Bloxodes

All 43 Classes in 99 Nights in the Forest: Which Should You Unlock First?

Updated on (about 2 months ago)

Classes shape a 99 Nights in the Forest run before the first tree is chopped. Each class changes your starting tools, early priorities, and the level requirements you chase during longer runs. The class list tracks 43 source-backed rows: 35 active classes, 7 limited or event classes, and 1 removed class.

Use the cards to compare price, starter tools, level 1 perks, level 2 and level 3 requirements, and the kind of run each class supports. Active classes are the main unlock pool. Limited classes belong to seasonal or event routes. The removed class stays listed for players who see old references and need to know why it is not part of the active group.

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status

Active classes

35 items

Active classes are the main class pool for normal 99 Nights in the Forest unlock decisions. Compare Diamonds price, starter tools, perk path, and level requirements before spending.

Camper

A cheap first unlock while learning hunger, night vision, and cooking routes.

Status
Active classes
price
10 Diamonds
currency
Diamonds
role
Starter survival
starter tools
Old Flashlight
Level 1
+10% reduced hunger drain
Level 2
+ Increased visibility at night

Scavenger

Players who want more carrying room and faster chest openings early.

Status
Active classes
price
25 Diamonds
currency
Diamonds
role
Looting and sack space
starter tools
No starting item listed
Level 1
+ 2 sack space
Level 2
+ Open chests 20% faster

Base Defender

Teams that build around camp defenses and want placed defenses to matter more.

Status
Active classes
price
40 Diamonds
currency
Diamonds
role
Base defense
starter tools
Defense Blueprints
Level 1
+ Starts with 2 defense blueprints
Level 2
+ Defenses can be upgraded/upgraded durability

Medic

Groups that need fast revives and stronger recovery after mistakes.

Status
Active classes
price
40 Diamonds
currency
Diamonds
role
Revives and healing
starter tools
Bandage
Level 1
+ 5x faster revives
Level 2
+ Improved revive on others, restores more health and hunger

Cook

Runs where food efficiency and Crockpot speed matter more than combat.

Status
Active classes
price
40 Diamonds
currency
Diamonds
role
Food support
starter tools
Seasoning
Level 1
+ Seasoned food restores more hunger
Level 2
+ The Crockpot cooks 20% faster

Hunter

Players farming meat, pelts, and pelt-trader value.

Status
Active classes
price
40 Diamonds
currency
Diamonds
role
Meat and pelt farming
starter tools
Hunter starter item name not listed
Level 1
+ Increased meat droprate
Level 2
+ Slightly higher pelt droprate

Support

Duo runs where staying near one partner is realistic.

Status
Active classes
price
45 Diamonds
currency
Diamonds
role
Duo and team support
starter tools
Bandage; Support Notes
Level 1
+ Bond with another player at the start of the game + Absorb some damage for player + Deal more damage when closer together
Level 2
+ Your support eats for both of you 80/20

Fisherman

Fishing-focused routes that need faster rod leveling and casts.

Status
Active classes
price
50 Diamonds
currency
Diamonds
role
Fishing progression
starter tools
Fishing Rod
Level 1
+ Your fishing rods level up faster
Level 2
+ Fishing rod casts are instant and further

Brute

Front-line players who want to taunt enemies and reduce incoming damage.

Status
Active classes
price
50 Diamonds
currency
Diamonds
role
Tank and taunt control
starter tools
Brute Shield
Level 1
+ Spawns with a damage reducing shield + Shield can taunt enemies
Level 2
+ Enemies deal reduced damage for a few seconds after being taunted

Gambler

Chest-heavy routes where upgrade and downgrade risk is acceptable.

Status
Active classes
price
55 Diamonds
currency
Diamonds
role
Chest risk and rewards
starter tools
Random starter item
Level 1
+ 50/50 chance of upgrading/downgrading standard chests on opening it
Level 2
+ 60/40 chance of upgrading/downgrading standard chests on opening it

Ranger

Early shooting routes, child rescues, and ammo management.

Status
Active classes
price
70 Diamonds
currency
Diamonds
role
Early ranged combat
starter tools
Old Flashlight; Revolver; Revolver Ammo
Level 1
+ Start with 18 ammo
Level 2
+ 10% chance to refund ammo on shot

Lumberjack

Long runs that need more logs and saplings around the base.

