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All 33 Weapons in 99 Nights in the Forest: Which Ones Are Worth Using?

Updated on June 5, 2026 (2 days ago)

Weapons decide how safely a 99 Nights in the Forest run handles wolves, cultists, rescue routes, raids, and boss-style fights. The weapon list tracks 33 source-backed combat rows with 33 local item images: 12 melee weapons, 10 ranged weapons, 6 throwables or limited-use weapons, 1 special combat item, 1 defensive combat gear row, and 3 unavailable or admin-only weapons kept separate for old-guide clarity.

Compare each row by source, combat role, ammo or use limit, effect, availability, and class restriction before chasing it. Some rows have exact source-listed stats, while others use Not listed when the checked source pages do not give a reliable value. That keeps weak or missing damage, reload, ammo, and reduction claims out of normal weapon planning.

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Combat role

Melee weapons

12 items

Melee weapons save ammo and usually work best when you can kite or circle enemies without taking too many hits. Compare swing rate, damage, effect, and source before replacing a reliable early weapon.

Spear

Spear

Common Chest, Good Chest, Iron Chest, Pelt Trader second trade

Longer melee reach than basic tools

Status
Available
damage
  • 25
  • 32.5 with Brawler
  • 40 with fully boosted Berserker
ammo / uses
No ammo
rate / reload
0.5 second swing rate
Morningstar

Morningstar

Gold Chest

High melee hit damage

Status
Available
damage
  • 70
  • 91 with Brawler
  • 112 with fully boosted Berserker
ammo / uses
No ammo
rate / reload
1 second swing rate
Katana

Katana

Assassin Class

Faster Spear-style class melee

availability
Class-only
damage
  • 25
  • 32.5 with Brawler
  • 40 with fully boosted Berserker
ammo / uses
No ammo
rate / reload
0.45 second swing rate
Laser Sword

Laser Sword

Broken UFOs, Mothership UFOs • Alien Chest, Broken UFOs, Mothership UFOs

Full-charge AoE hit; weak damage while overheated

Status
Available
damage
  • 25
  • 30 at full charge
  • 2 during Alien Tech overheat
  • 32.5 with Brawler
  • 39 with Berserker full charge
ammo / uses
Uses Alien Tech Energy
rate / reload
  • 0.5 second swing rate
  • Alien Tech recharge
Ice Sword

Ice Sword

Polar Bear Cave, Ice Temple • Ice Chest

Frost effect slows enemies

Status
Available
damage
  • 35
  • 45.5 with Brawler
  • 56 with fully boosted Berserker
ammo / uses
No ammo
rate / reload
0.5 second swing rate
Trident

Trident

Lakes, Bone Pond • Fishing; gold presents from the 2025 Christmas event

High-damage fishing weapon

Status
Available
damage
  • 37.5
  • 48.75 with Brawler
  • 61.8 with fully boosted Berserker
ammo / uses
No ammo
rate / reload
0.6 second swing rate
Poison Claws

Poison Claws

Mother Temple bottom floor, Jungle Biome • Jungle Chest

Poison effect on hit; short range

Status
Available
damage
30
ammo / uses
No ammo
rate / reload
0.2 second swing rate
Poison Spear

Poison Spear

Frog Pond • Frog Chest; Frog Pond dock; gold presents

Poison effect on hit

Status
Available
damage
  • 25
  • 32.5 with Brawler
  • 40 with fully boosted Berserker
ammo / uses
No ammo
rate / reload
0.5 second swing rate
Infernal Sword

Infernal Sword

Volcanic Biome, Volcano • Red-spiked chest, Cultist King drop, Volcano sacrifice reward

Burning effect; cooks meat drops when it gets the kill

Status
Available
damage
40 plus 10 burn damage per second
ammo / uses
No ammo
rate / reload
0.5 second swing rate
Obsidiron Hammer

Obsidiron Hammer

Obsidiron Chest; event/reward routes noted by source

Hit meter triggers an explosion when full

Status
Available
damage
  • 70
  • 91 with Brawler
  • 112 with fully boosted Berserker
  • about 60 explosion damage when charged
ammo / uses
No ammo
rate / reload
0.9 second swing rate
Scythe

Scythe

The Hedge Maze • Vampire Chest; Thanksgiving Table

Life-steal style health regeneration after enough hits

Status
Available
damage
  • 60
  • 78 with Brawler
ammo / uses
No ammo
rate / reload
0.7 second swing rate
Vampire Scythe

