Blessings are passive cave rewards that stay with your player for the run. Each statue choice bends weather, time, or hunger in your favor, which is a polite little miracle after fighting through the Bat's hallway.
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Survival focus
Weather Blessings
Ram blessings reduce lightning frequency, while Owl blessings reduce rain frequency. Tier II is the stronger form of the same weather effect.
Blessing of the Ram I
The first Ram tier reduces lightning pressure during stormy runs.
- Statue
- Ram
- Tier
- I
- Affects
- Lightning
- Effect
- Reduces how often lightning occurs.
- Strength
- Base tier
- Best for
- Runs where lightning is causing dangerous weather interruptions.
- How to reach
- Clear a cave and reach a statue room to choose from the offered statues.
- Choice rule
- Choosing the statue locks this blessing into one of your blessing slots for the run.
Blessing of the Ram II
The stronger Ram tier pushes lightning frequency lower than the first tier.
- Statue
- Ram
- Tier
- II
- Affects
- Lightning
- Effect
- Reduces lightning occurrence further than Ram I.
- Strength
- Stronger tier
- Best for
- Runs that need the strongest available reduction in lightning interruptions.
- How to reach
- Clear a cave and reach a statue room to choose from the offered statues.
- Choice rule
- Choosing the statue locks this blessing into one of your blessing slots for the run.
Blessing of the Owl I
The first Owl tier makes rainy weather less likely during the run.
- Statue
- Owl
- Tier
- I
- Affects
- Rain
- Effect
- Reduces the chance of rain.
- Strength
- Base tier
- Best for
- Runs where rain and wet weather are making travel or fights harder.
- How to reach
- Clear a cave and reach a statue room to choose from the offered statues.
- Choice rule
- Choosing the statue locks this blessing into one of your blessing slots for the run.
Blessing of the Owl II
The stronger Owl tier lowers rain frequency beyond the first tier.
- Statue
- Owl
- Tier
- II
- Affects
- Rain
- Effect
- Reduces rain frequency further than Owl I.
- Strength
- Stronger tier
- Best for
- Runs that need the strongest available reduction in rainy weather.
- How to reach
- Clear a cave and reach a statue room to choose from the offered statues.
- Choice rule
- Choosing the statue locks this blessing into one of your blessing slots for the run.
| Name | Description | Statue | Tier | Affects | Effect | Strength | Best for | How to reach | Choice rule |
|---|---|---|---|---|---|---|---|---|---|
| Blessing of the Ram I | The first Ram tier reduces lightning pressure during stormy runs. | Ram | I | Lightning | Reduces how often lightning occurs. | Base tier | Runs where lightning is causing dangerous weather interruptions. | Clear a cave and reach a statue room to choose from the offered statues. | Choosing the statue locks this blessing into one of your blessing slots for the run. |
| Blessing of the Ram II | The stronger Ram tier pushes lightning frequency lower than the first tier. | Ram | II | Lightning | Reduces lightning occurrence further than Ram I. | Stronger tier | Runs that need the strongest available reduction in lightning interruptions. | Clear a cave and reach a statue room to choose from the offered statues. | Choosing the statue locks this blessing into one of your blessing slots for the run. |
| Blessing of the Owl I | The first Owl tier makes rainy weather less likely during the run. | Owl | I | Rain | Reduces the chance of rain. | Base tier | Runs where rain and wet weather are making travel or fights harder. | Clear a cave and reach a statue room to choose from the offered statues. | Choosing the statue locks this blessing into one of your blessing slots for the run. |
| Blessing of the Owl II | The stronger Owl tier lowers rain frequency beyond the first tier. | Owl | II | Rain | Reduces rain frequency further than Owl I. | Stronger tier | Runs that need the strongest available reduction in rainy weather. | Clear a cave and reach a statue room to choose from the offered statues. | Choosing the statue locks this blessing into one of your blessing slots for the run. |
Survival focus
Time Blessings
Deer blessings extend daytime and shorten nighttime. They suit runs that need a larger safe window for gathering, travel, and objectives.
Blessing of the Deer I
The first Deer tier trades some night length for a longer daylight window.
- Statue
- Deer
- Tier
- I
- Affects
- Day and night length
- Effect
- Extends daytime and shortens nighttime.
- Strength
- Base tier
- Best for
- Runs that need more daylight for gathering, travel, and objectives.
- How to reach
- Clear a cave and reach a statue room to choose from the offered statues.
- Choice rule
- Choosing the statue locks this blessing into one of your blessing slots for the run.
Blessing of the Deer II
The stronger Deer tier gives a larger shift toward daylight than the first tier.
- Statue
- Deer
- Tier
- II
- Affects
- Day and night length
- Effect
- Extends daytime and shortens nighttime further than Deer I.
- Strength
- Stronger tier
- Best for
- Runs that need the strongest available daylight extension.
- How to reach
- Clear a cave and reach a statue room to choose from the offered statues.
