Weapons decide how safely a 99 Nights in the Forest run handles wolves, cultists, rescue routes, raids, and boss-style fights. The weapon list tracks 33 source-backed combat rows with 33 local item images: 12 melee weapons, 10 ranged weapons, 6 throwables or limited-use weapons, 1 special combat item, 1 defensive combat gear row, and 3 unavailable or admin-only weapons kept separate for old-guide clarity.
Compare each row by source, combat role, ammo or use limit, effect, availability, and class restriction before chasing it. Some rows have exact source-listed stats, while others use Not listed when the checked source pages do not give a reliable value. That keeps weak or missing damage, reload, ammo, and reduction claims out of normal weapon planning.
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Combat role
Melee weapons
Melee weapons save ammo and usually work best when you can kite or circle enemies without taking too many hits. Compare swing rate, damage, effect, and source before replacing a reliable early weapon.

Spear
Common Chest, Good Chest, Iron Chest, Pelt Trader second trade
Longer melee reach than basic tools
- Status
- Available
- damage
- 25
- 32.5 with Brawler
- 40 with fully boosted Berserker
- ammo / uses
- No ammo
- rate / reload
- 0.5 second swing rate

Morningstar
Gold Chest
High melee hit damage
- Status
- Available
- damage
- 70
- 91 with Brawler
- 112 with fully boosted Berserker
- ammo / uses
- No ammo
- rate / reload
- 1 second swing rate

Katana
Assassin Class
Faster Spear-style class melee
- availability
- Class-only
- damage
- 25
- 32.5 with Brawler
- 40 with fully boosted Berserker
- ammo / uses
- No ammo
- rate / reload
- 0.45 second swing rate

Laser Sword
Broken UFOs, Mothership UFOs • Alien Chest, Broken UFOs, Mothership UFOs
Full-charge AoE hit; weak damage while overheated
- Status
- Available
- damage
- 25
- 30 at full charge
- 2 during Alien Tech overheat
- 32.5 with Brawler
- 39 with Berserker full charge
- ammo / uses
- Uses Alien Tech Energy
- rate / reload
- 0.5 second swing rate
- Alien Tech recharge

Ice Sword
Polar Bear Cave, Ice Temple • Ice Chest
Frost effect slows enemies
- Status
- Available
- damage
- 35
- 45.5 with Brawler
- 56 with fully boosted Berserker
- ammo / uses
- No ammo
- rate / reload
- 0.5 second swing rate

Trident
Lakes, Bone Pond • Fishing; gold presents from the 2025 Christmas event
High-damage fishing weapon
- Status
- Available
- damage
- 37.5
- 48.75 with Brawler
- 61.8 with fully boosted Berserker
- ammo / uses
- No ammo
- rate / reload
- 0.6 second swing rate

Poison Claws
Mother Temple bottom floor, Jungle Biome • Jungle Chest
Poison effect on hit; short range
- Status
- Available
- damage
- 30
- ammo / uses
- No ammo
- rate / reload
- 0.2 second swing rate

Poison Spear
Frog Pond • Frog Chest; Frog Pond dock; gold presents
Poison effect on hit
- Status
- Available
- damage
- 25
- 32.5 with Brawler
- 40 with fully boosted Berserker
- ammo / uses
- No ammo
- rate / reload
- 0.5 second swing rate

Infernal Sword
Volcanic Biome, Volcano • Red-spiked chest, Cultist King drop, Volcano sacrifice reward
Burning effect; cooks meat drops when it gets the kill
- Status
- Available
- damage
- 40 plus 10 burn damage per second
- ammo / uses
- No ammo
- rate / reload
- 0.5 second swing rate

Obsidiron Hammer
Obsidiron Chest; event/reward routes noted by source
Hit meter triggers an explosion when full
- Status
- Available
- damage
- 70
- 91 with Brawler
- 112 with fully boosted Berserker
- about 60 explosion damage when charged
- ammo / uses
- No ammo
- rate / reload
- 0.9 second swing rate

Scythe
The Hedge Maze • Vampire Chest; Thanksgiving Table
Life-steal style health regeneration after enough hits
- Status
- Available
- damage
- 60
- 78 with Brawler
- ammo / uses
- No ammo
- rate / reload
- 0.7 second swing rate

