Bloxodes

All 32 Tools in 99 Nights in the Forest: What Should You Upgrade First?

Updated on June 5, 2026 (2 days ago)

Tools and utility gear decide how a 99 Nights in the Forest run moves from basic survival into longer routes. Sacks control how much loot you can carry, axes control wood and biome clearing, rods and flutes open food and pet routes, flashlights help with night movement, and crafted devices handle navigation, revives, storms, teleporting, and night skips.

The 32 tools cover normal run gear, one Hard Mode utility item, and four admin or update-party tools. Treat the admin tools as special entries, not goals for a normal run.

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Tool group

Storage and sacks

4 items

Sacks decide how long you can stay away from camp before inventory space forces a return trip. Good Sack is the early jump, Giant Sack is the biggest normal capacity row, and Infernal Sack trades lower capacity for auto-cooking meat.

Old Sack

Old Sack

Starting item. • Availability Normal run

Stores carried items.

capacity / stat
  • 5 item capacity
  • 7 with Scavenger or Explorer sack bonus.
upgrade route
  • No direct upgrade listed
  • replace it with a higher-capacity sack from chests or the Pelt Trader.
requirement
None.
best for
Starter carrying before the first Good Sack route.
Good Sack

Good Sack

Common Chests, Good Chests, Iron Chests, or Pelt Trader first trade. • Availability Normal run

Stores carried items with triple the Old Sack base capacity.

capacity / stat
  • 15 item capacity
  • 17 with Scavenger or Explorer sack bonus.
upgrade route
  • No direct upgrade listed
  • replace it with Infernal Sack or Giant Sack later.
requirement
Chest drop or Pelt Trader first trade.
best for
Early looting, wood hauling, and first Pelt Trader priority.
Infernal Sack

Infernal Sack

Infernal Chests in the Volcanic Biome or Cultist King drop chance. • Availability Normal run; biome or boss gated

Stores items and cooks raw meat placed inside.

capacity / stat
  • 20 item capacity
  • 22 with Scavenger or Explorer sack bonus.
upgrade route
  • No direct upgrade listed
  • Giant Sack has more capacity but does not list the auto-cook effect.
requirement
Reach Volcanic Biome Infernal Chests or defeat Cultist King.
best for
Long trips where carried raw meat can become cooked food.
Giant Sack

Giant Sack

Legendary Chests, Gold Chests, or Pelt Trader third trade. • Availability Normal run

Stores the largest normal sack load.

capacity / stat
  • 25 item capacity
  • 27 with Scavenger or Explorer sack bonus.
upgrade route
No direct upgrade listed.
requirement
Late chest source or Pelt Trader third trade.
best for
Large loot trips, late wood hauling, and fewer returns to camp.
ImageNameDetailscapacity / statupgrade routerequirementbest forEffect
Old Sack
Old SackStarting item. • Availability Normal run5 item capacity; 7 with Scavenger or Explorer sack bonus.No direct upgrade listed; replace it with a higher-capacity sack from chests or the Pelt Trader.None.Starter carrying before the first Good Sack route.Stores carried items.
Good Sack
Good SackCommon Chests, Good Chests, Iron Chests, or Pelt Trader first trade. • Availability Normal run15 item capacity; 17 with Scavenger or Explorer sack bonus.No direct upgrade listed; replace it with Infernal Sack or Giant Sack later.Chest drop or Pelt Trader first trade.Early looting, wood hauling, and first Pelt Trader priority.Stores carried items with triple the Old Sack base capacity.
Infernal Sack
Infernal SackInfernal Chests in the Volcanic Biome or Cultist King drop chance. • Availability Normal run; biome or boss gated20 item capacity; 22 with Scavenger or Explorer sack bonus.No direct upgrade listed; Giant Sack has more capacity but does not list the auto-cook effect.Reach Volcanic Biome Infernal Chests or defeat Cultist King.Long trips where carried raw meat can become cooked food.Stores items and cooks raw meat placed inside.
Giant Sack
Giant SackLegendary Chests, Gold Chests, or Pelt Trader third trade. • Availability Normal run25 item capacity; 27 with Scavenger or Explorer sack bonus.No direct upgrade listed.Late chest source or Pelt Trader third trade.Large loot trips, late wood hauling, and fewer returns to camp.Stores the largest normal sack load.

Tool group

Axes and chopping

5 items

Axes and the Chainsaw are grouped by chopping utility: normal tree speed, big-tree work, ice chest progress, and special biome use. Combat value is secondary here, so weapon comparisons stay out of this tool route.

