipe |
![]() | Feaster | Price 150 Diamonds | Food-based scaling | Food-heavy runs that turn overeating into HP, armor, speed, and damage. | Stew | + gain 2 Max HP per unique cooked food eaten + you can overeat to deal more damage and sprint faster | + eating prepared dishes restores some HP |
![]() | Blacksmith | Price 200 Diamonds | Crafting progression | Crafting-bench progression, discounted recipes, and grinder scrap value. | Hammer | + You can craft items in the next crafting bench tier (up to tier 4) | + 2 random crafting bench recipes will have discounts |
![]() | Nightcrawler | Price 200 Diamonds | Night movement and stealth | Darkness fighting, night travel, and reduced enemy detection. | Shadow Dagger | + Spawns with a Shadow Dagger + Gain speed, night vision and damage bonuses in the dark. | + Detection radius of enemies is reduced at night. |
![]() | Poison Master | Price 200 Diamonds | Poison combat | Poison builds that spread poison and deal bonus damage to poisoned enemies. | Poison Armour; poison starter item name not listed | + Your poison effects are stronger | + 25% chance for enemies to spread their poison on death |
![]() | Fire Bandit | Price 200 Diamonds | Fire combat | Fire kills, burning enemies, and Wildfire chest value. | Infernal Crossbow; Wildfire Potion | + Start with an Infernal Crossbow, and a Wildfire potion | + Your other tools have a chance to set enemies on fire |
![]() | Beastmaster | Price 400 Diamonds | Summons and animal combat | Animal and summon damage with a larger pet limit. | Steak | + You can summon tamed wolves with 3 steak + You start with 3 steak in your sack + You can have up to 5 pets | + Your wolves run much faster when attacking |
![]() | Assassin | Price 500 Diamonds | Speed and burst damage | Fast looting and first-hit burst play, at the cost of lower HP. | Katana; Kunai | + 10% sprint speed - 15% HP + 5% chance for Throwing Knives to spawn in chests | + First hit on an enemy has a chance to critically strike |
![]() | Cyborg | Price 600 Diamonds | Alien tech damage | Alien-tech damage with night visibility and energy recovery. | Alien Armour; Laser Cannon | - If alien tech overheats you take damage and your armor is temporarily lowered + Excellent visibility at night | + Alien tech deals increased damage |
![]() | Pyromaniac | Price 600 Diamonds | Flamethrower combat | Players ready to manage fuel while using the Flamethrower. | Flamethrower | + Reload your flamethrower with fuel canisters and oil barrels. Food is auto-cooked on drop | + Fuel canisters and oil barrels restore even more fuel |
![]() | Big Game Hunter | Price 600 Diamonds | Pelt-based scaling | Long runs that turn animal pelts and mammoth tusks into permanent bonuses. | Rifle; Rifle Ammo | + Can consume animal pelts to gain permanent bonuses | + Higher pelt drop rate |
![]() | Gunslinger | Price 600 Diamonds | Revolver scaling | Players who want a revolver that upgrades through kills. | Trusty Revolver; Revolver Ammo | + Start with you favourite revolver + Kill enemies with your revolver to upgrade it | + Chance to get ammo as a bonus drop from chests |
![]() | Necromancer | Price 600 Diamonds | Cultist summons | Cultist fights where soul collection and summons can be maintained. | Cultist Summoning Staff | + You collect souls from dead cultists + Use your staff to consume souls and resurrect cultists + You can have up to 6 summons | + Resurrected cultists deal greater damage |
![]() | Vampire | Price 600 Diamonds | Lifesteal melee | Night combat and melee lifesteal routes. | Vampire Cloak; Vampire Scythe | + Gain lifesteal energy when attacking with any melee weapon + Run faster at night | + Better vision at night |
Availability
Limited and event classes
Limited and event classes use seasonal or special routes. Their perks are useful references, but availability depends on whether that event or shop route returns.