Status
Active classes
price
70 Diamonds
currency
Diamonds
role
Wood and saplings
starter tools
Good Axe
Level 1
+ 20% to get 1 bonus log from trees
Level 2
+ 25% for a double sapling drop

Zookeeper

Animal users who want easier taming and a larger tame limit.

Status
Active classes
price
70 Diamonds
currency
Diamonds
role
Animal taming
starter tools
Old Taming Flute
Level 1
+ Your taming flute levels up faster + You can have 3 tamed animals regardless of flute level
Level 2
+ Feeding tamed animals will restore more of their health

Farmer

Crop routes, apple-tree setup, and pumpkin farming from watered plots.

Status
Active classes
price
80 Diamonds
currency
Diamonds
role
Farm plots and crops
starter tools
Watering Can
Level 1
+ Use the watering can to get rarer crops from farm plots
Level 2
+ Some saplings you plant will grow into apple trees

Explorer

Players clearing fog, traveling far from fire, and finding chests.

Status
Active classes
price
80 Diamonds
currency
Diamonds
role
Map clearing and travel
starter tools
Explorer map tools
Level 1
+ 2 sack space + Gain a speed boost after clearing fog + The map has a larger view radius
Level 2
+ Reduce hunger drain the more time you spend away from the fire

Brawler

Melee-only players who accept the no-ranged-weapon restriction.

Status
Active classes
price
100 Diamonds
currency
Diamonds
role
Melee combat
starter tools
Leather Body
Level 1
  • + 40% HP
  • + 30% more damage with Melee weapons
Level 2
+ 10% health regeneration, Regen sooner after taking damage

Grenadier

Explosive kills and chest routes that can benefit from explosive drops.

Status
Active classes
price
100 Diamonds
currency
Diamonds
role
Explosive combat
starter tools
Impact Grenades; Dynamite
Level 1
+ Start with Impact Grenades and Dynamite
Level 2
+ Explode when you are killed

Snowman

Players who want slow effects and a Snowball Cannon start.

Status
Active classes
price
100 Diamonds
currency
Diamonds
role
Snowball control
starter tools
Snowball Cannon; Beanie
Level 1
+ Spawn with Snowball Cannon and Beanie
Level 2
+ Hitting a target with 6 snowballs slows it

Alien

Alien-tech users who can manage overheat timing.

Status
Active classes
price
100 Diamonds
currency
Diamonds
role
Alien tech combat
starter tools
Raygun
Level 1
+ Excellent visibility at night - Sprint slower when alien tech is overheating
Level 2
+ Alien tech recharges faster

Berserker

Risky combat routes where auto-revive and low-HP damage can pay off.

Status
Active classes
price
100 Diamonds
currency
Diamonds
role
Death-recovery combat
starter tools
Medkit
Level 1
+ After first death, auto-revive with low HP and hunger
Level 2
+ On reviving receive a strength boost for a short duration

Undead

Team runs with frequent revives and death-recovery value.

Status
Active classes
price
100 Diamonds
currency
Diamonds
role
Revive scaling
starter tools
Bandage
Level 1
+ Gain a permanent bonus every time you are revived
Level 2
+ You can be revived instantly

Chef

Groups that use special dishes and want stronger cooking support.

Status
Active classes
price
150 Diamonds
currency
Diamonds
role
Advanced cooking
starter tools
Chef Station Blueprint; Recipe Book
Level 1
+ Can cook new unique recipes that give players huge bonuses + All cooked items are seasoned
Level 2
+ Unlock a new recipe

Feaster

Food-heavy runs that turn overeating into HP, armor, speed, and damage.

Status
Active classes
price
150 Diamonds
currency
Diamonds
role
Food-based scaling
starter tools
Stew
Level 1
+ gain 2 Max HP per unique cooked food eaten + you can overeat to deal more damage and sprint faster
Level 2
+ eating prepared dishes restores some HP

Blacksmith

Crafting-bench progression, discounted recipes, and grinder scrap value.

