You only equip one companion at a time in 100 Days At Sea. Match the buff to the problem that is actually ending your run.
On a normal Day 1 to 100 survival route, chase wipe-prevention pets first (Snowman, Crow, Seagull, Penguin), then rare automation (Salamander), then best combat when fights matter (Pirate Gunner or a +10% melee pet). Food-starved sails want food pets. Island and boss fights want gun or melee. Loot chore pressure wants Salamander.
Companions unlock from Pearl chests in the Companion Shop, not by buying a named pet. Full buff text, chest pools, and drop chances live on the companions collection. Pearls also compete with classes, and 100 Days At Sea codes can help stock up.
Companions ranked
Companions collectionS
Best overall
Snowman
Penguin
Crow
Seagull
Salamander
Pirate Gunner
A
Strong picks
Swordfish
Magma Golem
Polar Bear
Octopus
Arctic Wolf
B
Solid mid
Shark
Dolphin
Whale
Parrot
Lava Snail
Orca
C
Early fillers
Turtle
Snorf
Cat
Crab
D
Replace soon
Frog

S Tier
| Image | Companion | Role | Buff | Chest / cost | Why it ranks |
|---|---|---|---|---|---|
![]() | Snowman | Crowd Control | Slows nearby enemies by 20% | Ice / 120 Pearls | Unique slow that buys time in messy fights |
![]() | Penguin | Healing | Spawns a bandage every 220 seconds | Ice / 120 Pearls | Free heal items on a timer |
![]() | Crow | Food Gather | Brings food every 120 seconds | Magma / 120 Pearls | Stops hunger wipes on long sails |
![]() | Seagull | Food Gather | Brings food every 120 seconds | Pirate / 120 Pearls | Same food loop as Crow from Pirate Chest |
![]() | Salamander | Loot | Picks up and delivers loot nearby | Magma / 120 Pearls | Rare loot pickup automation |
![]() | Pirate Gunner | Gun Damage | +10% gun damage | Pirate / 120 Pearls | Best listed gun buff |
S Tier holds the pets that either stop wipe pressure or are honestly best at one rare job. Snowman, Crow, Seagull, and Penguin keep runs alive when control, food, or healing is the real problem. Salamander clears loot chores instead of stacking another damage percent. Pirate Gunner is the gun ceiling when ranged fights are your plan.
If you are Pearl-tight, do not force Magma or Pirate rares first. Open Fisherman's and Warrior for usable mid buffs, then spend 120-Pearl chests on the role you still lack. Food pressure points Pirate or Magma for Seagull or Crow. Gun builds want Pirate. Loot pressure wants Magma for Salamander. Kite-heavy fights want Ice for Snowman or Penguin.
A Tier
| Image | Companion | Role | Buff | Chest / cost | Why it ranks |
|---|---|---|---|---|---|
![]() | Swordfish | Melee Damage | +10% melee damage | Warrior or Pirate / 80-120 Pearls | Top melee line; rare from two chests |
![]() | Magma Golem | Melee Damage | +10% melee damage | Magma / 120 Pearls | Same +10% melee ceiling from Magma |
![]() | Polar Bear | Melee Damage | +10% melee damage | Ice / 120 Pearls | Same +10% melee as a common Ice roll |
![]() | Octopus | Materials | Brings materials every 120 seconds | Warrior / 80 Pearls | Strong materials timer at mid chest cost |
![]() | Arctic Wolf | Sprint | +10% sprint speed | Ice / 120 Pearls | Highest listed sprint buff |
A Tier is the combat and mobility ceiling once wipe pressure is handled. Swordfish, Magma Golem, and Polar Bear all give +10% melee. Polar Bear is the teaching point: it matches the rare melee pets on paper and drops as a common Ice roll, so Ice can be a smarter Pearl spend than chasing Magma Golem only for damage.
Octopus sits here as the materials automation pick. It is not unique wipe insurance like Snowman, and it is not loot pickup like Salamander, but the 120-second materials loop is hard to replace and costs only 80 Pearls from Warrior. Arctic Wolf is the sprint cap for island hopping and kite routes.
B Tier
| Image | Companion | Role | Buff | Chest / cost | Why it ranks |
|---|---|---|---|---|---|
![]() | Shark | Melee Damage | +7.5% melee damage | Fisherman's or Warrior / 40-80 Pearls | Solid melee until a +10% pet |
![]() | Dolphin | Sprint | +7.5% sprint speed | Fisherman's or Magma / 40-120 Pearls | Strong early sprint; also Magma |
![]() | Whale | Health | +7.5% health | Pirate / 120 Pearls | Mid health bump while waiting on better roles |
![]() | Parrot | Gun Damage | +7.5% gun damage | Pirate / 120 Pearls | Gun filler until Pirate Gunner |
![]() | Lava Snail | Hunger | 7.5% less hungry | Magma / 120 Pearls | Better hunger % than Frog |
![]() | Orca | Health | +7.5% health | Ice / 120 Pearls | Health buff, same tier as Whale |
B Tier covers the +7.5% combat, sprint, health, and hunger pets. They are fine while you wait on S or A roles, and Shark or Dolphin are especially useful early because they can appear from cheaper chests.
Orca is health +7.5%, not sprint. Use it like Whale for durability until Snowman, Penguin, or a stronger combat buff shows up. Lava Snail beats Frog on hunger percent, but Crow or Seagull usually fix food better by delivering meals.
C Tier
| Image | Companion | Role | Buff | Chest / cost | Why it ranks |
|---|---|---|---|---|---|
![]() | Turtle | Health | +5% health | Fisherman's / 40 Pearls | Cheap early health |
![]() | Snorf | Health | +5% health | Warrior / 80 Pearls | Same +5% health as Turtle |
![]() | Cat | Sprint | +5% sprint speed | Warrior / 80 Pearls | Small sprint bump |
![]() | Crab | Gun Damage | +5% gun damage | Fisherman's / 40 Pearls | Tiny gun bump for early ranged |
C Tier pets are Fisherman's and Warrior fillers. Keep them while Pearls are scarce, then replace with any matching B or higher buff. Turtle and Crab are fine first rolls from the 40-Pearl chest. Cat and Snorf are the same idea at 80 Pearls: usable, not a long-term target.
D Tier
| Image | Companion | Role | Buff | Chest / cost | Why it ranks |
|---|---|---|---|---|---|
![]() | Frog | Hunger | 5% less hungry | Fisherman's / 40 Pearls | Weakest long-term hunger option |
Frog is fine for one early Fisherman's roll, then it ages out fast. Lava Snail is a stronger hunger percent, and Crow or Seagull usually fix food better by delivering meals on a timer.
Spend Pearls in order: Fisherman's for cheap fillers, Warrior for Shark, Swordfish, or Octopus, then the 120-Pearl chest that matches the role you still lack. Pair the companion with your class plan, and use the 100 Days At Sea wiki when you need the wider loop around islands and bosses.