Old Axe

Old Axe

Starting item, except when Lumberjack replaces it with Good Axe. • Availability Normal run

Cuts trees and damages entities.

capacity / stat
  • 13 hits to chop a normal tree
  • 7 hits after Axe Trim Kit.
upgrade route
Can be improved with Axe Trim Kit.
requirement
None.
best for
Starting wood collection before a Good Axe or better axe is found.
Good Axe

Good Axe

Pelt Trader first trade, Common Chests, Good Chests, or Lumberjack class. • Availability Normal run

Cuts trees, damages entities, and can break ice around Ice Chests.

capacity / stat
  • 5 hits to chop a normal tree
  • about 5-7 hits for Ice Chest ice
  • 4 tree hits after Axe Trim Kit.
upgrade route
Can be improved with Axe Trim Kit.
requirement
Chest source, Pelt Trader first trade, or Lumberjack class.
best for
Early wood speed and first ice-breaking utility.
Ice Axe

Ice Axe

Cold Chests or Ice Chests in the Snow Biome. • Availability Normal run; biome gated

Cuts trees, damages entities, slows hit entities, and breaks ice around cold chests.

capacity / stat
  • 5 hits to chop a normal tree
  • about 5 hits for Ice Chest ice
  • cannot use Axe Trim Kit.
upgrade route
Axe Trim Kit cannot be used on this axe.
requirement
Snow Biome cold or ice chest source.
best for
Snow Biome routing and slowing threats while chopping or escaping.
Strong Axe

Strong Axe

Pelt Trader fourth trade, Legendary Chests, or Gold Chests. • Availability Normal run

Cuts trees, big trees, and ice faster than earlier axes.

capacity / stat
  • 1 hit for a normal tree
  • 35 hits for a big tree
  • 3 hits for Ice Chest ice
  • 33 big-tree hits after Axe Trim Kit.
upgrade route
Can be improved with Axe Trim Kit.
requirement
Late chest source or Pelt Trader fourth trade.
best for
Late wood routes, big trees, ice, and Hard Mode rift cleanup setup.
Chainsaw

Chainsaw

Ruby Chests or Tool Workshop. • Availability Normal run; workshop or late chest gated

Cuts continuously while held and damages entities.

capacity / stat
  • 2 ticks for a normal tree
  • 38 ticks for a big tree
  • 35 big-tree ticks after Axe Trim Kit.
upgrade route
Can be improved with Axe Trim Kit.
requirement
  • Workshop craft uses Cultist Gems, Bear Pelts, Alpha Wolf Pelts, Bunny Feet, and Scrap
  • exact recipe belongs with Crafting.
best for
Continuous chopping and late-run tree clearing when a workshop or Ruby Chest route is available.
ImageNameDetailscapacity / statupgrade routerequirementbest forEffect
Old Axe
Old AxeStarting item, except when Lumberjack replaces it with Good Axe. • Availability Normal run13 hits to chop a normal tree; 7 hits after Axe Trim Kit.Can be improved with Axe Trim Kit.None.Starting wood collection before a Good Axe or better axe is found.Cuts trees and damages entities.
Good Axe
Good AxePelt Trader first trade, Common Chests, Good Chests, or Lumberjack class. • Availability Normal run5 hits to chop a normal tree; about 5-7 hits for Ice Chest ice; 4 tree hits after Axe Trim Kit.Can be improved with Axe Trim Kit.Chest source, Pelt Trader first trade, or Lumberjack class.Early wood speed and first ice-breaking utility.Cuts trees, damages entities, and can break ice around Ice Chests.
Ice Axe
Ice AxeCold Chests or Ice Chests in the Snow Biome. • Availability Normal run; biome gated5 hits to chop a normal tree; about 5 hits for Ice Chest ice; cannot use Axe Trim Kit.Axe Trim Kit cannot be used on this axe.Snow Biome cold or ice chest source.Snow Biome routing and slowing threats while chopping or escaping.Cuts trees, damages entities, slows hit entities, and breaks ice around cold chests.
Strong Axe
Strong AxePelt Trader fourth trade, Legendary Chests, or Gold Chests. • Availability Normal run1 hit for a normal tree; 35 hits for a big tree; 3 hits for Ice Chest ice; 33 big-tree hits after Axe Trim Kit.Can be improved with Axe Trim Kit.Late chest source or Pelt Trader fourth trade.Late wood routes, big trees, ice, and Hard Mode rift cleanup setup.Cuts trees, big trees, and ice faster than earlier axes.
Chainsaw
ChainsawRuby Chests or Tool Workshop. • Availability Normal run; workshop or late chest gated2 ticks for a normal tree; 38 ticks for a big tree; 35 big-tree ticks after Axe Trim Kit.Can be improved with Axe Trim Kit.Workshop craft uses Cultist Gems, Bear Pelts, Alpha Wolf Pelts, Bunny Feet, and Scrap; exact recipe belongs with Crafting.Continuous chopping and late-run tree clearing when a workshop or Ruby Chest route is available.Cuts continuously while held and damages entities.

