Undead Nightmare Story Mode missions begin at Beecher’s Hope and move through West Elizabeth, New Austin, and Nuevo Paraíso. Use the sequence, territory, giver, starting point, and gate details to place each objective in the route, with late-story entries marked before their more revealing notes.
How to use this collection
Sequence shows a stable reference order, not a strict play order. Territory is the display grouping, while route locations can cross regions. The Direct gate / unlock field captures the practical story dependency, and progression notes hold branch and side-activity nuance. Spoiler levels range from moderate to critical, so read the late-story notes with care.
Territory
West Elizabeth
The expansion opens at Beecher’s Hope and then moves into the Blackwater investigation. These entries establish the outbreak and the route into New Austin.
Love in the Time of Plague
Survive the opening outbreak, deal with the infected family, and leave for Blackwater.
- Spoiler level
- high
- Territory
- West Elizabeth
- Mission giver / trigger
- Intro; automatic opening at Beecher’s Hope
- Sequence
- 1
- Start location
- Beecher’s Hope
- Direct gate / unlock
- Unlocks Curious Tales from Blackwater and the Blackwater investigation.
- Post-game status
- No — expansion story
Curious Tales from Blackwater
Investigate Blackwater, rescue survivors, cleanse the cemetery, and stabilize the town.
- Spoiler level
- moderate
- Territory
- West Elizabeth
- Mission giver / trigger
- Professor Harold MacDougal
- Sequence
- 2
- Start location
- Blackwater; MacDougal’s office area
- Direct gate / unlock
- Opens New Austin and the Seth and Nigel story branches: Get Back in That Hole, Partner and A Cure for Most of What Ails You.
- Post-game status
- No — expansion story
Territory
New Austin
The Seth and Nigel branches become available together after Blackwater. Their order is flexible, and the side-activity gate around the train route is progression context rather than extra Story Mode content.
Get Back in That Hole, Partner
Meet Seth, cleanse the three named New Austin cemeteries, and return to Seth.
- Spoiler level
- moderate
- Territory
- New Austin
- Mission giver / trigger
- Seth Briars
- Sequence
- 3
- Start location
- Old Bacchus Place
- Direct gate / unlock
- Clears the Seth branch and advances the route toward the Mexico story; continue with the remaining New Austin story branch.
- Post-game status
- No — expansion story
A Cure for Most of What Ails You
Gather the required plants, recover weapon parts, and deliver the materials to Nigel.
- Spoiler level
- moderate
- Territory
- New Austin
- Mission giver / trigger
- Nigel West Dickens
- Sequence
- 4
- Start location
- Fort Mercer
- Direct gate / unlock
- Unlocks American Imperialism after the cure branch and its supporting progression gates.
- Post-game status
- No — expansion story
American Imperialism
Use the Army-train plan to cross the blocked border and open the Mexico story route.
- Spoiler level
- high
- Territory
- New Austin
- Mission giver / trigger
- Nigel West Dickens
- Sequence
- 5
- Start location
- Solomon’s Folly / The Scratching Post route
- Direct gate / unlock
- Unlocks Mother Superior Blues and the Nuevo Paraíso story branch.
- Post-game status
- No — expansion story
Territory
Nuevo Paraíso
The Mexico route leads through Las Hermanas and Escalera before the late-story return to Beecher’s Hope. Critical spoiler labels apply to the late entries and their post-story boundary.
Mother Superior Blues
Save Las Hermanas, bring a normal undead to Mother Superior, and cleanse Sepulcro.
- Spoiler level
- high
- Territory
- Nuevo Paraíso
- Mission giver / trigger
- Mother Superior; guide prose also names Mother Superior Calderón
- Sequence
- 6
- Start location
- Las Hermanas
- Direct gate / unlock
- Unlocks A Civilized Man after the remaining Mexico progression gate.
- Post-game status
- No — expansion story
A Civilized Man
Follow the Reyes lead through Escalera and the catacombs to trigger the expansion’s final story transition.
- Spoiler level
- critical
- Territory
- Nuevo Paraíso
- Mission giver / trigger
- John Marston; automatic story marker/continuation
- Sequence
- 7
- Start location
- Escalera
- Direct gate / unlock
- Unlocks On a Pale Horse, the guide-listed epilogue entry.
- Post-game status
- No — expansion story
On a Pale Horse
Complete the guide-listed epilogue and reach the expansion’s post-story boundary.
- Spoiler level
- critical
- Territory
- Nuevo Paraíso
- Mission giver / trigger
- John Marston; automatic epilogue continuation
- Sequence
- 8
- Start location
- Beecher’s Hope return
- Direct gate / unlock
- Closes the named eight-entry expansion story; remaining side activities stay available afterward.
- Post-game status
- Epilogue / finale
Scope
This follows the Undead Nightmare single-player expansion route, including its epilogue entry. It does not cover the regular Red Dead Redemption campaign, Survivor Side-Missions, multiplayer, Undead Overrun, challenges, outfits, cemeteries, towns, or 100% activities. The same expansion route applies across the 2010 DLC, the standalone disc, and later releases that include Undead Nightmare. Bundled multiplayer material on the standalone release remains outside this scope.
Route and gates
After the Blackwater chapter, the Seth and Nigel branches open in New Austin. Their branches can be tackled in either order, while the displayed sequence keeps Seth before Nigel for easier route planning. American Imperialism is the crossing point into Nuevo Paraíso. Its progression notes keep the supporting side-activity gate visible without turning those activities into Story Mode entries.
Some route versions name Missing Souls alone around the American Imperialism gate, while others also include Birth of the Conservation Movement, Paternal Pride, and Dinner for Two. These are supporting side activities, not additional story entries. The Mexico section has a similar pause around Filth and Other Entertainment and Biographies and Lies.
Spoiler note
The late-story entries carry critical spoilers. Open their detailed notes only when you are comfortable with the expansion’s final transition and post-story boundary. Completing the story does not remove the remaining side activities from free roam.
FAQ
Are these missions from the regular Red Dead Redemption campaign?
No. They belong to the Undead Nightmare single-player expansion. The regular Red Dead Redemption campaign has its own separate mission route.
Can I complete the Seth and Nigel branches in either order?
Yes. Both branches open after Curious Tales from Blackwater. The displayed sequence keeps Get Back in That Hole, Partner before A Cure for Most of What Ails You, but the branches can be approached in either order.
Are Survivor Side-Missions part of this Story Mode route?
No. Survivor Side-Missions remain separate activities. Some can appear as progression gates around the later story, but they are not Story Mode mission entries here.
Why do the American Imperialism gate notes mention different side missions?
Route versions differ around this gate. Missing Souls is named on its own in some versions, while Birth of the Conservation Movement, Paternal Pride, Dinner for Two, and Missing Souls appear together in others. Keep those activities separate from the story route and check the progression note for the distinction.
Is On a Pale Horse a regular mission or an epilogue?
It is treated as the expansion’s epilogue entry. After its story boundary, side activities, challenges, and other free-roam content remain available.
Do different packages create different mission sets?
No. The 2010 DLC, standalone release, and later packages that include Undead Nightmare use the same expansion story route. Platform packaging does not create duplicate entries, and bundled multiplayer content is separate.

