Search For The Needle's Basement map asks you to manage several objectives at once. You still search and sell hay, but the full route also requires a key, three colored levers, three run-specific puzzles, and a trapdoor escape. This walkthrough takes you from the BASEMENT lobby selection through the alien and UFO ending without relying on a fixed key location or keypad code.
How to Enter the Search For The Needle Basement Map
Once BASEMENT is available in the chapter-selection lobby, select it and create the run. If the lobby shows a Farmhouse prerequisite, follow the requirement shown there instead of assuming a fixed number of wins.
If you still need the earlier collect-and-sell loop, start with our Search For The Needle beginner guide and return here after the Basement option appears.
Search For The Needle Basement Objectives: Key, Levers, and Three Puzzles
A simple way to keep the Basement route organized is to separate the main-room tasks from the secret-room puzzles:
- Find and pick up the key. Search the Basement haystack and collect the key when it appears. This is a separate objective, not one of the three puzzles.
- Pull all three levers. Find the green, red, and purple levers around the main room and click each one.
- Open the hidden room and solve three puzzles. The crystal, picture, and keypad tasks are the three-puzzle counter.
- Escape through the trapdoor. After the puzzles are complete, equip the key, climb the ladder, and leave through the trapdoor.
The key and lever objectives can be easy to mix up because they happen in the same room. Keep checking the objective tracker so you know whether you are still searching for the key, missing a lever, or ready to work on the puzzle counter.
How to Find the Key in the Basement Haystack
Start at the large Basement haystack and continue the normal search-and-sell loop. Collect hay, sell it, and keep searching until the key appears. When you see it, walk over and pick it up so the key objective is completed.
There is no fixed key coordinate to memorize. The image below shows the highlighted key you are looking for, but use it to recognize the item rather than treating that exact spot as a guaranteed spawn.

Where Are All Three Levers in Search For The Needle Basement?
The levers are color-coded and tucked beside familiar Basement landmarks. Look for the matching colored wire on the floor if the lever itself blends into the boxes or equipment. Click each lever once, then use the tracker to confirm that the three-lever objective has cleared.
Green Lever Behind the Haystack
Go behind the main haystack and check the boxed-in area near the boxes. The green lever sits beside this landmark, with a green floor wire leading to it.

Red Lever Behind the Sell Hay Signboard
Move to the Sell Hay cart and signboard beside the haystack. The red lever is tucked behind the signboard, and its red floor wire gives you a second way to trace the location.

Purple Lever Near Upgrade Bag and Drone
Check the equipment corner near Upgrade Bag and Drone. The purple lever is in that corner, and the purple wire on the floor points toward it.

After all three levers are pulled, the hidden or secret room opens. If it does not, return to each colored-wire landmark and check the objective tracker for the lever that is still incomplete.
How to Solve the Three Search For The Needle Basement Puzzles
The secret room contains three different puzzle types. Crystal counts and keypad digits are tied to the current run, while the picture board must be solved from its reference image, so screenshots and videos cannot supply a complete answer sheet.
How to Solve the Crystal Puzzle
Count the red, purple, and green crystals hanging on the walls and ceiling of the secret room. Then use the number control on each matching colored platform until its displayed number equals the number of crystals you counted for that color.
Count the room in front of you every time. The totals can change between runs, so a number that worked previously may be wrong in your next Basement. When all three platform values match their current-room counts, the crystal puzzle registers and the puzzle objective advances.

How to Solve the Picture Puzzle
The picture board has 16 pieces. The smaller reference image to the right shows the finished arrangement; click a tile to rotate it once, then keep adjusting the board until the large picture matches that reference.
There is no universal click sequence to copy. Work from the reference in your current room and check the whole image after each group of rotations so one corrected tile does not leave another part misaligned.

How to Find the Basement Code
Pick up the papers scattered across the secret-room floor one by one. Keep checking them until one reveals the four-digit code for your current run, then enter those digits on the Basement keypad.
Do not copy a number from the wall, a screenshot, a video, or another player's run. The paper in your current room is the clue that matters. After entering it, use the objective tracker to confirm that the final puzzle has cleared before heading for the exit.

How to Escape the Search For The Needle Basement Map
When all three puzzles are complete, the alien is freed and the laser lines blocking the escape route are removed. Equip the key you found earlier, climb the ladder, and leave through the Basement trapdoor.
The route leads to the alien and UFO ending outside the farmhouse. Let that ending and the run's completion state finish before leaving so you know the trapdoor route counted as the full Basement escape.

Search For The Needle Basement Troubleshooting
- A lever objective is still active: Retrace the three colored-wire landmarks: behind the haystack near the boxes, behind the Sell Hay signboard, and near Upgrade Bag and Drone. The tracker should identify which interaction is still missing.
- The crystal puzzle will not advance: Recount the red, purple, and green crystals in the current room and set each matching platform to that count. Do not reuse totals from another run.
- The picture puzzle is not complete: Compare the large 16-piece board with the smaller reference image and rotate individual tiles until the full picture matches. A fixed click sequence is not reliable.
- The keypad rejects the entry: Search the floor papers again and enter the four digits from the paper in this run. Another run's code will not help.
- The trapdoor or exit is still blocked: Confirm that you picked up the key and that the three lever and three-puzzle objectives are complete. Then equip the key and climb the ladder.
Once the alien and UFO ending appears and the completion state registers, the Basement route is finished. The important checklist is the key, all three levers, all three puzzles, and the final trapdoor escape.