Vampire Scythe

Vampire Class

Blood meter shared with Vampire Cloak; heals when filled

availability
Class-only
damage
45
ammo / uses
No ammo
rate / reload
0.7 second swing rate
ImageNameDetailsavailabilitydamageammo / usesrate / reloadcrafting requirementEffect
Spear
SpearCommon Chest, Good Chest, Iron Chest, Pelt Trader second tradeAvailable25; 32.5 with Brawler; 40 with fully boosted BerserkerNo ammo0.5 second swing rateLonger melee reach than basic tools
Morningstar
MorningstarGold ChestAvailable70; 91 with Brawler; 112 with fully boosted BerserkerNo ammo1 second swing rateHigh melee hit damage
Katana
KatanaAssassin ClassClass-only25; 32.5 with Brawler; 40 with fully boosted BerserkerNo ammo0.45 second swing rateFaster Spear-style class melee
Laser Sword
Laser SwordBroken UFOs, Mothership UFOs • Alien Chest, Broken UFOs, Mothership UFOsAvailable25; 30 at full charge; 2 during Alien Tech overheat; 32.5 with Brawler; 39 with Berserker full chargeUses Alien Tech Energy0.5 second swing rate; Alien Tech rechargeFull-charge AoE hit; weak damage while overheated
Ice Sword
Ice SwordPolar Bear Cave, Ice Temple • Ice ChestAvailable35; 45.5 with Brawler; 56 with fully boosted BerserkerNo ammo0.5 second swing rateFrost effect slows enemies
Trident
TridentLakes, Bone Pond • Fishing; gold presents from the 2025 Christmas eventAvailable37.5; 48.75 with Brawler; 61.8 with fully boosted BerserkerNo ammo0.6 second swing rateHigh-damage fishing weapon
Poison Claws
Poison ClawsMother Temple bottom floor, Jungle Biome • Jungle ChestAvailable30No ammo0.2 second swing ratePoison effect on hit; short range
Poison Spear
Poison SpearFrog Pond • Frog Chest; Frog Pond dock; gold presentsAvailable25; 32.5 with Brawler; 40 with fully boosted BerserkerNo ammo0.5 second swing ratePoison effect on hit
Infernal Sword
Infernal SwordVolcanic Biome, Volcano • Red-spiked chest, Cultist King drop, Volcano sacrifice rewardAvailable40 plus 10 burn damage per secondNo ammo0.5 second swing rateBurning effect; cooks meat drops when it gets the kill
Obsidiron Hammer
Obsidiron HammerObsidiron Chest; event/reward routes noted by sourceAvailable70; 91 with Brawler; 112 with fully boosted Berserker; about 60 explosion damage when chargedNo ammo0.9 second swing rateHit meter triggers an explosion when full
Scythe
ScytheThe Hedge Maze • Vampire Chest; Thanksgiving TableAvailable60; 78 with BrawlerNo ammo0.7 second swing rateLife-steal style health regeneration after enough hits
Vampire Scythe
Vampire ScytheVampire ClassClass-only45No ammo0.7 second swing rateBlood meter shared with Vampire Cloak; heals when filled

Combat role

Ranged weapons

10 items

Ranged weapons make dangerous enemies safer to handle, but each one has a limit. Normal guns need ammo, alien weapons use Alien Tech Energy, Flamethrower burns fuel, and some class weapons only exist with the right class.

Revolver

Revolver

Gunsmith Shed • Armory, Good Chest, Iron Chest, Pelt Trader second trade, Ranger Class

Single-target ranged damage

Status
Available
damage
  • 25
  • 37.5 headshot
ammo / uses
  • Revolver Ammo
  • 6-shot cylinder
rate / reload
  • 2 second fire rate
  • 5 second reload
Rifle

Rifle

Gunsmith Shed • Gunsmith Shed, Iron Chest, Legendary Chest, Pelt Trader third trade

High single-shot ranged damage

Status
Available
damage
  • 60
  • 90 headshot
ammo / uses
  • Rifle Ammo
  • 1 shot per reload
rate / reload
5 second reload
Tactical Shotgun

Tactical Shotgun

Workshop • Ruby Chest; chance as a Workshop crafting recipe

Pellet spread burst damage

Status
Available
damage
  • 8 pellets per shot
  • 10 per pellet
  • 20 per pellet on headshot
  • 80 or 160 potential per shot
  • 256 with max Berserker
ammo / uses
  • Shotgun Ammo
  • 3-shot magazine
  • starts with 43 shells when first picked up
rate / reload
  • 2 second fire rate
  • 5 second reload
crafting requirement
  • Crafting recipe can appear at the Workshop
  • exact recipe not listed on source page
Air Rifle