Tool group

Fishing rods

3 items

Fishing rods start at Old Rod and upgrade through rod XP. After the XP bar fills, the current upgrade route is the Tool Trader workshop.

Old Rod

Old Rod

Fishing Cabin or Fishing Hut, Tool Trader, chests, or Fisherman class. • Availability Normal run

Lets players fish from ponds for fish, resources, and other items.

capacity / stat
Level 1 fishing rod.
upgrade route
Gain rod XP by successfully fishing, then upgrade at the Tool Trader workshop after the XP bar fills.
requirement
Find one from a fishing structure or chest, start as Fisherman, or buy from Tool Trader for 20 Mossy Coins.
best for
Starting the fishing route for food, scrap, ammo, bandages, and rare fishing rewards.
Good Rod

Good Rod

Upgrade an Old Rod after filling rod XP. • Availability Normal run

Makes fishing easier than Old Rod.

capacity / stat
Level 2 fishing rod.
upgrade route
Upgrade Old Rod at the Tool Trader workshop after the rod XP bar fills.
requirement
Old Rod with enough rod XP.
best for
Mid fishing after the first rod XP bar is finished.
Strong Rod

Strong Rod

Upgrade a Good Rod after filling rod XP. • Availability Normal run

Makes fishing easier than Good Rod.

capacity / stat
  • Level 3 fishing rod
  • maximum rod level listed.
upgrade route
Final listed rod upgrade at the Tool Trader workshop after the rod XP bar fills.
requirement
Good Rod at max XP.
best for
Harder catches and longer fishing-focused routes.
ImageNameDetailscapacity / statupgrade routerequirementbest forEffect
Old Rod
Old RodFishing Cabin or Fishing Hut, Tool Trader, chests, or Fisherman class. • Availability Normal runLevel 1 fishing rod.Gain rod XP by successfully fishing, then upgrade at the Tool Trader workshop after the XP bar fills.Find one from a fishing structure or chest, start as Fisherman, or buy from Tool Trader for 20 Mossy Coins.Starting the fishing route for food, scrap, ammo, bandages, and rare fishing rewards.Lets players fish from ponds for fish, resources, and other items.
Good Rod
Good RodUpgrade an Old Rod after filling rod XP. • Availability Normal runLevel 2 fishing rod.Upgrade Old Rod at the Tool Trader workshop after the rod XP bar fills.Old Rod with enough rod XP.Mid fishing after the first rod XP bar is finished.Makes fishing easier than Old Rod.
Strong Rod
Strong RodUpgrade a Good Rod after filling rod XP. • Availability Normal runLevel 3 fishing rod; maximum rod level listed.Final listed rod upgrade at the Tool Trader workshop after the rod XP bar fills.Good Rod at max XP.Harder catches and longer fishing-focused routes.Makes fishing easier than Good Rod.

Tool group

Taming flutes

3 items

Taming flutes decide which animals you can tame and whether a pet-capacity bonus can apply. Flutes gain XP through taming or healing animals, then upgrade through the Tool Trader workshop.

Old Taming Flute

Old Taming Flute

Abandoned Animal Shelter or Domestication Cabin, Tool Trader, Zookeeper class, and source-listed Pelt Trader second trade. • Availability Normal run

Starts the animal taming minigame and shows nearby tamed animal hearts when held.

capacity / stat
Can tame animals listed with 1-3 hearts or faces.
upgrade route
Gain flute XP through taming or healing tamed animals, then upgrade at the Tool Trader workshop.
requirement
Find one from the animal shelter/cabin route, start as Zookeeper, buy from Tool Trader for 20 Mossy Coins, or use the source-listed Pelt Trader route.
best for
Starting bunny, kiwi, frog, scorpion, or wolf taming routes.
Good Taming Flute

Good Taming Flute

Upgrade an Old Taming Flute at the Tool Trader workshop. • Availability Normal run