Status
Active classes
price
200 Diamonds
currency
Diamonds
role
Crafting progression
starter tools
Hammer
Level 1
+ You can craft items in the next crafting bench tier (up to tier 4)
Level 2
+ 2 random crafting bench recipes will have discounts

Nightcrawler

Darkness fighting, night travel, and reduced enemy detection.

Status
Active classes
price
200 Diamonds
currency
Diamonds
role
Night movement and stealth
starter tools
Shadow Dagger
Level 1
+ Spawns with a Shadow Dagger + Gain speed, night vision and damage bonuses in the dark.
Level 2
+ Detection radius of enemies is reduced at night.

Poison Master

Poison builds that spread poison and deal bonus damage to poisoned enemies.

Status
Active classes
price
200 Diamonds
currency
Diamonds
role
Poison combat
starter tools
Poison Armour; poison starter item name not listed
Level 1
+ Your poison effects are stronger
Level 2
+ 25% chance for enemies to spread their poison on death

Fire Bandit

Fire kills, burning enemies, and Wildfire chest value.

Status
Active classes
price
200 Diamonds
currency
Diamonds
role
Fire combat
starter tools
Infernal Crossbow; Wildfire Potion
Level 1
+ Start with an Infernal Crossbow, and a Wildfire potion
Level 2
+ Your other tools have a chance to set enemies on fire

Beastmaster

Animal and summon damage with a larger pet limit.

Status
Active classes
price
400 Diamonds
currency
Diamonds
role
Summons and animal combat
starter tools
Steak
Level 1
+ You can summon tamed wolves with 3 steak + You start with 3 steak in your sack + You can have up to 5 pets
Level 2
+ Your wolves run much faster when attacking

Assassin

Fast looting and first-hit burst play, at the cost of lower HP.

Status
Active classes
price
500 Diamonds
currency
Diamonds
role
Speed and burst damage
starter tools
Katana; Kunai
Level 1
  • + 10% sprint speed 15% HP
  • + 5% chance for Throwing Knives to spawn in chests
Level 2
+ First hit on an enemy has a chance to critically strike

Cyborg

Alien-tech damage with night visibility and energy recovery.

Status
Active classes
price
600 Diamonds
currency
Diamonds
role
Alien tech damage
starter tools
Alien Armour; Laser Cannon
Level 1
- If alien tech overheats you take damage and your armor is temporarily lowered + Excellent visibility at night
Level 2
+ Alien tech deals increased damage

Pyromaniac

Players ready to manage fuel while using the Flamethrower.

Status
Active classes
price
600 Diamonds
currency
Diamonds
role
Flamethrower combat
starter tools
Flamethrower
Level 1
+ Reload your flamethrower with fuel canisters and oil barrels. Food is auto-cooked on drop
Level 2
+ Fuel canisters and oil barrels restore even more fuel

Big Game Hunter

Long runs that turn animal pelts and mammoth tusks into permanent bonuses.

Status
Active classes
price
600 Diamonds
currency
Diamonds
role
Pelt-based scaling
starter tools
Rifle; Rifle Ammo
Level 1
+ Can consume animal pelts to gain permanent bonuses
Level 2
+ Higher pelt drop rate

Gunslinger

Players who want a revolver that upgrades through kills.

Status
Active classes
price
600 Diamonds
currency
Diamonds
role
Revolver scaling
starter tools
Trusty Revolver; Revolver Ammo
Level 1
+ Start with you favourite revolver + Kill enemies with your revolver to upgrade it
Level 2
+ Chance to get ammo as a bonus drop from chests

Necromancer

Cultist fights where soul collection and summons can be maintained.

Status
Active classes
price
600 Diamonds
currency
Diamonds
role
Cultist summons
starter tools
Cultist Summoning Staff
Level 1
+ You collect souls from dead cultists + Use your staff to consume souls and resurrect cultists + You can have up to 6 summons
Level 2
+ Resurrected cultists deal greater damage

Vampire

Night combat and melee lifesteal routes.