- Choice rule
- Choosing the statue locks this blessing into one of your blessing slots for the run.
| Name | Description | Statue | Tier | Affects | Effect | Strength | Best for | How to reach | Choice rule |
|---|---|---|---|---|---|---|---|---|---|
| Blessing of the Deer I | The first Deer tier trades some night length for a longer daylight window. | Deer | I | Day and night length | Extends daytime and shortens nighttime. | Base tier | Runs that need more daylight for gathering, travel, and objectives. | Clear a cave and reach a statue room to choose from the offered statues. | Choosing the statue locks this blessing into one of your blessing slots for the run. |
| Blessing of the Deer II | The stronger Deer tier gives a larger shift toward daylight than the first tier. | Deer | II | Day and night length | Extends daytime and shortens nighttime further than Deer I. | Stronger tier | Runs that need the strongest available daylight extension. | Clear a cave and reach a statue room to choose from the offered statues. | Choosing the statue locks this blessing into one of your blessing slots for the run. |
Survival focus
Resource Blessings
Bat blessings slow hunger drain. They help stretch food supplies and reduce how often the team has to stop, eat, and wonder who packed nothing.
Blessing of the Bat I
The first Bat tier slows hunger drain and reduces pressure on the food supply.
- Statue
- Bat
- Tier
- I
- Affects
- Hunger drain
- Effect
- Slows the rate at which hunger drains.
- Strength
- Base tier
- Best for
- Runs where food use and hunger pressure are the main resource problem.
- How to reach
- Clear a cave and reach a statue room to choose from the offered statues.
- Choice rule
- Choosing the statue locks this blessing into one of your blessing slots for the run.
Blessing of the Bat II
The stronger Bat tier stretches food supplies further than the first tier.
- Statue
- Bat
- Tier
- II
- Affects
- Hunger drain
- Effect
- Slows hunger drain further than Bat I.
- Strength
- Stronger tier
- Best for
- Runs that need the strongest available reduction in food pressure.
- How to reach
- Clear a cave and reach a statue room to choose from the offered statues.
- Choice rule
- Choosing the statue locks this blessing into one of your blessing slots for the run.
| Name | Description | Statue | Tier | Affects | Effect | Strength | Best for | How to reach | Choice rule |
|---|---|---|---|---|---|---|---|---|---|
| Blessing of the Bat I | The first Bat tier slows hunger drain and reduces pressure on the food supply. | Bat | I | Hunger drain | Slows the rate at which hunger drains. | Base tier | Runs where food use and hunger pressure are the main resource problem. | Clear a cave and reach a statue room to choose from the offered statues. | Choosing the statue locks this blessing into one of your blessing slots for the run. |
| Blessing of the Bat II | The stronger Bat tier stretches food supplies further than the first tier. | Bat | II | Hunger drain | Slows hunger drain further than Bat I. | Stronger tier | Runs that need the strongest available reduction in food pressure. | Clear a cave and reach a statue room to choose from the offered statues. | Choosing the statue locks this blessing into one of your blessing slots for the run. |
Choosing a statue blessing
Each statue room gives you a choice between the statues offered there. Interacting with one locks its blessing into a slot for the run, so pick the problem that is hurting your team now instead of chasing a name that sounds dramatic.
Ram and Owl control weather pressure. Ram reduces lightning frequency, while Owl reduces rain frequency. Deer changes the day and night cycle, and Bat slows hunger drain.
Tier II is a stronger version of the same family's tier I effect. The checked effects do not provide stable percentages, so compare the direction and tier rather than pretending the forest handed over a neat spreadsheet.
Planning a blessing mix
A player can hold up to four blessings during a run. You can specialize in one survival problem or mix families as later caves open more choices.
- Pick Deer when short daylight keeps cutting off gathering and rescue routes.
- Pick Bat when food use is draining supplies and inventory space.
- Pick Ram when lightning is the bigger storm problem.
- Pick Owl when frequent rain is making travel and fights harder.
The best mix depends on the run. More daylight and slower hunger help long exploration routes, while weather blessings remove quieter problems that tend to become loud at the worst possible moment.
Reaching the statue rooms
The main cave appears early, and more cave routes open as the run progresses. Statue areas sit behind cave combat and traversal, so bring a Strong Flashlight, reliable weapons, food, and healing before treating the tunnel like a free perk shop.
Clear the cave threats to reach the statue room. Later cave openings give more blessing opportunities, but each choice still belongs to the player who makes it.
FAQ
How do cave blessings work?
Clear a cave to reach a statue room, then interact with one of the offered statues. The chosen passive uses a blessing slot and stays with your player for the run.
How many blessings can I hold in one run?
A player can hold up to four blessings during a run. Later cave routes provide more chances to fill those slots.
What is the difference between tier I and tier II?
Tier II is a stronger version of the same family's tier I effect. The stable comparison is the stronger direction, not an unsupported percentage.
Which blessing helps with hunger?
Blessing of the Bat slows hunger drain. Bat II is the stronger version.
Which blessing gives me more daylight?
Blessing of the Deer extends daytime and shortens nighttime. Deer II shifts the cycle further than Deer I.
What should I bring into the caves?
Bring a Strong Flashlight, reliable weapons, food, and healing. Cave combat and the Bat stand between the entrance and the statue rooms.









