Undead Nightmare Story Mode missions begin at Beecher’s Hope and move through West Elizabeth, New Austin, and Nuevo Paraíso. Use the sequence, territory, giver, starting point, and gate details to place each objective in the route, with late-story entries marked before their more revealing notes.
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Territory
West Elizabeth
The expansion opens at Beecher’s Hope and then moves into the Blackwater investigation. These entries establish the outbreak and the route into New Austin.
Love in the Time of Plague
Survive the opening outbreak, deal with the infected family, and leave for Blackwater.
- Spoiler level
- high
- Territory
- West Elizabeth
- Mission giver / trigger
- Intro; automatic opening at Beecher’s Hope
- Mission
- Love in the Time of Plague
- Sequence
- 1
- Start location
- Beecher’s Hope
- Direct gate / unlock
- Unlocks Curious Tales from Blackwater and the Blackwater investigation.
- Post-game status
- No — expansion story
- Route locations
- Beecher’s Hope → Blackwater
- Prerequisite
- None; this is the automatic opening entry.
- Progression note
- The automatic intro trigger is treated as the mission giver because no named NPC issues the opening marker.
- Permanent missability
- No permanent missability is documented in the checked guides; this is sequence-gated story content.
- Spoiler note
- Opening outbreak and Beecher’s Hope status spoiler.
- Mode
- Undead Nightmare single-player Story Mode
- Edition scope
- Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion.
- Content boundary
- Undead Nightmare expansion story mission
Curious Tales from Blackwater
Investigate Blackwater, rescue survivors, cleanse the cemetery, and stabilize the town.
- Spoiler level
- moderate
- Territory
- West Elizabeth
- Mission giver / trigger
- Professor Harold MacDougal
- Mission
- Curious Tales from Blackwater
- Sequence
- 2
- Start location
- Blackwater; MacDougal’s office area
- Direct gate / unlock
- Opens New Austin and the Seth and Nigel story branches: Get Back in That Hole, Partner and A Cure for Most of What Ails You.
- Post-game status
- No — expansion story
- Route locations
- Blackwater office → Blackwater cemetery and town
- Prerequisite
- Love in the Time of Plague
- Progression note
- The source index groups the entry under Harold MacDougal’s branch; GameFAQs may append ‘USA’ to the title, but that is not a second mission.
- Permanent missability
- No permanent missability is documented; the two New Austin branches open after this entry.
- Spoiler note
- Blackwater outbreak, cemetery, and regional-transition spoiler.
- Mode
- Undead Nightmare single-player Story Mode
- Edition scope
- Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion.
- Content boundary
- Undead Nightmare expansion story mission
| Name | Objective | Spoiler level | Territory | Mission giver / trigger | Mission | Sequence | Start location | Direct gate / unlock | Post-game status | Route locations | Prerequisite | Progression note | Permanent missability | Spoiler note | Mode | Edition scope | Content boundary |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Love in the Time of Plague | Survive the opening outbreak, deal with the infected family, and leave for Blackwater. | high | West Elizabeth | Intro; automatic opening at Beecher’s Hope | Love in the Time of Plague | 1 | Beecher’s Hope | Unlocks Curious Tales from Blackwater and the Blackwater investigation. | No — expansion story | Beecher’s Hope → Blackwater | None; this is the automatic opening entry. | The automatic intro trigger is treated as the mission giver because no named NPC issues the opening marker. | No permanent missability is documented in the checked guides; this is sequence-gated story content. | Opening outbreak and Beecher’s Hope status spoiler. | Undead Nightmare single-player Story Mode | Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion. | Undead Nightmare expansion story mission |
| Curious Tales from Blackwater | Investigate Blackwater, rescue survivors, cleanse the cemetery, and stabilize the town. | moderate | West Elizabeth | Professor Harold MacDougal | Curious Tales from Blackwater | 2 | Blackwater; MacDougal’s office area | Opens New Austin and the Seth and Nigel story branches: Get Back in That Hole, Partner and A Cure for Most of What Ails You. | No — expansion story | Blackwater office → Blackwater cemetery and town | Love in the Time of Plague | The source index groups the entry under Harold MacDougal’s branch; GameFAQs may append ‘USA’ to the title, but that is not a second mission. | No permanent missability is documented; the two New Austin branches open after this entry. | Blackwater outbreak, cemetery, and regional-transition spoiler. | Undead Nightmare single-player Story Mode | Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion. | Undead Nightmare expansion story mission |
Territory
New Austin
The Seth and Nigel branches become available together after Blackwater. Their order is flexible, and the side-activity gate around the train route is progression context rather than extra Story Mode content.