Vampire Scythe
Vampire Class
Blood meter shared with Vampire Cloak; heals when filled
- availability
- Class-only
- damage
- 45
- ammo / uses
- No ammo
- rate / reload
- 0.7 second swing rate
| Image | Name | Details | availability | damage | ammo / uses | rate / reload | crafting requirement | Effect |
|---|---|---|---|---|---|---|---|---|
![]() | Spear | Common Chest, Good Chest, Iron Chest, Pelt Trader second trade | Available | 25; 32.5 with Brawler; 40 with fully boosted Berserker | No ammo | 0.5 second swing rate | — | Longer melee reach than basic tools |
![]() | Morningstar | Gold Chest | Available | 70; 91 with Brawler; 112 with fully boosted Berserker | No ammo | 1 second swing rate | — | High melee hit damage |
![]() | Katana | Assassin Class | Class-only | 25; 32.5 with Brawler; 40 with fully boosted Berserker | No ammo | 0.45 second swing rate | — | Faster Spear-style class melee |
![]() | Laser Sword | Broken UFOs, Mothership UFOs • Alien Chest, Broken UFOs, Mothership UFOs | Available | 25; 30 at full charge; 2 during Alien Tech overheat; 32.5 with Brawler; 39 with Berserker full charge | Uses Alien Tech Energy | 0.5 second swing rate; Alien Tech recharge | — | Full-charge AoE hit; weak damage while overheated |
![]() | Ice Sword | Polar Bear Cave, Ice Temple • Ice Chest | Available | 35; 45.5 with Brawler; 56 with fully boosted Berserker | No ammo | 0.5 second swing rate | — | Frost effect slows enemies |
![]() | Trident | Lakes, Bone Pond • Fishing; gold presents from the 2025 Christmas event | Available | 37.5; 48.75 with Brawler; 61.8 with fully boosted Berserker | No ammo | 0.6 second swing rate | — | High-damage fishing weapon |
![]() | Poison Claws | Mother Temple bottom floor, Jungle Biome • Jungle Chest | Available | 30 | No ammo | 0.2 second swing rate | — | Poison effect on hit; short range |
![]() | Poison Spear | Frog Pond • Frog Chest; Frog Pond dock; gold presents | Available | 25; 32.5 with Brawler; 40 with fully boosted Berserker | No ammo | 0.5 second swing rate | — | Poison effect on hit |
![]() | Infernal Sword | Volcanic Biome, Volcano • Red-spiked chest, Cultist King drop, Volcano sacrifice reward | Available | 40 plus 10 burn damage per second | No ammo | 0.5 second swing rate | — | Burning effect; cooks meat drops when it gets the kill |
![]() | Obsidiron Hammer | Obsidiron Chest; event/reward routes noted by source | Available | 70; 91 with Brawler; 112 with fully boosted Berserker; about 60 explosion damage when charged | No ammo | 0.9 second swing rate | — | Hit meter triggers an explosion when full |
![]() | Scythe | The Hedge Maze • Vampire Chest; Thanksgiving Table | Available | 60; 78 with Brawler | No ammo | 0.7 second swing rate | — | Life-steal style health regeneration after enough hits |
![]() | Vampire Scythe | Vampire Class | Class-only | 45 | No ammo | 0.7 second swing rate | — | Blood meter shared with Vampire Cloak; heals when filled |
Combat role
Ranged weapons
Ranged weapons make dangerous enemies safer to handle, but each one has a limit. Normal guns need ammo, alien weapons use Alien Tech Energy, Flamethrower burns fuel, and some class weapons only exist with the right class.