Air Rifle

Carnival • Third Carnival Game / Shooting Gallery minigame

Very low damage; shooting-gallery utility

Status
Event/minigame route
damage
1
ammo / uses
  • Infinite ammo
  • 8 bullets per shot
rate / reload
Not listed
Raygun

Raygun

Broken UFOs, Mothership UFOs • Broken UFOs, Mothership UFOs, Alien Chest, Alien Class

Hitscan alien weapon; overheats at zero Alien Tech Energy

Status
Available
damage
  • 10
  • 15 headshot
ammo / uses
  • Alien Tech Energy
  • about 13 shots before overheat at maximum fire rate
rate / reload
  • Alien Tech Energy recharge
  • full overheat recharge about 9.5 seconds
Laser Cannon

Laser Cannon

Broken UFOs, Mothership UFOs • Broken UFOs, Mothership UFOs, Alien Chest, Cyborg Class, some event reward routes

AoE ranged blast; does not get headshot damage

Status
Available
damage
  • 70
  • 87.5 with Level 2 Cyborg Class
ammo / uses
  • Alien Tech Energy
  • infinite ammo but heavy charge use
rate / reload
7-8 second recharge/reload
Flamethrower

Flamethrower

Pyromaniac Class

Burning effect; cooks meat drops when it gets the kill

availability
Class-only
damage
  • 8.18 per tick
  • 163.6 DPS listed
ammo / uses
  • Fuel Canisters and Oil Barrels
  • 150 capacity
rate / reload
  • 0.05 second fire rate
  • no normal reload listed
Blowpipe

Blowpipe

Frog Pond, Jungle Biome • Frog Chest, fishing at Frog Pond, Poison Master Class, Vine Chest

Poison effect on hit

Status
Available
damage
Not listed
ammo / uses
  • Unlimited reserve ammo
  • 3-shot magazine
rate / reload
  • Slow reload
  • exact time not listed
Crossbow

Crossbow

Volcanic Biome • Hot Chest

Ballistic arc projectile

Status
Available
damage
~30-40
ammo / uses
  • Infinite reserve ammo
  • 1 shot loaded
rate / reload
  • Fire rate 1
  • about 3 second reload
Infernal Crossbow

Infernal Crossbow

Volcanic Biome, Volcano • Red-spiked chest, Cultist King drop, Volcano sacrifice reward, Fire Bandit Class

Burning effect; cooks meat drops when it gets the kill

Status
Available
damage
55 plus 10 burn damage per second
ammo / uses
  • Infinite ammo
  • 1 shot before reload
rate / reload
  • Slightly faster reload than Crossbow
  • exact time not listed
ImageNameDetailsavailabilitydamageammo / usesrate / reloadcrafting requirementEffect
Revolver
RevolverGunsmith Shed • Armory, Good Chest, Iron Chest, Pelt Trader second trade, Ranger ClassAvailable25; 37.5 headshotRevolver Ammo; 6-shot cylinder2 second fire rate; 5 second reloadSingle-target ranged damage
Rifle
RifleGunsmith Shed • Gunsmith Shed, Iron Chest, Legendary Chest, Pelt Trader third tradeAvailable60; 90 headshotRifle Ammo; 1 shot per reload5 second reloadHigh single-shot ranged damage
Tactical Shotgun
Tactical ShotgunWorkshop • Ruby Chest; chance as a Workshop crafting recipeAvailable8 pellets per shot; 10 per pellet; 20 per pellet on headshot; 80 or 160 potential per shot; 256 with max BerserkerShotgun Ammo; 3-shot magazine; starts with 43 shells when first picked up2 second fire rate; 5 second reloadCrafting recipe can appear at the Workshop; exact recipe not listed on source pagePellet spread burst damage
Air Rifle
Air RifleCarnival • Third Carnival Game / Shooting Gallery minigameEvent/minigame route1Infinite ammo; 8 bullets per shotNot listedVery low damage; shooting-gallery utility
Raygun
RaygunBroken UFOs, Mothership UFOs • Broken UFOs, Mothership UFOs, Alien Chest, Alien ClassAvailable10; 15 headshotAlien Tech Energy; about 13 shots before overheat at maximum fire rateAlien Tech Energy recharge; full overheat recharge about 9.5 secondsHitscan alien weapon; overheats at zero Alien Tech Energy
Laser Cannon
Laser CannonBroken UFOs, Mothership UFOs • Broken UFOs, Mothership UFOs, Alien Chest, Cyborg Class, some event reward routesAvailable70; 87.5 with Level 2 Cyborg ClassAlien Tech Energy; infinite ammo but heavy charge use7-8 second recharge/reloadAoE ranged blast; does not get headshot damage
Flamethrower
FlamethrowerPyromaniac ClassClass-only8.18 per tick; 163.6 DPS listedFuel Canisters and Oil Barrels; 150 capacity0.05 second fire rate; no normal reload listedBurning effect; cooks meat drops when it gets the kill
Blowpipe
BlowpipeFrog Pond, Jungle Biome • Frog Chest, fishing at Frog Pond, Poison Master Class, Vine ChestAvailableNot listedUnlimited reserve ammo; 3-shot magazineSlow reload; exact time not listedPoison effect on hit
Crossbow
CrossbowVolcanic Biome • Hot ChestAvailable~30-40Infinite reserve ammo; 1 shot loadedFire rate 1; about 3 second reloadBallistic arc projectile
Infernal Crossbow
Infernal CrossbowVolcanic Biome, Volcano • Red-spiked chest, Cultist King drop, Volcano sacrifice reward, Fire Bandit ClassAvailable55 plus 10 burn damage per secondInfinite ammo; 1 shot before reloadSlightly faster reload than Crossbow; exact time not listedBurning effect; cooks meat drops when it gets the kill