Get Back in That Hole, Partner
Meet Seth, cleanse the three named New Austin cemeteries, and return to Seth.
- Spoiler level
- moderate
- Territory
- New Austin
- Mission giver / trigger
- Seth Briars
- Mission
- Get Back in That Hole, Partner
- Sequence
- 3
- Start location
- Old Bacchus Place
- Direct gate / unlock
- Clears the Seth branch and advances the route toward the Mexico story; continue with the remaining New Austin story branch.
- Post-game status
- No — expansion story
- Route locations
- Old Bacchus Place → Coot’s Chapel, Odd Fellow’s Rest, and Tumbleweed cemeteries
- Prerequisite
- Curious Tales from Blackwater
- Progression note
- The three cemetery clears are supporting objectives, not additional collection rows. GameFAQs says the cemetery order does not matter.
- Permanent missability
- No permanent missability is documented; this branch can be completed before or after the Nigel branch.
- Spoiler note
- Seth and cemetery-cleansing progression spoiler.
- Mode
- Undead Nightmare single-player Story Mode
- Edition scope
- Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion.
- Content boundary
- Undead Nightmare expansion story mission
A Cure for Most of What Ails You
Gather the required plants, recover weapon parts, and deliver the materials to Nigel.
- Spoiler level
- moderate
- Territory
- New Austin
- Mission giver / trigger
- Nigel West Dickens
- Mission
- A Cure for Most of What Ails You
- Sequence
- 4
- Start location
- Fort Mercer
- Direct gate / unlock
- Unlocks American Imperialism after the cure branch and its supporting progression gates.
- Post-game status
- No — expansion story
- Route locations
- Fort Mercer → Gaptooth Ridge → northern Tall Trees → Riley’s Charge → Benedict Point
- Prerequisite
- Curious Tales from Blackwater
- Progression note
- The two New Austin branches are editorially listed as Seth before Nigel, but the guides support completing this branch before or after Get Back in That Hole, Partner. iRedDead records four Survivor Side-Missions before the story continues; GameFAQs uses a narrower Missing Souls gate.
- Permanent missability
- No permanent missability is documented; this is a branch mission rather than a permanently missable activity.
- Spoiler note
- Cure materials, gear, and progression-gate spoiler.
- Mode
- Undead Nightmare single-player Story Mode
- Edition scope
- Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion.
- Content boundary
- Undead Nightmare expansion story mission
American Imperialism
Use the Army-train plan to cross the blocked border and open the Mexico story route.
- Spoiler level
- high
- Territory
- New Austin
- Mission giver / trigger
- Nigel West Dickens
- Mission
- American Imperialism
- Sequence
- 5
- Start location
- Solomon’s Folly / The Scratching Post route
- Direct gate / unlock
- Unlocks Mother Superior Blues and the Nuevo Paraíso story branch.
- Post-game status
- No — expansion story
- Route locations
- Solomon’s Folly → The Scratching Post → Benedict Point train → Mexico border
- Prerequisite
- Get Back in That Hole, Partner and A Cure for Most of What Ails You; the side-gate wording varies by source.
- Progression note
- GameFAQs lists Missing Souls in the prerequisite table, while iRedDead records Birth of the Conservation Movement, Paternal Pride, Dinner for Two, and Missing Souls after the cure branch. These remain separate Survivor Side-Missions, not story rows.
- Permanent missability
- No permanent missability is documented; the border-crossing sequence is a story gate.
- Spoiler note
- Mexico access and Army-train progression spoiler.