Status
Active classes
price
600 Diamonds
currency
Diamonds
role
Lifesteal melee
starter tools
Vampire Cloak; Vampire Scythe
Level 1
+ Gain lifesteal energy when attacking with any melee weapon + Run faster at night
Level 2
+ Better vision at night
ImageNameBest ForStatuspricecurrencyrolestarter toolsLevel 1Level 2
CamperA cheap first unlock while learning hunger, night vision, and cooking routes.Active classes10 DiamondsDiamondsStarter survivalOld Flashlight+10% reduced hunger drain+ Increased visibility at night
ScavengerPlayers who want more carrying room and faster chest openings early.Active classes25 DiamondsDiamondsLooting and sack spaceNo starting item listed+ 2 sack space+ Open chests 20% faster
Base DefenderTeams that build around camp defenses and want placed defenses to matter more.Active classes40 DiamondsDiamondsBase defenseDefense Blueprints+ Starts with 2 defense blueprints+ Defenses can be upgraded/upgraded durability
MedicGroups that need fast revives and stronger recovery after mistakes.Active classes40 DiamondsDiamondsRevives and healingBandage+ 5x faster revives+ Improved revive on others, restores more health and hunger
CookRuns where food efficiency and Crockpot speed matter more than combat.Active classes40 DiamondsDiamondsFood supportSeasoning+ Seasoned food restores more hunger+ The Crockpot cooks 20% faster
HunterPlayers farming meat, pelts, and pelt-trader value.Active classes40 DiamondsDiamondsMeat and pelt farmingHunter starter item name not listed+ Increased meat droprate+ Slightly higher pelt droprate
SupportDuo runs where staying near one partner is realistic.Active classes45 DiamondsDiamondsDuo and team supportBandage; Support Notes+ Bond with another player at the start of the game + Absorb some damage for player + Deal more damage when closer together+ Your support eats for both of you 80/20
FishermanFishing-focused routes that need faster rod leveling and casts.Active classes50 DiamondsDiamondsFishing progressionFishing Rod+ Your fishing rods level up faster+ Fishing rod casts are instant and further
BruteFront-line players who want to taunt enemies and reduce incoming damage.Active classes50 DiamondsDiamondsTank and taunt controlBrute Shield+ Spawns with a damage reducing shield + Shield can taunt enemies+ Enemies deal reduced damage for a few seconds after being taunted
GamblerChest-heavy routes where upgrade and downgrade risk is acceptable.Active classes55 DiamondsDiamondsChest risk and rewardsRandom starter item+ 50/50 chance of upgrading/downgrading standard chests on opening it+ 60/40 chance of upgrading/downgrading standard chests on opening it
RangerEarly shooting routes, child rescues, and ammo management.Active classes70 DiamondsDiamondsEarly ranged combatOld Flashlight; Revolver; Revolver Ammo+ Start with 18 ammo+ 10% chance to refund ammo on shot
LumberjackLong runs that need more logs and saplings around the base.Active classes70 DiamondsDiamondsWood and saplingsGood Axe+ 20% to get 1 bonus log from trees+ 25% for a double sapling drop
ZookeeperAnimal users who want easier taming and a larger tame limit.Active classes70 DiamondsDiamondsAnimal tamingOld Taming Flute+ Your taming flute levels up faster + You can have 3 tamed animals regardless of flute level+ Feeding tamed animals will restore more of their health
FarmerCrop routes, apple-tree setup, and pumpkin farming from watered plots.Active classes80 DiamondsDiamondsFarm plots and cropsWatering Can+ Use the watering can to get rarer crops from farm plots+ Some saplings you plant will grow into apple trees
ExplorerPlayers clearing fog, traveling far from fire, and finding chests.Active classes80 DiamondsDiamondsMap clearing and travelExplorer map tools+ 2 sack space + Gain a speed boost after clearing fog + The map has a larger view radius+ Reduce hunger drain the more time you spend away from the fire
BrawlerMelee-only players who accept the no-ranged-weapon restriction.Active classes100 DiamondsDiamondsMelee combatLeather Body
  • + 40% HP
  • + 30% more damage with Melee weapons
+ 10% health regeneration, Regen sooner after taking damage
GrenadierExplosive kills and chest routes that can benefit from explosive drops.Active classes100 DiamondsDiamondsExplosive combatImpact Grenades; Dynamite+ Start with Impact Grenades and Dynamite+ Explode when you are killed
SnowmanPlayers who want slow effects and a Snowball Cannon start.Active classes100 DiamondsDiamondsSnowball controlSnowball Cannon; Beanie+ Spawn with Snowball Cannon and Beanie+ Hitting a target with 6 snowballs slows it
