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  4. Story Missions

All 8 Story Missions in Undead Nightmare (2010) Story Mode

Updated on September 7, 2026 (about 1 month ago)

Undead Nightmare Story Mode missions begin at Beecher’s Hope and move through West Elizabeth, New Austin, and Nuevo Paraíso. Use the sequence, territory, giver, starting point, and gate details to place each objective in the route, with late-story entries marked before their more revealing notes.

How to use this collection

Sequence shows a stable reference order, not a strict play order. Territory is the display grouping, while route locations can cross regions. The Direct gate / unlock field captures the practical story dependency, and progression notes hold branch and side-activity nuance. Spoiler levels range from moderate to critical, so read the late-story notes with care.

View

Territory

West Elizabeth

2 items

The expansion opens at Beecher’s Hope and then moves into the Blackwater investigation. These entries establish the outbreak and the route into New Austin.

Love in the Time of Plague

Survive the opening outbreak, deal with the infected family, and leave for Blackwater.

Spoiler level
high
Territory
West Elizabeth
Mission giver / trigger
Intro; automatic opening at Beecher’s Hope
Sequence
1
Start location
Beecher’s Hope
Direct gate / unlock
Unlocks Curious Tales from Blackwater and the Blackwater investigation.
Post-game status
No — expansion story

Curious Tales from Blackwater

Investigate Blackwater, rescue survivors, cleanse the cemetery, and stabilize the town.

Spoiler level
moderate
Territory
West Elizabeth
Mission giver / trigger
Professor Harold MacDougal
Sequence
2
Start location
Blackwater; MacDougal’s office area
Direct gate / unlock
Opens New Austin and the Seth and Nigel story branches: Get Back in That Hole, Partner and A Cure for Most of What Ails You.
Post-game status
No — expansion story

Territory

New Austin

3 items

The Seth and Nigel branches become available together after Blackwater. Their order is flexible, and the side-activity gate around the train route is progression context rather than extra Story Mode content.

Get Back in That Hole, Partner

Meet Seth, cleanse the three named New Austin cemeteries, and return to Seth.

Spoiler level
moderate
Territory
New Austin
Mission giver / trigger
Seth Briars
Sequence
3
Start location
Old Bacchus Place
Direct gate / unlock
Clears the Seth branch and advances the route toward the Mexico story; continue with the remaining New Austin story branch.
Post-game status
No — expansion story

A Cure for Most of What Ails You

Gather the required plants, recover weapon parts, and deliver the materials to Nigel.

Spoiler level
moderate
Territory
New Austin
Mission giver / trigger
Nigel West Dickens
Sequence
4
Start location
Fort Mercer
Direct gate / unlock
Unlocks American Imperialism after the cure branch and its supporting progression gates.
Post-game status
No — expansion story

American Imperialism

Use the Army-train plan to cross the blocked border and open the Mexico story route.

Spoiler level
high
Territory
New Austin
Mission giver / trigger
Nigel West Dickens
Sequence
5
Start location
Solomon’s Folly / The Scratching Post route
Direct gate / unlock
Unlocks Mother Superior Blues and the Nuevo Paraíso story branch.
Post-game status
No — expansion story

Territory

Nuevo Paraíso

3 items

The Mexico route leads through Las Hermanas and Escalera before the late-story return to Beecher’s Hope. Critical spoiler labels apply to the late entries and their post-story boundary.

Mother Superior Blues

Save Las Hermanas, bring a normal undead to Mother Superior, and cleanse Sepulcro.

Spoiler level
high
Territory
Nuevo Paraíso
Mission giver / trigger
Mother Superior; guide prose also names Mother Superior Calderón
Sequence
6
Start location
Las Hermanas
Direct gate / unlock
Unlocks A Civilized Man after the remaining Mexico progression gate.
Post-game status
No — expansion story

A Civilized Man

Follow the Reyes lead through Escalera and the catacombs to trigger the expansion’s final story transition.

Spoiler level
critical
Territory
Nuevo Paraíso
Mission giver / trigger
John Marston; automatic story marker/continuation
Sequence
7
Start location
Escalera
Direct gate / unlock
Unlocks On a Pale Horse, the guide-listed epilogue entry.
Post-game status
No — expansion story

On a Pale Horse

Complete the guide-listed epilogue and reach the expansion’s post-story boundary.

Spoiler level
critical
Territory
Nuevo Paraíso
Mission giver / trigger
John Marston; automatic epilogue continuation
Sequence
8
Start location
Beecher’s Hope return
Direct gate / unlock
Closes the named eight-entry expansion story; remaining side activities stay available afterward.
Post-game status
Epilogue / finale

Scope

This follows the Undead Nightmare single-player expansion route, including its epilogue entry. It does not cover the regular Red Dead Redemption campaign, Survivor Side-Missions, multiplayer, Undead Overrun, challenges, outfits, cemeteries, towns, or 100% activities. The same expansion route applies across the 2010 DLC, the standalone disc, and later releases that include Undead Nightmare. Bundled multiplayer material on the standalone release remains outside this scope.

Route and gates

After the Blackwater chapter, the Seth and Nigel branches open in New Austin. Their branches can be tackled in either order, while the displayed sequence keeps Seth before Nigel for easier route planning. American Imperialism is the crossing point into Nuevo Paraíso. Its progression notes keep the supporting side-activity gate visible without turning those activities into Story Mode entries.

Some route versions name Missing Souls alone around the American Imperialism gate, while others also include Birth of the Conservation Movement, Paternal Pride, and Dinner for Two. These are supporting side activities, not additional story entries. The Mexico section has a similar pause around Filth and Other Entertainment and Biographies and Lies.

Spoiler note

The late-story entries carry critical spoilers. Open their detailed notes only when you are comfortable with the expansion’s final transition and post-story boundary. Completing the story does not remove the remaining side activities from free roam.

FAQ

Q.

Are these missions from the regular Red Dead Redemption campaign?

No. They belong to the Undead Nightmare single-player expansion. The regular Red Dead Redemption campaign has its own separate mission route.

Q.

Can I complete the Seth and Nigel branches in either order?

Yes. Both branches open after Curious Tales from Blackwater. The displayed sequence keeps Get Back in That Hole, Partner before A Cure for Most of What Ails You, but the branches can be approached in either order.

Q.

Are Survivor Side-Missions part of this Story Mode route?

No. Survivor Side-Missions remain separate activities. Some can appear as progression gates around the later story, but they are not Story Mode mission entries here.

Q.

Why do the American Imperialism gate notes mention different side missions?

Route versions differ around this gate. Missing Souls is named on its own in some versions, while Birth of the Conservation Movement, Paternal Pride, Dinner for Two, and Missing Souls appear together in others. Keep those activities separate from the story route and check the progression note for the distinction.

Q.

Is On a Pale Horse a regular mission or an epilogue?

It is treated as the expansion’s epilogue entry. After its story boundary, side activities, challenges, and other free-roam content remain available.

Q.

Do different packages create different mission sets?

No. The 2010 DLC, standalone release, and later packages that include Undead Nightmare use the same expansion story route. Platform packaging does not create duplicate entries, and bundled multiplayer content is separate.

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