- Mode
- Undead Nightmare single-player Story Mode
- Edition scope
- Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion.
- Content boundary
- Undead Nightmare expansion story mission
| Name | Objective | Spoiler level | Territory | Mission giver / trigger | Mission | Sequence | Start location | Direct gate / unlock | Post-game status | Route locations | Prerequisite | Progression note | Permanent missability | Spoiler note | Mode | Edition scope | Content boundary |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Get Back in That Hole, Partner | Meet Seth, cleanse the three named New Austin cemeteries, and return to Seth. | moderate | New Austin | Seth Briars | Get Back in That Hole, Partner | 3 | Old Bacchus Place | Clears the Seth branch and advances the route toward the Mexico story; continue with the remaining New Austin story branch. | No — expansion story | Old Bacchus Place → Coot’s Chapel, Odd Fellow’s Rest, and Tumbleweed cemeteries | Curious Tales from Blackwater | The three cemetery clears are supporting objectives, not additional collection rows. GameFAQs says the cemetery order does not matter. | No permanent missability is documented; this branch can be completed before or after the Nigel branch. | Seth and cemetery-cleansing progression spoiler. | Undead Nightmare single-player Story Mode | Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion. | Undead Nightmare expansion story mission |
| A Cure for Most of What Ails You | Gather the required plants, recover weapon parts, and deliver the materials to Nigel. | moderate | New Austin | Nigel West Dickens | A Cure for Most of What Ails You | 4 | Fort Mercer | Unlocks American Imperialism after the cure branch and its supporting progression gates. | No — expansion story | Fort Mercer → Gaptooth Ridge → northern Tall Trees → Riley’s Charge → Benedict Point | Curious Tales from Blackwater | The two New Austin branches are editorially listed as Seth before Nigel, but the guides support completing this branch before or after Get Back in That Hole, Partner. iRedDead records four Survivor Side-Missions before the story continues; GameFAQs uses a narrower Missing Souls gate. | No permanent missability is documented; this is a branch mission rather than a permanently missable activity. | Cure materials, gear, and progression-gate spoiler. | Undead Nightmare single-player Story Mode | Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion. | Undead Nightmare expansion story mission |
| American Imperialism | Use the Army-train plan to cross the blocked border and open the Mexico story route. | high | New Austin | Nigel West Dickens | American Imperialism | 5 | Solomon’s Folly / The Scratching Post route | Unlocks Mother Superior Blues and the Nuevo Paraíso story branch. | No — expansion story | Solomon’s Folly → The Scratching Post → Benedict Point train → Mexico border | Get Back in That Hole, Partner and A Cure for Most of What Ails You; the side-gate wording varies by source. | GameFAQs lists Missing Souls in the prerequisite table, while iRedDead records Birth of the Conservation Movement, Paternal Pride, Dinner for Two, and Missing Souls after the cure branch. These remain separate Survivor Side-Missions, not story rows. | No permanent missability is documented; the border-crossing sequence is a story gate. | Mexico access and Army-train progression spoiler. | Undead Nightmare single-player Story Mode | Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion. | Undead Nightmare expansion story mission |
Territory
Nuevo Paraíso
The Mexico route leads through Las Hermanas and Escalera before the late-story return to Beecher’s Hope. Critical spoiler labels apply to the late entries and their post-story boundary.
Mother Superior Blues
Save Las Hermanas, bring a normal undead to Mother Superior, and cleanse Sepulcro.
- Spoiler level
- high
- Territory
- Nuevo Paraíso
- Mission giver / trigger
- Mother Superior; guide prose also names Mother Superior Calderón
- Mission
- Mother Superior Blues
- Sequence
- 6
- Start location
- Las Hermanas
- Direct gate / unlock
- Unlocks A Civilized Man after the remaining Mexico progression gate.
- Post-game status
- No — expansion story
- Route locations
- Las Hermanas → Sepulcro cemetery → Las Hermanas → Escalera route
- Prerequisite
- American Imperialism
- Progression note
- iRedDead says the next story step waits for Filth and Other Entertainment and Biographies and Lies. Those Survivor Side-Missions remain outside this database.