Tames stronger animals than Old Taming Flute and shows nearby tamed animal hearts when held.

capacity / stat
Can tame animals listed with 3-4 hearts or faces.
upgrade route
Upgrade Old Taming Flute at the Tool Trader workshop after enough flute XP.
requirement
Old Taming Flute with enough flute XP.
best for
Mid taming routes such as Arctic Fox and Alpha Wolf.
Strong Taming Flute

Strong Taming Flute

Upgrade a Good Taming Flute. • Availability Normal run

Tames the strongest listed animals and can raise pet capacity for most classes.

capacity / stat
  • Can tame animals listed with 5 hearts or faces
  • increases pet capacity by 1 except for Zookeeper, Beastmaster, and Necromancer.
upgrade route
Final listed flute upgrade at the Tool Trader workshop after enough flute XP.
requirement
Good Taming Flute upgrade progress.
best for
Bear, Polar Bear, Mammoth, Mossy Mammoth, and Hellephant taming routes.
ImageNameDetailscapacity / statupgrade routerequirementbest forEffect
Old Taming Flute
Old Taming FluteAbandoned Animal Shelter or Domestication Cabin, Tool Trader, Zookeeper class, and source-listed Pelt Trader second trade. • Availability Normal runCan tame animals listed with 1-3 hearts or faces.Gain flute XP through taming or healing tamed animals, then upgrade at the Tool Trader workshop.Find one from the animal shelter/cabin route, start as Zookeeper, buy from Tool Trader for 20 Mossy Coins, or use the source-listed Pelt Trader route.Starting bunny, kiwi, frog, scorpion, or wolf taming routes.Starts the animal taming minigame and shows nearby tamed animal hearts when held.
Good Taming Flute
Good Taming FluteUpgrade an Old Taming Flute at the Tool Trader workshop. • Availability Normal runCan tame animals listed with 3-4 hearts or faces.Upgrade Old Taming Flute at the Tool Trader workshop after enough flute XP.Old Taming Flute with enough flute XP.Mid taming routes such as Arctic Fox and Alpha Wolf.Tames stronger animals than Old Taming Flute and shows nearby tamed animal hearts when held.
Strong Taming Flute
Strong Taming FluteUpgrade a Good Taming Flute. • Availability Normal runCan tame animals listed with 5 hearts or faces; increases pet capacity by 1 except for Zookeeper, Beastmaster, and Necromancer.Final listed flute upgrade at the Tool Trader workshop after enough flute XP.Good Taming Flute upgrade progress.Bear, Polar Bear, Mammoth, Mossy Mammoth, and Hellephant taming routes.Tames the strongest listed animals and can raise pet capacity for most classes.

Tool group

Flashlights and light

2 items

Flashlights are charge-managed night tools. Old Flashlight is the weaker light source, while Strong Flashlight has the listed 100% charge and is the better long-run option.

Old Flashlight

Old Flashlight

Chests, Pelt Trader first trade, or Watch Tower. • Availability Normal run

Lights the night and can stun The Deer, The Owl, and The Ram.

capacity / stat
Old Flashlight max charge is listed as 50%.
upgrade route
  • No direct upgrade listed
  • replace with Strong Flashlight.
requirement
Chest, Watch Tower, or Pelt Trader source.
best for
Basic night vision and emergency monster stuns.
Strong Flashlight

Strong Flashlight

Iron Chests, Legendary Chests, Gold Chests, or Pelt Trader third trade. • Availability Normal run

Lights farther and stuns The Deer, The Owl, and The Ram longer than Old Flashlight.

capacity / stat
Strong Flashlight max charge is listed as 100%.
upgrade route
No direct upgrade listed.
requirement
Better chest source or Pelt Trader third trade.
best for
Night exploration, longer stun windows, and safer travel away from camp.
ImageNameDetailscapacity / statupgrade routerequirementbest forEffect
Old Flashlight
Old FlashlightChests, Pelt Trader first trade, or Watch Tower. • Availability Normal runOld Flashlight max charge is listed as 50%.No direct upgrade listed; replace with Strong Flashlight.Chest, Watch Tower, or Pelt Trader source.Basic night vision and emergency monster stuns.Lights the night and can stun The Deer, The Owl, and The Ram.
Strong Flashlight
Strong FlashlightIron Chests, Legendary Chests, Gold Chests, or Pelt Trader third trade. • Availability Normal runStrong Flashlight max charge is listed as 100%.No direct upgrade listed.Better chest source or Pelt Trader third trade.Night exploration, longer stun windows, and safer travel away from camp.Lights farther and stuns The Deer, The Owl, and The Ram longer than Old Flashlight.