Revolver
Gunsmith Shed • Armory, Good Chest, Iron Chest, Pelt Trader second trade, Ranger Class
Single-target ranged damage
- Status
- Available
- damage
- 25
- 37.5 headshot
- ammo / uses
- Revolver Ammo
- 6-shot cylinder
- rate / reload
- 2 second fire rate
- 5 second reload

Rifle
Gunsmith Shed • Gunsmith Shed, Iron Chest, Legendary Chest, Pelt Trader third trade
High single-shot ranged damage
- Status
- Available
- damage
- 60
- 90 headshot
- ammo / uses
- Rifle Ammo
- 1 shot per reload
- rate / reload
- 5 second reload

Tactical Shotgun
Workshop • Ruby Chest; chance as a Workshop crafting recipe
Pellet spread burst damage
- Status
- Available
- damage
- 8 pellets per shot
- 10 per pellet
- 20 per pellet on headshot
- 80 or 160 potential per shot
- 256 with max Berserker
- ammo / uses
- Shotgun Ammo
- 3-shot magazine
- starts with 43 shells when first picked up
- rate / reload
- 2 second fire rate
- 5 second reload
- crafting requirement
- Crafting recipe can appear at the Workshop
- exact recipe not listed on source page

Air Rifle
Carnival • Third Carnival Game / Shooting Gallery minigame
Very low damage; shooting-gallery utility
- Status
- Event/minigame route
- damage
- 1
- ammo / uses
- Infinite ammo
- 8 bullets per shot
- rate / reload
- Not listed

Raygun
Broken UFOs, Mothership UFOs • Broken UFOs, Mothership UFOs, Alien Chest, Alien Class
Hitscan alien weapon; overheats at zero Alien Tech Energy
- Status
- Available
- damage
- 10
- 15 headshot
- ammo / uses
- Alien Tech Energy
- about 13 shots before overheat at maximum fire rate
- rate / reload
- Alien Tech Energy recharge
- full overheat recharge about 9.5 seconds

Laser Cannon
Broken UFOs, Mothership UFOs • Broken UFOs, Mothership UFOs, Alien Chest, Cyborg Class, some event reward routes
AoE ranged blast; does not get headshot damage
- Status
- Available
- damage
- 70
- 87.5 with Level 2 Cyborg Class
- ammo / uses
- Alien Tech Energy
- infinite ammo but heavy charge use
- rate / reload
- 7-8 second recharge/reload

Flamethrower
Pyromaniac Class
Burning effect; cooks meat drops when it gets the kill
- availability
- Class-only
- damage
- 8.18 per tick
- 163.6 DPS listed
- ammo / uses
- Fuel Canisters and Oil Barrels
- 150 capacity
- rate / reload
- 0.05 second fire rate
- no normal reload listed

Blowpipe
Frog Pond, Jungle Biome • Frog Chest, fishing at Frog Pond, Poison Master Class, Vine Chest
Poison effect on hit
- Status
- Available
- damage
- Not listed
- ammo / uses
- Unlimited reserve ammo
- 3-shot magazine
- rate / reload
- Slow reload
- exact time not listed

Crossbow
Volcanic Biome • Hot Chest
Ballistic arc projectile
- Status
- Available
- damage
- ~30-40
- ammo / uses
- Infinite reserve ammo
- 1 shot loaded
- rate / reload
- Fire rate 1
- about 3 second reload