- Permanent missability
- No permanent missability is documented; the named side-mission gate is progression context, not an extra row.
- Spoiler note
- Las Hermanas, plague-cause setup, and Mexico progression spoiler.
- Mode
- Undead Nightmare single-player Story Mode
- Edition scope
- Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion.
- Content boundary
- Undead Nightmare expansion story mission
A Civilized Man
Follow the Reyes lead through Escalera and the catacombs to trigger the expansion’s final story transition.
- Spoiler level
- critical
- Territory
- Nuevo Paraíso
- Mission giver / trigger
- John Marston; automatic story marker/continuation
- Mission
- A Civilized Man
- Sequence
- 7
- Start location
- Escalera
- Direct gate / unlock
- Unlocks On a Pale Horse, the guide-listed epilogue entry.
- Post-game status
- No — expansion story
- Route locations
- Escalera → Reyes estate → catacombs beneath the bullfighting ring
- Prerequisite
- Mother Superior Blues
- Progression note
- John’s continuation marker is recorded as the trigger rather than an invented external NPC giver. Keep the sacred-mask and ending-cinema details behind the critical spoiler treatment.
- Permanent missability
- No permanent missability is documented; failed-attempt and replay behavior should be validated on the target edition.
- Spoiler note
- Critical Reyes, catacomb, and final-transition spoiler; list cards should remain restrained.
- Mode
- Undead Nightmare single-player Story Mode
- Edition scope
- Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion.
- Content boundary
- Undead Nightmare expansion story mission
On a Pale Horse
Complete the guide-listed epilogue and reach the expansion’s post-story boundary.
- Spoiler level
- critical
- Territory
- Nuevo Paraíso
- Mission giver / trigger
- John Marston; automatic epilogue continuation
- Mission
- On a Pale Horse
- Sequence
- 8
- Start location
- Beecher’s Hope return
- Direct gate / unlock
- Closes the named eight-entry expansion story; remaining side activities stay available afterward.
- Post-game status
- Epilogue / finale
- Route locations
- Beecher’s Hope and the post-story free-roam map
- Prerequisite
- A Civilized Man
- Progression note
- The source index retains this Beecher’s Hope return under its Nuevo Paraíso group even though it is an epilogue return. GameFAQs calls it an epilogue rather than a conventional mission; it remains row 8 because the independent rosters count it.
- Permanent missability
- No permanent missability is documented; this is the final story boundary, not a side objective.
- Spoiler note
- Critical ending and post-story-state spoiler; keep the default card summary neutral.
- Mode
- Undead Nightmare single-player Story Mode
- Edition scope
- Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion.
- Content boundary
- Undead Nightmare expansion story mission
| Name | Objective | Spoiler level | Territory | Mission giver / trigger | Mission | Sequence | Start location | Direct gate / unlock | Post-game status | Route locations | Prerequisite | Progression note | Permanent missability | Spoiler note | Mode | Edition scope | Content boundary |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mother Superior Blues | Save Las Hermanas, bring a normal undead to Mother Superior, and cleanse Sepulcro. | high | Nuevo Paraíso | Mother Superior; guide prose also names Mother Superior Calderón | Mother Superior Blues | 6 | Las Hermanas | Unlocks A Civilized Man after the remaining Mexico progression gate. | No — expansion story | Las Hermanas → Sepulcro cemetery → Las Hermanas → Escalera route | American Imperialism | iRedDead says the next story step waits for Filth and Other Entertainment and Biographies and Lies. Those Survivor Side-Missions remain outside this database. | No permanent missability is documented; the named side-mission gate is progression context, not an extra row. | Las Hermanas, plague-cause setup, and Mexico progression spoiler. | Undead Nightmare single-player Story Mode | Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion. | Undead Nightmare expansion story mission |
| A Civilized Man | Follow the Reyes lead through Escalera and the catacombs to trigger the expansion’s final story transition. | critical | Nuevo Paraíso | John Marston; automatic story marker/continuation | A Civilized Man | 7 | Escalera | Unlocks On a Pale Horse, the guide-listed epilogue entry. | No — expansion story | Escalera → Reyes estate → catacombs beneath the bullfighting ring | Mother Superior Blues | John’s continuation marker is recorded as the trigger rather than an invented external NPC giver. Keep the sacred-mask and ending-cinema details behind the critical spoiler treatment. | No permanent missability is documented; failed-attempt and replay behavior should be validated on the target edition. | Critical Reyes, catacomb, and final-transition spoiler; list cards should remain restrained. | Undead Nightmare single-player Story Mode | Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion. | Undead Nightmare expansion story mission |