Tool group

Base utility

2 items

Hammer and Paint Brush are base and decoration tools. Hammer matters for moving supported structures, while Paint Brush is mostly cosmetic and should not outrank survival gear.

Hammer

Hammer

Tool Workshop, Decorator class, Blacksmith class, or Engineer class. • Availability Normal run; class or workshop source

Moves structures and many decorations around camp.

capacity / stat
Cannot move the Teleporter or defensive blueprints such as Barbed Wire and Stakes.
upgrade route
No upgrade listed.
requirement
Tool Workshop craft uses 5 Logs and 5 Scrap.
best for
Camp layout fixes, furniture moving, and decoration pickup.
Paint Brush

Paint Brush

Decorator class, side of the Horse carriage, and Decorator Gamepass source listed by the wiki. • Availability Normal run; cosmetic tool

Repaints selected furniture at the campfire base.

capacity / stat
  • 32 colors listed
  • most furniture cannot be painted except beanbags, cushions, and cloth frame.
upgrade route
No upgrade listed.
requirement
Class, Horse carriage, or listed gamepass source.
best for
Cosmetic base decoration rather than survival routing.
ImageNameDetailscapacity / statupgrade routerequirementbest forEffect
Hammer
HammerTool Workshop, Decorator class, Blacksmith class, or Engineer class. • Availability Normal run; class or workshop sourceCannot move the Teleporter or defensive blueprints such as Barbed Wire and Stakes.No upgrade listed.Tool Workshop craft uses 5 Logs and 5 Scrap.Camp layout fixes, furniture moving, and decoration pickup.Moves structures and many decorations around camp.
Paint Brush
Paint BrushDecorator class, side of the Horse carriage, and Decorator Gamepass source listed by the wiki. • Availability Normal run; cosmetic tool32 colors listed; most furniture cannot be painted except beanbags, cushions, and cloth frame.No upgrade listed.Class, Horse carriage, or listed gamepass source.Cosmetic base decoration rather than survival routing.Repaints selected furniture at the campfire base.

Tool group

Navigation and run control

8 items

Navigation and run-control gear helps with routes, timers, location detection, storms, teleporting, revives, and night skipping. These tools are craftable utility picks, so bench tier is the timing clue.

Map

Map

Crafting Bench Tier 1. • Availability Normal run; craftable

Shows the full map, important locations, and explored or unexplored areas.

capacity / stat
Craftable max 1.
upgrade route
No upgrade listed.
requirement
3 Wood.
best for
Early navigation and planning unexplored routes.
Sun Dial

Sun Dial

Crafting Bench Tier 2. • Availability Normal run; craftable

Shows how much time is left until day or night.

capacity / stat
Timer appears in the top-right screen area after crafting.
upgrade route
No upgrade listed.
requirement
5 Scrap.
best for
Leaving enough time to return to camp before night.
Compass

Compass

Crafting Bench Tier 2. • Availability Normal run; craftable

Shows direction to the Fairy and missing children and shows where the player is facing.

capacity / stat
Top-right screen utility after crafting.
upgrade route
No upgrade listed.
requirement
3 Scrap.
best for
Rescue routing and objective direction checks.
Radar

Radar

Crafting Bench Tier 3. • Availability Normal run; craftable

Detects key places in the forest by using Scrap.

capacity / stat
Uses Scrap to detect key locations.
upgrade route
No upgrade listed.
requirement
15 Wood and 10 Scrap.
best for
Finding important locations after basic map tools are built.
Lightning Rod

Lightning Rod

Crafting Bench Tier 3. • Availability Normal run; craftable

Attracts lightning so it does not strike the player.

capacity / stat
  • Can be placed more than once
  • Crafting tips say one is usually enough.
upgrade route
No upgrade listed.
requirement
8 Scrap.
best for
Storm safety around base or routes where lightning is a risk.
Teleporter

Teleporter

Crafting Bench Tier 4. • Availability Normal run; craftable

Allows teleporting across the map when two or more Teleporters are placed.

capacity / stat
  • Requires two or more Teleporters to work
  • can be placed more than once.
upgrade route
  • No upgrade listed
  • Hammer source says Teleporter cannot be picked up with Hammer.
requirement
15 Wood, 25 Scrap, and 1 Cultist Gem.
best for
Long-distance travel, rift cleanup, and returning between far objectives.
Respawn Capsule