Trick or Treater
Price 30 Candy
- role
- Halloween house rewards
- best for
- Halloween house routes and candle farming while the route exists.
- starter tools
- No starting item listed
- Level 1
- + You get 4 candies per house you visit
- Level 2
- + There is a slightly higher chance to get a treat rather than getting tricked

Witch
Price 900 Candy
- role
- Potion combat and healing
- best for
- Potion throws that can damage enemies, heal allies, and add poison effects.
- starter tools
- Witch Potion
- Level 1
- + Throw your potion at enemies to deal damage or apply a random effect
- Level 2
- + Throw your potion at allies to heal a small amount of health

Santa's Helper
Price 30 Candy Canes
- role
- Christmas shop economy
- best for
- Christmas gift openings and cheaper Santa Sack purchases.
- starter tools
- No starting item listed
- Level 1
- + starts with 40 coins
- Level 2
- + Items in the Santa Sack are 25% cheaper

Gifting Elf
Price 900 Candy Canes
- role
- Christmas team gifts
- best for
- Team gift support during Christmas routes.
- starter tools
- Present
- Level 1
- + Get a Red Present blueprint every 3 minutes. This can be given to your teammates
- Level 2
- + Spawn with a Present instantly

Engineer
Price 1000 Diamonds
- role
- Turret building
- best for
- Turret builds that turn scrap and gears into camp firepower.
- starter tools
- Candy Turret
- Hammer
- Level 1
- + Build turrets at the crafting bench using gears + Receive gears by putting scrap in the grinder
- Level 2
- + Your turrets start with more ammo +Chance to receive scrap as a bonus drop from chests

Egg Hunter
Price 30 Eggs
- role
- Easter egg turn-ins
- best for
- Easter egg routes with extra credit and egg highlighting.
- starter tools
- No starting item listed
- Level 1
- + Gain extra credit when you turn in an egg
- Level 2
- + Gain speed for each egg in basket

Bunny
Price 900 Eggs
- role
- Carrot and movement buffs
- best for
- Carrot routes, movement buffs, and carrot dart generation.
- starter tools
- Carrot Dart x40
- Level 1
- + Gain night vision, Jump boost and Speed for eating carrots - Can't eat meat
- Level 2
- + Spawn giant Carrots around the map when you join a game
| Image | Name | Price | role | best for | starter tools | Level 1 | Level 2 |
|---|---|---|---|---|---|---|---|
![]() | Trick or Treater | Price 30 Candy | Halloween house rewards | Halloween house routes and candle farming while the route exists. | No starting item listed | + You get 4 candies per house you visit | + There is a slightly higher chance to get a treat rather than getting tricked |
![]() | Witch | Price 900 Candy | Potion combat and healing | Potion throws that can damage enemies, heal allies, and add poison effects. | Witch Potion | + Throw your potion at enemies to deal damage or apply a random effect | + Throw your potion at allies to heal a small amount of health |
![]() | Santa's Helper | Price 30 Candy Canes | Christmas shop economy | Christmas gift openings and cheaper Santa Sack purchases. | No starting item listed | + starts with 40 coins | + Items in the Santa Sack are 25% cheaper |
![]() | Gifting Elf | Price 900 Candy Canes | Christmas team gifts | Team gift support during Christmas routes. | Present | + Get a Red Present blueprint every 3 minutes. This can be given to your teammates | + Spawn with a Present instantly |
![]() | Engineer | Price 1000 Diamonds | Turret building | Turret builds that turn scrap and gears into camp firepower. | Candy Turret; Hammer | + Build turrets at the crafting bench using gears + Receive gears by putting scrap in the grinder | + Your turrets start with more ammo +Chance to receive scrap as a bonus drop from chests |
![]() | Egg Hunter | Price 30 Eggs | Easter egg turn-ins | Easter egg routes with extra credit and egg highlighting. | No starting item listed | + Gain extra credit when you turn in an egg | + Gain speed for each egg in basket |
![]() | Bunny | Price 900 Eggs | Carrot and movement buffs | Carrot routes, movement buffs, and carrot dart generation. | Carrot Dart x40 | + Gain night vision, Jump boost and Speed for eating carrots - Can't eat meat | + Spawn giant Carrots around the map when you join a game |
Availability
Removed classes
Removed classes are kept only for historical context and old references. Do not plan a new unlock route around this section.