AlienAlien-tech users who can manage overheat timing.Active classes100 DiamondsDiamondsAlien tech combatRaygun+ Excellent visibility at night - Sprint slower when alien tech is overheating+ Alien tech recharges faster
BerserkerRisky combat routes where auto-revive and low-HP damage can pay off.Active classes100 DiamondsDiamondsDeath-recovery combatMedkit+ After first death, auto-revive with low HP and hunger+ On reviving receive a strength boost for a short duration
UndeadTeam runs with frequent revives and death-recovery value.Active classes100 DiamondsDiamondsRevive scalingBandage+ Gain a permanent bonus every time you are revived+ You can be revived instantly
ChefGroups that use special dishes and want stronger cooking support.Active classes150 DiamondsDiamondsAdvanced cookingChef Station Blueprint; Recipe Book+ Can cook new unique recipes that give players huge bonuses + All cooked items are seasoned+ Unlock a new recipe
FeasterFood-heavy runs that turn overeating into HP, armor, speed, and damage.Active classes150 DiamondsDiamondsFood-based scalingStew+ gain 2 Max HP per unique cooked food eaten + you can overeat to deal more damage and sprint faster+ eating prepared dishes restores some HP
BlacksmithCrafting-bench progression, discounted recipes, and grinder scrap value.Active classes200 DiamondsDiamondsCrafting progressionHammer+ You can craft items in the next crafting bench tier (up to tier 4)+ 2 random crafting bench recipes will have discounts
NightcrawlerDarkness fighting, night travel, and reduced enemy detection.Active classes200 DiamondsDiamondsNight movement and stealthShadow Dagger+ Spawns with a Shadow Dagger + Gain speed, night vision and damage bonuses in the dark.+ Detection radius of enemies is reduced at night.
Poison MasterPoison builds that spread poison and deal bonus damage to poisoned enemies.Active classes200 DiamondsDiamondsPoison combatPoison Armour; poison starter item name not listed+ Your poison effects are stronger+ 25% chance for enemies to spread their poison on death
Fire BanditFire kills, burning enemies, and Wildfire chest value.Active classes200 DiamondsDiamondsFire combatInfernal Crossbow; Wildfire Potion+ Start with an Infernal Crossbow, and a Wildfire potion+ Your other tools have a chance to set enemies on fire
BeastmasterAnimal and summon damage with a larger pet limit.Active classes400 DiamondsDiamondsSummons and animal combatSteak+ You can summon tamed wolves with 3 steak + You start with 3 steak in your sack + You can have up to 5 pets+ Your wolves run much faster when attacking
AssassinFast looting and first-hit burst play, at the cost of lower HP.Active classes500 DiamondsDiamondsSpeed and burst damageKatana; Kunai
  • + 10% sprint speed 15% HP
  • + 5% chance for Throwing Knives to spawn in chests
+ First hit on an enemy has a chance to critically strike
CyborgAlien-tech damage with night visibility and energy recovery.Active classes600 DiamondsDiamondsAlien tech damageAlien Armour; Laser Cannon- If alien tech overheats you take damage and your armor is temporarily lowered + Excellent visibility at night+ Alien tech deals increased damage
PyromaniacPlayers ready to manage fuel while using the Flamethrower.Active classes600 DiamondsDiamondsFlamethrower combatFlamethrower+ Reload your flamethrower with fuel canisters and oil barrels. Food is auto-cooked on drop+ Fuel canisters and oil barrels restore even more fuel
Big Game HunterLong runs that turn animal pelts and mammoth tusks into permanent bonuses.Active classes600 DiamondsDiamondsPelt-based scalingRifle; Rifle Ammo+ Can consume animal pelts to gain permanent bonuses+ Higher pelt drop rate
GunslingerPlayers who want a revolver that upgrades through kills.Active classes600 DiamondsDiamondsRevolver scalingTrusty Revolver; Revolver Ammo+ Start with you favourite revolver + Kill enemies with your revolver to upgrade it+ Chance to get ammo as a bonus drop from chests
NecromancerCultist fights where soul collection and summons can be maintained.Active classes600 DiamondsDiamondsCultist summonsCultist Summoning Staff+ You collect souls from dead cultists + Use your staff to consume souls and resurrect cultists + You can have up to 6 summons+ Resurrected cultists deal greater damage
VampireNight combat and melee lifesteal routes.Active classes600 DiamondsDiamondsLifesteal meleeVampire Cloak; Vampire Scythe+ Gain lifesteal energy when attacking with any melee weapon + Run faster at night+ Better vision at night