Infernal Crossbow
Volcanic Biome, Volcano • Red-spiked chest, Cultist King drop, Volcano sacrifice reward, Fire Bandit Class
Burning effect; cooks meat drops when it gets the kill
- Status
- Available
- damage
- 55 plus 10 burn damage per second
- ammo / uses
- Infinite ammo
- 1 shot before reload
- rate / reload
- Slightly faster reload than Crossbow
- exact time not listed
| Image | Name | Details | availability | damage | ammo / uses | rate / reload | crafting requirement | Effect |
|---|---|---|---|---|---|---|---|---|
![]() | Revolver | Gunsmith Shed • Armory, Good Chest, Iron Chest, Pelt Trader second trade, Ranger Class | Available | 25; 37.5 headshot | Revolver Ammo; 6-shot cylinder | 2 second fire rate; 5 second reload | — | Single-target ranged damage |
![]() | Rifle | Gunsmith Shed • Gunsmith Shed, Iron Chest, Legendary Chest, Pelt Trader third trade | Available | 60; 90 headshot | Rifle Ammo; 1 shot per reload | 5 second reload | — | High single-shot ranged damage |
![]() | Tactical Shotgun | Workshop • Ruby Chest; chance as a Workshop crafting recipe | Available | 8 pellets per shot; 10 per pellet; 20 per pellet on headshot; 80 or 160 potential per shot; 256 with max Berserker | Shotgun Ammo; 3-shot magazine; starts with 43 shells when first picked up | 2 second fire rate; 5 second reload | Crafting recipe can appear at the Workshop; exact recipe not listed on source page | Pellet spread burst damage |
![]() | Air Rifle | Carnival • Third Carnival Game / Shooting Gallery minigame | Event/minigame route | 1 | Infinite ammo; 8 bullets per shot | Not listed | — | Very low damage; shooting-gallery utility |
![]() | Raygun | Broken UFOs, Mothership UFOs • Broken UFOs, Mothership UFOs, Alien Chest, Alien Class | Available | 10; 15 headshot | Alien Tech Energy; about 13 shots before overheat at maximum fire rate | Alien Tech Energy recharge; full overheat recharge about 9.5 seconds | — | Hitscan alien weapon; overheats at zero Alien Tech Energy |
![]() | Laser Cannon | Broken UFOs, Mothership UFOs • Broken UFOs, Mothership UFOs, Alien Chest, Cyborg Class, some event reward routes | Available | 70; 87.5 with Level 2 Cyborg Class | Alien Tech Energy; infinite ammo but heavy charge use | 7-8 second recharge/reload | — | AoE ranged blast; does not get headshot damage |
![]() | Flamethrower | Pyromaniac Class | Class-only | 8.18 per tick; 163.6 DPS listed | Fuel Canisters and Oil Barrels; 150 capacity | 0.05 second fire rate; no normal reload listed | — | Burning effect; cooks meat drops when it gets the kill |
![]() | Blowpipe | Frog Pond, Jungle Biome • Frog Chest, fishing at Frog Pond, Poison Master Class, Vine Chest | Available | Not listed | Unlimited reserve ammo; 3-shot magazine | Slow reload; exact time not listed | — | Poison effect on hit |
![]() | Crossbow | Volcanic Biome • Hot Chest | Available | ~30-40 | Infinite reserve ammo; 1 shot loaded | Fire rate 1; about 3 second reload | — | Ballistic arc projectile |
![]() | Infernal Crossbow | Volcanic Biome, Volcano • Red-spiked chest, Cultist King drop, Volcano sacrifice reward, Fire Bandit Class | Available | 55 plus 10 burn damage per second | Infinite ammo; 1 shot before reload | Slightly faster reload than Crossbow; exact time not listed | — | Burning effect; cooks meat drops when it gets the kill |
Combat role
Throwables and limited-use weapons
Throwables are judged by effect, stack size, cooldown, and whether the item disappears or needs restocking. They are often better for slowing, poisoning, burning, or opening a fight than for everyday damage.

Snowball
Snow Biome, medium snow cabins, large snow cabins, North Pole biome during Christmas event • Snow Chest; Gambler Class rare occasions
Frost effect slows enemies
- Status
- Available
- damage
- Low damage
- exact value not listed
- ammo / uses
- 40-infinite listed by source
- some Christmas shovel snowballs had 5 uses
- rate / reload
- Throwable
- reload not listed

Frozen Shuriken
Ice Temple, Polar Bear Cave • Ice Chest
Frost effect slows enemies
- Status
- Available
- damage
- Lower than Kunai
- exact value not listed
- ammo / uses
- 70-infinite listed by source
- rate / reload
- Throwable
- reload not listed

Kunai
Ruby Chest; Assassin Class; Assassin chest spawn chance
Non-reloading thrown ranged weapon
- Status
- Available
- damage
- 35
- ammo / uses
- 100 capacity
- 120 with Assassin Class
- disappears from inventory when out of ammo
- rate / reload
- Fire rate around Raygun
- no reload

Wildfire
Volcanic Biome • Hot Chest, Cultist King, Fire Bandit Class
Fire puddles apply burning effect
- Status
- Available
- damage
- Tick damage from fire puddles
- exact value not listed
- ammo / uses
- One-time-use throwable
- stacks in one slot
- rate / reload
- Throwable
- one use per Wildfire

Witch Potion
Witch Class
Damage, knockback, burning, poison, and teammate healing at Witch level 2
- availability
- Class-only
- damage
- TBA / not listed
- ammo / uses
- Infinite uses
- 6 second cooldown per throw
- rate / reload
- 6 second cooldown