Combat role

Throwables and limited-use weapons

6 items

Throwables are judged by effect, stack size, cooldown, and whether the item disappears or needs restocking. They are often better for slowing, poisoning, burning, or opening a fight than for everyday damage.

Snowball

Snowball

Snow Biome, medium snow cabins, large snow cabins, North Pole biome during Christmas event • Snow Chest; Gambler Class rare occasions

Frost effect slows enemies

Status
Available
damage
  • Low damage
  • exact value not listed
ammo / uses
  • 40-infinite listed by source
  • some Christmas shovel snowballs had 5 uses
rate / reload
  • Throwable
  • reload not listed
Frozen Shuriken

Frozen Shuriken

Ice Temple, Polar Bear Cave • Ice Chest

Frost effect slows enemies

Status
Available
damage
  • Lower than Kunai
  • exact value not listed
ammo / uses
70-infinite listed by source
rate / reload
  • Throwable
  • reload not listed
Kunai

Kunai

Ruby Chest; Assassin Class; Assassin chest spawn chance

Non-reloading thrown ranged weapon

Status
Available
damage
35
ammo / uses
  • 100 capacity
  • 120 with Assassin Class
  • disappears from inventory when out of ammo
rate / reload
  • Fire rate around Raygun
  • no reload
Wildfire

Wildfire

Volcanic Biome • Hot Chest, Cultist King, Fire Bandit Class

Fire puddles apply burning effect

Status
Available
damage
  • Tick damage from fire puddles
  • exact value not listed
ammo / uses
  • One-time-use throwable
  • stacks in one slot
rate / reload
  • Throwable
  • one use per Wildfire
Witch Potion

Witch Potion

Witch Class

Damage, knockback, burning, poison, and teammate healing at Witch level 2

availability
Class-only
damage
TBA / not listed
ammo / uses
  • Infinite uses
  • 6 second cooldown per throw
rate / reload
6 second cooldown
Bouncing Blade