Respawn Capsule

Crafting Bench Tier 5. • Availability Normal run; late craftable

Automatically respawns the most recent dead player inside it after charging.

capacity / stat
Must charge before the respawn effect triggers.
upgrade route
No upgrade listed.
requirement
40 Wood, 40 Scrap, and 1 Gem of the Forest.
best for
Team recovery on long runs where a death would otherwise cost the route.
Temporal Accelerometer

Temporal Accelerometer

Crafting Bench Tier 5. • Availability Normal run; late craftable

Skips the next night once charged.

capacity / stat
  • Night-skip device
  • Days source calls it highly valuable for speedruns.
upgrade route
No upgrade listed.
requirement
  • 40 Wood, 40 Scrap, and 1 Gem of the Forest
  • Days source also notes a Cultist Gem cost per use.
best for
Speedruns and skipping dangerous nights after late crafting setup.
ImageNameDetailscapacity / statupgrade routerequirementbest forEffect
Map
MapCrafting Bench Tier 1. • Availability Normal run; craftableCraftable max 1.No upgrade listed.3 Wood.Early navigation and planning unexplored routes.Shows the full map, important locations, and explored or unexplored areas.
Sun Dial
Sun DialCrafting Bench Tier 2. • Availability Normal run; craftableTimer appears in the top-right screen area after crafting.No upgrade listed.5 Scrap.Leaving enough time to return to camp before night.Shows how much time is left until day or night.
Compass
CompassCrafting Bench Tier 2. • Availability Normal run; craftableTop-right screen utility after crafting.No upgrade listed.3 Scrap.Rescue routing and objective direction checks.Shows direction to the Fairy and missing children and shows where the player is facing.
Radar
RadarCrafting Bench Tier 3. • Availability Normal run; craftableUses Scrap to detect key locations.No upgrade listed.15 Wood and 10 Scrap.Finding important locations after basic map tools are built.Detects key places in the forest by using Scrap.
Lightning Rod
Lightning RodCrafting Bench Tier 3. • Availability Normal run; craftableCan be placed more than once; Crafting tips say one is usually enough.No upgrade listed.8 Scrap.Storm safety around base or routes where lightning is a risk.Attracts lightning so it does not strike the player.
Teleporter
TeleporterCrafting Bench Tier 4. • Availability Normal run; craftableRequires two or more Teleporters to work; can be placed more than once.No upgrade listed; Hammer source says Teleporter cannot be picked up with Hammer.15 Wood, 25 Scrap, and 1 Cultist Gem.Long-distance travel, rift cleanup, and returning between far objectives.Allows teleporting across the map when two or more Teleporters are placed.
Respawn Capsule
Respawn CapsuleCrafting Bench Tier 5. • Availability Normal run; late craftableMust charge before the respawn effect triggers.No upgrade listed.40 Wood, 40 Scrap, and 1 Gem of the Forest.Team recovery on long runs where a death would otherwise cost the route.Automatically respawns the most recent dead player inside it after charging.
Temporal Accelerometer
Temporal AccelerometerCrafting Bench Tier 5. • Availability Normal run; late craftableNight-skip device; Days source calls it highly valuable for speedruns.No upgrade listed.40 Wood, 40 Scrap, and 1 Gem of the Forest; Days source also notes a Cultist Gem cost per use.Speedruns and skipping dangerous nights after late crafting setup.Skips the next night once charged.

Tool group

Hard Mode utility

1 items

Hard Mode utility stays separate from normal progression. Corrupted Axe can chop like a Strong Axe, but its corruption meter and Hard Mode chest source make it a special route.

Corrupted Axe

Corrupted Axe

Corrupted Chests during Hard Mode. • Availability Hard Mode only

Hard Mode corrupted axe with Strong Axe-like tree-chopping utility and limited corruption meter use.

capacity / stat
  • Equivalent to Strong Axe tree-chopping speed
  • explodes when its corruption meter reaches 100%.
upgrade route
  • No upgrade listed
  • when used up it permanently increases map corruption by 10%.
requirement
Hard Mode corruption event and corrupted chest source.
best for
Temporary rift and corrupted-tree cleanup when a normal Strong Axe or Chainsaw route is not ready.
ImageNameDetailscapacity / statupgrade routerequirementbest forEffect
Corrupted Axe
Corrupted AxeCorrupted Chests during Hard Mode. • Availability Hard Mode onlyEquivalent to Strong Axe tree-chopping speed; explodes when its corruption meter reaches 100%.No upgrade listed; when used up it permanently increases map corruption by 10%.Hard Mode corruption event and corrupted chest source.Temporary rift and corrupted-tree cleanup when a normal Strong Axe or Chainsaw route is not ready.Hard Mode corrupted axe with Strong Axe-like tree-chopping utility and limited corruption meter use.