| On a Pale Horse | Complete the guide-listed epilogue and reach the expansion’s post-story boundary. | critical | Nuevo Paraíso | John Marston; automatic epilogue continuation | On a Pale Horse | 8 | Beecher’s Hope return | Closes the named eight-entry expansion story; remaining side activities stay available afterward. | Epilogue / finale | Beecher’s Hope and the post-story free-roam map | A Civilized Man | The source index retains this Beecher’s Hope return under its Nuevo Paraíso group even though it is an epilogue return. GameFAQs calls it an epilogue rather than a conventional mission; it remains row 8 because the independent rosters count it. | No permanent missability is documented; this is the final story boundary, not a side objective. | Critical ending and post-story-state spoiler; keep the default card summary neutral. | Undead Nightmare single-player Story Mode | Shared Undead Nightmare expansion roster across the 2010 DLC, standalone disc, and later packages or ports that include the expansion. | Undead Nightmare expansion story mission |
Scope
This follows the Undead Nightmare single-player expansion route, including its epilogue entry. It does not cover the regular Red Dead Redemption campaign, Survivor Side-Missions, multiplayer, Undead Overrun, challenges, outfits, cemeteries, towns, or 100% activities. The same expansion route applies across the 2010 DLC, the standalone disc, and later releases that include Undead Nightmare. Bundled multiplayer material on the standalone release remains outside this scope.
Route and gates
After the Blackwater chapter, the Seth and Nigel branches open in New Austin. Their branches can be tackled in either order, while the displayed sequence keeps Seth before Nigel for easier route planning. American Imperialism is the crossing point into Nuevo Paraíso. Its progression notes keep the supporting side-activity gate visible without turning those activities into Story Mode entries.
Some route versions name Missing Souls alone around the American Imperialism gate, while others also include Birth of the Conservation Movement, Paternal Pride, and Dinner for Two. These are supporting side activities, not additional story entries. The Mexico section has a similar pause around Filth and Other Entertainment and Biographies and Lies.
Spoiler note
The late-story entries carry critical spoilers. Open their detailed notes only when you are comfortable with the expansion’s final transition and post-story boundary. Completing the story does not remove the remaining side activities from free roam.
FAQ
Are these missions from the regular Red Dead Redemption campaign?
No. They belong to the Undead Nightmare single-player expansion. The regular Red Dead Redemption campaign has its own separate mission route.
Can I complete the Seth and Nigel branches in either order?
Yes. Both branches open after Curious Tales from Blackwater. The displayed sequence keeps Get Back in That Hole, Partner before A Cure for Most of What Ails You, but the branches can be approached in either order.
Are Survivor Side-Missions part of this Story Mode route?
No. Survivor Side-Missions remain separate activities. Some can appear as progression gates around the later story, but they are not Story Mode mission entries here.
Why do the American Imperialism gate notes mention different side missions?
Route versions differ around this gate. Missing Souls is named on its own in some versions, while Birth of the Conservation Movement, Paternal Pride, Dinner for Two, and Missing Souls appear together in others. Keep those activities separate from the story route and check the progression note for the distinction.
Is On a Pale Horse a regular mission or an epilogue?
It is treated as the expansion’s epilogue entry. After its story boundary, side activities, challenges, and other free-roam content remain available.
Do different packages create different mission sets?
No. The 2010 DLC, standalone release, and later packages that include Undead Nightmare use the same expansion story route. Platform packaging does not create duplicate entries, and bundled multiplayer content is separate.