Bouncing Blade

Vampire Chest

Bounces from first target to nearby target; builds life-steal energy

Status
Available
damage
Not listed
ammo / uses
  • Limited
  • exact stack/use count not listed
rate / reload
  • Throwable
  • exact cooldown not listed
ImageNameDetailsavailabilitydamageammo / usesrate / reloadcrafting requirementEffect
Snowball
SnowballSnow Biome, medium snow cabins, large snow cabins, North Pole biome during Christmas event • Snow Chest; Gambler Class rare occasionsAvailableLow damage; exact value not listed40-infinite listed by source; some Christmas shovel snowballs had 5 usesThrowable; reload not listedFrost effect slows enemies
Frozen Shuriken
Frozen ShurikenIce Temple, Polar Bear Cave • Ice ChestAvailableLower than Kunai; exact value not listed70-infinite listed by sourceThrowable; reload not listedFrost effect slows enemies
Kunai
KunaiRuby Chest; Assassin Class; Assassin chest spawn chanceAvailable35100 capacity; 120 with Assassin Class; disappears from inventory when out of ammoFire rate around Raygun; no reloadNon-reloading thrown ranged weapon
Wildfire
WildfireVolcanic Biome • Hot Chest, Cultist King, Fire Bandit ClassAvailableTick damage from fire puddles; exact value not listedOne-time-use throwable; stacks in one slotThrowable; one use per WildfireFire puddles apply burning effect
Witch Potion
Witch PotionWitch ClassClass-onlyTBA / not listedInfinite uses; 6 second cooldown per throw6 second cooldownDamage, knockback, burning, poison, and teammate healing at Witch level 2
Bouncing Blade
Bouncing BladeVampire ChestAvailableNot listedLimited; exact stack/use count not listedThrowable; exact cooldown not listedBounces from first target to nearby target; builds life-steal energy

Combat role

Special combat items

1 items

Special combat items affect fights without behaving like a normal damage weapon. Cultist Staff belongs here because it is class-only and uses souls to summon cultists instead of listing direct damage.

Cultist Staff

Cultist Staff

Necromancer Class

Summons cultists from defeated cultists using souls

availability
Class-only
damage
Not listed
ammo / uses
  • 3 souls to summon a normal dead cultist
  • 10 souls for Cultist King
rate / reload
Not listed
ImageNameDetailsavailabilitydamageammo / usesrate / reloadcrafting requirementEffect
Cultist Staff
Cultist StaffNecromancer ClassClass-onlyNot listed3 souls to summon a normal dead cultist; 10 souls for Cultist KingNot listedSummons cultists from defeated cultists using souls

Combat role

Defensive combat gear

1 items

Defensive combat gear is included only when the item directly changes combat decisions. Riot Shield reduces damage while held and blocks arrows, but it also stops normal attacking while equipped.

Riot Shield

Riot Shield

Tool Workshop • Ruby Chest, Tool Workshop

Reduces damage when held; blocks arrows

Status
Available
damage
No attack damage
ammo / uses
Held defensive item
rate / reload
No reload
crafting requirement
  • Tool Workshop source listed
  • exact recipe not listed on source page
ImageNameDetailsavailabilitydamageammo / usesrate / reloadcrafting requirementEffect
Riot Shield
Riot ShieldTool Workshop • Ruby Chest, Tool WorkshopAvailableNo attack damageHeld defensive itemNo reloadTool Workshop source listed; exact recipe not listed on source pageReduces damage when held; blocks arrows

Combat role

Unavailable and admin-only weapons

3 items

These rows are kept for stale-guide clarity. Do not plan a normal run around Admin Gun, Friendly Gun, or Cultist King Mace.

Admin Gun

Admin Gun

Admin / Update Party only

Very fast admin-only gun

Status
Admin-only / unavailable
damage
75
ammo / uses
Infinite ammo listed
rate / reload
  • 0.01 fire rate
  • 0.01 reload time
Friendly Gun

Friendly Gun

Update Party only

Unavailable gun with Raygun model; source says it can kill teammates

Status
Not available
damage
Not listed
ammo / uses
Not listed
rate / reload
  • Very fast fire rate and no recharge time per Items table
  • exact values not listed
Cultist King Mace

Cultist King Mace

Cultist King Palace reference • Admin-only

Admin-only melee mace

Status
Admin-only / unobtainable
damage
Not listed
ammo / uses
No ammo
rate / reload
Not listed
ImageNameDetailsavailabilitydamageammo / usesrate / reloadcrafting requirementEffect
Admin Gun
Admin GunAdmin / Update Party onlyAdmin-only / unavailable75Infinite ammo listed0.01 fire rate; 0.01 reload timeVery fast admin-only gun
Friendly Gun
Friendly GunUpdate Party onlyNot availableNot listedNot listedVery fast fire rate and no recharge time per Items table; exact values not listedUnavailable gun with Raygun model; source says it can kill teammates
Cultist King Mace
Cultist King MaceCultist King Palace reference • Admin-onlyAdmin-only / unobtainableNot listedNo ammoNot listedAdmin-only melee mace

Where weapons come from

Most normal-run weapons come from chests, structures, biome routes, class starters, or NPC-style trades. Common and Good Chests cover early upgrades such as Spear and Revolver. Ruby, Gold, Ice, Alien, Hot, Infernal, Vampire, and Obsidiron Chests push into stronger or more specialized gear. A few weapons come from specific systems instead: Trident is tied to fishing, Raygun and Laser Cannon use alien routes, and Flamethrower, Katana, Witch Potion, Cultist Staff, and Vampire Scythe belong to specific classes.