Bouncing Blade
Vampire Chest
Bounces from first target to nearby target; builds life-steal energy
- Status
- Available
- damage
- Not listed
- ammo / uses
- Limited
- exact stack/use count not listed
- rate / reload
- Throwable
- exact cooldown not listed
| Image | Name | Details | availability | damage | ammo / uses | rate / reload | crafting requirement | Effect |
|---|---|---|---|---|---|---|---|---|
![]() | Snowball | Snow Biome, medium snow cabins, large snow cabins, North Pole biome during Christmas event • Snow Chest; Gambler Class rare occasions | Available | Low damage; exact value not listed | 40-infinite listed by source; some Christmas shovel snowballs had 5 uses | Throwable; reload not listed | — | Frost effect slows enemies |
![]() | Frozen Shuriken | Ice Temple, Polar Bear Cave • Ice Chest | Available | Lower than Kunai; exact value not listed | 70-infinite listed by source | Throwable; reload not listed | — | Frost effect slows enemies |
![]() | Kunai | Ruby Chest; Assassin Class; Assassin chest spawn chance | Available | 35 | 100 capacity; 120 with Assassin Class; disappears from inventory when out of ammo | Fire rate around Raygun; no reload | — | Non-reloading thrown ranged weapon |
![]() | Wildfire | Volcanic Biome • Hot Chest, Cultist King, Fire Bandit Class | Available | Tick damage from fire puddles; exact value not listed | One-time-use throwable; stacks in one slot | Throwable; one use per Wildfire | — | Fire puddles apply burning effect |
![]() | Witch Potion | Witch Class | Class-only | TBA / not listed | Infinite uses; 6 second cooldown per throw | 6 second cooldown | — | Damage, knockback, burning, poison, and teammate healing at Witch level 2 |
![]() | Bouncing Blade | Vampire Chest | Available | Not listed | Limited; exact stack/use count not listed | Throwable; exact cooldown not listed | — | Bounces from first target to nearby target; builds life-steal energy |
Combat role
Special combat items
Special combat items affect fights without behaving like a normal damage weapon. Cultist Staff belongs here because it is class-only and uses souls to summon cultists instead of listing direct damage.

Cultist Staff
Necromancer Class
Summons cultists from defeated cultists using souls
- availability
- Class-only
- damage
- Not listed
- ammo / uses
- 3 souls to summon a normal dead cultist
- 10 souls for Cultist King
- rate / reload
- Not listed
| Image | Name | Details | availability | damage | ammo / uses | rate / reload | crafting requirement | Effect |
|---|---|---|---|---|---|---|---|---|
![]() | Cultist Staff | Necromancer Class | Class-only | Not listed | 3 souls to summon a normal dead cultist; 10 souls for Cultist King | Not listed | — | Summons cultists from defeated cultists using souls |
Combat role
Defensive combat gear
Defensive combat gear is included only when the item directly changes combat decisions. Riot Shield reduces damage while held and blocks arrows, but it also stops normal attacking while equipped.