status

Limited and event classes

7 items

Limited and event classes use seasonal or special routes. Their perks are useful references, but availability depends on whether that event or shop route returns.

Trick or Treater

Halloween house routes and candle farming while the route exists.

Status
Limited and event classes
price
30 Candy
currency
Candy
role
Halloween house rewards
starter tools
No starting item listed
Level 1
+ You get 4 candies per house you visit
Level 2
+ There is a slightly higher chance to get a treat rather than getting tricked

Witch

Potion throws that can damage enemies, heal allies, and add poison effects.

Status
Limited and event classes
price
900 Candy
currency
Candy
role
Potion combat and healing
starter tools
Witch Potion
Level 1
+ Throw your potion at enemies to deal damage or apply a random effect
Level 2
+ Throw your potion at allies to heal a small amount of health

Santa's Helper

Christmas gift openings and cheaper Santa Sack purchases.

Status
Limited and event classes
price
30 Candy Canes
currency
Candy Canes
role
Christmas shop economy
starter tools
No starting item listed
Level 1
+ starts with 40 coins
Level 2
+ Items in the Santa Sack are 25% cheaper

Gifting Elf

Team gift support during Christmas routes.

Status
Limited and event classes
price
900 Candy Canes
currency
Candy Canes
role
Christmas team gifts
starter tools
Present
Level 1
+ Get a Red Present blueprint every 3 minutes. This can be given to your teammates
Level 2
+ Spawn with a Present instantly

Engineer

Turret builds that turn scrap and gears into camp firepower.

Status
Limited and event classes
price
1000 Diamonds
currency
Diamonds
role
Turret building
starter tools
Candy Turret; Hammer
Level 1
+ Build turrets at the crafting bench using gears + Receive gears by putting scrap in the grinder
Level 2
+ Your turrets start with more ammo +Chance to receive scrap as a bonus drop from chests

Egg Hunter

Easter egg routes with extra credit and egg highlighting.

Status
Limited and event classes
price
30 Eggs
currency
Eggs
role
Easter egg turn-ins
starter tools
No starting item listed
Level 1
+ Gain extra credit when you turn in an egg
Level 2
+ Gain speed for each egg in basket

Bunny

Carrot routes, movement buffs, and carrot dart generation.

Status
Limited and event classes
price
900 Eggs
currency
Eggs
role
Carrot and movement buffs
starter tools
Carrot Dart x40
Level 1
+ Gain night vision, Jump boost and Speed for eating carrots - Can't eat meat
Level 2
+ Spawn giant Carrots around the map when you join a game
ImageNameBest ForStatuspricecurrencyrolestarter toolsLevel 1Level 2
Trick or TreaterHalloween house routes and candle farming while the route exists.Limited and event classes30 CandyCandyHalloween house rewardsNo starting item listed+ You get 4 candies per house you visit+ There is a slightly higher chance to get a treat rather than getting tricked
WitchPotion throws that can damage enemies, heal allies, and add poison effects.Limited and event classes900 CandyCandyPotion combat and healingWitch Potion+ Throw your potion at enemies to deal damage or apply a random effect+ Throw your potion at allies to heal a small amount of health
Santa's HelperChristmas gift openings and cheaper Santa Sack purchases.Limited and event classes30 Candy CanesCandy CanesChristmas shop economyNo starting item listed+ starts with 40 coins+ Items in the Santa Sack are 25% cheaper
Gifting ElfTeam gift support during Christmas routes.Limited and event classes900 Candy CanesCandy CanesChristmas team giftsPresent+ Get a Red Present blueprint every 3 minutes. This can be given to your teammates+ Spawn with a Present instantly
EngineerTurret builds that turn scrap and gears into camp firepower.Limited and event classes1000 DiamondsDiamondsTurret buildingCandy Turret; Hammer+ Build turrets at the crafting bench using gears + Receive gears by putting scrap in the grinder+ Your turrets start with more ammo +Chance to receive scrap as a bonus drop from chests
Egg HunterEaster egg routes with extra credit and egg highlighting.Limited and event classes30 EggsEggsEaster egg turn-insNo starting item listed+ Gain extra credit when you turn in an egg+ Gain speed for each egg in basket
BunnyCarrot routes, movement buffs, and carrot dart generation.Limited and event classes900 EggsEggsCarrot and movement buffsCarrot Dart x40+ Gain night vision, Jump boost and Speed for eating carrots - Can't eat meat+ Spawn giant Carrots around the map when you join a game