Tool group

Admin and update-party tools

4 items

Admin and update-party tools are special entries. Their stats are extreme, but they are not normal survival-run goals.

Admin Sack

Admin Sack

Update Party/admin-spawned item. • Availability Admin/update-party only

Admin-only sack with extreme carrying capacity.

capacity / stat
  • 99,999 item capacity
  • Admin Items source says 100,001 with Scavenger.
upgrade route
No upgrade listed.
requirement
Admin or Update Party availability only.
best for
  • Reference only
  • not a normal progression target.
Admin Axe

Admin Axe

Update Party/admin-spawned item. • Availability Admin/update-party only

Admin-only axe that instantly kills many entities and can one-hit trees.

capacity / stat
Admin Items source excludes Mega Cultists, Evil Bunnies, and Evil Carrots from instant kill.
upgrade route
No upgrade listed.
requirement
Admin or Update Party availability only.
best for
  • Reference only
  • not a normal chopping or combat goal.
Admin Flashlight

Admin Flashlight

Update Party/admin-spawned item. • Availability Admin/update-party only

Admin-only light that lasts infinitely, shines extremely bright, and burns entities it shines on.

capacity / stat
Infinite duration listed by Admin Items source.
upgrade route
No upgrade listed.
requirement
Admin or Update Party availability only.
best for
  • Reference only
  • not a normal night-safety target.
Admin Taming Flute

Admin Taming Flute

Update Party/admin-spawned item. • Availability Admin/update-party only

Admin-only flute that instantly tames animals.

capacity / stat
Can tame a maximum of 200 animals instantly.
upgrade route
No upgrade listed.
requirement
Admin or Update Party availability only.
best for
  • Reference only
  • not a normal taming route.
ImageNameDetailscapacity / statupgrade routerequirementbest forEffect
Admin Sack
Admin SackUpdate Party/admin-spawned item. • Availability Admin/update-party only99,999 item capacity; Admin Items source says 100,001 with Scavenger.No upgrade listed.Admin or Update Party availability only.Reference only; not a normal progression target.Admin-only sack with extreme carrying capacity.
Admin Axe
Admin AxeUpdate Party/admin-spawned item. • Availability Admin/update-party onlyAdmin Items source excludes Mega Cultists, Evil Bunnies, and Evil Carrots from instant kill.No upgrade listed.Admin or Update Party availability only.Reference only; not a normal chopping or combat goal.Admin-only axe that instantly kills many entities and can one-hit trees.
Admin Flashlight
Admin FlashlightUpdate Party/admin-spawned item. • Availability Admin/update-party onlyInfinite duration listed by Admin Items source.No upgrade listed.Admin or Update Party availability only.Reference only; not a normal night-safety target.Admin-only light that lasts infinitely, shines extremely bright, and burns entities it shines on.
Admin Taming Flute
Admin Taming FluteUpdate Party/admin-spawned item. • Availability Admin/update-party onlyCan tame a maximum of 200 animals instantly.No upgrade listed.Admin or Update Party availability only.Reference only; not a normal taming route.Admin-only flute that instantly tames animals.

Which tools change the run first

Start by fixing storage and chopping. A Good Sack and a better axe change almost every early trip because you can carry more logs, food, drops, and quest items while spending less daylight on trees. Infernal Sack, Giant Sack, Strong Axe, Ice Axe, and Chainsaw matter later because their sources ask you to reach stronger chests, traders, biomes, or workshops.

After the early storage and axe upgrade, branch by what the run needs. Fishing rods are worth leveling when ponds are part of your food or resource plan. Taming flutes are worth carrying when animal allies matter more than another loot slot. Flashlights help when night travel or monster stuns are the problem, but their charge means they are support tools rather than permanent safety.

Crafted utility gear is about route control. Map, Compass, Sun Dial, and Radar help you read the run and find targets. Lightning Rod, Teleporter, Respawn Capsule, and Temporal Accelerometer are later tools for storm safety, travel, revives, and skipping a night once the device is charged. For each crafted tool, the useful timing clue is the source or bench tier rather than a full material checklist.

