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How to farm food, materials, and coins in 100 Days at Sea

Updated on August 7, 2026 (about 3 hours ago)

Surviving 100 Days at Sea is a resource job. Hunger, empty benches, and empty pockets end more runs than the ocean itself.

Keep food, wood, metal, Doubloons, and Pearls moving so your raft can grow. For the full Day 1 to 100 plan (cargo ship, raids, survivors), lean on survive strategies. For every station cost and Bonfire tier, open the structures cards.

How to farm food, materials, and coins in 100 Days at Sea

Farm food first so hunger stops ending your run

Food is the early wipe. Stack active methods first, then replace the grind with stations and pets.

Hunt island crabs while you clear land. Use the starter fishing rod when you have quiet water time. Harpoon potatoes and wild sky birds for cooked meat.

Wild seagulls and crows in the air are loot. They are not the Crow and Seagull companion pets.

Your first real passive food craft is the Crab Trap. It unlocks at Bonfire 3 for 12 Wood and 8 Metal. You can place up to three. Build them as soon as wood and metal allow, then leave them running while you sail.

The Fisherman on some islands trades cooked fish dishes for gear. That path can return a Crab Trap if you would rather spend food than materials.

Cook what you catch. A Cooking Pot (Bonfire 1, 5 Wood and 3 Metal) turns raw ingredients into real meals early. Later, the Pizza Oven (Bonfire 3, 30 Wood and 10 Metal, after the Traveling Merchant recipe path) is the kitchen that ends the hunger panic.

The underwater unlock steps live in survive strategies. Here you only need to know pizza is the long-run food upgrade.

Once stations exist, spend Pearls on food gather pets. Crow comes from Magma Chest (120 Pearls). Seagull comes from Pirate Chest (120 Pearls). Each brings food every 120 seconds.

Fund those chests with badges, quests, and free drops from codes. Lava Snail is a small hunger reduction pet if you want less drain rather than more drops. Full pet picks after Crow and Seagull sit on the companion tier list.

Food sourceHow you get itWhen it helps
Island crabsKill crabs while clearing islandsDay one active food
Fishing rodCast from raft or shoreSteady early meals
Potatoes and sky birdsHarpoon floating food and wild birds, then cookActive mid-trip snacks
Crab TrapCraft at Bonfire 3 (12 Wood, 8 Metal); place up to 3First passive food engine
Cooking Pot / Pizza OvenPot early; oven after merchant recipe unlockTurns ingredients into real hunger recovery
Crow / Seagull petsMagma or Pirate Chest for 120 Pearls eachFood every 120 seconds on long runs

Keep wood and metal flowing for every craft

Almost every upgrade burns Wood and Metal. If those two stall, the rest of the raft stalls with them.

Wood pipeline. Early on, harpoon floating planks and furniture from the ocean. Raise Bonfire to level 3, then craft a Sawmill (10 Wood, 2 Metal). Each use yields about three planks, and you can place up to five mills. Tree Plot (Bonfire 2) is only light padding while you wait for mills. Sawmill is the real wood engine.

Metal pipeline. Early metal comes from harpoon scrap and island loot. At Bonfire 4, craft Magnets (10 Wood and 30 Metal each). You can place only two, so build both as soon as you can. They pull metal from the sea on their own. Empty them when they return so the loop never sits idle.

Glue / Goop. Guides also call this green gum. Bag Ghost Pirate corpses and scrap them in the craft machine. Save it for later crafts. Do not chase Glue before food and wood feel stable.

Island habit. Every stop, clear crates, containers, and chests. Chests pay Doubloons and rare mats while you farm wood and metal. Route ideas live on the islands list. Mob and trade targets sit under npcs and mobs.

Soft craft order after spawn: stabilize wood with a Sawmill, lock food with Crab Traps, add both Magnets at Bonfire 4, then spend Pearls on food pets.

Dump loot into your sack and return to base often. Craft and store at home instead of drowning with a full bag. In co-op, split islands so one player clears chests while another keeps mills and traps fed.

StationUnlockCraft costWhat it farms
Tree PlotBonfire 27 WoodSmall on-raft wood padding
SawmillBonfire 310 Wood, 2 Metal (limit 5)About 3 planks per use
Crab TrapBonfire 312 Wood, 8 Metal (limit 3)Passive seafood / food
MagnetBonfire 410 Wood, 30 Metal (limit 2)Passive sea metal
Cooking PotBonfire 15 Wood, 3 MetalCooked meals from ingredients
Pizza OvenBonfire 3 + merchant path30 Wood, 10 MetalStrong pizza hunger recovery

Stack Doubloons and Pearls without derailing the run

Doubloons and Pearls are not the same wallet. Doubloons fund merchants and shops. Pearls fund classes and companion chests. Mixing the two is how you arrive at a chest broke and foodless.

Steady Doubloons come from clearing new islands and opening floating or ground chests while you already farm materials. Milestone and daily quests add more as you play normal survival loops. Finish every container on the way and you rarely need a separate coin grind.

Pearls come mainly from badges and quests, with occasional free help from the codes page. Spend early Pearl budgets on Crow or Seagull once Crab Traps and a Sawmill exist.

Octopus (Warrior Chest) is the materials side pet if you want gather help beyond food. Deeper companion choices after those sit on the companion tier list and the companions collection.

Stable food, Sawmills, Magnets, and shop currency are the farm foundation. When that loop feels quiet, switch to survive strategies for cargo ship, raids, and the day 100 finish.

FAQ

Q.

What should you farm first in 100 Days at Sea?

Match the bottleneck. Starving? Prioritize crabs, fishing, and a Crab Trap. Cannot craft? Harpoon wood and rush a Sawmill. Default order is wood plus food, then both Magnets, then Pearls for food pets.

Q.

Is the Crab Trap worth building early?

Yes once Bonfire 3 is up. One trap beats another fishing session if you leave the raft often. Place up to three so food keeps dropping while you clear islands.

Q.

How do Crow and Seagull companions help with food?

They deliver food every 120 seconds while you sail or fight. Buy either Magma Chest Crow or Pirate Chest Seagull first, whichever chest you can open. Stack them with Crab Traps; still cook what you gather.

Q.

When do Sawmill and Magnet unlock?

Sawmill at Bonfire 3, Magnet at Bonfire 4. Until then, harpoon ocean scrap and clear island containers. Do not sit on a full sack waiting for stations you have not crafted yet.

Q.

What is the difference between Doubloons and Pearls?

Doubloons buy merchant and shop goods. Pearls buy classes and companion chests. You can be rich in one and broke in the other, so track both.

Venkatesh Bobbili

About Venkatesh Bobbili

Venkatesh is the detail obsessed researcher on the team. He enjoys breaking down game mechanics, comparing builds, and testing upgrade paths to understand how each Roblox game truly works under the hood. On Bloxodes, he focuses on in depth guides, balancing info, and checking every update before articles go live. He also helps refine tools and datasets that power many parts of the site. His favorite Roblox game is Blade Ball.

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