status

Removed classes

1 items

Removed classes are kept only for historical context and old references. Do not plan a new unlock route around this section.

Decorator

Historical reference for the removed furniture-focused class.

Status
Removed classes
price
40 Diamonds
currency
Diamonds
role
Furniture trading
starter tools
Hammer; Paint Brush not listed in the table
Level 1
+ Furniture trader offers +1 item per visit
Level 2
+ Furniture trader is always visible on the map when visiting
ImageNameBest ForStatuspricecurrencyrolestarter toolsLevel 1Level 2
DecoratorHistorical reference for the removed furniture-focused class.Removed classes40 DiamondsDiamondsFurniture tradingHammer; Paint Brush not listed in the table+ Furniture trader offers +1 item per visit+ Furniture trader is always visible on the map when visiting

Where classes unlock and why stock matters

Classes are bought from the lobby class system when they are available in stock. Most active classes use Diamonds, while limited classes can use event currencies such as Candy, Candy Canes, or Eggs. Stock matters because owning enough currency does not always mean the class is purchasable at that moment.

Every class starts at level 1. Level 2 and level 3 unlock by completing class-specific tasks, such as cooking food, opening chests, reviving players, cutting trees, taming animals, killing enemies with a tool type, or traveling away from camp. The requirement fields are often more important than the price because they tell you what the class wants you to do during the run.

Which class should you unlock first

Pick a class by the problem you are trying to solve. Scavenger and Explorer help with looting and travel. Lumberjack, Farmer, Cook, Chef, and Blacksmith support longer survival routes. Medic and Support are stronger in teams. Ranger, Alien, Cyborg, Gunslinger, Assassin, Vampire, and Fire Bandit lean into combat. Zookeeper, Beastmaster, and Necromancer matter when summons or tamed animals are part of the plan.

Expensive classes are not automatically the best first purchase. A cheaper class with a clear job can be more useful than a high-price class that needs specific tools, teammates, or late-run scaling before it pays off. Check the starter tools and level requirements before spending currency, especially if the class depends on a resource you do not farm often.

When limited or removed classes still matter

Limited classes are kept separate because their unlock route depends on the related event or seasonal currency. Treat those rows as reference unless the event route is available again. Decorator is listed as removed so old guides, class mentions, and furniture-trader notes still have a place in the class reference.

FAQ

Q.

How many classes are listed for 99 Nights in the Forest?

The source-backed class list has 43 rows: 35 active classes, 7 limited or event classes, and 1 removed class.

Q.

How do you unlock classes in 99 Nights in the Forest?

Classes are bought through the lobby class system when they are in stock. Active classes mostly use Diamonds. Limited classes can use event currencies such as Candy, Candy Canes, or Eggs.

Q.

Do class levels matter?

Yes. Every class starts at level 1, and level 2 and level 3 add more perks after you complete the listed requirements. Those requirements shape what you should do during the run.

Q.

Are limited classes always available?

No. Limited and event classes are tied to their seasonal or event routes. Keep them separate from active unlock planning unless that route is available again.

Q.

Are talents the same as classes?

No. Talents are a related system that can reuse class perks, but the class rows here focus on the class itself: price, starter tools, perks, requirements, role, and availability.

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