Riot Shield
Tool Workshop • Ruby Chest, Tool Workshop
Reduces damage when held; blocks arrows
- Status
- Available
- damage
- No attack damage
- ammo / uses
- Held defensive item
- rate / reload
- No reload
- crafting requirement
- Tool Workshop source listed
- exact recipe not listed on source page
| Image | Name | Details | availability | damage | ammo / uses | rate / reload | crafting requirement | Effect |
|---|---|---|---|---|---|---|---|---|
![]() | Riot Shield | Tool Workshop • Ruby Chest, Tool Workshop | Available | No attack damage | Held defensive item | No reload | Tool Workshop source listed; exact recipe not listed on source page | Reduces damage when held; blocks arrows |
Where weapons come from
Most normal-run weapons come from chests, structures, biome routes, class starters, or NPC-style trades. Common and Good Chests cover early upgrades such as Spear and Revolver. Ruby, Gold, Ice, Alien, Hot, Infernal, Vampire, and Obsidiron Chests push into stronger or more specialized gear. A few weapons come from specific systems instead: Trident is tied to fishing, Raygun and Laser Cannon use alien routes, and Flamethrower, Katana, Witch Potion, Cultist Staff, and Vampire Scythe belong to specific classes.
| Source route | What it usually means |
|---|---|
| Chest or structure | The weapon can appear through looting, so replacement depends on finding the right chest or area again. |
| Class-only | The weapon is part of a class plan, not a normal loot target. Check the class before planning around it. |
| Biome or boss route | The weapon usually belongs to a deeper route such as Snow, Jungle, Volcanic, Alien, Vampire, or Cultist King content. |
| Event or minigame route | Treat the row as context unless that route is available in your run. Air Rifle is here for Carnival context, not normal progression. |
| Admin-only or unavailable | These rows explain stale references and should not shape a normal run. |
Which weapon role fits the fight
Start with the fight you are preparing for. Melee weapons save ammo and work well when you can kite enemies, but they put you close to the hitbox. Ranged weapons are safer for cultists, animals, and bosses, but normal guns depend on ammo, alien weapons depend on Alien Tech Energy, and Flamethrower depends on fuel. Throwables and limited-use weapons are best judged by their effect and stack or cooldown rules rather than by raw damage alone.
Effects can matter as much as a listed number. Ice Sword, Snowball, and Frozen Shuriken slow enemies. Poison Spear, Poison Claws, Blowpipe, and Witch Potion add poison pressure. Infernal Sword, Infernal Crossbow, Flamethrower, and Wildfire apply burning, and some fire weapons can cook meat drops when they get the kill. Riot Shield does not kill enemies, but it belongs here as defensive combat gear because it reduces held damage and blocks arrows.
What ammo and admin rows mean
Save scarce ammo and slow-recharge weapons for fights where distance changes the outcome: cultist rooms, rescue routes, bears, boss fights, and crowded biome structures. Use melee weapons, Alien Tech Energy weapons, or renewable class tools when a threat is safe enough to handle without spending bullets or shells.
Do not treat unavailable rows as goals. Admin Gun, Friendly Gun, and Cultist King Mace stay in their own section because players may see them in old guides, category lists, or rumors. They are not normal progression weapons. Axes, Chainsaw, rods, flutes, sacks, flashlights, ammunition, crafting stations, and normal armor are also left out because their main job is utility, crafting, storage, gathering, or protection rather than weapon comparison.
How to Use This 99 Nights in the Forest Weapons List
The Category field names the weapon's job: melee, ranged, throwable, special combat, defensive combat gear, or unavailable/admin-only. Source, Availability, and Class restriction show whether the weapon is something you can realistically chase in a normal run.
Damage and Rate/reload only show exact values when a source page lists them clearly. Not listed means the value was not reliable enough to turn into a number. Ammo/uses covers bullets, shells, Alien Tech Energy, fuel, cooldowns, finite stacks, or held defensive use. Best for is a short role note based on the listed stats, effects, source, and limitations.
FAQ
How many weapons are listed for 99 Nights in the Forest?
The approved weapon list has 33 rows: 12 melee weapons, 10 ranged weapons, 6 throwables or limited-use weapons, 1 special combat item, 1 defensive combat gear row, and 3 unavailable or admin-only weapons.
Why do some weapon stats say Not listed?
Not listed means the checked source pages did not give a reliable exact value for that stat. The row can still be useful for source, effect, role, and availability, but the missing number should not be guessed.
Are axes or Chainsaw included as weapons?
No. Even though some source categories tag axes as weapons, Old Axe, Good Axe, Ice Axe, Strong Axe, Chainsaw, and Admin Axe are treated as utility tools because their main job is woodcutting and tool progression.
Is Air Rifle a normal weapon progression target?
No. Air Rifle is kept as event and minigame context for the Carnival shooting route. It deals very low damage and should not be treated like a normal combat upgrade.
Why are admin weapons listed at all?
Admin Gun, Friendly Gun, and Cultist King Mace are listed only so old references and false drop rumors make sense. They stay separate from normal obtainable weapons.
When should I save ranged ammo?
Save bullets, shells, and slow-recharge ranged weapons for fights where distance matters: cultist groups, rescue routes, bears, boss-style enemies, and crowded biome structures. Safer enemies can usually be handled with melee, reusable class tools, or Alien Tech Energy weapons.