Decorator
Price 40 Diamonds
- role
- Furniture trading
- best for
- Historical reference for the removed furniture-focused class.
- starter tools
- Hammer
- Paint Brush not listed in the table
- Level 1
- + Furniture trader offers +1 item per visit
- Level 2
- + Furniture trader is always visible on the map when visiting
| Image | Name | Price | role | best for | starter tools | Level 1 | Level 2 |
|---|---|---|---|---|---|---|---|
![]() | Decorator | Price 40 Diamonds | Furniture trading | Historical reference for the removed furniture-focused class. | Hammer; Paint Brush not listed in the table | + Furniture trader offers +1 item per visit | + Furniture trader is always visible on the map when visiting |
Where classes unlock and why stock matters
Classes are bought from the lobby class system when they are available in stock. Most active classes use Diamonds, while limited classes can use event currencies such as Candy, Candy Canes, or Eggs. Stock matters because owning enough currency does not always mean the class is purchasable at that moment.
Every class starts at level 1. Level 2 and level 3 unlock by completing class-specific tasks, such as cooking food, opening chests, reviving players, cutting trees, taming animals, killing enemies with a tool type, or traveling away from camp. The requirement fields are often more important than the price because they tell you what the class wants you to do during the run.
Which class should you unlock first
Pick a class by the problem you are trying to solve. Scavenger and Explorer help with looting and travel. Lumberjack, Farmer, Cook, Chef, and Blacksmith support longer survival routes. Medic and Support are stronger in teams. Ranger, Alien, Cyborg, Gunslinger, Assassin, Vampire, and Fire Bandit lean into combat. Zookeeper, Beastmaster, and Necromancer matter when summons or tamed animals are part of the plan.
Expensive classes are not automatically the best first purchase. A cheaper class with a clear job can be more useful than a high-price class that needs specific tools, teammates, or late-run scaling before it pays off. Check the starter tools and level requirements before spending currency, especially if the class depends on a resource you do not farm often.
When limited or removed classes still matter
Limited classes are kept separate because their unlock route depends on the related event or seasonal currency. Treat those rows as reference unless the event route is available again. Decorator is listed as removed so old guides, class mentions, and furniture-trader notes still have a place in the class reference.
How to Use This 99 Nights in the Forest Classes List
Start with availability, then price, then the starter tools. After that, compare the level requirements against the way you actually play. A class that asks for revives, fishing, taming, explosive kills, or long travel can be slow to level if your normal run never does those tasks.
The role and best-for fields are short player notes based on the listed perks. They are there to help you scan, not to replace the exact perk text. When the class list does not clearly name a starter item, the row says so instead of filling in a guess.
FAQ
How many classes are listed for 99 Nights in the Forest?
The source-backed class list has 43 rows: 35 active classes, 7 limited or event classes, and 1 removed class.
How do you unlock classes in 99 Nights in the Forest?
Classes are bought through the lobby class system when they are in stock. Active classes mostly use Diamonds. Limited classes can use event currencies such as Candy, Candy Canes, or Eggs.
Do class levels matter?
Yes. Every class starts at level 1, and level 2 and level 3 add more perks after you complete the listed requirements. Those requirements shape what you should do during the run.
Are limited classes always available?
No. Limited and event classes are tied to their seasonal or event routes. Keep them separate from active unlock planning unless that route is available again.
Are talents the same as classes?
No. Talents are a related system that can reuse class perks, but the class rows here focus on the class itself: price, starter tools, perks, requirements, role, and availability.