What to upgrade before pushing farther

Tool laneFirst useful targetWhat it changesWatch for
StorageGood SackLonger loot and wood trips before returning to campGiant Sack has more capacity, while Infernal Sack trades some capacity for auto-cooking meat
ChoppingGood AxeFaster wood gathering and better ice chest progressChainsaw is listed here for chopping utility, not combat comparison
FishingOld RodStarts the fishing XP route for food and resource runsRod upgrades use the Tool Trader workshop after the XP bar fills
TamingOld Taming FluteStarts the animal ally routeFlute upgrades use the Tool Trader workshop, and Strong Taming Flute has class exceptions for pet capacity
LightStrong FlashlightBetter night movement and stun supportFlashlights still depend on charge
NavigationMap, Compass, Sun Dial, or RadarBetter route awareness, timers, and location detectionBench tier decides when each one becomes realistic
Run controlTeleporter, Respawn Capsule, Temporal Accelerometer, or Lightning RodSafer travel, revives, storm handling, or night skippingThese are later craftable tools, so plan them after the basics are stable

When special and admin tools matter

Corrupted Axe belongs to Hard Mode planning because it comes from Corrupted Chests and carries a corruption drawback when it is used up. It should not be mixed into a normal early-game axe route.

Admin Sack, Admin Axe, Admin Flashlight, and Admin Taming Flute are separated because they come from admin or update-party sources. They are useful for understanding old clips, update references, or unusual item mentions, but they are not normal progression goals.

How to Use This 99 Nights in the Forest Tools List

Capacity or stat is the number that changes the tool decision: sack slots, axe hits, rod level, flute tame range, flashlight charge, craft limit, device behavior, or a special drawback. A small number can still matter if the effect changes the route, such as Infernal Sack cooking meat or Temporal Accelerometer skipping a night after it charges.

Source names the route that can produce the tool, such as starting gear, chests, Pelt Trader, Tool Trader, class starter gear, Tool Workshop, crafting bench tiers, biome chests, Hard Mode chests, or admin/update-party spawning. Requirement gives the extra condition when the source needs one, such as Mossy Coins, a bench tier, a class, a biome, or enough rod or flute XP.

Upgrade route tells you whether the tool is replaced, improved, or leveled. Sacks and flashlights are mostly replaced by better versions. Axes can use the Axe Trim Kit when the row allows it. Rods and taming flutes level through use, then upgrade at the Tool Trader workshop after the XP bar fills. Older station names can appear in old references, so the current route is the Tool Trader workshop.

Availability separates normal run gear from biome-gated tools, Hard Mode tools, cosmetic/base tools, and admin or update-party rows. That separation matters because the best-looking stat is not useful if the route is unavailable in a normal survival run.

FAQ

Q.

How many tools are listed for 99 Nights in the Forest?

There are 32 source-backed tool and utility rows: 4 sacks, 5 chopping tools, 3 fishing rods, 3 taming flutes, 2 flashlights, 2 base utility tools, 8 navigation or run-control tools, 1 Hard Mode utility tool, and 4 admin or update-party tools.

Q.

What tools should I prioritize first?

Good Sack and Good Axe are the safest early upgrades because they improve almost every resource trip. After that, choose light, fishing, taming, or crafted navigation tools based on the route you are actually playing.

Q.

How do fishing rods and taming flutes upgrade?

Rods gain XP from successful fishing, while taming flutes gain XP through taming or healing tamed animals. Once the XP bar fills, use the Tool Trader workshop for the current upgrade route. Older references may mention Upgrade Station, Skills Building, or campfire-level wording.

Q.

Are admin and update-party tools obtainable in a normal run?

No. Admin Sack, Admin Axe, Admin Flashlight, and Admin Taming Flute are kept separate as special rows. Do not plan a normal survival route around those items.

Q.

Why is Chainsaw listed with axes instead of weapons?

Chainsaw is included for its chopping role, especially tree and big-tree work. Combat comparisons belong with weapons, while the Tools row focuses on how it changes gathering and utility routing.

Q.

Does this include full crafting recipes?

No. Crafted utility tools show the source or bench tier and what the tool does. Full material progression belongs with crafting because recipes can distract from the tool decision.

Q.

Is Corrupted Axe part of normal axe progression?

No. Corrupted Axe is a Hard Mode utility row from Corrupted Chests. It can match Strong Axe chopping speed, but its corruption meter makes it a special Hard Mode choice instead of a normal early axe upgrade.

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