Source routeWhat it usually means
Chest or structureThe weapon can appear through looting, so replacement depends on finding the right chest or area again.
Class-onlyThe weapon is part of a class plan, not a normal loot target. Check the class before planning around it.
Biome or boss routeThe weapon usually belongs to a deeper route such as Snow, Jungle, Volcanic, Alien, Vampire, or Cultist King content.
Event or minigame routeTreat the row as context unless that route is available in your run. Air Rifle is here for Carnival context, not normal progression.
Admin-only or unavailableThese rows explain stale references and should not shape a normal run.

Which weapon role fits the fight

Start with the fight you are preparing for. Melee weapons save ammo and work well when you can kite enemies, but they put you close to the hitbox. Ranged weapons are safer for cultists, animals, and bosses, but normal guns depend on ammo, alien weapons depend on Alien Tech Energy, and Flamethrower depends on fuel. Throwables and limited-use weapons are best judged by their effect and stack or cooldown rules rather than by raw damage alone.

Effects can matter as much as a listed number. Ice Sword, Snowball, and Frozen Shuriken slow enemies. Poison Spear, Poison Claws, Blowpipe, and Witch Potion add poison pressure. Infernal Sword, Infernal Crossbow, Flamethrower, and Wildfire apply burning, and some fire weapons can cook meat drops when they get the kill. Riot Shield does not kill enemies, but it belongs here as defensive combat gear because it reduces held damage and blocks arrows.

What ammo and admin rows mean

Save scarce ammo and slow-recharge weapons for fights where distance changes the outcome: cultist rooms, rescue routes, bears, boss fights, and crowded biome structures. Use melee weapons, Alien Tech Energy weapons, or renewable class tools when a threat is safe enough to handle without spending bullets or shells.

Do not treat unavailable rows as goals. Admin Gun, Friendly Gun, and Cultist King Mace stay in their own section because players may see them in old guides, category lists, or rumors. They are not normal progression weapons. Axes, Chainsaw, rods, flutes, sacks, flashlights, ammunition, crafting stations, and normal armor are also left out because their main job is utility, crafting, storage, gathering, or protection rather than weapon comparison.

How to Use This 99 Nights in the Forest Weapons List

The Category field names the weapon's job: melee, ranged, throwable, special combat, defensive combat gear, or unavailable/admin-only. Source, Availability, and Class restriction show whether the weapon is something you can realistically chase in a normal run.

Damage and Rate/reload only show exact values when a source page lists them clearly. Not listed means the value was not reliable enough to turn into a number. Ammo/uses covers bullets, shells, Alien Tech Energy, fuel, cooldowns, finite stacks, or held defensive use. Best for is a short role note based on the listed stats, effects, source, and limitations.

FAQ

Q.

How many weapons are listed for 99 Nights in the Forest?

The approved weapon list has 33 rows: 12 melee weapons, 10 ranged weapons, 6 throwables or limited-use weapons, 1 special combat item, 1 defensive combat gear row, and 3 unavailable or admin-only weapons.

Q.

Why do some weapon stats say Not listed?

Not listed means the checked source pages did not give a reliable exact value for that stat. The row can still be useful for source, effect, role, and availability, but the missing number should not be guessed.

Q.

Are axes or Chainsaw included as weapons?

No. Even though some source categories tag axes as weapons, Old Axe, Good Axe, Ice Axe, Strong Axe, Chainsaw, and Admin Axe are treated as utility tools because their main job is woodcutting and tool progression.

Q.

Is Air Rifle a normal weapon progression target?

No. Air Rifle is kept as event and minigame context for the Carnival shooting route. It deals very low damage and should not be treated like a normal combat upgrade.

Q.

Why are admin weapons listed at all?

Admin Gun, Friendly Gun, and Cultist King Mace are listed only so old references and false drop rumors make sense. They stay separate from normal obtainable weapons.

Q.

When should I save ranged ammo?

Save bullets, shells, and slow-recharge ranged weapons for fights where distance matters: cultist groups, rescue routes, bears, boss-style enemies, and crowded biome structures. Safer enemies can usually be handled with melee, reusable class tools, or Alien Tech Energy weapons.

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